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posted
This beatmap was submitted using in-game submission on Sonntag, 25. Juni 2017 at 18:25:56

Artist: MY FIRST STORY
Title: monologue / Itsuwari NEUROSE
Tags: kyogen post hardcore emo puxtu
BPM: 188
Filesize: 14221kb
Play Time: 05:49
Difficulties Available:
  1. NEUROSE (6,49 stars, 1533 notes)
  2. puxtu's NEUROSE - 4Key (4,24 stars, 2976 notes)


Download: MY FIRST STORY - monologue / Itsuwari NEUROSE
Information: Scores/Beatmap Listing
---------------


11/06/2017 did quite a remap and new hitsounding.
Changed from hard jumps easier streams to harder streams and easier jumps.
posted
Metadata as confirmed for Itsuwari Neurose on Saut's Mapset.

For the Slash between the intro monologue and Itsuwari Neurose, people had a discussion on Maakkeli's Mapset about how to deal with songs which are edited into one song. Therefore I'm following Maakkeli's way and seperate the songs with the slash.
posted
:D

2016-10-04 23:04 Feb: yo, wanna testplay a map scarletttttttttttttttttttttttt
2016-10-04 23:05 [ -Scarlet- ]: yo, of cuzz fabbbbbbbbbbbbbbbbb
2016-10-04 23:05 [ -Scarlet- ]: feb*
2016-10-04 23:05 [ -Scarlet- ]: plz dun gimme 9* map
2016-10-04 23:05 Feb: it's 6.5* or sth
2016-10-04 23:05 Feb: ITS PROMETHEAN KING
2016-10-04 23:05 Feb: jk
2016-10-04 23:06 Feb: OK
2016-10-04 23:06 Feb: ACTION is editing [https://osu.ppy.sh/b/1070912 MY FIRST STORY - monologue / Itsuwari NEUROSE [Extreme]]
2016-10-04 23:06 Feb: and y its approval
2016-10-04 23:06 [ -Scarlet- ]: oh yea, late gratz on your my first story map LOL
2016-10-04 23:06 [ -Scarlet- ]: Very late, but meh
2016-10-04 23:06 Feb: y nice user ranking xd
2016-10-04 23:07 Feb: uh dunno you might need nf on this
2016-10-04 23:07 Feb: jumps are kinda huge at the end
2016-10-04 23:07 [ -Scarlet- ]: sure, just got back to playing recently Lel
2016-10-04 23:07 [ -Scarlet- ]: rusty as fk
2016-10-04 23:07 Feb: wat
2016-10-04 23:08 [ -Scarlet- ]: wrong LOL
2016-10-04 23:08 Feb: ha
2016-10-04 23:11 Feb: iron oath bois
2016-10-04 23:11 Feb: HA
2016-10-04 23:14 [ -Scarlet- ]: wew
2016-10-04 23:14 Feb: i think u wud have passed anyways
2016-10-04 23:14 [ -Scarlet- ]: amazing as usual xd
2016-10-04 23:14 [ -Scarlet- ]: y kaneki tho
2016-10-04 23:14 Feb: the artwork is great!!!
2016-10-04 23:15 Feb: 04:38:004 -
2016-10-04 23:15 Feb: from here to kiai
2016-10-04 23:15 Feb: the song is awesome
2016-10-04 23:16 [ -Scarlet- ]: trying to look for that specific part
2016-10-04 23:16 [ -Scarlet- ]: shocked me for awhile, missing everything for 2seconds then recover
2016-10-04 23:16 [ -Scarlet- ]: LOL
2016-10-04 23:16 Feb: the beginning?
2016-10-04 23:16 Feb: the fast slider mb
2016-10-04 23:17 [ -Scarlet- ]: ya
2016-10-04 23:17 [ -Scarlet- ]: that
2016-10-04 23:17 [ -Scarlet- ]: Really, don't recommend it though
2016-10-04 23:17 Feb: yea it caughts everyone offguard cuz they don't expect sth like this in a mfs song xd
2016-10-04 23:18 [ -Scarlet- ]: don't think need that high sv complements this part well tho
2016-10-04 23:18 [ -Scarlet- ]: literally was stunned there for 2s registering what did I just played
2016-10-04 23:19 Feb: y what about the opposite
2016-10-04 23:19 Feb: like
2016-10-04 23:19 Feb: really really slow
2016-10-04 23:19 Feb: i mean theres a pause anyway
2016-10-04 23:20 [ -Scarlet- ]: ya
2016-10-04 23:21 Feb: uhm do you think parts like the overlapping stream need higher
2016-10-04 23:21 Feb: stack leniency
2016-10-04 23:21 [ -Scarlet- ]: but before 00:21:728 (1) - , there's no indication that the song is going like really loud or high pitch whatever
2016-10-04 23:21 Feb: 03:41:515 (1,2,3,4,1,2,3,4,1) - this
2016-10-04 23:21 Feb: e.g
2016-10-04 23:22 Feb: y that's why i thought slow might be easier
2016-10-04 23:22 [ -Scarlet- ]: the stacked stream, really disagree with this
2016-10-04 23:22 Feb: theres a difference imo cuz its readable however depends on stack leniency
2016-10-04 23:23 Feb: i did it on my alone map and i had a testplay on it
2016-10-04 23:23 Feb: fc'd it there
2016-10-04 23:23 [ -Scarlet- ]: maybe, but then also take into account that you're already expecting that stacked stream to be there
2016-10-04 23:23 Feb: if i put it to 7
2016-10-04 23:24 Feb: 03:41:914 (2) -
2016-10-04 23:24 Feb: this is readable
2016-10-04 23:24 Feb: oh and 3 too
2016-10-04 23:25 [ -Scarlet- ]: mmhh, I guess you have to ask for more opinions @@
2016-10-04 23:25 Feb: btw. i think you have fc'd the last part
2016-10-04 23:25 Feb: 05:42:632 - until here lol
2016-10-04 23:26 [ -Scarlet- ]: the left right jump, I slip my pen LOL
2016-10-04 23:26 Feb: lol
2016-10-04 23:26 [ -Scarlet- ]: have to grab it with my palm
2016-10-04 23:26 Feb: vertical jumps r easier
2016-10-04 23:26 Feb: so i map them more often
2016-10-04 23:27 Feb: 03:20:451 (1,2,3,4,1,2,1,2,3,4,5) - illuminati
2016-10-04 23:28 [ -Scarlet- ]: 01:54:281 (1) - actually, I think this kind of pause really distrupt the flow though
2016-10-04 23:28 Feb: ha i really like this stuff
2016-10-04 23:29 [ -Scarlet- ]: the music is kinda same as this 01:55:558 (1,2,3) - part, kinda felt unnecessary to leave that part out
2016-10-04 23:29 [ -Scarlet- ]: but still, is okay xd
2016-10-04 23:29 [ -Scarlet- ]: Don't really affect gameplay much
2016-10-04 23:29 Feb: 01:58:111 (1,2,1,2) - seemed
2016-10-04 23:29 Feb: like
2016-10-04 23:30 Feb: stream was to near
2016-10-04 23:30 Feb: to this
2016-10-04 23:30 Feb: for u
2016-10-04 23:30 [ -Scarlet- ]: nope, is fine
2016-10-04 23:30 Feb: oh ok^^
2016-10-04 23:31 [ -Scarlet- ]: the 1/4 slider is close to each other
2016-10-04 23:31 [ -Scarlet- ]: so follow up stream should be close too
2016-10-04 23:31 Feb: ah ok i see
2016-10-04 23:31 Feb: ohhhh thats why i never hit sauts part there
2016-10-04 23:31 Feb: lol
2016-10-04 23:32 Feb: 03:52:047 (1) - should i un nc this
2016-10-04 23:33 Feb: you missed the following note
2016-10-04 23:33 Feb: mb its irritating
2016-10-04 23:33 [ -Scarlet- ]: nah, I didn't miss
2016-10-04 23:33 [ -Scarlet- ]: I overstreamed
2016-10-04 23:33 [ -Scarlet- ]: LOL
2016-10-04 23:33 [ -Scarlet- ]: is fine
2016-10-04 23:33 Feb: lol
2016-10-04 23:34 Feb: i hope nobody complains about overmap tho
2016-10-04 23:34 Feb: 04:02:419 (6,7,1,2) -
2016-10-04 23:34 Feb: this stuff
2016-10-04 23:34 [ -Scarlet- ]: 04:23:961 (1,2) - plays weirdly for me
2016-10-04 23:35 Feb: its about the same like 03:06:727 (1,2,3,1,2,3) -
2016-10-04 23:35 Feb: and i miss this all the time lol
2016-10-04 23:35 Feb: my reading sux tho
2016-10-04 23:35 Feb: ha
2016-10-04 23:35 [ -Scarlet- ]: is okay I guess, but at least make this 03:08:004 (1,2) -
2016-10-04 23:36 [ -Scarlet- ]: similar to 03:06:727 (1,2) -
2016-10-04 23:36 Feb: 03:08:642 (4,5) - because of this?
2016-10-04 23:37 [ -Scarlet- ]: not really, the vocal at 03:06:727 (1,2) - and 03:08:004 (1,2) - are rather similar where the singer raises his voice a little
2016-10-04 23:38 Feb: OH
2016-10-04 23:38 Feb: thats actually a really good point
2016-10-04 23:39 Feb: thats just in this kiai tho
2016-10-04 23:39 Feb: in the others they are about the same i'd say
2016-10-04 23:40 [ -Scarlet- ]: ya
2016-10-04 23:40 [ -Scarlet- ]: was checking out the other kiai
2016-10-04 23:40 [ -Scarlet- ]: sounds similar
2016-10-04 23:41 Feb: i don't really map alot after vocal
2016-10-04 23:41 Feb: so I don't see this stuff
2016-10-04 23:41 Feb: anything else you think needs to be mentioned?
2016-10-04 23:42 [ -Scarlet- ]: Nothing else I guess, surprisingly not that hard for a 6.61
2016-10-04 23:42 [ -Scarlet- ]: just the ending though, < > < > < > < > < > zxzxzxxzxzxzxzxzx
2016-10-04 23:43 Feb: i
2016-10-04 23:43 Feb: i mapped
2016-10-04 23:43 Feb: tbh
2016-10-04 23:43 Feb: last kiai
2016-10-04 23:43 Feb: it was 5.9*
2016-10-04 23:43 Feb: finished mapping
2016-10-04 23:43 Feb: 6.6*
2016-10-04 23:43 Feb: lol
2016-10-04 23:43 [ -Scarlet- ]: Lel, not big issue I guess
2016-10-04 23:43 [ -Scarlet- ]: Like finale, fits the last kiai
2016-10-04 23:44 Feb: you can post log if you want
posted
hi from queue

[Extreme]

00:02:101 (2,3) - u could like make these align properly like this lo https://sy.phic.al/i/immkoda.jpg
00:09:601 - having this sound on a sliderend here is a bit weird since you have a circle instead at most other places like here 00:12:154 (1) -
00:48:378 (2) - maybe ctrl g this for some more emphasis
00:57:792 (1,2) - feels like just a bit too much spacing
01:22:207 (3,1) - ctrlg on these fits the song a lot better, so the slider is on like the holding sound or whatever
01:35:770 (1,2,3,4) - i think following vocal would be better here since what you're focussing on now is barely audible
02:07:047 (1) - missed a finish?
03:00:664 (1,2,3) - this could use some more spacing, plays a bit weird atm
03:27:313 - why ignore the vocal thats here, could try this instead https://sy.phic.al/i/kyorsaz.png
03:41:515 (1,2,3,4,1,2,3,4,1) - damn that's an evil stream lol
04:22:924 (4,1) - if anything i think this should have more ds not less, because of such a strong beat
04:43:110 (4) - missed clap
04:53:164 (1,2,3,1,2,3,1) - these really are way too evil holyyyy
05:01:621 (1,2,3) - this is less strong than 05:02:100 (1,2,3) - so pls emphasize properly
05:02:578 (1) - missed finish
05:42:153 (1,2,1,2,1,2,1,2) - biiiit too much imo but hey its 2016 so who cares

good luck~
posted

Syph wrote:

hi from queue

[Extreme]

