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antitheory - Pulsations [Taiko]

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Topic Starter
Intelli
This beatmap was submitted using in-game submission on Sunday, February 12, 2017 at 4:27:37 PM

Artist: antitheory
Title: Pulsations
BPM: 180
Filesize: 2459kb
Play Time: 00:56
Difficulties Available:
  1. Futsuu (2.28 stars, 157 notes)
  2. Kantan (1.61 stars, 101 notes)
  3. Lite Oni (3.43 stars, 262 notes)
  4. Muzukashii (2.99 stars, 229 notes)
  5. Oni (4.37 stars, 306 notes)
  6. Wavelength (5.35 stars, 350 notes)
Download: antitheory - Pulsations
Information: Scores/Beatmap Listing
---------------
here's a little song I wrote

you might want to sing it note for note

don't worry, be happy



mod plzz

lol whoops easy diffs are harddd
DeletedUser_6637817


OK ill start with the mod ;w;
DeletedUser_6637817
Mod .^)))))

Kantan
You are right with your suggestion, its needs a remap, its way too similar to the futsuu...
Reasons to remap:
00:12:000 (15,16) - 3/2 should not have place in the kantan too often to the point of reusing them very frequently (this is the case)
WtF 1/2 patterns in a kantan, i maybe have like 3 ranked maps with such an occurrence, consider remap :3
00:31:166 (59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143) - no breaks !?!?

TLDR: Remap plox

Futsuu
00:21:333 - again the futsuu lacks the breaks it needs to have to be considered good, futsuus have usually quite frequent 2/1 breaks. And i dont see a lot of them from there on out, none infact.
Suggestions for putting breaks!!
00:24:333 - and basically every white tick after the downbeat is a good opportunity to set a break.
00:20:000 (43,44,45,46,47) - this is not fitting because the new intensity section hasnt set in yet, please map it like the previous parts to keep consistency
00:31:999 - from here on out this is just the edgiest edge case of a futsuu i have seen, id call it a Light muzukashii because of the use of 3/4 and 1/2
This is just a way too hard futsuu in my opinion, tone it down together with the kantan, thats my best suggestion.

Muzukashii/Oni?
As with all your difficulties here, the diff stays true to its difficulty until 00:31:999 -, where it just goes batshit insane and uses patterns used for oni mostly.i know the music is escalating at a rapid pace, but that doesnt mean you have to do the same to the diff too. for example in the 2nd half of the kiai, the breaks you should have used are nonexistent, and doing that while just doing oni patterns, is really just more Oni than Muzu.
TLDR Tone down a bit.

Oni
Same critique as muzukashii related to breaks, onis should still have some kind of breaks, but not as often as muzu.
Same critique about keeping its difficulty compared to other 00:42:666 - from there on its still like a decently hard Oni, but seeing as the map escalates at 00:47:999 - it really isnt what it should be, yes, its still an oni but having you tone down the muzu and all lower diffs first, kind of makes this oni fall out of spread quite a bit.

TLDR, tone down .^)

Wavelength
Okay, no more spread rambling since this is Inner that dont have to fit into spread.
00:33:666 - having this downbeat not mapped, despite having all the previous downbeats CLEARLY emphasized as one of the rare k's makes this quite unlogical, try a pattern like ddkkd or dkkkd, to keep the mapping here logical, 00:36:167 (162,163,164,165) - same goes for here
00:37:000 (169,170,171,172,173) - this again doesnt fit with your clap pattern. I suggest kkddd to make it fit, yet give the clap an emphasis like before.
00:38:834 (184,185,186,187) - same blah blah as 2 above
00:41:500 (204,205,206,207) - ^
00:44:333 - this is again just a little off with the hitsounding, hearing a clap in the music, but no actual mapping here, try for a pattern like ddddkkd to fit it, since theres no clap sound on the 4th note it results in a much better sounding, and much better playable pattern.

