supercell - Kimi no Shiranai Monogatari

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Total Posts
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Topic Starter
_Meep_
This beatmap was submitted using in-game submission on Wednesday, 12 October 2016 at 5:53:06 AM

Artist: supercell
Title: Kimi no Shiranai Monogatari
Source: 化物語
Tags: ed ending Bakemonogatari shaft nagi yanagi ryo araragi senjougahara hanekawa sengoku kanbaru hachikuji shinobu tsukihi karen senjou gahara hitagi koyomi oshino nadeko tsubasa suruga mayoi
BPM: 165
Filesize: 8741kb
Play Time: 05:36
Difficulties Available:
  1. Unwavering Soul (5.13 stars, 1043 notes)


Download: supercell - Kimi no Shiranai Monogatari
Information: Scores/Beatmap Listing
---------------
Thanks to the testplayers (Pls put ur name here if I missed ya out)
YewJoeChai
Chillaxmaeng
Nyantiaz
Sotarks

All metadata from https://osu.ppy.sh/b/651744
Thanks Monstrata.


It was supposed to be a collab with Nyantiaz, but instead I fell in love with the song and did the whole thing ^_^

Rdy for modding
Nyantiaz
No hard feelings about the collab <3
i'll make a banner for you're map soon, check your thread/inbox

Edit:

nice map, but a few sliders have weird patterns a_a
DTM9 Nowa
I think i kinda lost interest in modding for few days... I'm here now


Check through the aimod

00:02:400 (6,8) - One of the bigger problems in the map is the overlapping like this, making the mapping look awkward and hard to read

00:05:661 (5) - This slider seems out of place because there isn't anything it would follow here 00:05:661 - . I guess there is a less noticeable sound there but it shouldn't be like that.

00:11:661 (4) - Try to keep up with the theme of slider + 2 notes/ 4 1/2s mapped, and NC this

00:20:378 (3) - Just map this into the stream because there is a sound here 00:20:469 -

00:21:378 - Same here. Notable sound that should be mapped

00:21:651 (3,4,5,6,7) - These are the kind of stacks i meant about earlier. This looks and plays much better than the current one (3|4). Same for the 5|6|7

00:23:105 (1) - This kinda kills the overall flow

00:25:837 - Missing a notable beat here

00:29:110 (5,6,7,8) - This pattern has nothing to do with the 4 notes before it, NC the 5

00:31:292 (6,1) - Here is another occuring problem. The 6 should be NCd instead of the currently NCd slider
00:35:502 (1,2) - Here is the same thing

00:53:822 (5,5) - When creating pp maps, i'd recommed you to use combos of 4 notes. NC these

00:56:004 (1,3,4,5) - Blanket properly?

01:06:175 (7) - Don't use 1/8s for finish sounds. Just a normal circle and a finish hitsound

01:09:639 (3) - Middle point of these 3/4 sliders follows absolutely nothing. No beats, no vocals.

01:33:094 (5) - NC

01:34:912 (3) - Another confusingly stacked note that intentionally makes the map really hard to read

01:48:367 (1) - What even is this bezier slider...

01:48:367 (1,1,1) - If you have these NCd you should NC this 01:50:549 (2) - aswell just to keep up with the theme

02:00:004 (1) - Flow killer, also there is no wubs the slider shape would support

02:08:013 (5) - 4 note thingy for pp jumps w/e, NC for clarification reasons and so on

02:13:458 (2,6) - This is one of the more annoying overlaps as the (2) makes reading the back and forth jump really hard

02:18:186 (4) - I hope you know what i am going to suggest here

02:19:459 (4,5) - You started the jumps already, why stop here? You could just continue with the jumps. The melody would support that much better than the sliders anyway.

It feels really weird when you follow the vocals for the whole kiai part but then suddenly stop here 02:37:822 (3) - . You should keep following the vocals or not follow them at all.

02:42:913 (4,5,1) - It feels weird to have the triplet in the other end of the slider where it ends. Consider on changing the slider or moving these 02:43:368 (5,1) - to the other side.

Also it feels much more logical to have this 02:43:640 (2) - NCd than this 02:43:459 (1) -
02:44:368 (5,5) - & 02:51:654 (5) - The 4 note NC thingy for pp jumps

02:53:277 (4) - You could NC this as you have this NCd 02:47:095 (1) - . They have the same idea

02:55:277 (4,6,7) - As i mentioned before don't use 1/8s for finish sounds. Just a normal circle and a finish hitsound

02:58:004 (5) - Honestly this should be NCd as the following pattern has nothing to do with these 02:54:368 (1,2,3,4) -

03:14:718 (5) - Move this to x136|y56 so it's symmetrical with these 03:14:174 (1,2) -

03:15:640 - From here on (for the jump part) Check that every 3/1 and 1/1 is NCd

03:21:821 (5) - Make this a 1/3 reverse slider. It follows the drums much better than the current one.

