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Savant - Desperado

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Topic Starter
MisterDinner
This beatmap was submitted using in-game submission on Thu/8/02/2018 at 2:59:19 PM

Artist: Savant
Title: Desperado
Tags: drumnbass dnb aleksander vinter invasion
BPM: 190
Filesize: 8670kb
Play Time: 05:23
Difficulties Available:
  1. Malefaction (6.47 stars, 1354 notes)
Download: Savant - Desperado
Information: Scores/Beatmap Listing
---------------
I quit mapping and have come back and i remember putting a lot of work into this map so im gonna go for rank


THX TO EON FOX FOR THE DIFF NAME
_DT3
Tried an IRC
20:39 MisterDinner: hey, i dont know if im doing breakcore right...
20:39 *MisterDinner is editing [https://osu.ppy.sh/b/1070308 Savant - Desperado [Outlaw]]
20:39 MisterDinner: 03:22:257 (1) -
20:41 _DT3: Wait, dling
20:41 _DT3: Ok
20:42 MisterDinner: mmkay, im not sure about the rest of the map either but this part in particular im worried about cuz ive never mapped breakcore before
20:42 _DT3: Yeah I understand
20:43 _DT3: Hmm, well, that part is ok
20:44 _DT3: Something you have to look at the whole map though
20:44 _DT3: Make sure it is a bit more readable
20:44 _DT3: Like for example
20:45 _DT3: 03:01:099 (1,2,3) - All of these three are 1/2 but looking at the spacing and by looking at the spacing you've used before
20:46 _DT3: The first "jump" would look like 1/3 and the second one a bit between 1/2 and 1/1
20:46 _DT3: Nvm, only 1/2
20:46 MisterDinner: that pattern is the same pattern for every single part that has the same sound
20:46 _DT3: Exactly
20:47 MisterDinner: is that wrong or good
20:47 _DT3: Well, while the music can suggest a bit of tricky readability
20:47 _DT3: That one looks a bit weird (+the small overlaps)
20:48 MisterDinner: idk i made it so it goes with the pitches, the first 2 sounds are identical so theyre closer and the 3rd is higher so its farther away
20:49 _DT3: Yes, I agree with that but try spacing them (at least the first one) out more while the relation stays the same
20:50 MisterDinner: oh okay so make the first 2 identically spaced with the rest of the jumps, and make the 3rd a lot farther than the rest
20:50 _DT3: Well, kinda, just make sure that it is visible that it actually is a 1/2
20:51 _DT3: And if you want to emphasize the pitches then space bigger and smaller respectively but remember to still make the 1/2 a bit more obvious
20:52 MisterDinner: yes okay thx, good to know that this map is going well, to me it felt like I rushed it, well school is on the 6th so i guess the days are going by a lot faster
20:53 _DT3: Yeah, I understand
20:53 MisterDinner: oh wait
20:54 MisterDinner: 01:58:888 (4) -
20:54 MisterDinner: this, the buildup here, is this okay or...
20:54 _DT3: Hmm
20:55 _DT3: I'd suggest bringing a bit more variation
20:55 _DT3: And just look at the aesthetics to find small overlaps etc.
20:56 _DT3: Actually, for this one I'd suggest asking for testplayers (I can't really play it well) for this one to see what they think about readability, gameplay etc.
20:56 MisterDinner: i got someone to test this and he said its perfectly playable and readable
20:56 _DT3: Who was it?
20:56 MisterDinner: hes like rank 750 or something tho
20:56 _DT3: Ah ok
20:57 _DT3: Try somebody lower with a bit of mapping skills
20:57 MisterDinner: noname0
21:00 _DT3: Like, look for somebody decent in mapping and is open for testplays
21:01 _DT3: Because I dunno how/I think if I try to hard this might take long, but I think it needs a bit of polishing imo
21:01 _DT3: But it is a good start
21:02 MisterDinner: squirrel is good enough to play them and hes a good mapper, but hes way too nice to give a scathing opinion lol
21:02 _DT3: Yeah
21:03 MisterDinner: i actually have no problem reading it i just cant jump good enough
21:03 MisterDinner: well enough*
21:03 _DT3: Yeah
21:04 _DT3: The thing is that it could be 'more readable and polished' you know
21:04 _DT3: But that's purely my opinion
21:04 MisterDinner: yeah i should get more opinions, cuz this IS cs 3
21:04 _DT3: Yeah
-Mo-
Hello, M4M thing.

Edgy Temporary Diff Name That I Have No Suggestions For
- 00:38:994 (1) - You might aswell end this slider of the downbeat (large white tick) since there is a significant beat there and there's no reason not to map it.
- 00:45:467 (7,8) - You could extend the spacing between these since there's no reason to reduce spacing as the intensity is still constant.
- 01:58:888 (1,2) - This might possibly be confusing since this has similar spacing to 01:58:573 (2,3) but the timing is different, and there is fairly little lead in from the music to suggest the music is about to slow down. It should be fine to increase this spacing a bit.
- 02:00:151 (5,6,7) - No need to reduce the spacing here in my opinion.
- 02:08:046 (1,1,1) - These NCs aren't necessary.
- 02:17:362 (2) - Ideally, when you do one of these stream corners, the beat that's directly on the corner should be a significant beat in the music (Like you would a NC), since it makes more sense for the player to add more input and change direction on a stronger beat. There is nothing in the music to support having the corner on this beat, so it would be better if it was on the 1 just before it.
- 02:41:836 (6,7) - This spacing doesn't make sense since 7 is a pretty strong beat, but the spacing is really small compared to the rest of the combo.
- 02:53:994 (4,5) - Similar thing here, this combo has constant intensity so you don't need to reduce the spacing.
- 03:05:599 (2,4) - I feel like a stream isn't necessary here since there is little in the music supporting a stream, and feels like an overmap considering the beats you are trying to prioritise for this section.
- 03:18:467 (1) - If you stick with the theme you're going here, you should make this a triple to make it follow the rhythm better.
- 03:20:362 (5) - I would suggest keeping this at one repeat and adding a circle at the end, since that is what the play usually expects and allows mapping of the white tick to an active beat for better emphasis.
- 03:37:415 (1) - I wouldn't recommend using 1/2 double repeat sliders like this since the player has very little time to read the second reverse arrow making this awkward to play.
- 04:20:835 (1) - Having a single note combo in the middle of a stream doesn't really make sense technically. Nice attempt at making it look interesting with combo colours, but I would personally put technicality over aesthetics.
- 04:22:887 - Missing this beat doesn't seem appropriate since there's a significant bass beat here.
- 04:27:940 - Same thing here.
- 04:38:045 - And here.
- 04:39:624 (2) - 04:40:571 (6) - 04:40:887 (7) - I would NC these so that the sudden SV changes are a little easlier to read and follow.
- 04:41:677 (4) - I would place this at around 28:144 for a better flow since 2-3-4 currently makes a fairly wide angle with differing spacing that could be awkward for players to follow.
- 04:58:256 - Missing beat thing.

Good luck.
Topic Starter
MisterDinner

-Mo- wrote:

Hello, M4M thing.

