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KsTBeats - Rising III

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Spork Lover
Looks good, I'll do a mod later :)
[ Drop ]
i don't know how to mod this style
so i'll shoot a star instead of modding GL
Seni
Very nice map overall, can't really mod it since I'm not very good with easier diffs. Definitely worth a star though.

pls delete akitoshi diff :^)
Topic Starter
Sakurauchi Riko
thank you guys for passing by
hi-mei
from my mod queue
easy:
00:05:468 (3,4) - make the s-end and (4) linear?
00:18:005 (1,2,1) - weird flow? uh? wut... maybe u shud 00:21:587 (1) - move it to the bottom?
01:17:109 (2) - why is this angled in such way? add more red anchors like u did before?
02:25:169 (3) - this one is ugly, please remake it
03:03:677 (4,1) - make this blanket more precise?


normal:
00:03:453 - unmapped beat? 00:01:662 - u mapped it before here O-o
00:07:035 - same thing, looks intended now, but then u map all of them tho
00:43:080 (1,2,3) - ds is not precise here
00:48:453 (3,4,5) - ^
00:58:080 (2,4) - overlap? o_O
01:50:692 (5,2) - structure? make 2 angled like 5 with ctrl+h?
03:03:229 (2,5) - ^ make 5 straight horizontal?

hard:
03:03:229 (2,5) - and 00:06:587 (3,1) - different ds blankets?
00:17:333 (3,4,3,4) - make them linear please?
00:19:348 (4,1,4,1) - different ds blankets
00:22:706 (3,4) - make them linear?
00:54:833 - why space here?
00:57:408 (1) - u mapped this instead? ^
01:48:900 (4) - why is this angled to the left?
03:11:736 (1) - ugly slider
03:18:229 (4,5,6,1) - weird flow

Insane:
01:24:274 (1,2,3,4) - flow? from the top to the bottom... but whats up with 3?
03:19:572 (2,3,4,5) - http://puu.sh/rvxUq/59a69ae4e5.jpg this shud be better
overall these maps are clear.
gl
Topic Starter
Sakurauchi Riko

-himei wrote:

from my mod queue
easy:
00:05:468 (3,4) - make the s-end and (4) linear?
00:18:005 (1,2,1) - weird flow? uh? wut... maybe u shud 00:21:587 (1) - move it to the bottom?
01:17:109 (2) - why is this angled in such way? add more red anchors like u did before?
02:25:169 (3) - this one is ugly, please remake it
03:03:677 (4,1) - make this blanket more precise?


normal:
00:03:453 - unmapped beat? 00:01:662 - u mapped it before here O-o
00:07:035 - same thing, looks intended now, but then u map all of them tho its supposed to be really simple at the beginning with an increase of the difficulty when a new sound comes up in the music which is here 00:07:259 (1) - and here 00:14:423 (1) - . I keep that in mind and see what other's will say
00:43:080 (1,2,3) - ds is not precise here fixed
00:48:453 (3,4,5) - ^ for me its all 1.29x up to 1.31x o: which is basically acceptable :D
00:58:080 (2,4) - overlap? o_O oh, fixed
01:50:692 (5,2) - structure? make 2 angled like 5 with ctrl+h? good point, changed
03:03:229 (2,5) - ^ make 5 straight horizontal? fixed

hard:
03:03:229 (2,5) - and 00:06:587 (3,1) - different ds blankets? idk what you mean by that >.< DS should be same
00:17:333 (3,4,3,4) - make them linear please? fixed
00:19:348 (4,1,4,1) - different ds blankets
00:22:706 (3,4) - make them linear? fixed
00:54:833 - why space here?
00:57:408 (1) - u mapped this instead? ^ that part should be way better now, remapped it without awkward breaks
01:48:900 (4) - why is this angled to the left? because its more comfortable for your cursormovement when you move from 01:48:453 (3) - to 01:48:900 (4) -
03:11:736 (1) - ugly slider thanks but it matches pretty good here
03:18:229 (4,5,6,1) - weird flow indeed. fixed

Insane:
01:24:274 (1,2,3,4) - flow? from the top to the bottom... but whats up with 3? pattern looks pretty neat to me o:
03:19:572 (2,3,4,5) - http://puu.sh/rvxUq/59a69ae4e5.jpg this shud be better 03:19:572 (2,3,4,5) - looks pretty random to me in you picture, i like the current pattern with the stack at 03:19:796 (3,5) - . I fixed the triangle at 03:20:020 (4,5,6) - so thanks for mentioning :D
overall these maps are clear.
gl
Thank you very much for your mod! Was really helpful, especially for the Hard difficulty (which is basically the weakness of the mapset)! ty ty :3
kanor
[Easy]
00:04:796 (2,4) - delay the for 1/2? 00:05:020 - sounds better
00:11:960 (2,4) - ^
[Normal]
00:57:408 (1,2,3) - why you dont make it like 00:53:826 (1,2) - ?
01:23:602 (4,1) - blanket
[Hard]
00:57:408 (1,2,1,2) - like the normal diff, why you change the ryhthm to make it different from the same places likes00:53:826 (1,2,3,1,2,3) - ?

i am not good at cs4.5 :?
nothing special, nice map and goo sliders!
GL :)
Topic Starter
Sakurauchi Riko

kanor wrote:

[Easy]
00:04:796 (2,4) - delay the for 1/2? 00:05:020 - sounds better
00:11:960 (2,4) - ^
[Normal]
00:57:408 (1,2,3) - why you dont make it like 00:53:826 (1,2) - ? good point, changed
01:23:602 (4,1) - blanket 01:24:274 (1) - should be adjusted to the slider 01:23:602 (4) - as a whole. I know thats different from the usual stuff but i wanted to try smth a bit more rare. I keep that in mind for future mods if they say the same
[Hard]
00:57:408 (1,2,1,2) - like the normal diff, why you change the ryhthm to make it different from the same places likes00:53:826 (1,2,3,1,2,3) - ? same

i am not good at cs4.5 :?
nothing special, nice map and goo sliders! tyy :3
GL :)
Thanks very much for mod!! Was quite a big change for that specific part
Spork Lover

Yo, that mod that I promised like 1293817623876 weeks ago from the Halcyon queue

Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion

General

If you can find a 1366x768 version of that background with google image search, I'd advice you to change it to that to optimize it as much as possible :D

(This is unnecessary, but remove widescreen support, since some people go like "There's no storyboard, plz remove widescreen support pl0x0rz thx", but in reality it makes no difference, but just do it anyway 'cause then they don't say it lol)

I feel like 6 combo colors is kinda excessive when you're not using colorhax. For the calm parts of the song, you can use gray-ish colors (like gray and a gray-ish purple), and for the kiai parts, you can go for a lot of fancy colors like the purple and blue etc you have atm (if you donno what I mean, I'll show you in-game xd)

No custom hitsounds? :( You can just add a simple custom clap instead of the default clap, even that would help a mile with making the hitsounding a bit more lively (Just pm me if you don't have one to use ^-^)

03:33:229 - If you listen to the music, the bpm seems to slow down a little bit near the end. I think you might need to add a timing point that is like 0,25 bpm slower or something (It's really obvious on the last few notes especially)

03:40:617 (1) - Make the volume reduction go on all the way till the ending of the spinner (aka spread out the volume points, 'cause the music still goes down near the end of it xd)

01:58:303 (1) - Make the finish loud and add the volume needed right after (remember to also do the kiai right xd) (apply this to all diffs)

Akitoshi's Easy


For the notes in the beginning, the single taps that go on 00:06:587 (4,2,4) - (as an example, there are more of those), would be better suited on the white tick right after. It follows the music a lot better, and the beats that you map that aren't single taps are also placed on those beats. As an example for 00:05:468 (3,4,1) - Before and after
I think this would help with the rhythmical flow overall in the intro :D


00:23:378 - Pretty obvious emphasis thingy xd You could do a single tap on 00:22:930 - (if you didn't do the suggestion before, place it on 00:22:706 lol) and do it like this: https://osu.ppy.sh/ss/6243909 I think that'd fit better for the emphasis stuff (remove the nc on the slider I placed btw, forgot to remove it lol)

00:49:796 (4,1,2) - looks a little derp imo, you could move some of it a bit like this: https://osu.ppy.sh/ss/6243994

00:53:826 (1) - You can give this a cute little curve in the beginning: https://osu.ppy.sh/ss/6243999

01:24:274 (2) - I donno why I don't like this xd You could give it a small sharp anchor or something idk https://osu.ppy.sh/ss/6244008

02:14:423 (2) - I gave this a few more curves, just interpret this as you want: https://osu.ppy.sh/ss/6244029

02:18:005 (2) - I like what you did here <3

02:19:796 (1,3) - they look fine seperated, but not together xd You could make them a mirror of each other https://osu.ppy.sh/ss/6244039 (I agree that my idea looks a little dumb, but you can change it as you like (It's pretty easy to move the single tap on 02:22:930 (4) - afterwards anyway :3

02:37:706 (1) - https://osu.ppy.sh/ss/6244045 (makes the slider look like a mirror of itself)

03:08:154 (1) - Just gonna poke you and say that you can do that curve here too if you want :3333333 https://osu.ppy.sh/ss/6244052

03:13:527 (2,3) - Either make them both have a sharp anchor or just a node xd

Normal

Generally, the normal is suffering a bit, because there's some emphasis issues throughout (that I'll mention), and some overlaps (I'll mention SOME of them as well, but if you can change some of the overlaps so they either don't exist or are less problematic during applying the suggestions, that's a good thing)


00:32:333 (1,2) - rhythmically this feels way too sudden, I'd do it like on 00:35:915 (1) -. Keep in mind that you're spreading the diff from a diff which is only 1/1 gaps, so having some breathing room does help lol

00:41:960 (2,3,4) - wrong emphasis because of 00:41:960 (2) - 's slider end. Singletap + 2 sliders is better than slider+single+slider in this scenario

00:45:542 (2) - D:

00:46:214 (4,2) - Too early to introduce perfect overlaps lol xd

00:51:363 (2) - Emphasis again (slider end on the small slider is super strong) xd I would say that you shouldn't ignore it since the spread between this and easy is still pretty big, but not unacceptable SR-wise. Make it somewhat friendly for new players for those types of rhythms

01:02:333 (3) - especially applies to this!

01:09:497 (4) - hi

01:15:318 (6,3) - unrankable overlap (this)

--- Between those two suggestions, there's a lot of intentional offbeat emphasis things that you do that are consistent and make sense with the music, so that's why I didn't mention them if you're wondering lol ---

01:35:020 (5,6) - Even with the piano focus, this still feels weird to play imo

01:48:005 (1,2) - Why don't they blanket each other :3

01:54:721 (1,2) - I feel like the first slider only deserves a single tap for some reason lol (There's a blanket you can fix too if you don't haha >:D)

02:35:692 (1) - The emphasis stuff is fine here too because the part is so slow

02:41:960 (2,3,4,1,2,3,4,5,1,2,3) - This part and onward doesn't emphasize the intensity of the music at all, the music is not really intense at all. I'd advice you to use WAY more 1-way reverse sliders in this part (make sure they fit emphasis properly of course xd) (This is especially considering you do 02:48:453 (1,2) - this right after lol

02:50:244 (2,1) - Not really a fan of this xd

03:21:139 (1,2,3,1,2,3,4) - The overlaps here are pretty messy. Make it a bit more simple and straight forward and only have like 1-2 perfect overlaps (like 03:22:483 (1,4) - ) with no incomplete overlaps instead.

03:39:497 (3,4) - Isn't intense enough for 2 single taps imo

(Expect this mod to nerf the diff a little bit, 'cause it's a little excessive with overlaps. Think about how you're progressing the player into the following diffs)

Hard

Generally, I'd advice you to add a little spacing to some of the emphasis parts like 00:24:721 (4,1) - (Basically give more spacing to the strongest big white ticks)
'cause this isn't an advanced anymore. It's a HARD :D (Make sure it's consistent and applies to the WHOLE song ^^)
(The last kiai is fine when it comes to increased spacing and density btw, I wouldn't change much there except for a few things xd)


00:31:438 (1,2,3) - reverse would work better, and then add spacing from 00:32:333 (1) - with it ^^ That way the difficulty will be added in a different way (I also added an overlap (https://osu.ppy.sh/ss/6244248)

00:47:333 (3,4,3,4) - For every part that is like this, make the slider + single tap a long slider, and then increase the spacing on the slider. Here's a random example: https://osu.ppy.sh/ss/6244264 (It's unpolished as fuck but you get the point I think)

00:53:826 (1,2,3,1,2,3,1,2,3,1,2,3) - why does your mapping intensity decrease for no reason? xd The song is still the same intensity becuase of the beats in the background, so it doesn't really make too much sense to add long sliders randomly if you get me. You can change the rhythm around a bit, but add a few more single taps and spacing emphasis things :3

01:02:333 (4,1) - don't do dat, you didn't do it once beforehand lol (It also looks pretty weird imo lol) xd

01:09:497 (4,1) - it's consistent, but still xd The movement is really helpful: https://osu.ppy.sh/ss/6244283

01:13:527 (1,2) - I think this is a mistake, but don't have the spacing there xd

01:14:871 (5,1) - https://osu.ppy.sh/ss/6244295 you could do this because of the change in intensity right after

01:52:483 (4,1) - Hi I'm back xd

01:53:378 (2,3,4) - another mistake I think lol

02:01:886 (1) - You only deserve a singletap... DUMB slider, go away grrrr :( >:D

02:09:050 (1) - That's its evil twin! ;IIIIIIIIIII >w<

02:36:587 (3,1) - No cutesy curves like on the normal? :(

02:45:318 (2,3,4,5,6,1) - this flows better imo 'cuz 4,5 spacing: https://osu.ppy.sh/ss/6244357 You're allowed 'cause hard diff :^)

02:54:721 (3,4) - They look like 1-way reverses because of their direction. I'd advice doing a change here: https://osu.ppy.sh/ss/6244370 this is an idea

02:59:087 (5,1) - Not a fan of this tbh 3 minutes into a song (03:00:542 (4,5,1) - this is executed better)

03:26:065 (1,2,3,1,2,3,1,2,3) - Make up your mind on what you want to follow xd The intensity changes when you shift between what instrument you follow (Later it's way more intense than here basically, and I'd advice to make the stuff after this the same rhythm as this part.

Insane


01:13:527 (1,2,3) - Flow is really odd here imo, I think you know why when you play through it xd

01:14:423 (3,4,5,6) - same applies to this, but I'll give a suggestion here. https://osu.ppy.sh/ss/6244418

01:40:169 (4,1) - hmm, I donno if I like this xd

01:50:915 (6,1) - give this spacing

02:05:468 (1,2) - they don't really look too good together xd

02:08:378 (4,5) - I can't really agree with the spacing increase here. It's like doing a slider end emphasis thing for no reason if you get me lol xd (the spacing on 02:08:602 (5,1) - is fine tho 'cause emphasis is correct etc

02:09:945 (3,4,5,1) - Same applies here. Make the spacing follow the music a little better

02:25:169 (2,1) - wow, that's pretty far away for how slow the slider was LOL https://osu.ppy.sh/ss/6244447

02:55:729 (1,1) - Move the sliderhead closer to the middle of the spinner, 'cause the recovery time is pretty low here. We can't have unnecessary chokes for no reason xd

03:14:871 (4,1) - Feels a little too clumped under the slider, move it a bit to the left :D

03:25:169 (3,4,5,6,1) - The 5,6,1 angle is really unforgiving, it's gonna annoy every DT player that's gonna try their hand at this diff lmfao 'cause it's the only time where your patterning is this linear xd) It's basically alternating >:D
(https://osu.ppy.sh/ss/6244468) random idea that might work

03:31:886 (2) - Works better as two single taps because of the piano (would sound like you're ignoring it xd)

03:35:020 (1) - single tap

03:35:020 (1,2,3) - why do you space those and not 03:36:363 (4) - ? :o

Also not too big of a fan of 3-note 1/1 stacking on 03:36:363 (4,1,2) - but ye

This diff is probably the best of them imo, had really good concepts ^^

Conclusion:
I'd advice nerfing the normal and bit and buffing the hard a bit to even the spread a little more, I think my suggestions helped a good bunch with that :D I wish you luck good sir (and aki <3 <3)
Topic Starter
Sakurauchi Riko

Spork Lover wrote:


Yo, that mod that I promised like 1293817623876 weeks ago from the Halcyon queue

Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion

General

If you can find a 1366x768 version of that background with google image search, I'd advice you to change it to that to optimize it as much as possible :D oki

(This is unnecessary, but remove widescreen support, since some people go like "There's no storyboard, plz remove widescreen support pl0x0rz thx", but in reality it makes no difference, but just do it anyway 'cause then they don't say it lol)

I feel like 6 combo colors is kinda excessive when you're not using colorhax. For the calm parts of the song, you can use gray-ish colors (like gray and a gray-ish purple), and for the kiai parts, you can go for a lot of fancy colors like the purple and blue etc you have atm (if you donno what I mean, I'll show you in-game xd) gonna do that tomorrow, too tired

No custom hitsounds? :( You can just add a simple custom clap instead of the default clap, even that would help a mile with making the hitsounding a bit more lively (Just pm me if you don't have one to use ^-^) u didnt respond my ingame message :(

03:33:229 - If you listen to the music, the bpm seems to slow down a little bit near the end. I think you might need to add a timing point that is like 0,25 bpm slower or something (It's really obvious on the last few notes especially) urgh i ask others what they say about that

