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Porter Robinson - Goodbye To A World [OsuMania]

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Total Posts
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Topic Starter
Chronocide
This beatmap was submitted using in-game submission on Sunday, 19 March, 2017 at 19:23:32

Artist: Porter Robinson
Title: Goodbye To A World
Source: Worlds
Tags: dance, electronic, astralwerks records, Avanna, sv, marathon
BPM: 128
Filesize: 8870kb
Play Time: 05:27
Difficulties Available:
  1. The End - 4Key (2.58 stars, 1546 notes)
Download: Porter Robinson - Goodbye To A World
Information: Scores/Beatmap Listing
---------------
【=◈︿◈=】
LN | Jumpstream | Jacks | SV
Thank you, I'll say goodbye soon
Though its the end of the world,
Don't blame yourself now
And if its true,
I will surround you and give life to a world
That's our own

Changelog
  1. 31/08/16 - IRC mod with mijkolsmith
  2. 11/09/16 - Added SV's / hitsounds
  3. 25/10/16 - Updated tags
  4. 14/12/16 - Added hitsounds, hotfixed minor pattern issues and compressed mp3 to 192kbps
  5. 18/12/16 - Applied Hydria's mod, twice
  6. 22/12/16 - Applied recommendation of Protastic101
  7. 4/3/17 - Soul Evans IRC mod
  8. 15/3/17 - Applied Protastic101's mod
  9. 19/3/17 - Protastic101 IRC mod
mijkolsmith
The End irc(in dutch)
2016-08-31 17:08 Chronocide: Yo
2016-08-31 17:08 mijkolsmith: hallo
2016-08-31 17:08 mijkolsmith: oke eerst
2016-08-31 17:08 mijkolsmith: 01:07:812 (67812|1,68125|0) -
2016-08-31 17:08 mijkolsmith: deze 2 doubles
2016-08-31 17:09 mijkolsmith: dan begin je op de 8e ipv de 9e
2016-08-31 17:09 Chronocide: Ja
2016-08-31 17:09 Chronocide: Het geluid komt omhoog
2016-08-31 17:09 mijkolsmith: 01:00:312 (60312|1,60625|2,60625|0) - en hier dan de dingen toevoegen
2016-08-31 17:09 Chronocide: Dus vandaar dat daar nog niet overal dubbels zitten
2016-08-31 17:09 mijkolsmith: ja weet ik
2016-08-31 17:09 mijkolsmith: maar alleen dat ene stukje
2016-08-31 17:09 mijkolsmith: 2 double
2016-08-31 17:09 mijkolsmith: die ene measure
2016-08-31 17:09 Chronocide: Ik zocht een goed transition stukje
2016-08-31 17:09 mijkolsmith: deze is beter tbh
2016-08-31 17:09 Chronocide: Oh
2016-08-31 17:09 Chronocide: Ik zie het al
2016-08-31 17:09 mijkolsmith: omdat je nu op de 9e begint
2016-08-31 17:10 mijkolsmith: zegmaaer
2016-08-31 17:10 mijkolsmith: de pitch begint net daar
2016-08-31 17:10 mijkolsmith: snapte
2016-08-31 17:10 mijkolsmith: 01:00:000 (60000|2,60312|1,60625|2,60625|0) - dit is ook awkward
2016-08-31 17:11 mijkolsmith: 01:45:000 (105000|3,105859|1) - dit zit dus bijv verkeerd om
2016-08-31 17:11 mijkolsmith: 01:53:125 (113125|2,113281|3) - move deze 2 naar row 2
2016-08-31 17:11 mijkolsmith: 01:56:250 (116250|0,118125|1) - deze twee ook omdraaien (dus van 2 naar 1)
2016-08-31 17:12 mijkolsmith: 02:00:000 (120000|3,120859|0) - uhm, weet zo niet hoe je dit fixt, maar je snapt het punt
2016-08-31 17:12 mijkolsmith: 02:03:437 (123437|1) - deze slider in het algemeen is kut sur-round
2016-08-31 17:12 mijkolsmith: 02:07:500 (127500|3) - deze slider op row 1 ipv 4
2016-08-31 17:12 mijkolsmith: zie nu dat de piano ook pitch relevant is
2016-08-31 17:12 mijkolsmith: waardoor dit kut is
2016-08-31 17:12 mijkolsmith: maar je kunt vast wel wat bedenken waardoor het beide kan
2016-08-31 17:12 mijkolsmith: het mag best awkward worden kwa vingers omdat dit echt een difficulty... dal is
2016-08-31 17:13 mijkolsmith: 03:07:500 (187500|1) - volgensmij moet hier een note naast
2016-08-31 17:13 mijkolsmith: 02:45:000 (165000|0) - zoals deze ofzo
2016-08-31 17:14 mijkolsmith: 03:14:062 (194062|1,194531|1) - jammer dat dit singles zijn
2016-08-31 17:14 mijkolsmith: kun je die twee niet 1/2 LN maken
2016-08-31 17:15 mijkolsmith: dat maakt ze tenminste iets meer coherent met het geluid
2016-08-31 17:15 mijkolsmith: 03:26:250 (206250|1) - triple
2016-08-31 17:15 mijkolsmith: 03:29:375 (209375|3) - double
2016-08-31 17:15 mijkolsmith: 03:34:218 (214218|2) - deze transition voelde echt perfect
2016-08-31 17:16 mijkolsmith: 03:33:750 (213750|1) - maar het geluid begint hier
2016-08-31 17:16 mijkolsmith: not sure
2016-08-31 17:16 mijkolsmith: 03:46:406 (226406|2) - remove?
2016-08-31 17:16 mijkolsmith: (03:45:468 (225468|1) - )
2016-08-31 17:17 mijkolsmith: tbh 04:52:187 (292187|0,292500|1) - ipv 1 naar 2, 2 naar 1
2016-08-31 17:18 mijkolsmith: 04:50:937 (290937|0,291250|1) - deze alle twee naar 4
2016-08-31 17:18 mijkolsmith: 05:08:046 (308046|1) - dit voelde heel awkward maar klopt wel volgensmij
2016-08-31 17:18 mijkolsmith: 05:15:000 (315000|0) - deze moet 1/12 eerder stoppen
2016-08-31 17:19 mijkolsmith: 05:27:031 (327031|0) - er is wel een geluid hiervoor.. maar denk dat je beter deze weg kunt halen en 4 naar 1 kunt verplaatsen
2016-08-31 17:19 mijkolsmith: het is vrij "inaudible"
2016-08-31 17:19 mijkolsmith: idk
2016-08-31 17:19 Chronocide: Ok
2016-08-31 17:20 mijkolsmith: dat was het
2016-08-31 17:20 mijkolsmith: very nice
2016-08-31 17:20 Chronocide: Danku
Hydria