Edgy Temporary Diff Name That I Have No Suggestions For
- 00:38:994 (1) - You might aswell end this slider of the downbeat (large white tick) since there is a significant beat there and there's no reason not to map it. Mistake, i put a note tho
- 00:45:467 (7,8) - You could extend the spacing between these since there's no reason to reduce spacing as the intensity is still constant. fixed
- 01:58:888 (1,2) - This might possibly be confusing since this has similar spacing to 01:58:573 (2,3) but the timing is different, and there is fairly little lead in from the music to suggest the music is about to slow down. It should be fine to increase this spacing a bit. I think its fine, i might wait for more opinions on it
- 02:00:151 (5,6,7) - No need to reduce the spacing here in my opinion. fixed
- 02:08:046 (1,1,1) - These NCs aren't necessary. mistake
- 02:17:362 (2) - Ideally, when you do one of these stream corners, the beat that's directly on the corner should be a significant beat in the music (Like you would a NC), since it makes more sense for the player to add more input and change direction on a stronger beat. There is nothing in the music to support having the corner on this beat, so it would be better if it was on the 1 just before it. I dont even know why i did that
- 02:41:836 (6,7) - This spacing doesn't make sense since 7 is a pretty strong beat, but the spacing is really small compared to the rest of the combo. fixed
- 02:53:994 (4,5) - Similar thing here, this combo has constant intensity so you don't need to reduce the spacing. fixed
- 03:05:599 (2,4) - I feel like a stream isn't necessary here since there is little in the music supporting a stream, and feels like an overmap considering the beats you are trying to prioritise for this section. replaced with sliders
- 03:18:467 (1) - If you stick with the theme you're going here, you should make this a triple to make it follow the rhythm better. fixed
- 03:20:362 (5) - I would suggest keeping this at one repeat and adding a circle at the end, since that is what the play usually expects and allows mapping of the white tick to an active beat for better emphasis. fixed
- 03:37:415 (1) - I wouldn't recommend using 1/2 double repeat sliders like this since the player has very little time to read the second reverse arrow making this awkward to play. ill keep it, this entire section is supposed to be very very very awkward to play.
- 04:20:835 (1) - Having a single note combo in the middle of a stream doesn't really make sense technically. Nice attempt at making it look interesting with combo colours, but I would personally put technicality over aesthetics. I did that to make them even but I didnt realize that both sides are 7 without the 1, fixed
- 04:22:887 - Missing this beat doesn't seem appropriate since there's a significant bass beat here. all 4 incidents fixed
- 04:27:940 - Same thing here.
- 04:38:045 - And here.
- 04:39:624 (2) - 04:40:571 (6) - 04:40:887 (7) - I would NC these so that the sudden SV changes are a little easlier to read and follow. good call
- 04:41:677 (4) - I would place this at around 28:144 for a better flow since 2-3-4 currently makes a fairly wide angle with differing spacing that could be awkward for players to follow. I dont know about that but ill do it
- 04:58:256 - Missing beat thing.

Good luck.
Thx, dont ask why i chose the ugliest colour in the palette.
Zonthem
well from you mod queue^^
Im not the best modder but i hope my contribution will be useful :D

General Suggestions
Ive little things that disturb me :
  1. Ist hard to read, perhars increase AR ?
  2. CS3 ? Okay but combined to the low AR (low ar 9.3 lol) and the fast rythm, im not convinced :/
  3. Diff name = TimeLapse (or Nheran's TimeLapse because i am) ?

Edgy Diff Name
00:00:152 (1) : the slider end should be more rounded, it'll look nicer
00:10:257 (1) : same
00:18:783 (6, 1) : personnaly i would put a circle here and put a slider from 00:18:941 to 00:19:257; but its my opinion : the music begin slowly and the (1) breaks a little bit the calm
00:42:309 (3) : the slider is useless, its put there like if you want to pitch up the diff :/
00:45:783 (8) : same, and you can put the NC there instead of the next note
00:49:888 (5) : same but i wont point all the note i think^^
00:48:152 (7, 1) : however this pattern looks nice
01:00:625 (8, 9) : a repeater should be better because (9) isnt really in the flow (there is a note in the music, but i feel its agains the flow)
01:15:625 (5, 1) : you should align it better
01:19:099 (2, 3) : same
01:20:678 (5, 6) : same [btw i discover clicking the time, i can copy it^^]
02:17:757 (1, 1, 1, ...) : its nicer to play when reapeater repeat twice (hard to explain : when you have 2 arrows) after a stream. You could also make a longer stream because your map has the SR for it^^
02:21:625 (1, 2) : invert the slider and the circle in the timeline, the (1) is a long note but the slider is the (2)
02:37:415 (1) : remove NC ?
03:11:204 (1, 2) : you should increase spacing for a better look
03:21:309 (1, 2) : same
03:35:836 : this part is REALLY weird, spacing is quite too much like 03:35:915 (5, 6), time spacing dont match with distance spacing, it looks weird to see, its much harder than you guess.
If a least combo would match with streams, but not really
-> Rework it please (to the spinner)
03:47:519 (1, 1) : little overlap, with your slider design its strange
04:37:098 (2, 3, 4, 5, 6) : too hard to play, you dont map 8.5* x)
04:37:729 (8, 9) : same, there you should replace (9) near (8) because the stacking on (9) is hardly readable
04:50:835 (8) : this note is way harder to play due to your stacking, you should put it near x=374; y=311 (and obviously replace (7) before it)
05:12:940 (6, 7, 8) : not so far from (5) i think^^
Topic Starter
MisterDinner

Nherantelon wrote:

well from you mod queue^^
Im not the best modder but i hope my contribution will be useful :D

General Suggestions
Ive little things that disturb me :
  1. Ist hard to read, perhars increase AR ? its supposed to be really hard to read.
  2. CS3 ? Okay but combined to the low AR (low ar 9.3 lol) and the fast rythm, im not convinced :/ raised to 9.8
  3. Diff name = TimeLapse (or Nheran's TimeLapse because i am) ?

Edgy Diff Name
00:00:152 (1) : the slider end should be more rounded, it'll look nicer it bends to the music
00:10:257 (1) : same
00:18:783 (6, 1) : personnaly i would put a circle here and put a slider from 00:18:941 to 00:19:257; but its my opinion : the music begin slowly and the (1) breaks a little bit the calm this part follows the melody and the melody alone.
00:42:309 (3) : the slider is useless, its put there like if you want to pitch up the diff :/ its the same thing as putting a triple for no reason, this part isnt particularly interesting so adding triples keeps the player engaged.
00:45:783 (8) : same, and you can put the NC there instead of the next note
00:49:888 (5) : same but i wont point all the note i think^^
00:48:152 (7, 1) : however this pattern looks nice
01:00:625 (8, 9) : a repeater should be better because (9) isnt really in the flow (there is a note in the music, but i feel its agains the flow) it flows perfectly, its following the pattern of every note before it
01:15:625 (5, 1) : you should align it better all fixed
01:19:099 (2, 3) : same
01:20:678 (5, 6) : same [btw i discover clicking the time, i can copy it^^]
02:17:757 (1, 1, 1, ...) : its nicer to play when reapeater repeat twice (hard to explain : when you have 2 arrows) after a stream. You could also make a longer stream because your map has the SR for it^^ the map doesnt have the audio for a longer stream, after the stream the beats become more obvious and the breaks are more silent, so you need to use sliders to avoid overmapping.
02:21:625 (1, 2) : invert the slider and the circle in the timeline, the (1) is a long note but the slider is the (2) every slider in this section emphasizes the bass, not cymbals
02:37:415 (1) : remove NC ? fixed
03:11:204 (1, 2) : you should increase spacing for a better look its not about look its about emphasis, the close ones are the same pitch, and the farther one is a higher pitch.
03:21:309 (1, 2) : same
03:35:836 : this part is REALLY weird, spacing is quite too much like 03:35:915 (5, 6), time spacing dont match with distance spacing, it looks weird to see, its much harder than you guess. I can play it perfectly, im a lot better than my rank suggests.
If a least combo would match with streams, but not really fixed
-> Rework it please (to the spinner) the sliders match the ds perfectly, theyre 1/4 sliders and normally 1/4 sliders are treated with the same ds as normal notes. This is also a breakcore section, which does all the explaining for me, the sliders are mapped to quiet hits and the notes are on loud ones.
03:47:519 (1, 1) : little overlap, with your slider design its strange cant do anything about it since the entire slider section there makes the savant logo
04:37:098 (2, 3, 4, 5, 6) : too hard to play, you dont map 8.5* x) there are hundreds of these in ambers marble, and thats a 5* map, this is also the hard part of the map, and the square stream emphasizes the zipping noises.
04:37:729 (8, 9) : same, there you should replace (9) near (8) because the stacking on (9) is hardly readable once again, hard part, this is the part thats the hardest to read, hardest to play, biggest jumps, longest streams, papa johns.
04:50:835 (8) : this note is way harder to play due to your stacking, you should put it near x=374; y=311 for co-ords you would do it like 374:311 (and obviously replace (7) before it) thats a pattern used throughout the map, by this point the player recognizes it, but ill get more opinions.
05:12:940 (6, 7, 8) : not so far from (5) i think^^ the drum pitch changes thats when you put stream spaces, like in furioso melodia.
merci monseur (i cant remember crap, but hey force us to learn french from grade 1 to grade 9 in Canada, it came in handy when I was going to Nova Scotia in the summer and had to get a room in a motel in the middle of rural Quebec where no one speaks english.)
[ Eon Fox ]
Diff name suggestions:

Transmogrification
Eviscerating Womb of Nihilistic Anguish
Lacriment of Defiled Angels
Baleful Putrescence
Ruination's Womb
Knife of Everlasting Sadness
Despairing Filth
Gnarled Wolf Of Iron
Lovelessness
Malefaction
Ashen Coil Wounds
Bestial Woe
Depression Of The Soul
Domination Of Worth
Insatiable Rage
Bloodied Pavement
Nails Within The Forehead
Coagulated Terror
The Pariah
Extiguishing of Hope
Filthy Divisive Wormwood
Nacre Lying In Chains Of Hate
Manacled By The Neck To The Wall
Obfuscated Entrails of Ever-Devolving Fire
Choked By Societal Lies

Also, you want unique? CS5.6, AR 9.8, OD9.9, HP6.
Topic Starter
MisterDinner

[ Eon Fox ] wrote:

Diff name suggestions:

Transmogrification
Eviscerating Womb of Nihilistic Anguish
Lacriment of Defiled Angels
Baleful Putrescence
Ruination's Womb
Knife of Everlasting Sadness
Despairing Filth
Gnarled Wolf Of Iron
Lovelessness
Malefaction
Ashen Coil Wounds
Bestial Woe
Depression Of The Soul
Domination Of Worth
Insatiable Rage
Bloodied Pavement
Nails Within The Forehead
Coagulated Terror
The Pariah
Extiguishing of Hope
Filthy Divisive Wormwood
Nacre Lying In Chains Of Hate
Manacled By The Neck To The Wall
Obfuscated Entrails of Ever-Devolving Fire
Choked By Societal Lies

Also, you want unique? CS5.6, AR 9.8, OD9.9, HP6.
My god dude, did you ask mazzerin for these?
Theyre all pretty edgy, like dying your hair cyan and red edgy, most of these seem like death metal diff names tho, but dude malefaction sounds edgy, isnt a 9/11 joke, and its related since a desperado is basically an outlaw, thx m8. ill use that (ik its supposed to be a contest but ur edgier than the downtown core of a city)
[ Eon Fox ]

MisterDinner wrote:

[ Eon Fox ] wrote:

Diff name suggestions:

Transmogrification
Eviscerating Womb of Nihilistic Anguish
Lacriment of Defiled Angels
Baleful Putrescence
Ruination's Womb
Knife of Everlasting Sadness
Despairing Filth
Gnarled Wolf Of Iron
Lovelessness
Malefaction
Ashen Coil Wounds
Bestial Woe
Depression Of The Soul
Domination Of Worth
Insatiable Rage
Bloodied Pavement
Nails Within The Forehead
Coagulated Terror
The Pariah
Extiguishing of Hope
Filthy Divisive Wormwood
Nacre Lying In Chains Of Hate
Manacled By The Neck To The Wall
Obfuscated Entrails of Ever-Devolving Fire
Choked By Societal Lies

Also, you want unique? CS5.6, AR 9.8, OD9.9, HP6.
My god dude, did you ask mazzerin for these?
Theyre all pretty edgy, like dying your hair cyan and red edgy, most of these seem like death metal diff names tho, but dude malefaction sounds edgy, isnt a 9/11 joke, and its related since a desperado is basically an outlaw, thx m8. ill use that (ik its supposed to be a contest but ur edgier than the downtown core of a city)
I've been a writer for 15 years. After that long, you tend to learn how to very precisely send the intended message.

Inb4 Mazzerin actually uses some of these

ALSO, UP THE OD TO AT LEAST 9. IT'S FAR TOO EASY TO DO AT OD7. I MEAN, OD7 MAKES THIS WORTH LESS THAN 300PP FOR NOMOD SS.
Topic Starter
MisterDinner

[ Eon Fox ] wrote:

ALSO, UP THE OD TO AT LEAST 9. IT'S FAR TOO EASY TO DO AT OD7. I MEAN, OD7 MAKES THIS WORTH LESS THAN 300PP FOR NOMOD SS.
Im not doing anything if pp is mentioned.
This is already hard enough to read, and this is doable with mods for anyone less than 2k from what ive seen.
This isnt a streaming map or a pp jump map, its a map, that has a lot of sliders, which is why its worth barely anything.
The big black is less than 400 to put it in perspective.
But I raised it to 8 anyways, im not monstrata, making maps to have a high pp right now will 1. get me a bad rep 2. it will not be fun with my current skill.
TheLeviathan
Hi, M4M Stuff

00:21:309 (4,4,4,3,4,4,3,4) - starting of, these sounds are emphasized, so they should be spaced a bit more from previous notes
00:50:362 (1) - this should be a part of previous combo, and NC need to start here 00:50:678 (3) - makes much more sense with the changes of music
00:56:362 (1,2,1,2) - if ur doing this, then make 00:56:994 (3) - start with NC
00:57:625 (5,6) - this is confusing and not comfortable to play/read , but that's can be my personal opinion
01:00:625 (8,9) - so 2 things i think must be changed here, first of all, slider ends on very strong hard beat, which should be a single note i'm sure, and second thing is length of combo, there must be a new combo starting from the point of slider end, consider remaking this part and you'll see it's much better
01:10:888 (6) - add some drum clap hitsound here
01:10:967 (1) - also low the volume at the spinner end
01:40:730 (6) - move top point of this a bit to left, just a tiny bit, to be in straight line with followup stream
03:11:204 (1,2) - make those be spaced like 03:11:836 (4,5) - these, might be a tiny bit less, but there definitely need to be some space in between them
03:21:309 (1,2) - ^
03:30:862 - insert a break time, yes this part is not huge, but if someone plays with HR lets say and he is low on hp, then he just may die at this part
05:12:861 (5,6) - not sure about this, this is very unexpected jump in stream, and tbh i don't see the reason why it is even there

