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MY FIRST STORY - monologue / Itsuwari NEUROSE [Osu|OsuMania]

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Topic Starter
Feb

Syph wrote:

hi from queue

[Extreme]

00:02:101 (2,3) - u could like make these align properly like this lo https://sy.phic.al/i/immkoda.jpg ok
00:09:601 - having this sound on a sliderend here is a bit weird since you have a circle instead at most other places like here 00:12:154 (1) - following the piano here, the piano stresses out until downbeat so ya.
00:48:378 (2) - maybe ctrl g this for some more emphasis sure
00:57:792 (1,2) - feels like just a bit too much spacing made the spacing like i did later on.
01:22:207 (3,1) - ctrlg on these fits the song a lot better, so the slider is on like the holding sound or whatever agree with you here chaged the pattern a bit up.
01:35:770 (1,2,3,4) - i think following vocal would be better here since what you're focussing on now is barely audible overmapping here on purpose lol, just for the pattern and its not that dramatically.
02:07:047 (1) - missed a finish? ya
03:00:664 (1,2,3) - this could use some more spacing, plays a bit weird atm did
03:27:313 - why ignore the vocal thats here, could try this instead https://sy.phic.al/i/kyorsaz.png ignored for guitar. which is on white.
03:41:515 (1,2,3,4,1,2,3,4,1) - damn that's an evil stream lol ya need more testplay on this.
04:22:924 (4,1) - if anything i think this should have more ds not less, because of such a strong beat meh k
04:43:110 (4) - missed clap whoops
04:53:164 (1,2,3,1,2,3,1) - these really are way too evil holyyyy need testplay on these xd
05:01:621 (1,2,3) - this is less strong than 05:02:100 (1,2,3) - so pls emphasize properly ya
05:02:578 (1) - missed finish haaaaaaaaaaaaaaaaaaaaaaaa ya
05:42:153 (1,2,1,2,1,2,1,2) - biiiit too much imo but hey its 2016 so who cares :( i didn't map for pp tho can't help if its worth so much.

good luck~
Thanks!!
Aotenjou
Hi, this is my first time modding, so I may be mostly wrong, but take a look anyway :D

mania
00:33:856 - Since there's an extended note, I think it would be better to insert a slider until 00:35:133, just like you have done with 00:36:409 to 00:37:686
00:36:728 - There's a distinct note here, as well as 00:37:367 along the slider. It could make the slider more interesting.
00:47:101 (47101|1) - I'm not sure if you're planning for the beat to come after the note in the song, but the note in the song itself is at 00:46:941; you should put it there imo
02:40:318 (160318|2) - This note's a little weird. Out of the few mash notes it's the only one without an accompanying drum beat in the song.
02:56:196 - Personal opinion, but I think an SV to come in with the kiai would be cool here.
Also, the ending seems a little abrupt, maybe map until "know" on "nothing I would know..." and end with a slider or something?

Really nice map~! Hope it gets ranked soon, I want my pp
Soul Evans
Soul's Modding
1 / 2 / 3 / 4

General


  1. Add Tokyo ghoul to the source?
  2. The background seems meh for me, it's a little weird so i recommend using this instead http://puu.sh/rLSvx/43dfb8ce3b.jpg
    [puxtu's Schizophrenic NEUROSE]
  3. 00:04:016 - Missing note for the second sound? (ignore this if my ears hear it wrong)
  4. 00:22:127 - Maybe this can be a jumptrill instead?
  5. 00:29:228 (29228|1,29707|2) - I feel like this sound can make chords out of them
  6. 00:30:904 - Missing note?
  7. 00:31:063 - Here too
  8. 00:38:165 (38165|1) - Move to 1 because that chord looks weird?
  9. 01:54:121 - Change this to a trill instead? it suits better than a jumptrill
  10. 01:57:792 - Add note for the drum? i recommend column 2
  11. 01:59:387 - Add note on 1 for clap?
  12. 02:19:494 - Add not for clap/drum thingy
  13. 02:24:840 (144840|2,144919|3) - This would probably play out better if it was reversed
  14. 02:28:749 - Why do i feel like this section is missing notes
  15. 02:29:707 - Maybe make this part a jumptrill to fit it as a burst?
  16. 02:39:840 - This pattern kinda has a weird shape to it and it was a little hard to play compared to everything else not to mention inconsistent, suggest changing it
  17. 02:41:834 - Why is this missing notes for sounds?
puxtu
denryuu

Denryuu wrote:

Hi, this is my first time modding, so I may be mostly wrong, but take a look anyway :D

[mania]00:33:856 - Since there's an extended note, I think it would be better to insert a slider until 00:35:133, just like you have done with 00:36:409 to 00:37:686 added a few notes instead
00:36:728 - There's a distinct note here, as well as 00:37:367 along the slider. It could make the slider more interesting. same as b4
00:47:101 (47101|1) - I'm not sure if you're planning for the beat to come after the note in the song, but the note in the song itself is at 00:46:941; you should put it there imo ur right
02:40:318 (160318|2) - This note's a little weird. Out of the few mash notes it's the only one without an accompanying drum beat in the song. whops my bad
02:56:196 - Personal opinion, but I think an SV to come in with the kiai would be cool here. yeah i think so
Also, the ending seems a little abrupt, maybe map until "know" on "nothing I would know..." and end with a slider or something? i dont map vocals this time

Really nice map~! Hope it gets ranked soon, I want my pp
evan

Soul Evans wrote:

Soul's Modding
1 / 2 / 3 / 4

General


  1. Add Tokyo ghoul to the source? TRIGGERED
  2. The background seems meh for me, it's a little weird so i recommend using this instead http://puu.sh/rLSvx/43dfb8ce3b.jpg feb would not like it :v
    [puxtu's Schizophrenic NEUROSE]
  3. 00:04:016 - Missing note for the second sound? (ignore this if my ears hear it wrong) yeah maybe it's just you
  4. 00:22:127 - Maybe this can be a jumptrill instead? kinda look overdone for a weak sound
  5. 00:29:228 (29228|1,29707|2) - I feel like this sound can make chords out of them not strong enough
  6. 00:30:904 - Missing note? added
  7. 00:31:063 - Here too
  8. 00:38:165 (38165|1) - Move to 1 because that chord looks weird? moved
  9. 01:54:121 - Change this to a trill instead? it suits better than a jumptrill it's already jumptrill what are you smoking
  10. 01:57:792 - Add note for the drum? i recommend column 2 i think it's enough as it is
  11. 01:59:387 - Add note on 1 for clap? *for pp
  12. 02:19:494 - Add not for clap/drum thingy there's nothing here just hi-hat
  13. 02:24:840 (144840|2,144919|3) - This would probably play out better if it was reversed o-ok
  14. 02:28:749 - Why do i feel like this section is missing notes fixed
  15. 02:29:707 - Maybe make this part a jumptrill to fit it as a burst?
  16. 02:39:840 - This pattern kinda has a weird shape to it and it was a little hard to play compared to everything else not to mention inconsistent, suggest changing it i screwed it up, fixed
  17. 02:41:834 - Why is this missing notes for sounds? wh

Soul Evans wrote:

Add Tokyo ghoul to the source?
i ilaughed more than i should
http://puu.sh/rLZH9/5becb949a8.osu
Topic Starter
Feb
updatedddd
Topic Starter
Feb
changed the kiai parts a bit up since i didn't like em to much
Makeli
hei!!!!!
from fcl's que!

"edgy diffname"
  1. 00:08:962 (1) - can you not end sliderends on emphasised sounds?? Now the nc on 00:09:760 (1) - gives bad emphasis and askldähgas. also why inconsistency with 00:05:771 (1,2,1,2) - and 00:03:218 (1) - ? I thought you did that cool variety thing where you make up two patterns and alternate those.
  2. 00:23:643 (1) - can you consistency with 00:28:750 (1) - ? Also add NCs on 00:23:962 (3) - and 00:24:441 (5) - cause 00:29:069 (1,1) -
  3. 00:53:005 (1) - i guess it's ok that you emphasise the melody or w/e but the drums are like 666% more prominent here cause out of nowhere snares blasting is really really really ebin
  4. 00:55:717 (2,1) - also i think you should "fix" some places like this (if there are any more lmao) where a slider would fit better cause of the piano or the melody.
  5. 01:28:191 (4) - hello this is a tom hit right here
  6. 01:31:622 (3) - grouping this together with 01:31:303 (1,2) - these two is misleading cause (3) is not snares anymore. same at 01:32:579 (3) - .haaa
  7. 01:34:175 (1) - srsly i've been keeping myself from pointing out NCs but this is literally the MOST useless nc ever
  8. 01:35:770 (1,2,3,4) - you're mapping the vocals right? How does this fit any vocal lines here
  9. 01:54:121 (2,3,1) - is this a bit curved on purpose or wat?
  10. 01:54:600 (2,3) - this type of sliders really stand out but I have no idea what sound you're emphasising with these when the song is pretty much doing the same thing it has been doing for a while now
  11. 02:32:898 (1) - why is this nc here when you didn't have it at 02:30:345 (2) - ?
  12. 02:36:728 (1) - remove NC cause 02:31:621 (2) -
  13. 02:44:866 (1) - this NC doesn't really work imo since 02:44:547 (3) - there is a kick on this sliderend and tbh 02:44:866 (1) - just doesn't seem like a place where the music does something different or big or changes in any way
  14. 03:01:940 (2) - this note seems more powerful to me than 03:01:781 (1) - so I suggest swapping NCs
  15. 03:09:600 (1,2,3,4) - can you fix this square it hurts my eyes
  16. 03:22:525 (2) - pretty much the same thing as 03:22:845 (4) - so i would expect the spacing to be the same at least or something
  17. 03:36:089 (2,3,4) - cool let's just throw polarity right out the window
  18. 03:41:834 (1,2,3,4,1) - wow these are all stacked and stacking fucks up spacing so can you like unstack all of these and make the spacing more consistent?
  19. 03:56:196 (1,2,3,1,2,3) - lmao baby jumps
  20. 04:03:376 (1,2) - stop being so inconsistent with your NCs 03:02:100 (3,4) - . Also I think the NC thing i mentioned before would fit better there too
  21. same thing as at 03:41:834 (1,2,3,4,1) - . Autostacks destroy streams remember that. (that's why you should use stack leniency 0 hahalmaokillme)
  22. 04:59:068 (2,3,4) - there is no melodic guitar on this so you could do something different to the other jumps. Idk maybe make some manly small jump for all of 04:59:866 (3) - these
  23. 05:08:323 (1,2,3,4) - this movement play like my maps. (bad)
  24. f
idk kol map bai
Topic Starter
Feb

Maakkeli wrote:

hei!!!!!
from fcl's que!

"edgy diffname"
  1. 00:08:962 (1) - can you not end sliderends on emphasised sounds?? Now the nc on 00:09:760 (1) - gives bad emphasis and askldähgas. also why inconsistency with 00:05:771 (1,2,1,2) - and 00:03:218 (1) - ? I thought you did that cool variety thing where you make up two patterns and alternate those. they are not the same sounds tho, the pianos duration is longer on this one. the emphasizes is alright for such slow part haha
  2. 00:23:643 (1) - can you consistency with 00:28:750 (1) - ? Also add NCs on 00:23:962 (3) - and 00:24:441 (5) - cause 00:29:069 (1,1) - the pattern is different, but i stopped using ncs at 00:28:750 (1,2,3,4,5) - since they are useless lol
  3. 00:53:005 (1) - i guess it's ok that you emphasise the melody or w/e but the drums are like 666% more prominent here cause out of nowhere snares blasting is really really really ebin i think you mean in comparison to pattern before? if yes, i reduced spacing before this to make this not as dumb
  4. 00:55:717 (2,1) - also i think you should "fix" some places like this (if there are any more lmao) where a slider would fit better cause of the piano or the melody. a no new slider, but rearranged this since ya 2 is stronger hmm
  5. 01:28:191 (4) - hello this is a tom hit right here wat
  6. 01:31:622 (3) - grouping this together with 01:31:303 (1,2) - these two is misleading cause (3) is not snares anymore. same at 01:32:579 (3) - . haaa dud it looks dumb, and how is it misleading haha
  7. 01:34:175 (1) - srsly i've been keeping myself from pointing out NCs but this is literally the MOST useless nc ever keepin it just to trigger u.
  8. 01:35:770 (1,2,3,4) - you're mapping the vocals right? How does this fit any vocal lines here just cuz of pattern, anyways did a slider instead.
  9. 01:54:121 (2,3,1) - is this a bit curved on purpose or wat? huh? dud thats just cuz of stacking lol
  10. 01:54:600 (2,3) - this type of sliders really stand out but I have no idea what sound you're emphasising with these when the song is pretty much doing the same thing it has been doing for a while now uhh tbh theres no reason for it, but i don't see how they matter at all.
  11. 02:32:898 (1) - why is this nc here when you didn't have it at 02:30:345 (2) - ? because they are not a like.. 02:35:132 (1) - they are.
  12. 02:36:728 (1) - remove NC cause 02:31:621 (2) - only forgot to put it there hnn
  13. 02:44:866 (1) - this NC doesn't really work imo since 02:44:547 (3) - there is a kick on this sliderend and tbh 02:44:866 (1) - just doesn't seem like a place where the music does something different or big or changes in any way ya w/e changed.
  14. 03:01:940 (2) - this note seems more powerful to me than 03:01:781 (1) - so I suggest swapping NCs
  15. 03:09:600 (1,2,3,4) - can you fix this square it hurts my eyes fucked it up when i moved it away from the bottom noooo
  16. 03:22:525 (2) - pretty much the same thing as 03:22:845 (4) - so i would expect the spacing to be the same at least or something aaaaa
  17. 03:36:089 (2,3,4) - cool let's just throw polarity right out the window changed it to something not that shitty
  18. 03:41:834 (1,2,3,4,1) - wow these are all stacked and stacking fucks up spacing so can you like unstack all of these and make the spacing more consistent? shud be alright now.
  19. 03:56:196 (1,2,3,1,2,3) - lmao baby jumps same
  20. 04:03:376 (1,2) - stop being so inconsistent with your NCs 03:02:100 (3,4) - . Also I think the NC thing i mentioned before would fit better there too lol fuck me but fck no that seems better.
  21. same thing as at 03:41:834 (1,2,3,4,1) - . Autostacks destroy streams remember that. (that's why you should use stack leniency 0 hahalmaokillme) FUCK ME
  22. 04:59:068 (2,3,4) - there is no melodic guitar on this so you could do something different to the other jumps. Idk maybe make some manly small jump for all of 04:59:866 (3) - these if you wanna make me happy, think about what makes you happy and do the exact opposite.
  23. 05:08:323 (1,2,3,4) - this movement play like my maps. (bad) ya if u suck at playign this game, the ppl wo played it had no problem so meh
  24. f
idk kol map bai
aaaaa thank u
Parachor
Hey, here's my irc mod with pux