03:36:367 (9) - Stack this with the (7) so the stacks in that pattern make sense overall

03:40:185 (3,5) - I'm ok with the back and forth jump right before this one but the overlap seems bit too much (atleast for me). Here is the same thing 03:41:640 (4,6) -

03:46:912 - Clickable. The final reverse point of that slider has a way higher beat. Also add NCs 03:46:185 (5,4) -

03:50:943 (1) - Prev 4.43x, Next 0,77x. Move this 03:51:033 (2) - alteast so it doesn't overlap

04:04:912 (5,6,7) - Really awkward overlap with 04:04:184 (1,2,3) -

04:11:650 - to 04:23:276 - and 04:34:923 - to 04:58:195 - . They should not be kiai at all because they aren't that interesting and the melody isn't special at all. Also the jump part is a build up for real kiai so they shouldn't be kiai either

04:14:458 (9,1) - You can't have 1/4s compeletely stacked like here

04:19:640 (5) - Different pattern should be on a different combo (NC)

04:34:192 (7,8) - You're holding back the DS quite alot here but the DS here 04:34:556 (8,1) - skyrocketed for some reason even though the distance timeline wise is just 1/4.Consider on doing something like this

04:39:286 (6) - Move the red anchor to the middle of the head and tail of the slider, having it on one side makes it look awkward unless there is same kind of a slider mirrored or the slider completes flow.

04:51:650 (5,5,5,5,4) - & 05:10:559 (5,5) - NC

05:03:650 (1,2) - I'm not sure but i think this is unrankable because it visibly overlaps with other sliders, making it almost impossible to read with hidden

Also this part 05:14:195 - to 05:28:048 - shouldn't be kiai either

05:18:200 - Missing a beat here
05:20:564 - ^

05:26:564 (5) - Aaaand NC

I hope something helps ya, gl
Topic Starter
_Meep_
I'll make a detailed reply to your gracious mod tmrw,since I get my comp back tmrw(and its the last time I'll be seeing it until 3 weeks ltr)
Topic Starter
_Meep_

DTM9 Nowa wrote:

I think i kinda lost interest in modding for few days... I'm here now


Check through the aimod Got it

00:02:400 (6,8) - One of the bigger problems in the map is the overlapping like this, making the mapping look awkward and hard to readfixed

00:05:661 (5) - This slider seems out of place because there isn't anything it would follow here 00:05:661 - . I guess there is a less noticeable sound there but it shouldn't be like that.I feel like this is fine since It fits the voice, so I'll leave it there for now, unless there are people who find it weird as well.

00:11:661 (4) - Try to keep up with the theme of slider + 2 notes/ 4 1/2s mapped, and NC this The drums that play on 00:11:661 (4,5,6,7) - Progressively get louder,so I think that sliders wouldn't be giving much impact,therefore putting jumps.

00:20:378 (3) - Just map this into the stream because there is a sound here 00:20:469 - Done

00:21:378 - Same here. Notable sound that should be mapped Done

00:21:651 (3,4,5,6,7) - These are the kind of stacks i meant about earlier. This looks and plays much better than the current one (3|4). Same for the 5|6|7 thx <3

00:23:105 (1) - This kinda kills the overall flow How so? I feel that a slider fits there more since there isn't a distinct kick or sound thats being played,and that 2 or 3 notes would be awkward to play.

00:25:837 - Missing a notable beat hereDone

00:29:110 (5,6,7,8) - This pattern has nothing to do with the 4 notes before it, NC the 5 Done

00:31:292 (6,1) - Here is another occuring problem. The 6 should be NCd instead of the currently NCd slider Done
00:35:502 (1,2) - Here is the same thingDone

00:53:822 (5,5) - When creating pp maps, i'd recommed you to use combos of 4 notes. NC these Done

00:56:004 (1,3,4,5) - Blanket properly? Done

01:06:175 (7) - Don't use 1/8s for finish sounds. Just a normal circle and a finish hitsound Done

01:09:639 (3) - Middle point of these 3/4 sliders follows absolutely nothing. No beats, no vocals. Done

01:33:094 (5) - NC Done

01:34:912 (3) - Another confusingly stacked note that intentionally makes the map really hard to read Yes,it was intentional, I'll leave it there unless more people tell me to change it.