The End
General Note: interesting LN endings, gl getting those through BNs and make sure to pay attention to PR overall, also, some of my mod might conflict with itself, just choose whatever you feel best

00:06:621 (6621|1,6934|2,7246|3) - and any other following 3-note angelic sound should prob be 2/3 LNs instead of just single notes I feel

00:21:621 (21621|3,21934|2,22246|1) - 1/2/3 instead?

00:28:184 (28184|2) - 1 for PR along with 00:30:059 (30059|3) -

00:32:871 (32871|3,32871|1,33184|2,33184|0,33496|0,33496|1) - should be increasing?

00:33:809 (33809|2,34746|0) - switch? same 00:36:621 (36621|3,36621|1,36934|2,36934|0,37246|0,37246|1) -

00:45:059 (45059|1,45996|0) - again PR

00:47:871 (47871|2,47871|0,48184|2,48184|1,48496|1,48496|0) - [12][13][23] (PR)

00:56:621 (56621|2,56934|0,57246|2,57559|1,57871|0,58184|2,58496|1,58809|0,59121|2,59434|1,59746|0) - literally all declining when should be going up

01:41:309 (101309|2,102090|1) - what's this LN switch?

01:43:652 - to 01:44:121 - this LN section feels weird, should prob match the LN behind it

01:53:184 (113184|3,113340|2) - jack?

02:03:496 (123496|1) - two different LNs because pitch shift?

02:04:590 (124590|3) - should start 1/3 later (end in same place)

02:06:777 (126777|2,126934|1) - move up 1/3

02:15:059 (135059|3,135840|1,135996|2) - switch for PR? same 02:18:809 (138809|2,139746|1) - 02:30:059 (150059|1,150996|2,150996|0) -

02:35:996 (155996|2,156309|1,156621|2,156934|0,157246|2) - should prob all be LNs

02:45:059 (165059|3,165059|2,165059|1,165996|2,165996|1,165996|0,166934|1,166934|3,166934|2,167871|2,167871|1,167871|0,168809|0,168809|2,168809|3) - this hurts my PR soul :( (same for the other 3 note chords in this section)

02:49:746 (169746|3,169746|1,170059|0,170059|2,170371|3,170371|1) - music is declining whilst these are going up

with that mini LN you could prob put a note 02:52:246 -

03:04:746 (184746|2,184746|0,185059|3,185059|1,185371|2,185371|0) - wrong way

03:15:059 - the note on the 3rd column consistently can actually cause mindblocks quite quickly

03:34:277 (214277|3,214277|0,214277|2,214434|1) - I feel like these should start 1/2 bar earlier, it feels weird showing up on an offtick

03:43:184 - I just played this bit on 6 speeds lower than usual and most of these SVs just don't really do anything visually

03:59:590 (239590|0,239590|2,239590|3,239746|1,239902|0,239902|3) - I feel like this section would play 10,000x better if the SVs weren't there

04:15:059 - until 04:45:059 - more or less needs a remap, this part really sticks out compared to the rest of the map, and is just a really unnecessary difficulty spike, considering that people playing at 2.84* will barely be able to do 85bpm jacks, prob want to just keep it in a JS fashion imo

05:08:105 (308105|1) - 2 different syllables = 2 different LNs
Topic Starter
Chronocide

Hydria wrote:


The End
General Note: interesting LN endings, gl getting those through BNs and make sure to pay attention to PR overall, also, some of my mod might conflict with itself, just choose whatever you feel best