Don't know what else to add, in other aspects map is pretty solid

Good luck further
Topic Starter
MisterDinner

TheLeviathan wrote:

Hi, M4M Stuff

00:21:309 (4,4,4,3,4,4,3,4) - starting of, these sounds are emphasized, so they should be spaced a bit more from previous notes the section is really calm, no need for emphasis
00:50:362 (1) - this should be a part of previous combo, and NC need to start here 00:50:678 (3) - makes much more sense with the changes of music fixed
00:56:362 (1,2,1,2) - if ur doing this, then make 00:56:994 (3) - start with NC fixed
00:57:625 (5,6) - this is confusing and not comfortable to play/read , but that's can be my personal opinion changed, i was waiting for someone to point that out again.
01:00:625 (8,9) - so 2 things i think must be changed here, first of all, slider ends on very strong hard beat, which should be a single note i'm sure, and second thing is length of combo, there must be a new combo starting from the point of slider end, consider remaking this part and you'll see it's much better i just used a 1/4 slider with a note directly after since the slider was emphasizing the bass like everything else.
01:10:888 (6) - add some drum clap hitsound here the hs isnt done yet
01:10:967 (1) - also low the volume at the spinner end fixed
01:40:730 (6) - move top point of this a bit to left, just a tiny bit, to be in straight line with followup stream fixed
03:11:204 (1,2) - make those be spaced like 03:11:836 (4,5) - these, might be a tiny bit less, but there definitely need to be some space in between them changed but i needed to make the third note in the pattern space way out because its emphasized.
03:21:309 (1,2) - ^
03:30:862 - insert a break time, yes this part is not huge, but if someone plays with HR lets say and he is low on hp, then he just may die at this part if youre good enough to play this HR then i dont think youre gonna have any hp problems but i added it anyways
05:12:861 (5,6) - not sure about this, this is very unexpected jump in stream, and tbh i don't see the reason why it is even there at the space the drum changes pitch, i made it smaller though

Don't know what else to add, in other aspects map is pretty solid

Good luck further
[ Eon Fox ]

MisterDinner wrote:

[ Eon Fox ] wrote:

ALSO, UP THE OD TO AT LEAST 9. IT'S FAR TOO EASY TO DO AT OD7. I MEAN, OD7 MAKES THIS WORTH LESS THAN 300PP FOR NOMOD SS.
Im not doing anything if pp is mentioned.
This is already hard enough to read, and this is doable with mods for anyone less than 2k from what ive seen.
This isnt a streaming map or a pp jump map, its a map, that has a lot of sliders, which is why its worth barely anything.
The big black is less than 400 to put it in perspective.
But I raised it to 8 anyways, im not monstrata, making maps to have a high pp right now will 1. get me a bad rep 2. it will not be fun with my current skill.
I probably stated that in the worst way I could. I am very sorry that I conveyed that my concern was for pp. I only used that as an example to try and make a point I could have easily stated more clearly.

What my concern really was is that OD7 is really bizarre in this kind of SR range. You have to remember, most people are used to OD9 by the point they are capable of playing this, because OD9 is quite common in Insanes and nearly ubiquitous in Extras, even those in the 5* range. So it kinda would throw off quite a few players, because they would be so used to the timing window of OD9 that going back to OD7 would be really hard, since the last time they would have done that OD would be way back when they were playing Hards and Light Insanes.

This means they would be trying to figure out how to apply skills from months or even years ago to the flow of a map requiring their current playing style.
Players would be very used to expecting 100s and Gekis on a certain range of mistiming, and getting 300s and Katus where they would invariably expect 100s or even 50s could be very off-putting and could potentially make them mess up.

Sorry if I just sound like a rambling mess. I guess my real concern just lies in the sensibility of it all. I mean, OD8 is an improvement, but I would suggest at least OD8.5, because that would be enough to give an all-around familiar OD range for both players who are new to the brave new world of 6*+ and those who have been seasoned in treading the waters of the 6*+ world, making the map ultimately more accessible. It would also send a message that, whilst pp has some importance, it still takes a backseat to thoughtful planning, creative mapping, and technical soundness.

#plsfirgvmaeistoopidrahmbln
Deramok
here's your m4m delivery
~
  1. 00:34:257 (1,2,3,4) - this is ignoring the irregular rhythm goign on there, would be nice to click it since it gives the player something to pay attention to http://puu.sh/rdJ9S/fe0bfcf7ff.jpg would be one way of doing it
  2. 00:49:888 (5) - i really dont' see why you have 1/4 sliders on parts like these. they're not mapped on anything as far as i hear and you do and don't use them in other, same sounding places. i get you have them for variation but.. it's still overmapping and inconsistent. i'd check every one of them on their viability.
  3. 01:05:441 (5,8) - same goes for these, at least there's some sound in the background now but.. they still pop arbitrarily from what i get. they're not even anywhere else on those places in that kiai
  4. 01:36:783 (4,5,6,7,8,9,10,11,12) - 5 should be there, the sounds you mapped as streams take a 1/2 break there but instead it continues through this gap 01:37:415 (12,1) - (here you got it right 01:39:309 (3) - )
  5. 01:47:836 (2,3) - since you map those sound through the whole part, here is one missing and this is too much 01:51:546 (2) -
  6. 02:10:573 (6,7,8) - the transition from 5 feels really awkward. you gould just ctrl+g all 3 sliders or just 6 as well
  7. 02:12:941 (2) - might wanna skip this on since you also skippe dit with 02:11:520 (1) -
  8. 02:16:573 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - would be cool if you made something more out of that 3/4 beat going on there other than jsut the ncs, oh well, nothing wrong with it, just felt like pointing it out.
  9. 03:00:467 (6) - should probably just be a single to express that the one you map as 1/4 takes a break.
  10. 03:10:257 (1,2) - should probably either stick to 1/3 or 1/2 here. preferably 1/3.. except you find a good way to map it 1/3 1/6 1/6 1/3 for both. but 1/4 is definitely not the way
  11. 03:13:257 (3,4,5) - the tripple is too early
  12. 03:14:520 (4) - probably not necessary since there still is a sound there, but i'd change it up with a 1/1 since it is an irregularity in the song
  13. 03:19:573 (6) - this one does need to go tho
  14. 03:20:362 (5,6) - i think the ranking criteria doesn't allow this sort of playing under repeats of short repeat sliders. so if you want it to be rankable, look into this one
  15. 03:22:652 (2) - 03:25:178 (1,3) - 03:25:573 (1) - 03:27:704 (2) - 03:28:099 (1) - 03:28:573 (5,6) - 03:28:888 (1) - (you get the idea) i don't think there is 1/4 here
  16. 03:28:888 (1) - ctrl+g?
  17. 04:17:361 maybe add a note here to imply the end of the long break so the the player starts paying attention again before the pattern pops. could put it in the center of the squares. it also already suggests on which sound the pattern will be playing
  18. 04:32:124 (2) - you should either remove this or have a note between 04:32:203 (3,1) - as well
  19. 04:32:361 (1,2,3,4,5) - this is not a nice looking curve
  20. 04:47:361 (3) - i don't see why you'd use this while no using it on the same sounds on the very same beat
  21. 04:58:256 (2,3,4) - 04:58:729 (5,6) - you didn't map the streams here which you mapped on the other pinstances in the kiai
  22. 05:17:203 (1) - you should start the slow down bit on the big white instead
many patterns are quite nicely constructed, i like it. too bad i don't like the song to go with it
Topic Starter
MisterDinner