01:48:367 (1) - What even is this bezier slider... Curved the slider a bit

01:48:367 (1,1,1) - If you have these NCd you should NC this 01:50:549 (2) - aswell just to keep up with the theme Done

02:00:004 (1) - Flow killer, also there is no wubs the slider shape would support Done

02:08:013 (5) - 4 note thingy for pp jumps w/e, NC for clarification reasons and so on Done

02:13:458 (2,6) - This is one of the more annoying overlaps as the (2) makes reading the back and forth jump really hard Done

02:18:186 (4) - I hope you know what i am going to suggest here Yep

02:19:459 (4,5) - You started the jumps already, why stop here? You could just continue with the jumps. The melody would support that much better than the sliders anyway.

It feels really weird when you follow the vocals for the whole kiai part but then suddenly stop here 02:37:822 (3) - . You should keep following the vocals or not follow them at all. fixed

02:42:913 (4,5,1) - It feels weird to have the triplet in the other end of the slider where it ends. Consider on changing the slider or moving these 02:43:368 (5,1) - to the other side. made it into 3 notes instead,jumps I meant.

Also it feels much more logical to have this 02:43:640 (2) - NCd than this 02:43:459 (1) -
02:44:368 (5,5) - & 02:51:654 (5) - The 4 note NC thingy for pp jumps Done

02:53:277 (4) - You could NC this as you have this NCd 02:47:095 (1) - . They have the same ideaDone

02:55:277 (4,6,7) - As i mentioned before don't use 1/8s for finish sounds. Just a normal circle and a finish hitsound Done

02:58:004 (5) - Honestly this should be NCd as the following pattern has nothing to do with these 02:54:368 (1,2,3,4) - Done

03:14:718 (5) - Move this to x136|y56 so it's symmetrical with these 03:14:174 (1,2) - Done

03:15:640 - From here on (for the jump part) Check that every 3/1 and 1/1 is NCd Done

03:21:821 (5) - Make this a 1/3 reverse slider. It follows the drums much better than the current one. Done

03:36:367 (9) - Stack this with the (7) so the stacks in that pattern make sense overall Done

03:40:185 (3,5) - I'm ok with the back and forth jump right before this one but the overlap seems bit too much (atleast for me). Here is the same thing 03:41:640 (4,6) - Done

03:46:912 - Clickable. The final reverse point of that slider has a way higher beat. Also add NCs 03:46:185 (5,4) - Done

03:50:943 (1) - Prev 4.43x, Next 0,77x. Move this 03:51:033 (2) - alteast so it doesn't overlap Done

04:04:912 (5,6,7) - Really awkward overlap with 04:04:184 (1,2,3) - fixed

04:11:650 - to 04:23:276 - and 04:34:923 - to 04:58:195 - . They should not be kiai at all because they aren't that interesting and the melody isn't special at all. Also the jump part is a build up for real kiai so they shouldn't be kiai either Done

04:14:458 (9,1) - You can't have 1/4s compeletely stacked like here Done

04:19:640 (5) - Different pattern should be on a different combo (NC) Done

04:34:192 (7,8) - You're holding back the DS quite alot here but the DS here 04:34:556 (8,1) - skyrocketed for some reason even though the distance timeline wise is just 1/4.Consider on doing something like this Donefixed

04:39:286 (6) - Move the red anchor to the middle of the head and tail of the slider, having it on one side makes it look awkward unless there is same kind of a slider mirrored or the slider completes flow. I made it so that It'd curve when the voice of the singer changes tone

04:51:650 (5,5,5,5,4) - & 05:10:559 (5,5) - NC Done

05:03:650 (1,2) - I'm not sure but i think this is unrankable because it visibly overlaps with other sliders, making it almost impossible to read with hidden I placed it slightly below the above one so it should be visible,not sure if rankable tho

Also this part 05:14:195 - to 05:28:048 - shouldn't be kiai either Done

05:18:200 - Missing a beat here Done
05:20:564 - ^ Done

05:26:564 (5) - Aaaand NC
Done

I hope something helps ya, gl
SolariS
Hi there,

I liked the map quite a bit, great work :)

01:48:367 (1,1,1,1,2,3,4,5,6,7,8,9) - Looking through this section

01:52:186 - Add a circle
01:53:276 - Add a circle

I think adding those 2 notes makes the beat flow through giving a good transition to the next section.

