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Ishiwatari Junji & Sunahara Yoshinori + Yakushimaru Etsuko -

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Topic Starter
Shyotamaze

Imakuri wrote:

Depuis ma modding q.
Omg cette chanson est tout simplement trop bien tmtc :d

Easy

  1. 00:00:351 (1) : J'pense sérieusement que tu pourrais faire un truc mieux avec ce type de slider, le faire droit, pour faire plus propre : http://puu.sh/rHyT0/4b64ac78fc.jpg Je comprends pas trop tu veux que je les courbe un peu + ? ;; je sais pas ça m'a déjà l'air assez comment c'est maintenant enfin je verrai si on me le dit encore dans le futur tkt
  2. 00:02:493 (3,4) : Pareil, j'pense que tu as compris, fais le avec les autres sliders du même type ^ :(
  3. 00:04:636 (1) : Avant que tu modifies ce qui est en rapport avec ce que j'ai mis au dessus, sache que ce pattern avec ce slider tel qu'il est est bien, ne le change pas ^^ Bah justement si certains sliders sont + courbés que d'autres dans l'intro ça ferait un peu bizarre imo :d là ils ont tous la même courbure
  4. 00:07:851 (4) : same as 00:00:351 (1) rip t'aimes pas mes sliders i cri
  5. 00:36:779 (3) : Je pense que tu devrais mettre ce slider dans l'autre sens pour un meilleur flow. J'ai changé le flow
  6. 00:55:529 (4) : Je trouve ça dommage que tu n'ai pas fait un blanket avec le slider précédent ;; J'ai blanket 00:56:065 (1,2) - pour te consoler :d
  7. 01:23:386 (2,3) : Blanket Elle est déjà bien la blanket mais bon j'ai fix je pense ? ;;
  8. 01:26:199 : OULA NOPE ! Fait commencer ton spinner sur le trait rouge, en 1/2 ;w; c'est beaucoup mieux pour une Easy ^^ Fixed
  9. 01:26:065 (1) : Tu pourrais peut être t'arranger à ce que le cercle soit en plein milieu de la grille, non ? Hmm ce serait galère avec le DS et tout, faudrait que je réarrange tout ce pattern pour pas grand chose vu que c'est déjà proche du milieu :( en + c'est stack avec 01:22:315 (2) -
  10. Mais quell génie, très bonne difficulté, même si certains patterns restent à re-travailler, mais franchement, beau boulot !
Normal

  1. CS4 pour du Normal ? :o J'pense très sincèrement que c'est bullshit, en HR c'est plutôt dûr de la jouer si on est pas expérimenté. Réduis à CS 3.2/3.5, c'est largement mieux. aaa bon promis j'vais me bouger de demander à des BNs/QATs etc ce qu'ils en pensent et changer ou pas selon leurs réponses :(
  2. 00:28:208 (1,2) : Je trouve que ce pattern est pas digne d'intérêt et surtout désagréable à jouer. Je pense que tu pourrais faire un pattern un peu plus basique, et nice à jouer. Fixed je pense
  3. 00:54:458 (2) : Même problème de forme que sur la Easy à mon sens, essaye de le faire droit comme je t'ai montré sur le screen ah tu veux que ce soit parallèle au grid en gros ? ;; je sais pas j'aime pas trop quand c'est tout droit sry
  4. 00:56:065 (1) : Je ne recommande pas de stacker ce cercle, du moins, pas avec le même combo que sur le slider qui suit, donc essaye de retravailler un peu le pattern, ça peut être amélioré. Pourquoi ? C'est autorisé les stacks en Normal et puis je trouve que justement ça rend les patterns de ce genre + faciles à lire enfin je verrai si quelqu'un d'autre me le dit :d
  5. 01:13:208 (1) : ^ ^
  6. 01:15:886 (2) : ^ ^
  7. 01:18:565 (3) : Ici, essaye de faire quelque chose de régulier, par régulier, j'entends que le click cercle du début et celui de fin soient allignés : http://puu.sh/rHzD2/82d65c7b1a.jpg Fixed
  8. 01:22:315 (2,3) : Cet overlap, (excuse moi du terme), est horriblement laid. Tu peux tenter quelque chose de différent à mon sens, un truc dans ce style : http://puu.sh/rHzIn/11dc761bcb.jpg ; ça fait un beau blanket avec le cercle (1) en plus, alors ça tombe bien ^^ Fixed
  9. 01:26:199 : OULA NOPE ! Fait commencer ton spinner sur le trait rouge, en 1/2 ;w; c'est beaucoup mieux pour une Normal ^^ Fixed
  10. Diff je pense à re-travailler légèrement, même si certains patterns de sont pas dégueu ;)
Galaxy

  1. 00:01:959 (4,5,6,7) : Les streams comme ça sont beaucoup trop longs pour une difficulté Hard. Dumoins, y'en a trop :c Tu pourrais essayer de les remplacer (pas tous) par des paterns avec des sliders, ça permetterais de nerf un peu la diff, car il y a quand même une petite différence au niveau du spread Normal>Hard, donc essaye d'arranger ça :3 hmm je sais pas trop ça me paraît pas tellement difficile vu le bpm mais ptet que j'ajouterai une diff Advanced ou quoi pour éviter ce problème en effet
  2. A part quelques problèmes de formes de sliders comme sur la Easy et la Normale (pas besoin de mentionner, tu trouveras tout seul :^3) olala t'aimes pas mes sliders :'( La difficulté est plutôt pas mal, même si la Easy reste ma préférée ^^
Décidément, je suis tombé amoureux de cette chanson ;w; go regarder l'anime ou j'te tape :d
Bon courage pour le ranking !
Imakuri ~
Merci !

Chibi Maruko wrote:

Hi. From my modding queue

Normal

  1. 00:20:976 (3) - Add circle Fixed
  2. 00:29:547 - ^ ^


Galaxy

  1. 00:22:047 - Pls add circle Fixed
  2. 00:26:333 - ^ hmm idk it's better to undermap that part bc it's already difficult enough with that pattern 00:24:726 (3,4,5,6,7,1) -
    Looks fine

Maybe this is good map. Sry because short mod and i can give you 1 star. GL
Thanks! :)
kanor
cant mod anyhing special just shoot ><
sorry :?
DeRandom Otaku
[General]
  1. u need widescreen support for video
[Hard]
  1. 00:01:154 - Increase spacing to 1.5 for this like u did on 00:05:440 (3) - and for beats like this after
  2. 00:21:243 - Could replace this with 1/2 to represent the continuous sound in the background
  3. 00:26:333 - aa dont ignore it , it feels so weridly empty like that, atleast just add a repeat to that green 1/4 slider
  4. 00:34:636 (1) - 00:26:065 (1) - 00:17:493 (1) - what is consistency anyway
  5. 01:24:458 (2,3,4,5,6,7) - Hyol suddenly 4.0 spacing , thats too op for a hard diff , atleast reduce to 3.5 or 3.0 or else u will trigger BNs
[Normal]
  1. 00:23:922 (1,2,3,4,1) - 00:32:493 (1,2,3,4) - u used same rhythms for both so gonna say this only one time .. so imo this rhythm is kinda wrong since u follow vocals at 00:23:922 - and then change to melody at 00:24:726 - but the sound at 00:24:993 - doesnt get any emphasis so u should do smthng like http://puu.sh/rKOni/bc2116aa54.jpg its like 1/1 slider -> circle -> 1/2 slider -> 1/2 slider ... the 1/1 slider and circle will represent the vocals perfectly while the next 2 1/2 sliders will be perfect for the melody and it will also make 00:24:993 - clickable which is important
  2. 01:06:779 (1,2,3,1,2,3) - i m kinda worried about this since its the longest chain in ur diff and BNs might also complain about it so yeah , should rather nerf the rhythm a bit
[Easy]
  1. 00:54:993 - you should NOT skip this (and i really insist here) since there are vocals around that tick which u need to represent , Since u dont want 1/2 or any complexer rhythm , the best thing to do is to put a not at that white tick
  2. 01:03:565 - 01:12:136 - 01:20:708 -
cute map , gl~
Topic Starter
Shyotamaze

kanor wrote:

cant mod anyhing special just shoot ><
sorry :?
Don't worry it's fine and thanks for the star! ;)

DeRandom Otaku wrote:

