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Mig - Ta Malutka Blondynka

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Halliday
Hello! A M4M, as you requested in #modreqs :D :D :D

Wiejska Inba
00:18:678 (5,6) - I think this blanket could be improved moving the 00:18:678 (5) - end point to x:152 y:336.

It looks better I think (? c:
00:35:443 (1,2,3) - Any reason for this sudden change in the DS? xd

I would just move 00:36:105 (2) - closer to 00:36:325 (3) - . So it becomes like 2 groups and the change feels smoother.
Like this maybe

00:54:413 (3,4,5,6,1) - Move 00:54:855 (1) - A little to the right? The flow is slightly imperfect, I suppose you wanted a semi circle, right? So move the 00:54:855 (1) - start circle to the center:

It's better I think.
01:05:002 (6,1,2,3) - Same as before, I would put it like:

01:44:266 (1,2,3) - No problem in this case though
01:54:193 (5,6) - Blanket? O:

02:08:531 (3,4,5,6,1) - Same as before, just move the slider start circle to x:328 y:96, to make it look like:

Moving it to x:328 y:104 works too O: Up to you.
02:16:252 (2,3) - Very slightly imperfect blanket... Just move the end point of the slider to x:256 y:168 to fix.
03:06:766 (3,4,5,6,1) - This time it looks nice C:

03:24:634 - Butt

Hard
00:16:031 (1,3) - Imperfect blanket, move the slider end point to x:312 y:168, so it gets like this:

00:25:958 (5,6) - Same
00:37:208 (1,2) - Seems like a nice chance to blanket, like this:

Why not? :^)
00:59:928 (6,1) - The blanket is slightly imperfect, move slider end point to x:312 y:264, so it gets like:

01:03:458 (6,1) - And you could the same here.
01:13:274 (4,5) - I think you should move those a little bit down. Move both to x:160 y:256, that it looks better in my opinion, check it out:

01:30:149 (1,2) - Blanket like this maybe? C:

And of course, repeat here 01:31:032 (3,4) -
02:44:266 (1,2,3,4) - ^^^
02:17:796 (2,3) - Unstack? NO reason for this, so you can totally keep it that way xD
02:18:899 (6,7,1) - Very slightly Imperfect blanket, just make them look like

I did it by moving the 02:19:119 (7) - end point to x:280 y:144 and the 02:19:561 (1) - endpoint to x:384 y:272...
03:09:634 (2,3,4) - ^^^ Similar fix
03:29:266 (3,4) - You could improve that blanket

Sorry if it seems im all about blankets xD At this point of your map, there isnt much more to check but small details...

Normal
00:05:443 (1,2) - Probably you shouldnt overlap those
00:56:399 (3,1) - Move this to make it flow like this, maybe?

02:29:708 (3,1) - Why not blanket?

02:53:090 (1,2) - ^

02:54:855 (1,2) - And here too xd

Easy
00:36:766 (2,3) - Slightly imperfect blanket. Move the slider end point to x:360 y:232 O: So It looks like this:

00:46:031 (1,2,3) - These overlap kinda ugly, at least on my skin, look D:

02:10:737 (1,2) - This blanket could be improved if you make it look like this:

Or you could keep it like it is!
03:23:090 (3,4) - ^^^
02:20:884 (4,1) - This blanket could be improved too, like this:


And that's it!

Wow, those are some sloppy time travelers xD

I wish I could understand what they are saying, what language is it? :OOOO

I liked the song doe, nice sassy feeling.

Nice mapset, im sure you will rank it soon!

Now that I modded your map... Could you give a look to mine? Its a M4M after all C:

It's called Maite Zaitut, a folk-metal spanish song. I would appreciate it...

Very good luck!
Topic Starter
deadpon3

HallidayASR wrote:

Hello! A M4M, as you requested in #modreqs :D :D :D

Wiejska Inba
00:18:678 (5,6) - I think this blanket could be improved moving the 00:18:678 (5) - end point to x:152 y:336.

It looks better I think (? c: Indeed, sir :p
00:35:443 (1,2,3) - Any reason for this sudden change in the DS? xd

I would just move 00:36:105 (2) - closer to 00:36:325 (3) - . So it becomes like 2 groups and the change feels smoother.
Like this maybe
Remapped the whole section
00:54:413 (3,4,5,6,1) - Move 00:54:855 (1) - A little to the right? The flow is slightly imperfect, I suppose you wanted a semi circle, right? So move the 00:54:855 (1) - start circle to the center:

It's better I think. Fixed
01:05:002 (6,1,2,3) - Same as before, I would put it like:
Done
01:44:266 (1,2,3) - No problem in this case though Now the spacing is equal between them
01:54:193 (5,6) - Blanket? O: Fixed

02:08:531 (3,4,5,6,1) - Same as before, just move the slider start circle to x:328 y:96, to make it look like:

Moving it to x:328 y:104 works too O: Up to you. Changed to x:328 y:104
02:16:252 (2,3) - Very slightly imperfect blanket... Just move the end point of the slider to x:256 y:168 to fix.
03:06:766 (3,4,5,6,1) - This time it looks nice C: Thanks xd

03:24:634 - Butt Dupa


Hard
00:16:031 (1,3) - Imperfect blanket, move the slider end point to x:312 y:168, so it gets like this:
oki
00:25:958 (5,6) - Same okaaay
00:37:208 (1,2) - Seems like a nice chance to blanket, like this:
changed
Why not? :^) idk
00:59:928 (6,1) - The blanket is slightly imperfect, move slider end point to x:312 y:264, so it gets like:
fixed
01:03:458 (6,1) - And you could the same here. I did :P
01:13:274 (4,5) - I think you should move those a little bit down. Move both to x:160 y:256, that it looks better in my opinion, check it out:
Done
01:30:149 (1,2) - Blanket like this maybe? C:
Ahh I'm blind I can't blanket lmao ;-;
And of course, repeat here 01:31:032 (3,4) - copypaste #1
02:44:266 (1,2,3,4) - ^^^ copypaste #2 xd
02:17:796 (2,3) - Unstack? NO reason for this, so you can totally keep it that way xD Yeah
02:18:899 (6,7,1) - Very slightly Imperfect blanket, just make them look like
Done
I did it by moving the 02:19:119 (7) - end point to x:280 y:144 and the 02:19:561 (1) - endpoint to x:384 y:272...
03:09:634 (2,3,4) - ^^^ Similar fix ^
03:29:266 (3,4) - You could improve that blanket Improved

Sorry if it seems im all about blankets xD At this point of your map, there isnt much more to check but small details... Blanket is love, blanket is life

Normal
00:05:443 (1,2) - Probably you shouldnt overlap those Well, mod suggested it, I guess it's okay and looks cool tho
00:56:399 (3,1) - Move this to make it flow like this, maybe?
Yeah, rotated them a little bit different but flow is the same as da picture
02:29:708 (3,1) - Why not blanket? Because I suck at spaced blankets xD

02:53:090 (1,2) - ^ ^

02:54:855 (1,2) - And here too xd
;-;

Easy
00:36:766 (2,3) - Slightly imperfect blanket. Move the slider end point to x:360 y:232 O: So It looks like this:
Okay
00:46:031 (1,2,3) - These overlap kinda ugly, at least on my skin, look D:
Made it a blanket
02:10:737 (1,2) - This blanket could be improved if you make it look like this:

Or you could keep it like it is! I... did something xd
03:23:090 (3,4) - ^^^ ^^^^^^^^^^^^^^
02:20:884 (4,1) - This blanket could be improved too, like this:
^

And that's it! Sweet <3

Wow, those are some sloppy time travelers xD :V

I wish I could understand what they are saying, what language is it? :OOOO Polski kurwa chuj

I liked the song doe, nice sassy feeling. >memes

Nice mapset, im sure you will rank it soon! Thanks mate :)

Now that I modded your map... Could you give a look to mine? Its a M4M after all C: Yeah ofc

It's called Maite Zaitut, a folk-metal spanish song. I would appreciate it... Getting started now :)

Very good luck!
Thank you and thanks for mod, very helpful! :3
[Nii-san]
Dobry dzień :D
jak obiecałem mój modzik

Ogólnie Bardzo podobają mi się sample jakich użyłeś. Mapka wygląda na naprawdę profesionalną dlatego bardzo trudno było mi znaleźć w ogóle coś do poprawki XD.
zacznę może od Najwyższych poziomów. Oto kilka rzeczy na które zwróciłem uwagę:

Wiejska Inba (Wtf? XD)
Diff jest świetny. Lubię takie Jumpy :D

00:05:443 (1) - Ogólnie nic z nim nie jest źle. Ale wydaje mi się że lepiej będzie pasował do poprzedniego slidera jeśli przeniesiesz go odrobinę niżej X:248 Y:272
00:08:972 (1) - Nie pasuje wizualnie do 00:08:311 (4) - , Przenieś go trochę wyżej X:432 Y:220
00:12:502 (1) - Tak samo... troszek przesunąć X:316 Y:184
00:13:384 (4) - za blisko 00:13:825 (5) - . Przenieś go niżej X:264 Y:292. Wiem że Jump między 00:13:384 (4) - a 00:13:163 (3) - Będzie większy, ale raczej nie powinno być z tym problemu.
00:20:884 (6) - Ten jest dziwny. Odrywa się od reszty... Raczej pasowałby tutaj prosty http://osu.ppy.sh/ss/6266369
00:23:090 (1) - Za wysoko. Daj w X:440 y:168
00:23:752 (1) - tego też niżej X:384 Y:324
00:28:825 (2) - zmień kordy na X:484 Y:140
00:30:590 (2) - To odbicie musisz potraktować tak samo jak poprzedni. X:28 Y:140
00:42:061 (6) - Jest za blisko początku 00:42:502 (1) - . Daj niżej Y:96
00:53:090 (1) - dosyć osobliwy... wyprostuj go~
00:57:943 (5) - tego mógłbyś troszek przenieść... X:164
01:14:266 (1) - X:312 Y:352 żeby wyglądało to ładniej c:
01:49:340 (6) - żeby to ładnie spójnie wyglądało przenieś w kordach na X:159 Y:262
02:23:090 (1) - ato Historia... Ogólnie nie jestem przeciw ale wyglądałoby to lepiej z dwoma punkcikami przed czerwonym, żeby nadać symetrii. W sumie wyślę ci tekścik żeby łatwiej było C:
128,136,143090,6,0,B|168:156|184:208|156:256|156:256|164:256|206:228,1,195.00000743866,4|8,0:0|0:0,0:0:0:0:
02:29:046 (4) - tak.... już wiele razy wspominana kwestia X:63 Y:307
03:24:413 (7,1) - nie za blisko?

Hard
Nie bawiłem się za dużo bo zbytnio nie znam się na niższych diffach

00:24:413 (3,4,5,6,1) - ale to się powtarza z wcześniejszego diffu Y:3
00:52:208 (1) - odkleja się... popraw go :v
00:57:061 (2) - ewe... daj go wyżej troszek Y:166


Byłoby super... ale nie lubię discopolo XD
Jeszcze raz zmoduję bo czasu nie miałem bardzo i nie dokończyłem harda :<
Topic Starter
deadpon3

NISSAN001 wrote:

Dobry dzień :D #szczęśćboże
jak obiecałem mój modzik ~~~~~~~~

Ogólnie Bardzo podobają mi się sample jakich użyłeś. Mapka wygląda na naprawdę profesionalną dlatego bardzo trudno było mi znaleźć w ogóle coś do poprawki XD. <3
zacznę może od Najwyższych poziomów. Oto kilka rzeczy na które zwróciłem uwagę:

Wiejska Inba (Wtf? XD)
Diff jest świetny. Lubię takie Jumpy :D ez pp

00:05:443 (1) - Ogólnie nic z nim nie jest źle. Ale wydaje mi się że lepiej będzie pasował do poprzedniego slidera jeśli przeniesiesz go odrobinę niżej X:248 Y:272 poprawione
00:08:972 (1) - Nie pasuje wizualnie do 00:08:311 (4) - , Przenieś go trochę wyżej X:432 Y:220 oki
00:12:502 (1) - Tak samo... troszek przesunąć X:316 Y:184 Tak ogólnie to cały pattern przerobiony teraz
00:13:384 (4) - za blisko 00:13:825 (5) - . Przenieś go niżej X:264 Y:292. Wiem że Jump między 00:13:384 (4) - a 00:13:163 (3) - Będzie większy, ale raczej nie powinno być z tym problemu. Teraz jest piknie po remapie :3
00:20:884 (6) - Ten jest dziwny. Odrywa się od reszty... Raczej pasowałby tutaj prosty http://osu.ppy.sh/ss/6266369 Niee, blanketuje czwórkę i trochę skręca flow w stronę jumpów
00:23:090 (1) - Za wysoko. Daj w X:440 y:168 Oks
00:23:752 (1) - tego też niżej X:384 Y:324 Oki
00:28:825 (2) - zmień kordy na X:484 Y:140 Okej
00:30:590 (2) - To odbicie musisz potraktować tak samo jak poprzedni. X:28 Y:140 Wiadomo xd
00:42:061 (6) - Jest za blisko początku 00:42:502 (1) - . Daj niżej Y:96 Done
00:53:090 (1) - dosyć osobliwy... wyprostuj go~ Poprawiłem blanket z ósemką
00:57:943 (5) - tego mógłbyś troszek przenieść... X:164 Done
01:14:266 (1) - X:312 Y:352 żeby wyglądało to ładniej c: Okej
01:49:340 (6) - żeby to ładnie spójnie wyglądało przenieś w kordach na X:159 Y:262 Done
02:23:090 (1) - ato Historia... Ogólnie nie jestem przeciw ale wyglądałoby to lepiej z dwoma punkcikami przed czerwonym, żeby nadać symetrii. W sumie wyślę ci tekścik żeby łatwiej było C:
128,136,143090,6,0,B|168:156|184:208|156:256|156:256|164:256|206:228,1,195.00000743866,4|8,0:0|0:0,0:0:0:0:
Nie mam bladego pojęcia co z tym zrobić XD
02:29:046 (4) - tak.... już wiele razy wspominana kwestia X:63 Y:307 Fixed
03:24:413 (7,1) - nie za blisko? Niee, spacing jest spoko, zresztą jak ktoś będzie grał z wideo to w tym momencie na bank nie zwróci uwagi ( ͡° ͜ʖ ͡°)

Hard
Nie bawiłem się za dużo bo zbytnio nie znam się na niższych diffach

00:24:413 (3,4,5,6,1) - ale to się powtarza z wcześniejszego diffu Y:3 ;-;
00:52:208 (1) - odkleja się... popraw go :v Przyklejony
00:57:061 (2) - ewe... daj go wyżej troszek Y:166 Done

Byłoby super... ale nie lubię discopolo XD Shame on you.
Jeszcze raz zmoduję bo czasu nie miałem bardzo i nie dokończyłem harda :<
Spoko, czekam :P Dzięki xd
C00L
Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placement on the timeline, i do that to show make my point more clearer
Red - Indicates that an unrankable issue has been found

[General]
  1. Disable Widescreen support in Hard xdxd
  2. Check Ai-mods :o some errors that you could fix (ds wise)
[Timing]
  1. Check!
[Hitsounds]
  1. Check!