Sorry I didn't find more to say.. Good luck!
Topic Starter
_Meep_

SolariS wrote:

Hi there,

I liked the map quite a bit, great work :)

01:48:367 (1,1,1,1,2,3,4,5,6,7,8,9) - Looking through this section

01:52:186 - Add a circle
01:53:276 - Add a circle

I think adding those 2 notes makes the beat flow through giving a good transition to the next section.

Sorry I didn't find more to say.. Good luck!
Thanks, can I have your map? I feel like doing an m4m <3 will do the fixes later today
Net0
Hey from #modreqs o/, I decided to give it a try and mod this cool song. It seems you're open for m4m, so if this mod is of any help, this is the map: https://osu.ppy.sh/s/502648

[General]
  1. There's a conflict of volume in a few spots of your map. In other words, same offsets are using different audio volume values, mostly because timing point and inherented points are in conflict.
    03:49:488 (volume level) (hitsound set) (custom set number)
    04:00:003 (hitsound set) (custom set number)
    05:28:048 (kiai)
  2. Unsnapped objects:
    00:32:927 - Slider end
    01:02:367 - Slider end
    02:01:828 - Slider end
    02:02:732 - Slider end
    02:04:554 - Slider end
    02:04:736 - Slider start
    02:04:917 - Slider end
    02:05:100 - Slider start
    02:05:281 - Slider end
    02:05:463 - Slider start
    02:05:644 - Slider end
    02:12:921 - Slider end
    02:17:477 - Slider start
    02:17:658 - Slider end
    03:15:082 - Slider end
    04:08:730 - Slider end
    04:26:028 - Slider end
    04:29:472 - Slider end
    04:32:369 - Slider end
    05:15:831 - Slider end
  3. Unsnapped inherented point: 01:03:288 -
  4. I highlly suggest you add custom combo colors to this mapset. Here's a few suggestions:
    http://puu.sh/riYWx.png
    http://puu.sh/riZjn.png
    http://puu.sh/riYTI.png
    http://puu.sh/riZaP.png
    http://puu.sh/riZ8w.png
    https://puu.sh/riYXD.png
    http://puu.sh/riYYt.png
    http://puu.sh/riZ4k.png
  5. Hitsounds are also important. If you need some help with it. We can discuss this irc.
[Insane]
  1. Combo Structure;
  2. 00:00:764 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5) - This part of the music is a phrase that musically repeats itself twice.

    First is this: 00:00:764 (1,2,3,4,5,6,7,8) -
    Second is this: 00:03:480 (1,2,3,4,5,1,2,3,4,5) -

    My suggestion is that you make either both combos of 2/1 or four combos 1/1. Like this;
    A)00:00:764 (1,2,3,4,5,6,7,8) - / 00:03:480 (1,2,3,4,5,6,7,8,9,10) -
    B)00:00:764 (1,2,3,4,1,2,3,4) - / 00:03:480 (1,2,3,4,5,1,2,3,4,5) -

    This combo here works with the idea of two combos of 2/1 01:42:549 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) -
  3. Same idea applies to this;
    "tamani wa ii koto iunda ne" 00:29:837 (1,2,3,4,5,1,2,3) - 2 combos
    nante minna shite itte waratta 00:32:746 (1,2,3,4,5,6,7) - 1 combo