[General]
  1. u need widescreen support for video lol fuk fixed
[Hard]
  1. 00:01:154 - Increase spacing to 1.5 for this like u did on 00:05:440 (3) - and for beats like this after Fixed
  2. 00:21:243 - Could replace this with 1/2 to represent the continuous sound in the background hmm not a bad idea but I prefer how it is now
  3. 00:26:333 - aa dont ignore it , it feels so weridly empty like that, atleast just add a repeat to that green 1/4 slider Fixed
  4. 00:34:636 (1) - 00:26:065 (1) - 00:17:493 (1) - what is consistency anyway I'm following vocals for the first one and the two others don't have the same sounds ;;
  5. 01:24:458 (2,3,4,5,6,7) - Hyol suddenly 4.0 spacing , thats too op for a hard diff , atleast reduce to 3.5 or 3.0 or else u will trigger BNs Fixed :(
[Normal]
  1. 00:23:922 (1,2,3,4,1) - 00:32:493 (1,2,3,4) - u used same rhythms for both so gonna say this only one time .. so imo this rhythm is kinda wrong since u follow vocals at 00:23:922 - and then change to melody at 00:24:726 - but the sound at 00:24:993 - doesnt get any emphasis so u should do smthng like http://puu.sh/rKOni/bc2116aa54.jpg its like 1/1 slider -> circle -> 1/2 slider -> 1/2 slider ... the 1/1 slider and circle will represent the vocals perfectly while the next 2 1/2 sliders will be perfect for the melody and it will also make 00:24:993 - clickable which is important Fixed
  2. 01:06:779 (1,2,3,1,2,3) - i m kinda worried about this since its the longest chain in ur diff and BNs might also complain about it so yeah , should rather nerf the rhythm a bit I'm not really sure how to nerf it tbh since every beat is important here and it's the kiai anyways so idk I'll see ;; I hope BNs won't complain aaa
[Easy]
  1. 00:54:993 - you should NOT skip this (and i really insist here) since there are vocals around that tick which u need to represent , Since u dont want 1/2 or any complexer rhythm , the best thing to do is to put a not at that white tick idk if I put a note on that tick people will think that I'm mapping the weird background noise instead of the vocals since there is no vocals on that tick :d and it would make the whole pattern way too long and difficult for the beginners imo
  2. 01:03:565 - 01:12:136 - 01:20:708 - ^ the whole kiai wouldn't have any "pause" for the beginner player which is way too difficult imo :?
cute map , gl~
Thanks dude!
Mazziv
yeha from queue




[Easy]
00:19:636 (3) - ctrl+g so it leads into 4?
00:24:993 (5) - maybe a repeat slider? the noise on the red tick is p loud

u started with agressive looking sliders and then just dropped them D:

[Normal]
00:59:279 - why didnt you try to follow the noise in the background? D:

rest looks p fine

last diff looks fien to xd
Topic Starter
Shyotamaze

Mazziv wrote:

yeha from queue hoyl I don't even remember requesting you a mod lo I bet it was a while ago




[Easy]
00:19:636 (3) - ctrl+g so it leads into 4? Changed it
00:24:993 (5) - maybe a repeat slider? the noise on the red tick is p loud hmm idk if I can suddenly put a 1/2 reverse slider on a easy diff tbh :d and it would be the only slider like that in the whole diff so it would be a bit weird imo but if I get more complains sure

u started with agressive looking sliders and then just dropped them D:

[Normal]
00:59:279 - why didnt you try to follow the noise in the background? D: Fixed

rest looks p fine

last diff looks fien to xd
thnsk bro lo
Shunao
Hi!
NM from my Queue~



  • [General]
  1. Parfait!

  • [Easy]
  1. Rien trouvée :?

  • [Normal]
  1. 00:41:065 (1,2) - Ce serait mieux un blanket car le slider 2 est éloigné du cercle et les blankets pour les nouveaux débutant c'est pas mal, je trouve.
  2. 00:45:083 (3) - Je trouve que cette note ne sert vraiment à rien, sauf si tu joues sur les vocals mais bon moi je n'aime pas trop cette note...

  • [Galaxy]
  1. 00:01:958 (4,5,6,7) - Pourquoi ici le DS est x0.63. Là 00:06:243 (5,6,7,8) à x0.61, là 00:10:529 (5,6,7,8) à x0.57 et là 00:14:815 (5,6,7,8) à x0.57 ou x0.60. Tu devrais les mettre tous de la même distance car ce sont tous des streams et les streams ont besoin d'un espace équilibré.
  2. 00:48:297 (3,4) - Tu peux remplacer ces notes par un slider, si tu veux.
C'est tout pour moi, dommage j'aurais voulu modder plus...

Bonne Chance pour ta map!
Topic Starter
Shyotamaze

ShogunMoon wrote:

Hi!
NM from my Queue~



  • [General]
  1. Parfait!

  • [Easy]
  1. Rien trouvée :?

  • [Normal]
  1. 00:41:065 (1,2) - Ce serait mieux un blanket car le slider 2 est éloigné du cercle et les blankets pour les nouveaux débutant c'est pas mal, je trouve. Fixed
  2. 00:45:083 (3) - Je trouve que cette note ne sert vraiment à rien, sauf si tu joues sur les vocals mais bon moi je n'aime pas trop cette note... Fixed

  • [Galaxy]
  1. 00:01:958 (4,5,6,7) - Pourquoi ici le DS est x0.63. Là 00:06:243 (5,6,7,8) à x0.61, là 00:10:529 (5,6,7,8) à x0.57 et là 00:14:815 (5,6,7,8) à x0.57 ou x0.60. Tu devrais les mettre tous de la même distance car ce sont tous des streams et les streams ont besoin d'un espace équilibré. Fixed je pense
  2. 00:48:297 (3,4) - Tu peux remplacer ces notes par un slider, si tu veux. bof y a pas mal d'autres notes comme ça et ils représentent pas le même genre de son que 00:07:583 (3,4,5,6,7) - par exemple
C'est tout pour moi, dommage j'aurais voulu modder plus... T'en fais pas ! ;)

Bonne Chance pour ta map!
Merci !
thzz
hi, sorry for very late ;_;

[Normal]
placement/timing
  1. 00:07:851 (4) - you can make this flow better by moving this right-up
hitsounding
  1. 00:21:779 - add whistle. since you use whistle on the head of measures, this is necessary.
  2. 00:36:779 - add whistle, considering 00:45:351 -
[Hard]
placement/timing
  1. 00:23:922 (1) - how about reconsidering this angle? in current angle, flow from 00:22:851 (3) - is a bit weird imo.
hitsounding
whistle patterns are a bit randomly imo. (like between 00:00:886 (2) - and 00:09:458 (2) - )
take a look through the diff.
  1. 00:01:154 - add whistle? high sound rings, then it will be fit. (also for consistency)
  2. 00:05:172 - add whistle for consisntecy
  3. 00:21:779 (1) - add whistle cuz you use whistles on heads of measures around here.
  4. during Kiai. consider putting whistles on places where high sound rings like 00:52:583 -
[Galaxy]
placement/timing
  1. 00:00:886 (2,3) - i can understand that you put such a little jump with much consideration though, i prefer such a jump in changed flow.
    you should appeal more that "here's a jump!" imo. take a look through the diff about it.
    (equalizing distance is also fine.)
  2. 00:21:779 (1,2,3) - i think these shouldn't be same as 00:20:976 (3,4,5) - listening the song. try change it to 0.6x distance thing.
hitsounding
  1. 00:18:297 - add whistle? considering high sound on the song.
  2. 00:21:779 (1,2,3,4,5,6) - why no whistles on this part?
  3. 00:26:868 - add whistle? high sound.
  4. 00:29:011 (3) - ^
  5. 00:31:154 (3) - ^
  6. 00:35:440 (3) - or 00:35:708 - , with whistle, you should follow high sound or vocal imo.
  7. 00:39:726 (3) - add whistle
  8. 00:44:011 (3) - or 00:44:279 - , add whistle.
  9. 00:47:761 - remove whistle? i can't find any reason to put whistle here.
  10. 00:48:297 (3) - rather, you should put whistle here imo because of high sound.
  11. 00:52:583 - add whistle for high sound? if you add it, take consistency after here.
  12. 01:05:172 (2,3,4,5,6) - i want whistles at least one.
  13. 01:22:315 (2,3,4,5,6) - ^
okay, that's it.
good luck~
RevenKz
-as Lince's request (i was bored anyways xd)
Hello
Galaxy

I feel like HP6 is a bit high, maybe changing it to 5,5?
• 00:08:386 (6,7) - maybe make them circles, it seems like it emphatize better with the song like that.
• 00:31:154 (3,4) - Doble taps sucks imo xD... no, seriouslly, it will be confusing to the players who plays this kind of difficulty, if you change it into a kickslider it could be better.
• 00:32:493 (1,2) - same (ill not repeat this so if you do it make the changes by urself xD)
• 01:08:386 (6,7) - Ctrl + G (and do Ctrl + G again individually), it flows better imo
Easy