puxtu's Schizophrenic NEUROSE
2016-11-04 19:02 Parachor: ACTION is editing [https://osu.ppy.sh/b/1105148 MY FIRST STORY - monologue / Itsuwari NEUROSE [puxtu's Schizophrenic NEUROSE]]
2016-11-04 19:02 Parachor: You free to irc for this now?
2016-11-04 19:04 puxtu: oh sweet
2016-11-04 19:04 puxtu: yes sure
2016-11-04 19:04 Parachor: just giving it a testplay first brb
2016-11-04 19:05 puxtu: sure
2016-11-04 19:10 Parachor: ooo very nice
2016-11-04 19:10 puxtu: oo thanks xd
2016-11-04 19:11 puxtu: just a generic map xd
2016-11-04 19:12 Parachor: The piano section in the beginning is a little too stripped back. I have a suggestion that I'll screenshot in a sec
2016-11-04 19:13 puxtu: yea, normally i wouldn't map song intros but ye :v
2016-11-04 19:14 Parachor: I think you just need to map more of it, because it seems pretty empty at the moment
2016-11-04 19:14 Parachor: I can still hear piano notes in the background during the gaps
2016-11-04 19:14 Parachor: Might be hard to see but http://prntscr.com/d2wnt8
2016-11-04 19:14 Parachor: That pattern is a possibility, if you want to be pitch relevant
2016-11-04 19:15 Parachor: I think paying attention to pitch when mapping piano is important but that's up to you
2016-11-04 19:15 puxtu: uhm timestamp?
2016-11-04 19:15 Parachor: oops
2016-11-04 19:15 Parachor: 00:01:941 - for the first note in the screenshot
2016-11-04 19:16 puxtu: oh the very beginning
2016-11-04 19:16 puxtu: ok i got it
2016-11-04 19:16 Parachor: the repeated note in column 1 is just because the pitch of that note stays the same
2016-11-04 19:16 Parachor: so that's just an idea
2016-11-04 19:17 Parachor: Another possibility is to keep the amount of notes how it is, and instead mess with the column placement
2016-11-04 19:17 puxtu: oh you want me to map the background sound too?
2016-11-04 19:17 Parachor: At the moment the placement is pretty random, and might be more interesting to play if it was loosely according to pitch
2016-11-04 19:17 Parachor: If you want to
2016-11-04 19:17 puxtu: :v
2016-11-04 19:18 puxtu: im sux at pr
2016-11-04 19:18 Parachor: aw
2016-11-04 19:18 Parachor: I'd say just do what you can and I can help you tweak it afterwards if you'd like?
2016-11-04 19:19 puxtu: yes yes :v
2016-11-04 19:19 Parachor: Cool. For now I'll continue on from this part :v
2016-11-04 19:19 puxtu: :v
2016-11-04 19:20 Parachor: 00:30:345 (30345|0) - cant hear a sound here
2016-11-04 19:21 puxtu: 00:30:026 - there's something fading in from this point
2016-11-04 19:21 puxtu: the note is for them :v
2016-11-04 19:23 Parachor: Fair enough
2016-11-04 19:23 Parachor: Okay so 00:47:899 (47899|0,47899|2,48377|0,48377|2) - these have repeated column placement.
2016-11-04 19:23 Parachor: So does this: 00:50:452 (50452|3,50452|0,50930|0,50930|3) -
2016-11-04 19:23 Parachor: So it would be cool to have it here too 00:37:686 (37686|2,37686|1,38165|2,38165|0) -
2016-11-04 19:24 puxtu: good point :V
2016-11-04 19:24 puxtu: 00:30:026 (30026|1,30186|3,30345|0,30505|2,30665|3,30824|0) - about this part
2016-11-04 19:24 puxtu: do you think i should add more 1/4s
2016-11-04 19:24 puxtu: or leave it as it is?
2016-11-04 19:25 Parachor: I'd say leave it how it is
2016-11-04 19:25 puxtu: okay
2016-11-04 19:25 Parachor: 00:53:803 (53803|0,54122|2) - Same pitch, would be nice to see it on the same column
2016-11-04 19:25 Parachor: Maybe by moving 00:54:122 (54122|2) - to column |1|
2016-11-04 19:25 Parachor: (going by 1|2|3|4)
2016-11-04 19:26 Parachor: Oh you actually did it here: 01:04:016 (64016|2,64335|2) - so you should probably do it then as well lol
2016-11-04 19:27 puxtu: lol ok done
2016-11-04 19:27 Parachor: Something just seems weird about having 01:20:452 (80452|1,80452|3,80771|3,80771|1) - the same placement as 01:19:175 (79175|3,79175|1,79494|1,79494|3) -
2016-11-04 19:27 Parachor: idk why haha
2016-11-04 19:27 Parachor: perhaps change the later ones to use |1| and |4|?
2016-11-04 19:28 puxtu: oh ok cool
2016-11-04 19:28 Parachor: I'd probably move 01:25:877 (85877|0) - to column |2| to avoid having this: 01:25:877 (85877|0,86037|0,86196|0) -
2016-11-04 19:29 puxtu: done
2016-11-04 19:29 Parachor: From 01:33:218 - I suggest mapping the vocal to LN or something.
2016-11-04 19:29 Parachor: Definitely needs something to fill that break
2016-11-04 19:29 puxtu: :v
2016-11-04 19:30 Parachor: Or, actually, don't map the vocal
2016-11-04 19:30 Parachor: Map the melody in the background?
2016-11-04 19:30 Parachor: Sounds like it would be nice to have it as LN as well
2016-11-04 19:30 puxtu: :v
2016-11-04 19:30 puxtu: ok i'll try
2016-11-04 19:30 Parachor: cool :V
2016-11-04 19:30 puxtu: wish me luck :v
2016-11-04 19:30 Parachor: good luck~
2016-11-04 19:31 Parachor: I'll keep posting things I find in the meantime haha
2016-11-04 19:31 puxtu: ok
2016-11-04 19:31 Parachor: 02:13:590 (133590|2) - add note here for the low piano note
2016-11-04 19:32 Parachor: oops, bad timestamp
2016-11-04 19:32 puxtu: :v
2016-11-04 19:32 Parachor: 02:13:590 -
2016-11-04 19:32 Parachor: there we go
2016-11-04 19:32 Parachor: Clicking the timestamp in the bottom left is broken for me, so I have to place a note, copy it, paste it here and then delete the second half of it.
2016-11-04 19:33 Parachor: It's frustrating
2016-11-04 19:33 puxtu: lol me too
2016-11-04 19:33 Parachor: 02:18:696 - note here for the piano as well. And here: 02:19:015 -
2016-11-04 19:33 puxtu: i always do that
2016-11-04 19:33 Parachor: I wish it would be fixed >_<
2016-11-04 19:35 Parachor: 03:31:302 (211302|3,211302|2,211408|1,211408|0,211515|3,211515|2,211621|1,211621|0) - I feel like this would work better with a pattern that isn't [12][34]
2016-11-04 19:35 Parachor: Perhaps [13][24] or [14][23]
2016-11-04 19:36 Parachor: Just to accentuate that it's suddenly changing the triplets, and isn't played the same as the [12][34] pattern played a few seconds earlier
2016-11-04 19:36 Parachor: changing to*
2016-11-04 19:36 Parachor: Oh wait what the hell am I talking about, there's no [12][34] pattern before it .-.
2016-11-04 19:37 puxtu: 13 24 looks fine for me
2016-11-04 19:37 puxtu: wh
2016-11-04 19:37 Parachor: don't mind me, 13 24 works xD
2016-11-04 19:37 puxtu: lol
2016-11-04 19:37 Parachor: 03:38:004 (218004|1) - this should be the double instead of 03:37:685 (217685|3,217685|2) -
2016-11-04 19:38 Parachor: 03:39:600 (219600|0,219919|0) - different pitch, so different column placement
2016-11-04 19:38 puxtu: ok
2016-11-04 19:38 puxtu: agre
2016-11-04 19:40 Parachor: 05:23:164 (323164|2,323323|2) - maybe change these to be [23] doubles?
2016-11-04 19:40 Parachor: Just for the emphasis
2016-11-04 19:42 puxtu: ok
2016-11-04 19:42 Parachor: 02:54:760 - I'd make the SV here be 0.01, for a real complete stop
2016-11-04 19:43 Parachor: And then maybe do the speedup slightly later, like about here? 02:55:797 -
2016-11-04 19:43 Parachor: Or instead of using a linear growth, do it exponentially
2016-11-04 19:44 puxtu: oh well sv
2016-11-04 19:44 puxtu: 0.01 isn't it an unrankable issue?
2016-11-04 19:44 Parachor: I'm pretty sure it's allowed
2016-11-04 19:44 Parachor: 0.00 isn't though
2016-11-04 19:45 puxtu: i remember my gd dq'd once because of it
2016-11-04 19:46 puxtu: anyway how to add 0.01 sv