    bakamitai ni hashaide aruita 00:41:459 (1,2,3,4,5,1,2,3,4,5) - 2 combos
    kakaekonda kodoku ya fuan ni 00:44:368 (1,2,3,4,5,6,7,8,9,10) - 1 combo
  4. Vocal gets pretty slow in this section "oshitsubusarenaiyouni", and it seems you followed instrumental. Only suggestion is this;
    NC 00:48:004 (1) -
    NC 00:50:186 (1) -
    Remove NC 00:51:277 (4) -
    This will follow the combo structure of this section: 00:53:095 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
  5. The idea of your chorus is new combos on big white ticks, so you probably want to NC this; 01:17:821 (5) - 01:23:639 (6) -
    Remove NC 01:27:275 (2) -
    NC 01:28:003 (1) -
    remove NC 01:28:730 (1) -
    NC 01:29:457 (3) -
  6. This jump section can work without nc, so remove this 01:33:094 (1) -
  7. NC 01:34:912 (3) - to make both jump patterns similar 01:33:821 (1,2,1,2) -
  8. NC 01:38:186 (1) -
  9. In many parts of the music when vocals got slow and you made sliders you have used the idea of NC all sliders, but here you didn't 02:14:560 (1,2,3) - . You might want to NC all of them.
  10. This chorus have the same problem of the combos. One huge combo of 2/1 and other 2 combos of 1/1. I suggest you take a look in the entire diff and apply the logic previous mentioned. 02:20:368 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3) -
  11. Mapping;
  12. The distance here is really big for the start of the map: 00:01:127 (2,3) - . It's a 3,54x jump, also the movement is really anti-flow, wich I believe should be used in cases of emphatic movement. Since this is inside the pattern and the song is pretty normal, I don't quite get it why making it.
  13. The flow of this part 00:00:764 (1,2,3,4,5,6,7,8) - is really different compared to this 00:03:480 (1,2,3,4,5,1,2,3,4,5) - . On the first part is really jumpy and on the second one it goes to a more linear movement. I suggest you start the map with linear flow. At least this first part.
    Start the jump patterns here 00:09:479 (1) -
  14. Rotate this 00:12:388 (1,2) - so the slider end 00:12:751 (2) - stack with 00:12:206 (7) -
  15. Ctrl+G 00:21:651 (4) -
  16. Make this pattern a perfect star 00:28:928 (4,1,2,3,4) - .
  17. Ctrol+G 00:34:047 (4) -
  18. ^ 00:37:109 (3) -
  19. Fix blanket 00:56:004 (1,3,4,5) -
  20. Ctrol+g 01:23:639 (6) -
  21. Stack 01:12:730 (3,5) - with 01:11:638 (5) - to keep the blanket
  22. Suggestion: Blanket or stack this sliders to improve the structure 01:19:275 (1,1) -
  23. Fix this slider 03:21:458 (2,3,4,5,6) - : should be a stream here lol
  24. I don't think that such a pattern 05:03:650 (1,2,1) - fits in the map because you choose only ONE specific part of the entire 5 minutes that's not unique to create that;

I'll stop my mod here 01:42:549 (1) - . Mostly to balance the drain in our m4m. I really enjoyed the map. Some parts are really fantastic: 02:52:200 (8,9,1,2,3,1,2,3,4) - /04:17:458 (1,2,3,4,5,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,1,2,3) -
Hopefully you will work on this more, after all, this song deserves as many ranked maps as possible, such a good song. Good luck with it o/
Topic Starter
_Meep_
Neto,I'll apply it once my exams r over
Topic Starter
_Meep_

Net0 wrote:

Hey from #modreqs o/, I decided to give it a try and mod this cool song. It seems you're open for m4m, so if this mod is of any help, this is the map: https://osu.ppy.sh/s/502648

[General]
  1. There's a conflict of volume in a few spots of your map. In other words, same offsets are using different audio volume values, mostly because timing point and inherented points are in conflict.
    03:49:488 (volume level) (hitsound set) (custom set number)
    04:00:003 (hitsound set) (custom set number)
    05:28:048 (kiai)
  2. Unsnapped objects:
    00:32:927 - Slider end
    01:02:367 - Slider end
    02:01:828 - Slider end
    02:02:732 - Slider end
    02:04:554 - Slider end
    02:04:736 - Slider start
    02:04:917 - Slider end
    02:05:100 - Slider start
    02:05:281 - Slider end
    02:05:463 - Slider start
    02:05:644 - Slider end
    02:12:921 - Slider end
    02:17:477 - Slider start
    02:17:658 - Slider end
    03:15:082 - Slider end
    04:08:730 - Slider end
    04:26:028 - Slider end
    04:29:472 - Slider end
    04:32:369 - Slider end
    05:15:831 - Slider end
  3. Unsnapped inherented point: 01:03:288 -
  4. I highlly suggest you add custom combo colors to this mapset. Here's a few suggestions:
    http://puu.sh/riYWx.png
    http://puu.sh/riZjn.png
    http://puu.sh/riYTI.png
    http://puu.sh/riZaP.png
    http://puu.sh/riZ8w.png
    https://puu.sh/riYXD.png
    http://puu.sh/riYYt.png
    http://puu.sh/riZ4k.png
  5. Hitsounds are also important. If you need some help with it. We can discuss this irc.
[Insane]
  1. Combo Structure;
  2. 00:00:764 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5) - This part of the music is a phrase that musically repeats itself twice. Mapping to the vocals

    First is this: 00:00:764 (1,2,3,4,5,6,7,8) -
    Second is this: 00:03:480 (1,2,3,4,5,1,2,3,4,5) -