Couldnt find more, but the stream plays alright.
Topic Starter
Intelli
ive been really busy with school/marching band this past week i can hopefully respond tomorrow ;-;

edit: im trash lmao
Topic Starter
Intelli

Nepuri wrote:

Futsuu
00:21:333 - again the futsuu lacks the breaks it needs to have to be considered good, futsuus have usually quite frequent 2/1 breaks. And i dont see a lot of them from there on out, none infact.
Suggestions for putting breaks!!
00:24:333 - and basically every white tick after the downbeat is a good opportunity to set a break. Used beat 4 instead, but same idea
00:20:000 (43,44,45,46,47) - this is not fitting because the new intensity section hasnt set in yet, please map it like the previous parts to keep consistency note wasnt even supposed to be there in the first place lmao
00:31:999 - from here on out this is just the edgiest edge case of a futsuu i have seen, id call it a Light muzukashii because of the use of 3/4 and 1/2 fixed
This is just a way too hard futsuu in my opinion, tone it down together with the kantan, thats my best suggestion.

Muzukashii/Oni?
As with all your difficulties here, the diff stays true to its difficulty until 00:31:999 -, where it just goes batshit insane and uses patterns used for oni mostly.i know the music is escalating at a rapid pace, but that doesnt mean you have to do the same to the diff too. for example in the 2nd half of the kiai, the breaks you should have used are nonexistent, and doing that while just doing oni patterns, is really just more Oni than Muzu.
TLDR Tone down a bit. (see oni)

Oni
Same critique as muzukashii related to breaks, onis should still have some kind of breaks, but not as often as muzu.
Same critique about keeping its difficulty compared to other 00:42:666 - from there on its still like a decently hard Oni, but seeing as the map escalates at 00:47:999 - it really isnt what it should be, yes, its still an oni but having you tone down the muzu and all lower diffs first, kind of makes this oni fall out of spread quite a bit.

TLDR, tone down .^) changed current Muzu to Lite Oni with some alterations and added a simplified Muzu diff

Wavelength
Okay, no more spread rambling since this is Inner that dont have to fit into spread.
00:33:666 - having this downbeat not mapped, despite having all the previous downbeats CLEARLY emphasized as one of the rare k's makes this quite unlogical, try a pattern like ddkkd or dkkkd, to keep the mapping here logical, 00:36:167 (162,163,164,165) - same goes for here
00:37:000 (169,170,171,172,173) - this again doesnt fit with your clap pattern. I suggest kkddd to make it fit, yet give the clap an emphasis like before.
00:38:834 (184,185,186,187) - same blah blah as 2 above
00:41:500 (204,205,206,207) - ^
00:44:333 - this is again just a little off with the hitsounding, hearing a clap in the music, but no actual mapping here, try for a pattern like ddddkkd to fit it, since theres no clap sound on the 4th note it results in a much better sounding, and much better playable pattern.

Couldnt find more, but the stream plays alright.

Changed 00:37:000 to kdkdd, but the rest I kept the same because I'm mapping to the snare drum, which is incredibly syncopated, and to map it differently would diverge pretty far from what I was going for in the song. I see your point though.
Remus
Hello from my queue o/


Muzukashii
  1. Check this
  2. 00:41:833 (154,163) - isn't that density is a little big for Muzu?


Lite Oni
  1. Check this
  2. 00:45:333 (196,197,198) - can't understand your kats here D: Try to change some notes.


Oni
  1. Check this

Wavelength
  1. Diff is good, can't see anything wrong, only this

Not mod - just some fixes D:
Anyway, good luck, i like this 8-bit sounds :>
Topic Starter
Intelli
yay upload bugs

Fixed all, except I wasn't sure on what you want change in Lite Oni? The pattern is consistent and make sense, so I'm kinda confused :?
Diva Days


[General]

Basic
  1. Turn Off Wildscreen support
  2. Current Ranked mapset used HP/OD : Kantan 8/3, Futsuu 7/4, Muzukashii 6/5, Oni 5/6, Inner Oni 6/6 (This is just suggest, all the maps aren't use this)
Hitsound
  1. Hitsound should be louder then song or equal, cuz taiko mode plays less then original sound.
[Muzukashii]

it's perfect to me.

[Light Oni]

00:31:833 (110) - better k here since (108),(109) is k
00:43:416 (180) - better d here. : difference sound than (181), and 43:583 is also k sound. so it'll be ddkkk if i mapped with this sound.
00:46:083 (196) - ^

overall well mapped map. gl to rank!
Topic Starter
Intelli

Diva Days wrote:



[General]

Basic
  1. Turn Off Wildscreen support
  2. Current Ranked mapset used HP/OD : Kantan 8/3, Futsuu 7/4, Muzukashii 6/5, Oni 5/6, Inner Oni 6/6 (This is just suggest, all the maps aren't use this)
Hitsound
  1. Hitsound should be louder then song or equal, cuz taiko mode plays less then original sound.
[Muzukashii]

it's perfect to me.