00:02:101 (2,3) - u could like make these align properly like this lo https://sy.phic.al/i/immkoda.jpg ok
00:09:601 - having this sound on a sliderend here is a bit weird since you have a circle instead at most other places like here 00:12:154 (1) - following the piano here, the piano stresses out until downbeat so ya.
00:48:378 (2) - maybe ctrl g this for some more emphasis sure
00:57:792 (1,2) - feels like just a bit too much spacing made the spacing like i did later on.
01:22:207 (3,1) - ctrlg on these fits the song a lot better, so the slider is on like the holding sound or whatever agree with you here chaged the pattern a bit up.
01:35:770 (1,2,3,4) - i think following vocal would be better here since what you're focussing on now is barely audible overmapping here on purpose lol, just for the pattern and its not that dramatically.
02:07:047 (1) - missed a finish? ya
03:00:664 (1,2,3) - this could use some more spacing, plays a bit weird atm did
03:27:313 - why ignore the vocal thats here, could try this instead https://sy.phic.al/i/kyorsaz.png ignored for guitar. which is on white.
03:41:515 (1,2,3,4,1,2,3,4,1) - damn that's an evil stream lol ya need more testplay on this.
04:22:924 (4,1) - if anything i think this should have more ds not less, because of such a strong beat meh k
04:43:110 (4) - missed clap whoops
04:53:164 (1,2,3,1,2,3,1) - these really are way too evil holyyyy need testplay on these xd
05:01:621 (1,2,3) - this is less strong than 05:02:100 (1,2,3) - so pls emphasize properly ya
05:02:578 (1) - missed finish haaaaaaaaaaaaaaaaaaaaaaaa ya
05:42:153 (1,2,1,2,1,2,1,2) - biiiit too much imo but hey its 2016 so who cares :( i didn't map for pp tho can't help if its worth so much.

good luck~
Thanks!!
posted
Hi, this is my first time modding, so I may be mostly wrong, but take a look anyway :D

00:33:856 - Since there's an extended note, I think it would be better to insert a slider until 00:35:133, just like you have done with 00:36:409 to 00:37:686
00:36:728 - There's a distinct note here, as well as 00:37:367 along the slider. It could make the slider more interesting.
00:47:101 (47101|1) - I'm not sure if you're planning for the beat to come after the note in the song, but the note in the song itself is at 00:46:941; you should put it there imo
02:40:318 (160318|2) - This note's a little weird. Out of the few mash notes it's the only one without an accompanying drum beat in the song.
02:56:196 - Personal opinion, but I think an SV to come in with the kiai would be cool here.
Also, the ending seems a little abrupt, maybe map until "know" on "nothing I would know..." and end with a slider or something?


Really nice map~! Hope it gets ranked soon, I want my pp
posted
Soul's Modding
1 / 2 / 3 / 4

General


  1. Add Tokyo ghoul to the source?
  2. The background seems meh for me, it's a little weird so i recommend using this instead http://puu.sh/rLSvx/43dfb8ce3b.jpg
    [puxtu's Schizophrenic NEUROSE]
  3. 00:04:016 - Missing note for the second sound? (ignore this if my ears hear it wrong)
  4. 00:22:127 - Maybe this can be a jumptrill instead?
  5. 00:29:228 (29228|1,29707|2) - I feel like this sound can make chords out of them
  6. 00:30:904 - Missing note?
  7. 00:31:063 - Here too
  8. 00:38:165 (38165|1) - Move to 1 because that chord looks weird?
  9. 01:54:121 - Change this to a trill instead? it suits better than a jumptrill
  10. 01:57:792 - Add note for the drum? i recommend column 2
  11. 01:59:387 - Add note on 1 for clap?
  12. 02:19:494 - Add not for clap/drum thingy
  13. 02:24:840 (144840|2,144919|3) - This would probably play out better if it was reversed
  14. 02:28:749 - Why do i feel like this section is missing notes
  15. 02:29:707 - Maybe make this part a jumptrill to fit it as a burst?
  16. 02:39:840 - This pattern kinda has a weird shape to it and it was a little hard to play compared to everything else not to mention inconsistent, suggest changing it
  17. 02:41:834 - Why is this missing notes for sounds?
posted

Denryuu wrote:

Hi, this is my first time modding, so I may be mostly wrong, but take a look anyway :D

[mania]00:33:856 - Since there's an extended note, I think it would be better to insert a slider until 00:35:133, just like you have done with 00:36:409 to 00:37:686 added a few notes instead
00:36:728 - There's a distinct note here, as well as 00:37:367 along the slider. It could make the slider more interesting. same as b4
00:47:101 (47101|1) - I'm not sure if you're planning for the beat to come after the note in the song, but the note in the song itself is at 00:46:941; you should put it there imo ur right
02:40:318 (160318|2) - This note's a little weird. Out of the few mash notes it's the only one without an accompanying drum beat in the song. whops my bad
02:56:196 - Personal opinion, but I think an SV to come in with the kiai would be cool here. yeah i think so
Also, the ending seems a little abrupt, maybe map until "know" on "nothing I would know..." and end with a slider or something? i dont map vocals this time

Really nice map~! Hope it gets ranked soon, I want my pp

Soul Evans wrote:

Soul's Modding
1 / 2 / 3 / 4

General


  1. Add Tokyo ghoul to the source? TRIGGERED
  2. The background seems meh for me, it's a little weird so i recommend using this instead http://puu.sh/rLSvx/43dfb8ce3b.jpg feb would not like it :v
    [puxtu's Schizophrenic NEUROSE]
  3. 00:04:016 - Missing note for the second sound? (ignore this if my ears hear it wrong) yeah maybe it's just you
  4. 00:22:127 - Maybe this can be a jumptrill instead? kinda look overdone for a weak sound
  5. 00:29:228 (29228|1,29707|2) - I feel like this sound can make chords out of them not strong enough
  6. 00:30:904 - Missing note? added
  7. 00:31:063 - Here too
  8. 00:38:165 (38165|1) - Move to 1 because that chord looks weird? moved
  9. 01:54:121 - Change this to a trill instead? it suits better than a jumptrill it's already jumptrill what are you smoking
  10. 01:57:792 - Add note for the drum? i recommend column 2 i think it's enough as it is
  11. 01:59:387 - Add note on 1 for clap? *for pp
  12. 02:19:494 - Add not for clap/drum thingy there's nothing here just hi-hat
  13. 02:24:840 (144840|2,144919|3) - This would probably play out better if it was reversed o-ok
  14. 02:28:749 - Why do i feel like this section is missing notes fixed
  15. 02:29:707 - Maybe make this part a jumptrill to fit it as a burst?
  16. 02:39:840 - This pattern kinda has a weird shape to it and it was a little hard to play compared to everything else not to mention inconsistent, suggest changing it i screwed it up, fixed
  17. 02:41:834 - Why is this missing notes for sounds? wh

Soul Evans wrote:

Add Tokyo ghoul to the source?
i ilaughed more than i should
http://puu.sh/rLZH9/5becb949a8.osu
posted
updatedddd
posted
changed the kiai parts a bit up since i didn't like em to much
posted
hei!!!!!
from fcl's que!