    My suggestion is that you make either both combos of 2/1 or four combos 1/1. Like this;
    A)00:00:764 (1,2,3,4,5,6,7,8) - / 00:03:480 (1,2,3,4,5,6,7,8,9,10) -
    B)00:00:764 (1,2,3,4,1,2,3,4) - / 00:03:480 (1,2,3,4,5,1,2,3,4,5) -

    This combo here works with the idea of two combos of 2/1 01:42:549 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) -
  3. Same idea applies to this;
    "tamani wa ii koto iunda ne" 00:29:837 (1,2,3,4,5,1,2,3) - 2 combos
    nante minna shite itte waratta 00:32:746 (1,2,3,4,5,6,7) - 1 combo

    bakamitai ni hashaide aruita 00:41:459 (1,2,3,4,5,1,2,3,4,5) - 2 combos
    kakaekonda kodoku ya fuan ni 00:44:368 (1,2,3,4,5,6,7,8,9,10) - 1 combo
  4. Vocal gets pretty slow in this section "oshitsubusarenaiyouni", and it seems you followed instrumental. Only suggestion is this;
    NC 00:48:004 (1) - Fixed
    NC 00:50:186 (1) - Fixed
    Remove NC 00:51:277 (4) - Fixed
    This will follow the combo structure of this section: 00:53:095 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
  5. The idea of your chorus is new combos on big white ticks, so you probably want to NC this; 01:17:821 (5) - 01:23:639 (6) -
    Remove NC 01:27:275 (2) - Fixed
    NC 01:28:003 (1) - Fixed
    remove NC 01:28:730 (1) - Fixed
    NC 01:29:457 (3) - Fixed
  6. This jump section can work without nc, so remove this 01:33:094 (1) - Fixed
  7. NC 01:34:912 (3) - to make both jump patterns similar 01:33:821 (1,2,1,2) - Fixed
  8. NC 01:38:186 (1) - Fixed
  9. In many parts of the music when vocals got slow and you made sliders you have used the idea of NC all sliders, but here you didn't 02:14:560 (1,2,3) - . You might want to NC all of them. Fixed
  10. This chorus have the same problem of the combos. One huge combo of 2/1 and other 2 combos of 1/1. I suggest you take a look in the entire diff and apply the logic previous mentioned. 02:20:368 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3) -
  11. Mapping;
  12. The distance here is really big for the start of the map: 00:01:127 (2,3) - . It's a 3,54x jump, also the movement is really anti-flow, wich I believe should be used in cases of emphatic movement. Since this is inside the pattern and the song is pretty normal, I don't quite get it why making it. Fixed
  13. The flow of this part 00:00:764 (1,2,3,4,5,6,7,8) - is really different compared to this 00:03:480 (1,2,3,4,5,1,2,3,4,5) - . On the first part is really jumpy and on the second one it goes to a more linear movement. I suggest you start the map with linear flow. At least this first part. Mapping to dem vocals
    Start the jump patterns here 00:09:479 (1) - Fixed
  14. Rotate this 00:12:388 (1,2) - so the slider end 00:12:751 (2) - stack with 00:12:206 (7) - Fixed
  15. Ctrl+G 00:21:651 (4) - Fixed
  16. Make this pattern a perfect star 00:28:928 (4,1,2,3,4) - .Fixed
  17. Ctrol+G 00:34:047 (4) - Fixed
  18. ^ 00:37:109 (3) - Fixed
  19. Fix blanket 00:56:004 (1,3,4,5) - Fixed
  20. Ctrol+g 01:23:639 (6) - Fixed
  21. Stack 01:12:730 (3,5) - with 01:11:638 (5) - to keep the blanketFixed
  22. Suggestion: Blanket or stack this sliders to improve the structure 01:19:275 (1,1) -Nah
  23. Fix this slider 03:21:458 (2,3,4,5,6) - : should be a stream here lol color=#4000FF]Fixed[/color]
  24. I don't think that such a pattern 05:03:650 (1,2,1) - fits in the map because you choose only ONE specific part of the entire 5 minutes that's not unique to create that;
I felt that it'smore better since the music only got this slow at this part. I'll consider changing

I'll stop my mod here 01:42:549 (1) - . Mostly to balance the drain in our m4m. I really enjoyed the map. Some parts are really fantastic: 02:52:200 (8,9,1,2,3,1,2,3,4) - /04:17:458 (1,2,3,4,5,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,1,2,3) -
Hopefully you will work on this more, after all, this song deserves as many ranked maps as possible, such a good song. Good luck with it o/
I may choose to remap, but thank you for the mod,really,thank you.
BanchoBot
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