[Light Oni]

00:31:833 (110) - better k here since (108),(109) is k
00:43:416 (180) - better d here. : difference sound than (181), and 43:583 is also k sound. so it'll be ddkkk if i mapped with this sound.
00:46:083 (196) - ^

overall well mapped map. gl to rank!
Edited HP/OD some and fixed all except for the thing at 00:31:833, since the pattern in the music is kkddd, kkd d makes more sense.
Fuel
short mod
Futsuu
00:42:333 (120) - imo while you're not following the beats as closely as in the Wavelength diff this should be a k like all the other clap sounds mapped as k's (until the kiai). Applicable to the other diffs too.
00:47:667 (140) - Change this to k to differentiate the sound on this tick from the start of the next section? If you were aiming for some variety you could change 00:44:999 (130) to d as well.

I couldn't find anything else. Except maybe using dkkkd over dk kd due to the beat on the white ticks but you've already addressed that.

Hope it helps :D
Topic Starter
Intelli

Invective wrote:

short mod
Futsuu
00:42:333 (120) - imo while you're not following the beats as closely as in the Wavelength diff this should be a k like all the other clap sounds mapped as k's (until the kiai). Applicable to the other diffs too.
00:47:667 (140) - Change this to k to differentiate the sound on this tick from the start of the next section? If you were aiming for some variety you could change 00:44:999 (130) to d as well.

I couldn't find anything else. Except maybe using dkkkd over dk kd due to the beat on the white ticks but you've already addressed that.

Hope it helps :D
Fixed both things in Futsuu and edited Oni a bit to match up with your suggestion at 00:42:333, but I couldn't do so in LO/Muzu because i still want the pattern to have some sense of "growing" from d -> k since the pitch is going up.
Oui
mod
WAVELENGTH
00:37:083 (169,170) - ctrl + g
00:37:083 (169,170) - ddkkd
00:51:000 (303) - d
00:51:333 (307) - k
00:51:500 (309) - k
00:51:666 (311) - k
00:51:833 (313) - k

ONI
00:31:916 - d
00:42:583 - k
00:42:666 (199) - d

LITE ONI
00:42:416 - d
00:44:666 (189) - d
00:46:167 (198) - d
00:51:083 (232) - d

MUZUKASHII
00:21:166 (55) - delete
00:33:000 (111) - d
00:37:000 (129,130) - ctrl + g

FUTSUU
00:23:499 (53) - delete
00:31:833 (79) - delete
00:36:667 (97) - d
00:42:000 (117) - d
00:44:666 (127,128) - ctrl + g
00:45:333 (129,130) - ctrl + g
00:47:333 (137) - d
Topic Starter
Intelli

Oui wrote:

mod
WAVELENGTH
00:37:083 (169,170) - ctrl + g
00:37:083 (169,170) - ddkkd changed. This one pattern has gone through 4 changes now rip. I can't decideeeee
00:51:000 (303) - d
00:51:333 (307) - k
00:51:500 (309) - k
00:51:666 (311) - k
00:51:833 (313) - k last stream matches the song 100% (I made the song so I kinda had this stream in mind while making it) so I'd rather not change it

ONI
00:31:916 - d Added
00:42:583 - k
00:42:666 (199) - d I'd rather keep it just as this because dkkdkkd is the only way that it would fit the song well and that's harder than I'm looking for in this diff

LITE ONI
00:42:416 - d Too dense for the Lite Oni difficulty, but I'll consider it in the future
00:44:666 (189) - d Flows better this way and fits the high snare's pattern best this way
00:46:167 (198) - d Consistency
00:51:083 (232) - d d doesnt fit song

MUZUKASHII
00:21:166 (55) - delete fixed
00:33:000 (111) - d Fits the song much better, and the d d k d ddk flows well
00:37:000 (129,130) - ctrl + g Changed 129 to k

FUTSUU
00:23:499 (53) - delete This differentiates this section from the last one
00:31:833 (79) - delete Fixed
00:36:667 (97) - d Fixed
00:42:000 (117) - d Fixed
00:44:666 (127,128) - ctrl + g
00:45:333 (129,130) - ctrl + g changed this bit up to be kkd k d k
00:47:333 (137) - d fixed
sorry for late response :cry:
Ladies Night
NM mod, as requested by Intelli.