2016-11-04 19:47 Parachor: Like you would with any SV
2016-11-04 19:47 Parachor: The editor was changed a while back so that the minimum wasn't 0.10
2016-11-04 19:47 Parachor: and is now 0.01
2016-11-04 19:47 puxtu: oh shit really?
2016-11-04 19:47 puxtu: that's nice
2016-11-04 19:47 puxtu: oh wow
2016-11-04 19:48 puxtu: this is beautiful
2016-11-04 19:48 Parachor: Hahaha
2016-11-04 19:49 Parachor: For the speedup try square numbers
2016-11-04 19:49 puxtu: like what
2016-11-04 19:50 Parachor: 0.01x 0.02x 0.04x 0.08x 0.16x 0.25x 0.36x 0.49x 0.64x 0.81x 1.00x
2016-11-04 19:50 Parachor: Instead of just doing 0.10, 0.20, 0.30, 0.40 etc
2016-11-04 19:50 puxtu: :v
2016-11-04 19:50 Parachor: I think that might look pretty nice
2016-11-04 19:51 Parachor: Made a typo, 0.08x is meant to be 0.09x
2016-11-04 19:51 Parachor: and 0.02x shouldn't be there xD
2016-11-04 19:51 puxtu: o
2016-11-04 19:51 puxtu: 1 4 9 16 25 36 49 81 100?
2016-11-04 19:51 Parachor: yeah
2016-11-04 19:52 Parachor: For some reason I started off going by powers of 2
2016-11-04 19:52 Parachor: Idek o-o
2016-11-04 19:52 Parachor: But yeah that should be it
2016-11-04 19:52 puxtu: o nice
Vell
m
[psychotische NEUE ROSE]
  1. lol meme hp I think 6 is pretty fine with all these NCs
  2. 00:22:127 (2,3,4,1) - honestly I would leave out the 4 1/4 notes and remove repeat from 00:21:728 (1) - since the transition to the stacked slider with the 1/2 gap is super weird and I cant figure out anything else that would play better
  3. 00:31:143 (1,2) - the transition between these two felt kinda bad while playing since you seem to ignore the much more prominent sounds on 00:31:143 - and 00:31:303 - and decided to start the next note 00:31:462 - with a much less audible sound, maybe turn 00:31:143 (1) - into 2 1/4 slider and start the stream 00:31:462 - here already
  4. 00:38:883 - mh why overmap as a triple? maybe stack 00:38:803 (4) - with 00:38:643 (3) - so there is some emphasize on the kick for 00:38:962 (1) - same with the rest of those
  5. 00:53:005 (1,2,2) - those strong drums are just barely higher spaced than all the previous jumps before and after those so they kinda lose emphasize, space them some more
  6. 01:03:218 (1,2,2) - ^
  7. 01:13:430 - a bit better but still doesnt feel like the spacing justifies such strong drums completely outclassing everything else in this song up to this point same for the rest of those
  8. 01:33:537 - silence sliderend
  9. 02:30:026 (1,2) - maybe a stack of 2 1/2 circles instead? gives better emphasize on 02:30:345 -
  10. 02:35:132 - ^
  11. 03:02:578 - would like it more if you focus these jumps on the vocal and mix it up from here with sliders instead, as it is now the jumps dont really emphasize anything since you keep doing them past the point where the vocalist stopped hitting the 1/2 with his vocaltones so the jumps after that feel kinda spammy
  12. 04:03:696 - ^
  13. 04:16:940 - make the same shape as 04:16:621 (1) - for the looks and staying consistent with 04:13:110 (1,2) -
  14. 05:25:398 - same as 03:02:578 -
  15. 05:34:493 - until 05:43:430 - not much of a fan of this kiai, I get intensity and all but this is really just one big jump spam and I think a bit variety in the rhythm would be nice
good map like map but could use a bit less jumpspams here and there is pretty much the only thing that bothered me
Topic Starter
Feb
Fell
[*]lol meme hp I think 6 is pretty fine with all these NCs did 5.9 just to trigger everyone hah
[*]00:22:127 (2,3,4,1) - honestly I would leave out the 4 1/4 notes and remove repeat from 00:21:728 (1) - since the transition to the stacked slider with the 1/2 gap is super weird and I cant figure out anything else that would play better did different map uhhh ya shud be playable now.
[*]00:31:143 (1,2) - the transition between these two felt kinda bad while playing since you seem to ignore the much more prominent sounds on 00:31:143 - and 00:31:303 - and decided to start the next note 00:31:462 - with a much less audible sound, maybe turn 00:31:143 (1) - into 2 1/4 slider and start the stream 00:31:462 - here already ya u right, did a bit different pattern here shud be alright now.
[*]00:38:883 - mh why overmap as a triple? maybe stack 00:38:803 (4) - with 00:38:643 (3) - so there is some emphasize on the kick for 00:38:962 (1) - same with the rest of those I feel like the overmaps here r generally fine on the downbeat at least, but I choose to nerf the 1/4 repeats and triplets to stacks or unstacks w/e i did.
[*]00:53:005 (1,2,2) - those strong drums are just barely higher spaced than all the previous jumps before and after those so they kinda lose emphasize, space them some more ok a bit
[*]01:03:218 (1,2,2) - ^made it similar to the above
[*]01:13:430 - a bit better but still doesnt feel like the spacing justifies such strong drums completely outclassing everything else in this song up to this point same for the rest of those they shud be similar spacing now tho.
[*]01:33:537 - silence sliderend uhh ok, but i don't silence it completely since theres still the vocal there. So i choose a smooth volume transition until the vocal.
[*]02:30:026 (1,2) - maybe a stack of 2 1/2 circles instead? gives better emphasize on 02:30:345 - technically ur right, but i would like to have the guitar as a slider here. No clue how to phrase it better.
[*]02:35:132 - ^same thing.
[*]03:02:578 - would like it more if you focus these jumps on the vocal and mix it up from here with sliders instead, as it is now the jumps dont really emphasize anything since you keep doing them past the point where the vocalist stopped hitting the 1/2 with his vocaltones so the jumps after that feel kinda spammy luckily this song has a lot of electric sounds in the back so the 1/2 r ok, but not ideal thats correct. Uh I intented to map the vocal here mainly tho with focusing on the phrases he is saying not the sounds on where he is hitting them correctly, cuz lets be honest no song has done that before lul. Yes these are alot of jumps but they aren't really far from each other making them relatively easy to hit considering the bpm this song is on at 188.
[*]04:03:696 - ^02:57:313 (1) - actually decided to map these as sliders instead, on the part after 03:01:302 - this happens I don't want to ignore the intensity of the vocal as 1/2 sliders.
[*]04:16:940 - make the same shape as 04:16:621 (1) - for the looks and staying consistent with 04:13:110 (1,2) - ok sure
[*]05:25:398 - same as 03:02:578 - they are not the same kiai tho. They are differently in chorus uhh ya no clue i think this one is fine :/
[*]05:34:493 - until 05:43:430 - not much of a fan of this kiai, I get intensity and all but this is really just one big jump spam and I think a bit variety in the rhythm would be nice Funnily enough i cud have mapped this entire section with jumps only since this part is 1/2 drums murdering through everything but i understand your concerns therefore i massivley pulled the spacing back on the end not 05:42:153 (1,2,1,2,1,2,1,2) - these tho, the ones before. [/list]
good map like map but could use a bit less jumpspams here and there is pretty much the only thing that bothered me i can't play jumps too and thanks aaaa