There's no much i can say about Normal and Easy diff...
the only think i have for this is that you could make 01:11:065 (3) - a reverse slider, i think it fits better ( 01:19:636 (3) - // 00:53:922 (3) - //01:02:493 (3) - //-same here)
Thats all from me
Good luck
Topic Starter
Shyotamaze

thzz wrote:

hi, sorry for very late ;_;

[Normal]
placement/timing
  1. 00:07:851 (4) - you can make this flow better by moving this right-up idk it seems fine to me and 00:04:636 (1,4) - are kinda making a "blanket" :d
hitsounding
  1. 00:21:779 - add whistle. since you use whistle on the head of measures, this is necessary. Fixed
  2. 00:36:779 - add whistle, considering 00:45:351 - Fixed
[Hard]
placement/timing
  1. 00:23:922 (1) - how about reconsidering this angle? in current angle, flow from 00:22:851 (3) - is a bit weird imo. Rotated a bit
hitsounding
whistle patterns are a bit randomly imo. (like between 00:00:886 (2) - and 00:09:458 (2) - )
take a look through the diff.
  1. 00:01:154 - add whistle? high sound rings, then it will be fit. (also for consistency) Fixed
  2. 00:05:172 - add whistle for consisntecy Fixed
  3. 00:21:779 (1) - add whistle cuz you use whistles on heads of measures around here. Fixed
  4. during Kiai. consider putting whistles on places where high sound rings like 00:52:583 - Fixed
[Galaxy]
placement/timing
  1. 00:00:886 (2,3) - i can understand that you put such a little jump with much consideration though, i prefer such a jump in changed flow. Fixed
    you should appeal more that "here's a jump!" imo. take a look through the diff about it.
    (equalizing distance is also fine.)
  2. 00:21:779 (1,2,3) - i think these shouldn't be same as 00:20:976 (3,4,5) - listening the song. try change it to 0.6x distance thing. idk it seems fine to me and there are a lot of doubles/triples following the same song that have 1x DS too but if I get more complains sure
hitsounding
  1. 00:18:297 - add whistle? considering high sound on the song. Fixed
  2. 00:21:779 (1,2,3,4,5,6) - why no whistles on this part? Fixed
  3. 00:26:868 - add whistle? high sound. Fixed
  4. 00:29:011 (3) - ^ ^
  5. 00:31:154 (3) - ^ ^
  6. 00:35:440 (3) - or 00:35:708 - , with whistle, you should follow high sound or vocal imo. Fixed
  7. 00:39:726 (3) - add whistle Fixed
  8. 00:44:011 (3) - or 00:44:279 - , add whistle. Fixed
  9. 00:47:761 - remove whistle? i can't find any reason to put whistle here. Fixed
  10. 00:48:297 (3) - rather, you should put whistle here imo because of high sound. Fixed
  11. 00:52:583 - add whistle for high sound? if you add it, take consistency after here. Fixed
  12. 01:05:172 (2,3,4,5,6) - i want whistles at least one. Fixed
  13. 01:22:315 (2,3,4,5,6) - ^ ^
okay, that's it.
good luck~
Thanks a lot! Best hitsound mod ever :d really helpful

RevengeZ wrote:

-as Lince's request (i was bored anyways xd)
Hello
Galaxy

I feel like HP6 is a bit high, maybe changing it to 5,5? Changed to 5
• 00:08:386 (6,7) - maybe make them circles, it seems like it emphatize better with the song like that. nah it has the same sounds as 00:07:583 (3,4,5) - so I need to keep it the same for consistency
• 00:31:154 (3,4) - Doble taps sucks imo xD... no, seriouslly, it will be confusing to the players who plays this kind of difficulty, if you change it into a kickslider it could be better. idk kicksliders in this diff are representing another sound like 00:07:583 (3,4,5,6,7) - for example so it would be a bit weird imo but if I get more complains sure
• 00:32:493 (1,2) - same (ill not repeat this so if you do it make the changes by urself xD) ^
• 01:08:386 (6,7) - Ctrl + G (and do Ctrl + G again individually), it flows better imo nah it's better like this since is follows a logic 01:07:315 (2,3) - that goes to 01:07:851 (4,5) - and to 01:08:386 (6,7) - ( http://prnt.sc/cz9sqt and http://prnt.sc/cz9tbd etc)
Easy

There's no much i can say about Normal and Easy diff...
the only think i have for this is that you could make 01:11:065 (3) - a reverse slider, i think it fits better ( 01:19:636 (3) - // 00:53:922 (3) - //01:02:493 (3) - //-same here) It is intended so the player can rest a bit, otherwise the whole kiai would have 0 pause which is kinda hard for a beginner
Thats all from me
Good luck
Thanks Lince once again! :)
Garden
Easy
  1. 00:36:243 - 00:44:815 - whistle sounds bit off here imo
  2. not important but almost all kiai is mapped at the right part of playfield :<
Normal
  1. 00:07:851 - better be clickable as 00:08:386 - cuz they are same sound, maybe adjust to sth like 00:32:493 (1,2,3,4) -
  2. 01:15:351 (1,2,3,4) - ^
  3. 00:50:440 - this sound is relatively prominent, try this rhythm pattern instead? -> http://osu.ppy.sh/ss/6495778
Galaxy
  1. 00:30:351 (1) - stack under 00:29:547 (4) - instead? makes the pattern neater imo
  2. 01:24:458 (2,3,4,5,6,7,1) - my ocd forces the pattern to be central lol
Topic Starter
Shyotamaze

Garden wrote:

Easy
  1. 00:36:243 - 00:44:815 - whistle sounds bit off here imo Fixed
  2. not important but almost all kiai is mapped at the right part of playfield :< it's fine imo
Normal
  1. 00:07:851 - better be clickable as 00:08:386 - cuz they are same sound, maybe adjust to sth like 00:32:493 (1,2,3,4) - Fixed
  2. 01:15:351 (1,2,3,4) - ^ Fixed
  3. 00:50:440 - this sound is relatively prominent, try this rhythm pattern instead? -> http://osu.ppy.sh/ss/6495778 Fixed
Galaxy
  1. 00:30:351 (1) - stack under 00:29:547 (4) - instead? makes the pattern neater imo I tried but then I would need to remake the whole pattern that is following so I'll keep it like this
  2. 01:24:458 (2,3,4,5,6,7,1) - my ocd forces the pattern to be central lol ocd?? what is this I'm not really sure to understand lol but centered it anyways :d
Thanks!
Natsu
Hi

Galaxy
[]
  1. 00:00:351 (1) - I think you are missing a finish here?, if is on purpose I think you need to reconsider it, since it fits the song a lot.
  2. 00:04:636 (1) - 00:08:922 (1) - 00:13:208 (1) - 00:17:493 (1) -
  3. 00:31:154 (3,4,5,6,7) - the spacing here is wrong and is really confused to play, can you space them more? , well looking at 00:39:859 (4,5) - seems the first one have a spacing issue
  4. 00:51:779 (1) - missing finish here too, there are some situations were a finish hitsound can make your hitsounding more interesting, yes your actual ones are fine, but they can be better.
  5. oh btw 01:07:315 (2,3,4,5,6,7) - the perfect overlapped sliders are hard to read at the first play and I think you really need to reconsider this kind of patterns.
Normal
[]
  1. 01:16:154 (2,3,4) - seems something went wrong here
  2. 01:16:154 (3,2,4) - same
  3. 01:16:154 (2,3,4) - same
Easy
[]
  1. Fine

BTW I really wanted to icon this, because the song is nice and the map is fine, but once I saw the normal diff... mmm the spread is really bad, Galaxy uses streams and 1/4 slider jumps, Normal use 1/2 overlapped objects following a certain spacing, in my point of view your spread looks like:

Easy -- Normal ----------- Galaxy

You can get other BNs/QATs opinion tho, anyways I'll keep an eye here in case you solve it.
Topic Starter
Shyotamaze

Natsu wrote:

Hi

Galaxy
[]
  1. 00:00:351 (1) - I think you are missing a finish here?, if is on purpose I think you need to reconsider it, since it fits the song a lot. Fixed
  2. 00:04:636 (1) - 00:08:922 (1) - 00:13:208 (1) - 00:17:493 (1) - Fixed
  3. 00:31:154 (3,4,5,6,7) - the spacing here is wrong and is really confused to play, can you space them more? , well looking at 00:39:859 (4,5) - seems the first one have a spacing issue Fixed
  4. 00:51:779 (1) - missing finish here too, there are some situations were a finish hitsound can make your hitsounding more interesting, yes your actual ones are fine, but they can be better. Fixed
  5. oh btw 01:07:315 (2,3,4,5,6,7) - the perfect overlapped sliders are hard to read at the first play and I think you really need to reconsider this kind of patterns. idk they are supposed to be a bit tricky, especially this one which is kinda fine imo yes it might not be really easy at sightread but if you retry one time you understand the pattern and can easily fc but if other ppl find it too difficult to read I might change it :( (I really like how it is now tho rip)
Normal
[]
  1. 01:16:154 (2,3,4) - seems something went wrong here OOPS LOL I totally forgot about this thanks!
  2. 01:16:154 (3,2,4) - same The same link? Seems like something went wrong with your links too :^))
  3. 01:16:154 (2,3,4) - same ^
Easy
[]
  1. Fine

BTW I really wanted to icon this, because the song is nice and the map is fine, but once I saw the normal diff... mmm the spread is really bad, Galaxy uses streams and 1/4 slider jumps, Normal use 1/2 overlapped objects following a certain spacing, in my point of view your spread looks like:

Easy -- Normal ----------- Galaxy
Hmm yea you're right I'll ask someone to make an Advanced diff bc idk how to map a decent one myself :d

You can get other BNs/QATs opinion tho, anyways I'll keep an eye here in case you solve it.
Thanks a lot! I'll call you back once the Advanced diff is ready :)
Natsu
I'll check this in a few days, meanwhile, could you get some feedback for the advanced diff?
Topic Starter
Shyotamaze

Natsu wrote:

I'll check this in a few days, meanwhile, could you get some feedback for the advanced diff?
Sure I'll try ;)
Affirmation
Q

[E]
00:19:636 (3,4) - http://puu.sh/snZJs/39d19361e5.jpg
00:28:208 (3,4) - ^

[N]
00:27:672 - should be clickable

[Adv]
00:04:101 (6) - end at 00:04:368 - , I think 00:04:368 - have weak drum sound, 00:04:502 - this part is meaningless, I think
00:08:922 (1) - ctrl HJ for flow.
00:12:672 (6) - same with 00:04:101 (6) -
00:13:208 (1,2) - Why you didn't make symmetry? symmetrical pattern could be more stable.
00:25:261 - should be clickable, imo. it have strong sound, as you know,. my suggestion
00:44:011 (3,4) - stack error
why you reduced sv in kiai? in kiai you made 0.75x sv, kiai should be strong...
01:21:243 (5) - too curved slider pattern?

[Galaxy]
00:00:886 (2,3) - make sure jump or DS pattern.
00:05:172 (2,3) - ^
00:18:967 - add a beat, it has a sound.
00:23:252 - ^
00:24:726 (3,4,5,6,7) - you rotated 60' . but 00:26:065 (1) - you didn't made hexagon. I prefer make hexagon with 00:24:726 (3,4,5,6,7,1) - even if you intended emphasize the note., Just making 00:24:726 (3,4,5,6,7) - could be bad for looking, it's unfinished hexagon,
00:29:815 (6,1) - bad overlap
00:33:297 (5,6,7,8,9,1) - same as 00:24:726 (3,4,5,6,7) -
01:07:315 (2,3,4,5,6,7) - other patterns, you just rotated this square pattern, but this part, you twisted the square? could be hard to play and read because of consistency,

Good luck
Topic Starter
Shyotamaze

Neoskylove wrote:

Q

[E]
00:19:636 (3,4) - http://puu.sh/snZJs/39d19361e5.jpg Fixed
00:28:208 (3,4) - ^ ^

[N]
00:27:672 - should be clickable Fixed

[Galaxy]
00:00:886 (2,3) - make sure jump or DS pattern. Intended, it's a jump
00:05:172 (2,3) - ^ ^
00:18:967 - add a beat, it has a sound. Hmm not sure about this, it's like an "echo" or something so it's not really important imo, I never mapped this kind of beat in that diff (I think?) and if I add it here I would need to add it here 00:01:824 00:06:109 etc it would make the streams too long imo ;;
00:23:252 - ^ ^
00:24:726 (3,4,5,6,7) - you rotated 60' . but 00:26:065 (1) - you didn't made hexagon. I prefer make hexagon with 00:24:726 (3,4,5,6,7,1) - even if you intended emphasize the note., Just making 00:24:726 (3,4,5,6,7) - could be bad for looking, it's unfinished hexagon, A mod told me to space 1 a bit more to keep consistency with 00:08:386 (6,7,1) - 00:16:958 (6,7,1) - etc, I agree that it doesn't look as good as a normal hexagon but I must keep the DS consistency :(
00:29:815 (6,1) - bad overlap I tried to fix it on a previous mod but I can't without messing up the structure of the next patterns and it's easily readable/playable imo
00:33:297 (5,6,7,8,9,1) - same as 00:24:726 (3,4,5,6,7) - Same as before, I must keep the DS consistency sry ;;
01:07:315 (2,3,4,5,6,7) - other patterns, you just rotated this square pattern, but this part, you twisted the square? could be hard to play and read because of consistency, aaaaa I really like this pattern tbh, it adds a bit of variety but if I get another complain I guess I'll change it :(

Good luck
Thanks!
Deppyforce

Neoskylove wrote:

[Adv]
00:04:101 (6) - end at 00:04:368 - , I think 00:04:368 - have weak drum sound, 00:04:502 - this part is meaningless, I think na im mapping dat 3/4 hold instrument thing so this works perfectly
00:08:922 (1) - ctrl HJ for flow. i prefer this flow sorry
00:12:672 (6) - same with 00:04:101 (6) -
00:13:208 (1,2) - Why you didn't make symmetry? symmetrical pattern could be more stable. cuz this is also fine and i think i already used a lot of symmetry flipped slider patterns in the map so this should make just a little more variety
00:25:261 - should be clickable, imo. it have strong sound, as you know,. my suggestion i guess
00:44:011 (3,4) - stack error fix
why you reduced sv in kiai? in kiai you made 0.75x sv, kiai should be strong... not necessary lol u just need to 'emphasize' kiai by making it plays differently from other parts. in this case i used 0.75x sv cuz the kiai is literally filled with 1/4 so it makes the rhythm that im mapping feels a bit less powerful imo so i reduced it instead of increasing sv so i did that to reflect this in music, the rhythm i mapped wouldnt be overpowering the other ignored 1/4s throughout the kiai so this works best imo
01:21:243 (5) - too curved slider pattern? think its fine so keep for now
thanks!

update
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[Metadata]
Title:Kamisama no Iu Toori (TV Version)
TitleUnicode:神様のいうとおり(TV Version)
Artist:Ishiwatari Junji & Sunahara Yoshinori + Yakushimaru Etsuko
ArtistUnicode:いしわたり淳治&砂原良徳 + やくしまるえつこ
Creator:Shyotamaze
Version:Deppy's Advanced
Source:四畳半神話大系
Tags:Yojouhan Shinwa Taikei The Tatami Galaxy ending Deppyforce
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Azure
Hello,from my queue :oops:
wow interesting song

[General]
  1. Advanced doesn't set a video
  2. check the wildscreen be consistent in every diff
[Deppy's Advanced]
  1. I'm confusing with the stars of the diff :? cuz there're so many 1/4 in the diff such like 00:43:208
    though the BPM is not fast but I think it will be little hard for a new player when you follow all 1/4 in this song...
    (I really have no idea about this... orz)
  2. 00:14:011 follow your idea, I think this one should be (same as 00:00:351 (1,2))
  3. 00:23:118 it's not a good place in advanced, and it also not easy to read for new player cuz the flow
[Galaxy]
  1. 00:42:940 (10) try to +drum-clap?
well.. that's all GL!
Topic Starter
Shyotamaze

Azure wrote:

Hello,from my queue :oops:
wow interesting song

[General]
  1. Advanced doesn't set a video Fixed
  2. check the wildscreen be consistent in every diff Fixed
[Galaxy]
  1. 00:42:940 (10) try to +drum-clap? Fixed
well.. that's all GL!
Thanks! Updated Deppy's diff, waiting for his response to your mod :d
Rieri
Hello~ NM from my queue

General

Easy
  1. 00:53:922 (3,4) - The rhythm used is mentioned in earlier parts before the kiai and since it is now kiai, it would be better if the rhythm was a bit more dense than the non-kiai parts.
  2. Nothing else really, just that the patterns and rhythms are very repetitive and not that diverse.