03:40:617 (1) - Make the volume reduction go on all the way till the ending of the spinner (aka spread out the volume points, 'cause the music still goes down near the end of it xd) changed

01:58:303 (1) - Make the finish loud and add the volume needed right after (remember to also do the kiai right xd) (apply this to all diffs) chnaged

Akitoshi's Easy


For the notes in the beginning, the single taps that go on 00:06:587 (4,2,4) - (as an example, there are more of those), would be better suited on the white tick right after. It follows the music a lot better, and the beats that you map that aren't single taps are also placed on those beats. As an example for 00:05:468 (3,4,1) - Before and after
I think this would help with the rhythmical flow overall in the intro :D


00:23:378 - Pretty obvious emphasis thingy xd You could do a single tap on 00:22:930 - (if you didn't do the suggestion before, place it on 00:22:706 lol) and do it like this: https://osu.ppy.sh/ss/6243909 I think that'd fit better for the emphasis stuff (remove the nc on the slider I placed btw, forgot to remove it lol)

00:49:796 (4,1,2) - looks a little derp imo, you could move some of it a bit like this: https://osu.ppy.sh/ss/6243994

00:53:826 (1) - You can give this a cute little curve in the beginning: https://osu.ppy.sh/ss/6243999

01:24:274 (2) - I donno why I don't like this xd You could give it a small sharp anchor or something idk https://osu.ppy.sh/ss/6244008

02:14:423 (2) - I gave this a few more curves, just interpret this as you want: https://osu.ppy.sh/ss/6244029

02:18:005 (2) - I like what you did here <3

02:19:796 (1,3) - they look fine seperated, but not together xd You could make them a mirror of each other https://osu.ppy.sh/ss/6244039 (I agree that my idea looks a little dumb, but you can change it as you like (It's pretty easy to move the single tap on 02:22:930 (4) - afterwards anyway :3

02:37:706 (1) - https://osu.ppy.sh/ss/6244045 (makes the slider look like a mirror of itself)

03:08:154 (1) - Just gonna poke you and say that you can do that curve here too if you want :3333333 https://osu.ppy.sh/ss/6244052

03:13:527 (2,3) - Either make them both have a sharp anchor or just a node xd

Normal

Generally, the normal is suffering a bit, because there's some emphasis issues throughout (that I'll mention), and some overlaps (I'll mention SOME of them as well, but if you can change some of the overlaps so they either don't exist or are less problematic during applying the suggestions, that's a good thing)


00:32:333 (1,2) - rhythmically this feels way too sudden, I'd do it like on 00:35:915 (1) -. Keep in mind that you're spreading the diff from a diff which is only 1/1 gaps, so having some breathing room does help lol

00:41:960 (2,3,4) - wrong emphasis because of 00:41:960 (2) - 's slider end. Singletap + 2 sliders is better than slider+single+slider in this scenario emphasis is on 00:41:960 (2) - not the simple beat itself. putting just a simple circle at that spot wouldnt fit that emphasis that this sound needs

00:45:542 (2) - D: same

00:46:214 (4,2) - Too early to introduce perfect overlaps lol xd how can u say if smth is too early to show up? oo its pretty easy readable since you have a whole measure time to read this. furthermore what would it matter if that comes up 1 minute later?

00:51:363 (2) - Emphasis again (slider end on the small slider is super strong) xd I would say that you shouldn't ignore it since the spread between this and easy is still pretty big, but not unacceptable SR-wise. Make it somewhat friendly for new players for those types of rhythms

01:02:333 (3) - especially applies to this! fix

01:09:497 (4) - hi ^

01:15:318 (6,3) - unrankable overlap (this) the circle already disappeared as the reverse arrow shows up, so idk ill wait until fix

--- Between those two suggestions, there's a lot of intentional offbeat emphasis things that you do that are consistent and make sense with the music, so that's why I didn't mention them if you're wondering lol --- its like same emphasis as in Insane

01:35:020 (5,6) - Even with the piano focus, this still feels weird to play imo still worth to map the rhythm of it

01:48:005 (1,2) - Why don't they blanket each other :3 i like how they aesthetically look, I wonder why i didnt do more of them in this or other maps

01:54:721 (1,2) - I feel like the first slider only deserves a single tap for some reason lol (There's a blanket you can fix too if you don't haha >:D) tru

02:35:692 (1) - The emphasis stuff is fine here too because the part is so slow

02:41:960 (2,3,4,1,2,3,4,5,1,2,3) - This part and onward doesn't emphasize the intensity of the music at all, the music is not really intense at all. I'd advice you to use WAY more 1-way reverse sliders in this part (make sure they fit emphasis properly of course xd) (This is especially considering you do 02:48:453 (1,2) - this right after lol tbh this is the best and most intense part with the drum or whatever in the background, but that may just be me. however, 02:41:960 (2,2,3,4) - are clearly 1/2 sliders with no reverse, why? you should notice. And tbh i wouldnt find any spot to make a reverse slider oo

02:50:244 (2,1) - Not really a fan of this xd why lol?

03:21:139 (1,2,3,1,2,3,4) - The overlaps here are pretty messy. Make it a bit more simple and straight forward and only have like 1-2 perfect overlaps (like 03:22:483 (1,4) - ) with no incomplete overlaps instead. this is the last kiai, stacking objects is nice becuase it slightly makes it harder, i dont see any random overlap which is in sight, ofc it might be a bit close to an overlap sometimes but its visually not there, (especially when you play it)

03:39:497 (3,4) - Isn't intense enough for 2 single taps imo 01:57:408 (3,4,5) - or 01:14:423 (3,4,5) - or 03:18:005 (3,4,5) - etc. You already know

(Expect this mod to nerf the diff a little bit, 'cause it's a little excessive with overlaps. Think about how you're progressing the player into the following diffs)

Hard

Generally, I'd advice you to add a little spacing to some of the emphasis parts like 00:24:721 (4,1) - (Basically give more spacing to the strongest big white ticks)
'cause this isn't an advanced anymore. It's a HARD :D (Make sure it's consistent and applies to the WHOLE song ^^)
(The last kiai is fine when it comes to increased spacing and density btw, I wouldn't change much there except for a few things xd)


00:31:438 (1,2,3) - reverse would work better, and then add spacing from 00:32:333 (1) - with it ^^ That way the difficulty will be added in a different way (I also added an overlap (https://osu.ppy.sh/ss/6244248) chnaged

00:47:333 (3,4,3,4) - For every part that is like this, make the slider + single tap a long slider, and then increase the spacing on the slider. Here's a random example: https://osu.ppy.sh/ss/6244264 (It's unpolished as fuck but you get the point I think) changed

00:53:826 (1,2,3,1,2,3,1,2,3,1,2,3) - why does your mapping intensity decrease for no reason? xd The song is still the same intensity becuase of the beats in the background, so it doesn't really make too much sense to add long sliders randomly if you get me. You can change the rhythm around a bit, but add a few more single taps and spacing emphasis things :3 why not map the new upcoming rhythm in the music? it fits pretty well if you listen to it. also a nice build up for the first kiai

01:02:333 (4,1) - don't do dat, you didn't do it once beforehand lol (It also looks pretty weird imo lol) xd fits pretty well for the emphasis at 01:02:781 (1) - (execution). this feels like you want to press the key even harder and that emphasizes the circle even more. if i do it with 1.2x spacing or what ever it wont feel like it does now

01:09:497 (4,1) - it's consistent, but still xd The movement is really helpful: https://osu.ppy.sh/ss/6244283 helpful but not fitting imo

01:13:527 (1,2) - I think this is a mistake, but don't have the spacing there xd spacing is 01:03:229 (2,3) - + 01:06:363 (1,2) - + 01:10:393 (2,3) - and finally 01:13:527 (1,2) - here. 01:06:363 (1,2) - is the exact same sound, its reasonable and consistent to make a tiny spacing increase imo

01:14:871 (5,1) - https://osu.ppy.sh/ss/6244295 you could do this because of the change in intensity right after really nice idea

01:52:483 (4,1) - Hi I'm back xd ofc, im consistent af

01:53:378 (2,3,4) - another mistake I think lol same

02:01:886 (1) - You only deserve a singletap... DUMB slider, go away grrrr :( >:D tru xD

02:09:050 (1) - That's its evil twin! ;IIIIIIIIIII >w<

02:36:587 (3,1) - No cutesy curves like on the normal? :( well i wanted to distinguish 02:12:632 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - from 02:26:960 (1,2,3,1,2,3,1,2,3,1,2,3) - with different slidertypes xd

02:45:318 (2,3,4,5,6,1) - this flows better imo 'cuz 4,5 spacing: https://osu.ppy.sh/ss/6244357 You're allowed 'cause hard diff :^) good idea

02:54:721 (3,4) - They look like 1-way reverses because of their direction. I'd advice doing a change here: https://osu.ppy.sh/ss/6244370 this is an idea im stupid, i didnt pay attention on where the slider ends, fixed

02:59:087 (5,1) - Not a fan of this tbh 3 minutes into a song (03:00:542 (4,5,1) - this is executed better) hey..., at least i didnt stacked it under the slidertail :^) :D i like that execution that i tuned up with 2 circles instead of slidertail + circle (what i did on first 2 kiai's). furthermore i think a 1/1 break isnt a bad thing, otherwise it'd be 1/2 all over the kiai, pleasanter and less awkward for a fairly "easy" Hard diff.

03:26:065 (1,2,3,1,2,3,1,2,3) - Make up your mind on what you want to follow xd The intensity changes when you shift between what instrument you follow (Later it's way more intense than here basically, and I'd advice to make the stuff after this the same rhythm as this part. i keep that rhythm change to the violin at 03:31:438 - for now on and wait what other say because you are the first one who has a problem with that. furthermore, i did same rhythm at the ending in Insane and Normal oo

Insane


01:13:527 (1,2,3) - Flow is really odd here imo, I think you know why when you play through it xd

01:14:423 (3,4,5,6) - same applies to this, but I'll give a suggestion here. https://osu.ppy.sh/ss/6244418 tried to copy yours xD should be better now

01:40:169 (4,1) - hmm, I donno if I like this xd i do

01:50:915 (6,1) - give this spacing changed

02:05:468 (1,2) - they don't really look too good together xd adjusted

02:08:378 (4,5) - I can't really agree with the spacing increase here. It's like doing a slider end emphasis thing for no reason if you get me lol xd (the spacing on 02:08:602 (5,1) - is fine tho 'cause emphasis is correct etc i think you could argue with 02:08:602 (5) - having a "new" sound to emphasize

02:09:945 (3,4,5,1) - Same applies here. Make the spacing follow the music a little better ^

02:25:169 (2,1) - wow, that's pretty far away for how slow the slider was LOL https://osu.ppy.sh/ss/6244447 fixed

02:55:729 (1,1) - Move the sliderhead closer to the middle of the spinner, 'cause the recovery time is pretty low here. We can't have unnecessary chokes for no reason xd uhh i see no problem there, think not you would choke there (at least i wasnt even close to miss, same to other players who played my map), especially when you spin anti-clockwise cuz flow xD

03:14:871 (4,1) - Feels a little too clumped under the slider, move it a bit to the left :D changed

03:25:169 (3,4,5,6,1) - The 5,6,1 angle is really unforgiving, it's gonna annoy every DT player that's gonna try their hand at this diff lmfao 'cause it's the only time where your patterning is this linear xd) It's basically alternating >:D
(https://osu.ppy.sh/ss/6244468) random idea that might work found a solution (tbh i just did that because i was out of ideas lmao)

03:31:886 (2) - Works better as two single taps because of the piano (would sound like you're ignoring it xd) i am actually because i switched emphasis to the violin, idk if thats gonna be a problem tho oo

03:35:020 (1) - single tap good point

03:35:020 (1,2,3) - why do you space those and not 03:36:363 (4) - ? :o fixed

Also not too big of a fan of 3-note 1/1 stacking on 03:36:363 (4,1,2) - but ye

This diff is probably the best of them imo, had really good concepts ^^ poor normal and hard, how dare you >:( xd

Conclusion:
I'd advice nerfing the normal and bit and buffing the hard a bit to even the spread a little more, I think my suggestions helped a good bunch with that :D I wish you luck good sir (and aki <3 <3)
Thanks very much for that huge mod! Was helpful for sure. YOu made me a bit tired now, thank you xD
also i experienced that thuis will be my last map to rank forever xd
xChorse
From offline #modreqs q

Insane


00:00:542 (2,3) - these could be stacked better. Stack 00:02:557 (3) - tail on them after you do that

Place 00:28:751 (1) - on x:256;y:165 to form a perfect triangle between 00:28:080 (3,4,1) -

00:31:438 (1,2) - could be stacked

00:32:333 (1,2) - copy paste this and rotate it to make something instead of 00:33:005 (3) - because their spacing is a bit off

Move 00:39:497 (1) - a bit to the right so 00:39:274 (6) - doesn't cover it all up

Curve 00:57:408 (2) - more and/or make it more horizontal

Stack 03:04:124 (5) - on 03:02:669 (6) -

Needs a note here imo 03:36:587 -

^ 03:38:378 -

Hard


You should probably keep this rhythm 00:23:378 (1,2) - until the break, so change 00:25:169 (1,2) - 00:26:960 (1,2) -

Move 00:57:408 (1) - to the right so 00:56:960 (3) - it doesn't cover it so much

Keep this rhythm 01:15:318 (1,2,3) - for that section as 01:20:020 (3,1,2) - and 01:17:109 (1,2) - are pretty random and don't follow very distinct beats

Maybe have these closer 02:54:721 (3,4,5) -

Normal


Don't really have anything to say except for some advice regarding normal diffs.
Here you tried to follow as many sounds as possible and that led you to mapping a lot of different rhythms. Variety is great, but it's a bit too much for a normal difficulty in my opinion. So you should try to only map the most important beats in low star difficulties. The rhythm choices you made here are pretty inconsistent overall and would be fit for a 3+ star map. Here are some examples of weird rhythm choices:

00:48:229 - (You followed every sound like this before)

01:10:393 (1,2,3,4,1,2,3,1,2,3,4,5,6) - this is a really good example of what should be done, simple patterns with few alternations between hitcircles and sliders

Akitoshi's Easy


Everything is fine imo, you used simple rhythms and nothing looks off.



I hope this helps at least a bit, good luck!
Topic Starter
Sakurauchi Riko

xChorse wrote:

From offline #modreqs q

Insane


00:00:542 (2,3) - these could be stacked better. Stack 00:02:557 (3) - tail on them after you do that fixed

Place 00:28:751 (1) - on x:256;y:165 to form a perfect triangle between 00:28:080 (3,4,1) - fixed

00:31:438 (1,2) - could be stacked those 3 sounds are the same so it makes no sense for me to stack the first two and leave the third spaced, but i stacked 00:31:774 (2,2) -

00:32:333 (1,2) - copy paste this and rotate it to make something instead of 00:33:005 (3) - because their spacing is a bit off 0,02 spacing difference is okay imo o: pattern looks clean and has reasonable spacing to me

Move 00:39:497 (1) - a bit to the right so 00:39:274 (6) - doesn't cover it all up good point, changed

Curve 00:57:408 (2) - more and/or make it more horizontal made curve sharper

Stack 03:04:124 (5) - on 03:02:669 (6) - visually the distance between 03:03:677 (3,5) - should not be that high, because that overlaping is consistent over the map

Needs a note here imo 03:36:587 - emphasis changed to violin, violin isnt making any sound at that spot

^ 03:38:378 - ^

Hard


You should probably keep this rhythm 00:23:378 (1,2) - until the break, so change 00:25:169 (1,2) - 00:26:960 (1,2) -

Move 00:57:408 (1) - to the right so 00:56:960 (3) - it doesn't cover it so much slider tends perfectly to the sliderhead, a bit harder to read, but hey sliderpath is readable with no problems.. its a Hard

Keep this rhythm 01:15:318 (1,2,3) - for that section as 01:20:020 (3,1,2) - and 01:17:109 (1,2) - are pretty random and don't follow very distinct beats of course they do, on each slider tick (so slider head to tail and back to head) is a sound which is emphasized on spots like 01:19:572 - 01:20:020 - and so on...

Maybe have these closer 02:54:721 (3,4,5) - good point, its 1/4 so it must be closer :D

Normal


Don't really have anything to say except for some advice regarding normal diffs.
Here you tried to follow as many sounds as possible and that led you to mapping a lot of different rhythms. Variety is great, but it's a bit too much for a normal difficulty in my opinion. So you should try to only map the most important beats in low star difficulties. The rhythm choices you made here are pretty inconsistent overall and would be fit for a 3+ star map. Here are some examples of weird rhythm choices:

00:48:229 - (You followed every sound like this before)

01:10:393 (1,2,3,4,1,2,3,1,2,3,4,5,6) - this is a really good example of what should be done, simple patterns with few alternations between hitcircles and sliders
i tried to nerf it and made more 1/1 breaks

Akitoshi's Easy


Everything is fine imo, you used simple rhythms and nothing looks off.