Deramok wrote:

here's your m4m delivery
~
  1. 00:34:257 (1,2,3,4) - this is ignoring the irregular rhythm goign on there, would be nice to click it since it gives the player something to pay attention to http://puu.sh/rdJ9S/fe0bfcf7ff.jpg would be one way of doing it nah, the rhythm changes so its following the subtle change going into the buildup
  2. 00:49:888 (5) - i really dont' see why you have 1/4 sliders on parts like these. they're not mapped on anything as far as i hear and you do and don't use them in other, same sounding places. i get you have them for variation but.. it's still overmapping and inconsistent. i'd check every one of them on their viability. well theyre mapped bass noises, but you arent the first one to complain so i silenced the ends
  3. 01:05:441 (5,8) - same goes for these, at least there's some sound in the background now but.. they still pop arbitrarily from what i get. they're not even anywhere else on those places in that kiai replaced with normal sliders
  4. 01:36:783 (4,5,6,7,8,9,10,11,12) - 5 should be there, the sounds you mapped as streams take a 1/2 break there but instead it continues through this gap 01:37:415 (12,1) - (here you got it right 01:39:309 (3) - ) uh, what?
  5. 01:47:836 (2,3) - since you map those sound through the whole part, here is one missing and this is too much 01:51:546 (2) - fixed
  6. 02:10:573 (6,7,8) - the transition from 5 feels really awkward. you gould just ctrl+g all 3 sliders or just 6 as well well this is something called drop off flow, you dont even need to move the cursor you just need to place it at the next note
  7. 02:12:941 (2) - might wanna skip this on since you also skippe dit with 02:11:520 (1) - well its transitioning to a new section
  8. 02:16:573 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - would be cool if you made something more out of that 3/4 beat going on there other than jsut the ncs, oh well, nothing wrong with it, just felt like pointing it out. well every other build up has a flowing stream, no reason to make it weird now.
  9. 03:00:467 (6) - should probably just be a single to express that the one you map as 1/4 takes a break. fixed
  10. 03:10:257 (1,2) - should probably either stick to 1/3 or 1/2 here. preferably 1/3.. except you find a good way to map it 1/3 1/6 1/6 1/3 for both. but 1/4 is definitely not the way i used a 1/3 slider
  11. 03:13:257 (3,4,5) - the tripple is too early fixed
  12. 03:14:520 (4) - probably not necessary since there still is a sound there, but i'd change it up with a 1/1 since it is an irregularity in the song kept it
  13. 03:19:573 (6) - this one does need to go tho fixed
  14. 03:20:362 (5,6) - i think the ranking criteria doesn't allow this sort of playing under repeats of short repeat sliders. so if you want it to be rankable, look into this one it should be fine, the criteria hasnt been updated in a long time some things might not be accurate
  15. 03:22:652 (2) - 03:25:178 (1,3) - 03:25:573 (1) - 03:27:704 (2) - 03:28:099 (1) - 03:28:573 (5,6) - 03:28:888 (1) - (you get the idea) i don't think there is 1/4 here there is its just very subtle
  16. 03:28:888 (1) - ctrl+g? spacing problems
  17. 04:17:361 maybe add a note here to imply the end of the long break so the the player starts paying attention again before the pattern pops. could put it in the center of the squares. it also already suggests on which sound the pattern will be playing well its a 6* map, they should have the reflexes of a cat now
  18. 04:32:124 (2) - you should either remove this or have a note between 04:32:203 (3,1) - as well added a note
  19. 04:32:361 (1,2,3,4,5) - this is not a nice looking curve its not a nice group of sounds playing but i still made it slightly more round
  20. 04:47:361 (3) - i don't see why you'd use this while no using it on the same sounds on the very same beat i dont know what you mean but i used the slider note combo because the triple isnt a main sound
  21. 04:58:256 (2,3,4) - 04:58:729 (5,6) - you didn't map the streams here which you mapped on the other pinstances in the kiai the song transitioned to a new section
  22. 05:17:203 (1) - you should start the slow down bit on the big white instead i started it right when the dirty, disgusting noise started

many patterns are quite nicely constructed holy shit its a miracle, i like it. too bad i don't like the song to go with it well keep an open mind and learn to appreciate more wide varieties of music and their components, ur life will be better
thx dat boi
Vivyanne
loggo!

d
2016-09-23 20:28 MisterDinner: so, uh im srry you never got kudos for you mod on squartatrice, since it was already abandoned when you posted it, but could i ask you to mod my new one?
2016-09-23 20:28 MisterDinner: ACTION is listening to [https://osu.ppy.sh/b/1070308 Savant - Desperado]
2016-09-23 20:30 HighTec: tbh it never was a mod :^>
2016-09-23 20:30 HighTec: it was
2016-09-23 20:30 HighTec: a lesson!
2016-09-23 20:30 HighTec: also i can mod it if you're up for irc
2016-09-23 20:31 MisterDinner: sure m8
2016-09-23 20:33 HighTec: consider making notes like 00:05:204 - clickable
2016-09-23 20:34 HighTec: as the beat is strong + if you keep it the way you have now
2016-09-23 20:34 HighTec: 00:09:941 (3) - you're gonna hvae conflicts like this one
2016-09-23 20:34 MisterDinner: what do you mean by clickable?
2016-09-23 20:34 HighTec: starting a slider/hitcircle on that spot
2016-09-23 20:35 HighTec: instead of having a spinner/slider end there
2016-09-23 20:35 HighTec: z
2016-09-23 20:35 MisterDinner: oh okay
2016-09-23 20:35 HighTec: 00:18:152 (5) - I'd generally advice you to NC these kind of things so that the copy+paste is as first less visible
2016-09-23 20:35 HighTec: but it resembles symmetry better as well
2016-09-23 20:36 MisterDinner: mmkay
2016-09-23 20:36 HighTec: 00:25:730 (1,2,3) - can these be aligned perfectly
2016-09-23 20:36 HighTec: nazi thing x xd
2016-09-23 20:37 MisterDinner: yes, didnt notice that
2016-09-23 20:37 HighTec: 00:38:362 (1,1) - clear overuse of NCs. the NCs add no extra value to the stream, as the stream makes no insane corners+the spacing of the stream doesnt differ/doesnt really differ enough
2016-09-23 20:37 HighTec: consider removing the,~
2016-09-23 20:37 HighTec: them*
2016-09-23 20:38 HighTec: 00:38:994 (1,2) - it's not advised to have 1/8 gaps in maps as they are incredibly awkward to play, just let the repeat end on a blue tick
2016-09-23 20:38 MisterDinner: sore
2016-09-23 20:38 MisterDinner: sure*
2016-09-23 20:39 HighTec: 00:40:573 (3) - you should have NCd this instead of 00:40:888 (1) - as the song is asking for it
2016-09-23 20:39 HighTec: the big change in the map also asks for it
2016-09-23 20:39 HighTec: the note has to differ from the rest of what was before that
2016-09-23 20:39 HighTec: + ugly followpoints ;;
2016-09-23 20:40 MisterDinner: followpoints?
2016-09-23 20:40 HighTec: the lines that are inbetween notes
2016-09-23 20:40 MisterDinner: like on your end or did a skin magically apply itself while i was making this
2016-09-23 20:40 HighTec: [http://puu.sh/rln5d/66515a474e.jpg these]
2016-09-23 20:41 MisterDinner: oh so you mean like YOUR follow points are ugly right
2016-09-23 20:41 HighTec: no in general
2016-09-23 20:41 HighTec: follow points in such a long time are ugly
2016-09-23 20:41 HighTec: z
2016-09-23 20:41 MisterDinner: OH i get it now
2016-09-23 20:41 MisterDinner: okay yeah
2016-09-23 20:41 HighTec: btw i always map/mod with standard skin so z
2016-09-23 20:42 HighTec: 00:43:099 (8) - a unique SV on notes like these would be p cool
2016-09-23 20:42 HighTec: as the sound is unique too
2016-09-23 20:42 MisterDinner: I really cannot stand the default, but my skin is kind of built around the purpose of mapping and modding
2016-09-23 20:42 HighTec: 00:43:099 (8,1) - also can you make these not border overlap it's incredibly ugly
2016-09-23 20:42 MisterDinner: oh okay ill think about that
2016-09-23 20:43 MisterDinner: yes, ugly, all of it
2016-09-23 20:43 HighTec: standard skin helps me the most with aesthetics but personal
2016-09-23 20:43 HighTec: 00:44:836 (2,3) - kinda sad to see the stack here, as (2) and (3) both have other sounds
2016-09-23 20:43 HighTec: spacing them out more would make more sense when following the music
2016-09-23 20:44 MisterDinner: yeah
2016-09-23 20:45 HighTec: 00:48:152 (7,1) - just remove all those overlaps okthanks rrrrrrrrrr triggered
2016-09-23 20:45 MisterDinner: ill find all of them, dw about linking them now
2016-09-23 20:46 HighTec: :^>
2016-09-23 20:46 HighTec: 01:00:783 (1,2,1,2,1,2,1) - this plays awful, just look at it
2016-09-23 20:46 HighTec: gigantic spacing > random small spacing > too forced bigger flow > big jump
2016-09-23 20:47 HighTec: rethink it
2016-09-23 20:47 MisterDinner: ill make it smaller but its kind of a really important sound so itll still be big
2016-09-23 20:48 HighTec: you can remodel
2016-09-23 20:48 MisterDinner: the rest of those sounds have the same kind of giant spacing
2016-09-23 20:48 HighTec: the small spacing to a
2016-09-23 20:48 HighTec: bigger one
2016-09-23 20:48 HighTec: 01:05:362 (4) - you actually didnt do this before and i liked the 2 circle here, keep it consistent
2016-09-23 20:48 HighTec: the slider is awkward to hit too
2016-09-23 20:49 MisterDinner: oh yeah okay
2016-09-23 20:49 HighTec: 01:09:625 - important beat that should be clickable! it's too strong to leave out!!
2016-09-23 20:49 HighTec: 01:10:888 (6) - NC strong sounddd
2016-09-23 20:49 HighTec: 01:20:994 (6) - consistency NC
2016-09-23 20:50 MisterDinner: yes
2016-09-23 20:50 HighTec: 01:23:204 (4,5) - i wouldnt make the spacing here bigger than the one before, the triangle of 01:22:573 (1,2,3) - actually contains a lot more higher pitched noices
2016-09-23 20:51 HighTec: 01:31:099 (6) - clearchangeinthesongNC
2016-09-23 20:52 HighTec: 01:35:678 (5,1) - i suggest having little jumps between things like this + shouldn't this be 1/8?
2016-09-23 20:52 HighTec: the little jumps will make the reading of the actual stream easier
2016-09-23 20:53 MisterDinner: oh yeah, true, and no, the beats are audible earlier in this part and all of them are 1/6 trap like beats
2016-09-23 20:54 HighTec: 01:54:309 (2) - sad to see this note cover up an intensly strong beat at 01:54:467 -
2016-09-23 20:54 HighTec: 02:00:151 (5) - NC and u know why
2016-09-23 20:54 MisterDinner: yeah just say NC
2016-09-23 20:55 HighTec: 02:17:994 (1,1,1,1) - overuse of NCs since they all emphasise the same beat and there is no difference in shape/pattern
2016-09-23 20:55 MisterDinner: oh yeah and its spelled intensely, in case it wasnt just a typo
2016-09-23 20:55 HighTec: my english is p poor sry ;
2016-09-23 20:56 MisterDinner: no its good, people here around our age barely know how to spell let alone read now
2016-09-23 20:56 MisterDinner: idk wtf their parents are doing
2016-09-23 20:56 HighTec: drunk ofc
2016-09-23 20:56 HighTec: z
2016-09-23 20:57 HighTec: 03:00:625 (7,8) - i'd rather have this not in the same pattern as the timing stamp differs between 02:59:836 (2,3,4,5,6) - \
2016-09-23 20:57 HighTec: 03:05:204 (8) - nc
2016-09-23 20:57 HighTec: 03:10:573 (3,4,5,6,7) - idk if this is rly needed, it'd be cooler if you'd just follow the main sound
2016-09-23 20:58 HighTec: 03:12:467 (1) - remove kebab...... eh nc
2016-09-23 20:58 HighTec: 03:20:362 (5,6) - NOSTACKYOURERUININGTHEEMPHASIS
2016-09-23 20:58 HighTec: 03:26:599 (2,3,4) - this flows really poorly, consider relooking this part
2016-09-23 21:00 MisterDinner: i will, ill find some other way to do finger aids
2016-09-23 21:00 HighTec: 03:31:809 (1,2) - consider making this a stack as the spacing like this is kinda too much of a suprise after a break
2016-09-23 21:00 HighTec: 03:42:309 (5,1) - you can like, perfect stack these ..
2016-09-23 21:00 HighTec: or just avoid stack completely
2016-09-23 21:01 HighTec: 04:26:045 (2) - NC because SV change
2016-09-23 21:02 MisterDinner: oh okay so you nc on sv changes, thats good to know
2016-09-23 21:02 HighTec: the map for the rest only has consistent issues that were mentioned before
2016-09-23 21:02 HighTec: so you can fix them at your own
2016-09-23 21:02 HighTec: i'd still read my old post i made because in there i explain exactly when to NC, when to differ spacing etcetc
2016-09-23 21:02 HighTec: :^>
2016-09-23 21:02 MisterDinner: okay thx dude, i think i implemented everything you mentioned here
2016-09-23 21:03 HighTec: higher the od a bit too btw
2016-09-23 21:03 HighTec: od8 is kinda low
2016-09-23 21:04 MisterDinner: well the map is kind of hard to read but od 8 is actually low
2016-09-23 21:04 MisterDinner: jeez
2016-09-23 21:04 HighTec: readability
2016-09-23 21:04 HighTec: shouldnt affect od
2016-09-23 21:05 MisterDinner: i thought od 8.5+ was reserved for 6.5*+
2016-09-23 21:05 HighTec: no way dude
2016-09-23 21:05 HighTec: 6*
2016-09-23 21:05 HighTec: mostly have 9+
2016-09-23 21:05 MisterDinner: oh crap okay ill change it, can it be more than 9 since its cs 3
2016-09-23 21:06 HighTec: anyways do i have to post log~
2016-09-23 21:08 HighTec: ?
2016-09-23 21:09 MisterDinner: if you want kudos, id enjoy the priority if you did post it
2016-09-23 21:09 HighTec: gives me a mod to get closer to bn :^>
KuroNeko1509
Hai hai ~ sorry for late NM lol
Vert fun map, and song so good mmmm
Good luck ranking it! :D



[Malefaction]

  1. 00:16:573 - 00:17:836 - i think you should add sliders there as well, i mean the way it is now is ok but i feel like with slider at those tics it will follow music better

  2. 00:44:836 (2,3) - feels weird but i dont know how to fix it so that it wont feel so weird ;-;

  3. 00:44:836 (2,3,5) - also move overlap to make it look neater or just try to avoid it completely

  4. 00:48:783 (1,2,4) - this overlap also feels a bit messy, id suggest avoiding this kind of overlaps, it wont harm the flow and will look neater imo; and if you agree with this then change the rest of the messy overlaps as well. 02:24:941 (5,7,2) - like here.... just try staying consistent and it will definitely help in terms of aesthetics and wont harm the flow at alll.....