00:06:621 (6621|1,6934|2,7246|3) - and any other following 3-note angelic sound should prob be 2/3 LNs instead of just single notes I feel - I want the focus on the long notes 00:11:309 (11309|2), I might change it if others feel the same way as you

00:21:621 (21621|3,21934|2,22246|1) - 1/2/3 instead? - I agree

00:28:184 (28184|2) - 1 for PR along with 00:30:059 (30059|3) - ^

00:32:871 (32871|3,32871|1,33184|2,33184|0,33496|0,33496|1) - should be increasing? - I want the increase here 01:00:059 (60059|1), since it really changes here

00:33:809 (33809|2,34746|0) - switch? same 00:36:621 (36621|3,36621|1,36934|2,36934|0,37246|0,37246|1) - Fixed

00:45:059 (45059|1,45996|0) - again PR - ^

00:47:871 (47871|2,47871|0,48184|2,48184|1,48496|1,48496|0) - [12][13][23] (PR) - ^

00:56:621 (56621|2,56934|0,57246|2,57559|1,57871|0,58184|2,58496|1,58809|0,59121|2,59434|1,59746|0) - literally all declining when should be going up - See previous comments regarding increasing

01:41:309 (101309|2,102090|1) - what's this LN switch? - Who knows

01:43:652 - to 01:44:121 - this LN section feels weird, should prob match the LN behind it - Not going to add LN's, but I did fix the SV's

01:53:184 (113184|3,113340|2) - jack? Yes

02:03:496 (123496|1) - two different LNs because pitch shift? - I see where you're going, but switching would be really awkward. Unless someone finds a good alternative, I'm keeping it

02:04:590 (124590|3) - should start 1/3 later (end in same place) - Blame auto-snap

02:06:777 (126777|2,126934|1) - move up 1/3 - ^

02:15:059 (135059|3,135840|1,135996|2) - switch for PR? same 02:18:809 (138809|2,139746|1) - 02:30:059 (150059|1,150996|2,150996|0) -

02:35:996 (155996|2,156309|1,156621|2,156934|0,157246|2) - should prob all be LNs - Mmh, they're all very short, I'll think about it

02:45:059 (165059|3,165059|2,165059|1,165996|2,165996|1,165996|0,166934|1,166934|3,166934|2,167871|2,167871|1,167871|0,168809|0,168809|2,168809|3) - this hurts my PR soul :( (same for the other 3 note chords in this section) - Seems fine by me

02:49:746 (169746|3,169746|1,170059|0,170059|2,170371|3,170371|1) - music is declining whilst these are going up

with that mini LN you could prob put a note 02:52:246 - Eeeeeeehhhhh, I think it's fine as is

03:04:746 (184746|2,184746|0,185059|3,185059|1,185371|2,185371|0) - wrong way - 03:03:809 (183809|3,184746|0,185059|1,185371|2,185684|3) seems fine by me

03:15:059 - the note on the 3rd column consistently can actually cause mindblocks quite quickly - I just noticed that's a really gay anchor, I might change it (the sound is really repetative anyways)

03:34:277 (214277|3,214277|0,214277|2,214434|1) - I feel like these should start 1/2 bar earlier, it feels weird showing up on an offtick - Then they would be snapped wrong, not gonna do that

03:43:184 - I just played this bit on 6 speeds lower than usual and most of these SVs just don't really do anything visually - I'm not sure if it's an issue, I just have it because SV-tools

03:59:590 (239590|0,239590|2,239590|3,239746|1,239902|0,239902|3) - I feel like this section would play 10,000x better if the SVs weren't there - :( Maybe Evening can help me with these SV's

04:15:059 - until 04:45:059 - more or less needs a remap, this part really sticks out compared to the rest of the map, and is just a really unnecessary difficulty spike, considering that people playing at 2.84* will barely be able to do 85bpm jacks, prob want to just keep it in a JS fashion imo - Artifact of the tourney I made this map for, made it easier

05:08:105 (308105|1) - 2 different syllables = 2 different LNs - It changes, like, 3 times or something. I'll change it if needed
Thanks Hydria!
Soul Evans
Bit of IRC
2017-03-04 12:27 Soul Evans: first time messaging you
2017-03-04 12:27 Soul Evans: zzz
2017-03-04 12:30 Chronocide: o/
2017-03-04 12:30 Soul Evans: ok so let us begin pls
2017-03-04 12:32 Chronocide: Alright
2017-03-04 12:32 Soul Evans: first
2017-03-04 12:32 Soul Evans: lemme try it
2017-03-04 12:32 Soul Evans: ACTION is playing [https://osu.ppy.sh/b/1070775 Porter Robinson - Goodbye To A World [The End]] <osu!mania> +HardRock |4K|
2017-03-04 12:34 Soul Evans: yo gonna spec?
2017-03-04 12:34 Soul Evans: lmao
2017-03-04 12:34 Chronocide: Nah
2017-03-04 12:39 Soul Evans: fun
2017-03-04 12:39 Chronocide: Still some points that need rework
2017-03-04 12:39 Chronocide: Imo
2017-03-04 12:39 Chronocide: Anyways, ready
2017-03-04 12:40 Soul Evans: 00:55:684 (55684|3) - to 4 then 00:55:996 (55996|2) - to 3
2017-03-04 12:40 Soul Evans: would you think that would work?
2017-03-04 12:40 Soul Evans: and 00:56:621 (56621|1) - to 2
2017-03-04 12:41 Soul Evans: that way it kinda looks like a cool structure
2017-03-04 12:41 Soul Evans: ascending from right to left
2017-03-04 12:41 Chronocide: 00:55:684 (55684|2,55996|3,56309|3) - These would clash
2017-03-04 12:41 Chronocide: 4-3-4
2017-03-04 12:42 Soul Evans: didn't you place the last note on like
2017-03-04 12:42 Soul Evans: 4 right under the LN
2017-03-04 12:42 Soul Evans: lmao
2017-03-04 12:42 Chronocide: Ye
2017-03-04 12:42 Chronocide: I prefer that over 4-3-4
2017-03-04 12:43 Chronocide: I could try to rearrange that entire thing
2017-03-04 12:46 Soul Evans: 01:35:684 -
2017-03-04 12:46 Soul Evans: i can kinda hear the vocal
2017-03-04 12:46 Soul Evans: here
2017-03-04 12:46 Soul Evans: s
2017-03-04 12:46 Soul Evans: so it's kinda odd to me being left out
2017-03-04 12:46 Soul Evans: from an LN
2017-03-04 12:46 Chronocide: Yea, there's a hee-ha-hee 01:35:371 (95371|3,95684|3) -
2017-03-04 12:46 Chronocide: There
2017-03-04 12:46 Chronocide: On 1/4
2017-03-04 12:46 Chronocide: But
2017-03-04 12:47 Chronocide: https://puu.sh/utJnT/f97d479737.jpg
2017-03-04 12:47 Soul Evans: 01:43:184 - this SV could feel like it should be nerfed or changed to like
2017-03-04 12:47 Chronocide: 1/6 patterns on such a simple
2017-03-04 12:47 Chronocide: *diff
2017-03-04 12:47 Soul Evans: a small bump
2017-03-04 12:47 Chronocide: Idk if I should add it
2017-03-04 12:47 Chronocide: That's why I left it out
2017-03-04 12:48 Chronocide: Nerfed?
2017-03-04 12:48 Soul Evans: lowering the value a bit
2017-03-04 12:48 Soul Evans: think it's too fast
2017-03-04 12:48 Chronocide: Oh I see
2017-03-04 12:49 Chronocide: I'll ask Niv to do a SV check then
2017-03-04 12:49 Soul Evans: 01:44:434 - this felt like
2017-03-04 12:49 Soul Evans: a change of pitch
2017-03-04 12:49 Soul Evans: with the claps
2017-03-04 12:49 Soul Evans: so you might change it
2017-03-04 12:49 Soul Evans: or change the whole thing idk
2017-03-04 12:49 Chronocide: They're all the same though
2017-03-04 12:49 Soul Evans: it kinda felt different for the last
2017-03-04 12:49 Soul Evans: i mean yeah
2017-03-04 12:50 Soul Evans: they are the same sound but
2017-03-04 12:50 Soul Evans: psueado something is what i was getting at
2017-03-04 12:50 Chronocide: It's 1-2-2-2-1
2017-03-04 12:50 Chronocide: ?
2017-03-04 12:50 Soul Evans: ah nvm
2017-03-04 12:50 Soul Evans: that was just a feeling lol
2017-03-04 12:50 Soul Evans: anyways
2017-03-04 12:50 Soul Evans: maybe move 01:48:184 (108184|2) - to 1 and 01:48:496 (108496|0) - to 2
2017-03-04 12:50 Soul Evans: ascending the notes to the LN
2017-03-04 12:51 Soul Evans: 01:53:184 (113184|3,113340|3) - i felt like this would make sense on 3
2017-03-04 12:51 Soul Evans: and still would
2017-03-04 12:51 Soul Evans: follow pitch
2017-03-04 12:51 Soul Evans: it seems
2017-03-04 12:52 Chronocide: Oh, that would work
2017-03-04 12:52 Chronocide: 01:47:871 (107871|3,108184|1,108496|0) - This works best I think
2017-03-04 12:52 Soul Evans: 02:01:934 - this feels more of a chord than a normal note
2017-03-04 12:52 Chronocide: Fixed that gay miniack
2017-03-04 12:52 Soul Evans: maybe add a note on 1
2017-03-04 12:52 Soul Evans: nice
2017-03-04 12:52 Chronocide: If that would be a chord
2017-03-04 12:52 Chronocide: 02:00:059 (120059|3,120059|1) -
2017-03-04 12:52 Chronocide: This would be a triple
2017-03-04 12:53 Chronocide: Not doing that
2017-03-04 12:53 Soul Evans: hmm maybe
2017-03-04 12:53 Chronocide: I can move it to 2 though
2017-03-04 12:53 Soul Evans: how about an LN
2017-03-04 12:53 Soul Evans: lol
2017-03-04 12:53 Chronocide: So it's less awkward
2017-03-04 12:53 Soul Evans: like a really short one
2017-03-04 12:53 Chronocide: LN?
2017-03-04 12:53 Chronocide: Why?
2017-03-04 12:53 Chronocide: Naah
2017-03-04 12:53 Soul Evans: lol
2017-03-04 12:53 Chronocide: Yea, gonna split hand there
2017-03-04 12:53 Chronocide: Bit easier
2017-03-04 12:54 Soul Evans: 02:20:684 (140684|0) - plays out awkwardly for me on that lol
2017-03-04 12:54 Soul Evans: moving to for would be cool
2017-03-04 12:54 Chronocide: Fixed
2017-03-04 12:58 Soul Evans: 02:45:371 - 02:45:684 - 02:45:996 - 02:46:309 - 02:46:621 - 02:47:246 - 02:47:559 -
2017-03-04 12:58 Soul Evans: adding notes here
2017-03-04 12:58 Soul Evans: would be ideal