[Easy]
  1. 00:07:208 (1) - this whistle doesnt fit remove it and put a finish or something, or just nothing xd sounds much better
  2. 00:23:090 (2) - keep spacing consistent :o
  3. 00:28:384 (1) - would it not be better, to make this a curvy slider and maybe put this current one here 00:24:855 (1) - to keep consistency with the vocals on 00:38:972 (1) - :o, or reverse whatever is easier xd
  4. 00:47:355 (2) - spacing :o
  5. 00:53:090 (1) - strongly recommend you to remove this spinner and just map a long slider instead so that you dont miss out on the strong sounds appearin here 00:54:855 - since this spinner doesnt fit as nicelly as this one does 01:35:443 (1) - see the difference?
  6. 01:53:090 (1) - middle-fy the red point like you did with other slider similar to this one xd
  7. 01:56:619 (1,3) - why no blanket? its giving the sllider an unecessary sharp curvy edge when it could be much smoother
  8. 02:07:208 (1) - same as the other spinner i said ^^
  9. 02:31:913 (1,2) - this angle can be awkward to hit for a new player since it kinda forcing the player to head towards 02:33:678 (3) - this slider start than 02:33:237 (2) - with its angle xd, its known as simple easier diff movements try to implement that xd
  10. 03:01:031 (2) - ds xd
[Normal]
  1. 00:01:914 (1) - ds xd, keep it constant kurwa
  2. 00:25:737 (1) - what's this nc for xd, keep nc's every big white tick for the best result, here nothing changes so there isn't a need for a nc xd
  3. 01:06:105 - why miss this sound here you get it everywhere else, like here for example its like the next notes 01:06:987 (4) -
  4. 02:53:090 (1,2) - why not blanket aaaaa
  5. 02:57:943 (3,4) - why u make them so sharoasprarnsodfafad
[Hard]
  1. 00:28:605 (2,6) - you could re-arange this just a little so that it stacks together would look really nice tbh
  2. 00:53:090 (1) - You're using 1,5x straight down to 0,8x at this point which is really bad since its a huge drop :o, reconsider sv's
  3. 01:51:766 (2,3) - why is the gap here different than here 01:51:325 (1,2) - bewtween the sliders :o keep them the same for aesthetics xd
  4. 03:09:855 (3,1) - blanket these :o
    najladniejszy diff z calego seta moim zdaniem
[Woodstock]
  1. Diff is fine, but a couple of things that caught my attention was like overlaps like these 03:16:693 (4,2) - , which look really really bad tbh, since they just overlap each other in a awkwrad manner. Also your spacing was sometimes questionable, so for the likes of this 03:24:193 (6,7) - for the kiai you use a nice representation of jumps through out the whole diff which matches the vocals i guess, but some are really inconsistent like above the one i mentioned since if you look at this one 03:31:693 (8,1) - it has a spacing between the next slider which gives the strong sound on (1) some emphasis whilst the other example didn't yet they're the same sounds almost xd apart from that looks good, imo but some polishment could still be done to make it better

[Final Words]

Muza nie moja, ale cos mam do disco polo xd, wiec nie narzekam. Mapy spoko tylko the 2 diffy na poczatku moga byc mega dopracowane a reszta jakos ujdzie :P
Powodzenia!!
Topic Starter
deadpon3

C00L wrote:

Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placement on the timeline, i do that to show make my point more clearer
Red - Indicates that an unrankable issue has been found Ha! Not here m8 8-)

[General]
  1. Disable Widescreen support in Hard xdxd okay
  2. Check Ai-mods :o some errors that you could fix (ds wise)done
[Timing]
  1. Check!
<3

[Hitsounds]
  1. Check!
<3 <3


[Easy]
  1. 00:07:208 (1) - this whistle doesnt fit remove it and put a finish or something, or just nothing xd sounds much better removed
  2. 00:23:090 (2) - keep spacing consistent :o okay
  3. 00:28:384 (1) - would it not be better, to make this a curvy slider and maybe put this current one here 00:24:855 (1) - to keep consistency with the vocals on 00:38:972 (1) - :o, or reverse whatever is easier xd fixed them
  4. 00:47:355 (2) - spacing :o :o
  5. 00:53:090 (1) - strongly recommend you to remove this spinner and just map a long slider instead so that you dont miss out on the strong sounds appearin here 00:54:855 - since this spinner doesnt fit as nicelly as this one does 01:35:443 (1) - see the difference? yep, fixed it
  6. 01:53:090 (1) - middle-fy the red point like you did with other slider similar to this one xd didn't even notice how ugly it is xd
  7. 01:56:619 (1,3) - why no blanket? its giving the sllider an unecessary sharp curvy edge when it could be much smoother fixed
  8. 02:07:208 (1) - same as the other spinner i said ^^ yep
  9. 02:31:913 (1,2) - this angle can be awkward to hit for a new player since it kinda forcing the player to head towards 02:33:678 (3) - this slider start than 02:33:237 (2) - with its angle xd, its known as simple easier diff movements try to implement that xd I did something, maybe it's fixed now idk
  10. 03:01:031 (2) - ds xd okaay
[Normal]
  1. 00:01:914 (1) - ds xd, keep it constant kurwa Andrzeju nie denerwuj się
  2. 00:25:737 (1) - what's this nc for xd, keep nc's every big white tick for the best result, here nothing changes so there isn't a need for a nc xd random xd
  3. 01:06:105 - why miss this sound here you get it everywhere else, like here for example its like the next notes 01:06:987 (4) - yeah didn't really notice it
  4. 02:53:090 (1,2) - why not blanket aaaaa fixed aaaaaaaaaa
  5. 02:57:943 (3,4) - why u make them so sharoasprarnsodfafad now they are fixdwejnfkdnfjamdfesekf
[Hard]
  1. 00:28:605 (2,6) - you could re-arange this just a little so that it stacks together would look really nice tbh tried my best
  2. 00:53:090 (1) - You're using 1,5x straight down to 0,8x at this point which is really bad since its a huge drop :o, reconsider sv's I really have no idea how, suggestions?
  3. 01:51:766 (2,3) - why is the gap here different than here 01:51:325 (1,2) - bewtween the sliders :o keep them the same for aesthetics xd Ślepy jestem xd
  4. 03:09:855 (3,1) - blanket these :o okay
    najladniejszy diff z calego seta moim zdaniem <3
[Woodstock] Brudstok kurwa
  1. Diff is fine, but a couple of things that caught my attention was like overlaps like these 03:16:693 (4,2) - , which look really really bad tbh, since they just overlap each other in a awkwrad manner. Also your spacing was sometimes questionable, so for the likes of this 03:24:193 (6,7) - for the kiai you use a nice representation of jumps through out the whole diff which matches the vocals i guess, but some are really inconsistent like above the one i mentioned since if you look at this one 03:31:693 (8,1) - it has a spacing between the next slider which gives the strong sound on (1) some emphasis whilst the other example didn't yet they're the same sounds almost xd apart from that looks good, imo but some polishment could still be done to make it better

    This overlap you mentioned is a reversed pentagram star jump xd I like it :3 Spacing on kiai is fixed kurwa :)

[Final Words]

Muza nie moja, ale cos mam do disco polo xd, wiec nie narzekam. Mapy spoko tylko the 2 diffy na poczatku moga byc mega dopracowane a reszta jakos ujdzie :P Disco>Życie
Powodzenia!!
Dzięki :3
ZekeyHache
No kudos

Hey, your vid has audio, which is an unrankable issue, but also... that quality...
Try this 480p with no audio~ I also cut the part at the end that is not mapped to save some space~

Kurwa, this Polish thingy is sticky, I may mod it some other day ~
Topic Starter
deadpon3

ezek wrote:

No kudos

Hey, your vid has audio, which is an unrankable issue, but also... that quality...
Try this 480p with no audio~ I also cut the part at the end that is not mapped to save some space~

Kurwa, this Polish thingy is sticky, I may mod it some other day ~
Hi ezek, I'll fix the video issue whenever I get home. Thanks for this ready upload. Yep kurwa music is sticky, really hoping for a mod, cheers :D

EDIT: Fixed :3
JackyTheFox01
Tak jak chciałeś:

Normal
00:05:443 (1,2) - Widoczna kolizja czy to źle?
02:54:855 (1,2) - Czyżbyś skopiował i odwrócił moment z 02:53:090 (1,2) ?
Hard
01:46:031 (1) - Czy to nie jest za daleko od 01:45:590 (6) ?
Easy
00:06:325 (2) - Może lepiej byłoby jakby koniec tego był po drugiej stronie?
01:20:884 (4) - Wg mnie to nie pasuje. Troszkę w lewo.
01:35:002 (2) - Przesun na X=360 Y=184
Tylko wybacz jak mody są kiepskie
Topic Starter
deadpon3

rocky8wolf wrote:

Tak jak chciałeś:

Normal
00:05:443 (1,2) - Widoczna kolizja czy to źle? Tak ma być
02:54:855 (1,2) - Czyżbyś skopiował i odwrócił moment z 02:53:090 (1,2) ? Tak, czemu nie? :P
Hard
01:46:031 (1) - Czy to nie jest za daleko od 01:45:590 (6) ? Nie, wokal wtedy idzie bardzo głośno i to dobry miejsce na taki mały jump ^^
Easy
00:06:325 (2) - Może lepiej byłoby jakby koniec tego był po drugiej stronie? Przerobiłem to jakoś xd
01:20:884 (4) - Wg mnie to nie pasuje. Troszkę w lewo. Jako tako przesunięte, mało miejsca niestety :/
01:35:002 (2) - Przesun na X=360 Y=184 Wcale się nie blanketuje xd Poza tym średnio się prezentuje w takiej formie
Tylko wybacz jak mody są kiepskie
Jest spoko, sam bym nie wiedział o czym napisać :P
Dzięki!
ReFaller
LEĆ PO EZEKA NIECH ZROBI BN CZEKA XD
Topic Starter
deadpon3

ReFaller wrote:

LEĆ PO EZEKA NIECH ZROBI BN CZEKA XD
Nadchodzi modziiiiiiik xD
Spork Lover
Yo, NM from your request :)

Keep in mind that the prominent issues (there's a lot of NC issues on the easy) will be repeated

Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion

General


Color-wise, I think you should colorhax. I think those purple/cyan colors should be present in the chorus, and that some purple/cyan colors that are a little more gray in the tone should be in the verse. 'cause in my opinion, just having those two is a little meh for a 3,5 minute song ^^

(I'll mention all things that repeat themselves so you don't miss them throughout, and if you need ideas about the colorhax stuff, just tell me xd)

Easy



00:10:737 (1,2,3,1,2,3,4,1,2,3,4,1,2) - This section has the wrong parts NC'ed, since it's the 2nd half of a 2/1 measure that you NC. The stuff you need to NC here is: 00:10:737 (1) - (already NC'ed) 00:12:502 (3) - 00:16:031 (3) - 00:19:561 (3) - 00:23:090 (2) -
All the other NC's should be removed from this section xd

00:54:855 (2,1) - Switch NC for the same reason as explained from before. You skip one of the 2/1 downbeats
00:58:384 (3,1) - switch NC (same reason, I'll mention them all)
01:00:149 (1,3) - same
01:03:678 (1,3) - 01:07:208 (1,3) - 01:10:737 (1,3) - 01:14:266 (1,4) - 01:17:796 (1,3) -

^ this also applies to the 2nd part from 02:08:972 (2) - all the way untill 02:35:002 -


01:46:031 (1,2,3) - This looks a little weird compared to some of the other stuff you've done ;o You could probably create some better aesthetics here.
01:59:266 (4,1) - very noticeable blanket error xd
03:01:913 (3) - ending it on 03:03:237 - would be better I think for the sake of having that vocal. (it will not affect the spinner playability)
03:29:266 - I think this whistle is unintentional

Normal

I don't like the DS, and would advice making it a little smaller in the verse and a little higher in the chorus (in verse so they overlap a tiny bit more, and in the chorus so they don't overlap) It would make the diff look a LOT better. You're allowed to do small changes like those throughout as long as it applies to the entire section (on normals, not advised on easies lol)
Basically, in the chorus a part like https://osu.ppy.sh/ss/6360538 this one would look like https://osu.ppy.sh/ss/6360543 this, which is a lot better (and I only increased it by 0,1x). In the verse, DEcreasing it by 0,1x would be a better choise.


00:09:855 (1,2,3) - move the note 1 a bit so the triangle isn't a sharp one xd https://osu.ppy.sh/ss/6360315

01:43:825 (2) - why is this not a kickslider? xd

01:47:355 (4,1) - another example where the DS wrecks the pattern xd

I don't think I'm gonna delve too much into this one, I feel like there's still a few issues here which need to be fixed before it can be ranked. Fixing the DS will almost automatically make it a high quality map, 'cause the overlaps over the whole map right now are kinda awkward to look at xd

Hard

00:05:002 (2) - i'd move this closer in the intro, looks better in this situation https://osu.ppy.sh/ss/6360692

00:08:972 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - too many notes for the intensity portrayed in the song, I'd consider nerfing this a bit

00:42:502 (1) - this shape feels out of place imo (it's incongruous 'cause you don't use that kind of shape more than once in the chorus) xd

01:02:796 (4,5,6,1) - why is this snapped to 0,8x when all the doubles and stuff before it was 1x? :o I feel like the blankets wreck the DS usage by quite a bit

01:11:178 (3,5) - this is an example where you do blankets in a visual way that doesn't make the gameplay weird ^-^

01:31:913 (1,2,3) - example: Before After
^ Try to apply this blanket concept instead so the blankets don't decrease the DS for no reason (for every part where you do this)

01:36:105 (4,1) - If this has spacing, I feel like 01:36:767 (2,1) - this should have some spacing too

01:38:311 (2) - move it a tad to the left

01:56:178 (5,1,2) - rip xd (I hope you get the idea)

02:05:884 (2,3,4,5,6) - inconsistent spacing again xd

02:55:737 (3,4) - don't follow vocals here, the music isn't really that strong, so having too many notes is not a good idea, 'cause you're clicking to too few things :o Just a single tap on 02:55:737 - that has a strong clap on it :D

02:57:281 (2,3,4,5,1) - same kinda applies here. Simplicity is key :)


Overall for this diff, I'd advice making the DS more consistent, and make the calm parts a bit more simplistic to follow the intensity of the song ('cause it plays a little bit like the chorus/verse in the calm sections to some degree which it's not supposed to do) ^^

Kurwa


00:08:090 (3,4) - Why is this so close to 2? >//<

00:10:737 (1,2,3,4,5,6) - you copy-pasted some stuff and forgot fixing hitsounds I think xd

00:25:737 (3,6) - ctrl+G, will make the transition to 00:26:619 (1) - a lot better

00:28:163 (6,1) - don't do anti-flow please xd this is supposed to be fairly high spacing this part and 00:27:502 (3,4,5) - these are supposed to be a tiny bit lower

00:29:266 (3,4,5,6,1) - this pattern is good <3

00:34:561 (5,6) - this is a pretty bad transition from 00:34:340 (4,5) - ' cause you're snapping to 5, which makes you want to do a sharp angle, not a steep one.

^ these situations happen a lot in the map and I'd advice to look through every part of the map for this and adjust stuff.

I actually do feel like you still need some work to your spacing and patterning in some of the situations. Some of your patterns are pretty good, but I feel like those great patterns get overshadowed by some others that don't look too good. I'd advice self-modding on your hard and Kurwa diff (lul) so the patterns make a lot more sense, and then I'll come back and finish where I felt off on the Kurwa diff xd


Recap:


Easy is rankable after those small changes imo
Normal is rankable (imo) after you've fixed the DS stuff I mentioned in my suggestions
Hard needs a change to a fair bit of the spacing errors in the map
Kurwa needs a change to a fair bit of the spacing errors as well as well as a few pattern choises (stuff like the stars (and the pattern I mentioned in the beginning) work well for example)

Feel free to poke me again if you need help with something - Good luck buddy :)
Topic Starter
deadpon3

Spork Lover wrote:

Yo, NM from your request :) Hi Sporky!

Keep in mind that the prominent issues (there's a lot of NC issues on the easy) will be repeated oki

Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion

General


Color-wise, I think you should colorhax. I think those purple/cyan colors should be present in the chorus, and that some purple/cyan colors that are a little more gray in the tone should be in the verse. 'cause in my opinion, just having those two is a little meh for a 3,5 minute song ^^ Ya I'll try :D

(I'll mention all things that repeat themselves so you don't miss them throughout, and if you need ideas about the colorhax stuff, just tell me xd)

Easy



00:10:737 (1,2,3,1,2,3,4,1,2,3,4,1,2) - This section has the wrong parts NC'ed, since it's the 2nd half of a 2/1 measure that you NC. The stuff you need to NC here is: 00:10:737 (1) - (already NC'ed) 00:12:502 (3) - 00:16:031 (3) - 00:19:561 (3) - 00:23:090 (2) -
All the other NC's should be removed from this section xd

00:54:855 (2,1) - Switch NC for the same reason as explained from before. You skip one of the 2/1 downbeats okay
00:58:384 (3,1) - switch NC (same reason, I'll mention them all)
01:00:149 (1,3) - same
01:03:678 (1,3) - 01:07:208 (1,3) - 01:10:737 (1,3) - 01:14:266 (1,4) - 01:17:796 (1,3) - done all

^ this also applies to the 2nd part from 02:08:972 (2) - all the way untill 02:35:002 - [/color]
~~

01:46:031 (1,2,3) - This looks a little weird compared to some of the other stuff you've done ;o You could probably create some better aesthetics here. I'll keep it for now, improved design a bit
01:59:266 (4,1) - very noticeable blanket error xd fixed
03:01:913 (3) - ending it on 03:03:237 - would be better I think for the sake of having that vocal. (it will not affect the spinner playability) done
03:29:266 - I think this whistle is unintentional
removed

Normal

I don't like the DS, and would advice making it a little smaller in the verse and a little higher in the chorus (in verse so they overlap a tiny bit more, and in the chorus so they don't overlap) It would make the diff look a LOT better. You're allowed to do small changes like those throughout as long as it applies to the entire section (on normals, not advised on easies lol)
Basically, in the chorus a part like https://osu.ppy.sh/ss/6360538 this one would look like https://osu.ppy.sh/ss/6360543 this, which is a lot better (and I only increased it by 0,1x). In the verse, DEcreasing it by 0,1x would be a better choise.
Yeah that's a cool concept, resnapped the kiai as you said :P

00:09:855 (1,2,3) - move the note 1 a bit so the triangle isn't a sharp one xd https://osu.ppy.sh/ss/6360315 I did something xd

01:43:825 (2) - why is this not a kickslider? xd I'll keep it as a note for now :3

01:47:355 (4,1) - another example where the DS wrecks the pattern xd remapped :3

I don't think I'm gonna delve too much into this one, I feel like there's still a few issues here which need to be fixed before it can be ranked. Fixing the DS will almost automatically make it a high quality map, 'cause the overlaps over the whole map right now are kinda awkward to look at xd
Done with this stuff xd

Hard

00:05:002 (2) - i'd move this closer in the intro, looks better in this situation https://osu.ppy.sh/ss/6360692 done

00:08:972 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - too many notes for the intensity portrayed in the song, I'd consider nerfing this a bit nerfed, I'm not sure about the spacing now though

00:42:502 (1) - this shape feels out of place imo (it's incongruous 'cause you don't use that kind of shape more than once in the chorus) xd I changed it into something more common xd

01:02:796 (4,5,6,1) - why is this snapped to 0,8x when all the doubles and stuff before it was 1x? :o I feel like the blankets wreck the DS usage by quite a bit fixed

01:11:178 (3,5) - this is an example where you do blankets in a visual way that doesn't make the gameplay weird ^-^ <3

01:31:913 (1,2,3) - example: Before After
^ Try to apply this blanket concept instead so the blankets don't decrease the DS for no reason (for every part where you do this) okay

01:36:105 (4,1) - If this has spacing, I feel like 01:36:767 (2,1) - this should have some spacing too done

01:38:311 (2) - move it a tad to the left just a bit :P

01:56:178 (5,1,2) - rip xd (I hope you get the idea) did something again xdd

02:05:884 (2,3,4,5,6) - inconsistent spacing again xd baaaaa

02:55:737 (3,4) - don't follow vocals here, the music isn't really that strong, so having too many notes is not a good idea, 'cause you're clicking to too few things :o Just a single tap on 02:55:737 - that has a strong clap on it :D nerfed

02:57:281 (2,3,4,5,1) - same kinda applies here. Simplicity is key :) ~~~~~~


Overall for this diff, I'd advice making the DS more consistent, and make the calm parts a bit more simplistic to follow the intensity of the song ('cause it plays a little bit like the chorus/verse in the calm sections to some degree which it's not supposed to do) ^^
~:3

Kurwa


00:08:090 (3,4) - Why is this so close to 2? >//< fixed that ugly crap ;-;

00:10:737 (1,2,3,4,5,6) - you copy-pasted some stuff and forgot fixing hitsounds I think xd yeeeep

00:25:737 (3,6) - ctrl+G, will make the transition to 00:26:619 (1) - a lot better sexy

00:28:163 (6,1) - don't do anti-flow please xd this is supposed to be fairly high spacing this part and 00:27:502 (3,4,5) - these are supposed to be a tiny bit lower modified the shape of the pattern

00:29:266 (3,4,5,6,1) - this pattern is good <3 Thank ya

00:34:561 (5,6) - this is a pretty bad transition from 00:34:340 (4,5) - ' cause you're snapping to 5, which makes you want to do a sharp angle, not a steep one. Did something :3

^ these situations happen a lot in the map and I'd advice to look through every part of the map for this and adjust stuff.

I actually do feel like you still need some work to your spacing and patterning in some of the situations. Some of your patterns are pretty good, but I feel like those great patterns get overshadowed by some others that don't look too good. I'd advice self-modding on your hard and Kurwa diff (lul) so the patterns make a lot more sense, and then I'll come back and finish where I felt off on the Kurwa diff xd Kurwa diff best diff



Recap:


Easy is rankable after those small changes imo ~~
Normal is rankable (imo) after you've fixed the DS stuff I mentioned in my suggestions~~
Hard needs a change to a fair bit of the spacing errors in the map ~~
Kurwa needs a change to a fair bit of the spacing errors as well as well as a few pattern choises (stuff like the stars (and the pattern I mentioned in the beginning) work well for example) kurwaa


Feel free to poke me again if you need help with something - Good luck buddy :)
Thanks <3
ZekeyHache


Hi hi! \:D/

[General]
  1. Hey, any valid/official source for your metadata?
[Easy kurwa]
  1. 01:03:678 (1) - Remove nc
  2. 01:05:443 (3) - Add nc
[Normal Kurwa]
  1. 00:53:090 (3) - Add NC for consistency
  2. 01:31:693 (3,1) - Since this part is like more calm, it would be cool if you stack these notes like this so there's less mouse (or whatever thing people play with) movement and feels more calm~ (check your spacing after doing this if you do it)~
  3. 01:50:443 - Feels better if you start with the 1/2 slider here and then place the circles starting from 01:50:884 - because it feels better to start with a slider when you're mapping 1/2 after a 1/1 pause~
  4. 02:25:737 - Similar from my point from above^
  5. 02:07:208 (3) - Add nc
  6. 02:45:810 (3,1) - Stack? maybe. Just like my other stack suggestion~
  7. 02:58:384 (4) - Add nc
  8. 03:13:384 - start pattern with slider, already explained~
  9. 03:19:119 (3,4) - Replace with slider, I guess~
[Hard kurwa]
  1. 00:02:355 (2,3,4,5) - In this part you use some 1.1 distance and then at 00:04:781 (1,2,3,4) - you use 1.2. (ignoring the jump from (2) & (3)). Why? the music is still the same~ And you should add nc on 00:05:443 (3) - for consistency + emphasis.
  2. 00:16:252 (2) - Previous note is 0.88 and next note is 0.78~ Please keep distance consistent since there's no special change in music.
  3. 00:19:119 (3) - You were using 0.9 of distance and now here you start using 0.8 with apparently no reason.
  4. 00:20:884 (4) - Shortening the distance just to keep the blanket pretty is not a good idea, it looks good, but it doesn't feel good.
  5. Please check note by note that your distance is being constant and fix those inconsistencies, make them as equal as possible (unless you are doing a jump to emphasize something). I can't be pointing out all the distance inconsistencies in this diff because it will take me a great amount of time, so do your best to fix them, I'm stopping pointing them out at this point.
  6. 00:52:208 (1) - Remove nc
  7. 02:50:442 (1) - ^
Well, I'm stopping here. I think Hard and Insane need more work before moving this on and I'm not a fan of making big mods~ I might come back to take a look after another 4 mods, be sure to get them from experienced modders so the most important points get covered and you get the set more polished~


Idk why I enjoy watching this woman playing the sax btw lol

Good luck~
Topic Starter
deadpon3

ezek wrote:



Hi hi! \:D/ heya <3

[General]
  1. Hey, any valid/official source for your metadata? Idk ;-;
[Easy kurwa]
  1. 01:03:678 (1) - Remove nc done
  2. 01:05:443 (3) - Add nc done
[Normal Kurwa]
  1. 00:53:090 (3) - Add NC for consistency okay
  2. 01:31:693 (3,1) - Since this part is like more calm, it would be cool if you stack these notes like this so there's less mouse (or whatever thing people play with) movement and feels more calm~ (check your spacing after doing this if you do it)~ Cool idea, done :3
  3. 01:50:443 - Feels better if you start with the 1/2 slider here and then place the circles starting from 01:50:884 - because it feels better to start with a slider when you're mapping 1/2 after a 1/1 pause~ yeah I see what u mean ^^
  4. 02:25:737 - Similar from my point from above^ ~~
  5. 02:07:208 (3) - Add nc k
  6. 02:45:810 (3,1) - Stack? maybe. Just like my other stack suggestion~ hmm
  7. 02:58:384 (4) - Add nc okay
  8. 03:13:384 - start pattern with slider, already explained~ yeah
  9. 03:19:119 (3,4) - Replace with slider, I guess~ You're goddamn right!
[Hard kurwa]
  1. 00:02:355 (2,3,4,5) - In this part you use some 1.1 distance and then at 00:04:781 (1,2,3,4) - you use 1.2. (ignoring the jump from (2) & (3)). Why? the music is still the same~ And you should add nc on 00:05:443 (3) - for consistency + emphasis. Okay
  2. 00:16:252 (2) - Previous note is 0.88 and next note is 0.78~ Please keep distance consistent since there's no special change in music.
  3. 00:19:119 (3) - You were using 0.9 of distance and now here you start using 0.8 with apparently no reason. Kurwaa ;-;
  4. 00:20:884 (4) - Shortening the distance just to keep the blanket pretty is not a good idea, it looks good, but it doesn't feel good. fixed
  5. Please check note by note that your distance is being constant and fix those inconsistencies, make them as equal as possible (unless you are doing a jump to emphasize something). I can't be pointing out all the distance inconsistencies in this diff because it will take me a great amount of time, so do your best to fix them, I'm stopping pointing them out at this point. I'll do my best, Poland cannot into space but can into spacing!
  6. 00:52:208 (1) - Remove nc Okay
  7. 02:50:442 (1) - ^ ~~~~
Well, I'm stopping here. I think Hard and Insane need more work before moving this on and I'm not a fan of making big mods~ I might come back to take a look after another 4 mods, be sure to get them from experienced modders so the most important points get covered and you get the set more polished~ Deal


Idk why I enjoy watching this woman playing the sax btw lol <lennyface>

Good luck~ Thanks! :3
Venix
IRC Mod
16:42 Venix: ej
16:42 Venix: kolego
16:42 Venix: m4m?
16:43 deadpon3: siemka, jasne
16:43 Venix: mapka twoja?
16:43 *deadpon3 is listening to [https://osu.ppy.sh/b/1069601 Mig - Ta Malutka Blondynka]
16:43 Venix: moja to
16:44 *Venix is listening to [https://osu.ppy.sh/b/1055583 Disasterpeace - I Am Only a Man]
16:44 Venix: XDDDDDDDDDD
16:44 Venix: ta nuta
16:44 Venix: xD
16:44 *deadpon3 szanuje disco
16:44 *deadpon3 szanuje polo
16:44 deadpon3: xDD
16:44 Venix: "^ Click the banner above 4 Uncensored Video (Contains cycki and dupa) ^"
16:44 Venix: życiowy cytat
16:44 Venix: XDDDDDDD
16:45 deadpon3: zuploaduje hemp gru i moduje już :3
16:45 Venix: o
16:45 Venix: hemp gru
16:45 Venix: XDDDDDDDD
16:46 *deadpon3 is editing [https://osu.ppy.sh/b/1105997 Hemp Gru ft. Zary, Jasiek MBH - Amnezja [Amnezja Finezja]]
16:46 deadpon3: xd
16:46 Venix: już myślałem
16:46 Venix: że to jest to
16:46 Venix: XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
16:47 Venix: nie masz innej mapy
16:47 Venix: tej mi sie nie chce modować
16:47 Venix: XD
16:47 deadpon3: same WIP
16:47 deadpon3: dawaj xD
16:47 Venix: D:
16:47 Venix: 4 minuty
16:47 Venix: będe to modował wieczność
16:47 Venix: XD
16:47 deadpon3: nie ma zbyt wiele do poprawki chyba :V
16:47 deadpon3: nie wiem, need 4 mody na recheck ezka
16:47 Venix: dobra zmoduje
16:48 Venix: xD
16:48 deadpon3: więc wiesz
16:48 deadpon3: <3
16:48 deadpon3: xD
16:48 Venix: serio
16:48 Venix: recheck
16:48 Venix: już robił chec?
16:48 Venix: k
16:48 deadpon3: nom, następnym razem ma być bubble i chuj xd
16:48 Venix: jak sobie u niego załatwiłeś moda?
16:49 Venix: D:
16:49 deadpon3: znajomości xd
16:49 Venix: mg w grze zmodować?
16:50 deadpon3: jasne, irc zawsze spoko
16:50 deadpon3: dajesz
16:50 *deadpon3 is listening to [https://osu.ppy.sh/b/1069601 Mig - Ta Malutka Blondynka]
16:50 deadpon3: ~~~~
16:50 Venix: ok
16:52 *Venix is editing [https://osu.ppy.sh/b/1074556 Mig - Ta Malutka Blondynka [Easy]]
16:52 Venix: lecimy
16:52 Venix: tylko nute wycisze
16:52 Venix: yyyyyyyy
16:52 Venix: xDDDD
16:52 *deadpon3 is rdy
16:53 Venix: 00:16:031 (1,2,3) - popraw tu linear flow
16:53 Venix: 00:17:355 (2,3) -
16:53 Venix: tu i tu
16:53 Venix: dsa
16:53 Venix: weź dsa
16:54 Venix: i z ctrlem ustaw na ukos
16:54 deadpon3: wyślij mi screena plz
16:54 deadpon3: spizgany jestem troche
16:54 deadpon3: :v
16:54 Venix: https://osu.ppy.sh/ss/6414350
16:54 Venix: po prostu ustaw z ctrlem klikniętym
16:54 Venix: cały czas
16:55 Venix: to wtedy ci wyjdzie perfecto
16:55 Venix: xd
16:56 deadpon3: dobra poprawiłem ds
16:56 deadpon3: next plox
16:57 Venix: 01:47:796 (3) -
16:57 Venix: ten slider troche nie ma sensu
16:57 Venix: jednak
16:57 Venix: ma
16:57 Venix: X
16:58 deadpon3: umm
16:59 Venix: dobra to tyle
16:59 Venix: jestem gówniany w modowaniu easy
16:59 Venix: xD
16:59 deadpon3: ~~~~~~~~~~ :3
16:59 Venix: normal
16:59 Venix: zmień
16:59 Venix: ar na 4
16:59 Venix: xds
17:00 deadpon3: nie bo się overlapy porobią
17:00 deadpon3: i będzie dupa
17:00 deadpon3: remap w chuj xd
17:00 Venix: na 4,5 też?
17:01 deadpon3: nie widzę sensu, sporo normali ma ar5 i to naprawdę nie jest dużo xd
17:01 Venix: popraw ds
17:01 Venix: w AiModzie
17:02 deadpon3: nope, to double note na powolnej części piosenki xd można tak
17:02 deadpon3: ezek to zlecił
17:02 deadpon3: :P
17:02 Venix: aha
17:02 Venix: ok
17:02 Venix: XD
17:02 Venix: kurwa
17:02 Venix: ezek mnie nie chce dodać do znaj
17:02 Venix: chuj
17:02 Venix: zablokował sb wiadomości
17:02 Venix: XD
17:03 Venix: dobra plz
17:03 Venix: nie każ mi modować normala
17:03 Venix: XD
17:03 deadpon3: spoks, omińmy temat nubowskich map xD
17:04 Venix: dobra dobra
17:04 Venix: od razu do rzeczy
17:04 Venix: XDDDDDD
17:04 *Venix is editing [https://osu.ppy.sh/b/1069601 Mig - Ta Malutka Blondynka [Wiejska Inba]]
17:04 Venix: dobra nazwa diffu
17:04 Venix: heh
17:05 deadpon3: amerykańce i chińczyki będą język łamać
17:05 Venix: heh
17:06 Venix: troche średniowieczny ten insejn
17:06 Venix: ale spoko
17:06 Venix: XD
17:06 deadpon3: jak to średniowieczny ;-;
17:06 Venix: XD
17:06 Venix: nie no jaja se rb
17:07 Venix: 00:34:119 (3) -
17:07 Venix: weź to zestackuj z
17:07 Venix: 00:33:238 (4) -
17:07 Venix: tym
17:07 Venix: bo nie ma logiki wgl
17:08 Venix: 00:37:208 (1) - ctrl+g
17:08 Venix: 00:37:649 (2) -
17:08 Venix: tu też
17:08 deadpon3: takie overlapy są spoko, ale w sumie stack by był niezły, tyle że teraz muszę skalować wszystko żeby symetria była :C
17:08 Venix: XD
17:10 deadpon3: 00:37:649 (2) - jak tu dam ctrl g to jest spora zmiana w ds w całkiem spokojnym momencie :v 1.11 - 1,96
17:10 Venix: 01:15:590 (4,5,2,3,4,5) - ten overlap lekko chujowo wygląda
17:11 Venix: ale za to 10x lepsze flow
17:11 Venix: skąd ty kurwa wziąłeś znajomości do ezka?
17:11 Venix: XD
17:12 deadpon3: 01:14:928 (3) - tu by ctrl g pasowało
17:14 Venix: dobra to tyle
17:14 deadpon3: :3
17:14 deadpon3: overlap zostawię
17:14 Venix: hardów nie umiem dobrze modować
17:14 Venix: xd
17:15 deadpon3: ewentualnie jakby jakaś sugestia w formie screena była
17:15 deadpon3: to pomyśle
17:15 deadpon3: xDD
Topic Starter
deadpon3