I hope this helps at least a bit, good luck! It definetely helped, Thanks a lot! (:
Akitoshi

-himei wrote:

from my mod queue
easy:
00:05:468 (3,4) - make the s-end and (4) linear? nah
00:18:005 (1,2,1) - weird flow? uh? wut... maybe u shud 00:21:587 (1) - move it to the bottom? 00:18:005 (1,1) - is stacked.
01:17:109 (2) - why is this angled in such way? add more red anchors like u did before? there is no problem with that shape
02:25:169 (3) - this one is ugly, please remake it maybe unusual for your eyes but that's 100% trackable with beginner so no.
03:03:677 (4,1) - make this blanket more precise? that's already fine looking but k

Spork Lover wrote:

Akitoshi's Easy


For the notes in the beginning, the single taps that go on 00:06:587 (4,2,4) - (as an example, there are more of those), would be better suited on the white tick right after. It follows the music a lot better, and the beats that you map that aren't single taps are also placed on those beats. As an example for 00:05:468 (3,4,1) - Before and after
I think this would help with the rhythmical flow overall in the intro :D
I used to map with this kind of rhythm on low diffs when red tick strikes but lemme consider this as for my future reference~

00:23:378 - Pretty obvious emphasis thingy xd You could do a single tap on 00:22:930 - (if you didn't do the suggestion before, place it on 00:22:706 lol) and do it like this: https://osu.ppy.sh/ss/6243909 I think that'd fit better for the emphasis stuff (remove the nc on the slider I placed btw, forgot to remove it lol) wel yea

00:49:796 (4,1,2) - looks a little derp imo, you could move some of it a bit like this: https://osu.ppy.sh/ss/6243994 nah i luv circles wwwww

00:53:826 (1) - You can give this a cute little curve in the beginning: https://osu.ppy.sh/ss/6243999 ye

01:24:274 (2) - I donno why I don't like this xd You could give it a small sharp anchor or something idk https://osu.ppy.sh/ss/6244008 i luv straights lol

02:14:423 (2) - I gave this a few more curves, just interpret this as you want: https://osu.ppy.sh/ss/6244029 ok

02:18:005 (2) - I like what you did here <3 Random slider spam :3

02:19:796 (1,3) - they look fine seperated, but not together xd You could make them a mirror of each other https://osu.ppy.sh/ss/6244039 (I agree that my idea looks a little dumb, but you can change it as you like (It's pretty easy to move the single tap on 02:22:930 (4) - afterwards anyway :3 A s y m m e t r y i s l o v e i n t r a g i c w a y

02:37:706 (1) - https://osu.ppy.sh/ss/6244045 (makes the slider look like a mirror of itself) ok

03:08:154 (1) - Just gonna poke you and say that you can do that curve here too if you want :3333333 https://osu.ppy.sh/ss/6244052 :3

03:13:527 (2,3) - Either make them both have a sharp anchor or just a node xd A s y m m e t r y i s l o v e i n t r a g i c w a y
thanks boiz!

code
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Artist:KsTBeats
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294,233,73527,2,0,L|399:239,2,100,2|10|2,0:0|0:0|0:0,0:0:0:0:
223,162,74871,1,10,0:0:0:0:
152,91,75318,6,0,B|52:86|52:86|2:110,2,150,6|0|10,0:0|0:0|0:0,0:0:0:0:
222,161,77109,2,0,P|219:233|227:320,2,150,2|0|10,0:0|0:0|0:0,0:0:0:0:
292,90,78900,6,0,P|365:87|447:187,1,200,2|2,0:0|0:0,0:0:0:0:
452,275,80244,1,10,0:0:0:0:
361,317,80692,2,0,B|293:347|219:336|219:336|177:283,1,200,2|2,0:0|0:0,0:0:0:0:
138,204,82035,1,10,0:0:0:0:
87,117,82483,6,0,P|51:155|53:256,2,150,2|0|10,0:0|0:0|0:0,0:0:0:0:
187,118,84274,2,0,L|351:108,2,150,2|0|10,0:0|0:0|0:0,0:0:0:0:
138,204,86065,6,0,P|136:272|249:348,1,200,2|2,0:0|0:0,0:0:0:0:
332,339,87408,1,10,0:0:0:0:
391,258,87856,2,0,B|403:195|403:195|379:135|379:135|386:62,1,200,2|2,0:0|0:0,0:0:0:0:
296,19,89199,1,10,0:0:0:0:
209,69,89647,6,0,P|137:76|63:40,2,150,2|0|10,0:0|1:0|0:0,0:0:0:0:
296,19,91438,2,0,L|453:16,2,150,2|0|10,0:0|1:0|0:0,0:0:0:0:
209,69,93229,6,0,P|203:113|223:169,1,100,2|10,0:0|0:0,0:0:0:0:
271,250,94124,2,0,P|277:294|257:350,1,100,2|10,0:0|0:0,0:0:0:0:
162,372,95020,2,0,P|79:370|23:264,1,200,6|2,0:0|0:0,0:0:0:0:
32,178,96363,1,10,0:0:0:0:
120,132,96811,6,0,B|172:120|172:120|280:127,2,150,6|0|10,0:0|1:0|0:0,0:0:0:0:
32,178,98602,2,0,P|23:112|70:47,2,150,2|0|10,0:0|1:0|0:0,0:0:0:0:
98,252,100393,5,4,0:0:0:0:
98,252,103975,6,0,B|197:264|197:264|257:246,2,150,6|0|10,0:0|0:0|0:0,0:0:0:0:
10,203,105766,2,0,P|5:153|38:100,1,100,2|10,0:0|0:0,0:0:0:0:
112,57,106662,2,0,P|162:52|215:85,1,100,2|10,0:0|0:0,0:0:0:0:
266,152,107557,6,0,B|316:173|363:151|363:151|408:132|467:158,1,200,6|2,0:0|0:0,0:0:0:0:
508,242,108900,1,10,0:0:0:0:
461,330,109348,2,0,L|354:333,1,100,2|10,0:0|0:0,0:0:0:0:
290,261,110244,2,0,L|183:264,1,100,2|10,0:0|0:0,0:0:0:0:
119,193,111139,6,0,P|91:249|121:337,2,150,6|0|10,0:0|0:0|0:0,0:0:0:0:
188,121,112930,2,0,L|295:118,1,100,2|10,0:0|0:0,0:0:0:0:
358,47,113826,2,0,L|465:44,1,100,2|10,0:0|0:0,0:0:0:0:
508,130,114721,6,0,P|508:187|388:268,1,200,6|2,0:0|0:0,0:0:0:0:
304,255,116065,1,10,0:0:0:0:
234,182,116512,2,0,P|185:166|120:185,1,100,2|10,0:0|0:0,0:0:0:0:
54,229,117408,2,0,P|38:278|57:343,1,100,2|10,0:0|0:0,0:0:0:0:
131,376,118303,5,4,0:0:0:0:
32,100,132632,6,0,B|133:90|133:90|225:126|225:126|335:114,1,300,2|0,0:0|0:0,0:0:0:0:
410,64,134423,2,0,B|443:125|401:181|401:181|403:211|431:251|431:251|412:294|341:302,1,300,2|0,0:0|0:0,0:0:0:0:
251,289,136214,6,0,B|160:260|59:319|59:319|27:276|28:219,1,300,2|0,0:0|0:0,0:0:0:0:
26,126,138005,2,0,B|74:108|123:133|123:133|169:113|169:113|213:137|213:137|256:106|323:121,1,300,2|0,0:0|0:0,0:0:0:0:
403,147,139796,6,0,P|434:242|372:326,1,200,0|0,0:0|0:0,0:0:0:0:
284,338,141139,1,0,0:0:0:0:
186,315,141587,2,0,B|179:249|179:249|212:198|212:198|205:108,1,200,2|0,0:0|0:0,0:0:0:0:
135,54,142930,1,0,0:0:0:0:
37,75,143378,6,0,P|22:123|31:179,1,100,0|0,0:0|0:0,0:0:0:0:
103,237,144274,2,0,P|151:252|207:243,1,100,0|0,0:0|0:0,0:0:0:0:
286,195,145169,2,0,B|352:171|352:171|428:195|439:269,1,200
423,358,146512,1,0,0:0:0:0:
322,356,146960,6,0,B|225:375|230:317|117:343,1,200,6|0,1:0|0:0,0:0:0:0:
28,364,148303,1,0,0:0:0:0:
3,266,148751,2,0,P|7:206|122:128,1,200,2|0,1:0|0:0,0:0:0:0:
211,139,150095,1,0,0:0:0:0:
291,197,150542,6,0,L|285:308,2,100,2|0|0,1:0|0:0|0:0,0:0:0:0:
300,97,151886,1,0,0:0:0:0:
397,73,152333,2,0,P|452:78|505:67,2,100,2|0|0,1:0|0:0|0:0,0:0:0:0:
316,13,153677,1,0,0:0:0:0:
221,43,154124,6,0,B|161:123|161:123|185:220|185:220|148:273|177:335,1,300,2|0,1:0|0:0,0:0:0:0:
262,351,155915,2,0,B|360:368|360:368|458:300|411:175,1,300,2|0,1:0|0:0,0:0:0:0:
356,111,157706,6,0,B|306:120|257:105|257:105|172:158|172:158|125:138|69:149,1,300,2|0,1:0|0:0,0:0:0:0:
10,226,159497,2,0,P|15:291|221:314,1,300,2|0,1:0|0:0,0:0:0:0:
261,246,161289,6,0,B|324:239|324:239|386:262|386:262|474:251,1,200,6|0,0:0|3:0,0:0:0:0:
509,168,162632,1,0,3:0:0:0:
463,79,163080,2,0,P|402:59|351:70,1,100,6|0,0:0|3:0,0:0:0:0:
277,107,163975,2,0,P|216:127|165:116,1,100,0|0,3:0|3:0,0:0:0:0:
96,70,164871,6,0,P|82:133|170:222,1,200,6|0,0:0|3:0,0:0:0:0:
269,229,166214,1,0,3:0:0:0:
366,207,166662,2,0,L|374:320,2,100,6|0|0,0:0|3:0|3:0,3:3:0:0:
356,107,168005,1,0,3:0:0:0:
266,62,168453,6,0,P|206:55|154:76,1,100,6|0,0:0|0:0,0:0:0:0:
107,145,169348,2,0,L|111:252,1,100,0|0,3:0|0:0,0:0:0:0:
177,319,170244,2,0,P|237:326|289:305,1,100,6|0,0:0|0:0,0:0:0:0:
337,237,171139,2,0,L|333:130,1,100,0|0,3:0|0:0,0:0:0:0:
335,36,172035,6,0,P|390:33|435:49,2,100,6|0|2,3:0|3:0|3:0,0:0:0:0:
244,79,173378,1,0,3:0:0:0:
186,160,173826,2,0,L|77:158,1,100,2|2,3:0|3:0,0:0:0:0:
74,257,174721,2,0,L|183:259,1,100,2|2,3:0|3:0,3:3:0:0:
274,261,175617,5,4,0:0:0:0:
274,261,177408,6,0,P|255:314|157:353,2,150,6|0|10,0:0|0:0|0:0,0:0:0:0:
276,160,179199,2,0,P|321:143|385:150,1,100,2|10,0:0|0:0,0:0:0:0:
459,194,180095,2,0,P|476:239|469:303,1,100,2|10,0:0|0:0,0:0:0:0:
387,341,180990,6,0,B|288:371|287:298|172:332,1,200,6|2,0:0|0:0,0:0:0:0:
96,357,182333,1,10,0:0:0:0:
10,304,182781,2,0,B|5:255|5:255|16:197,1,100,2|10,0:0|0:0,0:0:0:0:
65,118,183677,2,0,B|114:113|114:113|172:124,1,100,2|10,0:0|0:0,0:0:0:0:
245,179,184572,6,0,P|261:106|205:32,2,150,6|0|10,0:0|0:0|0:0,0:0:0:0:
174,250,186363,2,0,P|178:300|213:348,1,100,2|10,0:0|0:0,0:0:0:0:
303,359,187259,2,0,P|353:355|401:320,1,100,2|10,0:0|0:0,0:0:0:0:
425,233,188154,6,0,B|427:199|436:177|436:177|412:142|412:142|443:93|412:31,1,200,6|2,0:0|0:0,0:0:0:0:
328,89,189497,1,10,0:0:0:0:
238,45,189945,2,0,P|185:38|136:54,1,100,2|10,0:0|0:0,0:0:0:0:
91,138,190841,2,0,P|84:191|100:240,1,100,2|10,0:0|0:0,0:0:0:0:
181,288,191736,6,0,P|136:326|43:318,2,150,6|0|10,0:0|0:0|0:0,0:0:0:0:
243,209,193527,2,0,B|293:199|293:199|346:209,1,100,2|10,0:0|0:0,0:0:0:0:
440,223,194423,2,0,P|469:180|474:131,1,100,2|10,0:0|0:0,0:0:0:0:
436,40,195318,6,0,B|350:12|327:75|223:46,1,200,6|2,0:0|0:0,0:0:0:0:
139,52,196662,1,10,0:0:0:0:
104,145,197109,2,0,L|3:149,2,100,2|10|2,0:0|0:0|0:0,0:0:0:0:
188,199,198453,1,10,0:0:0:0:
271,253,198900,6,0,B|326:271|326:271|430:253,2,150,6|0|10,0:0|0:0|0:0,0:0:0:0:
188,199,200692,2,0,P|172:249|184:300,1,100,2|10,0:0|0:0,0:0:0:0:
254,363,201587,2,0,P|304:379|355:367,1,100,2|10,0:0|0:0,0:0:0:0:
442,332,202483,6,0,B|448:269|448:269|432:204|432:204|440:124,1,200,6|2,0:0|0:0,0:0:0:0:
458,36,203826,1,10,0:0:0:0:
359,56,204274,2,0,L|239:51,1,100,2|10,0:0|0:0,0:0:0:0:
188,122,205169,2,0,L|68:117,1,100,2|10,0:0|0:0,0:0:0:0:
17,188,206065,6,0,P|8:263|57:333,2,150,4|0|0,0:0|0:0|3:0,0:0:0:0:
88,117,207856,2,0,B|139:110|139:110|186:127|186:127|253:120,2,150,2|0|0,0:0|1:0|3:0,0:0:0:0:
17,188,209647,6,0,P|22:283|98:359,1,200,2|0,0:0|0:0,0:0:0:0:
189,375,210990,1,0,3:0:0:0:
259,304,211438,2,0,L|366:297,1,100,6|2,0:0|0:0,0:0:0:0:
458,286,212333,2,0,P|465:235|443:173,1,100,2|2,0:0|0:0,0:0:0:0:
370,131,213229,6,0,P|272:124|152:119,1,200,2|2,0:0|0:0,0:0:0:0:
70,122,214572,1,2,0:0:0:0:
16,206,215020,2,0,P|13:266|35:311,1,100,2|2,0:0|0:0,0:0:0:0:
110,358,215915,2,0,P|170:361|215:339,1,100,2|2,0:0|0:0,0:0:0:0:
269,268,216811,6,0,L|264:155,2,100,2|2|2,0:0|0:0|0:0,0:0:0:0:
339,338,218154,1,2,0:0:0:0:
439,338,218602,2,0,P|464:299|466:235,1,100,2|2,0:0|0:0,0:0:0:0:
444,149,219497,2,0,P|412:114|351:96,1,100,2|2,0:0|0:0,0:0:0:0:
262,96,220393,5,4,1:0:0:0:
256,192,220617,12,0,225766,0:0:0:0:
Potatoe751
Sorry I don’t really have much, these maps are just super clean :v