2017-03-04 12:58 Soul Evans: for the beats i'm hearing
2017-03-04 12:59 Soul Evans: 02:47:559 - 02:47:871 - 02:48:184 - 02:48:496 -
2017-03-04 12:59 Soul Evans: etc
2017-03-04 12:59 Soul Evans: think you could do that
2017-03-04 12:59 Chronocide: Wouldn't that be a bit hard
2017-03-04 12:59 Chronocide: Oh, actually
2017-03-04 12:59 Chronocide: No
2017-03-04 12:59 Chronocide: I can add that, yea
2017-03-04 13:00 Soul Evans: yeah more fun that way
2017-03-04 13:00 Chronocide: Actually, no
2017-03-04 13:00 Chronocide: I think that distracts
2017-03-04 13:00 Soul Evans: oh please
2017-03-04 13:01 Chronocide: Sorry man D:
2017-03-04 13:01 Soul Evans: it's like getting distracted by like
2017-03-04 13:01 Soul Evans: the chart itself
2017-03-04 13:01 Soul Evans: lmao
2017-03-04 13:01 Soul Evans: all the player is gonna do is hold notes
2017-03-04 13:01 Soul Evans: and that's it
2017-03-04 13:01 Chronocide: I want the emphasis on the LN's
2017-03-04 13:01 Chronocide: Yea
2017-03-04 13:01 Chronocide: Have you seen the SR
2017-03-04 13:01 Chronocide: I mean
2017-03-04 13:01 Chronocide: If I wanted what you suggested
2017-03-04 13:01 Chronocide: I would do 1/3 LN holds
2017-03-04 13:02 Chronocide: But then it's not gonna get ranked eksdee
2017-03-04 13:02 Soul Evans: lol
2017-03-04 13:02 Soul Evans: well in any case
2017-03-04 13:02 Soul Evans: 03:00:059 (180059|0,180059|2,180059|3,180996|3,180996|1,180996|0,181934|0,181934|2,181934|3,182871|0,182871|1,182871|3) -
2017-03-04 13:02 Soul Evans: your pattern choice here
2017-03-04 13:02 Soul Evans: is a bit repetative
2017-03-04 13:02 Soul Evans: maybe spice it up
2017-03-04 13:02 Soul Evans: 03:15:059 -
2017-03-04 13:02 Soul Evans: yeah
2017-03-04 13:03 Soul Evans: too repetative
2017-03-04 13:03 Soul Evans: and uhh not very stylized patterns imo
2017-03-04 13:04 Chronocide: Repetative part of the song
2017-03-04 13:04 Soul Evans: an example of what i'd do is : https://osu.ppy.sh/ss/7479162
2017-03-04 13:04 Chronocide: Oh
2017-03-04 13:04 Chronocide: That looks a lot better
2017-03-04 13:05 Chronocide: :ok_hand:
2017-03-04 13:05 Soul Evans: 03:29:277 (209277|2,209590|2,209902|2,210215|2,210527|2) - probably should avoid this anchor
2017-03-04 13:05 Soul Evans: ok well for those streams
2017-03-04 13:05 Soul Evans: try to think edgy
2017-03-04 13:05 Soul Evans: try to think eze
2017-03-04 13:05 Chronocide: Nice anchor
2017-03-04 13:05 Chronocide: LOL
2017-03-04 13:06 Chronocide: Solid advice
2017-03-04 13:07 Soul Evans: 04:33:809 (273809|3,273965|3) - move these to like
2017-03-04 13:07 Soul Evans: 4
2017-03-04 13:07 Chronocide: Done
2017-03-04 13:07 Soul Evans: you can probably change these jacks to not end up in a ladder form
2017-03-04 13:07 Soul Evans: yeah i think
2017-03-04 13:07 Soul Evans: that's all i gotta say lmao
2017-03-04 13:07 Soul Evans: really nice song
2017-03-04 13:07 Chronocide: I went for PR here
2017-03-04 13:07 Chronocide: I can vary it up a bit
2017-03-04 13:08 Soul Evans: yeah you could
Protastic101
*format edit boop*
[General]
  1. Drum-hitfinish has some unnecessary silence at the end, so here's a fix http://puu.sh/uCUQL.wav
  2. Bit of a delay to the start of Normal-hitclap. Fix http://puu.sh/uCV5b.wav
  3. Soft-hitwhistle is super quiet and makes it really hard to hear over the hitnormal, so I increased the volume by quite a bit http://puu.sh/uCVGB.wav
  4. Why OD 9? The chart isn't difficult at all and it's not like there are any mashable bursts that might make accuracy more of a challenge. I would use 8 instead
[Hitsounds]
00:00:059 (59|0,3809|0,7559|0,11309|0,15059|3,18809|0,22559|0,26309|3,30059|1) - And so on. I don't think using the default normal-hitnormal here sounds that good with the music imo. It's kind of annoying to hear a pretty loud drum hit. Imo, I'd just stick to using the soft-hitnormal here instead
00:45:059 (45059|3) - If you don't do the above, at least set this to the soft sampleset cause there's two hitnormals here and aaaa
00:53:965 (53965|1) - random normal-hitnormal imo
01:45:059 - Seriously, I would recommend just using something that sounds a bit softer for the normal-hitnormal, like a tambourine or something. The section here is so quiet and focused on the vocals, then you add this loud drum hit like noooooo, stop
03:13:184 - Set this SV's volume to 40% to have a consistent sample vol for the finishes (see 01:43:184 - , where the finishes added to a total vol of 40%)
03:15:059 - Increase volume to 20% here as it's too quiet just using 10%
03:29:590 - use a green line to set the volume to 40% to make it consistent with the rest of the double finishes
03:29:746 - change it back to 20% here
03:33:809 (213809|0,213809|1) - Set to drum sampleset
03:34:277 - it's so louddddddddddd
03:50:059 (230059|2,230215|3,230215|0,230371|1) - Inconsistent volumes with the rest of the section because there's less notes being hitsounded here, so the first note is 20%, then the jump plays at 40%, and the single note plays at 20% again and aaaaa
03:55:684 (235684|1,235840|3,235840|0,235996|2) - ^
04:14:590 (254590|2) - Double hitsound, remove whistle
04:15:527 (255527|1,256465|2,257402|1,258340|2) - and so on. These need to be at double their current volume in order to be consistent with the jumps at 04:15:996 (255996|0,255996|3,256934|0,256934|3,257871|0,257871|3) - and their volume

[Chart]
00:11:309 (11309|2,13184|1) - Imo, would be better to switch hands so that the first LN is in 2 and the second LN in 3
00:15:996 (15996|1,16309|2,16934|2,17559|2) - Similarly, I think it would be easier to play if you isolated the different patterns onto different hands, so LN in 3 and short notes in 2?
00:32:871 (32871|3,32871|1,33184|2,33184|0,33496|0,33496|1) - Shouldn't these be single notes since the notes in the beginning at 00:06:621 (6621|1,6934|2,7246|3) - were singles too? The intensity of the sound doesn't seem to have increased so I don't see a reason for making them into jumps now
00:40:371 (40371|2,40371|0,40684|1,40684|3,40996|2,40996|3) - Similarly ^
01:00:684 (60684|0,60684|2) - Don't see why you put the emphasis on the 1/3 after the downbeat.
01:00:059 - I think you're missing a note here for the downbeat.
01:08:496 - Imo, I don't really think you should suddenly start adding jumps every 2/3 since there hasn't been a clear change from the music to indicate a change in the structure of the map yet. I'd wait to increase the note density at 01:15:059 - instead
01:15:059 - Going off the above, the music is building but you dropped note density here instead, which is like ??? :D ??? because all you've done is add an LN, but the section is still easier than the previous one.
01:43:496 - Lord help us on these SVs. This is unreadable imo, because the player's probably expecting a speed up here since you used a slower SV at 01:43:184 - . If you want to average the SV to be 1x, then the value at 01:43:496 - should be 2.4x. Buttttt, that's pretty unreadable imo, so what I would do is this instead
  1. 01:43:184 - 01:43:652 - 1.3x
  2. 01:43:496 - 01:43:965 - .4x
  3. 01:44:121 - 01:44:277 - 01:44:434 - 1.5x
  4. 01:44:199 - 01:44:355 - 01:44:512 - .5x
  5. 01:44:590 - 1x
02:00:996 (120996|0) - I would make this an LN since it's part of the vocal.
02:00:840 (120840|3) - I would also end this at 02:01:934 - and add another note there in 3 for the piano, so that the LN ends are capped.
02:23:184 (143184|1) - Move this to 4 since it's the same pitch as 02:23:340 (143340|3) -
02:33:965 (153965|2) - I don't see why you wouldn't end this at 02:34:746 - for a clean cap
02:43:184 - For this, to represent the gliss of the synth, I think it would be better to overlap a lot of the LNs, like this http://osu.ppy.sh/ss/7530275
02:45:059 - In this section, I feel like using quads is overdoing it because the sounds aren't even that emphasized. It's only the synth here, so imo, just using jumps would be fine, hands at most. Doing that would allow you to connect the ending of the LNs like this http://osu.ppy.sh/ss/7530299
02:58:184 - And to add to the above, you stop using quads here and Im confused as to how you're supposed to be chording this *sobs*
03:29:121 - 03:29:434 - Since there are two low kick sounds here, I'd make these jumps, like so http://osu.ppy.sh/ss/7530309
02:52:207 - Why are the SVs here 1/4 when the Svs have all been in 1/3 or 1/6?
02:52:090 (172090|3) - The sound this note is for feels really short, so I think using a simple short note would be better for it.
03:52:090 - 03:52:324 - 03:52:559 - SV here feels redundant cause there's no pause in the synth or anything to warrant a jump between notes here. And since you haven't used SVs like this for the entire time that you've had the triple spam
04:00:293 - 04:01:230 - 04:02:168 - and so on. I don't think having an SV sequence end before the LNs do is a good idea. Rather, I'd put them at 04:00:371 - 04:01:309 - 04:02:246 - and so on, and make the value 2.8 to average to a 1x SV
03:43:184 - Don't really get the point of these gradually speeding SVs. I would just leave it at one value and then use a bump right at 03:44:434 - or so, then go from there.
03:44:590 - As for this, I would try using a glitchy kind of effect here that averages to 1x. So stuff like this
  1. 03:44:590 - 03:44:746 - 03:44:902 - .5
  2. 03:44:668 - 03:44:824 - 03:44:980 - 1.5x
  3. 03:45:059 - 1x