Venix wrote:

IRC Mod
16:42 Venix: ej
16:42 Venix: kolego
16:42 Venix: m4m?
16:43 deadpon3: siemka, jasne
16:43 Venix: mapka twoja?
16:43 *deadpon3 is listening to [https://osu.ppy.sh/b/1069601 Mig - Ta Malutka Blondynka]
16:43 Venix: moja to
16:44 *Venix is listening to [https://osu.ppy.sh/b/1055583 Disasterpeace - I Am Only a Man]
16:44 Venix: XDDDDDDDDDD
16:44 Venix: ta nuta
16:44 Venix: xD
16:44 *deadpon3 szanuje disco
16:44 *deadpon3 szanuje polo
16:44 deadpon3: xDD
16:44 Venix: "^ Click the banner above 4 Uncensored Video (Contains cycki and dupa) ^"
16:44 Venix: życiowy cytat
16:44 Venix: XDDDDDDD
16:45 deadpon3: zuploaduje hemp gru i moduje już :3
16:45 Venix: o
16:45 Venix: hemp gru
16:45 Venix: XDDDDDDDD
16:46 *deadpon3 is editing [https://osu.ppy.sh/b/1105997 Hemp Gru ft. Zary, Jasiek MBH - Amnezja [Amnezja Finezja]]
16:46 deadpon3: xd
16:46 Venix: już myślałem
16:46 Venix: że to jest to
16:46 Venix: XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
16:47 Venix: nie masz innej mapy
16:47 Venix: tej mi sie nie chce modować
16:47 Venix: XD
16:47 deadpon3: same WIP
16:47 deadpon3: dawaj xD
16:47 Venix: D:
16:47 Venix: 4 minuty
16:47 Venix: będe to modował wieczność
16:47 Venix: XD
16:47 deadpon3: nie ma zbyt wiele do poprawki chyba :V
16:47 deadpon3: nie wiem, need 4 mody na recheck ezka
16:47 Venix: dobra zmoduje
16:48 Venix: xD
16:48 deadpon3: więc wiesz
16:48 deadpon3: <3
16:48 deadpon3: xD
16:48 Venix: serio
16:48 Venix: recheck
16:48 Venix: już robił chec?
16:48 Venix: k
16:48 deadpon3: nom, następnym razem ma być bubble i chuj xd
16:48 Venix: jak sobie u niego załatwiłeś moda?
16:49 Venix: D:
16:49 deadpon3: znajomości xd
16:49 Venix: mg w grze zmodować?
16:50 deadpon3: jasne, irc zawsze spoko
16:50 deadpon3: dajesz
16:50 *deadpon3 is listening to [https://osu.ppy.sh/b/1069601 Mig - Ta Malutka Blondynka]
16:50 deadpon3: ~~~~
16:50 Venix: ok
16:52 *Venix is editing [https://osu.ppy.sh/b/1074556 Mig - Ta Malutka Blondynka [Easy]]
16:52 Venix: lecimy
16:52 Venix: tylko nute wycisze
16:52 Venix: yyyyyyyy
16:52 Venix: xDDDD
16:52 *deadpon3 is rdy
16:53 Venix: 00:16:031 (1,2,3) - popraw tu linear flow
16:53 Venix: 00:17:355 (2,3) -
16:53 Venix: tu i tu
16:53 Venix: dsa
16:53 Venix: weź dsa
16:54 Venix: i z ctrlem ustaw na ukos
16:54 deadpon3: wyślij mi screena plz
16:54 deadpon3: spizgany jestem troche
16:54 deadpon3: :v
16:54 Venix: https://osu.ppy.sh/ss/6414350
16:54 Venix: po prostu ustaw z ctrlem klikniętym
16:54 Venix: cały czas
16:55 Venix: to wtedy ci wyjdzie perfecto
16:55 Venix: xd
16:56 deadpon3: dobra poprawiłem ds
16:56 deadpon3: next plox
16:57 Venix: 01:47:796 (3) -
16:57 Venix: ten slider troche nie ma sensu
16:57 Venix: jednak
16:57 Venix: ma
16:57 Venix: X
16:58 deadpon3: umm
16:59 Venix: dobra to tyle
16:59 Venix: jestem gówniany w modowaniu easy
16:59 Venix: xD
16:59 deadpon3: ~~~~~~~~~~ :3
16:59 Venix: normal
16:59 Venix: zmień
16:59 Venix: ar na 4
16:59 Venix: xds
17:00 deadpon3: nie bo się overlapy porobią
17:00 deadpon3: i będzie dupa
17:00 deadpon3: remap w chuj xd
17:00 Venix: na 4,5 też?
17:01 deadpon3: nie widzę sensu, sporo normali ma ar5 i to naprawdę nie jest dużo xd
17:01 Venix: popraw ds
17:01 Venix: w AiModzie
17:02 deadpon3: nope, to double note na powolnej części piosenki xd można tak
17:02 deadpon3: ezek to zlecił
17:02 deadpon3: :P
17:02 Venix: aha
17:02 Venix: ok
17:02 Venix: XD
17:02 Venix: kurwa
17:02 Venix: ezek mnie nie chce dodać do znaj
17:02 Venix: chuj
17:02 Venix: zablokował sb wiadomości
17:02 Venix: XD
17:03 Venix: dobra plz
17:03 Venix: nie każ mi modować normala
17:03 Venix: XD
17:03 deadpon3: spoks, omińmy temat nubowskich map xD
17:04 Venix: dobra dobra
17:04 Venix: od razu do rzeczy
17:04 Venix: XDDDDDD
17:04 *Venix is editing [https://osu.ppy.sh/b/1069601 Mig - Ta Malutka Blondynka [Wiejska Inba]]
17:04 Venix: dobra nazwa diffu
17:04 Venix: heh
17:05 deadpon3: amerykańce i chińczyki będą język łamać
17:05 Venix: heh
17:06 Venix: troche średniowieczny ten insejn
17:06 Venix: ale spoko
17:06 Venix: XD
17:06 deadpon3: jak to średniowieczny ;-;
17:06 Venix: XD
17:06 Venix: nie no jaja se rb
17:07 Venix: 00:34:119 (3) -
17:07 Venix: weź to zestackuj z
17:07 Venix: 00:33:238 (4) -
17:07 Venix: tym
17:07 Venix: bo nie ma logiki wgl
17:08 Venix: 00:37:208 (1) - ctrl+g
17:08 Venix: 00:37:649 (2) -
17:08 Venix: tu też
17:08 deadpon3: takie overlapy są spoko, ale w sumie stack by był niezły, tyle że teraz muszę skalować wszystko żeby symetria była :C
17:08 Venix: XD
17:10 deadpon3: 00:37:649 (2) - jak tu dam ctrl g to jest spora zmiana w ds w całkiem spokojnym momencie :v 1.11 - 1,96
17:10 Venix: 01:15:590 (4,5,2,3,4,5) - ten overlap lekko chujowo wygląda
17:11 Venix: ale za to 10x lepsze flow
17:11 Venix: skąd ty kurwa wziąłeś znajomości do ezka?
17:11 Venix: XD
17:12 deadpon3: 01:14:928 (3) - tu by ctrl g pasowało
17:14 Venix: dobra to tyle
17:14 deadpon3: :3
17:14 deadpon3: overlap zostawię
17:14 Venix: hardów nie umiem dobrze modować
17:14 Venix: xd
17:15 deadpon3: ewentualnie jakby jakaś sugestia w formie screena była
17:15 deadpon3: to pomyśle
17:15 deadpon3: xDD
Mekki
Hi! I am here cause ezek asked me to do it.

[Easy]
  1. 00:10:737 (1,2) - I don't like this pattern, it makes your mapset feels visually weird. I can give you two options, or you move (2) above (1) so it would be like that https://osu.ppy.sh/ss/6430955 or you move (2) to the left so you can make a blanket.
  2. 00:21:325 (3) - Honestly it would be better if you add a reverse to this slider as 00:23:090 (3) - is not worth clicking on a easy diff imo.
  3. 00:49:561 (1,2) - Could you explain why this part have a gap like that?
  4. 01:12:502 (5,6,1,2,3,4,5,1,2,3,4) - Revise your comboing in this entire section, you forgot to NC a note and all the rest got messed up. You have to NC this one 01:12:502 (5) - remove on this one 01:14:266 (1) - add on this one 01:16:031 (4) - and so on so you can have a default of two downbeats per NC.
  5. 01:31:913 (3,4,1) - Don't you think it'd be better to make this slider paralell with (3)? The way you placed it seems kinda weird imo.
  6. 02:07:208 (1) - This is not consistent with your previosu pattern where you did like that 00:23:090 (1) - here. I'd suggest or adding a reverse to 02:06:325 (4) - as I suggested or just leave 02:07:208 (1) - as a single note in case you didn't appyl my suggestion. Same here: 00:53:090 (1).
  7. 02:16:031 (1) - Seems a weird shape compared to the other ones you did like that. Like: 01:44:266 (3) - 02:00:149 (1) etc.
  8. 02:44:266 (1,2,3,4,1,2) - Is there any reason on the song that you used whistles for this whole section instead of the claps?
  9. 03:01:913 (3) - You never used a 3/1 slider before and honestly song doesnt seem different there, so I'd just make it 2/1 and then add a circle.
Overall, the diff is not bad, I like the rhythms and I could be much more nazi with some patterns stuffs as they don't look fine for me like not paralell sliders, not use of CTRL + C CTRL + V in some sliders but those are more personal opinions.

[Hard]
  1. 00:08:972 (1,2,3,1) - What are you exactly trying to follow with those gaps in the rhythm? The vocals? Instrumentals?
  2. 00:16:031 (1,2,3) - Why is your spacing different from 0.9x here?
  3. 00:24:413 (3,4,5,6) - It is the same rhythm used on insane, even being stacked, it still seems harsh for a hard diff. If you apply the changes, apply to all other parts you did that too.
  4. 00:42:502 (1) - This shape looks VERY weird, it would have been much easier use a red node there.
  5. 01:13:384 (5) - You forgot a whistle here
  6. 01:30:149 (1) - I'd use 0.9x spacing for this section as it seems a normal part of the song. Same here: 02:44:266 (1) - cuz you did the same here 00:16:031 (1).
  7. 02:18:237 (3) - Any reason for being stacked under the slider?
  8. 02:58:384 (1,2,3,4) - It is kinda hard to know the spacing here as they look the same, move (2) apart and unstack (3) and (4) so it gets easier to know it is 1/2.
The mapset still has room for improvement in some parts, but it is not a bad one. Keep on the good work!
Topic Starter
deadpon3

MkGuh wrote:

Hi! I am here cause ezek asked me to do it. Hello :3

[Easy]
  1. 00:10:737 (1,2) - I don't like this pattern, it makes your mapset feels visually weird. I can give you two options, or you move (2) above (1) so it would be like that https://osu.ppy.sh/ss/6430955 or you move (2) to the left so you can make a blanket. Chosen the first option
  2. 00:21:325 (3) - Honestly it would be better if you add a reverse to this slider as 00:23:090 (3) - is not worth clicking on a easy diff imo. Okay
  3. 00:49:561 (1,2) - Could you explain why this part have a gap like that? Fixed
  4. 01:12:502 (5,6,1,2,3,4,5,1,2,3,4) - Revise your comboing in this entire section, you forgot to NC a note and all the rest got messed up. You have to NC this one 01:12:502 (5) - remove on this one 01:14:266 (1) - add on this one 01:16:031 (4) - and so on so you can have a default of two downbeats per NC. Done
  5. 01:31:913 (3,4,1) - Don't you think it'd be better to make this slider paralell with (3)? The way you placed it seems kinda weird imo. Yeah, done
  6. 02:07:208 (1) - This is not consistent with your previosu pattern where you did like that 00:23:090 (1) - here. I'd suggest or adding a reverse to 02:06:325 (4) - as I suggested or just leave 02:07:208 (1) - as a single note in case you didn't appyl my suggestion. Same here: 00:53:090 (1). Fixed
  7. 02:16:031 (1) - Seems a weird shape compared to the other ones you did like that. Like: 01:44:266 (3) - 02:00:149 (1) etc. I modified it a bit, should be better now :3
  8. 02:44:266 (1,2,3,4,1,2) - Is there any reason on the song that you used whistles for this whole section instead of the claps? Hmm, not really, I'll check hs on every diff in case of similiar issues
  9. 03:01:913 (3) - You never used a 3/1 slider before and honestly song doesnt seem different there, so I'd just make it 2/1 and then add a circle. Fixed
Overall, the diff is not bad, I like the rhythms and I could be much more nazi with some patterns stuffs as they don't look fine for me like not paralell sliders, not use of CTRL + C CTRL + V in some sliders but those are more personal opinions.