"edgy diffname"
  1. 00:08:962 (1) - can you not end sliderends on emphasised sounds?? Now the nc on 00:09:760 (1) - gives bad emphasis and askldähgas. also why inconsistency with 00:05:771 (1,2,1,2) - and 00:03:218 (1) - ? I thought you did that cool variety thing where you make up two patterns and alternate those.
  2. 00:23:643 (1) - can you consistency with 00:28:750 (1) - ? Also add NCs on 00:23:962 (3) - and 00:24:441 (5) - cause 00:29:069 (1,1) -
  3. 00:53:005 (1) - i guess it's ok that you emphasise the melody or w/e but the drums are like 666% more prominent here cause out of nowhere snares blasting is really really really ebin
  4. 00:55:717 (2,1) - also i think you should "fix" some places like this (if there are any more lmao) where a slider would fit better cause of the piano or the melody.
  5. 01:28:191 (4) - hello this is a tom hit right here
  6. 01:31:622 (3) - grouping this together with 01:31:303 (1,2) - these two is misleading cause (3) is not snares anymore. same at 01:32:579 (3) - .haaa
  7. 01:34:175 (1) - srsly i've been keeping myself from pointing out NCs but this is literally the MOST useless nc ever
  8. 01:35:770 (1,2,3,4) - you're mapping the vocals right? How does this fit any vocal lines here
  9. 01:54:121 (2,3,1) - is this a bit curved on purpose or wat?
  10. 01:54:600 (2,3) - this type of sliders really stand out but I have no idea what sound you're emphasising with these when the song is pretty much doing the same thing it has been doing for a while now
  11. 02:32:898 (1) - why is this nc here when you didn't have it at 02:30:345 (2) - ?
  12. 02:36:728 (1) - remove NC cause 02:31:621 (2) -
  13. 02:44:866 (1) - this NC doesn't really work imo since 02:44:547 (3) - there is a kick on this sliderend and tbh 02:44:866 (1) - just doesn't seem like a place where the music does something different or big or changes in any way
  14. 03:01:940 (2) - this note seems more powerful to me than 03:01:781 (1) - so I suggest swapping NCs
  15. 03:09:600 (1,2,3,4) - can you fix this square it hurts my eyes
  16. 03:22:525 (2) - pretty much the same thing as 03:22:845 (4) - so i would expect the spacing to be the same at least or something
  17. 03:36:089 (2,3,4) - cool let's just throw polarity right out the window
  18. 03:41:834 (1,2,3,4,1) - wow these are all stacked and stacking fucks up spacing so can you like unstack all of these and make the spacing more consistent?
  19. 03:56:196 (1,2,3,1,2,3) - lmao baby jumps
  20. 04:03:376 (1,2) - stop being so inconsistent with your NCs 03:02:100 (3,4) - . Also I think the NC thing i mentioned before would fit better there too
  21. same thing as at 03:41:834 (1,2,3,4,1) - . Autostacks destroy streams remember that. (that's why you should use stack leniency 0 hahalmaokillme)
  22. 04:59:068 (2,3,4) - there is no melodic guitar on this so you could do something different to the other jumps. Idk maybe make some manly small jump for all of 04:59:866 (3) - these
  23. 05:08:323 (1,2,3,4) - this movement play like my maps. (bad)
  24. f


idk kol map bai
posted

Maakkeli wrote:

hei!!!!!
from fcl's que!

"edgy diffname"
  1. 00:08:962 (1) - can you not end sliderends on emphasised sounds?? Now the nc on 00:09:760 (1) - gives bad emphasis and askldähgas. also why inconsistency with 00:05:771 (1,2,1,2) - and 00:03:218 (1) - ? I thought you did that cool variety thing where you make up two patterns and alternate those. they are not the same sounds tho, the pianos duration is longer on this one. the emphasizes is alright for such slow part haha
  2. 00:23:643 (1) - can you consistency with 00:28:750 (1) - ? Also add NCs on 00:23:962 (3) - and 00:24:441 (5) - cause 00:29:069 (1,1) - the pattern is different, but i stopped using ncs at 00:28:750 (1,2,3,4,5) - since they are useless lol
  3. 00:53:005 (1) - i guess it's ok that you emphasise the melody or w/e but the drums are like 666% more prominent here cause out of nowhere snares blasting is really really really ebin i think you mean in comparison to pattern before? if yes, i reduced spacing before this to make this not as dumb
  4. 00:55:717 (2,1) - also i think you should "fix" some places like this (if there are any more lmao) where a slider would fit better cause of the piano or the melody. a no new slider, but rearranged this since ya 2 is stronger hmm
  5. 01:28:191 (4) - hello this is a tom hit right here wat
  6. 01:31:622 (3) - grouping this together with 01:31:303 (1,2) - these two is misleading cause (3) is not snares anymore. same at 01:32:579 (3) - . haaa dud it looks dumb, and how is it misleading haha
  7. 01:34:175 (1) - srsly i've been keeping myself from pointing out NCs but this is literally the MOST useless nc ever keepin it just to trigger u.
  8. 01:35:770 (1,2,3,4) - you're mapping the vocals right? How does this fit any vocal lines here just cuz of pattern, anyways did a slider instead.
  9. 01:54:121 (2,3,1) - is this a bit curved on purpose or wat? huh? dud thats just cuz of stacking lol
  10. 01:54:600 (2,3) - this type of sliders really stand out but I have no idea what sound you're emphasising with these when the song is pretty much doing the same thing it has been doing for a while now uhh tbh theres no reason for it, but i don't see how they matter at all.
  11. 02:32:898 (1) - why is this nc here when you didn't have it at 02:30:345 (2) - ? because they are not a like.. 02:35:132 (1) - they are.
  12. 02:36:728 (1) - remove NC cause 02:31:621 (2) - only forgot to put it there hnn
  13. 02:44:866 (1) - this NC doesn't really work imo since 02:44:547 (3) - there is a kick on this sliderend and tbh 02:44:866 (1) - just doesn't seem like a place where the music does something different or big or changes in any way ya w/e changed.
  14. 03:01:940 (2) - this note seems more powerful to me than 03:01:781 (1) - so I suggest swapping NCs
  15. 03:09:600 (1,2,3,4) - can you fix this square it hurts my eyes fucked it up when i moved it away from the bottom noooo
  16. 03:22:525 (2) - pretty much the same thing as 03:22:845 (4) - so i would expect the spacing to be the same at least or something aaaaa
  17. 03:36:089 (2,3,4) - cool let's just throw polarity right out the window changed it to something not that shitty
  18. 03:41:834 (1,2,3,4,1) - wow these are all stacked and stacking fucks up spacing so can you like unstack all of these and make the spacing more consistent? shud be alright now.
  19. 03:56:196 (1,2,3,1,2,3) - lmao baby jumps same
  20. 04:03:376 (1,2) - stop being so inconsistent with your NCs 03:02:100 (3,4) - . Also I think the NC thing i mentioned before would fit better there too lol fuck me but fck no that seems better.
  21. same thing as at 03:41:834 (1,2,3,4,1) - . Autostacks destroy streams remember that. (that's why you should use stack leniency 0 hahalmaokillme) FUCK ME
  22. 04:59:068 (2,3,4) - there is no melodic guitar on this so you could do something different to the other jumps. Idk maybe make some manly small jump for all of 04:59:866 (3) - these if you wanna make me happy, think about what makes you happy and do the exact opposite.
  23. 05:08:323 (1,2,3,4) - this movement play like my maps. (bad) ya if u suck at playign this game, the ppl wo played it had no problem so meh
  24. f


idk kol map bai
aaaaa thank u
posted
Hey, here's my irc mod with pux

2016-11-04 19:02 Parachor: ACTION is editing [https://osu.ppy.sh/b/1105148 MY FIRST STORY - monologue / Itsuwari NEUROSE [puxtu's Schizophrenic NEUROSE]]
2016-11-04 19:02 Parachor: You free to irc for this now?
2016-11-04 19:04 puxtu: oh sweet
2016-11-04 19:04 puxtu: yes sure
2016-11-04 19:04 Parachor: just giving it a testplay first brb
2016-11-04 19:05 puxtu: sure
2016-11-04 19:10 Parachor: ooo very nice
2016-11-04 19:10 puxtu: oo thanks xd
2016-11-04 19:11 puxtu: just a generic map xd
2016-11-04 19:12 Parachor: The piano section in the beginning is a little too stripped back. I have a suggestion that I'll screenshot in a sec
2016-11-04 19:13 puxtu: yea, normally i wouldn't map song intros but ye :v
2016-11-04 19:14 Parachor: I think you just need to map more of it, because it seems pretty empty at the moment
2016-11-04 19:14 Parachor: I can still hear piano notes in the background during the gaps
2016-11-04 19:14 Parachor: Might be hard to see but http://prntscr.com/d2wnt8
2016-11-04 19:14 Parachor: That pattern is a possibility, if you want to be pitch relevant
2016-11-04 19:15 Parachor: I think paying attention to pitch when mapping piano is important but that's up to you
2016-11-04 19:15 puxtu: uhm timestamp?
2016-11-04 19:15 Parachor: oops
2016-11-04 19:15 Parachor: 00:01:941 - for the first note in the screenshot
2016-11-04 19:16 puxtu: oh the very beginning
2016-11-04 19:16 puxtu: ok i got it
2016-11-04 19:16 Parachor: the repeated note in column 1 is just because the pitch of that note stays the same
2016-11-04 19:16 Parachor: so that's just an idea
2016-11-04 19:17 Parachor: Another possibility is to keep the amount of notes how it is, and instead mess with the column placement
2016-11-04 19:17 puxtu: oh you want me to map the background sound too?
2016-11-04 19:17 Parachor: At the moment the placement is pretty random, and might be more interesting to play if it was loosely according to pitch
2016-11-04 19:17 Parachor: If you want to
2016-11-04 19:17 puxtu: :v
2016-11-04 19:18 puxtu: im sux at pr
2016-11-04 19:18 Parachor: aw
2016-11-04 19:18 Parachor: I'd say just do what you can and I can help you tweak it afterwards if you'd like?
2016-11-04 19:19 puxtu: yes yes :v
2016-11-04 19:19 Parachor: Cool. For now I'll continue on from this part :v
2016-11-04 19:19 puxtu: :v
2016-11-04 19:20 Parachor: 00:30:345 (30345|0) - cant hear a sound here
2016-11-04 19:21 puxtu: 00:30:026 - there's something fading in from this point
2016-11-04 19:21 puxtu: the note is for them :v
2016-11-04 19:23 Parachor: Fair enough
2016-11-04 19:23 Parachor: Okay so 00:47:899 (47899|0,47899|2,48377|0,48377|2) - these have repeated column placement.
2016-11-04 19:23 Parachor: So does this: 00:50:452 (50452|3,50452|0,50930|0,50930|3) -
2016-11-04 19:23 Parachor: So it would be cool to have it here too 00:37:686 (37686|2,37686|1,38165|2,38165|0) -
2016-11-04 19:24 puxtu: good point :V
2016-11-04 19:24 puxtu: 00:30:026 (30026|1,30186|3,30345|0,30505|2,30665|3,30824|0) - about this part
2016-11-04 19:24 puxtu: do you think i should add more 1/4s
2016-11-04 19:24 puxtu: or leave it as it is?
2016-11-04 19:25 Parachor: I'd say leave it how it is
2016-11-04 19:25 puxtu: okay
2016-11-04 19:25 Parachor: 00:53:803 (53803|0,54122|2) - Same pitch, would be nice to see it on the same column
2016-11-04 19:25 Parachor: Maybe by moving 00:54:122 (54122|2) - to column |1|
2016-11-04 19:25 Parachor: (going by 1|2|3|4)
2016-11-04 19:26 Parachor: Oh you actually did it here: 01:04:016 (64016|2,64335|2) - so you should probably do it then as well lol
2016-11-04 19:27 puxtu: lol ok done
2016-11-04 19:27 Parachor: Something just seems weird about having 01:20:452 (80452|1,80452|3,80771|3,80771|1) - the same placement as 01:19:175 (79175|3,79175|1,79494|1,79494|3) -
2016-11-04 19:27 Parachor: idk why haha
2016-11-04 19:27 Parachor: perhaps change the later ones to use |1| and |4|?
2016-11-04 19:28 puxtu: oh ok cool
2016-11-04 19:28 Parachor: I'd probably move 01:25:877 (85877|0) - to column |2| to avoid having this: 01:25:877 (85877|0,86037|0,86196|0) -
2016-11-04 19:29 puxtu: done
2016-11-04 19:29 Parachor: From 01:33:218 - I suggest mapping the vocal to LN or something.
2016-11-04 19:29 Parachor: Definitely needs something to fill that break
2016-11-04 19:29 puxtu: :v
2016-11-04 19:30 Parachor: Or, actually, don't map the vocal
2016-11-04 19:30 Parachor: Map the melody in the background?
2016-11-04 19:30 Parachor: Sounds like it would be nice to have it as LN as well
2016-11-04 19:30 puxtu: :v
2016-11-04 19:30 puxtu: ok i'll try
2016-11-04 19:30 Parachor: cool :V
2016-11-04 19:30 puxtu: wish me luck :v
2016-11-04 19:30 Parachor: good luck~
2016-11-04 19:31 Parachor: I'll keep posting things I find in the meantime haha
2016-11-04 19:31 puxtu: ok
2016-11-04 19:31 Parachor: 02:13:590 (133590|2) - add note here for the low piano note
2016-11-04 19:32 Parachor: oops, bad timestamp
2016-11-04 19:32 puxtu: :v
2016-11-04 19:32 Parachor: 02:13:590 -
2016-11-04 19:32 Parachor: there we go
2016-11-04 19:32 Parachor: Clicking the timestamp in the bottom left is broken for me, so I have to place a note, copy it, paste it here and then delete the second half of it.