  5. 00:54:941 (3,4) - looks confusing, either reverse those notes so its note->slider or just change the placement of these 2 notes

  6. 00:55:888 (8,1) - ^

  7. 01:22:573 (1,2,3,4,5) - I think you could make these notes a bit more interesting like this for example -> http://osu.ppy.sh/ss/6179993

  8. 01:36:073 (4) - this note isnt stacked or whatever correctly, i think you should move this stream a bit to the right for aesthetics, will look wayyyy neater :3 http://osu.ppy.sh/ss/6180019 this look way better than http://puu.sh/rnvRm/691452584b.jpg

  9. 01:37:730 - sound here is too loud to be ignored imo, i think it should be clickable ?

  10. 01:38:994 (2) - i think you should reverse this so that when this slider is done reversing you can smoothly proceed onto the long slider, like make the head of this slider a tail so its like this -> http://puu.sh/rnwbq/2d9f6ea61e.jpg

  11. 01:53:362 (7) - I think you should replace this with just stream notes because imo it plays better that way

  12. 02:17:757 (1,2,3,4,5) - this too ^, like streams will be more fun imo and sounds is just so perfect, i mean sliders look OK, but stream will be better imo ~_~

  13. 02:16:573 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - why NC every 3 notes? I think you should remove NC in places where it normally wouldnt be, try sticking to NC on downbeats only

  14. 02:45:625 (1,2) - hmm idk what but something feels off about these 2 sliders, maybe you could make it into 1/2 slider thats going reverse?

  15. 02:51:625 (1,2,3) - feels off as well, what I'd suggest doing is delete note 1 and move slider 2 to the time where note 1 was, then move slider 3 to the tic after the slider 2 - the downbeat, or you could place a note there.. anyways you'd also need to add another note in thsi section because of the moving and all. so in case if it doesn't make sense, here are the screenshots -> http://puu.sh/rnxtR/3ff2edb991.jpg s->s->c or http://puu.sh/rnxtR/3ff2edb991.jpg s->c->s; but imo slider slider circle is better.

  16. 03:05:204 (1,2,3) - I think you should delete slider 2 and make slider 1 reverse 2 times, so this section should look like this -> http://puu.sh/rnxIU/b975791504.jpg this way, it follows music way better imo

  17. 03:13:099 (2,3) - i think placement of these notes could be more interesting, also because note 3 before the triple, it feels a little confusing

  18. 03:23:836 (3,4,5,6) - looks very confusing and messy, fix overlap....to make it neater :? :? :? :?

  19. 03:33:309 (5,6,7) - decrease distance a little?

  20. 03:36:073 (1,2,3,4) - ^ 03:36:704 (2,3,4,5) - ^ but i mean its fine, it just makes the stream look slower and gives false advertisement lol, it looks like its not 1/4 stream but maybe like 1/2 notes....

  21. 04:22:729 (1,2,3) - maybe move note 3 somewhere else so that it will a bit more fun? like maybe make a triangle... :roll:

  22. 04:27:940 - dont forget NC

  23. 04:32:045 (1,2,3,4,1,2,3,4,5) - again, this looks confusing, lol they are placed so far apart making it looks like some completely different things from what they actually are

  24. 04:54:466 (1,2,3,4) - ^

  25. 04:34:571 (2) - nice slider, always wondered how people make these sliders, now i know lol :lol:

  26. 04:37:098 (2,3,4,5,6) - decrease distance, nearly impossible to hit this notes,

  27. 04:42:466 (2,3) - emmm something feels off about this part, i think its the fact that i hear loud drum sound or whatever the loud sound is, and i feel like 2 1/4 sliders dont follow the sound so well, so if youll come up with something different maybe consider changing this part

  28. 04:48:466 (1,2,3,4) - sliders, and in other previous parts with this sound you used sliders, but why jumps here tho 04:44:519 (1,2,3,4,5,6) - 04:45:782 (1,2,3,4,5) - i feel like jumps dont follow the sound as well as sliders would.

  29. 04:52:098 (2) - I think you should move this note somewhere else because of the stream thats following right after

  30. 04:55:729 (1,2,3) - although I do hear the sound behind 2 and 3, i feel like the weird pew sound is standing out much more, so Id suggest make note1 into a slider that ends where note 3 was.

  31. 04:56:992 (1,2,3,4,1,2,3,4,1,2,3,4,5) - http://osu.ppy.sh/ss/6180469 i feel like you should make this section look something like http://puu.sh/rnAJU/caa5d728f8.jpg because the sound isnt too outstanding to be a stream.. but if you dont want sliders this long you could make them 1/4 sliders, i think it will work as well, but i really feel like stream isnt the best option in this case despite the fact that i really like streams lol

  32. 04:59:519 (1,2,3,4,5) - this can be a slider too like here -> 04:34:571 (2) - ; the reason why i feel like stream isnt good here either is that this song has the same repeating sound that would make streams like here 04:59:519 (1,2,3,4,5) - but... because of the fact that the sound is very repeating I think its a good idea to try to follow other sounds beside tiny beat sounds. But i mean its your choice lol either one works imo

  33. 05:05:835 - and 05:07:098 - have identical sounds, maybe try to stay consistent and make a slider like in 5:05 here as well to make this sound sort of recognizable for player

  34. 05:12:624 (2,3,4,5,6,7,8) - I dont see a reason to have spacing between first 5 notes and following 3, pls combine them

  35. 05:14:677 (1) - and 05:15:940 (1) - have same exact sounds, but shapes are completely different lol, something i learned recently is that you should kinda try to stick with same or similar shapes for sounds that are pretty much the same or alike, that is because it will be more consistent and recognizable for players when we play, otherwise its not recognizable. It is also for aesthetic reasons 8-)

  36. 05:19:729 (1,8) - ^

  37. 05:23:361 (1,2,3) - I think the ending is a little awkward with these notes, it would be better if you repalce them with 2 1/2 sliders -> http://puu.sh/rnBD9/3f3199fda9.jpg
Topic Starter
MisterDinner

KuroNeko1509 wrote:

Hai hai ~ sorry for late NM lol
Vert fun map, and song so good mmmm
Good luck ranking it! :D


changed
Meh
Maybe
Im too fukkin lazy to add colour
[Malefaction]

  1. 00:16:573 - 00:17:836 - i think you should add sliders there as well, i mean the way it is now is ok but i feel like with slider at those tics it will follow music better ?

  2. 00:44:836 (2,3) - feels weird but i dont know how to fix it so that it wont feel so weird ;-; yeah i have no idea, and ive tried to fix it before and failed every time so i just made it a note.