thank mr fell
WildCry
Hello° A NM as you requested in my modding post...

[Psychotic NEUROSE]
(Good diff name)
00:59:388 (1,2) - here can make silder like this...
02:13:430 (1,2,1,2,1,2,1,2) - here can do something like this to add some flow...

Only are suggestions because the map is really well done, if no change anything no give kud..(obviously)

Splendid map, a little hard for me but it's fun to play, take your star!
Topic Starter
Feb

WildCry wrote:

Hello° A NM as you requested in my modding post...

[Psychotic NEUROSE]
(Good diff name)
00:59:388 (1,2) - here can make silder like this... did sth similar
02:13:430 (1,2,1,2,1,2,1,2) - here can do something like this to add some flow... wanted to represent the piano here (like a straight line if you know what i mean) tho and i think the way it is fits the song best.

Only are suggestions because the map is really well done, if no change anything no give kud..(obviously)

Splendid map, a little hard for me but it's fun to play, take your star!
Thanks for mod
Asonate
Yo Feb, here to bring my half of the M4M :3

[PSYCHOTIC Neurose]
  1. 00:04:654 (2,3) - next tier nitpicky modding, but you could adjust 3 a smaaaaaall bit to have the same arch as 2, right now its a bit off.
  2. 00:15:665 (4) - not sure if that sliderend-whistle is fitting, i dont hear the same sounds as on 00:16:303 (1,2,3) - in the song there
  3. 00:19:973 (2,3) - super minor blanket that could be a tad improved (end is closer than start and its probably not even noticeable in play so why am i writing this :thinking:)
  4. 00:37:367 (5) - maybe stack this on 00:37:526 (6) - instead, the movement to 00:37:686 (1) - would feel a bit more intense this way (as well as 5 having a stronger piano undertone than 6)
  5. 00:47:580 (5,6,1) - similarly here
  6. 01:12:473 (2,3,1,2) - this has the same distance spacing as 01:13:430 (1,2,1,2) -, with the latter being way stronger
  7. 01:31:303 (1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,1,1) - this is beautiful
  8. 01:47:260 - this not having an object feels really empty, especially since you mapped it here 01:46:621 - which is pretty much the same intensity
  9. 02:13:430 (1,2,1,2,1,2,1,2) - the piano gets from high to low and the volume decreases, so shouldnt the singles decrease in spacing, not increase?
  10. 02:26:994 - maybe make the vocal cue there hittable, felt kinda "what am i hitting to" while playing to me. And yes, there is a drumbeat ofc, just something to think about :)
  11. 02:48:536 (3,1) - maybe increase ds here? Vocals get more intense on these 3, maybe stack 02:48:696 (1) - on 02:47:579 (3) -
  12. 02:53:962 (1,2,1) - maybe make that symmetrical for ocd people like me :9
  13. 03:24:440 (2,3) - this should be higher ds than 03:24:281 (1,2) - if you go by the drumbeats, with 3 being the strongest
  14. 04:53:164 (1,2,3,4,5,6,1) - this is a cool idea ! (now imagine if i could play it :o)
  15. 04:58:589 - maybe kiai here? you ramp up the spacing quite a bit and the song hits a spike here too
  16. 05:14:307 (2,1) - they are not parallel for the first segment, which i think you were going for
  17. Cant really say anything about the end except for it looking pretty cool
Hope you can take something from this mod, take a star and good luck!
Topic Starter
Feb

Asonate wrote:

Yo Feb, here to bring my half of the M4M :3

[PSYCHOTIC Neurose]
  1. 00:04:654 (2,3) - next tier nitpicky modding, but you could adjust 3 a smaaaaaall bit to have the same arch as 2, right now its a bit off. shud be alright now.
  2. 00:15:665 (4) - not sure if that sliderend-whistle is fitting, i dont hear the same sounds as on 00:16:303 (1,2,3) - in the song there theres no sound at all so ya ur right.
  3. 00:19:973 (2,3) - super minor blanket that could be a tad improved (end is closer than start and its probably not even noticeable in play so why am i writing this :thinking:) ya its not in my eyes lul
  4. 00:37:367 (5) - maybe stack this on 00:37:526 (6) - instead, the movement to 00:37:686 (1) - would feel a bit more intense this way (as well as 5 having a stronger piano undertone than 6) they have the same strenght in sound in my opinion so it doesn't really matter where im puttin ghtem.
  5. 00:47:580 (5,6,1) - similarly here
  6. 01:12:473 (2,3,1,2) - this has the same distance spacing as 01:13:430 (1,2,1,2) -, with the latter being way stronger yes
  7. 01:31:303 (1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,1,1) - this is beautiful
  8. 01:47:260 - this not having an object feels really empty, especially since you mapped it here 01:46:621 - which is pretty much the same intensity
  9. 02:13:430 (1,2,1,2,1,2,1,2) - the piano gets from high to low and the volume decreases, so shouldnt the singles decrease in spacing, not increase? volume doesn't decrease tho and for me its the other way around, also emphasize works here for 02:14:547 (2,1) - as build up.
  10. 02:26:994 - maybe make the vocal cue there hittable, felt kinda "what am i hitting to" while playing to me. And yes, there is a drumbeat ofc, just something to think about :) i haven't mapped the vocals here tho :/
  11. 02:48:536 (3,1) - maybe increase ds here? Vocals get more intense on these 3, maybe stack 02:48:696 (1) - on 02:47:579 (3) - ti don't like stacks in such parts and they aren't as intense to make em so large.
  12. 02:53:962 (1,2,1) - maybe make that symmetrical for ocd people like me :9 put 02:54:441 (1) - somewhere else
  13. 03:24:440 (2,3) - this should be higher ds than 03:24:281 (1,2) - if you go by the drumbeats, with 3 being the strongest true
  14. 04:53:164 (1,2,3,4,5,6,1) - this is a cool idea ! (now imagine if i could play it :o)
  15. 04:58:589 - maybe kiai here? you ramp up the spacing quite a bit and the song hits a spike here too nah keepin it clean for the actual chorus
  16. 05:14:307 (2,1) - they are not parallel for the first segment, which i think you were going for nah wanted them to be look seperate xd
  17. Cant really say anything about the end except for it looking pretty cool
Hope you can take something from this mod, take a star and good luck!
Thank you!
YellowManul
NM req from #modreq

Psychotic NEUROSE

00:08:962 (1) - I'd short this slider this slider to the white tick and put circle instead of slider end ( http://puu.sh/ts095/b103dd73cc.jpg )
00:10:877 (1) - This one doesn't follow almost anything, so I'd short it and maybe put circle ( probably not ) ( http://puu.sh/ts0ew/b3592cf946.jpg )
00:48:856 (3,3) - You could blanket these.
01:54:441 (2) - Missing beat here.
02:04:653 (2) - ^
02:15:983 (1) - I'd short this slider and add another map for a better vocal following ( http://puu.sh/ts0EF/a388c22ac2.jpg )
On 3:40 you mapped vocal part but deleted it (objects) but forgot to delete green lines?
03:42:711 (2,1) - Stack these.
05:06:648 (2) - Ctrl+G for better flow?
Everything else is rest for me, pretty neat map. Good luck with approving! :)
Wezeh
may i gd? :)
Topic Starter
Feb

YellowManul wrote:

NM req from #modreq

Psychotic NEUROSE

00:08:962 (1) - I'd short this slider this slider to the white tick and put circle instead of slider end ( http://puu.sh/ts095/b103dd73cc.jpg ) aiming for the piano ni this case. These are different from the other ones.
00:10:877 (1) - This one doesn't follow almost anything, so I'd short it and maybe put circle ( probably not ) ( http://puu.sh/ts0ew/b3592cf946.jpg ) there are those really deep bell sounds tho lol
00:48:856 (3,3) - You could blanket these. 00:49:175 (1,3) - wouldn't fit with the other shape, also wasn't really intended to be a blanket in the first place.
01:54:441 (2) - Missing beat here. its clickable wut? I prolly don't get the issue here.
02:04:653 (2) - ^ ^
02:15:983 (1) - I'd short this slider and add another map for a better vocal following ( http://puu.sh/ts0EF/a388c22ac2.jpg ) but i don't follow vocal i follow the piano on these.
On 3:40 you mapped vocal part but deleted it (objects) but forgot to delete green lines? deleted them even tho i didn't have too aaaa
03:42:711 (2,1) - Stack these. on what objects exactly? :/
05:06:648 (2) - Ctrl+G for better flow? would be overemphasizing the tone of the song.
Everything else is rest for me, pretty neat map. Good luck with approving! :)
Thank you!

Wezeh wrote:

may i gd? :)
No sorry. Don't search for more.
Topic Starter
Feb
https://new.ppy.sh/beatmapsets/503298/discussion

you can also use modding v2 to help this map now!
Smokeman
helow gais vellcum to anodar epishod ov cs:go LOTTOOOOO
wow w8 wrong thing o:

hi fem

check https://puu.sh/uBaoj/a875cf0b2c.png cuz sometimes things got wierd

00:04:494 (1,2) - do this stack thing here 00:01:941 (1,2) -,00:12:154 (1,2) - etc. aswell. The custom stack looks kinda wierd. https://puu.sh/uBavV/812c17111a.png .
00:16:941 (3,1) - this one especially. The custom stack moves the circle back which ruins the harmony when its supposed to follow like the rest of this first part.
00:15:665 (4) - The pattern looks cool but i dont see why you would map a decieving slider instead of a circle like you did up till now. The Note is audible enough imo and it would benefit the playability if you kept the rythm predictable in this chill and aesthetic heavy part. (00:18:537 - cause this is even worse :C)
00:17:739 (3) - you could emphasise it a bit more distinctivly. Say you could ctrl+g it or flipp it a bit. Its a very low and expressive note which imo should get some distinct visual queue
00:17:739 (3,1) - also care for autostacks
00:20:292 (3,1,1) - https://puu.sh/uBaPs/93e2f56a80.png use it
00:22:127 (2,3,4) - You could curve this a bit more so the drop off of 00:22:367 (1) - is more noticable during gameplay. Its pretty minuscule atm
00:32:260 (2) - This sample is growing in intensity here. replacing it by 2 1/4 would emphasise the second part of the build up at 00:32:420 - a lot better and also create the missing contrast to make hitting 00:32:579 (1) - more rewarding.
00:35:930 (4,5) - this is kinda pedantic but this jump felt like an overkill to play for me
00:46:143 (4,5) - felt just fine, mb cause i was used to or flow thingy S:
00:38:883 (5) - You are pushing it a bit with this. There is no 1/4 sound worth clicking and a 1/2 note
stresses 00:38:962 (1) - enough imo. It's just out of nowhere..
00:49:096 (5) -
00:57:313 (1,2,3) - the intensity in 00:56:515 (1,2,3,1,2,3) - stays roughly the same, thus spaced 00:57:313 (1,2,3) - would be more intuitive to play
01:21:888 (2,3,4) - i dont get these sometimes. This feels a bit to low spaced and low angled to give the visual stimuly intended (or w/e these allways are somehow). https://puu.sh/uBffk/709dfe10f3.png (.3 ds)
01:23:324 (1,2,3,4) - https://puu.sh/uBfvS/ebfc30632a.png somehow i dont like the curve xD
01:54:121 (2,3,1) - 02:04:334 (6,7,1) - I don't get these at all. They completely kill the fluidity of the whole part just for a gimmick. It's missing a small hint earlier that you are going to do these, it was like hitting a brick wall when turning around around the corner. I felt lost and bamboozled : ( . You can create a similar effect with 1/2 on 01:54:281 (1) - or low spaced 1/2 note on 01:54:441 - (mute end/second note slightly)
02:07:047 (1) -
02:08:643 (2) - cries for a slider Kappa
02:31:781 (2,3,4) - more angled/spaced impact? https://puu.sh/uBgCe/cfbc4426f5.png
02:39:919 (1,2,3,4,1) - curve this a bit since the drums sounds are similar to 02:39:121 (1,2,3,4,5,6) - (if not the same lel).
03:26:196 (1,2,3,4,5) - a bit more continuous would improve its visual presentation!
04:53:164 (1,2,3,4,5,6,1) - https://puu.sh/uBjX6/89c5aa6dec.png whatch out for that stackarino
05:33:536 (1,2,1,2) - you could reflect the intensity in the visuals aswell. 05:33:536 (1,2) - moving these closer together would create a nice contrast to the louder and more intense 05:33:855 (1,2) -.

the main kiai parts should be fine... I can't play them that well cuz i suckz ok?thx,bye!
phaZ
yooo lotto und so..

ich schau mal irgendwann :D
makisokk
Hello from your que
M4M - https://osu.ppy.sh/s/619818
[NEUROSE]
Oki it's all
I hope with something I could help
Good luck
Topic Starter
Feb

makisokk wrote:

Hello from your que
M4M - https://osu.ppy.sh/s/619818
[NEUROSE]
  • 01:56:834 (1,2,3) - I think you should increase your spacing supposed to be hard to read, so thats wanted.
    02:43:909 (1,2) - maybe swap nc? downbeat starts on 02:43:909 (1) - so I chose this.
    02:59:547 (5,6) - It's better to swap places 02:59:706 (6) - snare shud be emphasized tho.
    03:33:057 (1,2) - I think it's better to move them so that they are perpendicular to the ends of the 2 sliders sure
    04:39:281 (3) - Nc 04:39:919 (1) - Delete Nc can you elaborate why I should do that?
    04:44:387 (3) - Nc 04:45:025 (1) - Delete Nc
    04:53:403 (1,2,3,1) - I consider that these notes need to be lowered below, a little bit its supposed to stack. Reading should be fine with stack leniency 7.
Oki it's all
I hope with something I could help
Good luck
thanks
Jabba
hiya, m4m

general
remove 'neurose' from tags since it's already in a song name

diff
00:08:962 (1) - tbh I'd shorten this by 1/4 and put a circle at 00:09:601 - , mapping this tick as a sliderend doesn't feel right to me
00:12:313 (2,3) - move (2)'s tail up a bit so that it blankets (3) better
00:21:728 (1,2) - that's some harsh spacing considering you have a repeat-slider with low SV. move (2)-(5) closer a bit?
00:23:484 (5,1) - uh, why are those stacked? (1) belongs to a different pattern and spacing it out is kinda logical. (2, 3) are ok as a stack tho
00:27:154 (5,6,1) - same, stack (5) and (6) for consistency with the previous pattern - the sound doesn't change that much
00:28:590 (5,1) - ^ idk if this is your way of mapping but it seems quite strange for me xd
00:37:207 (4,5) - ^ following the 1-2-1-2 pattern and not stacking those would be better
k those are everywhere, you got the idea I think
00:51:729 (1,2,1) - make a perfect triangle out of those? looks better imo
00:56:515 (1) - why is this ncd? swap with 00:56:834 (2) -
01:02:579 (1,2) - since those have higher spacing I'd suggest to move 01:02:899 (1) - away as well, this decrease in DS is kinda sudden
01:05:452 (5) - mind moving this down a lil bit? it's kinda close to (3) rn
01:06:728 (1) - ^^^
01:13:111 (1) - ^^^
01:13:750 (1,2) - intended unstack?
01:13:750 (1,2) - k so this has higher ds than 01:13:430 (1,2) - , when 01:18:856 (1,2) - is almost the same as 01:18:537 (1,2) - . increase the spacing on 01:18:856 (1,2) - a bit
01:21:090 (1,2,1,2) - and those are literally the same uhh though the sound doesn't change in all those three patterns
01:35:770 (1) - looks a bit off to me, move both the anchor and sliderend to the right a bit
01:36:090 (2,3) - uh what is this overlap
01:56:834 (1,1) - rip stack
02:03:217 (1,2,3) - uhhh is such flow intended in this section? the rest flows better, those three are just ugh
02:06:568 (5,6) - wow that's a big jump outta nowhere, nerf this pls
02:31:621 (1) - I know that you wanted this pattern to be hard to read, but consider removing this nc - the previous three are all ncd cause of 1/1 gaps between them, and this one is misleading
02:36:728 (1) - ye same
02:48:217 (2,3,4,1,2,3) - those follow an 1-2-1-2-1-2 pattern as far as I can hear, not 1-2-3-1-2-3. and even if 02:48:696 (1,2,3) - probably are mapped to the vocals, it's kinda strange since you mostly followed the beat before
02:57:791 (2,3) - I believe those overlap with the hp bar, move them down a bit pls
03:01:621 (3,1) - uh, swap NCs, 03:01:781 (1) - is not a new vocal line
03:19:813 (1) - perhaps space this a bit further?
03:26:196 (1,2,3,4,5) - don't hear any kind of buildup there tbh
03:42:711 (2,1) - unstacked on purpose?
03:43:749 (1) - yes the same nc thing
04:02:897 (3,1,2) - mentioned this as well. putting a nc on 04:03:216 (2) - instead fits as well, so choose one - 04:03:057 (1) - as a nc doesn't really fit xd
04:18:217 (3,1,2) - ^
04:20:451 (1,2,1,2,1,2) - why'd you switch to this kind of patterning when you used 1-2-3-1-2-3 in such sections before? (04:05:450 (1,2,3,1,2,3) - )
04:53:164 (1,2,3,1,2,3,1) - what
05:15:823 (4) - this jump feels rather strange, I agree there's a different sound but imo it doesn't deserve such a jump
05:39:919 (3,1) - you got this
05:43:908 (1,2) - since you did a decrease of spacing on those two it'd be logical to reduce the spacing on 05:44:387 (1,2,3,4,1) - as well, cause the drumroll stays the same

good luck!
Topic Starter
Feb

MadHypnofrog wrote:

hiya, m4m

general
remove 'neurose' from tags since it's already in a song name by the way why is no one telling me this is 3.8 i wondered why it got so easy after remap. well shud be cs4.4 as my trademark, thats why some pattern almost overlap. well uhhh k to that neurose thing.

diff
00:08:962 (1) - tbh I'd shorten this by 1/4 and put a circle at 00:09:601 - , mapping this tick as a sliderend doesn't feel right to me i want to fully express the piano here, thats the entire reason here.
00:12:313 (2,3) - move (2)'s tail up a bit so that it blankets (3) better thats not supposed to be a blanket
00: :) 21:728 (1,2) - that's some harsh spacing considering you have a repeat-slider with low SV. move (2)-(5) closer a bit? testplayed it,
should be fine.

00:23:484 (5,1) - uh, why are those stacked? (1) belongs to a different pattern and spacing it out is kinda logical. (2, 3) are ok as a stack tho
00:27:154 (5,6,1) - same, stack (5) and (6) for consistency with the previous pattern - the sound doesn't change that much
00:28:590 (5,1) - ^ idk if this is your way of mapping but it seems quite strange for me xd
00:37:207 (4,5) - ^ following the 1-2-1-2 pattern and not stacking those would be better
k those are everywhere, you got the idea I think i actually agree with this statement did some stacking here and there, but did some newer stuff as well.

00:51:729 (1,2,1) - make a perfect triangle out of those? looks better imo dis is different now.
00:56:515 (1) - why is this ncd? swap with 00:56:834 (2) - well downbeat is there ya, but I start the ncs usually on the piano and it starts there.
01:02:579 (1,2) - since those have higher spacing I'd suggest to move 01:02:899 (1) - away as well, this decrease in DS is kinda sudden ill keep it but if some more people complain about it might get changed. Main problem might be the reading since 01:02:739 (2,1) - both of those look the same.
01:05:452 (5) - mind moving this down a lil bit? it's kinda close to (3) rn
01:06:728 (1) - ^^^
01:13:111 (1) - ^^^ shud be fixed now with higher cs.
01:13:750 (1,2) - intended unstack? shit gets unstacked all the time not even my fault.
01:13:750 (1,2) - k so this has higher ds than 01:13:430 (1,2) - , when 01:18:856 (1,2) - is almost the same as 01:18:537 (1,2) - . increase the spacing on 01:18:856 (1,2) - a bit these were supposed to have the same spacing all around. Changed that.
01:21:090 (1,2,1,2) - and those are literally the same uhh though the sound doesn't change in all those three patterns thing above.
01:35:770 (1) - looks a bit off to me, move both the anchor and sliderend to the right a bit fixed?
01:36:090 (2,3) - uh what is this overlap
01:56:834 (1,1) - rip stack
ddf
02:03:217 (1,2,3) - uhhh is such flow intended in this section? the rest flows better, those three are just ugh
works fine for me :)
02:06:568 (5,6) - wow that's a big jump outta nowhere, nerf this pls spacing of 02:06:409 (4,5) - which is abnormal to the rest should indicate this high spacing tho.
02:31:621 (1) - I know that you wanted this pattern to be hard to read, but consider removing this nc - the previous three are all ncd cause of 1/1 gaps between them, and this one is misleading sure
02:36:728 (1) - ye same
02:48:217 (2,3,4,1,2,3) - those follow an 1-2-1-2-1-2 pattern as far as I can hear, not 1-2-3-1-2-3. and even if 02:48:696 (1,2,3) - probably are mapped to the vocals, it's kinda strange since you mostly followed the beat before what do you mean by that?
02:57:791 (2,3) - I believe those overlap with the hp bar, move them down a bit pls thank god i dont care about gameplay elements :)
also looks ugly right next to the slider.

03:01:621 (3,1) - uh, swap NCs, 03:01:781 (1) - is not a new vocal line 03:01:302 (1,1) - well i did nc the boku lines as in ima boku ga and next one boku janaku natte, so do I think thats correct to start the ncs on the point he says it twice.
03:19:813 (1) - perhaps space this a bit further? will think about it.
03:26:196 (1,2,3,4,5) - don't hear any kind of buildup there tbh dont need just prioritizing to emphasize the snare.
03:42:711 (2,1) - unstacked on purpose? osu lazer when
03:43:749 (1) - yes the same nc thing hn.
04:02:897 (3,1,2) - mentioned this as well. putting a nc on 04:03:216 (2) - instead fits as well, so choose one - 04:03:057 (1) - as a nc doesn't really fit xd
04:18:217 (3,1,2) - ^ [/color]
04:20:451 (1,2,1,2,1,2) - why'd you switch to this kind of patterning when you used 1-2-3-1-2-3 in such sections before? (04:05:450 (1,2,3,1,2,3) - ) more or less was forced to do so since 04:21:408 (1,2) - of this pattern which leaves me only with one 123 combo and that plays shitty af, so i did the 12 12 12 here and it quite fits the vocal at least so ya dunno, prolly waiting for opinions.
04:53:164 (1,2,3,1,2,3,1) - what
05:15:823 (4) - this jump feels rather strange, I agree there's a different sound but imo it doesn't deserve such a jump it does then, doesnt it :)
05:39:919 (3,1) - you got this bum bum bum
05:43:908 (1,2) - since you did a decrease of spacing on those two it'd be logical to reduce the spacing on 05:44:387 (1,2,3,4,1) - as well, cause the drumroll stays the same [color=#0000FF]i have a different pattern here now :) [ /color]

good luck!
thanks
-NanoRIPE-
yee
frum your q

neuron
00:41:516 (1,2,3) - hmm 3 circle stacked? are you sure? the beat on circle (3) seems strong imo,so why you have to stack it? and i think player would confused if you stacked 3 circles
01:00:505 (4) - just blanket it with slider (3) for better movement (3,4,1) and also for give more emphasis the beat on circle (1)
01:08:324 (2,3) - this bothering me so much lol,just blanket it xd
01:10:239 (3) - hmm nitpicky thing,can you move this circle a bit to right? for emphasis the piano sound a lil bit (make overlap with it)
01:22:047 (4,1) - i get it you tried to make a jump here cuz for the drum but i think its too much imo cause before slider (4) - theres 2 circles that make the rhythm more quite hard and then you forced make a jump after that
02:09:600 (1,2) - im not quite sure about this pattern,you make a jump here cause for guitar and make consistency with other pattern,such as 02:10:877 (1,2) - but the sound at 02:10:079 - not strong same as that one,the other one the piano's sound looks strong at 02:11:356 - but this one looks weak (both of vocal or guitar)
02:19:015 - circle here? for piano and give more ehh support for the next object
02:27:951 (1,2) - ctrl g (change the placement) cause if you make a jump between (1,1) - is make the flow uncomfortable imo
02:32:579 (1,2) - first time i see this im just like 'what the heck this jump" .you tried to emphais the finish here but the jump is too much lol.it looks like you wanna kill the player with these kind of jump xd
02:49:334 (1,2,3,4,5,6,1,2,3,4) - just wow
02:55:558 (1) - what a waste if you use this long slider and not give more emphasis the vocal here (1/3 reverse slider looks great here imo)
03:09:440 (2) - i think it would be great if you stack this on the head slider (1) not on the tail,for give emphasis on the bass drum
03:38:323 - the rhythm would make more sense if you move the circle here
03:45:504 (1) - ugly shape imo xd
04:53:164 (1,2,3,4,1,2,3) - wait what? im so confused here lol xd (did you think player will catch this? hmm i dont think so)

i like the structure you used on this map ~
GL! (sorry for my broken english xd)
Topic Starter
Feb

-NanoRIPE- wrote:

yee
frum your q

neuron
00:41:516 (1,2,3) - hmm 3 circle stacked? are you sure? the beat on circle (3) seems strong imo,so why you have to stack it? and i think player would confused if you stacked 3 circles its not confusing, but a bit to hard, did something else.
01:00:505 (4) - just blanket it with slider (3) for better movement (3,4,1) and also for give more emphasis the beat on circle (1)
01:08:324 (2,3) - this bothering me so much lol,just blanket it xd you will never see blankets in my map i don't like them.
01:10:239 (3) - hmm nitpicky thing,can you move this circle a bit to right? for emphasis the piano sound a lil bit (make overlap with it) you mean 01:10:718 (4) - right? did .
01:22:047 (4,1) - i get it you tried to make a jump here cuz for the drum but i think its too much imo cause before slider (4) - theres 2 circles that make the rhythm more quite hard and then you forced make a jump after that i think its fine since the spacing between 01:21:409 (1,2) - those jumps is already about the same.
02:09:600 (1,2) - im not quite sure about this pattern,you make a jump here cause for guitar and make consistency with other pattern,such as 02:10:877 (1,2) - but the sound at 02:10:079 - not strong same as that one,the other one the piano's sound looks strong at 02:11:356 - but this one looks weak (both of vocal or guitar) im not quite sure what you mean here. The piano just has a different tone here, but its not as weak as you may think.
Is the spacing the issue or wut ?

02:19:015 - circle here? for piano and give more ehh support for the next object would be weird since piano and vocals are seperated here,
this would make the vocals at 02:19:175 (1) - seem not different from the rest.

02:27:951 (1,2) - ctrl g (change the placement) cause if you make a jump between (1,1) - is make the flow uncomfortable imo tru did.
02:32:579 (1,2) - first time i see this im just like 'what the heck this jump" .you tried to emphais the finish here but the jump is too much lol.it looks like you wanna kill the player with these kind of jump xd reduced abit.
02:49:334 (1,2,3,4,5,6,1,2,3,4) - just wow hi
02:55:558 (1) - what a waste if you use this long slider and not give more emphasis the vocal here (1/3 reverse slider looks great here imo)not emphasizing the vocal here.
03:09:440 (2) - i think it would be great if you stack this on the head slider (1) not on the tail,for give emphasis on the bass drum would flow pretty shitty tho.
03:38:323 - the rhythm would make more sense if you move the circle here theres no piano and the objects are mapped to piano only.

03:45:504 (1) - ugly shape imo xd you would hate my newer maps.
04:53:164 (1,2,3,4,1,2,3) - wait what? im so confused here lol xd (did you think player will catch this? hmm i dont think so) some hit it some don't thats just how it is. Depends on how well you can read honestly.

i like the structure you used on this map ~
GL! (sorry for my broken english xd)
thanks

soon your map.
Deppyforce
i late

[psychotic neurose]
00:21:728 (1) - auto stack is stupid it stacked this under the slider can u manually move it to stack under the circle looks cooler imo
00:57:473 (2) - ds is a bit fucke not sure if intentional
01:27:313 (2,1) - no triplet?
01:31:303 (1,2,3) - on this thing the 3rd slider have different drum sounds than the first two sliders maybe change third slider to circles
01:32:579 (3) - sam
01:34:175 - hitsound is still too loud imo try 18%
01:36:090 (2) - no sound on this lol its on blue
02:13:430 (1,2,1,2,1,2,1,2) - i like
02:48:536 (4) - wat (stack 3 under 2 instead
03:31:302 (1,2) - space this bigger than the one after emphasizes things better
04:53:164 (1,2,3,1,2,3,1) - cool
05:19:094 (4,1) - can u space these notes cuz last jump is so big u could space this note bigger for better movement
05:39:600 (1) - is this supposed to have whistle on cuz theres no drum thing

kool
Topic Starter
Feb

Deppyforce wrote:

i late

[psychotic neurose]
00:21:728 (1) - auto stack is stupid it stacked this under the slider can u manually move it to stack under the circle looks cooler imo oge
00:57:473 (2) - ds is a bit fucke not sure if intentional fix
01:27:313 (2,1) - no triplet? correct.
01:31:303 (1,2,3) - on this thing the 3rd slider have different drum sounds than the first two sliders maybe change third slider to circles when initially mapped these were circles, but i didn't like single circles here, so I changed them to kicksliders.
01:32:579 (3) - sam
01:34:175 - hitsound is still too loud imo try 18% meh thats a bit low, did 25% instead.
01:36:090 (2) - no sound on this lol its on blue hoilyshit yes.
02:13:430 (1,2,1,2,1,2,1,2) - i like
02:48:536 (4) - wat (stack 3 under 2 instead everyone dislikes the vocal mapping here well, then lemme map the 1-2 shit here :( -changed the stream after as well.
03:31:302 (1,2) - space this bigger than the one after emphasizes things better made it 0.6x
04:53:164 (1,2,3,1,2,3,1) - cool
05:19:094 (4,1) - can u space these notes cuz last jump is so big u could space this note bigger for better movement sure thing.
05:39:600 (1) - is this supposed to have whistle on cuz theres no drum thing yes my bad, deleted them.

kool
thank
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