[Hard]
  1. 00:08:972 (1,2,3,1) - What are you exactly trying to follow with those gaps in the rhythm? The vocals? Instrumentals? Remapped, I think it's better now
  2. 00:16:031 (1,2,3) - Why is your spacing different from 0.9x here? Fixed
  3. 00:24:413 (3,4,5,6) - It is the same rhythm used on insane, even being stacked, it still seems harsh for a hard diff. If you apply the changes, apply to all other parts you did that too. I don't have any idea how to make this stage clear on hard because a kickslider was hard to read :/
  4. 00:42:502 (1) - This shape looks VERY weird, it would have been much easier use a red node there. Fixed
  5. 01:13:384 (5) - You forgot a whistle here Did I? :o
  6. 01:30:149 (1) - I'd use 0.9x spacing for this section as it seems a normal part of the song. Same here: 02:44:266 (1) - cuz you did the same here 00:16:031 (1). Done
  7. 02:18:237 (3) - Any reason for being stacked under the slider? Hmm, why not? It doesn't kill the flow imo
  8. 02:58:384 (1,2,3,4) - It is kinda hard to know the spacing here as they look the same, move (2) apart and unstack (3) and (4) so it gets easier to know it is 1/2. Remapped
The mapset still has room for improvement in some parts, but it is not a bad one. Keep on the good work! Thanks for da mod! :D
Wezeh
Hello again!

Easy:

1) 00:33:678 (3,4) - Try to put more rights
2) 01:03:678 (3) - Try to put opposite each other
3) 01:42:502 (1,2) - Same like a 1)
4) 01:05:443 (1,2) - you can convert this in a only Slider back
5) 01:06:325 (2) - Try to put the end aligned with the other part (01:07:208 (3) - )
6) 01:15:149 (4,5) - Slider?
7) 02:22:649 (4,1) - Try to put the end aligned with the other part again

Wiejska Inba:

1) 00:52:428 (6) - You can put a another combo because is a Little confused to read
2) 01:32:796 (3,4) - This isnt symetric

you might do like this

3) 02:57:061 (2) - Put a note here! :)
4) 03:00:149 (1,2) - Slider here
5) 03:05:002 (7,8) - Same :D
6) 03:23:311 (2,3) - Death jump, not recommended.
7) 03:31:472 (7,8) - Same
8) 02:56:178 (4,5,1) - Reverse slider here
9) 03:23:311 (2,3) - a Little death jump, but its okay


Hard:

1) 00:09:855 (3) - This slider might be here 00:09:634 (3) -
2) and slider 00:10:296 (4) - Here and finish in 00:10:516 (4) -
3) ↑ Or one circle above the other
4) 01:05:443 (1,2,3,4) - You can put firmer
5) 01:37:208 (1) - You can rotate 20 degrees up
6) 01:51:325 (1,2,3,4) - same at 4), It is a recommendation, not saying it's bad xD
7) you forgot to put a note here 02:57:061 (2) - :)

Normal: I Didnt see any errors or recomendations, all looks god.

Well, nice map, and i hope it ill be ranked soon. Good luck! :) and i hope again to be a Little helpful :oops: :oops:
Topic Starter
deadpon3

Wezeh wrote:

Hello again! hi

Easy:

1) 00:33:678 (3,4) - Try to put more rights Hmm, the difference between them was deliberately, I don't feel like they should be parallel
[/color]2) 01:03:678 (3) - Try to put opposite each other ?
[/color]3) 01:42:502 (1,2) - Same like a 1) meh c:
[/color]4) 01:05:443 (1,2) - you can convert this in a only Slider back But it flows nice
[/color]5) 01:06:325 (2) - Try to put the end aligned with the other part (01:07:208 (3) - ) Nah, it's all intended
6) 01:15:149 (4,5) - Slider? Meh, circles feel better than 4 sliders in a row
7) 02:22:649 (4,1) - Try to put the end aligned with the other part again But why? It doesn't need to be grid-snapped

Wiejska Inba:

1) 00:52:428 (6) - You can put a another combo because is a Little confused to read It's a red tick
2) 01:32:796 (3,4) - This isnt symetric It's copypasted so I'm pretty sure it is symetric xd

you might do like this

3) 02:57:061 (2) - Put a note here! :) but there is a note
4) 03:00:149 (1,2) - Slider here I might consider this later
5) 03:05:002 (7,8) - Same :D Noo, there is a sudden SV change right after it and it might be confusing
6) 03:23:311 (2,3) - Death jump, not recommended. Hmm, not really a death jump lol, it's low bpm
7) 03:31:472 (7,8) - Same ;-;
8) 02:56:178 (4,5,1) - Reverse slider here No, it would end on a 1/1 big tick
9) 03:23:311 (2,3) - a Little death jump, but its okay ok xd


Hard:

1) 00:09:855 (3) - This slider might be here 00:09:634 (3) -
2) and slider 00:10:296 (4) - Here and finish in 00:10:516 (4) -
3) ↑ Or one circle above the other
4) 01:05:443 (1,2,3,4) - You can put firmer okay?
5) 01:37:208 (1) - You can rotate 20 degrees up ok
6) 01:51:325 (1,2,3,4) - same at 4), It is a recommendation, not saying it's bad xD xd
7) you forgot to put a note here 02:57:061 (2) - :) yep

Normal: I Didnt see any errors or recomendations, all looks god. cool :3

Well, nice map, and i hope it ill be ranked soon. Good luck! :) and i hope again to be a Little helpful :oops: :oops:
Thanks for da mod ^^
Peuniak
I won't mod easier diffs cause i suck at easy mapping and cant see any problems with these maps sorry ;/

Wiejska Inba
higher AR (8.7-8.8) maybe?
00:01:914 - i know 69% volume is important but the intro should be quieter
00:02:355 (3) - move this slider to x:160 y:256, fits better
00:20:884 (6) - https://osu.ppy.sh/ss/6496570 make this slider more like this
00:27:722 (4,5) - move this 2 circles closer to 00:27:502 (3,6)
00:38:531 (5,6) - move it a little bit higher
00:42:061 (6,1) - move those 2 little bit down and to the left like https://osu.ppy.sh/ss/6496641
00:46:693 (2) - this one higher 00:46:913 (3) - this one lower 00:47:355 (4) - this one higher (feels more fluent) https://osu.ppy.sh/ss/6496665
01:30:149 - this sliders could be a little bit further than themselves
01:42:502 (1) - ctrl+shift+r 5 degrees throgh selection centre
01:52:428 (6,7) - this jump is kinda to big
02:44:266 - same as 01:30:149
03:10:296 (4) - this slider looks outplaced according to
03:23:090 (1,2,3,4,5,6) - placement of these feels very random
Topic Starter
deadpon3

Peuniak wrote:

I won't mod easier diffs cause i suck at easy mapping and cant see any problems with these maps sorry ;/ Np m8 :3

Wiejska Inba
higher AR (8.7-8.8) maybe? It's 8,7 now
00:01:914 - i know 69% volume is important but the intro should be quieter Maybe :o
00:02:355 (3) - move this slider to x:160 y:256, fits better done
00:20:884 (6) - https://osu.ppy.sh/ss/6496570 make this slider more like this remapped the whole section :P
00:27:722 (4,5) - move this 2 circles closer to 00:27:502 (3,6) done
00:38:531 (5,6) - move it a little bit higher ok
00:42:061 (6,1) - move those 2 little bit down and to the left like https://osu.ppy.sh/ss/6496641 kk
00:46:693 (2) - this one higher 00:46:913 (3) - this one lower 00:47:355 (4) - this one higher (feels more fluent) https://osu.ppy.sh/ss/6496665 done
01:30:149 - this sliders could be a little bit further than themselves Not really xd
01:42:502 (1) - ctrl+shift+r 5 degrees throgh selection centre done
01:52:428 (6,7) - this jump is kinda to big remapped the jumps
02:44:266 - same as 01:30:149 meeh
03:10:296 (4) - this slider looks outplaced according to It's Image Material styled pattern :3
03:23:090 (1,2,3,4,5,6) - placement of these feels very random I like them
Thanks for the mod! :3
Lilyanna
thank you its now stuck in my head : )
21:40 deadpon3: Hi, do you take mod requests? I'm not sure if you will like the song but I'll leave it here :D
21:40 *deadpon3 is listening to [https://osu.ppy.sh/b/1069601 Mig - Ta Malutka Blondynka]
21:54 Lilyanna: what most diff need modding? this wont be long mod do uwant ircc?
21:55 deadpon3: I think Insane diff because of the jumps, I'm not sure if the right parts are jumpy and the spacing itself might be questionable
21:55 Lilyanna: hm okay
21:55 Lilyanna: well general
21:55 deadpon3: Hmm, I don't really know if I want IRC, but if you feel like it then sure
21:56 Lilyanna: combo color 4 is not visible with 100 dim ;w;
21:56 Lilyanna: too dark
21:57 deadpon3: okay, gonna make it a bit lighter ^^
21:58 deadpon3: or maybe add another blue instead of purple
21:58 deadpon3: hmm
21:58 Lilyanna: also relating to the song and the bg i chose thier wig
21:58 Lilyanna: http://puu.sh/s7EKa/d1deb55c88.png
21:58 Lilyanna: i can send u code if u like
21:59 Lilyanna: it cheerful song doesnt need that dark color
21:59 deadpon3: Hmm, I won't really know where to put the code :V It's pink I'll find it xd
22:01 deadpon3: or is it not... Idk, you can send screen of the color pallet xd
22:01 Lilyanna: u put the code in the notepad
22:01 Lilyanna: ill show u later
22:01 Lilyanna: xd
22:01 deadpon3: okay :3
22:02 Lilyanna: 00:47:796 (3,4,1) - this flow wierd and dont look appealing the way it keep going circular
22:03 Lilyanna: 00:47:796 (3) - ok ctrl j this
22:03 Lilyanna: and than ctrl g
22:03 Lilyanna: 00:47:355 (2,3) - blanket
22:04 deadpon3: 00:46:913 (3,2) - should I stack?
22:04 *Lilyanna is editing [https://osu.ppy.sh/b/1074556 Mig - Ta Malutka Blondynka [Easy]]
22:05 Lilyanna: http://puu.sh/s7F5K/0673f5749d.jpg
22:05 deadpon3: oh it's easy
22:05 deadpon3: lol
22:05 deadpon3: xD
22:06 Lilyanna: u slow boi :3
22:08 Lilyanna: 01:16:031 (1,1) - make them symmetrycal
22:08 deadpon3: https://osu.ppy.sh/ss/6500056
22:09 Lilyanna: 01:30:149 (1,4) - can stack as long it dont harm the ds
22:09 Lilyanna: yes that better
22:09 deadpon3: https://puu.sh/s7FqA/78c7850978.png
22:09 deadpon3: this is okay, right? :3
22:09 Lilyanna: where is this?
22:10 Lilyanna: give me time :3
22:11 Lilyanna: ye
22:11 Lilyanna: its ok
22:11 Lilyanna: it better than beforee
22:11 Lilyanna: at least
22:11 deadpon3: 00:48:678 (4,1) -
22:11 Lilyanna: 01:07:208 (3,4) - u did same flow here so its ok
22:12 Lilyanna: did u fix symmetry and the stack?
22:12 deadpon3: ye
22:14 Lilyanna: 02:34:561 (2) - move x201 y54
22:14 deadpon3: oh wait I didnt blanket
22:14 deadpon3: minimal blankets are awful to check xd
22:14 Lilyanna: u have lot areas when u map dont go back wheree u were while mapping use all areas
22:15 Lilyanna: 46 +sp and u still fixing blankett! :3
22:15 deadpon3: https://puu.sh/s7FNn/1c75b1d36f.png
22:16 deadpon3: fixed? xd
22:16 Lilyanna: 03:00:149 (1,2) - make them look same
22:16 Lilyanna: should be
22:16 Lilyanna: leave blankets for later
22:17 Lilyanna: 03:20:443 (4) - rotate this 40 degree
22:17 Lilyanna: and flip it like this
22:18 Lilyanna: http://puu.sh/s7FXK/53ebd241f6.jpg
22:19 *Lilyanna is editing [https://osu.ppy.sh/b/1074053 Mig - Ta Malutka Blondynka [Normal]]
22:20 *deadpon3 is editing [https://osu.ppy.sh/b/1074053 Mig - Ta Malutka Blondynka [Normal]]
22:21 Lilyanna: 01:05:443 (1,3) - just aesthatic stuff
22:21 Lilyanna: can be symmetrycal better?
22:22 deadpon3: yeah
22:22 Lilyanna: like mirror slider
22:22 deadpon3: ctrl+c ctrl+v ctrl+g
22:22 deadpon3: xd
22:24 Lilyanna: u got the idea u can do through the map
22:25 Lilyanna: 03:01:031 (3,4) - doesnt look appealing
22:25 Lilyanna: u only did this once
22:26 deadpon3: 01:06:987 (4) - can I skip this beat?
22:26 Lilyanna: in normal and easy u allowed to skip when it make sens
22:27 Lilyanna: and always be consistent in rythm
22:28 Lilyanna: if u remove there remove at the same other part
22:29 Lilyanna: for normall over structure could be improved including some flow
22:30 Lilyanna: 00:24:413 (3,4,5,6) - personal if this is not triple i suggest u avoid this in hard
22:30 Lilyanna: why not 1/4 repeat
22:31 deadpon3: wait this is hard now
22:31 deadpon3: xd
22:31 Lilyanna: yes
22:31 deadpon3: well
22:31 Lilyanna: sorry
22:31 deadpon3: It used to be
22:31 deadpon3: but people were complaining
22:31 deadpon3: because of the previous kickslider
22:31 Lilyanna: it used to be 1/4?
22:31 deadpon3: 00:23:752 (1) -
22:32 deadpon3: 1/6 and then 1/4, they were complaining xd
22:32 deadpon3: yes it used to
22:33 deadpon3: :/
22:33 deadpon3: I tried various options, and I think stackstream is good
22:33 Lilyanna: do u have to map that 1/6 or even the 1/4 they are not too obvious u could just follow the vocals and be consistent like http://puu.sh/s7GXo/8d2f612174.jpg
22:34 Lilyanna: its optional
22:34 deadpon3: and what about the "uoooo oooo ooo part"? xD
22:35 deadpon3: 00:54:413 (3,4,5,6) -
22:36 Lilyanna: http://puu.sh/s7H8H/810e4d876e.jpg
22:36 Lilyanna: still optional u dont have to apply
22:37 Lilyanna: also if u map like this it give that slow movement before the intens music
22:37 Lilyanna: anyway move on
22:38 Lilyanna: 01:35:002 (8,1) - avoid overlap
22:38 deadpon3: I'll think about it
22:38 Lilyanna: look u could have went to the right area
22:39 deadpon3: wait I have a cool idea here
22:39 Lilyanna: 01:45:590 (6,3) - ^
22:39 deadpon3: slider-triangle
22:40 deadpon3: gimmie a moment here xd 1 min
22:40 Lilyanna: 02:18:899 (6,2) - ^
22:40 Lilyanna: u fix fater
22:40 Lilyanna: after*
22:42 Lilyanna: 03:00:811 (4,1) - ^
22:44 deadpon3: https://osu.ppy.sh/ss/6500433
22:44 deadpon3: what do you think? :3
22:44 Lilyanna: better
22:44 deadpon3: 01:45:590 (6,3) - stacked them
22:46 Lilyanna: 00:42:502 (1,2) - make the jump after the slider bigger than 00:43:163 (2,3) -
22:47 Lilyanna: 00:43:605 (4,5,1) - this movement is wierd
22:47 Lilyanna: http://puu.sh/s7HLy/ec8950b605.jpg try this
22:49 Lilyanna: 00:49:561 (1,2) - same here when u make the first jump bigger it give the player a better next jump
22:49 Lilyanna: idk how explain anyway
22:50 Lilyanna: 01:14:928 (3,1) - dont look nice u got back and stacked it there
22:50 deadpon3: https://osu.ppy.sh/ss/6500500
22:50 deadpon3: 02:18:899 (6,7,1) -
22:50 deadpon3: hmm
22:50 deadpon3: should it be like that or not really?
22:51 Lilyanna: yes
22:51 Lilyanna: u map the second part better than the first
22:51 Lilyanna: same as in the hard diff
22:51 Lilyanna: xd
22:53 deadpon3: 03:00:590 (3,4,1) - Can I keep this overlap like [https://osu.ppy.sh/ss/6500534 this]? It's 4 ticks before the slider even appears xd
22:53 Lilyanna: i guess thats it
22:54 deadpon3: I mean 03:01:913 (1) - and 03:00:590 (3) -
22:54 deadpon3: lel xd
22:55 Lilyanna: aaa
22:55 Lilyanna: personaly i dont like them :c
22:56 Lilyanna: u have whole area try not do those overlaps
22:56 Lilyanna: always look back and forward
22:56 Lilyanna: anyway ill post

color code if u want
[Colours]
Combo1 : 216,0,221
Combo2 : 128,0,255
Combo3 : 0,255,255
Combo4 : 64,0,128
Topic Starter
deadpon3