Easy:

00:04:796 (2) – This feels really awkward to play for some reason; I think it’s just because there are similar notes on the red and white ticks after with nothing on them but idk.

Normal:

00:55:617 (3,1,3) – Same thing in hard

01:17:781 (2,3,4) - Time between notes is awkward (especially since this is such a low star rating), stacking them or making it a repeating slider would make it easier to read.

02:14:423 (2,1) – Love these slider shapes :3

Hard:

00:55:617 (1) – Would be better if you stopped on the white tick and added a single on the red tick imo. Same with the next two sliders like this.

03:15:766 (2,3,4) – You could just make these rotate 120degree each time to actually blanket them ;-;

Insane:

Why cs4.5?

00:31:438 (1,2,3) – Time between notes is awkward, stacking them or making it a repeating slider would make it easier to read.

03:25:841 (6,1,2) – The DS decrease + hard to distinguish music + the fact that it’s basically the same as 02:54:721 (1,2,3,4) – makes it seem like it’s going to be a burst instead of ½ notes
Topic Starter
Sakurauchi Riko

Potatoe751 wrote:

Sorry I don’t really have much, these maps are just super clean :v

Easy:

00:04:796 (2) – This feels really awkward to play for some reason; I think it’s just because there are similar notes on the red and white ticks after with nothing on them but idk.

Normal:

00:55:617 (3,1,3) – Same thing in hard especially here i want to keep the rhythm change thing i mentioned in Hard, but same thing here too

01:17:781 (2,3,4) - Time between notes is awkward (especially since this is such a low star rating), stacking them or making it a repeating slider would make it easier to read. i already have the repeating stuff on spots like 01:20:915 (2) - . i want to keep some variety furthermore its simple to clikc because the sound is really strong in the song and it doesnt get covered by other sounds

02:14:423 (2,1) – Love these slider shapes :3 \:D/

Hard:

00:55:617 (1) – Would be better if you stopped on the white tick and added a single on the red tick imo. Same with the next two sliders like this. i didnt map the usual rhythm the song offers. i admit the missing claps is a bit weird but i like rhythm changes in monotonous songs when they actually come up. I wait what other modders will say about that and consider it again.

03:15:766 (2,3,4) – You could just make these rotate 120degree each time to actually blanket them ;-; thx a lot XD maths or more like geometry wasnt my best subject :P

Insane:

Why cs4.5? in the first place it looks more elegant to me which fits with the difficulty of the song. 2ndly the spread allows it and 3rdly i dont want it to be very simple a bit more challenging.

00:31:438 (1,2,3) – Time between notes is awkward, stacking them or making it a repeating slider would make it easier to read. its the hardest difficulty, so placing circles there to distinguish from the lower difficulties makes sense to me (also its a bit harder and you have to listen to the music which fits for me as the hardest diff)

03:25:841 (6,1,2) – The DS decrease + hard to distinguish music + the fact that it’s basically the same as 02:54:721 (1,2,3,4) – makes it seem like it’s going to be a burst instead of ½ notes very good point. I remapped the ending with a DS which lets the player know that the circles are 1/2's
thank you very much for your mod! was really helpful :3
espect your mod in 1 or 2 days, im lazy af sorry :<
Pereira006
Hey sorry later, will put only important

[Akitoshi's Easy]

Hitsounds:

  1. 00:23:378 (3) - in repeat missing, in sampleset need change auto to normal
[Normal]

Gameplay:

  1. 00:25:169 (3) - Missing put NC
  2. 00:34:796 (2) - would be great if you clean little overlap because this got overlap in 00:35:915 (1)
  3. 00:49:124 (5) - no stack in 00:46:662 (1) of begin ?
  4. 01:22:259 (1,2) - wrong place NC, NC should be in 2 and remove nc in 1
  5. 01:29:423 (1,2) - ^ same happen
  6. 01:35:020 (5) - missing NC
  7. 01:36:587 (1,2) - same happen in 01:22:259 (1,2) -
  8. 01:29:423 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6) - I know bpm is low but the playtest look kindy abuse of "rhythm" that make hard for this level Normal, is need reduce rhythm, maybe you need delete one object like 01:33:005 (4) - ?
  9. 01:50:692 (5,2) - I really don't like this overlap
[hard]

Gameplay:

  1. 00:33:677 (4,1) - inconsistency spacing
  2. 01:53:826 (3,4) - inconsistency spacing make DS 1.70x for other pattern consistency
[Insane]

Gameplay

  1. 00:26:289 (3) - no NC like other pattern? look you missing add
  2. 00:28:080 (3) - ^ same
  3. 01:23:154 (2,3) - you sure wanna stay as jump, I mean mostly other pattern that you don,t make jump but this part is only one jump why? maybe remove jump and keep DS normal like other pattern
  4. 03:03:677 (1) - there no need NC
[]
Pretty clean and consistency this set, I like that CS 4.5 xd
Good luck!
Topic Starter
Sakurauchi Riko

Pereira006 wrote:

Hey sorry later, will put only important np np i have enough time in my life, too much

[Akitoshi's Easy]

Hitsounds:

  1. 00:23:378 (3) - in repeat missing, in sampleset need change auto to normal i think aki wont kill me if i fix this hitsound consistency issue since its so minor and obvious
[Normal]

Gameplay:

  1. 00:25:169 (3) - Missing put NC fixed
  2. 00:34:796 (2) - would be great if you clean little overlap because this got overlap in 00:35:915 (1) removed the overlap, looks cleaner now
  3. 00:49:124 (5) - no stack in 00:46:662 (1) of begin ? good catch
  4. 01:22:259 (1,2) - wrong place NC, NC should be in 2 and remove nc in 1
  5. 01:29:423 (1,2) - ^ same happen
  6. 01:35:020 (5) - missing NC
  7. 01:36:587 (1,2) - same happen in 01:22:259 (1,2) - fixed all the NC's
  8. 01:29:423 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6) - I know bpm is low but the playtest look kindy abuse of "rhythm" that make hard for this level Normal, is need reduce rhythm, maybe you need delete one object like 01:33:005 (4) - ? thank you! thats exactly what i needed. i deleted the object every measure to be consistent except 01:34:796 (4) - because theres other sound and much stronger. ty ty!
  9. 01:50:692 (5,2) - I really don't like this overlap yes ugly... i fully stacked it now
[hard]

Gameplay:

  1. 00:33:677 (4,1) - inconsistency spacing
  2. 01:53:826 (3,4) - inconsistency spacing make DS 1.70x for other pattern consistency fixed
[Insane]

Gameplay

  1. 00:26:289 (3) - no NC like other pattern? look you missing add i didnt nc there because i'd have a ugly 1-2-combo, but i added it cuz of consistency
  2. 00:28:080 (3) - ^ same
  3. 01:23:154 (2,3) - you sure wanna stay as jump, I mean mostly other pattern that you don,t make jump but this part is only one jump why? maybe remove jump and keep DS normal like other pattern really good catch, changed it obviously!
  4. 03:03:677 (1) - there no need NC removed nc
[]
Pretty clean and consistency this set, I like that CS 4.5 xd
Good luck!
Thank you for your mod, really nice polishing of the set, especially for the normal diff to become a bit easier and more fitting to the spread. much appreciation pereira! (:
ErunamoJAZZ
Hi!

[General]
  1. Try to get a Storyboard, this song deserves it.
  2. I am not sure about spread between hard and normal.
[Insane]
  1. REPLAY: https://puu.sh/shafQ/a200f455af.osr
  2. 00:51:027 (6) - 03:13:975 (2) - red node at centre?
  3. 00:53:826 (1) - sure about the second red node??, looks a bit weird imo xD
  4. 01:46:214 (2,3,4) - nice
  5. 02:12:632 (1,2,1,2,1,2,1,2) - imo, those are very slow... this felt a bit bored ._., please consider use different velocity for each slider.

[hard]
  1. 02:46:438 (6,1) - why 1.30x?
  2. good diff
[Normal]
  1. humm... I think many of your patters are like an advanced, not for a normal. By example, patterns like 00:07:259 (1,2) - or 00:10:841 (1,2) - 00:34:796 (2,4) - etc, are not common in a normal because flow will be confusing.
  2. My suggestion is: Change the name to Advanced. Anyway, ask to QATs before.
  3. I really like this a lot!

[Akitoshi's Easy]
  1. 00:01:886 (2,1) - (2) position looks weird, try to move a bit to fix it pls:
  2. 01:24:274 (2) - A bit "nazi": move to ?? :3 (dont forget fix 01:26:065 (1) - spacing if accept this suggestion)
  3. 02:18:005 (2) - is it not symmetric?
  4. cool


----------------

Now, the spread issue is real. I think you will increase base spacing in Hard diff in order avoid this strange gap between normal and hard.



Nice song and mapset, good luck!!!
Mutual when? :3
Topic Starter
Sakurauchi Riko

ErunamoJAZZ wrote:

Hi!

[General]
  1. Try to get a Storyboard, this song deserves it. i have no clue about anything at storyboarding nor a basic idea, most people want at least an idea of a sb but idk.... i try to get any. I at least added custom hitsounds now to give the map a little bit of customization
  2. I am not sure about spread between hard and normal.
[Insane]
  1. REPLAY: https://puu.sh/shafQ/a200f455af.osr
  2. 00:51:027 (6) - 03:13:975 (2) - red node at centre? fixed
  3. 00:53:826 (1) - sure about the second red node??, looks a bit weird imo xD i even made the angle for the 2nd red anchor/node sharper now, so it looks more intended. yes im, sure i like that type of sliderart :D
  4. 01:46:214 (2,3,4) - nice
  5. 02:12:632 (1,2,1,2,1,2,1,2) - imo, those are very slow... this felt a bit bored ._., please consider use different velocity for each slider. indeed it feels a bit boring, but i dont really get what you mean by different vc for each slider? i guess you mean using a different vc for all sliders in that calm section. since changing each slider's vc differently would not make sense because its same sound everytime. Gonna keep the vc for now because u are the first who says that

[hard]
  1. 02:46:438 (6,1) - why 1.30x? fixed
  2. good diff
[Normal]
  1. humm... I think many of your patters are like an advanced, not for a normal. By example, patterns like 00:07:259 (1,2) - or 00:10:841 (1,2) - 00:34:796 (2,4) - etc, are not common in a normal because flow will be confusing.
  2. My suggestion is: Change the name to Advanced. Anyway, ask to QATs before. the gap from Easy to Advanced is kinda awkward i think xD the rhythm choices in Normal are "normal-ish" imo, the patterning - especially for that low bpm where u got much time to read - hasnt much of a meaning as long as it hasnt got hard to read overlaps/overuse of stacking
  3. I really like this a lot!

[Akitoshi's Easy]
  1. 00:01:886 (2,1) - (2) position looks weird, try to move a bit to fix it pls:
  2. 01:24:274 (2) - A bit "nazi": move to ?? :3 (dont forget fix 01:26:065 (1) - spacing if accept this suggestion)
  3. 02:18:005 (2) - is it not symmetric?
  4. cool


----------------

Now, the spread issue is real. I think you will increase base spacing in Hard diff in order avoid this strange gap between normal and hard. the point is that easy - normal - hard have clear differences in rhythm choices. Easy has the simple 1/1 snapping, Normal has 1/2 rhythm and Hard has the more advanced 1/4 rhythms which makes it for me a good spread despite the inconsistent sr. I will try to make Hard more harder with higher DS to get better along with the gap Hard->Insane.

*after 2h* I managed to buff Hard to 2.74 stars. i increased the base DS (what u suggested me) and put some more DS increases so it fits more as a Hard diff.
The spread is definetely better now, I hope now its an acceptable spread for everyone



Nice song and mapset, good luck!!!
Mutual when? :3
Thank you for your mod!! I almost lost hope for this mapset but now I got more motivation, so thank you (:
Azure
hello, from my queue

[General]
  1. check the wildscreen be consistent in every diff
[Normal]
  1. 01:17:109 remove NC and add NC in the next notes cuz you followed the red tick suddenly
  2. 01:24:274 ^ (following red tick will be little hard to understand for now player)
  3. beautiful blanket in this diff :)
[Hard]
  1. 01:23:602 (3,1) blanket?
  2. 02:44:871 (1,1) stack, you already stack 02:45:318 (2,2) why not stack (1,1)?
  3. 03:20:468 stack well
  4. 03:23:378 (4,5,6,7) it's very crowded here, try to change the direction of flow
[Insane]
  1. 00:00:542 (2,2) stack well
  2. 03:26:065 (1,2,3,4) make a square is better
that's all, easy is fine
GL ;)
Topic Starter
Sakurauchi Riko

Azure wrote:

hello, from my queue

[General]
  1. check the wildscreen be consistent in every diff fixed
[Normal]
  1. 01:17:109 remove NC and add NC in the next notes cuz you followed the red tick suddenly
  2. 01:24:274 ^ (following red tick will be little hard to understand for now player) uhh.. good point! changed
  3. beautiful blanket in this diff :)
[Hard]
  1. 01:23:602 (3,1) blanket? yes
  2. 02:44:871 (1,1) stack, you already stack 02:45:318 (2,2) why not stack (1,1)?
  3. 03:20:468 stack well fixed both
  4. 03:23:378 (4,5,6,7) it's very crowded here, try to change the direction of flow good idea
[Insane]
  1. 00:00:542 (2,2) stack well fixed
  2. 03:26:065 (1,2,3,4) make a square is better looks better
that's all, easy is fine
GL ;)
Thaaaank you! C:
Rieri
Hello~ NM from my queue

General
  1. Find a bg with better res pls

Normal
  1. 00:28:751 (3) - I'd nc this mostly because it's the first beat of the measure
  2. 00:57:408 (1,2,3,4) - if this is following the synth in the back, the rhythm should be like this because the keys change on 00:58:080 - and 00:59:871 -
  3. 01:15:766 (1,2,3,4) - seems really crammed together, you can find an outlet 01:17:109 (4) - for this by mapping it to the right...
  4. 01:40:393 (4) - nc for same reason above

Hard
  1. 00:28:751 (1) - how about adding distance to this note to emphasize the loud sound? preferably on the head of 00:31:438 (1) -
  2. 01:02:333 (4) - I recommend sticking to the instrumentals here, it sounds weird with the slider extended trying to follow both the percussion and instrumentals at the same time mostly because there's a noticeable sound on 01:02:557 -
  3. 01:07:706 (5,1) - 01:09:497 (4,1) - ^
  4. 01:40:393 (4) - nc
  5. 03:39:497 (3,4,5,6) - make it into a nice hexagon side and try to emphasize 03:40:393 (1) - by adding distance.
Topic Starter
Sakurauchi Riko

ProEzreal wrote:

Hello~ NM from my queue

General
  1. Find a bg with better res pls

Normal
  1. 00:28:751 (3) - I'd nc this mostly because it's the first beat of the measure ok
  2. 00:57:408 (1,2,3,4) - if this is following the synth in the back, the rhythm should be like this because the keys change on 00:58:080 - and 00:59:871 - tbh the current rhythm sounds more right to me, its also better to keep it on white ticks most time
  3. 01:15:766 (1,2,3,4) - seems really crammed together, you can find an outlet 01:17:109 (4) - for this by mapping it to the right... gave it more strucutre
  4. 01:40:393 (4) - nc for same reason above change

Hard
  1. 00:28:751 (1) - how about adding distance to this note to emphasize the loud sound? preferably on the head of 00:31:438 (1) - changed
  2. 01:02:333 (4) - I recommend sticking to the instrumentals here, it sounds weird with the slider extended trying to follow both the percussion and instrumentals at the same time mostly because there's a noticeable sound on 01:02:557 - sounds better
  3. 01:07:706 (5,1) - 01:09:497 (4,1) - ^
  4. 01:40:393 (4) - nc ok
  5. 03:39:497 (3,4,5,6) - make it into a nice hexagon side and try to emphasize 03:40:393 (1) - by adding distance. change
Thank you for your mod! :)
Rieri

Phyloukz wrote:

tbh the current rhythm sounds more right to me, its also better to keep it on white ticks most time
You should follow the correct rhythm for the sake of quality. It's not better to keep it on white ticks most of the time if it's not following the song.
Topic Starter
Sakurauchi Riko

ProEzreal wrote:

Phyloukz wrote:

tbh the current rhythm sounds more right to me, its also better to keep it on white ticks most time
You should follow the correct rhythm for the sake of quality. It's not better to keep it on white ticks most of the time if it's not following the song.
i didnt even notice that i followed your rhythm at the beginning of the section 00:53:826 (1,2) - . Makes more sense to change because of that. But still, following the white ticks would fit the song even though it might be just the simple 1/1 beat in the music.
Thanks for the comment, it was actually an issue! Looks better now and consistent.
KantanDez
from my queue w
im bad on these types of songs ;d

[Easy]
UwU

[Normal]
00:47:781 (2) - not exacly at the slider end of 00:46:214 (4)
01:56:512 (1,2,3,4,5,1) - do some thing like this https://imgur-archive.ppy.sh/PWmPRv4.png instead, making 2 the same slider as 1 indicates that it has the same sound as 1(since straight sliders aren't as good as curves at following rhythm), and when you move 01:58:303 (1) up from where 5 is pointing towards, it will show the player that its not from the same combo and it makes a different sound(since it get rids of the current flow)
02:28:527 - 02:41:736 - do a pattern similar to this https://imgur-archive.ppy.sh/YPpOhBF.png instead, that way you can follow the violin too

[Hard]
01:02:781 (1,2) - swap nc, since the slider also has a point of emphasis and because the violin still followed the rythm on 1 and also kinda weird because there's a sudden stop of sound after that (not entirely sure though w, ask a pro)
01:10:393 (7) - NC, combo is too long
01:14:871 (5,6) - remove 6 and make extend 5 to the blue tick, better for this part imo
01:45:766 (1,2) - 01:02:781 (1,2)
01:52:930 (1,2) - 01:45:766 (1,2)
02:59:199 (1,2) - 01:52:930 (1,2)

[Insane]
02:26:960 - follow the violin here, same as what i told you in normal
03:35:020 (1,2) - swap nc

good luck w
Topic Starter
Sakurauchi Riko

KantanDez wrote:

from my queue w
im bad on these types of songs ;d

[Easy]
UwU

[Normal]
00:47:781 (2) - not exacly at the slider end of 00:46:214 (4) fix
01:56:512 (1,2,3,4,5,1) - do some thing like this https://imgur-archive.ppy.sh/PWmPRv4.png instead, making 2 the same slider as 1 indicates that it has the same sound as 1(since straight sliders aren't as good as curves at following rhythm), and when you move 01:58:303 (1) up from where 5 is pointing towards, it will show the player that its not from the same combo and it makes a different sound(since it get rids of the current flow) so i put the last circle up. but the 2 first sliderts i see no problem them being arranged like it is currently oo. isnt that more a personal preference regarding patterning? idk
02:28:527 - 02:41:736 - do a pattern similar to this https://imgur-archive.ppy.sh/YPpOhBF.png instead, that way you can follow the violin too changed

[Hard]
01:02:781 (1,2) - swap nc, since the slider also has a point of emphasis and because the violin still followed the rythm on 1 and also kinda weird because there's a sudden stop of sound after that (not entirely sure though w, ask a pro) changed
01:10:393 (7) - NC, combo is too long
01:14:871 (5,6) - remove 6 and make extend 5 to the blue tick, better for this part imo i like the execution of the kiai represented by the circle (so it feels stronger)
01:45:766 (1,2) - 01:02:781 (1,2)
01:52:930 (1,2) - 01:45:766 (1,2)
02:59:199 (1,2) - 01:52:930 (1,2) fixed all the NC's

[Insane]
02:26:960 - follow the violin here, same as what i told you in normal i dont want to follow violin every time in highest diff, if a new sound shows up i wanna map it there
03:35:020 (1,2) - swap nc fix

good luck w
Thank you for your mod! :)
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