Normal
  1. 00:06:779 (1,2) - a bit too close to each other
  2. 00:13:208 (1,2,3) - how about using 00:00:351 (1,2,3) - this pattern for more consistency into the map
  3. 00:50:440 (2,3) - sorta inconsistent how you choose not to stack these two here, of course it may not be the same sounds 00:33:297 (2,3) - as those but still it would add consistency if you could stack these two

Hard
  1. 01:01:958 (4,5,6,7) - I'd say it's better to use a 1/4 repeat if you're going to introduce this only once in the entire song.

Galaxy
  1. 00:00:886 (2,3) - 00:05:172 (2,3) - what is the purpose of the spacing here? just asking because im not sure if that would be like the most ideal place to emphasize although i may know where you're getting at
  2. 00:30:351 (1) - seems sorta cramped, i get that you are trying to keep consistency on the distance but that obliterates the aesthetics here
  3. 01:11:601 (2,3,4) - straighten out please

not bad, good luck with this set
Deppyforce

Azure wrote:

[Deppy's Advanced]
  1. I'm confusing with the stars of the diff :? cuz there're so many 1/4 in the diff such like 00:43:208
    though the BPM is not fast but I think it will be little hard for a new player when you follow all 1/4 in this song...
    (I really have no idea about this... orz) dont wry its fine cuz this diff exists to make better 1/4 usage spread between normal and galaxy diff so using around this amount of 1/4 rhythms works nicely imo
  2. 00:14:011 follow your idea, I think this one should be (same as 00:00:351 (1,2)) doesnt matter tbh
  3. 00:23:118 it's not a good place in advanced, and it also not easy to read for new player cuz the flow its actually a low end hard diff it should be fine to use something like this imoooo

ProEzreal wrote:

Hard
  1. 01:01:958 (4,5,6,7) - I'd say it's better to use a 1/4 repeat if you're going to introduce this only once in the entire song. i agree, made more 1/4 circles like that on kiai
thanks
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 51779
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.6

[Metadata]
Title:Kamisama no Iu Toori (TV Version)
TitleUnicode:神様のいうとおり(TV Version)
Artist:Ishiwatari Junji & Sunahara Yoshinori + Yakushimaru Etsuko
ArtistUnicode:いしわたり淳治&砂原良徳 + やくしまるえつこ
Creator:Shyotamaze
Version:Deppy's Advanced
Source:四畳半神話大系
Tags:Yojouhan Shinwa Taikei The Tatami Galaxy ending Deppyforce
BeatmapID:1129575
BeatmapSetID:503563

[Difficulty]
HPDrainRate:4.5
CircleSize:4.5
OverallDifficulty:5.5
ApproachRate:6.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"The Tatami Galaxy.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
351,535.714285714286,4,2,1,70,1,0
51779,-133.333333333333,4,2,1,70,0,1
86065,-100,4,2,1,70,0,0
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Topic Starter
Shyotamaze

ProEzreal wrote:

Hello~ NM from my queue

General

Easy
  1. 00:53:922 (3,4) - The rhythm used is mentioned in earlier parts before the kiai and since it is now kiai, it would be better if the rhythm was a bit more dense than the non-kiai parts. Fixed
  2. Nothing else really, just that the patterns and rhythms are very repetitive and not that diverse.

Normal
  1. 00:06:779 (1,2) - a bit too close to each other It's because of the stacking, otherwise it's fine
  2. 00:13:208 (1,2,3) - how about using 00:00:351 (1,2,3) - this pattern for more consistency into the map Fixed
  3. 00:50:440 (2,3) - sorta inconsistent how you choose not to stack these two here, of course it may not be the same sounds 00:33:297 (2,3) - as those but still it would add consistency if you could stack these two I didn't stack because I wanted to emphasize that sound and because you can feel some kind of "buildup" in the music or whatever so it gets more intense/harder here :d

Galaxy
  1. 00:00:886 (2,3) - 00:05:172 (2,3) - what is the purpose of the spacing here? just asking because im not sure if that would be like the most ideal place to emphasize although i may know where you're getting at Jumps to emphasize the "bell-like" sound or idk how it's called, it's fine imo
  2. 00:30:351 (1) - seems sorta cramped, i get that you are trying to keep consistency on the distance but that obliterates the aesthetics here I tried to fix it on a previous mod but I can't without messing up the structure of the next patterns and it's easily readable/playable imo :^)
  3. 01:11:601 (2,3,4) - straighten out please Fixed

not bad, good luck with this set
Thanks!
Winnie
Hi From Modding Queue


The map looks has no flaws, it's pretty good Idk why you needed my help for this :) but below is just a single suggestion


01:09:190 (2) - I don't think you necessarily need this. You can remove and make it like this. It adds a little more emphasis without having to consecutively keeping playing notes http://puu.sh/sODvP/bcd303aa4c.jpg Kinda like this 01:11:065 (1,2) - and most of your others ones you have
Topic Starter
Shyotamaze

Kocari wrote:

Hi From Modding Queue


The map looks has no flaws, it's pretty good Idk why you needed my help for this :) but below is just a single suggestion


01:09:190 (2) - I don't think you necessarily need this. You can remove and make it like this. Make it like this link http://puu.sh/sODvP/bcd303aa4c.jpg? Or did you forget a link because I didn't really understand ;; It adds a little more emphasis without having to consecutively keeping playing notes http://puu.sh/sODvP/bcd303aa4c.jpg Kinda like this 01:11:065 (1,2) - and most of your others ones you have Hmm sorry I didn't understand with that screenshot so I couldn't try your suggestion but imo it's necessary because I'm following the vocals with 00:52:047 (2) - and similar reverse sliders :d
Thanks! btw would you like me to credit you in the description since you gave me the mp3 a while ago?
Seijiro
m4m

General


  1. nothing relevant I could find

________________



Galaxy


  1. 00:00:351 (1,2,3) - the spacing between these guys should be bigger between 1 and 2 and smaller between 2 and 3 imo. You could even stack 2 on 3, but it wasn't in your plans anyway, I guess
  2. 00:04:636 (1,2,3) - same as above + it is not even consistent with what you did above D:. It is clearly a different spacing than before
  3. 00:08:922 (1,2,3) - same ^
  4. 00:15:886 (2,3,4,5,6,7) - I get the feeling these guys should be shorter than 1/4 tho. Those high pitched sounds are like... 1/6 or even 1/8, since they're really short (probably circles would have worked better, but uhhh). This is highly personal so don't mind it
  5. 01:13:208 (1,2) - flow on 2 is a bit iffy. What about stacking 2 under 1?
  6. 00:51:779 (1,2) - same ^, but this time stack 1 on top of 2
    (and change 2's direction accordingly to make it fit with the pattern)
  7. 01:26:199 (1) - I'd make this end at 01:27:672 - . Explanation is found in the Normal's mod

________________



Deppy's Advanced


  1. not really a big problem but some 3/4 slider tails are a bit noisy. Maybe it's not your style and I can agree with that, but silencing them would be cool
  2. 00:59:279 (3,4) - idk, this doesn't feel as good as 00:16:422 (3,4) - , although I see it is consistent with 01:07:583 (2,3) - so uhhh

________________



Normal


  1. 00:00:351 (1,2,3,1) - right off, this pattern tells me nothing lol. It... it just looks random for me: 00:01:690 (3) - I though this was the same slider as 00:00:886 (2) - , but rotated by 120 degrees (which is not) and if I look at 00:00:886 (2,3,1) - these 3 sliders I can't understand their relation .-.
  2. 00:13:208 (1,2,3) - well, I guess it is consistent, although not so beautiful
  3. 00:15:886 (2,3) - insteda of this cramped pattern why not just 2 1/1 sliders instead? They would feel way more cleaner and if you use some bumps on the slider body you can map the middle beats too
  4. 00:46:958 (4,1,2,3,1,2,3,4,1,2,3) - wow, give them a break, lol
  5. 01:03:029 (2) - I mean... if you do ignore vocals this way, why is stuff like 01:00:618 (2) - mapped with such complexity anyway? I'm of the opinion that similar sounds deserve a similar interpretation, and you go against this here
  6. 01:07:315 (2,3,1,2) - this is just another cluster again. Alright, it makes sense and it's relatively clean, but it's a Normal and you're focusing too much on how to tap (the player doesn't really move on these objects, so they have to mentally play all those beats you skip). Less cluster = better
  7. 01:26:333 (1) - I get the feeling this is following vocals, and not that background sound at all, so it feels more natural to end it at 01:27:672 - imo

________________



Easy


  1. 00:26:601 (2,3) - kinda poor flow here :/ I already came from the right, why do I have to go back once again in that direction ?.?
  2. 00:33:565 (4) - is this the same as 00:32:493 (3) - ? Imo, it is not and you should make it visible: a change in shape or rhythm works, as long as it makes sense
  3. 01:05:172 (2,3,4) - poor flow again :/ Exaplanation
  4. 01:26:333 (1) - same as for Normal

________________



I personally find the Easy and the normal to be mapped more loosely and with way less structure than the upper diffs.
I'd suggest going over them and remaking some parts with more though on what you want to follow and how (yes, remapping could be a good idea, because fixing just one pattern doesn't fix much here).
The Normal has rhythm problems (some parts are too intense and some are too less compared to each other) and the Easy has some flow problems (like the screen I gave you), while both of them have poor aesthetics and/or structure in some parts.

Please do not speedmap lower diffs because they are required for RC. They are still maps and you should map them with the same effort as your hardest diff.
Deppyforce

MrSergio wrote:

Deppy's Advanced


  1. not really a big problem but some 3/4 slider tails are a bit noisy. Maybe it's not your style and I can agree with that, but silencing them would be cool fine lol i was just being lazy anyways
  2. 00:59:279 (3,4) - idk, this doesn't feel as good as 00:16:422 (3,4) - , although I see it is consistent with 01:07:583 (2,3) - so uhhh i dont see how is this bad
thanks
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 51779
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.6

[Metadata]
Title:Kamisama no Iu Toori (TV Version)
TitleUnicode:神様のいうとおり(TV Version)
Artist:Ishiwatari Junji & Sunahara Yoshinori + Yakushimaru Etsuko
ArtistUnicode:いしわたり淳治&砂原良徳 + やくしまるえつこ
Creator:Shyotamaze
Version:Deppy's Advanced
Source:四畳半神話大系
Tags:Yojouhan Shinwa Taikei The Tatami Galaxy ending Deppyforce
BeatmapID:1129575
BeatmapSetID:503563

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OverallDifficulty:5.5
ApproachRate:6.5
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145,119,38252,1,2,0:0:0:0:
145,119,38386,2,0,L|145:231,1,112.5,10|0,0:0|0:0,0:0:0:0:
106,255,38922,6,0,L|106:105,1,150,2|8,0:0|0:0,0:0:0:0:
155,29,39726,1,2,0:0:0:0:
155,29,39859,2,0,P|204:53|259:46,1,112.5,0|2,0:0|0:0,0:0:0:0:
275,36,40395,2,0,P|293:36|311:42,1,37.5,2|10,0:0|0:0,0:0:0:0:
400,200,41065,5,2,0:0:0:0:
400,200,41199,1,0,0:0:0:0:
400,200,41333,1,0,0:0:0:0:
327,146,41601,2,0,L|252:150,2,75,8|2|2,0:0|0:0|0:0,0:0:0:0:
400,200,42404,2,0,L|402:237,2,37.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
454,127,42940,1,8,0:3:0:0:
490,209,43208,5,2,0:0:0:0:
490,209,43342,2,0,L|486:321,1,112.5,0|8,0:0|0:0,0:0:0:0:
410,371,44011,1,2,0:0:0:0:
410,371,44145,2,0,P|355:375|306:349,1,112.5,0|2,0:0|0:0,0:0:0:0:
296,333,44681,2,0,P|292:315|292:297,1,37.5,2|10,0:0|0:0,0:0:0:0:
349,125,45351,5,2,0:0:0:0:
349,125,45484,2,0,B|292:141|292:141|239:129,1,112.5,0|8,0:0|0:0,0:0:0:0:
171,70,46154,1,2,0:0:0:0:
100,125,46422,1,2,0:0:0:0:
12,104,46690,1,2,0:0:0:0:
12,104,46824,1,2,0:0:0:0:
12,104,46958,2,0,L|16:220,1,112.5,10|0,0:0|0:0,0:0:0:0:
19,261,47493,6,0,P|72:211|144:217,1,150,2|8,0:0|0:0,0:0:0:0:
209,280,48297,1,2,0:0:0:0:
210,280,48431,2,0,P|264:289|314:265,1,112.5,0|2,0:0|0:0,0:0:0:0:
321,248,48967,2,0,B|323:228|323:228|319:210,1,37.5,2|10,0:0|0:0,0:0:0:0:
170,310,49636,5,2,0:0:0:0:
170,310,49770,2,0,P|218:337|274:337,1,112.5,0|8,0:0|0:0,0:0:0:0:
346,282,50440,1,2,0:0:0:0:
426,323,50708,1,2,0:0:0:0:
500,272,50976,1,8,0:0:0:0:
500,272,51109,1,8,0:0:0:0:
500,272,51243,2,0,B|505:232|505:232|499:197,1,75,8|0,0:0|0:0,0:0:0:0:
456,111,51779,6,0,B|426:105|401:116|401:116|374:128|346:120,1,112.500004291535,6|8,0:0|0:0,0:0:0:0:
278,52,52583,1,2,0:0:0:0:
189,88,52851,2,0,L|191:144,1,56.2500021457673,2|0,0:0|0:0,0:0:0:0:
198,238,53386,2,0,P|184:240|170:237,3,28.1250010728836,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
152,230,53922,6,0,P|98:217|47:239,1,112.500004291535,2|8,0:0|0:0,0:0:0:0:
6,151,54726,1,0,0:0:0:0:
28,58,54993,2,0,L|91:65,1,56.2500021457673,0|2,0:0|0:0,0:0:0:0:
101,75,55395,1,2,0:0:0:0:
118,85,55529,2,0,L|201:76,1,84.3750032186509,10|0,0:0|0:0,0:0:0:0:
230,36,56065,6,0,P|217:90|240:140,1,112.500004291535,2|8,0:0|0:0,0:0:0:0:
329,176,56868,1,2,0:0:0:0:
408,122,57136,2,0,L|412:65,1,56.2500021457673,2|0,0:0|0:0,0:0:0:0:
500,102,57672,2,0,L|502:130,3,28.1250010728836,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
507,150,58208,6,0,B|457:176|457:176|434:228,1,112.500004291535,2|8,0:0|0:0,0:0:0:0:
405,318,59011,1,2,0:0:0:0:
341,248,59279,2,0,L|284:253,2,56.2500021457673,2|10|10,0:0|0:0|0:0,0:0:0:0:
405,318,60083,1,2,0:0:0:0:
433,226,60351,5,2,0:0:0:0:
433,226,60484,2,0,P|416:188|415:146,1,84.3750032186509,0|8,0:0|0:0,0:0:0:0:
472,68,61154,2,0,P|423:96|368:93,1,112.500004291535,2|0,0:0|0:0,0:0:0:0:
289,38,61958,1,8,0:0:0:0:
289,38,62092,1,0,0:0:0:0:
289,38,62226,1,0,0:0:0:0:
289,38,62359,1,0,0:0:0:0:
289,38,62493,6,0,B|237:62|237:62|181:58,1,112.500004291535,2|8,0:0|0:0,0:0:0:0:
92,93,63297,1,0,0:0:0:0:
47,178,63565,1,0,0:0:0:0:
68,271,63833,2,0,L|98:268,1,28.1250010728836,2|2,0:0|0:0,0:0:0:0:
113,276,64101,2,0,P|115:235|135:198,1,84.3750032186509,10|0,0:0|0:0,0:0:0:0:
177,174,64636,6,0,B|209:220|209:220|210:276,1,112.500004291535,2|8,0:0|0:0,0:0:0:0:
256,361,65440,1,2,0:0:0:0:
341,315,65708,1,0,0:0:0:0:
295,230,65976,1,0,0:0:0:0:
359,159,66243,2,0,L|387:157,3,28.1250010728836,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
394,138,66779,6,0,L|282:146,1,112.500004291535,2|10,0:0|0:0,0:0:0:0:
194,105,67583,1,2,0:0:0:0:
274,50,67851,2,0,L|330:46,2,56.2500021457673,2|10|10,0:0|0:0|0:0,0:0:0:0:
194,105,68654,1,2,0:0:0:0:
102,74,68922,6,0,P|100:129|129:176,1,112.500004291535,2|10,0:0|0:0,0:0:0:0:
221,207,69726,2,0,P|223:152|194:105,1,112.500004291535,2|0,0:0|0:0,0:0:0:0:
281,65,70529,1,8,0:0:0:0:
281,65,70663,1,0,0:0:0:0:
281,65,70797,1,0,0:0:0:0:
281,65,70931,1,0,0:0:0:0:
281,65,71065,6,0,B|338:65|338:65|385:94,1,112.500004291535,2|8,0:0|0:0,0:0:0:0:
412,191,71868,1,0,0:0:0:0:
412,191,72002,2,0,L|407:274,1,84.3750032186509,2|2,0:0|0:0,0:0:0:0:
413,294,72538,1,2,0:0:0:0:
419,312,72672,2,0,P|378:300|337:304,1,84.3750032186509,10|0,0:0|0:0,0:0:0:0:
297,330,73208,6,0,B|241:342|241:342|186:331,1,112.500004291535,2|10,0:0|0:0,0:0:0:0:
121,261,74011,2,0,B|109:205|109:205|120:150,1,112.500004291535,2|0,0:0|0:0,0:0:0:0:
190,85,74815,2,0,B|204:82|204:82|217:82,3,28.1250010728836,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
232,69,75351,6,0,P|229:124|256:173,1,112.500004291535,2|8,0:0|0:0,0:0:0:0:
349,192,76154,1,2,0:0:0:0:
439,162,76422,2,0,L|436:105,1,56.2500021457673,2|10,0:0|0:0,0:0:0:0:
426,89,76824,1,8,0:0:0:0:
416,73,76958,2,0,L|413:16,1,56.2500021457673,10|2,0:0|0:0,0:0:0:0:
342,81,77493,6,0,B|337:137|337:137|349:192,1,112.500004291535,2|10,0:0|0:0,0:0:0:0:
426,247,78297,2,0,B|370:241|370:241|315:253,1,112.500004291535,2|0,0:0|0:0,0:0:0:0:
225,288,79101,1,8,0:0:0:0:
222,291,79234,1,0,0:0:0:0:
219,294,79368,1,0,0:0:0:0:
216,297,79502,1,0,0:0:0:0:
213,300,79636,6,0,P|195:248|150:217,1,112.500004291535,2|8,0:0|0:0,0:0:0:0:
61,252,80440,1,0,0:0:0:0:
61,252,80574,2,0,P|83:287|119:307,1,84.3750032186509,2|2,0:0|0:0,0:0:0:0:
128,325,81109,1,2,0:0:0:0:
135,343,81243,2,0,B|163:345|163:345|176:371|176:371|206:370,1,84.3750032186509,10|0,0:0|0:0,0:0:0:0:
250,361,81779,6,0,L|362:366,1,112.500004291535,2|10,0:0|0:0,0:0:0:0:
404,280,82583,2,0,L|291:274,1,112.500004291535,2|2,0:0|0:0,0:0:0:0:
256,185,83386,1,10,0:0:0:0:
256,185,83520,1,0,0:0:0:0:
256,185,83654,1,0,0:0:0:0:
256,185,83788,1,0,0:0:0:0:
256,185,83922,6,0,P|310:175|351:138,1,112.500004291535,2|10,0:0|0:0,0:0:0:0:
430,192,84726,1,2,0:0:0:0:
438,97,84993,2,0,L|494:91,2,56.2500021457673,2|10|10,0:0|0:0|0:0,0:0:0:0:
351,138,85797,1,2,0:0:0:0:
263,111,86065,6,0,P|206:112|255:84,1,150,6|0,0:0|0:0,0:0:0:0:
Topic Starter
Shyotamaze

MrSergio wrote:

m4m

General


  1. nothing relevant I could find

________________



Galaxy


  1. 00:00:351 (1,2,3) - the spacing between these guys should be bigger between 1 and 2 and smaller between 2 and 3 imo. You could even stack 2 on 3, but it wasn't in your plans anyway, I guess The sounds are more important at 00:00:351 (1) - and 00:01:154 (3) - imo so I wanted to emphasize them like this
  2. 00:04:636 (1,2,3) - same as above + it is not even consistent with what you did above D:. It is clearly a different spacing than before How is that a different spacing? They have the same DS: 1 to 2 with 1.2x DS; 2 to 3 with 1.5x DS
  3. 00:08:922 (1,2,3) - same ^ ^
  4. 00:15:886 (2,3,4,5,6,7) - I get the feeling these guys should be shorter than 1/4 tho. Those high pitched sounds are like... 1/6 or even 1/8, since they're really short (probably circles would have worked better, but uhhh). This is highly personal so don't mind it It's fine imo and it's better to simplify the rhythm for that kind of diff I think
  5. 01:13:208 (1,2) - flow on 2 is a bit iffy. What about stacking 2 under 1? Changed the triangle's flow but I'll keep 2 and 1 as they are because I prefer how it is right now ;;
  6. 00:51:779 (1,2) - same ^, but this time stack 1 on top of 2 hmm the flow is alright imo, it's not the most comfortable thing to play I agree but I don't see a way to fix this because what you are suggesting me would be pretty inconsistent with the rest of the diff because I never stacked that kind of pattern/I don't want to
    (and change 2's direction accordingly to make it fit with the pattern)
  7. 01:26:199 (1) - I'd make this end at 01:27:672 - . Explanation is found in the Normal's mod Fixed

________________



Normal


  1. 00:00:351 (1,2,3,1) - right off, this pattern tells me nothing lol. It... it just looks random for me: 00:01:690 (3) - I though this was the same slider as 00:00:886 (2) - , but rotated by 120 degrees (which is not) and if I look at 00:00:886 (2,3,1) - these 3 sliders I can't understand their relation .-. Fixed
  2. 00:13:208 (1,2,3) - well, I guess it is consistent, although not so beautiful beauty is subjective and I think it's pretty right now :^)
  3. 00:15:886 (2,3) - insteda of this cramped pattern why not just 2 1/1 sliders instead? They would feel way more cleaner and if you use some bumps on the slider body you can map the middle beats too I prefer it that way because the middle beats are really mapped and hitsounded, they wouldn't be if I do what you say
  4. 00:46:958 (4,1,2,3,1,2,3,4,1,2,3) - wow, give them a break, lol Fixed
  5. 01:03:029 (2) - I mean... if you do ignore vocals this way, why is stuff like 01:00:618 (2) - mapped with such complexity anyway? I'm of the opinion that similar sounds deserve a similar interpretation, and you go against this here because on 01:00:618 (2) - the vocals are on white and red ticks, on 01:03:029 (2) - the vocals are on blue ticks so it would be really awkward to play and it's not even allowed in a normal diff ;;
  6. 01:07:315 (2,3,1,2) - this is just another cluster again. Alright, it makes sense and it's relatively clean, but it's a Normal and you're focusing too much on how to tap (the player doesn't really move on these objects, so they have to mentally play all those beats you skip). Less cluster = better idk about this, I agree that less cluster is better to play but like you said it's only a normal diff so I can't go wild with the DS so idk how to make it less "clustered" (does that even exist? rip me) while keeping the DS consistent and it's true that they don't reeeeeeally move but the reverse arrows still imply some kind of movement imo
  7. 01:26:333 (1) - I get the feeling this is following vocals, and not that background sound at all, so it feels more natural to end it at 01:27:672 - imo Fixed

________________



Easy


  1. 00:26:601 (2,3) - kinda poor flow here :/ I already came from the right, why do I have to go back once again in that direction ?.?
    Fixed
  2. 00:33:565 (4) - is this the same as 00:32:493 (3) - ? Imo, it is not and you should make it visible: a change in shape or rhythm works, as long as it makes sense A change in shape would make the pattern really weird and idk with what other rhythm I could map that sound so I'll leave it like this for now
  3. 01:05:172 (2,3,4) - poor flow again :/ Exaplanation Fixed
  4. 01:26:333 (1) - same as for Normal Removed the spinner because it would be too short for that kind of diff imo

________________



I personally find the Easy and the normal to be mapped more loosely and with way less structure than the upper diffs.
I'd suggest going over them and remaking some parts with more though on what you want to follow and how (yes, remapping could be a good idea, because fixing just one pattern doesn't fix much here).
The Normal has rhythm problems (some parts are too intense and some are too less compared to each other) and the Easy has some flow problems (like the screen I gave you), while both of them have poor aesthetics and/or structure in some parts.

Please do not speedmap lower diffs because they are required for RC. They are still maps and you should map them with the same effort as your hardest diff.
Thanks!
Kyuukai
tamap el pu omg cancer
Topic Starter
Shyotamaze
javou remap stp
Pentori
heyhey
[General]
deppy's diff missing video o:

[Easy]
ar 3 would be better for this bpm
00:15:886 (4) - flow isn't the best here, point downward would play nicer
00:30:351 (1,2) - u should try avoid this type of flow in easies, since visually it looks the same distance from everything else
00:37:851 - 00:46:422 - i dont really agree with these sounds being skipped, since there r unique sounds on this tick that aren't anywhere else. u could try using 2/1 sliders at 00:45:351 (3) - so u dont skip it
01:17:493 (1,2,3,4,5,1,2,3,4,1) - using the same area of the playfield for this long can get pretty boring :c i would reconsider this
rhythm feels a bit repetitive, mainly because almost everything is 1/1. try including some 2/1 sliders so u can prioritise different sounds and introduce variety

[Normal]
00:31:690 - include a note here? otherwise the polarity changes are a little hard to follow
00:34:636 - rhythm is a little shaky in this section eg. you skip 00:35:440 - in order to follow the weaker vocal on 00:35:708 (2,3) - but then change back to the instrumental track at 00:36:779 (1,2,3) . there are ways to follow one track while still giving respect to the other http://puu.sh/tERLP/cb99f744ad.jpg
00:37:315 (2) - also here the slider tail is a lot more dominant than the head
00:50:440 - i wouldn't skip this strong beat

[Deppy's Advanced]
00:34:636 (1,2) - this is just way too difficult to follow, plus the fact that you only do this occasionally makes this really inconsistent. like why is 00:41:065 (1,2,3) - a triplet when all the other times u used duplets. in the kiai you also do this pretty randomly 01:00:351 (1,2) . u need to follow some pattern so the player can anticipate the rhythm instead of having to watch every note lol

[Galaxy]
00:07:583 (3,4,5,6,7) - it would be cooler if u addressed the changes in the music instead of keeping this as one pattern. at 00:08:118 (5,6,7) - some stuff happens with the drums that u should try represent. same for rest of these
00:32:493 (1,2,3) - u could do something like http://puu.sh/tESZL/012083e4a1.jpg so these play as duplets like 00:31:154 (3,4)
00:41:065 (1,2,3) - ^ etc

gl
Topic Starter
Shyotamaze

Pentori wrote:

heyhey
[General]
deppy's diff missing video o: oops

[Easy]
ar 3 would be better for this bpm Fixed
00:15:886 (4) - flow isn't the best here, point downward would play nicer Not really sure to understand this one tbh :^) imo the current flow is fine tho
00:30:351 (1,2) - u should try avoid this type of flow in easies, since visually it looks the same distance from everything else Fixed
00:37:851 - 00:46:422 - i dont really agree with these sounds being skipped, since there r unique sounds on this tick that aren't anywhere else. u could try using 2/1 sliders at 00:45:351 (3) - so u dont skip it Fixed
01:17:493 (1,2,3,4,5,1,2,3,4,1) - using the same area of the playfield for this long can get pretty boring :c i would reconsider this
rhythm feels a bit repetitive, mainly because almost everything is 1/1. try including some 2/1 sliders so u can prioritise different sounds and introduce variety I kinda agree about the playfield thing, I tried my best to move the pattern a bit to the left (everything was a the right before) but I don't think I can move it more without breaking my structure, about the 2/1 sliders idk where to put them since a lot of sounds seem important to me here ;;

[Normal]
00:31:690 - include a note here? otherwise the polarity changes are a little hard to follow Fixed
00:34:636 - rhythm is a little shaky in this section eg. you skip 00:35:440 - in order to follow the weaker vocal on 00:35:708 (2,3) - but then change back to the instrumental track at 00:36:779 (1,2,3) . there are ways to follow one track while still giving respect to the other http://puu.sh/tERLP/cb99f744ad.jpg Fixed
00:37:315 (2) - also here the slider tail is a lot more dominant than the head Fixed
00:50:440 - i wouldn't skip this strong beat idk about this one, there are a lot of different opinions if I should give the player a pause here or not because I had a note here before but it made a really long pattern

[Galaxy]
00:07:583 (3,4,5,6,7) - it would be cooler if u addressed the changes in the music instead of keeping this as one pattern. at 00:08:118 (5,6,7) - some stuff happens with the drums that u should try represent. same for rest of these I understand what you mean but it would be too awkward if I changed that 00:08:118 (5) - into 2 circles, I prefer to keep it a bit simple here because it is already difficult enough to play with that spacing/kind of pattern imo
00:32:493 (1,2,3) - u could do something like http://puu.sh/tESZL/012083e4a1.jpg so these play as duplets like 00:31:154 (3,4) Fixed
00:41:065 (1,2,3) - ^ etc ^

gl
Thanks!
Deppyforce

Pentori wrote:

[General]
deppy's diff missing video o: shyotamuze can u fix dat for me thank

[Deppy's Advanced]
00:34:636 (1,2) - this is just way too difficult to follow, plus the fact that you only do this occasionally makes this really inconsistent. like why is 00:41:065 (1,2,3) - a triplet when all the other times u used duplets. in the kiai you also do this pretty randomly 01:00:351 (1,2) . u need to follow some pattern so the player can anticipate the rhythm instead of having to watch every note lol its nothing wrong about it and its not completely unreadable so -_ and prety sure i used alot of double 1/4s in other parts too so its kinda balanced enough already
thx for checking tho!!!
Nao Tomori
im kinda with pentori on the drums things 00:08:118 (5) - here.

basically the way i see it is that this map's difficulty is almost nonexistent in the aim area. so you might as well follow the rhythm as closely as you can.

you could basically do 1/4 spam everywhere, like 00:04:636 (1) - or 00:08:118 (5) - etc.

ofc that would be changing the entire concept of the map, so i can't just say to do that lol, i think it would be a lot more interesting though.

[galaxy]
i understand why 00:08:922 (1,3) - aren't doubles but at least make all of 00:08:118 (5) - those doubles. it's really really weird to hear them represented same way as the rest despite being clearly different.

00:06:243 (5) - should be more spaced (and the other 30 million time the pattern is used x d) cuz of the bell thingy imo.

00:36:779 (1) - vs 00:45:351 (1,2) - should be same

there arent exactly "errors" in the map, but i think that much more could have been done with the song regarding the mapping concept. by and large it's very structured and consistent, so it shouldnt be too hard to push.

[deppy]
i don't quite see why you switched to circle+slider halfway in, i think you should be doing that consistently from the start of the map, at least on the ones without the rly loud bell type sounds like 00:02:493 -

00:04:636 (1,2) - think these 2 get too close together tbh

00:21:779 (1,3) - meh overlap dont think you need it

00:31:824 (3) - think all of these are better as slider end triples, you already have quints in the kiai so density isnt much of an issue imo.

why does the sv decrease in kiai lo

why does it randomly switch between doubles and not doubles for the sliders lo

01:17:493 (1) - vs 01:00:351 (1,2) - is literally same sound

01:21:243 (5) - this is ugly



mapset is not that bad, but i don't really like the concept of first diff to follow vocals over 1/4 spam xd

good luck
N0thingSpecial
Remap

Kds plz
Nao Tomori

N0thingSpecial wrote:

Remap

Kds plz
ok dont give me kds, i mean i am just explaining why i don't really like the map xd
N0thingSpecial
LOL wasn't directed towards your mod but just telling him to remap EKSDEEEEE
Topic Starter
Shyotamaze

Nao Tomori wrote:

im kinda with pentori on the drums things 00:08:118 (5) - here.

basically the way i see it is that this map's difficulty is almost nonexistent in the aim area. so you might as well follow the rhythm as closely as you can.

you could basically do 1/4 spam everywhere, like 00:04:636 (1) - or 00:08:118 (5) - etc.

ofc that would be changing the entire concept of the map, so i can't just say to do that lol, i think it would be a lot more interesting though.

[galaxy]
i understand why 00:08:922 (1,3) - aren't doubles but at least make all of 00:08:118 (5) - those doubles. it's really really weird to hear them represented same way as the rest despite being clearly different. Yea I understand but I really can't do that, it would be way too difficult/awkward for the player and parts like this are already some kind of "difficulty spike" because of the spacing, adding doubles in patterns like this would be too much imo :/

00:06:243 (5) - should be more spaced (and the other 30 million time the pattern is used x d) cuz of the bell thingy imo. Fixed

00:36:779 (1) - vs 00:45:351 (1,2) - should be same Fixed

there arent exactly "errors" in the map, but i think that much more could have been done with the song regarding the mapping concept. by and large it's very structured and consistent, so it shouldnt be too hard to push. "shouldnt be too hard to push" -> 5 BNs checked it and no one bubbled it :^)

mapset is not that bad, but i don't really like the concept of first diff to follow vocals over 1/4 spam xd

good luck
Thanks!

Nao Tomori wrote:

N0thingSpecial wrote:

Remap

Kds plz
ok dont give me kds, i mean i am just explaining why i don't really like the map xd
Don't worry your mod was helpful so you deserve your kudosu ;)
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