Pretty much everything beyond that is kind of a repeat of what I've said already. Imo, this map isn't ready for rank yet. Tbh, it feels like you tried too hard to make this map something unique, and you could, but the song choice just doesn't give you that much to work with, so you end up doing stuff that just doesn't make sense in the context of the music.
Topic Starter
Chronocide
Reply code:
Green is agreed
Orange is questionable
Red is denied

Protastic101 wrote:

*format edit boop*
[General]
  1. Drum-hitfinish has some unnecessary silence at the end, so here's a fix http://puu.sh/uCUQL.wav
  2. Bit of a delay to the start of Normal-hitclap. Fix http://puu.sh/uCV5b.wav
  3. Soft-hitwhistle is super quiet and makes it really hard to hear over the hitnormal, so I increased the volume by quite a bit http://puu.sh/uCVGB.wav
  4. Why OD 9? The chart isn't difficult at all and it's not like there are any mashable bursts that might make accuracy more of a challenge. I would use 8 instead
Wew, fixed, OD is a remnant of the original file, fixed as well

[Hitsounds]
00:00:059 (59|0,3809|0,7559|0,11309|0,15059|3,18809|0,22559|0,26309|3,30059|1) - And so on. I don't think using the default normal-hitnormal here sounds that good with the music imo. It's kind of annoying to hear a pretty loud drum hit. Imo, I'd just stick to using the soft-hitnormal here instead
00:45:059 (45059|3) - If you don't do the above, at least set this to the soft sampleset cause there's two hitnormals here and aaaa
00:53:965 (53965|1) - random normal-hitnormal imo
01:45:059 - Seriously, I would recommend just using something that sounds a bit softer for the normal-hitnormal, like a tambourine or something. The section here is so quiet and focused on the vocals, then you add this loud drum hit like noooooo, stop
03:13:184 - Set this SV's volume to 40% to have a consistent sample vol for the finishes (see 01:43:184 - , where the finishes added to a total vol of 40%)
03:15:059 - Increase volume to 20% here as it's too quiet just using 10%
03:29:590 - use a green line to set the volume to 40% to make it consistent with the rest of the double finishes
03:29:746 - change it back to 20% here
03:33:809 (213809|0,213809|1) - Set to drum sampleset
03:34:277 - it's so louddddddddddd
03:50:059 (230059|2,230215|3,230215|0,230371|1) - Inconsistent volumes with the rest of the section because there's less notes being hitsounded here, so the first note is 20%, then the jump plays at 40%, and the single note plays at 20% again and aaaaa
03:55:684 (235684|1,235840|3,235840|0,235996|2) - ^
04:14:590 (254590|2) - Double hitsound, remove whistle
04:15:527 (255527|1,256465|2,257402|1,258340|2) - and so on. These need to be at double their current volume in order to be consistent with the jumps at 04:15:996 (255996|0,255996|3,256934|0,256934|3,257871|0,257871|3) - and their volume
Currently reset HS to 40% softl, will redo