[Futsuu]

  1. 00:22:166 - Add a d, to emphasize the double bass here since the bass starts kicking in at this section.
  2. 00:24:833 - ^, same as the reasoning above.
  3. 00:27:499 - ^, same like the reason mentioned above.
  4. 00:27:499 - ^, same like the reason stated above.
  5. 00:30:166 - ^, same for the reason above.
  6. 00:31:833 - Add a d, to emphasize the triple bass here being played, like you did earlier on for a similar section where the bass frequency increases like at 00:26:166 (61,62,63,64).

[Wavelength]

  1. 00:48:083 (267) - Change to k, the bass sound that sounds louder at 00:47:999 can be emphasized trailing off with a Kat like you did later on at 00:48:666 (274,275) for a similar section.
  2. 00:50:083 (291) - ^, same as the reasoning above.

Rest of the difficulties aside from the suggestions pointed out in Futsuu and Wavelength, looked fine from what I've seen.
Best of endeavors in ranking this map set.
Topic Starter
Intelli
Changed some stuff, and edited the last timing point in all diffs but kantan
[R]
yo

just a few suggestion

[Kantan]
00:21:999 (31,32,33) - instead placing note here, maybe you can follow clap in 00:22:333 - | 00:22:999 - it will avoid red snaping in 00:23:166 - to decrease star rate (easier too)

[Futsuu]
00:10:999 - | 00:13:666 - | 00:16:333 - | 00:18:999 - delete, density still high in here
00:23:499 - | 00:26:166 - | 00:28:833 - | 00:31:499 - delete, ^
00:33:999 - | 00:36:666 - delete note like this to give a bit rest

[Muzukashii]
00:42:166 - can delete this

well maybe just that form me
good luck
Topic Starter
Intelli

[R] wrote:

yo

just a few suggestion

[Kantan]
00:21:999 (31,32,33) - instead placing note here, maybe you can follow clap in 00:22:333 - | 00:22:999 - it will avoid red snaping in 00:23:166 - to decrease star rate (easier too) Might get repetitive since the whole section is kdk kdk kdk kdk now, but I think I can figure something out to rectify that later

[Futsuu]
00:10:999 - | 00:13:666 - | 00:16:333 - | 00:18:999 - delete, density still high in here fixed
00:23:499 - | 00:26:166 - | 00:28:833 - | 00:31:499 - delete, ^ fixed
00:33:999 - | 00:36:666 - delete note like this to give a bit rest fixed, and also like 3 other notes in similar fashion

[Muzukashii]
00:42:166 - can delete this fixed

well maybe just that form me
good luck
ty for mod <3
Vulkin
*insert fuuuu meme here*

-Kantan-
00:36:666 (62) - move to 00:36:999 - for consistency (look at dat 666 at the time lel)
00:41:999 (71) - move to 00:41:666 - for consistency
00:47:333 (84) - move to 00:47:666 - and make it k for consistency
diff is shorter than the other diffs, pls fix

-Futsuu-
cant find anything

-Muzukashii-
00:32:833 - is ddk even usable at muzukashii

-Lite Oni-
idk the rules of a lite oni sorry

-Oni-
cant find anything

-Wavelength-
.Wav File Clear, No errors found!

Good luck in rank, and sorry i couldnt find anything here, too good for me ;A;
Topic Starter
Intelli
:oops:

Vulkin wrote:

*insert fuuuu meme here*

-Kantan-
00:36:666 (62) - move to 00:36:999 - for consistency (look at dat 666 at the time lel)
00:41:999 (71) - move to 00:41:666 - for consistency
00:47:333 (84) - move to 00:47:666 - and make it k for consistency
diff is shorter than the other diffs, pls fix Fixed all

-Futsuu-
cant find anything

-Muzukashii-
00:32:833 - is ddk even usable at muzukashii Changed to kkk

-Lite Oni-
idk the rules of a lite oni sorry

-Oni-
cant find anything

-Wavelength-
.Wav File Clear, No errors found!

Good luck in rank, and sorry i couldnt find anything here, too good for me ;A;
Sorry it took so long to respond, was on osu! hiatus for irl flute-related things, but I'm back now :D
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