forum

MYTH & ROID - Paradisus-Paradoxum (Full ver.)

posted
Total Posts
11
Topic Starter
Tokiharaa
This beatmap was submitted using in-game submission on Sunday, 29 September 2019 at 11:26:38 AM

Artist: MYTH & ROID
Title: Paradisus-Paradoxum (Full ver.)
Source: Re:ゼロから始める異世界生活
Tags: Re:Zero kara Hajimeru Isekai Seikatsu emilia ram rem subaru same
BPM: 201
Filesize: 17752kb
Play Time: 03:48
Difficulties Available:
  1. Extra (6.1 stars, 997 notes)
  2. Illusion (6.84 stars, 1059 notes)
  3. P4ndemonium's Insane (5.12 stars, 648 notes)
Download: MYTH & ROID - Paradisus-Paradoxum (Full ver.)
Information: Scores/Beatmap Listing
---------------


「Now let me open the scar」


MYTH & ROID | Paradisus-Paradoxum


removed v2 difficulty
leepdesu
very nic
Topic Starter
Tokiharaa

leepdesu wrote:

very nic
very nic
Topic Starter
Tokiharaa
P4nde's Insane
mod for partially-complete guest difficutly by P4ndemonium, mapped until 1:30

Change:
Try to sample the hitsounds similarly to the Extra/Illusion difficulties, corresponding the normal/soft/drum samples.
Drum samples areas: 00:08:436 (1,2,3,4,5,1,2) -
Normal sample areas: Generally starts at the chorus, ends at 01:14:108 (1) - where soft samples will begin
Soft sample areas: Anywhere else but those 2 above

00:11:571 (4,5,1,2) - Does not correspond with vocals like 00:10:825 (1,2,3) - do
00:28:138 (4,1) - Too little spacing, doesn't flow well
00:43:362 (2,3) - Transition is awkward, maybe add a hitcircle in-between
00:48:138 (2,1) - Awkward spacing; intensity is stronger between 00:47:839 (1,2) - than 00:47:839 (1,2) - yet their spacings do not correspond and contradict
00:52:317 (2,3) - Sudden huge spacing for no reason, stick to snapping
00:55:601 (1,2) - No reason to stack these two when the intensity is increasing
01:08:138 (1) - This slider is tricky and difficult for players who do Insanes to get a 300 out of. Either lessen the slider velocity or make it less bumpy
01:23:063 (4,1) - Space these two a little more so it's easier to read
01:08:138 (1) - Area after this is empty regardless of the high intensity, fill it with something - probably some reverse sliders to fit the stream in the BG music
01:26:347 (2,3,4,5,6) - Unnecessary difficulty spike
01:27:839 (3) - Place a hitcircle after this, the sudden stop is awkward

Questionable:
00:29:780 (7) - Place a hitcircle after this to fit the finish
01:06:645 (5,1,2,3) - Confusing to read for some players, I'd say space them more than the previous sections rather than closing the gaps
01:24:407 (5) - Confusing to read, use distance snapping or place a hitcircle somewhere above to make it a triangle jump
00:39:481 (1,2,3,4,1,2,3,4) - Inconsistent spacing between these two NC sections.
00:40:377 (4,1,4,1,4,1) - Space more between each pair if you're gonna leave an extra 1/2 time spacing too
01:29:034 (5,6,7,8) - Might be a little difficult to read for an Insane difficulty, replace with jumps or space them linearly instead of in an X

Edit: 2nd mod
Take a look at the Questionable section in the first mod's, and this one too.
Change:
00:13:213 (1) - Finish hitsound on slider-start
00:15:601 (7) - ^
00:56:198 (3,4,5,6,7,8,1,2,3,4) - This section should have a Soft hit sample, while 00:58:586 (1) - would be where the Drum hit sampling will start
01:00:974 (1) - From here, add a timing point that has Kiai-time enabled and uses Normal hit sampling,
01:08:138 (1) - Change hit sampling to Normal for the timing point on the slider
01:15:601 (1) - Clap on slider-end
01:17:094 (5) - 01:18:736 (2) - ^
01:23:063 (4) - Redundant finish hitsound on slider-start
01:26:347 (2) - Clap on slider-start
01:27:093 (1) - Finish hitsound on slider-start
01:28:436 (1) - ^
01:41:571 (1) - Remove finish hitsound
01:42:765 (1,1) - Add finish hitsound on slider-starts
01:48:735 (1,2,3,4,5,1,2,3) - Yay you got this section for sampling hitsounds correct