2016-11-04 19:33 Parachor: It's frustrating
2016-11-04 19:33 puxtu: lol me too
2016-11-04 19:33 Parachor: 02:18:696 - note here for the piano as well. And here: 02:19:015 -
2016-11-04 19:33 puxtu: i always do that
2016-11-04 19:33 Parachor: I wish it would be fixed >_<
2016-11-04 19:35 Parachor: 03:31:302 (211302|3,211302|2,211408|1,211408|0,211515|3,211515|2,211621|1,211621|0) - I feel like this would work better with a pattern that isn't [12][34]
2016-11-04 19:35 Parachor: Perhaps [13][24] or [14][23]
2016-11-04 19:36 Parachor: Just to accentuate that it's suddenly changing the triplets, and isn't played the same as the [12][34] pattern played a few seconds earlier
2016-11-04 19:36 Parachor: changing to*
2016-11-04 19:36 Parachor: Oh wait what the hell am I talking about, there's no [12][34] pattern before it .-.
2016-11-04 19:37 puxtu: 13 24 looks fine for me
2016-11-04 19:37 puxtu: wh
2016-11-04 19:37 Parachor: don't mind me, 13 24 works xD
2016-11-04 19:37 puxtu: lol
2016-11-04 19:37 Parachor: 03:38:004 (218004|1) - this should be the double instead of 03:37:685 (217685|3,217685|2) -
2016-11-04 19:38 Parachor: 03:39:600 (219600|0,219919|0) - different pitch, so different column placement
2016-11-04 19:38 puxtu: ok
2016-11-04 19:38 puxtu: agre
2016-11-04 19:40 Parachor: 05:23:164 (323164|2,323323|2) - maybe change these to be [23] doubles?
2016-11-04 19:40 Parachor: Just for the emphasis
2016-11-04 19:42 puxtu: ok
2016-11-04 19:42 Parachor: 02:54:760 - I'd make the SV here be 0.01, for a real complete stop
2016-11-04 19:43 Parachor: And then maybe do the speedup slightly later, like about here? 02:55:797 -
2016-11-04 19:43 Parachor: Or instead of using a linear growth, do it exponentially
2016-11-04 19:44 puxtu: oh well sv
2016-11-04 19:44 puxtu: 0.01 isn't it an unrankable issue?
2016-11-04 19:44 Parachor: I'm pretty sure it's allowed
2016-11-04 19:44 Parachor: 0.00 isn't though
2016-11-04 19:45 puxtu: i remember my gd dq'd once because of it
2016-11-04 19:46 puxtu: anyway how to add 0.01 sv
2016-11-04 19:47 Parachor: Like you would with any SV
2016-11-04 19:47 Parachor: The editor was changed a while back so that the minimum wasn't 0.10
2016-11-04 19:47 Parachor: and is now 0.01
2016-11-04 19:47 puxtu: oh shit really?
2016-11-04 19:47 puxtu: that's nice
2016-11-04 19:47 puxtu: oh wow
2016-11-04 19:48 puxtu: this is beautiful
2016-11-04 19:48 Parachor: Hahaha
2016-11-04 19:49 Parachor: For the speedup try square numbers
2016-11-04 19:49 puxtu: like what
2016-11-04 19:50 Parachor: 0.01x 0.02x 0.04x 0.08x 0.16x 0.25x 0.36x 0.49x 0.64x 0.81x 1.00x
2016-11-04 19:50 Parachor: Instead of just doing 0.10, 0.20, 0.30, 0.40 etc
2016-11-04 19:50 puxtu: :v
2016-11-04 19:50 Parachor: I think that might look pretty nice
2016-11-04 19:51 Parachor: Made a typo, 0.08x is meant to be 0.09x
2016-11-04 19:51 Parachor: and 0.02x shouldn't be there xD
2016-11-04 19:51 puxtu: o
2016-11-04 19:51 puxtu: 1 4 9 16 25 36 49 81 100?
2016-11-04 19:51 Parachor: yeah
2016-11-04 19:52 Parachor: For some reason I started off going by powers of 2
2016-11-04 19:52 Parachor: Idek o-o
2016-11-04 19:52 Parachor: But yeah that should be it
2016-11-04 19:52 puxtu: o nice
posted
[psychotische NEUE ROSE]
  1. lol meme hp I think 6 is pretty fine with all these NCs
  2. 00:22:127 (2,3,4,1) - honestly I would leave out the 4 1/4 notes and remove repeat from 00:21:728 (1) - since the transition to the stacked slider with the 1/2 gap is super weird and I cant figure out anything else that would play better
  3. 00:31:143 (1,2) - the transition between these two felt kinda bad while playing since you seem to ignore the much more prominent sounds on 00:31:143 - and 00:31:303 - and decided to start the next note 00:31:462 - with a much less audible sound, maybe turn 00:31:143 (1) - into 2 1/4 slider and start the stream 00:31:462 - here already
  4. 00:38:883 - mh why overmap as a triple? maybe stack 00:38:803 (4) - with 00:38:643 (3) - so there is some emphasize on the kick for 00:38:962 (1) - same with the rest of those
  5. 00:53:005 (1,2,2) - those strong drums are just barely higher spaced than all the previous jumps before and after those so they kinda lose emphasize, space them some more
  6. 01:03:218 (1,2,2) - ^
  7. 01:13:430 - a bit better but still doesnt feel like the spacing justifies such strong drums completely outclassing everything else in this song up to this point same for the rest of those
  8. 01:33:537 - silence sliderend
  9. 02:30:026 (1,2) - maybe a stack of 2 1/2 circles instead? gives better emphasize on 02:30:345 -
  10. 02:35:132 - ^
  11. 03:02:578 - would like it more if you focus these jumps on the vocal and mix it up from here with sliders instead, as it is now the jumps dont really emphasize anything since you keep doing them past the point where the vocalist stopped hitting the 1/2 with his vocaltones so the jumps after that feel kinda spammy
  12. 04:03:696 - ^
  13. 04:16:940 - make the same shape as 04:16:621 (1) - for the looks and staying consistent with 04:13:110 (1,2) -
  14. 05:25:398 - same as 03:02:578 -
  15. 05:34:493 - until 05:43:430 - not much of a fan of this kiai, I get intensity and all but this is really just one big jump spam and I think a bit variety in the rhythm would be nice

good map like map but could use a bit less jumpspams here and there is pretty much the only thing that bothered me
posted
[*]lol meme hp I think 6 is pretty fine with all these NCs did 5.9 just to trigger everyone hah
[*]00:22:127 (2,3,4,1) - honestly I would leave out the 4 1/4 notes and remove repeat from 00:21:728 (1) - since the transition to the stacked slider with the 1/2 gap is super weird and I cant figure out anything else that would play better did different map uhhh ya shud be playable now.
[*]00:31:143 (1,2) - the transition between these two felt kinda bad while playing since you seem to ignore the much more prominent sounds on 00:31:143 - and 00:31:303 - and decided to start the next note 00:31:462 - with a much less audible sound, maybe turn 00:31:143 (1) - into 2 1/4 slider and start the stream 00:31:462 - here already ya u right, did a bit different pattern here shud be alright now.
[*]00:38:883 - mh why overmap as a triple? maybe stack 00:38:803 (4) - with 00:38:643 (3) - so there is some emphasize on the kick for 00:38:962 (1) - same with the rest of those I feel like the overmaps here r generally fine on the downbeat at least, but I choose to nerf the 1/4 repeats and triplets to stacks or unstacks w/e i did.
[*]00:53:005 (1,2,2) - those strong drums are just barely higher spaced than all the previous jumps before and after those so they kinda lose emphasize, space them some more ok a bit
[*]01:03:218 (1,2,2) - ^made it similar to the above
[*]01:13:430 - a bit better but still doesnt feel like the spacing justifies such strong drums completely outclassing everything else in this song up to this point same for the rest of those they shud be similar spacing now tho.
[*]01:33:537 - silence sliderend uhh ok, but i don't silence it completely since theres still the vocal there. So i choose a smooth volume transition until the vocal.
[*]02:30:026 (1,2) - maybe a stack of 2 1/2 circles instead? gives better emphasize on 02:30:345 - technically ur right, but i would like to have the guitar as a slider here. No clue how to phrase it better.
[*]02:35:132 - ^same thing.
[*]03:02:578 - would like it more if you focus these jumps on the vocal and mix it up from here with sliders instead, as it is now the jumps dont really emphasize anything since you keep doing them past the point where the vocalist stopped hitting the 1/2 with his vocaltones so the jumps after that feel kinda spammy luckily this song has a lot of electric sounds in the back so the 1/2 r ok, but not ideal thats correct. Uh I intented to map the vocal here mainly tho with focusing on the phrases he is saying not the sounds on where he is hitting them correctly, cuz lets be honest no song has done that before lul. Yes these are alot of jumps but they aren't really far from each other making them relatively easy to hit considering the bpm this song is on at 188.
[*]04:03:696 - ^02:57:313 (1) - actually decided to map these as sliders instead, on the part after 03:01:302 - this happens I don't want to ignore the intensity of the vocal as 1/2 sliders.
[*]04:16:940 - make the same shape as 04:16:621 (1) - for the looks and staying consistent with 04:13:110 (1,2) - ok sure
[*]05:25:398 - same as 03:02:578 - they are not the same kiai tho. They are differently in chorus uhh ya no clue i think this one is fine :/
[*]05:34:493 - until 05:43:430 - not much of a fan of this kiai, I get intensity and all but this is really just one big jump spam and I think a bit variety in the rhythm would be nice Funnily enough i cud have mapped this entire section with jumps only since this part is 1/2 drums murdering through everything but i understand your concerns therefore i massivley pulled the spacing back on the end not 05:42:153 (1,2,1,2,1,2,1,2) - these tho, the ones before. [/list]
good map like map but could use a bit less jumpspams here and there is pretty much the only thing that bothered me i can't play jumps too and thanks aaaa


thank mr fell
posted
Hello° A NM as you requested in my modding post...

[Psychotic NEUROSE]
(Good diff name)
00:59:388 (1,2) - here can make silder like this...

02:13:430 (1,2,1,2,1,2,1,2) - here can do something like this to add some flow...


Only are suggestions because the map is really well done, if no change anything no give kud..(obviously)

Splendid map, a little hard for me but it's fun to play, take your star!
posted

WildCry wrote:

Hello° A NM as you requested in my modding post...

[Psychotic NEUROSE]
(Good diff name)
00:59:388 (1,2) - here can make silder like this... did sth similar

02:13:430 (1,2,1,2,1,2,1,2) - here can do something like this to add some flow... wanted to represent the piano here (like a straight line if you know what i mean) tho and i think the way it is fits the song best.


Only are suggestions because the map is really well done, if no change anything no give kud..(obviously)

Splendid map, a little hard for me but it's fun to play, take your star!
Thanks for mod
posted
Yo Feb, here to bring my half of the M4M :3

[PSYCHOTIC Neurose]
  1. 00:04:654 (2,3) - next tier nitpicky modding, but you could adjust 3 a smaaaaaall bit to have the same arch as 2, right now its a bit off.
  2. 00:15:665 (4) - not sure if that sliderend-whistle is fitting, i dont hear the same sounds as on 00:16:303 (1,2,3) - in the song there
  3. 00:19:973 (2,3) - super minor blanket that could be a tad improved (end is closer than start and its probably not even noticeable in play so why am i writing this :thinking:)
  4. 00:37:367 (5) - maybe stack this on 00:37:526 (6) - instead, the movement to 00:37:686 (1) - would feel a bit more intense this way (as well as 5 having a stronger piano undertone than 6)
  5. 00:47:580 (5,6,1) - similarly here
  6. 01:12:473 (2,3,1,2) - this has the same distance spacing as 01:13:430 (1,2,1,2) -, with the latter being way stronger
  7. 01:31:303 (1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,1,1) - this is beautiful
  8. 01:47:260 - this not having an object feels really empty, especially since you mapped it here 01:46:621 - which is pretty much the same intensity
  9. 02:13:430 (1,2,1,2,1,2,1,2) - the piano gets from high to low and the volume decreases, so shouldnt the singles decrease in spacing, not increase?
  10. 02:26:994 - maybe make the vocal cue there hittable, felt kinda "what am i hitting to" while playing to me. And yes, there is a drumbeat ofc, just something to think about :)
  11. 02:48:536 (3,1) - maybe increase ds here? Vocals get more intense on these 3, maybe stack 02:48:696 (1) - on 02:47:579 (3) -
  12. 02:53:962 (1,2,1) - maybe make that symmetrical for ocd people like me :9
  13. 03:24:440 (2,3) - this should be higher ds than 03:24:281 (1,2) - if you go by the drumbeats, with 3 being the strongest
  14. 04:53:164 (1,2,3,4,5,6,1) - this is a cool idea ! (now imagine if i could play it :o)
  15. 04:58:589 - maybe kiai here? you ramp up the spacing quite a bit and the song hits a spike here too
  16. 05:14:307 (2,1) - they are not parallel for the first segment, which i think you were going for
  17. Cant really say anything about the end except for it looking pretty cool

Hope you can take something from this mod, take a star and good luck!
posted

Asonate wrote:

Yo Feb, here to bring my half of the M4M :3

[PSYCHOTIC Neurose]
  1. 00:04:654 (2,3) - next tier nitpicky modding, but you could adjust 3 a smaaaaaall bit to have the same arch as 2, right now its a bit off. shud be alright now.
  2. 00:15:665 (4) - not sure if that sliderend-whistle is fitting, i dont hear the same sounds as on 00:16:303 (1,2,3) - in the song there theres no sound at all so ya ur right.
  3. 00:19:973 (2,3) - super minor blanket that could be a tad improved (end is closer than start and its probably not even noticeable in play so why am i writing this :thinking:) ya its not in my eyes lul
  4. 00:37:367 (5) - maybe stack this on 00:37:526 (6) - instead, the movement to 00:37:686 (1) - would feel a bit more intense this way (as well as 5 having a stronger piano undertone than 6) they have the same strenght in sound in my opinion so it doesn't really matter where im puttin ghtem.
  5. 00:47:580 (5,6,1) - similarly here
  6. 01:12:473 (2,3,1,2) - this has the same distance spacing as 01:13:430 (1,2,1,2) -, with the latter being way stronger yes
  7. 01:31:303 (1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,1,1) - this is beautiful
  8. 01:47:260 - this not having an object feels really empty, especially since you mapped it here 01:46:621 - which is pretty much the same intensity
  9. 02:13:430 (1,2,1,2,1,2,1,2) - the piano gets from high to low and the volume decreases, so shouldnt the singles decrease in spacing, not increase? volume doesn't decrease tho and for me its the other way around, also emphasize works here for 02:14:547 (2,1) - as build up.
  10. 02:26:994 - maybe make the vocal cue there hittable, felt kinda "what am i hitting to" while playing to me. And yes, there is a drumbeat ofc, just something to think about :)i haven't mapped the vocals here tho :/
  11. 02:48:536 (3,1) - maybe increase ds here? Vocals get more intense on these 3, maybe stack 02:48:696 (1) - on 02:47:579 (3) - ti don't like stacks in such parts and they aren't as intense to make em so large.
  12. 02:53:962 (1,2,1) - maybe make that symmetrical for ocd people like me :9 put 02:54:441 (1) - somewhere else
  13. 03:24:440 (2,3) - this should be higher ds than 03:24:281 (1,2) - if you go by the drumbeats, with 3 being the strongest true
  14. 04:53:164 (1,2,3,4,5,6,1) - this is a cool idea ! (now imagine if i could play it :o)
  15. 04:58:589 - maybe kiai here? you ramp up the spacing quite a bit and the song hits a spike here too nah keepin it clean for the actual chorus
  16. 05:14:307 (2,1) - they are not parallel for the first segment, which i think you were going for nah wanted them to be look seperate xd
  17. Cant really say anything about the end except for it looking pretty cool

Hope you can take something from this mod, take a star and good luck!
Thank you!
posted
NM req from #modreq

Psychotic NEUROSE

00:08:962 (1) - I'd short this slider this slider to the white tick and put circle instead of slider end ( http://puu.sh/ts095/b103dd73cc.jpg )
00:10:877 (1) - This one doesn't follow almost anything, so I'd short it and maybe put circle ( probably not ) ( http://puu.sh/ts0ew/b3592cf946.jpg )
00:48:856 (3,3) - You could blanket these.
01:54:441 (2) - Missing beat here.
02:04:653 (2) - ^
02:15:983 (1) - I'd short this slider and add another map for a better vocal following ( http://puu.sh/ts0EF/a388c22ac2.jpg )
On 3:40 you mapped vocal part but deleted it (objects) but forgot to delete green lines?
03:42:711 (2,1) - Stack these.
05:06:648 (2) - Ctrl+G for better flow?
Everything else is rest for me, pretty neat map. Good luck with approving! :)
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