  3. 00:44:836 (2,3,5) - also move overlap to make it look neater or just try to avoid it completely yeh

  4. 00:48:783 (1,2,4) - this overlap also feels a bit messy, id suggest avoiding this kind of overlaps, it wont harm the flow and will look neater imo; and if you agree with this then change the rest of the messy overlaps as well. 02:24:941 (5,7,2) - like here.... just try staying consistent and it will definitely help in terms of aesthetics and wont harm the flow at alll..... well this overlap is only visible in the editor with the animations off, it isnt noticeable during play since the map is ar 9.4 or something, and i cant remember if I changed this or not

  5. 00:54:941 (3,4) - looks confusing, either reverse those notes so its note->slider or just change the placement of these 2 notes well i changed placement but the slider is mapped to a bass hit so it cant change

  6. 00:55:888 (8,1) - ^

  7. 01:22:573 (1,2,3,4,5) - I think you could make these notes a bit more interesting like this for example -> http://osu.ppy.sh/ss/6179993 sure

  8. 01:36:073 (4) - this note isnt stacked or whatever correctly, i think you should move this stream a bit to the right for aesthetics, will look wayyyy neater :3 http://osu.ppy.sh/ss/6180019 this look way better than http://puu.sh/rnvRm/691452584b.jpg fixed

  9. 01:37:730 - sound here is too loud to be ignored imo, i think it should be clickable ? and it shall

  10. 01:38:994 (2) - i think you should reverse this so that when this slider is done reversing you can smoothly proceed onto the long slider, like make the head of this slider a tail so its like this -> http://puu.sh/rnwbq/2d9f6ea61e.jpg fixed

  11. 01:53:362 (7) - I think you should replace this with just stream notes because imo it plays better that way well the hits the sliders start on are much louder than the background noise

  12. 02:17:757 (1,2,3,4,5) - this too ^, like streams will be more fun imo and sounds is just so perfect, i mean sliders look OK, but stream will be better imo ~_~

  13. 02:16:573 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - why NC every 3 notes? I think you should remove NC in places where it normally wouldnt be, try sticking to NC on downbeats only crap

  14. 02:45:625 (1,2) - hmm idk what but something feels off about these 2 sliders, maybe you could make it into 1/2 slider thats going reverse? i just reversed them

  15. 02:51:625 (1,2,3) - feels off as well, what I'd suggest doing is delete note 1 and move slider 2 to the time where note 1 was, then move slider 3 to the tic after the slider 2 - the downbeat, or you could place a note there.. anyways you'd also need to add another note in thsi section because of the moving and all. so in case if it doesn't make sense, here are the screenshots -> http://puu.sh/rnxtR/3ff2edb991.jpg s->s->c or http://puu.sh/rnxtR/3ff2edb991.jpg s->c->s; but imo slider slider circle is better. thx for the math equasion

  16. 03:05:204 (1,2,3) - I think you should delete slider 2 and make slider 1 reverse 2 times, so this section should look like this -> http://puu.sh/rnxIU/b975791504.jpg this way, it follows music way better imo i just made it a note

  17. 03:13:099 (2,3) - i think placement of these notes could be more interesting, also because note 3 before the triple, it feels a little confusing triangles

  18. 03:23:836 (3,4,5,6) - looks very confusing and messy, fix overlap....to make it neater :? :? :? :? yes, i think

  19. 03:33:309 (5,6,7) - decrease distance a little? im too lazy to keep typing ill just point out flaws in your criticisms from now on


  20. 03:36:073 (1,2,3,4) - ^ 03:36:704 (2,3,4,5) - ^ but i mean its fine, it just makes the stream look slower and gives false advertisement lol, it looks like its not 1/4 stream but maybe like 1/2 notes....


  21. 04:22:729 (1,2,3) - maybe move note 3 somewhere else so that it will a bit more fun? like maybe make a triangle... :roll:


  22. 04:27:940 - dont forget NC

  23. 04:32:045 (1,2,3,4,1,2,3,4,5) - again, this looks confusing, lol they are placed so far apart making it looks like some completely different things from what they actually are

  24. 04:54:466 (1,2,3,4) - ^


  25. 04:34:571 (2) - nice slider, always wondered how people make these sliders, now i know lol :lol:


  26. 04:37:098 (2,3,4,5,6) - decrease distance, nearly impossible to hit this notes, well a rank 500 player i know passed this with only 3 misses and he SSed this pattern, but did dub it evil after, but fine

  27. 04:42:466 (2,3) - emmm something feels off about this part, i think its the fact that i hear loud drum sound or whatever the loud sound is, and i feel like 2 1/4 sliders dont follow the sound so well, so if youll come up with something different maybe consider changing this part well its following the pattern of jumps while filling in the 1/4 notes

  28. 04:48:466 (1,2,3,4) - sliders, and in other previous parts with this sound you used sliders, but why jumps here tho 04:44:519 (1,2,3,4,5,6) - 04:45:782 (1,2,3,4,5) - i feel like jumps dont follow the sound as well as sliders would.


  29. 04:52:098 (2) - I think you should move this note somewhere else because of the stream thats following right after

  30. 04:55:729 (1,2,3) - although I do hear the sound behind 2 and 3, i feel like the weird pew sound is standing out much more, so Id suggest make note1 into a slider that ends where note 3 was.

  31. 04:56:992 (1,2,3,4,1,2,3,4,1,2,3,4,5) - http://osu.ppy.sh/ss/6180469 i feel like you should make this section look something like http://puu.sh/rnAJU/caa5d728f8.jpg because the sound isnt too outstanding to be a stream.. but if you dont want sliders this long you could make them 1/4 sliders, i think it will work as well, but i really feel like stream isnt the best option in this case despite the fact that i really like streams lol well its following the pattern of the ticking noises in the back

  32. 04:59:519 (1,2,3,4,5) - this can be a slider too like here -> 04:34:571 (2) - ; the reason why i feel like stream isnt good here either is that this song has the same repeating sound that would make streams like here 04:59:519 (1,2,3,4,5) - but... because of the fact that the sound is very repeating I think its a good idea to try to follow other sounds beside tiny beat sounds. But i mean its your choice lol either one works imo

  33. 05:05:835 - and 05:07:098 - have identical sounds, maybe try to stay consistent and make a slider like in 5:05 here as well to make this sound sort of recognizable for player

  34. 05:12:624 (2,3,4,5,6,7,8) - I dont see a reason to have spacing between first 5 notes and following 3, pls combine them the drum pitch changes

  35. 05:14:677 (1) - and 05:15:940 (1) - have same exact sounds, but shapes are completely different lol, something i learned recently is that you should kinda try to stick with same or similar shapes for sounds that are pretty much the same or alike, that is because it will be more consistent and recognizable for players when we play, otherwise its not recognizable. It is also for aesthetic reasons 8-)

  36. 05:19:729 (1,8) - ^

  37. 05:23:361 (1,2,3) - I think the ending is a little awkward with these notes, it would be better if you repalce them with 2 1/2 sliders -> http://puu.sh/rnBD9/3f3199fda9.jpg
Im too lazy to do the last 3
Nimagan
Noob here, so bear with me :oops:

[Malefaction]
01:23:204 (4,5) - consider moving these slightly to the left. (i suggest x: 435 y: 326)

02:21:309 (4,5) - consider a slider insted, and moving 02:21:625 (1) - closer to the next object sins this is the start of a new segment.

03:11:836 (4,5) - think a slider would make this part less awkward to read. i also think it fits better with the music.

sorry that its not a lot of feedback. hope its something. love the current look and feel of it.
Blukerbeh
Hey! I was wondering if you'd let me make a difficulty for this map, considering it sounds like a fun song to do so.
BanchoBot
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