[Chart]
00:11:309 (11309|2,13184|1) - Imo, would be better to switch hands so that the first LN is in 2 and the second LN in 3 - Fixed
00:15:996 (15996|1,16309|2,16934|2,17559|2) - Similarly, I think it would be easier to play if you isolated the different patterns onto different hands, so LN in 3 and short notes in 2? - ^
00:32:871 (32871|3,32871|1,33184|2,33184|0,33496|0,33496|1) - Shouldn't these be single notes since the notes in the beginning at 00:06:621 (6621|1,6934|2,7246|3) - were singles too? The intensity of the sound doesn't seem to have increased so I don't see a reason for making them into jumps now -Double because the music is more "intense" here. You can hear the 1/6 snaps, plus I want to break up the repetition
00:40:371 (40371|2,40371|0,40684|1,40684|3,40996|2,40996|3) - Similarly ^ - ^
01:00:684 (60684|0,60684|2) - Don't see why you put the emphasis on the 1/3 after the downbeat. - 01:00:059 (60059|1) - You can hear the filter being removed at this note, therefore I add more emphasis
01:00:059 - I think you're missing a note here for the downbeat. - Whoops
01:08:496 - Imo, I don't really think you should suddenly start adding jumps every 2/3 since there hasn't been a clear change from the music to indicate a change in the structure of the map yet. I'd wait to increase the note density at 01:15:059 - instead - See previous comment
01:15:059 - Going off the above, the music is building but you dropped note density here instead, which is like ??? :D ??? because all you've done is add an LN, but the section is still easier than the previous one. - Due to the vocals being introduced, and the difficulty of the map, I don't want streams combined with LN's (plus I kinda feel like this section is the eye of the storm, with the vocals and everything)
01:43:496 - Lord help us on these SVs. This is unreadable imo, because the player's probably expecting a speed up here since you used a slower SV at 01:43:184 - . If you want to average the SV to be 1x, then the value at 01:43:496 - should be 2.4x. Buttttt, that's pretty unreadable imo, so what I would do is this instead
  1. 01:43:184 - 01:43:652 - 1.3x
  2. 01:43:496 - 01:43:965 - .4x
  3. 01:44:121 - 01:44:277 - 01:44:434 - 1.5x
  4. 01:44:199 - 01:44:355 - 01:44:512 - .5x
  5. 01:44:590 - 1x
- MY PRECIOUS SV's D:
02:00:996 (120996|0) - I would make this an LN since it's part of the vocal. - But, 02:00:059 (120059|3,120996|0,121934|1) , bell?
02:00:840 (120840|3) - I would also end this at 02:01:934 - and add another note there in 3 for the piano, so that the LN ends are capped. - I hate this, but I have to, due to the difficulty of the map ;w;
02:23:184 (143184|1) - Move this to 4 since it's the same pitch as 02:23:340 (143340|3) - 1/3 minijacks '_>'
02:33:965 (153965|2) - I don't see why you wouldn't end this at 02:34:746 - for a clean cap - Because clean caps are not anti-meta
02:43:184 - For this, to represent the gliss of the synth, I think it would be better to overlap a lot of the LNs, like this http://osu.ppy.sh/ss/7530275 - Thank you very much! I've been struggling how to recreate the gliss with the LN's, perfect!
02:45:059 - In this section, I feel like using quads is overdoing it because the sounds aren't even that emphasized. It's only the synth here, so imo, just using jumps would be fine, hands at most. Doing that would allow you to connect the ending of the LNs like this http://osu.ppy.sh/ss/7530299 - But, that destroys the jumps AND makes it awkward to play, so no
02:58:184 - And to add to the above, you stop using quads here and Im confused as to how you're supposed to be chording this *sobs* - Wew, nice consistency Chrono!
03:29:121 - 03:29:434 - Since there are two low kick sounds here, I'd make these jumps, like so http://osu.ppy.sh/ss/7530309 - Thank youuuu, another sound I couldn't quite figure out!
02:52:207 - Why are the SVs here 1/4 when the Svs have all been in 1/3 or 1/6? -
02:52:090 (172090|3) - The sound this note is for feels really short, so I think using a simple short note would be better for it. - With the fixed SV, it works
03:52:090 - 03:52:324 - 03:52:559 - SV here feels redundant cause there's no pause in the synth or anything to warrant a jump between notes here. And since you haven't used SVs like this for the entire time that you've had the triple spam - There's a gritty sound, plus the LN's disconnect, hence I put it there. I might remove it if players feel the same way (if it's too "random")
04:00:293 - 04:01:230 - 04:02:168 - and so on. I don't think having an SV sequence end before the LNs do is a good idea. Rather, I'd put them at 04:00:371 - 04:01:309 - 04:02:246 - and so on, and make the value 2.8 to average to a 1x SV - Remnants of the original file, fixed, but different
03:43:184 - Don't really get the point of these gradually speeding SVs. I would just leave it at one value and then use a bump right at 03:44:434 - or so, then go from there. - Just for style, shouldn't be an ranking issue, right?
03:44:590 - As for this, I would try using a glitchy kind of effect here that averages to 1x. So stuff like this
  1. 03:44:590 - 03:44:746 - 03:44:902 - .5
  2. 03:44:668 - 03:44:824 - 03:44:980 - 1.5x
  3. 03:45:059 - 1x
03:59:590 (239590|3) - Fixed these as well with previous SV suggestion

Pretty much everything beyond that is kind of a repeat of what I've said already. Imo, this map isn't ready for rank yet. Tbh, it feels like you tried too hard to make this map something unique, and you could, but the song choice just doesn't give you that much to work with, so you end up doing stuff that just doesn't make sense in the context of the music.
The original was created for a custom tourney for players around my skill level, so it's to be expected that it's a bit "anti-meta", thanks for the mod, SV suggestions were super useful!
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