Questionable:
00:29:631 (6) - Push this downwards a little so the jump is less spaced?
00:40:675 (1,1) - Remove the Finish hitsounds from the slider-starts as they feel a little overused

Edit: 3rd mod
Change:
00:09:481 (1) - Reduce slider length by 1/4 ticks to end at the red line
00:45:451 (1) - Add finish hitsound on slider-start
00:52:616 (3,4) - For these two sliders, have whistle hitsound only on 00:52:616 (3) - slider-start, 00:52:914 (4) - slider-start and the one on the red tick
01:08:138 (1) - Finish on slider-start
01:14:705 (5) - NC
01:15:302 (13,3) - Add whistle htisound
01:17:690 (1) - ^ to slider-start
01:18:735 (2,3) - Clap
01:29:631 (1) - Finish
01:43:959 (1) - Remove finish hitsound
01:58:287 (1) - Finish on slider-start
02:04:257 (1) - Finish
02:05:451 (9,3) - Whistle
02:07:839 (1) - ^ to slider-start
02:08:884 (2,3) - Clap
02:29:332 (1,1,1,1,1) - Finish
02:47:093 (1) - Reduce slider length by 1/4 ticks to end at the red line
03:15:898 (1) - Finish on slider-start
03:21:793 (1,3) - Whistle
03:25:449 (1) - ^ at slider-start
03:26:495 (2,3) - Clap
03:41:719 (5,6,7) - Spacing is tooooo huge
03:47:987 (1) - Reduce slider length by 1/4 ticks to end at the red line

Questionable:
01:28:586 (2,3,4,5,6,7) - I'd suggest making this entire part constant hitcircles, the sudden pause is awkward
02:33:809 (6) - Replace the slider with a hitcircle to fit the sudden pause in the music
03:46:793 (7,1) - Seperate these two hitcircles to distinguish the sections of vocals and the bg music

a
00:16:496 (2) - Remove clap
00:16:496 (2) - Whistle at slider-start
01:29:631 (1) - Finish
01:23:063 (4,1) - Space these two further apart to fit the DS
01:24:854 (1,2,3) - Inconsistent spacing
01:40:377 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2) - Not sure what the clap hitsound is following in the music, consider removing it?
02:08:884 (2) - Clap
02:09:332 (3) - ^
02:29:332 (1) - Finish
02:34:108 (1) - ^
02:38:884 (1) - ^
P4ndemonium
I don't know how to mod but ill try

Extra
Potential problems:
02:09:780 (1,2) - spacing between should be similar to 02:09:332 (1,2) or the other way around
00:45:004 (4,5) - should be spaced slightly further apart to follow the intensity increase at 00:40:228 (4,5) , 00:41:422 (4,5) and, 00:42:616 (4,5)
01:35:601 (1,1) - spacing should be almost the same as between 01:30:825 (1) to 01:33:213 (1) and 01:33:213 (1) to 01:35:601 (1)
IDK:
01:21:272 (1) - moving this slightly to the left makes movement feel more comfortable?
01:27:392 (2) - change this slider to hitcircles?
01:39:780 (2,3,4,5,6,7,8,9) - this stream is too sudden (huge difference after the slow sliders), maybe removing 01:39:780 (2,3,4,5) - or changing it to a reverse slider is better?
00:32:317 (1) - make this slider hold until 00:33:063 to make it similar to the ones before and after it
Topic Starter
Tokiharaa

P4ndemonium wrote:

I don't know how to mod but ill try

Extra
Potential problems:
02:09:780 (1,2) - spacing between should be similar to 02:09:332 (1,2) or the other way around
00:45:004 (4,5) - should be spaced slightly further apart to follow the intensity increase at 00:40:228 (4,5) ,00:41:422 (4,5) and,00:42:616 (4,5)
01:35:601 (1,1) - spacing should be almost the same as between 01:30:825 (1) to 01:33:213 (1) and 01:33:213 (1) to 01:35:601 (1)
IDK:
01:21:272 (1) - moving this slightly to the left makes movement feel more comfortable?
01:27:392 (2) - change this slider to hitcircles?
01:39:780 (2,3,4,5,6,7,8,9) - this stream is too sudden (huge difference after the slow sliders), maybe removing 01:39:780 (2,3,4,5) - or changing it to a reverse slider is better?
00:32:317 (1) - make this slider hold until 00:33:063 to make it similar to the ones before after it

Applied all.
Fu Xuan
11/10
Te Amo
Nice map! Hope you go for ranked.
uehdud
NinjaZ

Lumision wrote:

leepdesu wrote:

very nic
very nic
very nic
Deo_xyz
VERY GOOD MAP WANT IT TO BE RANKED
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply