KsTBeats - Rising III

posted
Total Posts
46
Topic Starter
Sakurauchi Riko
This beatmap was submitted using in-game submission on Mittwoch, 7. Dezember 2016 at 14:35:00

Artist: KsTBeats
Title: Rising III
Tags: electronic instrumental violin
BPM: 134
Filesize: 5619kb
Play Time: 03:45
Difficulties Available:
  1. Akitoshi's Easy (1,36 stars, 188 notes)
  2. Hard (2,75 stars, 468 notes)
  3. Insane (3,72 stars, 590 notes)
  4. Normal (2,19 stars, 350 notes)


Download: KsTBeats - Rising III
Information: Scores/Beatmap Listing
---------------
#3 for ranked Beatmap

Easy (by Akitoshi)
Normal (by me)
Hard (by me)
Insane (by me)

Ready for BN
LGV894
Nice map

Normal is great, although Insane feels monotonous. There weren't much interesting patterns that would really make me think that this map is worth considering unique.

00:01:902 (1,2) - Watch your DS (Distance Snap!) This is just a Normal difficulty, and this DS for 1/4's is not rankable.
00:14:439 (1) - I just don't feel like these 1/4's play good. Although they're fine as long as they're consistent. By the way, I'm not sure if 1/4's are even rankable in Normal difficulties, so you might want to check that out. :shock:
I think you'd be better off naming this as "Advanced" for the 1/4's
00:22:722 (4) - It actually looks better this way http://osu.ppy.sh/ss/6060379
00:27:648 (2,3,4,5,1) - https://osu.ppy.sh/ss/6060407 This is better.
00:32:349 - Okay, I'm not modding this.
00:15:558 (5,6,7) - Patterns like this throughout the map just felt empty and mapped only for the sake of mapping it out. Try to add some twists to them. After all, this isn't an Easy diff where everything must be exactly consistent in terms of DS. Try making some equilateral triangles, or squares. Be creative and don't just map lines.
00:26:305 (3,4,5,1) - http://osu.ppy.sh/ss/6060467 This is an example.
00:32:349 (1,2,3,4,5,6) - You can make your flow feel better by circling them out a bit, and also giving some twists while at it. Like some jumps. It's not really the DS that matters in jumps on higher diffs, it's the intensity and the feel when a player would execute it. https://osu.ppy.sh/ss/6060479
00:53:618 (10,1) - These are too far. Especially when you compare it to previous patters. Just reduce the DS by 25-40% and you're golden.
01:02:349 (4,5,1) - http://osu.ppy.sh/ss/6060500 I think it would look better this way. Try to apply the same concept in the same part in similar patterns.
01:22:499 - I think there's a problem with this whole part. 01:23:394 - These parts shouldn't be mapped as slider ends. They need the emphasis more than the note 1/2 before it. 01:23:170 (2,3,4,5,1) - Try something like this http://puu.sh/r6qmo/a8f743c453.jpg
01:26:752 (2,3,4) - You can rotate these by 5-10 degrees and they would instantly look better. Alternate their rotations and you're even better! https://osu.ppy.sh/ss/6060523
02:00:782 - 02:01:230 - These two parts are basically of the same emphasis, yet you mapped one as a slider end, then the other as a hit circle. This is wrong. Try making it more consistent timeline-wise.
02:03:693 (1,2) - http://osu.ppy.sh/ss/6060566
Dank slider ideas, I love them.
02:41:976 (2,3,4,5) - http://osu.ppy.sh/ss/6060596 You can map these groups of three like this. It plays nice. My point is, this is Insane and you can be more creative.
03:17:125 (1) - I think you just overlapped things too much that this one's already covered and it's not nice. Try to move them somewhere else.
The maps are fine. They just need fixes.
Topic Starter
Sakurauchi Riko

LGV894 wrote:

Nice map

Normal is great, although Insane feels monotonous. There weren't much interesting patterns that would really make me think that this map is worth considering unique.

00:01:902 (1,2) - Watch your DS (Distance Snap!) This is just a Normal difficulty, and this DS for 1/4's is not rankable.
00:14:439 (1) - I just don't feel like these 1/4's play good. Although they're fine as long as they're consistent. By the way, I'm not sure if 1/4's are even rankable in Normal difficulties, so you might want to check that out. :shock:
I think you'd be better off naming this as "Advanced" for the 1/4's
00:22:722 (4) - It actually looks better this way http://osu.ppy.sh/ss/6060379
00:27:648 (2,3,4,5,1) - https://osu.ppy.sh/ss/6060407 This is better.
00:32:349 - Okay, I'm not modding this. I told you not to mod the Normal, did I? ;_;
00:15:558 (5,6,7) - Patterns like this throughout the map just felt empty and mapped only for the sake of mapping it out. Try to add some twists to them. After all, this isn't an Easy diff where everything must be exactly consistent in terms of DS. Try making some equilateral triangles, or squares. Be creative and don't just map lines. the lined up patterns fit the monotonous 3-beat sound in the music quite well. furthermore its the beginning of the song and i want to keep it simple
00:26:305 (3,4,5,1) - http://osu.ppy.sh/ss/6060467 This is an example. that looks nice to me, i gonna copy that. its okay that the last pattern of that section is a little bit more advanced
00:32:349 (1,2,3,4,5,6) - You can make your flow feel better by circling them out a bit, and also giving some twists while at it. Like some jumps. It's not really the DS that matters in jumps on higher diffs, it's the intensity and the feel when a player would execute it. https://osu.ppy.sh/ss/6060479 in general a nice idea, but i have a strict DS consistency in my map (espeically in the very monotonous parts) which does not allow jumpy patterns like this
00:53:618 (10,1) - These are too far. Especially when you compare it to previous patters. Just reduce the DS by 25-40% and you're golden. that's a tricky one: technically you're right and my consistency policy would not allow that, but if you take 00:53:618 (10) - as a single circle the DS would be 2.3x which is consistent with all DS increases in the map. furthermore i did that also consistently (as far as i know and intended xD)
01:02:349 (4,5,1) - http://osu.ppy.sh/ss/6060500 I think it would look better this way. Try to apply the same concept in the same part in similar patterns. I really do like that suggestion, but sadly it would be too overdone since the 1/4 spacing for that would be way too high
01:22:499 - I think there's a problem with this whole part. 01:23:394 - These parts shouldn't be mapped as slider ends. They need the emphasis more than the note 1/2 before it. 01:23:170 (2,3,4,5,1) - Try something like this http://puu.sh/r6qmo/a8f743c453.jpg i want to emphasize the new rhythm or the new beats that come up at 01:23:170 - and 01:23:618 - in every measure. its the best way to do this with 1/2 sliders, imo
01:26:752 (2,3,4) - You can rotate these by 5-10 degrees and they would instantly look better. Alternate their rotations and you're even better! https://osu.ppy.sh/ss/6060523 nice suggestion, changed
02:00:782 - 02:01:230 - These two parts are basically of the same emphasis, yet you mapped one as a slider end, then the other as a hit circle. This is wrong. Try making it more consistent timeline-wise. i see no reason not to add some variety in rhythm. I get your point and i will definetely remember this, I just need some others opinions
02:03:693 (1,2) - http://osu.ppy.sh/ss/6060566
Dank slider ideas, I love them. changed
02:41:976 (2,3,4,5) - http://osu.ppy.sh/ss/6060596 You can map these groups of three like this. It plays nice. My point is, this is Insane and you can be more creative. personally i dont like your pattern example. I like it how it is currently, especially how 02:43:096 (1) - gets emphasized with its unique DS increase which still flows perfectly (im more the flow guy too lmao xD)
03:17:125 (1) - I think you just overlapped things too much that this one's already covered and it's not nice. Try to move them somewhere else. honestly i see no other opportunity to change this in a proper way. Its readable and since its the last kiai it doesnt matter if some patterns are a bit more difficult to read (and hey.. srsly you dont miss at that pattern i think)
The maps are fine. They just need fixes.
Thanks for the mod!
my end of m4m at sunday or monday, no worries :D
Seto Kousuke
hi c:

Not gonna mess with general stuff like tags and etc since you're still finishing the mapset, so i'll just mod the insane as requested <3
[Insane]

  1. 00:15:558 (1) - ,00:17:349 (5) -, 00:19:140 (5) -, 00:20:931 (5) - and etc etc... - NC for a better readability since the rythm changed kinda abruptly ? o:
  2. 00:47:573 (7) -, 00:49:364 (7) -,00:52:946 (7) - delete these notes for a bit more of rythm loyalty to the song ? o: ( I'm assuming you made the structure change because of the keyboard sound), another good options that would still have the same loyalty but with a different structure would be to make a 1/2 slider on 00:47:461 (6) - and on the same notes of the other patterns
  3. 00:50:931 (5,6,7,8,9) - even if you do not agree with the suggestion above ^, this stream is playing really awkwardly/bad for reading and rythm, it's fitting that much >3< if you still want to keep the streaming thing, I highly suggest you make a better placement of notes ( but if you do apply the previous suggestion, leaving the doubles stacked ''could work'', but keep a heads up)
  4. 01:27:648 (4,1) - the other overlaps were sexy and all, and I also understand the concept you want to use on this map. But I think this overlap isn't good as the other due to the flow of this section, I suggest you make them less overlaped (at least a bit similar to 01:34:812 (4,1) - , I still suggest you make both less overlaped, but in case you do not agree, make the first one more similar to this one I just linked)
  5. 01:50:931 (6,1) - Move them a bit below like This for example? would make a good blanket with 01:50:484 (4) - , and still have an instinctive motion for 01:50:260 (3,4,5,6) -
  6. 02:06:379 (2,3,4,5) - this motion is a bit too linear with a bit gap in middle of the notes...and they're 4 singletaps, this plays more forced than it looks like, I would suggest creating a bigger angle from 02:06:379 (2,3) - to 02:06:827 (4,5) - by simply making a small rotation on them or any other option you feel like
  7. 02:11:976 (4) - maybe place it 240|104 ? so his position would fit in the curve from 02:12:648 (1) - like This and giving a way more polished pattern :3

    ~start of the curve modding~
    So, after this : 02:12:648 (1) - . I assume you wanted to make the curves synchronize with the notes from the violin ? If that's the case, read below...If that wasn't your intention and it just happened sometimes by a beautifull and amazing coincidence, you're free to ignore the next suggestions:
  8. 02:16:230 (1) - the red points of this slider aren't synchronized with the notes of the violin by few miliseconds, but it's noticeable, I suggest you spend a bit more of time to match them...the sliderball should make a curve at these points : 02:16:678 - , 02:16:902 - , 02:17:125 - and 02:17:573 - (although this last one, following the previous slider logics, is ok to ignore and not make a curve).
  9. 02:19:812 (1) - The third red point isn't sync by few miliseconds, he should've make the curve at 02:20:708 -
  10. 02:23:394 (1) - The third red point isn't synced also, he should've make the curve at 02:25:066 -
  11. 02:25:185 (2) - The first red point is making the curve earlier than it should, the curve should be at 02:26:081 - (by applying this, adjust the other 2 points a bit to sync them aswell)
    ~end of the curve modding~
  12. 02:44:887 (1) - I would suggest you space this one more, these stacks work, but you have another 1/1 pause with 02:45:334 (2) - , imo the 3 1/1 stack didn't fit that well here, maybe space the 2 first ones more and leave only the last 2 stacked ?
  13. 03:17:125 (1) - the overlapping structure you've been using so far were focusing the most overlapped part on the end of the previous slider, but here is way more up to the middle/start of it, adjust his direction to keep the consistent logic of the entire section like the others ?
  14. 03:37:722 (3,4) - musically speaking, here's a second variation...the first one was at 03:36:379 (4,1,2) - where you did good, but the notes I just linked is placed like it was the commom rotation of the song, which is not, these notes have a different sound from the usual, so I suggest you make a variation here too, maybe increasing the DS a little putting an angles ''mini'' jump, or idk, anything you feel like :D

Nice theme of mapping, best of luck! :3 want to play this when ranked with full mapset :P
Topic Starter
Sakurauchi Riko

Seto Kousuke wrote:

hi c:

Not gonna mess with general stuff like tags and etc since you're still finishing the mapset, so i'll just mod the insane as requested <3 yea general things arent final anyways :D (i usually do that when all diffs are finished)
[Insane]

  1. 00:15:558 (1) - ,00:17:349 (5) -, 00:19:140 (5) -, 00:20:931 (5) - and etc etc... - NC for a better readability since the rythm changed kinda abruptly ? o: nice suggestion, changed
  2. 00:47:573 (7) -, 00:49:364 (7) -,00:52:946 (7) - delete these notes for a bit more of rythm loyalty to the song ? o: ( I'm assuming you made the structure change because of the keyboard sound), another good options that would still have the same loyalty but with a different structure would be to make a 1/2 slider on 00:47:461 (6) - and on the same notes of the other patterns this is awesome, thank you so much!! :D changed it to 1/2 sliders
  3. 00:50:931 (5,6,7,8,9) - even if you do not agree with the suggestion above ^, this stream is playing really awkwardly/bad for reading and rythm, it's fitting that much >3< if you still want to keep the streaming thing, I highly suggest you make a better placement of notes ( but if you do apply the previous suggestion, leaving the doubles stacked ''could work'', but keep a heads up) patterning is different and neater now
  4. 01:27:648 (4,1) - the other overlaps were sexy and all, and I also understand the concept you want to use on this map. But I think this overlap isn't good as the other due to the flow of this section, I suggest you make them less overlaped (at least a bit similar to 01:34:812 (4,1) - , I still suggest you make both less overlaped, but in case you do not agree, make the first one more similar to this one I just linked) thats true, just looked ugly tbh, changed it in a better way, less overlapped, pretty neat now
  5. 01:50:931 (6,1) - Move them a bit below like This for example? would make a good blanket with 01:50:484 (4) - , and still have an instinctive motion for 01:50:260 (3,4,5,6) - i personally dont like 01:50:484 (4,6) - being this close (neither properly spaced nor an overlap) also 01:50:484 (4,1) - not being a perfect blanket. the current version is okay imo
  6. 02:06:379 (2,3,4,5) - this motion is a bit too linear with a bit gap in middle of the notes...and they're 4 singletaps, this plays more forced than it looks like, I would suggest creating a bigger angle from 02:06:379 (2,3) - to 02:06:827 (4,5) - by simply making a small rotation on them or any other option you feel like fixed
  7. 02:11:976 (4) - maybe place it 240|104 ? so his position would fit in the curve from 02:12:648 (1) - like This and giving a way more polished pattern :3 adjusted the way that the circle is stacked with the red anchor of the slider, your way but a bit neater with the jump pattern :D

    ~start of the curve modding~
    So, after this : 02:12:648 (1) - . I assume you wanted to make the curves synchronize with the notes from the violin ? If that's the case, read below...If that wasn't your intention and it just happened sometimes by a beautifull and amazing coincidence, you're free to ignore the next suggestions: WOW WHAT!? XD that was totally on accident but if i listen to it following the sliders its really nice at some points. Indeed that was a amazing coincidence XD Gonna think about that later on if I really want to do this (still a bit of effort), so yeah. Thanks for mentioning that XD
  8. 02:16:230 (1) - the red points of this slider aren't synchronized with the notes of the violin by few miliseconds, but it's noticeable, I suggest you spend a bit more of time to match them...the sliderball should make a curve at these points : 02:16:678 - , 02:16:902 - , 02:17:125 - and 02:17:573 - (although this last one, following the previous slider logics, is ok to ignore and not make a curve).
  9. 02:19:812 (1) - The third red point isn't sync by few miliseconds, he should've make the curve at 02:20:708 -
  10. 02:23:394 (1) - The third red point isn't synced also, he should've make the curve at 02:25:066 -
  11. 02:25:185 (2) - The first red point is making the curve earlier than it should, the curve should be at 02:26:081 - (by applying this, adjust the other 2 points a bit to sync them aswell)
    ~end of the curve modding~
  12. 02:44:887 (1) - I would suggest you space this one more, these stacks work, but you have another 1/1 pause with 02:45:334 (2) - , imo the 3 1/1 stack didn't fit that well here, maybe space the 2 first ones more and leave only the last 2 stacked ? also a really nice point, changed that. It feels also more like the 02:42:424 (3,4,5,1) - patterning which would not fit the stacked version, so spaced is right, Thank you!
  13. 03:17:125 (1) - the overlapping structure you've been using so far were focusing the most overlapped part on the end of the previous slider, but here is way more up to the middle/start of it, adjust his direction to keep the consistent logic of the entire section like the others ? i think i got what you mean although im not 100% sure, should be changed
  14. 03:37:722 (3,4) - musically speaking, here's a second variation...the first one was at 03:36:379 (4,1,2) - where you did good, but the notes I just linked is placed like it was the commom rotation of the song, which is not, these notes have a different sound from the usual, so I suggest you make a variation here too, maybe increasing the DS a little putting an angles ''mini'' jump, or idk, anything you feel like :DI get what you mean and on that case you'd be right. But i changed emphasis at 03:31:454 (1) - to the violin (thats why there's a finish hs). I definetly need to remember this and consider that with other mods

Nice theme of mapping, best of luck! :3 want to play this when ranked with full mapset :P
Thank you soooo much for this mod, this was really one of the best mods I've ever got! Keep that up :D And Thank you again :3

edit: that curve mod thingy.. I added the sliderart regarding to the violin in the background
Seto Kousuke

Phyloukz wrote:

WOW WHAT!? XD that was totally on accident but if i listen to it following the sliders its really nice at some points. Indeed that was a amazing coincidence XD Gonna think about that later on if I really want to do this (still a bit of effort), so yeah. Thanks for mentioning that XD
HAHAHAHAHAHAHAHAA XD

when the mapset is finished, remember to poke me again o/
Snowy Dream
Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions


[General]
  1. Offset:104 seems better

[Akitoshi's Easy]
  1. It seems that many slider ticks need clap sound effect, think about it.
  2. 01:20:700 (3) - No finish
  3. 01:22:491 (1) - ^
  4. 01:45:774 (2) - ^
  5. 01:52:940 (2) - ^
  6. 02:59:209 (2) - ^
  7. 03:06:373 (2) - ^
  8. 03:13:537 (2) - ^
  9. 03:20:702 (2) - ^


[Normal]
  1. 00:28:765 (1) - Finish?
  2. 00:32:347 (1) - ^


[Insane]
  1. HP Drain Rate +2?
  2. 02:52:043 (1) - x:256 y:220

--------------------------------------------------------------------------------------------------
Mapset is wonderful, sliders are beautiful, I can hardly find more problems.
Excellent
Akitoshi
nah I don't hitsound sliderticks xd
removed finishes on that areas, thank you!

edit : I already fixed the offset to -7
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 177424
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 28767,46678,100409
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Rising III
TitleUnicode:Rising III
Artist:KsTBeats
ArtistUnicode:KsTBeats
Creator:Phyloukz
Version:Akitoshi's Easy
Source:
Tags:
BeatmapID:1081857
BeatmapSetID:502816

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,28960,30902
2,100602,102544
2,118512,131201
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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14432,-100,4,2,0,40,0,0
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206074,-100,4,2,0,30,0,0
220402,-100,4,2,0,70,0,0
225775,-100,4,2,0,5,0,0


[Colours]
Combo1 : 245,120,154
Combo2 : 214,214,214
Combo3 : 197,138,255
Combo4 : 0,105,210
Combo5 : 255,198,198
Combo6 : 138,27,148

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183,255,37268,1,10,0:0:0:0:
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295,243,39059,1,10,0:0:0:0:
367,174,39506,6,0,P|434:168|501:280,1,200,2|2,0:0|0:0,0:0:0:0:
466,361,40850,1,10,0:0:0:0:
367,340,41298,2,0,B|271:304|267:377|161:342,1,200,2|2,0:0|0:0,0:0:0:0:
80,305,42641,1,10,0:0:0:0:
23,222,43089,6,0,P|13:175|32:120,2,100,2|10|0,0:0|0:0|0:0,0:0:0:0:
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202,222,44880,2,0,P|212:175|193:120,2,100,2|10|0,0:0|0:0|0:0,0:0:0:0:
131,292,46223,1,10,0:0:0:0:
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280,219,49805,1,10,0:0:0:0:
239,310,50253,6,0,P|185:313|135:289,1,100,2|10,0:0|0:0,0:0:0:0:
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143,61,52044,2,0,P|100:39|47:43,2,100,2|10|0,0:0|0:0|0:0,0:0:0:0:
200,143,53387,1,10,0:0:0:0:
256,225,53835,6,0,B|309:231|309:231|343:201|343:201|392:235|446:217,1,200,6|2,0:0|0:0,0:0:0:0:
502,141,55178,1,10,0:0:0:0:
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281,120,56521,2,0,L|165:116,1,100,2|10,0:0|0:0,0:0:0:0:
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193,316,58760,1,10,0:0:0:0:
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130,360,64581,6,0,P|59:354|17:236,1,200,6|2,0:0|0:0,0:0:0:0:
41,150,65924,1,10,0:0:0:0:
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41,171,71745,6,0,P|31:229|140:316,1,200,6|2,0:0|0:0,0:0:0:0:
225,306,73089,1,10,0:0:0:0:
294,233,73536,2,0,L|399:239,2,100,2|10|2,0:0|0:0|0:0,0:0:0:0:
223,162,74880,1,10,0:0:0:0:
152,91,75327,6,0,B|52:86|52:86|2:110,2,150,6|0|10,0:0|0:0|0:0,0:0:0:0:
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292,90,78909,6,0,P|365:87|447:187,1,200,2|2,0:0|0:0,0:0:0:0:
452,275,80253,1,10,0:0:0:0:
361,317,80701,2,0,B|293:347|219:336|219:336|177:283,1,200,2|2,0:0|0:0,0:0:0:0:
138,204,82044,1,10,0:0:0:0:
87,117,82492,6,0,P|51:155|53:256,2,150,2|0|10,0:0|0:0|0:0,0:0:0:0:
187,118,84283,2,0,L|351:108,2,150,2|0|10,0:0|0:0|0:0,0:0:0:0:
138,204,86074,6,0,P|136:272|249:348,1,200,2|2,0:0|0:0,0:0:0:0:
332,339,87417,1,10,0:0:0:0:
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296,19,89208,1,10,0:0:0:0:
209,69,89656,6,0,P|137:76|63:40,2,150,2|0|10,0:0|1:0|0:0,0:0:0:0:
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162,372,95029,2,0,P|79:370|23:264,1,200,6|2,0:0|0:0,0:0:0:0:
32,178,96372,1,10,0:0:0:0:
120,132,96820,6,0,B|172:120|172:120|280:127,2,150,6|0|10,0:0|1:0|0:0,0:0:0:0:
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98,252,100402,5,4,0:0:0:0:
98,252,103984,6,0,B|197:264|197:264|257:246,2,150,6|0|10,0:0|0:0|0:0,0:0:0:0:
10,203,105775,2,0,P|5:153|38:100,1,100,2|10,0:0|0:0,0:0:0:0:
112,57,106671,2,0,P|162:52|215:85,1,100,2|10,0:0|0:0,0:0:0:0:
266,152,107566,6,0,B|316:173|363:151|363:151|408:132|467:158,1,200,6|2,0:0|0:0,0:0:0:0:
508,242,108909,1,10,0:0:0:0:
461,330,109357,2,0,L|354:333,1,100,2|10,0:0|0:0,0:0:0:0:
290,261,110253,2,0,L|183:264,1,100,2|10,0:0|0:0,0:0:0:0:
119,193,111148,6,0,P|91:249|121:337,2,150,6|0|10,0:0|0:0|0:0,0:0:0:0:
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508,130,114730,6,0,P|508:187|388:268,1,200,6|2,0:0|0:0,0:0:0:0:
304,255,116074,1,10,0:0:0:0:
234,182,116521,2,0,P|185:166|120:185,1,100,2|10,0:0|0:0,0:0:0:0:
54,229,117417,2,0,P|38:278|57:343,1,100,2|10,0:0|0:0,0:0:0:0:
131,376,118312,5,4,0:0:0:0:
32,100,132641,6,0,B|133:90|133:90|225:126|225:126|335:114,1,300,2|0,0:0|0:0,0:0:0:0:
410,64,134432,2,0,B|443:125|401:181|401:181|431:251|431:251|412:294|341:302,1,300,2|0,0:0|0:0,0:0:0:0:
251,289,136223,6,0,B|160:260|59:319|59:319|27:276|28:219,1,300,2|0,0:0|0:0,0:0:0:0:
26,126,138014,2,0,B|74:108|123:133|123:133|169:113|169:113|213:137|213:137|256:106|323:121,1,300,2|0,0:0|0:0,0:0:0:0:
403,147,139805,6,0,P|434:242|372:326,1,200,0|0,0:0|0:0,0:0:0:0:
284,338,141148,1,0,0:0:0:0:
186,315,141596,2,0,B|179:249|179:249|212:198|212:198|205:108,1,200,2|0,0:0|0:0,0:0:0:0:
135,54,142939,1,0,0:0:0:0:
37,75,143387,6,0,P|22:123|31:179,1,100,0|0,0:0|0:0,0:0:0:0:
103,237,144283,2,0,P|151:252|207:243,1,100,0|0,0:0|0:0,0:0:0:0:
286,195,145178,2,0,B|352:171|352:171|428:195|439:269,1,200,0|0,0:0|0:0,0:0:0:0:
423,358,146521,1,0,0:0:0:0:
322,356,146969,6,0,B|225:375|230:317|117:343,1,200,6|0,1:0|0:0,0:0:0:0:
28,364,148312,1,0,0:0:0:0:
3,266,148760,2,0,P|7:206|122:128,1,200,2|0,1:0|0:0,0:0:0:0:
211,139,150104,1,0,0:0:0:0:
291,197,150551,6,0,L|285:308,2,100,2|0|0,1:0|0:0|0:0,0:0:0:0:
300,97,151895,1,0,0:0:0:0:
397,73,152342,2,0,P|452:78|505:67,2,100,2|0|0,1:0|0:0|0:0,0:0:0:0:
316,13,153686,1,0,0:0:0:0:
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261,246,161298,6,0,B|324:239|324:239|386:262|386:262|474:251,1,200,6|0,0:0|3:0,0:0:0:0:
509,168,162641,1,0,3:0:0:0:
463,79,163089,2,0,P|402:59|351:70,1,100,6|0,0:0|3:0,0:0:0:0:
277,107,163984,2,0,P|216:127|165:116,1,100,0|0,3:0|3:0,0:0:0:0:
96,70,164880,6,0,P|82:133|170:222,1,200,6|0,0:0|3:0,0:0:0:0:
269,229,166223,1,0,3:0:0:0:
366,207,166671,2,0,L|374:320,2,100,6|0|0,0:0|3:0|3:0,3:3:0:0:
356,107,168014,1,0,3:0:0:0:
266,62,168462,6,0,P|206:55|154:76,1,100,6|0,0:0|0:0,0:0:0:0:
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335,36,172044,6,0,P|390:33|435:49,2,100,6|0|2,3:0|3:0|3:0,0:0:0:0:
244,79,173387,1,0,3:0:0:0:
186,160,173835,2,0,L|77:158,1,100,2|2,3:0|3:0,0:0:0:0:
74,257,174730,2,0,L|183:259,1,100,2|2,3:0|3:0,3:3:0:0:
274,261,175626,5,4,0:0:0:0:
274,261,177417,6,0,P|255:314|157:353,2,150,6|0|10,0:0|0:0|0:0,0:0:0:0:
276,160,179208,2,0,P|321:143|385:150,1,100,2|10,0:0|0:0,0:0:0:0:
459,194,180104,2,0,P|476:239|469:303,1,100,2|10,0:0|0:0,0:0:0:0:
387,341,180999,6,0,B|288:371|287:298|172:332,1,200,6|2,0:0|0:0,0:0:0:0:
96,357,182342,1,10,0:0:0:0:
10,304,182790,2,0,B|5:255|5:255|16:197,1,100,2|10,0:0|0:0,0:0:0:0:
65,118,183686,2,0,B|114:113|114:113|172:124,1,100,2|10,0:0|0:0,0:0:0:0:
245,179,184581,6,0,P|262:112|207:33,2,150,6|0|10,0:0|0:0|0:0,0:0:0:0:
174,250,186372,2,0,P|178:300|213:348,1,100,2|10,0:0|0:0,0:0:0:0:
303,359,187268,2,0,P|353:355|401:320,1,100,2|10,0:0|0:0,0:0:0:0:
425,233,188163,6,0,B|436:177|436:177|412:142|412:142|443:93|412:31,1,200,6|2,0:0|0:0,0:0:0:0:
328,89,189506,1,10,0:0:0:0:
238,45,189954,2,0,P|185:38|136:54,1,100,2|10,0:0|0:0,0:0:0:0:
91,138,190850,2,0,P|84:191|100:240,1,100,2|10,0:0|0:0,0:0:0:0:
181,288,191745,6,0,P|136:326|43:318,2,150,6|0|10,0:0|0:0|0:0,0:0:0:0:
243,209,193536,2,0,B|293:199|293:199|346:209,1,100,2|10,0:0|0:0,0:0:0:0:
440,223,194432,2,0,P|469:180|474:131,1,100,2|10,0:0|0:0,0:0:0:0:
436,40,195327,6,0,B|350:12|327:75|223:46,1,200,6|2,0:0|0:0,0:0:0:0:
139,52,196671,1,10,0:0:0:0:
104,145,197118,2,0,L|3:149,2,100,2|10|2,0:0|0:0|0:0,0:0:0:0:
188,199,198462,1,10,0:0:0:0:
271,253,198909,6,0,B|326:271|326:271|430:253,2,150,6|0|10,0:0|0:0|0:0,0:0:0:0:
188,199,200701,2,0,P|172:249|184:300,1,100,2|10,0:0|0:0,0:0:0:0:
254,363,201596,2,0,P|304:379|355:367,1,100,2|10,0:0|0:0,0:0:0:0:
442,332,202492,6,0,B|448:269|448:269|432:204|432:204|440:124,1,200,6|2,0:0|0:0,0:0:0:0:
458,36,203835,1,10,0:0:0:0:
359,56,204283,2,0,L|239:51,1,100,2|10,0:0|0:0,0:0:0:0:
188,122,205178,2,0,L|68:117,1,100,2|10,0:0|0:0,0:0:0:0:
17,188,206074,6,0,P|8:263|57:333,2,150,4|0|0,0:0|0:0|3:0,0:0:0:0:
88,117,207865,2,0,B|139:110|139:110|186:127|186:127|253:120,2,150,2|0|0,0:0|1:0|3:0,0:0:0:0:
17,188,209656,6,0,P|22:283|98:359,1,200,2|0,0:0|0:0,0:0:0:0:
189,375,210999,1,0,3:0:0:0:
259,304,211447,2,0,L|366:297,1,100,6|2,0:0|0:0,0:0:0:0:
458,286,212342,2,0,P|465:235|443:173,1,100,2|2,0:0|0:0,0:0:0:0:
370,131,213238,6,0,P|272:124|152:119,1,200,2|2,0:0|0:0,0:0:0:0:
70,122,214581,1,2,0:0:0:0:
16,206,215029,2,0,P|13:266|35:311,1,100,2|2,0:0|0:0,0:0:0:0:
110,358,215924,2,0,P|170:361|215:339,1,100,2|2,0:0|0:0,0:0:0:0:
269,268,216820,6,0,L|264:155,2,100,2|2|2,0:0|0:0|0:0,0:0:0:0:
339,338,218163,1,2,0:0:0:0:
439,338,218611,2,0,P|464:299|466:235,1,100,2|2,0:0|0:0,0:0:0:0:
444,149,219506,2,0,P|412:114|351:96,1,100,2|2,0:0|0:0,0:0:0:0:
262,96,220402,5,4,1:0:0:0:
256,192,220626,12,0,225775,0:0:0:0:
Topic Starter
Sakurauchi Riko

Snowy Dream wrote:

Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions


[General]
  1. Offset:104 seems better Perfect! Thanks for checking timing :D

[Akitoshi's Easy]
  1. It seems that many slider ticks need clap sound effect, think about it.
  2. 01:20:700 (3) - No finish
  3. 01:22:491 (1) - ^
  4. 01:45:774 (2) - ^
  5. 01:52:940 (2) - ^
  6. 02:59:209 (2) - ^
  7. 03:06:373 (2) - ^
  8. 03:13:537 (2) - ^
  9. 03:20:702 (2) - ^


[Normal]
  1. 00:28:765 (1) - Finish? didnt hitsound it yet :D
  2. 00:32:347 (1) - ^


[Insane]
  1. HP Drain Rate +2? looks fine, changed
  2. 02:52:043 (1) - x:256 y:220 looks prettier, changed

--------------------------------------------------------------------------------------------------
Mapset is wonderful, sliders are beautiful, I can hardly find more problems.
Excellent
Thanks for mod, and star <3
Eraser
hi from my q.

No kds

[Advanced]
02:44:880 (1,2,3,4,5,6,1) - I believe this pattern is very confusing for newer players.

[Insane]
01:58:312 to 02:12:417 - use smaller spacing. this section is calmer.

good luck.
Topic Starter
Sakurauchi Riko

Mein Gauche wrote:

hi from my q.

No kds

[Advanced]
02:44:880 (1,2,3,4,5,6,1) - I believe this pattern is very confusing for newer players. nerfed it a tiny bit

[Insane]
01:58:312 to 02:12:417 - use smaller spacing. this section is calmer. nerfed the 1/2 spacing by 0.2x and the jump DS increasin gap is at 1.9x-2.1x

good luck.
I see no reason not to give kudo since especially in the slow part you had a huge influence (although you didnt mention that much you had a huge influence, and thats what kudos are about imo?) But i leave it just like that, so i make definetly no mistake by giving kudo.
Thanks for your mod!! :>
polunochnik
Hi there!
Advanced
General remarks
It's mapped very well: spacing, overlapping, sliders shape. But even with that, some moments (like 01:36:363(3,4,1)) makes map hard readeble. Just check how it will look: delete circle 01:36:587(4), remove slider from 01:36:811(1) to 01:36:587 and add reverse arrow. Seems more logical and easy readable for me.

Here is some moments with new combo
At the intro part NC should be placed like this:
  1. 00:01:214(3) - add NC, 00:01:886(1) - remove NC
  2. 00:03:005(3) - add NC, 00:03:677(1) - remove NC
  3. 00:04:796(3) - add NC, 00:05:468(1) - remove NC

It seems more logical.
01:40:393 - why did you put NC here?
00:28:751 - 00:31:438 here you can place break time.

00:08:378 -00:10:169 - 00:11:960 - 00:13:753 - here there are strong sounds which can not be ignored. Make them clickable, put here circles and replace previous sliders by circles.
00:31:438(1) - same situation here. Replace this slider by two circles.
01:07:930(5) - 01:09:497(4) - should looks much better if you'll end this sliders at red ticks.
01:05:468(3,4) - replace this circles by sliders like here 01:05:020(2). It sounds exactly the same, so place similar objects at this moments.
02:04:572(3) - 02:11:736(3) - you are ignored strong sounds again. Replace this sliders by two circles.
02:01:886(1) - 02:09:050(1) - circles should looks better here. I know there are long sound, but it is very different from the sounds following later.


I hope this mod will be useful for you.
Good luck! :)
BounceBabe
Request from my NON-Japanese Theme Queue

Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page
osu!wiki Ranking Criteria page
NEW: BNG Rules & Information


📖 General 📖
✓ Mapset difficulty spread (Easy, Normal, Hard, Insane)
> SR and gameplay gap between difficulties
> Difficulty settings if noticeably wrong chosen
> Difficulty level naming

✫ Map design
> Background (Does the image relate to the song?)
> Combo colours (Do they match the BG?)
> Skin (missing elements and resolution checks)
> SB (if available - osb. files, SB load, coding, epilepsy warning if flashy) or video (NSFW?)

✫ Metadata & Beatmap folder
> Resolution of images (1024x768 / 800x600 pixels for 4:3, 1366x768 / 852x480 pixels for 16:9)
> Preview point
> mp3 (length must be min 30 sec drain time, bit rate, quality)
> Hitsounds (wav. format, length min. 100ms, quality,...)
> Multiple files (osb., hitsounds, images,...)
> Source of the song (unless it's a song I can't find anything about)
> Tags

🕗 Timing 🕗
✓ KIAI time and breaks
✕ Timing changes
✫ BPM & Offset

🎧 Sound 🎧
✓ Hitsounds (Do they match the song?)
✫ Hitsound patterns
✫ Hitsound volume (Timing points)
✫ Rhythm of hit objects (Do they match the song?)

🖰 Object Gameplay 🖰
✫ Reasonable spacing and patterns, spacing inconsistencies, Jumps, Anti-Jumps, special patterns
✫ Flow and transition
✕ Overmapping, SV changes
✓ Other Issues
> Interface overlaps
> Hidden objects that are hard to read due to coverage (overlaps)
> Stacking
> Unsnapped objects
> Spinner (4 beats - Easy, 2 beats - Normal)

👀 Visual Gameplay 👀
✫ Combo patterns, new combos for special cases (SV change, jumps that are hard to read)
✫ Readability of objects
✫ Blankets, symmetry
✓ Variety of patterns

Icon Legend
[]
  1. Suggestion:
  2. I recommend that you fix this:
  3. Unrankable, so you have to fix this:
  4. Not unrankable but I strongly disagree with this:
  5. I'm not sure why you used this. Explain it to me please:


General
[]

  1. Like we already discussed via IRC, you overused soft whistles way too much :P reduce them a bit
  2. Add some tags so it'll be easier to find. The genre will be "Instrumental" and "Electronic" so leave those two out. Anything that is related to that for example "trance", the instruments,.. you could add.
  3. The spinner is really loud at the end with 70% volume when playing 03:40:617 (1) - . Even more because the music is fading out here. Add a few timing points to gradually reduce the volume in all difficulties.


Easy
[]

Nothing to mention here. Really polished difficulty. No complaints c:

Advanced
[]

Even though this may be an Normal-Hard, the last KIAI has a really intense and long sequence of patterns with many many 1/2 sliders. Give the player a break to recover now and again by removing a circle here and there. It's literally one streak of patterns for 30 seconds that require a lot of endurance. In previous KIAIs you did that now and again 01:10:169 - here for example. A little break will also enhance the gameplay and the effect of the patterns by giving a brief moment of a break.

You try to intertwine or arrange your patterns so they match visually most of the time, making blankets etc, and this sometimes breaks your flow a bit. Just keep this in mind for future mapping. Here for example 00:06:587 (3,4,1) - 00:09:050 (1,2) - 00:52:706 (3,4) - / 00:47:333 (3,4,5) - and 00:50:915 (3,4,5) - by comparison, the second one is more fluent.


  • Appearance, Flow & Transition:
  1. 00:00:095 (1,2) - Could blanket patterns like that better. Super secret pro tip: Use the approach circle as guideline http://puu.sh/rjlcX/60b2fa7928.jpg You can do that throughout the difficulty to polish them up a bit more so it looks cleaner.
  2. 00:39:945 (2,3,4) - 01:30:095 (2,3,4) - I love such arch patterns. I use them too ^w^
  3. 00:58:303 (2) - 2nd red slider point makes the shape of the slider really weird. Can you remove it?
  4. 02:40:169 (3) - Don't recommend such sliders that are not 100% readable immediately. They also play really awkward. Space it out a bit for better gameplay and readability. http://puu.sh/rjlBV/e4a023cc95.jpg



Insane
[]

21:40 BounceBabe: hey o/ wie lange bist du on?
21:41 Phyloukz: stündchen geht noch
21:43 BounceBabe: ok das wird eher nicht reichen :p
21:44 Phyloukz: O:
21:47 BounceBabe: teilweise sehr übermapped bzw falsch gemappt
21:48 BounceBabe: und die jumps versteh ich nicht 00:00:773 (3,4) - musik ist ja im grunde gleich. die ändert sich nur an den downbeats
21:48 Phyloukz: urgh, klignt nicht gut xD
21:49 Phyloukz: hm.. aber ich wollte diesen unterton betonen ,den ich auch mit anderen HS gemacht habe
21:50 BounceBabe: hs?
21:50 Phyloukz: hitsound
21:50 BounceBabe: pitch der musik bleibt trotzdem gleich ^^ soll ja zur musik gemappt sein
21:51 BounceBabe: du kannst ne NC setzen damit du die spacing veränderung hervorhebst
21:51 BounceBabe: also 00:01:221 (4) - 00:03:012 (4) - etc
21:52 Phyloukz: anstelle des downbeats oder sollte ich da NC lassen?
21:53 BounceBabe: ne die downbeat NCs passen. die melodie hier ist ja immer gleich 00:01:221 (1,2,3) - am anfang, hast ja auch gleich gemappt ^^
21:53 Phyloukz: okay
21:55 BounceBabe: 00:14:430 (1,2) - der 1/4 slider würd vom übergang her mit dem 2er circle besser sein wenns so positioniert wär http://puu.sh/ri5jM/ae89826b8f.jpg
21:56 Phyloukz: sieht besser aus
21:57 BounceBabe: das gleiche hier http://puu.sh/ri5oN/ca11040c50.jpg 00:14:878 (3,4) - auch wenn du eigentlich ein blanket hier geplant hast 00:14:880 (3,4) - . durch die kurve des sliders hier 00:14:880 (3) - ist der übergang nicht so gut
21:58 BounceBabe: sowas ist zb besser und natürlicher in der handbewegung 00:16:671 (3,4) -
21:58 Phyloukz: okay
21:58 BounceBabe: 00:31:447 (1,1,1) - hier brauchst du keine 3 NCs weil im grunde das spacing ja gleich ist zwischen den drei
22:00 Phyloukz: 00:31:447 (2) - hier NC behalten oder auch weg?
22:01 Phyloukz: denke mal eher behalten
22:02 BounceBabe: 00:45:551 (3,4) - hier ist auch wieder der übergang nicht so besonders. im vergleich zu diesem zb 00:43:760 (3,1) - ist er besser weil der slider fast vertikal ist und dadurch muss man die handbewegung nicht verändern. hier 00:45:551 (3,4) - is allerdings wieder der slider so geschwungen und das macht den übergang recht hart
22:02 BounceBabe: ja klar NC behalt hier 00:31:447 (1) -
22:02 BounceBabe: vil solltest du sogar eine pause hier rein machen weil die HP sonst ziemlich stark sinkt ^^ 00:30:147 -
22:05 BounceBabe: 00:49:245 (6,7) - so ein overlap geht ja mal gar nicht :p anfang und ende des sliders sollten schon erkennbar sein sonst wird das schwer zu lesen
22:05 Phyloukz: och meh... :(
22:06 Phyloukz: http://puu.sh/ri64G/0cea7a3bf8.jpg so passt aber, oder?
22:08 BounceBabe: http://puu.sh/ri68z/ba88027c4b.jpg besser noch so. schau dass die hälfte des anfangs und ende sichtbar sind
22:08 Phyloukz: okay
22:10 BounceBabe: ich glaub die rhythmischen probleme die bei solchen pattern entstehen sind wegen dem offset 00:46:437 (6,1,2,3) - das hört sich nicht ganz richtig an
22:10 BounceBabe: durch die ganzen synths muss das sehr genau sein damit es sich richtig anhört
22:11 BounceBabe: versuch mal 1. Offset: 95ms BPM: 134,00
22:12 BounceBabe: die ganzen whistles in der mitte der triples solltest du auch weglassen weil der synth im hintergrund nicht sehr ausgeprägt ist und dadurch hört es sich falsch an
22:12 BounceBabe: 00:46:771 (2) -
22:12 BounceBabe: 00:48:564 (2) -
22:12 BounceBabe: etc
22:13 Phyloukz: hm okay, aber 95 hört sich gut an
22:14 BounceBabe: das ist mir halt durch die ganzen patterns aufgefallen 00:47:333 (5,6,7,8,1,2,3) -
22:14 BounceBabe: die streams
22:14 Phyloukz: wäre mir nie aufgefallen, vor allem da ich das offset in früheren versionen noch später hatte xd
22:15 BounceBabe: auch die whistles an solchen stellen solltest du weglassen 00:53:042 - da sie n bisschen zu viel sind für die melodie ^^
22:15 Phyloukz: ok :(
22:15 BounceBabe: mit den whistles hast es generell sehr gut gemeint beim hitsounden xD
22:16 Phyloukz: hab mir beim hitsounden richtig viel mühe gegeben und versucht kreativ zu sein xD
22:16 BounceBabe: 00:55:505 (4,1) - NC swap weil du nen jump zwischen 00:55:169 (3,4) - hast
22:17 Phyloukz: oo
22:17 Phyloukz: okay o:
22:21 BounceBabe: durch die ganzen jumps hier 01:39:274 (2,3,4) - sieht das spacing hier wirklich komisch aus 01:40:393 (1,2,3,4) -
22:23 Phyloukz: mir gefällts eigentlich so wie es ist bei 01:40:393 (1,2,3,4,5) -
22:23 BounceBabe: das hier auch 01:43:303 (4,5,6) - stack mal 6 auf 4. das würd sich besser spielen und das spacing problem wär auch gelöst
22:24 BounceBabe: ja ist eh in ordnung, nur durch die ganzen jumps davor spielt es sich komisch
22:25 BounceBabe: vom spacing her bist du genau wie ich. mal 1,3 dann 2,3 aber immer konsequent :p
22:26 Phyloukz: hab ich bei meiner ersten ranked map auch so gemacht XD
22:26 Phyloukz: lässt sich halt gut mappen für anfänger
22:26 Phyloukz: finde ich
22:27 BounceBabe: 01:58:303 (1) - der slider ist nicht gesnappt bzw mit anderem BSD gemappt. ist mir eig nur aufgefallen wegen des slider ticks
22:28 Phyloukz: BSD?
22:28 BounceBabe: das oben rechts in der ecke c:
22:30 Phyloukz: da fällt mir auch auf, bei 01:58:192 (5) - is gar kein beat lol
22:31 BounceBabe: nöp
22:31 Phyloukz: bb circle
22:31 BounceBabe: die geige ist hier ziemlich lang gezogen 01:58:303 (1) - ich würd den bis 01:58:975 - oder 01:59:087 - machen
22:32 BounceBabe: die länge so wie jetzt ist auf jeden fall nichts
22:32 Phyloukz: ich versteh gar nicht welche version du hast bei mir is der slider eig bis 01:58:975 -
22:33 Phyloukz: das passt ja oder?
22:33 BounceBabe: achso wart das ist wahrscheinlich wegen des neuen offsets
22:33 Phyloukz: green line verschoiben
22:34 BounceBabe: ja ok nvm
22:35 BounceBabe: musikalisch genommen sollte der jump zwischen 02:01:223 (4,5) - sein weil die geige beim slider erst wieder in der tonhöhe aufsteigt. die sind gleich 02:00:999 (3,4) - bzw haben einen minimalen unterschied
22:35 BounceBabe: so wie hier 02:03:014 (4,5) -
22:35 Phyloukz: oh stimmt
22:36 BounceBabe: 02:04:805 (4,5) - hier sollte auch kein jump sein weil die geige allmählich in der tonhöhe aufsteigt
22:37 BounceBabe: 02:08:163 (3,4,5) - genau wie 02:01:223 (4,5) -
22:37 Phyloukz: ohhh neeee xD
22:37 Phyloukz: ja stimmt
22:37 BounceBabe: :p
22:37 BounceBabe: 02:11:745 (3,4) - reverse die, genau das gleiche wieder
22:38 BounceBabe: würd sich auch viel besser spielen find ich
22:38 BounceBabe: 02:19:805 (3) - 02:23:387 (5) - NC
22:38 Phyloukz: dann muss ich bei 02:04:124 (2,3) - auch n jump reinhauen
22:38 BounceBabe: ja kannst machen
22:39 BounceBabe: würd passen
22:41 BounceBabe: sowas würd gut passen http://puu.sh/ri8tF/62168a9f4c.jpg http://puu.sh/ri8uY/6f3c39734c.jpg die geigen striche sind auch hier gleich 02:03:686 (1,2) - würd den natürlichen übergang machen bei 02:04:133 (2,3) -
22:41 BounceBabe: nen*
22:42 BounceBabe: hier auch wieder 02:06:372 (2,3,4,5) - ^^
22:42 Phyloukz: hm okay, hab spontan einfach n triangle pattern gemacht http://puu.sh/ri8Fu/cf8ac8c99c.jpg
22:43 BounceBabe: ja wie du willst :p
22:43 Phyloukz: jo stimmt
22:43 BounceBabe: 01:59:208 (2,3,4,5) - wo wir grad dabei sind
22:43 BounceBabe: 01:59:656 (4,5) - reverse die dann machts den downbeat jump 01:59:880 (5,1) -
22:43 Phyloukz: mahhhhh
22:43 Phyloukz: xD
22:44 Phyloukz: ah jo, passt
22:45 BounceBabe: 02:42:865 (5,1) - 1/2 beat 02:44:432 (5,1) - ganzer beat aber fast gleichen spacing
22:46 Phyloukz: sollte ich 02:42:856 (5) - löschen?
22:46 Phyloukz: hörst du da n beat?
22:46 BounceBabe: die geige ist da
22:46 Phyloukz: dann würds auch mit 02:44:199 (4,5,1) - consistent sein
22:46 BounceBabe: passt schon
22:47 BounceBabe: die rundung hier könntest du natürlicher machen 02:41:969 (2,3,4,5) -
22:47 BounceBabe: rhythmisch passt hier aber alles
22:48 Phyloukz: ok
22:48 BounceBabe: oioi 02:44:432 (5,1,2) - das hab ich übersehn. spacing
22:48 Phyloukz: oh, ja
22:48 BounceBabe: 02:44:880 (1,2) - gleich wie 02:45:327 (2,3) -
22:50 BounceBabe: hast die schon 02:42:865 (5,1) - 02:44:432 (5,1) - ?
22:50 BounceBabe: der downbeat jump passt eh hier 02:42:865 (5,1) - aber spacing ist halt fast gleich zwischen 02:44:432 (5,1) -
22:50 Phyloukz: hab jeweils 1.3x spacing
22:51 Phyloukz: stimmt schon, nur ist es ja derselbe abstand in der timeline
22:51 Phyloukz: also muss doch da das gleiche spaing?
22:51 BounceBabe: ich hab nur die andern elemente gelöscht https://osu.ppy.sh/ss/6141504
22:51 Phyloukz: spacing
22:52 BounceBabe: siehst was ich mein?
22:52 Phyloukz: 02:42:856 - existiert nicht mehr
22:52 Phyloukz: ja
22:52 BounceBabe: ok^^
22:52 Phyloukz: aber ich hab 02:42:856 - weggemacht
22:52 BounceBabe: wieso o.o
22:52 Phyloukz: weil ich da nicht die violine betone
22:52 Phyloukz: sondern der andere sound
22:53 Phyloukz: keine ahnung xD
22:53 Phyloukz: der andere halt neben der violine
22:53 BounceBabe: ach die trommeln lol
22:53 Phyloukz: jo genau xD
22:53 Phyloukz: sorry hatte in musik immer ne 5 :(
22:53 BounceBabe: bin auch kein experte lol aber so n bisschen ahnung hab ich ja doch xD
22:54 Phyloukz: pfff
22:54 Phyloukz: lieber gar nichts sagen als was falsches xD
22:54 BounceBabe: 02:44:208 (4,5) - dann sollten die aber auch nicht dort sein wenn du die trommeln gemappt hast lol
22:55 BounceBabe: versteh das jz nicht so ganz
22:55 Phyloukz: ich hör da trommeln
22:55 Phyloukz: wie bei 02:46:214 (4,5) -
22:55 BounceBabe: ah ok
22:55 BounceBabe: ja manchmal liegen trommel und geige gleich
22:56 Phyloukz: jup
22:56 BounceBabe: 02:52:044 (1,2,3,4) - joaa.. wie soll ich das erklären
22:56 Phyloukz: darf man nicht ein einziges mal nach pattern und nicht nach DS mappen
22:57 Phyloukz: bei 1/1 beats
22:57 Phyloukz: :(
22:57 BounceBabe: fangen wir mal hier an 02:52:939 (3,4,1) - 1/1 , würd die einfach wegschieben 02:53:835 (1,2,3,4,1,2,3,4,1) -
22:58 BounceBabe: und ehrlich gesagt ist da nicht die pattern das problem sondern die anordnung einfach
22:59 Phyloukz: 02:52:035 (1,2,3,4) - ist in ordnung, nur das andere stört?
23:00 BounceBabe: https://osu.ppy.sh/ss/6141560 02:52:044 (1,4) - sind gestackt
23:00 BounceBabe: es is eigentlich nur das spacing zwischen 02:52:044 (1,2) - ein problem
23:00 BounceBabe: weil 02:52:492 (2,3) - 02:52:044 (1,2) - die sich ja gleich spielen
23:01 BounceBabe: so wie der rest des dreiecks 02:52:492 (2,3,4) -
23:01 Phyloukz: bei deinem pic, ist da nicht übelst das große spacing zwischen 3 und 4?
23:02 BounceBabe: 02:51:148 (2,1) - 02:52:492 (2,3) - sollten eh nicht gleich sein ^^
23:03 BounceBabe: https://osu.ppy.sh/ss/6141585
23:03 BounceBabe: das wär dann doppelt
23:04 BounceBabe: würd auch gut passen https://osu.ppy.sh/ss/6141591
23:05 BounceBabe: 02:55:178 (1) - NC weg, keine SV oder spacing veränderung und melodisch 02:54:730 (1,2,3,4,1) - ist das ein stück
23:05 Phyloukz: http://puu.sh/ria8D/dc657a28a9.jpg ? da is überall same DS jetz
23:06 Phyloukz: okay
23:06 BounceBabe: update mal
23:07 Phyloukz: hab
23:07 BounceBabe: ja kann man lassen
23:08 BounceBabe: 03:00:999 (5) - NC hast vergessen
23:08 BounceBabe: 03:08:154 (5) - ^
23:08 Phyloukz: "kann man lassen" alles klar, dange xD
23:08 BounceBabe: :p
23:08 Phyloukz: oh jo stimmt
23:09 BounceBabe: ja will dich nicht noch länger traktieren mit der gleichen pattern lol
23:09 Phyloukz: im grund war ja nur das spacing das problem, und das is ja behoben xD
23:09 Phyloukz: grunde*
23:11 BounceBabe: 02:59:199 (1,2,3,4) - überall jumps 03:06:363 (1,2) - 03:13:527 (1,2) - 03:20:692 (1,2) - kein jump
23:11 BounceBabe: melodisch gleich
23:12 BounceBabe: wobei ich den jump hier 02:59:199 (1,2) - nicht so passend finde
23:12 BounceBabe: 03:24:721 (2,3) - hier ist der übergang wieder nicht so gut
23:13 Phyloukz: im grunde nur 02:59:199 (1,2) - kein jump machen dann passts
23:13 BounceBabe: ^^b
23:13 Phyloukz: ja, tbh da wusst ich nich mehr was ich machen soll xD
23:15 BounceBabe: sowas vil? http://puu.sh/riaV6/400e9f1cf8.jpg
23:16 BounceBabe: 03:26:736 (4,5) - 03:27:856 (1,2) -
23:17 BounceBabe: sowas wär eig voll gut http://puu.sh/rib1k/9d6e52a9e5.jpg weil die zwei 03:26:736 (4,5) - melodisch auch wieder gleich sind
23:17 BounceBabe: musst halt besser anordnen
23:17 BounceBabe: hast hier auch gemacht lol 03:36:811 (1,2) -
23:18 Phyloukz: ab hier map ich die violine davor das andere
23:18 Phyloukz: 03:36:811 (1,2) -
23:18 Phyloukz: idk was ich mir dabei gedacht hab
23:18 Phyloukz: iwas scheinbar
23:19 BounceBabe: 03:36:811 (1,2) - das ist das akkordeon ja
23:19 BounceBabe: 03:26:736 (4,5) - gitarre
23:20 BounceBabe: würd vom schema halt passen wenn die gleich wären
23:20 Phyloukz: also einfach kein emphasis change
23:20 Phyloukz: im letzten part
23:21 BounceBabe: doch das passt schon nur halt das hier nicht 03:26:736 (4,5) - 03:27:856 (1,2) - weil das spacing wieder sehr gleich ist
23:21 BounceBabe: 03:26:736 (4,5) - müsste noch ein bisschen größer sein dann passts
23:22 Phyloukz: jo schon, 03:26:736 (4,5) - ist halt bisschen weiter weg
23:22 Phyloukz: okay
23:22 BounceBabe: obwohl sowas echt cool wär :^) http://puu.sh/ribqX/ca9f232a04.jpg
23:22 BounceBabe: weil die 2 gleich sind 03:26:736 (4,5) -
23:22 BounceBabe: aber wie du willst
23:23 Phyloukz: muss ich mir morgen nochmal anschauen
23:23 BounceBabe: ja sind gott sei dank mit der eh fertig xD
23:23 Phyloukz: XD
23:24 BounceBabe: achja schöne lieder suchst du dir immer aus c:
23:24 Phyloukz: :3
23:24 Phyloukz: hab auch schon das nächste
23:24 Phyloukz: das ich mappen werde wenn die hier ranked is
23:27 BounceBabe: ja das mein ich mit random :p
23:27 Phyloukz: aber tbh
23:27 Phyloukz: ich wüsste nicht
23:27 Phyloukz: welchen bg ich nehmen sollte
23:28 Phyloukz: gleiche mit der map die du grade gemodded hast
23:28 Phyloukz: ich hab einfach n bild genommen das mir gefällt xD
23:28 Phyloukz: und da ich damit gemappt hab, passt dieses bild perfekt zu dem lied für mich :D
23:29 BounceBabe: ja ist schwer, nur es sollt halt wenn schon dann kein hintergrund mit relation zu irgendwelchen animes sein
23:29 Phyloukz: jo schon, zumindest nicht so offensichtlich
23:30 BounceBabe: trance sachen, edm bla haben eher die affinität mit abstraktem zeugs
23:32 BounceBabe: kannst ja mal schaun vil findest was das zu einem instrument passt das im song ist oder was vom artist selber, da is auch einiges http://tinyurl.com/z7os7nx
23:33 Phyloukz: wil ldas eig nicht mehr changen, hab mich schon so damit angefreundet :(
23:33 Phyloukz: kann das n derank grund sein? oO
23:35 BounceBabe: das bild ist von kantai collection
23:35 BounceBabe: anime
23:35 BounceBabe: :3
23:35 BounceBabe: oh ne wart
23:35 BounceBabe: free to play web broswer game
23:35 BounceBabe: lol
23:36 Phyloukz: mein bild?
23:36 BounceBabe: ja
23:36 *BounceBabe is editing [https://osu.ppy.sh/b/1070014 KsTBeats - Rising III [Insane]]
23:36 Phyloukz: weiß nur dass der character hibiki heißt
23:36 Phyloukz: (danach hab ich auch gesucht im internetz aber shhhh)
23:36 Phyloukz: Kappa
23:36 Phyloukz: sollte der gleiche wie bei
23:36 *Phyloukz is listening to [https://osu.ppy.sh/b/1026749 Fidel Wicked - Memories (Do You Remember?)]
23:36 Phyloukz: sein
23:37 Phyloukz: eigentlich
23:37 BounceBabe: http://i.ntere.st/a/100149368/p
23:37 BounceBabe: http://puu.sh/rictJ/05308bbfe9.png
23:37 Phyloukz: x)
23:38 BounceBabe: http://static.zerochan.net/Hibiki.&#40; ... ollection&#41;.full.1645053.jpg
23:38 BounceBabe: fanart
23:38 BounceBabe: hast du da
23:38 BounceBabe: ja wie gesagt, hat schon wieder ne relation ^^ sollte nicht sein bei nem lied das da nicht hingehört
23:39 BounceBabe: https://myanimelist.net/anime/21511/Kan ... __KanColle
23:39 Phyloukz: hm.. ich find das nicht super schlimm
23:41 BounceBabe: https://www.youtube.com/results?search_ ... Collection naja doch
23:41 BounceBabe: lol
23:41 BounceBabe: https://www.youtube.com/watch?v=fCYkE4EM0Cg
23:41 BounceBabe: naja musst dir mit BNs und QATs ausmachen
23:42 Phyloukz: sonnyc und poereira hats ja nciht gestört
23:42 Phyloukz: xD
23:42 Phyloukz: pereira*
23:42 Phyloukz: ach keine ahnung
23:42 BounceBabe: haben die überhaupt danach gesucht lol
23:42 Phyloukz: sonnyc wollte nur die source wissen
23:42 Phyloukz: idk
23:48 Phyloukz: Bin dann mal schlafen, Danke dir vielmals für den mod, hat super viel weitergeholfen!
23:49 BounceBabe: bitte gute nacht ^^

Overall
[]

  1. Melodic song with rhythmical correct mapping. I like (apart from the random BG owo).


Please include the code below in your mod reply and use the free space to give me additional feedback about my mod. (How you liked it, your thoughts about my mod, what I could do better, what I could include or exclude, anything that I should look into with more detail ... ). It will help me to improve my future mods. Any constructive feedback is appreciated. Thanks :)
[u]Additional Feedback[/u]

[img]https://osu.ppy.sh/forum/images/icons/misc/heart.gif[/img] [color=#00BF00]What I liked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/heartpop.gif[/img] [color=#FF0000]What I disliked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/thinking.gif[/img] What you could improve:
Topic Starter
Sakurauchi Riko

BounceBabe wrote:

Request from my NON-Japanese Theme Queue

Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page
osu!wiki Ranking Criteria page
NEW: BNG Rules & Information


📖 General 📖
✓ Mapset difficulty spread (Easy, Normal, Hard, Insane)
> SR and gameplay gap between difficulties
> Difficulty settings if noticeably wrong chosen
> Difficulty level naming

✫ Map design
> Background (Does the image relate to the song?)
> Combo colours (Do they match the BG?)
> Skin (missing elements and resolution checks)
> SB (if available - osb. files, SB load, coding, epilepsy warning if flashy) or video (NSFW?)

✫ Metadata & Beatmap folder
> Resolution of images (1024x768 / 800x600 pixels for 4:3, 1366x768 / 852x480 pixels for 16:9)
> Preview point
> mp3 (length must be min 30 sec drain time, bit rate, quality)
> Hitsounds (wav. format, length min. 100ms, quality,...)
> Multiple files (osb., hitsounds, images,...)
> Source of the song (unless it's a song I can't find anything about)
> Tags

🕗 Timing 🕗
✓ KIAI time and breaks
✕ Timing changes
✫ BPM & Offset

🎧 Sound 🎧
✓ Hitsounds (Do they match the song?)
✫ Hitsound patterns
✫ Hitsound volume (Timing points)
✫ Rhythm of hit objects (Do they match the song?)

🖰 Object Gameplay 🖰
✫ Reasonable spacing and patterns, spacing inconsistencies, Jumps, Anti-Jumps, special patterns
✫ Flow and transition
✕ Overmapping, SV changes
✓ Other Issues
> Interface overlaps
> Hidden objects that are hard to read due to coverage (overlaps)
> Stacking
> Unsnapped objects
> Spinner (4 beats - Easy, 2 beats - Normal)

👀 Visual Gameplay 👀
✫ Combo patterns, new combos for special cases (SV change, jumps that are hard to read)
✫ Readability of objects
✫ Blankets, symmetry
✓ Variety of patterns

Icon Legend
[]
  1. Suggestion:
  2. I recommend that you fix this:
  3. Unrankable, so you have to fix this:
  4. Not unrankable but I strongly disagree with this:
  5. I'm not sure why you used this. Explain it to me please:


General
[]

  1. Like we already discussed via IRC, you overused soft whistles way too much :P reduce them a bit ay
  2. Add some tags so it'll be easier to find. The genre will be "Instrumental" and "Electronic" so leave those two out. Anything that is related to that for example "trance", the instruments,.. you could add. okay
  3. The spinner is really loud at the end with 70% volume when playing 03:40:617 (1) - . Even more because the music is fading out here. Add a few timing points to gradually reduce the volume in all difficulties. changed


Easy
[]

Nothing to mention here. Really polished difficulty. No complaints c: Akitoshi = god mapper

Advanced
[]

Even though this may be an Normal-Hard, the last KIAI has a really intense and long sequence of patterns with many many 1/2 sliders. Give the player a break to recover now and again by removing a circle here and there. It's literally one streak of patterns for 30 seconds that require a lot of endurance. In previous KIAIs you did that now and again 01:10:169 - here for example. A little break will also enhance the gameplay and the effect of the patterns by giving a brief moment of a break. yeah youre right, like the whole last kiai was kinda messy, I added the break being consistent to the first 2 kiai's and remade some patterns and polsihed blankets, also i made a 1/1 slider for 02:57:408 (1,1,1,1) - regarding to the other kiais and it also gives a kind of break time.

You try to intertwine or arrange your patterns so they match visually most of the time, making blankets etc, and this sometimes breaks your flow a bit. Just keep this in mind for future mapping. Here for example 00:06:587 (3,4,1) - 00:09:050 (1,2) - 00:52:706 (3,4) - / 00:47:333 (3,4,5) - and 00:50:915 (3,4,5) - by comparison, the second one is more fluent. hmm okay o: personally there isnt much of a flow error and it plays still very pleasantly. But i keep that in mind for future maps


  • Appearance, Flow & Transition:
  1. 00:00:095 (1,2) - Could blanket patterns like that better. Super secret pro tip: Use the approach circle as guideline http://puu.sh/rjlcX/60b2fa7928.jpg You can do that throughout the difficulty to polish them up a bit more so it looks cleaner. yeah.., i still have to polish all blankets (honestly my feeling says that im the only one who has to polish them to hell, lul), its still the first "go-through" version of that diff :D
  2. 00:39:945 (2,3,4) - 01:30:095 (2,3,4) - I love such arch patterns. I use them too ^w^
  3. 00:58:303 (2) - 2nd red slider point makes the shape of the slider really weird. Can you remove it? instead of the red anchor i made a white one with a pleasant curved 2nd sliderpart right into the next object
  4. 02:40:169 (3) - Don't recommend such sliders that are not 100% readable immediately. They also play really awkward. Space it out a bit for better gameplay and readability. http://puu.sh/rjlBV/e4a023cc95.jpg found a different shape that looks neater



Insane
[]

21:40 BounceBabe: hey o/ wie lange bist du on?
21:41 Phyloukz: stündchen geht noch
21:43 BounceBabe: ok das wird eher nicht reichen :p
21:44 Phyloukz: O:
21:47 BounceBabe: teilweise sehr übermapped bzw falsch gemappt
21:48 BounceBabe: und die jumps versteh ich nicht 00:00:773 (3,4) - musik ist ja im grunde gleich. die ändert sich nur an den downbeats
21:48 Phyloukz: urgh, klignt nicht gut xD
21:49 Phyloukz: hm.. aber ich wollte diesen unterton betonen ,den ich auch mit anderen HS gemacht habe
21:50 BounceBabe: hs?
21:50 Phyloukz: hitsound
21:50 BounceBabe: pitch der musik bleibt trotzdem gleich ^^ soll ja zur musik gemappt sein
21:51 BounceBabe: du kannst ne NC setzen damit du die spacing veränderung hervorhebst
21:51 BounceBabe: also 00:01:221 (4) - 00:03:012 (4) - etc
21:52 Phyloukz: anstelle des downbeats oder sollte ich da NC lassen?
21:53 BounceBabe: ne die downbeat NCs passen. die melodie hier ist ja immer gleich 00:01:221 (1,2,3) - am anfang, hast ja auch gleich gemappt ^^
21:53 Phyloukz: okay
21:55 BounceBabe: 00:14:430 (1,2) - der 1/4 slider würd vom übergang her mit dem 2er circle besser sein wenns so positioniert wär http://puu.sh/ri5jM/ae89826b8f.jpg
21:56 Phyloukz: sieht besser aus
21:57 BounceBabe: das gleiche hier http://puu.sh/ri5oN/ca11040c50.jpg 00:14:878 (3,4) - auch wenn du eigentlich ein blanket hier geplant hast 00:14:880 (3,4) - . durch die kurve des sliders hier 00:14:880 (3) - ist der übergang nicht so gut
21:58 BounceBabe: sowas ist zb besser und natürlicher in der handbewegung 00:16:671 (3,4) -
21:58 Phyloukz: okay
21:58 BounceBabe: 00:31:447 (1,1,1) - hier brauchst du keine 3 NCs weil im grunde das spacing ja gleich ist zwischen den drei
22:00 Phyloukz: 00:31:447 (2) - hier NC behalten oder auch weg?
22:01 Phyloukz: denke mal eher behalten
22:02 BounceBabe: 00:45:551 (3,4) - hier ist auch wieder der übergang nicht so besonders. im vergleich zu diesem zb 00:43:760 (3,1) - ist er besser weil der slider fast vertikal ist und dadurch muss man die handbewegung nicht verändern. hier 00:45:551 (3,4) - is allerdings wieder der slider so geschwungen und das macht den übergang recht hart
22:02 BounceBabe: ja klar NC behalt hier 00:31:447 (1) -
22:02 BounceBabe: vil solltest du sogar eine pause hier rein machen weil die HP sonst ziemlich stark sinkt ^^ 00:30:147 -
22:05 BounceBabe: 00:49:245 (6,7) - so ein overlap geht ja mal gar nicht :p anfang und ende des sliders sollten schon erkennbar sein sonst wird das schwer zu lesen
22:05 Phyloukz: och meh... :(
22:06 Phyloukz: http://puu.sh/ri64G/0cea7a3bf8.jpg so passt aber, oder?
22:08 BounceBabe: http://puu.sh/ri68z/ba88027c4b.jpg besser noch so. schau dass die hälfte des anfangs und ende sichtbar sind
22:08 Phyloukz: okay
22:10 BounceBabe: ich glaub die rhythmischen probleme die bei solchen pattern entstehen sind wegen dem offset 00:46:437 (6,1,2,3) - das hört sich nicht ganz richtig an
22:10 BounceBabe: durch die ganzen synths muss das sehr genau sein damit es sich richtig anhört
22:11 BounceBabe: versuch mal 1. Offset: 95ms BPM: 134,00
22:12 BounceBabe: die ganzen whistles in der mitte der triples solltest du auch weglassen weil der synth im hintergrund nicht sehr ausgeprägt ist und dadurch hört es sich falsch an
22:12 BounceBabe: 00:46:771 (2) -
22:12 BounceBabe: 00:48:564 (2) -
22:12 BounceBabe: etc
22:13 Phyloukz: hm okay, aber 95 hört sich gut an
22:14 BounceBabe: das ist mir halt durch die ganzen patterns aufgefallen 00:47:333 (5,6,7,8,1,2,3) -
22:14 BounceBabe: die streams
22:14 Phyloukz: wäre mir nie aufgefallen, vor allem da ich das offset in früheren versionen noch später hatte xd
22:15 BounceBabe: auch die whistles an solchen stellen solltest du weglassen 00:53:042 - da sie n bisschen zu viel sind für die melodie ^^
22:15 Phyloukz: ok :(
22:15 BounceBabe: mit den whistles hast es generell sehr gut gemeint beim hitsounden xD
22:16 Phyloukz: hab mir beim hitsounden richtig viel mühe gegeben und versucht kreativ zu sein xD
22:16 BounceBabe: 00:55:505 (4,1) - NC swap weil du nen jump zwischen 00:55:169 (3,4) - hast
22:17 Phyloukz: oo
22:17 Phyloukz: okay o:
22:21 BounceBabe: durch die ganzen jumps hier 01:39:274 (2,3,4) - sieht das spacing hier wirklich komisch aus 01:40:393 (1,2,3,4) -
22:23 Phyloukz: mir gefällts eigentlich so wie es ist bei 01:40:393 (1,2,3,4,5) -
22:23 BounceBabe: das hier auch 01:43:303 (4,5,6) - stack mal 6 auf 4. das würd sich besser spielen und das spacing problem wär auch gelöst
22:24 BounceBabe: ja ist eh in ordnung, nur durch die ganzen jumps davor spielt es sich komisch
22:25 BounceBabe: vom spacing her bist du genau wie ich. mal 1,3 dann 2,3 aber immer konsequent :p
22:26 Phyloukz: hab ich bei meiner ersten ranked map auch so gemacht XD
22:26 Phyloukz: lässt sich halt gut mappen für anfänger
22:26 Phyloukz: finde ich
22:27 BounceBabe: 01:58:303 (1) - der slider ist nicht gesnappt bzw mit anderem BSD gemappt. ist mir eig nur aufgefallen wegen des slider ticks
22:28 Phyloukz: BSD?
22:28 BounceBabe: das oben rechts in der ecke c:
22:30 Phyloukz: da fällt mir auch auf, bei 01:58:192 (5) - is gar kein beat lol
22:31 BounceBabe: nöp
22:31 Phyloukz: bb circle
22:31 BounceBabe: die geige ist hier ziemlich lang gezogen 01:58:303 (1) - ich würd den bis 01:58:975 - oder 01:59:087 - machen
22:32 BounceBabe: die länge so wie jetzt ist auf jeden fall nichts
22:32 Phyloukz: ich versteh gar nicht welche version du hast bei mir is der slider eig bis 01:58:975 -
22:33 Phyloukz: das passt ja oder?
22:33 BounceBabe: achso wart das ist wahrscheinlich wegen des neuen offsets
22:33 Phyloukz: green line verschoiben
22:34 BounceBabe: ja ok nvm
22:35 BounceBabe: musikalisch genommen sollte der jump zwischen 02:01:223 (4,5) - sein weil die geige beim slider erst wieder in der tonhöhe aufsteigt. die sind gleich 02:00:999 (3,4) - bzw haben einen minimalen unterschied
22:35 BounceBabe: so wie hier 02:03:014 (4,5) -
22:35 Phyloukz: oh stimmt
22:36 BounceBabe: 02:04:805 (4,5) - hier sollte auch kein jump sein weil die geige allmählich in der tonhöhe aufsteigt
22:37 BounceBabe: 02:08:163 (3,4,5) - genau wie 02:01:223 (4,5) -
22:37 Phyloukz: ohhh neeee xD
22:37 Phyloukz: ja stimmt
22:37 BounceBabe: :p
22:37 BounceBabe: 02:11:745 (3,4) - reverse die, genau das gleiche wieder
22:38 BounceBabe: würd sich auch viel besser spielen find ich
22:38 BounceBabe: 02:19:805 (3) - 02:23:387 (5) - NC
22:38 Phyloukz: dann muss ich bei 02:04:124 (2,3) - auch n jump reinhauen
22:38 BounceBabe: ja kannst machen
22:39 BounceBabe: würd passen
22:41 BounceBabe: sowas würd gut passen http://puu.sh/ri8tF/62168a9f4c.jpg http://puu.sh/ri8uY/6f3c39734c.jpg die geigen striche sind auch hier gleich 02:03:686 (1,2) - würd den natürlichen übergang machen bei 02:04:133 (2,3) -
22:41 BounceBabe: nen*
22:42 BounceBabe: hier auch wieder 02:06:372 (2,3,4,5) - ^^
22:42 Phyloukz: hm okay, hab spontan einfach n triangle pattern gemacht http://puu.sh/ri8Fu/cf8ac8c99c.jpg
22:43 BounceBabe: ja wie du willst :p
22:43 Phyloukz: jo stimmt
22:43 BounceBabe: 01:59:208 (2,3,4,5) - wo wir grad dabei sind
22:43 BounceBabe: 01:59:656 (4,5) - reverse die dann machts den downbeat jump 01:59:880 (5,1) -
22:43 Phyloukz: mahhhhh
22:43 Phyloukz: xD
22:44 Phyloukz: ah jo, passt
22:45 BounceBabe: 02:42:865 (5,1) - 1/2 beat 02:44:432 (5,1) - ganzer beat aber fast gleichen spacing
22:46 Phyloukz: sollte ich 02:42:856 (5) - löschen?
22:46 Phyloukz: hörst du da n beat?
22:46 BounceBabe: die geige ist da
22:46 Phyloukz: dann würds auch mit 02:44:199 (4,5,1) - consistent sein
22:46 BounceBabe: passt schon
22:47 BounceBabe: die rundung hier könntest du natürlicher machen 02:41:969 (2,3,4,5) -
22:47 BounceBabe: rhythmisch passt hier aber alles
22:48 Phyloukz: ok
22:48 BounceBabe: oioi 02:44:432 (5,1,2) - das hab ich übersehn. spacing
22:48 Phyloukz: oh, ja
22:48 BounceBabe: 02:44:880 (1,2) - gleich wie 02:45:327 (2,3) -
22:50 BounceBabe: hast die schon 02:42:865 (5,1) - 02:44:432 (5,1) - ?
22:50 BounceBabe: der downbeat jump passt eh hier 02:42:865 (5,1) - aber spacing ist halt fast gleich zwischen 02:44:432 (5,1) -
22:50 Phyloukz: hab jeweils 1.3x spacing
22:51 Phyloukz: stimmt schon, nur ist es ja derselbe abstand in der timeline
22:51 Phyloukz: also muss doch da das gleiche spaing?
22:51 BounceBabe: ich hab nur die andern elemente gelöscht https://osu.ppy.sh/ss/6141504
22:51 Phyloukz: spacing
22:52 BounceBabe: siehst was ich mein?
22:52 Phyloukz: 02:42:856 - existiert nicht mehr
22:52 Phyloukz: ja
22:52 BounceBabe: ok^^
22:52 Phyloukz: aber ich hab 02:42:856 - weggemacht
22:52 BounceBabe: wieso o.o
22:52 Phyloukz: weil ich da nicht die violine betone
22:52 Phyloukz: sondern der andere sound
22:53 Phyloukz: keine ahnung xD
22:53 Phyloukz: der andere halt neben der violine
22:53 BounceBabe: ach die trommeln lol
22:53 Phyloukz: jo genau xD
22:53 Phyloukz: sorry hatte in musik immer ne 5 :(
22:53 BounceBabe: bin auch kein experte lol aber so n bisschen ahnung hab ich ja doch xD
22:54 Phyloukz: pfff
22:54 Phyloukz: lieber gar nichts sagen als was falsches xD
22:54 BounceBabe: 02:44:208 (4,5) - dann sollten die aber auch nicht dort sein wenn du die trommeln gemappt hast lol
22:55 BounceBabe: versteh das jz nicht so ganz
22:55 Phyloukz: ich hör da trommeln
22:55 Phyloukz: wie bei 02:46:214 (4,5) -
22:55 BounceBabe: ah ok
22:55 BounceBabe: ja manchmal liegen trommel und geige gleich
22:56 Phyloukz: jup
22:56 BounceBabe: 02:52:044 (1,2,3,4) - joaa.. wie soll ich das erklären
22:56 Phyloukz: darf man nicht ein einziges mal nach pattern und nicht nach DS mappen
22:57 Phyloukz: bei 1/1 beats
22:57 Phyloukz: :(
22:57 BounceBabe: fangen wir mal hier an 02:52:939 (3,4,1) - 1/1 , würd die einfach wegschieben 02:53:835 (1,2,3,4,1,2,3,4,1) -
22:58 BounceBabe: und ehrlich gesagt ist da nicht die pattern das problem sondern die anordnung einfach
22:59 Phyloukz: 02:52:035 (1,2,3,4) - ist in ordnung, nur das andere stört?
23:00 BounceBabe: https://osu.ppy.sh/ss/6141560 02:52:044 (1,4) - sind gestackt
23:00 BounceBabe: es is eigentlich nur das spacing zwischen 02:52:044 (1,2) - ein problem
23:00 BounceBabe: weil 02:52:492 (2,3) - 02:52:044 (1,2) - die sich ja gleich spielen
23:01 BounceBabe: so wie der rest des dreiecks 02:52:492 (2,3,4) -
23:01 Phyloukz: bei deinem pic, ist da nicht übelst das große spacing zwischen 3 und 4?
23:02 BounceBabe: 02:51:148 (2,1) - 02:52:492 (2,3) - sollten eh nicht gleich sein ^^
23:03 BounceBabe: https://osu.ppy.sh/ss/6141585
23:03 BounceBabe: das wär dann doppelt
23:04 BounceBabe: würd auch gut passen https://osu.ppy.sh/ss/6141591
23:05 BounceBabe: 02:55:178 (1) - NC weg, keine SV oder spacing veränderung und melodisch 02:54:730 (1,2,3,4,1) - ist das ein stück
23:05 Phyloukz: http://puu.sh/ria8D/dc657a28a9.jpg ? da is überall same DS jetz
23:06 Phyloukz: okay
23:06 BounceBabe: update mal
23:07 Phyloukz: hab
23:07 BounceBabe: ja kann man lassen
23:08 BounceBabe: 03:00:999 (5) - NC hast vergessen
23:08 BounceBabe: 03:08:154 (5) - ^
23:08 Phyloukz: "kann man lassen" alles klar, dange xD
23:08 BounceBabe: :p
23:08 Phyloukz: oh jo stimmt
23:09 BounceBabe: ja will dich nicht noch länger traktieren mit der gleichen pattern lol
23:09 Phyloukz: im grund war ja nur das spacing das problem, und das is ja behoben xD
23:09 Phyloukz: grunde*
23:11 BounceBabe: 02:59:199 (1,2,3,4) - überall jumps 03:06:363 (1,2) - 03:13:527 (1,2) - 03:20:692 (1,2) - kein jump
23:11 BounceBabe: melodisch gleich
23:12 BounceBabe: wobei ich den jump hier 02:59:199 (1,2) - nicht so passend finde
23:12 BounceBabe: 03:24:721 (2,3) - hier ist der übergang wieder nicht so gut
23:13 Phyloukz: im grunde nur 02:59:199 (1,2) - kein jump machen dann passts
23:13 BounceBabe: ^^b
23:13 Phyloukz: ja, tbh da wusst ich nich mehr was ich machen soll xD
23:15 BounceBabe: sowas vil? http://puu.sh/riaV6/400e9f1cf8.jpg
23:16 BounceBabe: 03:26:736 (4,5) - 03:27:856 (1,2) -
23:17 BounceBabe: sowas wär eig voll gut http://puu.sh/rib1k/9d6e52a9e5.jpg weil die zwei 03:26:736 (4,5) - melodisch auch wieder gleich sind
23:17 BounceBabe: musst halt besser anordnen
23:17 BounceBabe: hast hier auch gemacht lol 03:36:811 (1,2) -
23:18 Phyloukz: ab hier map ich die violine davor das andere
23:18 Phyloukz: 03:36:811 (1,2) -
23:18 Phyloukz: idk was ich mir dabei gedacht hab
23:18 Phyloukz: iwas scheinbar
23:19 BounceBabe: 03:36:811 (1,2) - das ist das akkordeon ja
23:19 BounceBabe: 03:26:736 (4,5) - gitarre
23:20 BounceBabe: würd vom schema halt passen wenn die gleich wären
23:20 Phyloukz: also einfach kein emphasis change
23:20 Phyloukz: im letzten part
23:21 BounceBabe: doch das passt schon nur halt das hier nicht 03:26:736 (4,5) - 03:27:856 (1,2) - weil das spacing wieder sehr gleich ist
23:21 BounceBabe: 03:26:736 (4,5) - müsste noch ein bisschen größer sein dann passts
23:22 Phyloukz: jo schon, 03:26:736 (4,5) - ist halt bisschen weiter weg
23:22 Phyloukz: okay
23:22 BounceBabe: obwohl sowas echt cool wär :^) http://puu.sh/ribqX/ca9f232a04.jpg
23:22 BounceBabe: weil die 2 gleich sind 03:26:736 (4,5) -
23:22 BounceBabe: aber wie du willst
23:23 Phyloukz: muss ich mir morgen nochmal anschauen
23:23 BounceBabe: ja sind gott sei dank mit der eh fertig xD
23:23 Phyloukz: XD
23:24 BounceBabe: achja schöne lieder suchst du dir immer aus c:
23:24 Phyloukz: :3
23:24 Phyloukz: hab auch schon das nächste
23:24 Phyloukz: das ich mappen werde wenn die hier ranked is
23:27 BounceBabe: ja das mein ich mit random :p
23:27 Phyloukz: aber tbh
23:27 Phyloukz: ich wüsste nicht
23:27 Phyloukz: welchen bg ich nehmen sollte
23:28 Phyloukz: gleiche mit der map die du grade gemodded hast
23:28 Phyloukz: ich hab einfach n bild genommen das mir gefällt xD
23:28 Phyloukz: und da ich damit gemappt hab, passt dieses bild perfekt zu dem lied für mich :D
23:29 BounceBabe: ja ist schwer, nur es sollt halt wenn schon dann kein hintergrund mit relation zu irgendwelchen animes sein
23:29 Phyloukz: jo schon, zumindest nicht so offensichtlich
23:30 BounceBabe: trance sachen, edm bla haben eher die affinität mit abstraktem zeugs
23:32 BounceBabe: kannst ja mal schaun vil findest was das zu einem instrument passt das im song ist oder was vom artist selber, da is auch einiges http://tinyurl.com/z7os7nx
23:33 Phyloukz: wil ldas eig nicht mehr changen, hab mich schon so damit angefreundet :(
23:33 Phyloukz: kann das n derank grund sein? oO
23:35 BounceBabe: das bild ist von kantai collection
23:35 BounceBabe: anime
23:35 BounceBabe: :3
23:35 BounceBabe: oh ne wart
23:35 BounceBabe: free to play web broswer game
23:35 BounceBabe: lol
23:36 Phyloukz: mein bild?
23:36 BounceBabe: ja
23:36 *BounceBabe is editing [https://osu.ppy.sh/b/1070014 KsTBeats - Rising III [Insane]]
23:36 Phyloukz: weiß nur dass der character hibiki heißt
23:36 Phyloukz: (danach hab ich auch gesucht im internetz aber shhhh)
23:36 Phyloukz: Kappa
23:36 Phyloukz: sollte der gleiche wie bei
23:36 *Phyloukz is listening to [https://osu.ppy.sh/b/1026749 Fidel Wicked - Memories (Do You Remember?)]
23:36 Phyloukz: sein
23:37 Phyloukz: eigentlich
23:37 BounceBabe: http://i.ntere.st/a/100149368/p
23:37 BounceBabe: http://puu.sh/rictJ/05308bbfe9.png
23:37 Phyloukz: x)
23:38 BounceBabe: http://static.zerochan.net/Hibiki.&#40; ... ollection&#41;.full.1645053.jpg
23:38 BounceBabe: fanart
23:38 BounceBabe: hast du da
23:38 BounceBabe: ja wie gesagt, hat schon wieder ne relation ^^ sollte nicht sein bei nem lied das da nicht hingehört
23:39 BounceBabe: https://myanimelist.net/anime/21511/Kan ... __KanColle
23:39 Phyloukz: hm.. ich find das nicht super schlimm
23:41 BounceBabe: https://www.youtube.com/results?search_ ... Collection naja doch
23:41 BounceBabe: lol
23:41 BounceBabe: https://www.youtube.com/watch?v=fCYkE4EM0Cg
23:41 BounceBabe: naja musst dir mit BNs und QATs ausmachen
23:42 Phyloukz: sonnyc und poereira hats ja nciht gestört
23:42 Phyloukz: xD
23:42 Phyloukz: pereira*
23:42 Phyloukz: ach keine ahnung
23:42 BounceBabe: haben die überhaupt danach gesucht lol
23:42 Phyloukz: sonnyc wollte nur die source wissen
23:42 Phyloukz: idk
23:48 Phyloukz: Bin dann mal schlafen, Danke dir vielmals für den mod, hat super viel weitergeholfen!
23:49 BounceBabe: bitte gute nacht ^^

Overall
[]

  1. Melodic song with rhythmical correct mapping. I like (apart from the random BG owo).


Please include the code below in your mod reply and use the free space to give me additional feedback about my mod. (How you liked it, your thoughts about my mod, what I could do better, what I could include or exclude, anything that I should look into with more detail ... ). It will help me to improve my future mods. Any constructive feedback is appreciated. Thanks :)
[u]Additional Feedback[/u]

[img]https://osu.ppy.sh/forum/images/icons/misc/heart.gif[/img] [color=#00BF00]What I liked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/heartpop.gif[/img] [color=#FF0000]What I disliked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/thinking.gif[/img] What you could improve:
Additional Feedback

What I liked: pointing out cursor movement errors (how to improve a pleasant cursor movement) like seriously I do that too on my own mods but you were the first i saw who focuses on that
What I disliked: In both mods you gave me i had no complains and you were the best modder of each set (on my 1st set there may be one better but that doesnt count)
What you could improve: idk actually, sorry ;_; im really satisfied with your mods, way better than some BN mods tbh

Thanks a lot for the in-depth, useful as always! :D

polunochnik wrote:

Hi there!
Advanced
General remarks
It's mapped very well: spacing, overlapping, sliders shape. But even with that, some moments (like 01:36:363(3,4,1)) makes map hard readeble. Just check how it will look: delete circle 01:36:587(4), remove slider from 01:36:811(1) to 01:36:587 and add reverse arrow. Seems more logical and easy readable for me. i dont like a reverse arrow being on a downbeat ;_; (i hope i understood it right)

Here is some moments with new combo
At the intro part NC should be placed like this:
  1. 00:01:214(3) - add NC, 00:01:886(1) - remove NC
  2. 00:03:005(3) - add NC, 00:03:677(1) - remove NC
  3. 00:04:796(3) - add NC, 00:05:468(1) - remove NC

It seems more logical. i like to have NC's on downbeats, especially in easier diffs
01:40:393 - why did you put NC here? removed
00:28:751 - 00:31:438 here you can place break time. break time added

00:08:378 -00:10:169 - 00:11:960 - 00:13:753 - here there are strong sounds which can not be ignored. Make them clickable, put here circles and replace previous sliders by circles. i like the current rhythm, in that part i emphasized the sliderheads at 00:07:259 (1,2) - *
00:31:438(1) - same situation here. Replace this slider by two circles. thats true, changed
01:07:930(5) - 01:09:497(4) - should looks much better if you'll end this sliders at red ticks. that rhythm looks fine to me because at 01:08:154 (1) - is no need for emphasis
01:05:468(3,4) - replace this circles by sliders like here 01:05:020(2). It sounds exactly the same, so place similar objects at this moments. idk, for me its ok to have it different, its more variety and not just sliderspam, ill keep that in mind for future mods coming who say the same
02:04:572(3) - 02:11:736(3) - you are ignored strong sounds again. Replace this sliders by two circles. *
02:01:886(1) - 02:09:050(1) - circles should looks better here. I know there are long sound, but it is very different from the sounds following later. personally like the current version more :x


I hope this mod will be useful for you. It was! :D
Good luck! :)
Thank you very much for your mod!! (:
Spork Lover
There's one thing I'm concerned about before I'll start my mod from the Halcyon queue - I'm not sure if Easy/Advanced/Insane is an acceptable naming for a spread (It's basically an E/H/I spread, which is not allowed by current ruling.) Just gonna point that out before I start. I'll use this slot as a placeholder for later. :)
BounceBabe

Spork Lover wrote:

There's one thing I'm concerned about before I'll start my mod from the Halcyon queue - I'm not sure if Easy/Advanced/Insane is an acceptable naming for a spread (It's basically an E/H/I spread, which is not allowed by current ruling.) Just gonna point that out before I start. I'll use this slot as a placeholder for later. :)
Advanced is a Normal-Hard. It's perfectly fine and the level naming is comprehensible.

"The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars." https://osu.ppy.sh/wiki/Ranking_Criteria
Spork Lover

BounceBabe wrote:

Spork Lover wrote:

There's one thing I'm concerned about before I'll start my mod from the Halcyon queue - I'm not sure if Easy/Advanced/Insane is an acceptable naming for a spread (It's basically an E/H/I spread, which is not allowed by current ruling.) Just gonna point that out before I start. I'll use this slot as a placeholder for later. :)
Advanced is a Normal-Hard. It's perfectly fine and the level naming is comprehensible.

"The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars." https://osu.ppy.sh/wiki/Ranking_Criteria
The spread in-game makes use of 1/1 lengths (at the shortest) and 1/1 gaps only on the easy diff and 1/2 lengths and gaps and passive 1/4 gaps too on the advanced xd I don't feel that the spread is reasonable :p
Topic Starter
Sakurauchi Riko
Normal diff added. star ratio difference between Easy-Normal and Hard-Insane is a bit high regarding to Normal-Hard but the gameplay shows a decent spread imo (according to 1/1, 1/2 and 1/4 mapping).
Spork Lover
Looks good, I'll do a mod later :)
[ Drop ]
i don't know how to mod this style
so i'll shoot a star instead of modding GL
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