2016-10-06 11:04 Doyak: Yo~
2016-10-06 11:04 Doyak:
p/55247352016-10-06 11:04 Gaia: o
2016-10-06 11:04 Gaia: oops ill fix that rn
2016-10-06 11:06 Gaia: oky done
2016-10-06 11:06 Doyak: alright I'll recheck this later today~
2016-10-06 11:06 Gaia: okie thxx
2016-10-06 15:18 Doyak: Okay Gaia, are you there?
2016-10-06 15:18 Gaia: yup
2016-10-06 15:18 Doyak: So what I told you about the hitsounds on Easy diff
2016-10-06 15:18 Doyak: is like, "how about adding a whistle on them?"
2016-10-06 15:19 Gaia: oh
2016-10-06 15:19 Gaia: hitsounds
2016-10-06 15:19 Gaia: lol
2016-10-06 15:19 Gaia: ok
2016-10-06 15:19 Doyak: because it's not emphasized properly, that's what I mean
2016-10-06 15:19 Gaia: thought u meant rhythm choice
2016-10-06 15:19 Gaia: mb
2016-10-06 15:20 Gaia: alright added
2016-10-06 15:22 Doyak: ok now about 00:51:016 (6) - this note on Insane/Special
2016-10-06 15:22 Doyak: still there's no emphasizeable sound
2016-10-06 15:22 Doyak: yet you used whistles on them
2016-10-06 15:22 Gaia: ya so i owered the spacing
2016-10-06 15:22 Doyak: and now Insane has bigger jump than Special
2016-10-06 15:22 Gaia: lol
2016-10-06 15:22 Doyak: What do you think?
2016-10-06 15:23 Gaia: well
2016-10-06 15:23 Gaia: insane isnt really meant to be a jump
2016-10-06 15:23 Gaia: same with this one
2016-10-06 15:23 Gaia: so it doesnt really matter if its slightly larger in insane
2016-10-06 15:23 Gaia: ill remove the whistle tho
2016-10-06 15:23 Doyak: Yeah I see, but it still requires some tention
2016-10-06 15:23 Doyak: but it's okay if you want to keep it
2016-10-06 15:23 Doyak: yeah, at least remove the whistles
2016-10-06 15:24 Gaia: yep
2016-10-06 15:24 Doyak: Update when you're done~
2016-10-06 15:25 Gaia: okiee
2016-10-06 15:25 Gaia: donee
2016-10-06 15:25 Gaia: also just fyi i also added some tags
2016-10-06 15:26 Doyak: okay
2016-10-06 15:26 Doyak: ah dang
2016-10-06 15:27 Doyak: 00:51:016 - Hard has the whistle too
2016-10-06 15:27 Gaia: lul ok
2016-10-06 15:28 Doyak: also 01:08:232 (1) - this on Easy now touches the HP bar, might want to avoid it?
2016-10-06 15:28 Gaia: okie
2016-10-06 15:29 Gaia: k all fixed
2016-10-06 15:29 Gaia: anything else?
2016-10-06 15:29 Doyak: uhh let me check
2016-10-06 15:35 Doyak: Maybe increase the AR of Hard a bit?
2016-10-06 15:35 Doyak: Insane as well
2016-10-06 15:35 Gaia: it's going linear right now tho
2016-10-06 15:35 Doyak: Actually Insane/Special is pretty much same in terms of rhythm intensity
2016-10-06 15:35 Gaia: e->n->h increase by 2
2016-10-06 15:35 Gaia: h->i->s increase by 1
2016-10-06 15:35 Doyak: huh that pattern
2016-10-06 15:36 Doyak: If you want to insist that then well
2016-10-06 15:36 Doyak: but I'd say that value is pretty much meaningless
2016-10-06 15:36 Gaia: lul
2016-10-06 15:36 Doyak: Like, for example
2016-10-06 15:36 Gaia: i think it's fine
2016-10-06 15:36 Gaia: hard isnt that hard anyways
2016-10-06 15:36 Doyak: if you assume there's one more diff above Special diff
2016-10-06 15:36 Doyak: You'll use AR10? xD
2016-10-06 15:37 Gaia: lol
2016-10-06 15:37 Gaia: yeah!!
2016-10-06 15:37 Gaia: ACTION runs
2016-10-06 15:37 Doyak: That's not linear at all actually
2016-10-06 15:37 Gaia: well i use a lot of 1/8 patterns in the last diff too
2016-10-06 15:37 Doyak: the proportion of actual approaching speed is vitally different
2016-10-06 15:38 Doyak: Well okay
2016-10-06 15:41 Gaia: owo
2016-10-06 15:42 Doyak: I think others are fine
2016-10-06 15:42 Doyak: update?
2016-10-06 15:42 Gaia: okii
2016-10-06 15:52 Doyak: What is the tag you added btw?
2016-10-06 15:52 Gaia: the chinese title of the song
2016-10-06 15:53 Gaia: this game is made by a chinese company so ya
2016-10-06 15:53 Gaia: the song is in japanese tho
2016-10-06 15:54 Doyak: I see