Lilyanna wrote:

thank you its now stuck in my head : )
21:40 deadpon3: Hi, do you take mod requests? I'm not sure if you will like the song but I'll leave it here :D
21:40 *deadpon3 is listening to [https://osu.ppy.sh/b/1069601 Mig - Ta Malutka Blondynka]
21:54 Lilyanna: what most diff need modding? this wont be long mod do uwant ircc?
21:55 deadpon3: I think Insane diff because of the jumps, I'm not sure if the right parts are jumpy and the spacing itself might be questionable
21:55 Lilyanna: hm okay
21:55 Lilyanna: well general
21:55 deadpon3: Hmm, I don't really know if I want IRC, but if you feel like it then sure
21:56 Lilyanna: combo color 4 is not visible with 100 dim ;w;
21:56 Lilyanna: too dark
21:57 deadpon3: okay, gonna make it a bit lighter ^^
21:58 deadpon3: or maybe add another blue instead of purple
21:58 deadpon3: hmm
21:58 Lilyanna: also relating to the song and the bg i chose thier wig
21:58 Lilyanna: http://puu.sh/s7EKa/d1deb55c88.png
21:58 Lilyanna: i can send u code if u like
21:59 Lilyanna: it cheerful song doesnt need that dark color
21:59 deadpon3: Hmm, I won't really know where to put the code :V It's pink I'll find it xd
22:01 deadpon3: or is it not... Idk, you can send screen of the color pallet xd
22:01 Lilyanna: u put the code in the notepad
22:01 Lilyanna: ill show u later
22:01 Lilyanna: xd
22:01 deadpon3: okay :3
22:02 Lilyanna: 00:47:796 (3,4,1) - this flow wierd and dont look appealing the way it keep going circular
22:03 Lilyanna: 00:47:796 (3) - ok ctrl j this
22:03 Lilyanna: and than ctrl g
22:03 Lilyanna: 00:47:355 (2,3) - blanket
22:04 deadpon3: 00:46:913 (3,2) - should I stack?
22:04 *Lilyanna is editing [https://osu.ppy.sh/b/1074556 Mig - Ta Malutka Blondynka [Easy]]
22:05 Lilyanna: http://puu.sh/s7F5K/0673f5749d.jpg
22:05 deadpon3: oh it's easy
22:05 deadpon3: lol
22:05 deadpon3: xD
22:06 Lilyanna: u slow boi :3
22:08 Lilyanna: 01:16:031 (1,1) - make them symmetrycal
22:08 deadpon3: https://osu.ppy.sh/ss/6500056
22:09 Lilyanna: 01:30:149 (1,4) - can stack as long it dont harm the ds
22:09 Lilyanna: yes that better
22:09 deadpon3: https://puu.sh/s7FqA/78c7850978.png
22:09 deadpon3: this is okay, right? :3
22:09 Lilyanna: where is this?
22:10 Lilyanna: give me time :3
22:11 Lilyanna: ye
22:11 Lilyanna: its ok
22:11 Lilyanna: it better than beforee
22:11 Lilyanna: at least
22:11 deadpon3: 00:48:678 (4,1) -
22:11 Lilyanna: 01:07:208 (3,4) - u did same flow here so its ok
22:12 Lilyanna: did u fix symmetry and the stack?
22:12 deadpon3: ye
22:14 Lilyanna: 02:34:561 (2) - move x201 y54
22:14 deadpon3: oh wait I didnt blanket
22:14 deadpon3: minimal blankets are awful to check xd
22:14 Lilyanna: u have lot areas when u map dont go back wheree u were while mapping use all areas
22:15 Lilyanna: 46 +sp and u still fixing blankett! :3
22:15 deadpon3: https://puu.sh/s7FNn/1c75b1d36f.png
22:16 deadpon3: fixed? xd
22:16 Lilyanna: 03:00:149 (1,2) - make them look same
22:16 Lilyanna: should be
22:16 Lilyanna: leave blankets for later
22:17 Lilyanna: 03:20:443 (4) - rotate this 40 degree
22:17 Lilyanna: and flip it like this
22:18 Lilyanna: http://puu.sh/s7FXK/53ebd241f6.jpg
22:19 *Lilyanna is editing [https://osu.ppy.sh/b/1074053 Mig - Ta Malutka Blondynka [Normal]]
22:20 *deadpon3 is editing [https://osu.ppy.sh/b/1074053 Mig - Ta Malutka Blondynka [Normal]]
22:21 Lilyanna: 01:05:443 (1,3) - just aesthatic stuff
22:21 Lilyanna: can be symmetrycal better?
22:22 deadpon3: yeah
22:22 Lilyanna: like mirror slider
22:22 deadpon3: ctrl+c ctrl+v ctrl+g
22:22 deadpon3: xd
22:24 Lilyanna: u got the idea u can do through the map
22:25 Lilyanna: 03:01:031 (3,4) - doesnt look appealing
22:25 Lilyanna: u only did this once
22:26 deadpon3: 01:06:987 (4) - can I skip this beat?
22:26 Lilyanna: in normal and easy u allowed to skip when it make sens
22:27 Lilyanna: and always be consistent in rythm
22:28 Lilyanna: if u remove there remove at the same other part
22:29 Lilyanna: for normall over structure could be improved including some flow
22:30 Lilyanna: 00:24:413 (3,4,5,6) - personal if this is not triple i suggest u avoid this in hard
22:30 Lilyanna: why not 1/4 repeat
22:31 deadpon3: wait this is hard now
22:31 deadpon3: xd
22:31 Lilyanna: yes
22:31 deadpon3: well
22:31 Lilyanna: sorry
22:31 deadpon3: It used to be
22:31 deadpon3: but people were complaining
22:31 deadpon3: because of the previous kickslider
22:31 Lilyanna: it used to be 1/4?
22:31 deadpon3: 00:23:752 (1) -
22:32 deadpon3: 1/6 and then 1/4, they were complaining xd
22:32 deadpon3: yes it used to
22:33 deadpon3: :/
22:33 deadpon3: I tried various options, and I think stackstream is good
22:33 Lilyanna: do u have to map that 1/6 or even the 1/4 they are not too obvious u could just follow the vocals and be consistent like http://puu.sh/s7GXo/8d2f612174.jpg
22:34 Lilyanna: its optional
22:34 deadpon3: and what about the "uoooo oooo ooo part"? xD
22:35 deadpon3: 00:54:413 (3,4,5,6) -
22:36 Lilyanna: http://puu.sh/s7H8H/810e4d876e.jpg
22:36 Lilyanna: still optional u dont have to apply
22:37 Lilyanna: also if u map like this it give that slow movement before the intens music
22:37 Lilyanna: anyway move on
22:38 Lilyanna: 01:35:002 (8,1) - avoid overlap
22:38 deadpon3: I'll think about it
22:38 Lilyanna: look u could have went to the right area
22:39 deadpon3: wait I have a cool idea here
22:39 Lilyanna: 01:45:590 (6,3) - ^
22:39 deadpon3: slider-triangle
22:40 deadpon3: gimmie a moment here xd 1 min
22:40 Lilyanna: 02:18:899 (6,2) - ^
22:40 Lilyanna: u fix fater
22:40 Lilyanna: after*
22:42 Lilyanna: 03:00:811 (4,1) - ^
22:44 deadpon3: https://osu.ppy.sh/ss/6500433
22:44 deadpon3: what do you think? :3
22:44 Lilyanna: better
22:44 deadpon3: 01:45:590 (6,3) - stacked them
22:46 Lilyanna: 00:42:502 (1,2) - make the jump after the slider bigger than 00:43:163 (2,3) -
22:47 Lilyanna: 00:43:605 (4,5,1) - this movement is wierd
22:47 Lilyanna: http://puu.sh/s7HLy/ec8950b605.jpg try this
22:49 Lilyanna: 00:49:561 (1,2) - same here when u make the first jump bigger it give the player a better next jump
22:49 Lilyanna: idk how explain anyway
22:50 Lilyanna: 01:14:928 (3,1) - dont look nice u got back and stacked it there
22:50 deadpon3: https://osu.ppy.sh/ss/6500500
22:50 deadpon3: 02:18:899 (6,7,1) -
22:50 deadpon3: hmm
22:50 deadpon3: should it be like that or not really?
22:51 Lilyanna: yes
22:51 Lilyanna: u map the second part better than the first
22:51 Lilyanna: same as in the hard diff
22:51 Lilyanna: xd
22:53 deadpon3: 03:00:590 (3,4,1) - Can I keep this overlap like [https://osu.ppy.sh/ss/6500534 this]? It's 4 ticks before the slider even appears xd
22:53 Lilyanna: i guess thats it
22:54 deadpon3: I mean 03:01:913 (1) - and 03:00:590 (3) -
22:54 deadpon3: lel xd
22:55 Lilyanna: aaa
22:55 Lilyanna: personaly i dont like them :c
22:56 Lilyanna: u have whole area try not do those overlaps
22:56 Lilyanna: always look back and forward
22:56 Lilyanna: anyway ill post

color code if u want
[Colours]
Combo1 : 216,0,221
Combo2 : 128,0,255
Combo3 : 0,255,255
Combo4 : 64,0,128
Updated, thanks for modding! :3
Cyrzai
Hey there :D

Easy
01:19:561 (3) - I think you forgot to hitsound this.

Normal
01:31:031 (2,3) - There's a small spacing error right here. 3 is too far.
02:45:148 (2,3) - ^
03:35:002 (4) - There's quite an important sound on the 1/2 beat after this note, so placing a circle there might be good.

There's no way I can do a good mod when there is a quite high star priority :c
Topic Starter
deadpon3

Zocto wrote:

Hey there :D hi :)

Easy
01:19:561 (3) - I think you forgot to hitsound this. nope

Normal
01:31:031 (2,3) - There's a small spacing error right here. 3 is too far. Nope, the note is stacked to the slider because the part is really calm, it's rankable ^^
02:45:148 (2,3) - ^ ^
03:35:002 (4) - There's quite an important sound on the 1/2 beat after this note, so placing a circle there might be good. Yep I added a note :3

There's no way I can do a good mod when there is a quite high star priority :c Don't worry about it mate :3
6th
Hello !

[Insane]

IRC.

[Hard]
00:34:561 (5) - Move it a bit to the left so it flows better.
00:42:502 (1,2) - It doesn't look really pretty rn... maybe use symmetry to make the pattern look better ?
The rest looks fine tbh.
Good luck.
Topic Starter
deadpon3

6th wrote:

Hello ! Heya ~~

[Insane]

IRC. That was fun :D

[Hard]
00:34:561 (5) - Move it a bit to the left so it flows better. Fixed
00:42:502 (1,2) - It doesn't look really pretty rn... maybe use symmetry to make the pattern look better ?
The rest looks fine tbh. Remapped, but without symmetry xd
Good luck.
Thank You :3
ReFaller
Recheck as ezek requested
Tak sie robi IRC w 108 minut XD
21:55 deadpon3: mod od 6tha zrobiony :3 very polished xd
21:56 ReFaller: zaaplikowany?
21:56 deadpon3: yup
21:57 deadpon3: czekam na krfawego xd i Azure'a
22:02 ReFaller: co ten 6th zrobił z twoim insane...
22:03 deadpon3: w sensie?
22:05 ReFaller: najpierw załatwie to co mnie niepokoi w insane
22:05 ReFaller: 00:14:928 (2,3) - zrób no tu sensowny, nieco większy spacing, najlepiej taki jak wcześniej
22:06 ReFaller: wiem
22:06 ReFaller: masz domyślnie 1,3 ds nie?
22:06 deadpon3: nom
22:06 ReFaller: 00:15:590 (3) - to pociągnij tego mając odpalony 1,3 ds
22:06 ReFaller: i bedzie spoko
22:07 deadpon3: teraz kombinuje jak z tymi jumpami zaraz po tym sliderze
22:08 ReFaller: ja wiem
22:09 ReFaller: 00:16:031 (1) - mozesz tego troche przed poprzedni slider wysunąć
22:09 ReFaller: 00:16:252 (2) - a tutaj zrób taki spacing zeby prev i next wartości były prawie równe
22:09 deadpon3: screen? ^-^
22:10 ReFaller: zaraz
22:12 ReFaller: 00:16:031 (1) - a tego
22:12 ReFaller: dopasuj uzywając 0,9 ds
22:13 ReFaller: w sumie u ciebie to cięzko poprawić bez lekkiego remapu
22:13 ReFaller: ale by trza było tak remapować
22:13 ReFaller: by jak najmniej tego remapować
22:14 ReFaller: mam plan
22:15 ReFaller: 00:15:590 (3) - zrób ctrl+j i dopasuj na 1,3 ds
22:15 ReFaller: udało mi sie
22:15 deadpon3: pokaa
22:16 ReFaller: dam ci koda
22:16 deadpon3: bo mi nie wychodzi
22:16 deadpon3: ok
22:17 ReFaller: [http://puu.sh/sbcs7/4198a77bd3.osu SOLUTION confirmed]
22:19 deadpon3: wowowow OP
22:19 deadpon3: ładnie
22:20 ReFaller: nie z takicj sytuacji sie wyratowywałem XD
22:20 ReFaller: a teraz do rzeczy
22:20 deadpon3: ej właśnie sobie przypomniałem że nie wyciszyłem momentów w innych diffach ale to zrobie potem c:
22:20 deadpon3: rdy
22:20 ReFaller: 00:23:752 (1,2) - co on ci nagadał...
22:21 ReFaller: co to ma być
22:21 ReFaller: chociaz rytm sie moze zgadza
22:21 deadpon3: "I am sure this is 1/8 + circle"
22:22 ReFaller: ten spacing sprawie ze to nie gra sie z muzyką
22:22 ReFaller: to takie ciche ze ten spacing to zabójstwo
22:22 ReFaller: 00:23:972 (2,3) - to tak
22:22 ReFaller: łapiesz te oba
22:23 ReFaller: ustawiasz 3,0 DS i wyrównujesz na oko
22:23 ReFaller: 00:23:752 (1,4) - pomiędzy te dwa
22:23 ReFaller: 00:24:413 (4) - wtedy tu NC rzuć
22:24 ReFaller: to w sumie 6th nic złego nie zrobił
22:25 ReFaller: done?
22:25 ReFaller: mam coś w kiai teraz
22:26 deadpon3: jest na oko
22:26 deadpon3: xd
22:26 ReFaller: 00:43:825 (5) - obróć to w miejscu o 140 stopni
22:27 ReFaller: zeby sie flołowało z pomiedzy umieszczonymi obiektami
22:27 deadpon3: done
22:28 ReFaller: 00:53:752 (1,2,3) - tak zmapowałeś ze ciezko mi w tej chwili coś zaproponować
22:28 ReFaller: ale moment już myśle
22:29 ReFaller: mam
22:29 ReFaller: 00:53:752 (1) - ctrl+h i zestackuj na 00:53:972 (2)
22:30 ReFaller: 00:53:972 (2,3) - i tak samo 3,0 ds wyrównujesz
22:30 ReFaller: 00:54:413 (4) - i potem NC
22:30 ReFaller: polknij jak zrobisz
22:31 deadpon3: https://osu.ppy.sh/ss/6523870 takie coś
22:31 ReFaller: ale nie ostrzegłem cie przed czymś
22:32 ReFaller: 00:53:972 (2,3) - bo jak złapiesz to
22:32 ReFaller: to prev ma dwa razy wiekszą wartość niz next
22:32 ReFaller: upewnij sie czy wcześniej dobrze zrobiłeś
22:36 deadpon3: mniej więcej przeliczone, nie wyrównam tego idealnie
22:36 ReFaller: 00:53:972 (2,3) - ja mam np tutaj prev 2,90 a next 1,44
22:37 ReFaller: o to chodzi ze prev jest podwójne
22:37 deadpon3: ja 2,91 - 1,42
22:37 ReFaller: ok styka
22:37 ReFaller: 00:54:413 (4) - masz NC?
22:37 deadpon3: yup
22:38 ReFaller: chyba sie odrobine wróce
22:38 ReFaller: 00:33:678 (1,2,3,4,5,6,7,8) - tu widze pierwsze 5 to gwiazda
22:38 ReFaller: ale ona jest jakaś rozwalona
22:39 ReFaller: ale tutaj niebardzo mi sie chce pierdolić z tym
22:40 ReFaller: chyba ze kiedyś coś sam wymyślisz
22:40 ReFaller: 00:47:796 (1,2,3,4,5) - bo tu na przykład jest spoko
22:41 deadpon3: ale chodzi ci o strukture czy flow czy?
22:41 ReFaller: struktute
22:42 ReFaller: flow troche tez przez to sie psuje
22:42 ReFaller: ok pominmy to
22:42 deadpon3: no to sie poprawi xd
22:42 ReFaller: 01:37:869 (1,2,3) - tutaj poprawiaj w znany ci juz sposób
22:42 ReFaller: 01:38:531 (4) - i oczywiście potem NC
22:43 deadpon3: tutaj łatwiej bo się fajnie komponuje
22:44 ReFaller: 01:56:619 (1) - wymuszony blanket, dla mnie taki slider nie imituje dobrego flowu
22:44 ReFaller: serio to sie tak bedzie dziwnie grało bo tak na chwile stoisz w miejscu
22:47 deadpon3: jakieś propozycje?
22:47 ReFaller: tym raziem ciężko
22:47 deadpon3: [https://osu.ppy.sh/ss/6523986 co do poprzedniego to spoko?]
22:48 ReFaller: a co masz dalej?
22:48 ReFaller: pokaz połączenie z tym do teraz pokazałeś
22:48 deadpon3: [https://osu.ppy.sh/ss/6523993 takie]
22:49 ReFaller: jo, styka
22:50 ReFaller: 01:56:619 (1) - chyba mam plan
22:50 deadpon3: nie wiem jak ten slider zrobic
22:51 ReFaller: taki slider to śmierć jak trzeba remapować
22:53 ReFaller: chuj musimy odpuścić
22:53 ReFaller: nie wiem co zrobić
22:54 ReFaller: 02:03:678 (1,2) - tu nie trzeba to ma to sens
22:54 ReFaller: 02:07:869 (1,2,3,4,5,6,7) - no to jedziesz
22:55 *deadpon3 jedzie
22:55 ReFaller: jak zrobisz to daj znać
22:59 deadpon3: https://osu.ppy.sh/ss/6524057
22:59 deadpon3: https://osu.ppy.sh/ss/6524060
23:00 ReFaller: tak 7/10, w miare
23:00 ReFaller: moze być
23:00 ReFaller: 02:23:972 (4) - klikej tu
23:00 deadpon3: klikłe
23:00 ReFaller: ctrl+j i zestackuj tam gdzie było
23:01 ReFaller: bedzie dobry flowek z tym dziwnym sliderem
23:01 ReFaller: to spacjalny moment gdzie akurat flow musisz zachować
23:01 ReFaller: przez ten slider
23:01 deadpon3: done
23:01 deadpon3: ~~
23:02 ReFaller: 02:49:561 (1,2,3,4,1,2,3,4) - zaraz to przerobimy
23:02 ReFaller: nie za całkowity remap
23:04 ReFaller: 02:49:561 (1,2,3,4) - ctrl+g na pattern ale uwazaj na hitsoundy
23:06 ReFaller: 02:50:443 (1,2,3,4) - a to zrób ctrl+h potem dopiero ctrl+g i popraw hitsoundy
23:06 ReFaller: moment
23:06 ReFaller: mam ciekawczy plan
23:06 ReFaller: ale nie
23:06 ReFaller: najpierw zaaplikuj to
23:06 deadpon3: nie za ostry jump?
23:07 ReFaller: jak zrobiłes co trzeba
23:07 ReFaller: to teraz wiem co poprawić
23:07 deadpon3: czekaj, mam to ctrl h robic?
23:07 deadpon3: xD
23:07 ReFaller: nie teraz
23:08 ReFaller: 02:49:561 (1,2,3,4,1,2,3,4) - pokaz mi lot obiektów kazde 4 kołka na osobnych fotach
23:08 ReFaller: zebym wiedział ze mamy to samo
23:08 deadpon3: cofnalem do oryginalu, mam dac ctrl g i poprawic hs?
23:08 ReFaller: 02:49:561 (1,2,3,4) - tak na to tylko ctrl+g
23:09 ReFaller: i poprawić hs
23:09 ReFaller: chociaz powiem ze na moment wykasuj ten whistle
23:10 deadpon3: https://puu.sh/sbgpg/074383de07.png
23:10 ReFaller: 02:50:002 (3,4) - ok teraz tutaj ctrl+g
23:11 ReFaller: juz?
23:11 deadpon3: done
23:12 ReFaller: 02:50:443 (1,2,3,4) - teraz na to ctrl+h a potem ctrl+g
23:12 ReFaller: 02:50:443 (1,2) - i potem tylko na to ctrl+g
23:13 deadpon3: https://puu.sh/sbgFT/06a4cf617a.png
23:13 ReFaller: bingo
23:14 deadpon3: 02:50:222 (4,1) - nie za ostro?
23:16 ReFaller: 02:50:443 (1,2,3,4) - mozesz ewentualnie ruszyć to [mniej więcej tak]
23:16 ReFaller: kurwa
23:16 ReFaller: [http://puu.sh/sbgTV/63a2439e9b.jpg tak]
23:19 deadpon3: hmm
23:20 ReFaller: 02:53:752 (1) - teraz myśle co sie dzieje po spinerze
23:20 ReFaller: pod co followujesz
23:20 deadpon3: pod ten noise
23:21 ReFaller: noise czyli?
23:21 deadpon3: syczenie
23:21 ReFaller: to źle ci wyszło
23:23 deadpon3: :/
23:23 ReFaller: ale też nie mam pomysłu jak tu zaradzić
23:23 ReFaller: ...znaczy mi sie nie chce XD...
23:23 ReFaller: 03:06:105 (1,2) - ok teraz tutaj
23:23 ReFaller: tutaj dałeś sie w bambo zrobić
23:23 deadpon3: może dodam kółko na spinnerze, usunę break i dodam kółko na 02:53:090?
23:24 ReFaller: gdzie masz break?
23:25 ReFaller: nie tam
23:25 ReFaller: 03:06:105 (1,2) - teraz tu
23:25 ReFaller: wywal dwójke
23:25 deadpon3: od 02:51:325 do 02:53:090 by był raczej
23:26 deadpon3: nom
23:26 ReFaller: 03:06:105 (1) - a to snapuj w 1/6 i dodaj 1 reverse
23:27 ReFaller: 03:06:766 (4) - i tu NC
23:27 ReFaller: tym razem spacingów nie musisz poprawiać
23:27 deadpon3: ale czemu tak? ja nie słyszę różnicy od poprzednich :o
23:27 ReFaller: a jednak jest
23:27 ReFaller: ja to usłyszałem
23:28 ReFaller: włacz se F3 i słuchaj na 255 szybkości
23:28 ReFaller: tam gdzie nie usłyszysz hitsoundów z obiektów
23:29 deadpon3: hmm
23:31 ReFaller: juz?
23:32 deadpon3: no tak xd jak milczę to czekam na Twój ruch :P
23:32 ReFaller: to tyle z insane
23:32 ReFaller: teraz zrobie testplay harda
23:32 ReFaller: bo normal czy easy to mysle są ok
23:32 ReFaller: chociaz tez je zagram dla pewności
23:32 deadpon3: uploadować inbe?
23:32 ReFaller: jeszcze nie
23:33 deadpon3: oki
23:37 ReFaller: tu bedzie mało do poprawki
23:37 *deadpon3 is editing [https://osu.ppy.sh/b/1072320 Mig - Ta Malutka Blondynka [Hard]]
23:38 ReFaller: 00:23:752 (1) - przypał w insane prawdopodobnie
23:38 ReFaller: bo tu wygląda byc okej
23:39 ReFaller: a 6th ci jednak kazał inny rytm ten zły zrobić
23:39 deadpon3: czyli jednak 1/6?
23:39 ReFaller: tak
23:40 deadpon3: ja pierdole
23:40 ReFaller: w tym miejscu to na pewno
23:40 ReFaller: czekaj
23:40 ReFaller: mam nadzieje
23:40 ReFaller: nie ruszasz nic
23:40 deadpon3: ręczki mam tutaj
23:40 deadpon3: c:
23:40 deadpon3: rączki*
23:40 ReFaller: ok
23:40 ReFaller: to good
23:40 ReFaller: jestem jest ok
23:41 ReFaller: 00:23:752 (1) - wiec ten slider w hardzie
23:41 ReFaller: usuwasz jeden revers i robisz w 1/4
23:41 ReFaller: bo 1/8 na harda nie bedzie korzystna
23:41 ReFaller: 00:53:752 (1) - to samo zrobisz tu
23:42 ReFaller: 01:37:869 (1) -
23:42 ReFaller: 02:07:869 (1) -
23:42 ReFaller: 03:06:105 (1) - i tu
23:42 ReFaller: i to bedzie koniec
23:42 deadpon3: done
23:42 ReFaller: 00:24:413 (3) - aha pamietaj o NC
23:43 ReFaller: i w reszcie takich momentów
23:43 ReFaller: prawie zapomniałem XD
23:43 deadpon3: done ~~
Topic Starter
deadpon3

ReFaller wrote:

Recheck as ezek requested
Tak sie robi IRC w 108 minut XD
21:55 deadpon3: mod od 6tha zrobiony :3 very polished xd
21:56 ReFaller: zaaplikowany?
21:56 deadpon3: yup
21:57 deadpon3: czekam na krfawego xd i Azure'a
22:02 ReFaller: co ten 6th zrobił z twoim insane...
22:03 deadpon3: w sensie?
22:05 ReFaller: najpierw załatwie to co mnie niepokoi w insane
22:05 ReFaller: 00:14:928 (2,3) - zrób no tu sensowny, nieco większy spacing, najlepiej taki jak wcześniej
22:06 ReFaller: wiem
22:06 ReFaller: masz domyślnie 1,3 ds nie?
22:06 deadpon3: nom
22:06 ReFaller: 00:15:590 (3) - to pociągnij tego mając odpalony 1,3 ds
22:06 ReFaller: i bedzie spoko
22:07 deadpon3: teraz kombinuje jak z tymi jumpami zaraz po tym sliderze
22:08 ReFaller: ja wiem
22:09 ReFaller: 00:16:031 (1) - mozesz tego troche przed poprzedni slider wysunąć
22:09 ReFaller: 00:16:252 (2) - a tutaj zrób taki spacing zeby prev i next wartości były prawie równe
22:09 deadpon3: screen? ^-^
22:10 ReFaller: zaraz
22:12 ReFaller: 00:16:031 (1) - a tego
22:12 ReFaller: dopasuj uzywając 0,9 ds
22:13 ReFaller: w sumie u ciebie to cięzko poprawić bez lekkiego remapu
22:13 ReFaller: ale by trza było tak remapować
22:13 ReFaller: by jak najmniej tego remapować
22:14 ReFaller: mam plan
22:15 ReFaller: 00:15:590 (3) - zrób ctrl+j i dopasuj na 1,3 ds
22:15 ReFaller: udało mi sie
22:15 deadpon3: pokaa
22:16 ReFaller: dam ci koda
22:16 deadpon3: bo mi nie wychodzi
22:16 deadpon3: ok
22:17 ReFaller: [http://puu.sh/sbcs7/4198a77bd3.osu SOLUTION confirmed]
22:19 deadpon3: wowowow OP
22:19 deadpon3: ładnie
22:20 ReFaller: nie z takicj sytuacji sie wyratowywałem XD
22:20 ReFaller: a teraz do rzeczy
22:20 deadpon3: ej właśnie sobie przypomniałem że nie wyciszyłem momentów w innych diffach ale to zrobie potem c:
22:20 deadpon3: rdy
22:20 ReFaller: 00:23:752 (1,2) - co on ci nagadał...
22:21 ReFaller: co to ma być
22:21 ReFaller: chociaz rytm sie moze zgadza
22:21 deadpon3: "I am sure this is 1/8 + circle"
22:22 ReFaller: ten spacing sprawie ze to nie gra sie z muzyką
22:22 ReFaller: to takie ciche ze ten spacing to zabójstwo
22:22 ReFaller: 00:23:972 (2,3) - to tak
22:22 ReFaller: łapiesz te oba
22:23 ReFaller: ustawiasz 3,0 DS i wyrównujesz na oko
22:23 ReFaller: 00:23:752 (1,4) - pomiędzy te dwa
22:23 ReFaller: 00:24:413 (4) - wtedy tu NC rzuć
22:24 ReFaller: to w sumie 6th nic złego nie zrobił
22:25 ReFaller: done?
22:25 ReFaller: mam coś w kiai teraz
22:26 deadpon3: jest na oko
22:26 deadpon3: xd
22:26 ReFaller: 00:43:825 (5) - obróć to w miejscu o 140 stopni
22:27 ReFaller: zeby sie flołowało z pomiedzy umieszczonymi obiektami
22:27 deadpon3: done
22:28 ReFaller: 00:53:752 (1,2,3) - tak zmapowałeś ze ciezko mi w tej chwili coś zaproponować
22:28 ReFaller: ale moment już myśle
22:29 ReFaller: mam
22:29 ReFaller: 00:53:752 (1) - ctrl+h i zestackuj na 00:53:972 (2)
22:30 ReFaller: 00:53:972 (2,3) - i tak samo 3,0 ds wyrównujesz
22:30 ReFaller: 00:54:413 (4) - i potem NC
22:30 ReFaller: polknij jak zrobisz
22:31 deadpon3: https://osu.ppy.sh/ss/6523870 takie coś
22:31 ReFaller: ale nie ostrzegłem cie przed czymś
22:32 ReFaller: 00:53:972 (2,3) - bo jak złapiesz to
22:32 ReFaller: to prev ma dwa razy wiekszą wartość niz next
22:32 ReFaller: upewnij sie czy wcześniej dobrze zrobiłeś
22:36 deadpon3: mniej więcej przeliczone, nie wyrównam tego idealnie
22:36 ReFaller: 00:53:972 (2,3) - ja mam np tutaj prev 2,90 a next 1,44
22:37 ReFaller: o to chodzi ze prev jest podwójne
22:37 deadpon3: ja 2,91 - 1,42
22:37 ReFaller: ok styka
22:37 ReFaller: 00:54:413 (4) - masz NC?
22:37 deadpon3: yup
22:38 ReFaller: chyba sie odrobine wróce
22:38 ReFaller: 00:33:678 (1,2,3,4,5,6,7,8) - tu widze pierwsze 5 to gwiazda
22:38 ReFaller: ale ona jest jakaś rozwalona
22:39 ReFaller: ale tutaj niebardzo mi sie chce pierdolić z tym
22:40 ReFaller: chyba ze kiedyś coś sam wymyślisz
22:40 ReFaller: 00:47:796 (1,2,3,4,5) - bo tu na przykład jest spoko
22:41 deadpon3: ale chodzi ci o strukture czy flow czy?
22:41 ReFaller: struktute
22:42 ReFaller: flow troche tez przez to sie psuje
22:42 ReFaller: ok pominmy to
22:42 deadpon3: no to sie poprawi xd
22:42 ReFaller: 01:37:869 (1,2,3) - tutaj poprawiaj w znany ci juz sposób
22:42 ReFaller: 01:38:531 (4) - i oczywiście potem NC
22:43 deadpon3: tutaj łatwiej bo się fajnie komponuje
22:44 ReFaller: 01:56:619 (1) - wymuszony blanket, dla mnie taki slider nie imituje dobrego flowu
22:44 ReFaller: serio to sie tak bedzie dziwnie grało bo tak na chwile stoisz w miejscu
22:47 deadpon3: jakieś propozycje?
22:47 ReFaller: tym raziem ciężko
22:47 deadpon3: [https://osu.ppy.sh/ss/6523986 co do poprzedniego to spoko?]
22:48 ReFaller: a co masz dalej?
22:48 ReFaller: pokaz połączenie z tym do teraz pokazałeś
22:48 deadpon3: [https://osu.ppy.sh/ss/6523993 takie]
22:49 ReFaller: jo, styka
22:50 ReFaller: 01:56:619 (1) - chyba mam plan
22:50 deadpon3: nie wiem jak ten slider zrobic
22:51 ReFaller: taki slider to śmierć jak trzeba remapować
22:53 ReFaller: chuj musimy odpuścić
22:53 ReFaller: nie wiem co zrobić
22:54 ReFaller: 02:03:678 (1,2) - tu nie trzeba to ma to sens
22:54 ReFaller: 02:07:869 (1,2,3,4,5,6,7) - no to jedziesz
22:55 *deadpon3 jedzie
22:55 ReFaller: jak zrobisz to daj znać
22:59 deadpon3: https://osu.ppy.sh/ss/6524057
22:59 deadpon3: https://osu.ppy.sh/ss/6524060
23:00 ReFaller: tak 7/10, w miare
23:00 ReFaller: moze być
23:00 ReFaller: 02:23:972 (4) - klikej tu
23:00 deadpon3: klikłe
23:00 ReFaller: ctrl+j i zestackuj tam gdzie było
23:01 ReFaller: bedzie dobry flowek z tym dziwnym sliderem
23:01 ReFaller: to spacjalny moment gdzie akurat flow musisz zachować
23:01 ReFaller: przez ten slider
23:01 deadpon3: done
23:01 deadpon3: ~~
23:02 ReFaller: 02:49:561 (1,2,3,4,1,2,3,4) - zaraz to przerobimy
23:02 ReFaller: nie za całkowity remap
23:04 ReFaller: 02:49:561 (1,2,3,4) - ctrl+g na pattern ale uwazaj na hitsoundy
23:06 ReFaller: 02:50:443 (1,2,3,4) - a to zrób ctrl+h potem dopiero ctrl+g i popraw hitsoundy
23:06 ReFaller: moment
23:06 ReFaller: mam ciekawczy plan
23:06 ReFaller: ale nie
23:06 ReFaller: najpierw zaaplikuj to
23:06 deadpon3: nie za ostry jump?
23:07 ReFaller: jak zrobiłes co trzeba
23:07 ReFaller: to teraz wiem co poprawić
23:07 deadpon3: czekaj, mam to ctrl h robic?
23:07 deadpon3: xD
23:07 ReFaller: nie teraz
23:08 ReFaller: 02:49:561 (1,2,3,4,1,2,3,4) - pokaz mi lot obiektów kazde 4 kołka na osobnych fotach
23:08 ReFaller: zebym wiedział ze mamy to samo
23:08 deadpon3: cofnalem do oryginalu, mam dac ctrl g i poprawic hs?
23:08 ReFaller: 02:49:561 (1,2,3,4) - tak na to tylko ctrl+g
23:09 ReFaller: i poprawić hs
23:09 ReFaller: chociaz powiem ze na moment wykasuj ten whistle
23:10 deadpon3: https://puu.sh/sbgpg/074383de07.png
23:10 ReFaller: 02:50:002 (3,4) - ok teraz tutaj ctrl+g
23:11 ReFaller: juz?
23:11 deadpon3: done
23:12 ReFaller: 02:50:443 (1,2,3,4) - teraz na to ctrl+h a potem ctrl+g
23:12 ReFaller: 02:50:443 (1,2) - i potem tylko na to ctrl+g
23:13 deadpon3: https://puu.sh/sbgFT/06a4cf617a.png
23:13 ReFaller: bingo
23:14 deadpon3: 02:50:222 (4,1) - nie za ostro?
23:16 ReFaller: 02:50:443 (1,2,3,4) - mozesz ewentualnie ruszyć to [mniej więcej tak]
23:16 ReFaller: kurwa
23:16 ReFaller: [http://puu.sh/sbgTV/63a2439e9b.jpg tak]
23:19 deadpon3: hmm
23:20 ReFaller: 02:53:752 (1) - teraz myśle co sie dzieje po spinerze
23:20 ReFaller: pod co followujesz
23:20 deadpon3: pod ten noise
23:21 ReFaller: noise czyli?
23:21 deadpon3: syczenie
23:21 ReFaller: to źle ci wyszło
23:23 deadpon3: :/
23:23 ReFaller: ale też nie mam pomysłu jak tu zaradzić
23:23 ReFaller: ...znaczy mi sie nie chce XD...
23:23 ReFaller: 03:06:105 (1,2) - ok teraz tutaj
23:23 ReFaller: tutaj dałeś sie w bambo zrobić
23:23 deadpon3: może dodam kółko na spinnerze, usunę break i dodam kółko na 02:53:090?
23:24 ReFaller: gdzie masz break?
23:25 ReFaller: nie tam
23:25 ReFaller: 03:06:105 (1,2) - teraz tu
23:25 ReFaller: wywal dwójke
23:25 deadpon3: od 02:51:325 do 02:53:090 by był raczej
23:26 deadpon3: nom
23:26 ReFaller: 03:06:105 (1) - a to snapuj w 1/6 i dodaj 1 reverse
23:27 ReFaller: 03:06:766 (4) - i tu NC
23:27 ReFaller: tym razem spacingów nie musisz poprawiać
23:27 deadpon3: ale czemu tak? ja nie słyszę różnicy od poprzednich :o
23:27 ReFaller: a jednak jest
23:27 ReFaller: ja to usłyszałem
23:28 ReFaller: włacz se F3 i słuchaj na 255 szybkości
23:28 ReFaller: tam gdzie nie usłyszysz hitsoundów z obiektów
23:29 deadpon3: hmm
23:31 ReFaller: juz?
23:32 deadpon3: no tak xd jak milczę to czekam na Twój ruch :P
23:32 ReFaller: to tyle z insane
23:32 ReFaller: teraz zrobie testplay harda
23:32 ReFaller: bo normal czy easy to mysle są ok
23:32 ReFaller: chociaz tez je zagram dla pewności
23:32 deadpon3: uploadować inbe?
23:32 ReFaller: jeszcze nie
23:33 deadpon3: oki
23:37 ReFaller: tu bedzie mało do poprawki
23:37 *deadpon3 is editing [https://osu.ppy.sh/b/1072320 Mig - Ta Malutka Blondynka [Hard]]
23:38 ReFaller: 00:23:752 (1) - przypał w insane prawdopodobnie
23:38 ReFaller: bo tu wygląda byc okej
23:39 ReFaller: a 6th ci jednak kazał inny rytm ten zły zrobić
23:39 deadpon3: czyli jednak 1/6?
23:39 ReFaller: tak
23:40 deadpon3: ja pierdole
23:40 ReFaller: w tym miejscu to na pewno
23:40 ReFaller: czekaj
23:40 ReFaller: mam nadzieje
23:40 ReFaller: nie ruszasz nic
23:40 deadpon3: ręczki mam tutaj
23:40 deadpon3: c:
23:40 deadpon3: rączki*
23:40 ReFaller: ok
23:40 ReFaller: to good
23:40 ReFaller: jestem jest ok
23:41 ReFaller: 00:23:752 (1) - wiec ten slider w hardzie
23:41 ReFaller: usuwasz jeden revers i robisz w 1/4
23:41 ReFaller: bo 1/8 na harda nie bedzie korzystna
23:41 ReFaller: 00:53:752 (1) - to samo zrobisz tu
23:42 ReFaller: 01:37:869 (1) -
23:42 ReFaller: 02:07:869 (1) -
23:42 ReFaller: 03:06:105 (1) - i tu
23:42 ReFaller: i to bedzie koniec
23:42 deadpon3: done
23:42 ReFaller: 00:24:413 (3) - aha pamietaj o NC
23:43 ReFaller: i w reszcie takich momentów
23:43 ReFaller: prawie zapomniałem XD
23:43 deadpon3: done ~~
Thank You Ziomeczku 8-)
ZekeyHache
Just a quick re-check

Easy
  1. 02:23:972 - Seems you used the wrong hitsound here~
  2. 03:00:149 (3) - did you forgot to add nc here?
Wiejska Inba
  1. 00:03:458 - & 00:10:516 - This pauses feel confusing, I really wasn't expecting them while playing and felt awkward since the song keeps going on.
  2. 00:14:487 - Now this pause feels justified because of the vocals, good job~ But (6) is too close to (1) and that doesn't play well imo. I would at least move (6) to x:91 y:23 ~
  3. 01:05:443 (1,2) - Untack for pattern consistency completion. (Before you did two patterns formed with two stacked circles and two sliders, then a pattern with two unstacked circles and two sliders. This patter has two stacked circles, two sliders and two unstacked circles, so it would be nice to unstack the first two circles so the two-pair pattern feels complete)
Awesome, this has notably improved since the last time I saw it~
I would like you to get a couple more mods on the insane diff and I think I'm gonna be feeling better to place a bubble depending on how it plays~
Topic Starter
deadpon3

ezek wrote:

Just a quick re-check

Easy
  1. 02:23:972 - Seems you used the wrong hitsound here~ fixed
  2. 03:00:149 (3) - did you forgot to add nc here? yep
Wiejska Inba
  1. 00:03:458 - & 00:10:516 - This pauses feel confusing, I really wasn't expecting them while playing and felt awkward since the song keeps going on. Fixed both :3
  2. 00:14:487 - Now this pause feels justified because of the vocals, good job~ But (6) is too close to (1) and that doesn't play well imo. I would at least move (6) to x:91 y:23 ~ Done
  3. 01:05:443 (1,2) - Untack for pattern consistency completion. (Before you did two patterns formed with two stacked circles and two sliders, then a pattern with two unstacked circles and two sliders. This patter has two stacked circles, two sliders and two unstacked circles, so it would be nice to unstack the first two circles so the two-pair pattern feels complete) Done
Awesome, this has notably improved since the last time I saw it~ <3
I would like you to get a couple more mods on the insane diff and I think I'm gonna be feeling better to place a bubble depending on how it plays~ Alright
Mir
Weeeelll, after reading the previous BN post I feel kinda bad writing so much, but I felt these points were really obvious.

Anyways, M4M from #modreqs! O/

Random words that I can’t pronouce (is insane tho)

Insane

  1. 00:09:855 (1) – Random NC? o-o
  2. 00:18:678 (5,6) – uwah, blanketo ;-;
  3. 00:23:752 (1,2) – All instances of this pattern play really weird cuz this jump is super big for ¼ even with slider leniency. Just space it slightly less, especially since 00:24:193 (3,1) – have the same spacing but are further apart on the timeline.
  4. 00:30:149 (1,2) – Blanketto?~
  5. 00:31:031 (3,5) – Swap these two? Makes for a better flowing pattern imo.
  6. 00:37:208 (1,2) – Burankettoo.~
  7. 00:38:972 (1,3) - ^ asdasd
    Check your diff for blankets as they’re really really off sometimes. I won’t mention any more unless they’re SUPER obvious.
  8. 00:56:178 (5,6) – Space these like 01:02:355 (2,3,5,6) – because same sound?
  9. 01:05:884 (3,5,6) – Do these the same pattern as 00:58:825 (2,3,5,6) – cuz same sound?
  10. 01:07:649 (2,6) – UNGH. ;-; move (2) slightly away? ;w;
  11. 01:09:744 (3,4) – Follows trumpet/sax/horn thing better if it were a ¾ slider, like so: https://puu.sh/scJnP/aa3822b238.png Do something similar at 01:13:163 (1,2) – just for rhythm consistency?
  12. 01:30:149 (1,2,3,4,1,2,3,4,1,2,3,4) – omw what this is so good ;-; https://puu.sh/scJsH/a67a4ce03f.png buuuuuuut it gets boring after a while, try to maybe change shapes or reverse direction?
  13. 01:47:795 (1,2) – Random linear jumps? O-o Try this, or something similar?: https://puu.sh/scJBa/f5ad03f6f0.png
  14. 01:50:222 (2,3) – Make these equidistant from 01:49:340 (6). Then stack these 01:49:340 (6,5) - ?
  15. 01:50:663 (4,6) – Make these equidistant from the slider end of 01:49:561 (1) - ?
  16. 01:56:619 (1) – This is a strange shape to see all of a sudden. It doesn’t seem to be representing anything particularly outstanding in the music, and it’s one of the only times you use such a peculiar shape. I would just make it a normal slider. Same with 02:03:678 (1).
  17. 01:59:266 (3,4) – Do the same like 01:58:384 (1,2) - ? Kinda looks weird when you break the pattern like that in the same combo here.
  18. 02:03:678 (1,2) – Really close spacing compared to the rest of the jumps?
  19. 02:16:472 (3,6) – Do the same as 02:09:413 (2,3,5,6) – for consistency’s sake? ;3
  20. 02:20:002 (3,4,6) – Definitely make this like 02:12:943 (2,5) – because now it seems like random placement of notes, and I know those trumpet/sax/horn things are significant sounds. I’m sure you do too. ;w;
  21. 02:22:649 (6,1) – Could probably blanket slightly better. But is also a weird shape for no reason imo. I mean, if you really want to you can keep it… but I think it shouldn’t be that noticeable.
  22. 02:23:862 (3,4) – What I said before about slider on blue tick may be better rhythm.
  23. 02:27:281 (3,4) – Same pls, this plays really awkwardly. ._.
  24. 02:30:149 (1,2) – Slider maybe? Then the jumps will have more impact.
  25. 02:30:811 (4,5,6) – q.q You could keep it but it doesn’t really follow anything in particular.
  26. 02:31:913 (1,2,3,4,5,6) – Could make this area into a neat pattern instead of generic jumps.
  27. 02:33:237 (7) – Pretty strong note on this end imo.
  28. 02:33:678 (1) – This feels off, like it should be on the red tick prior but since 02:33:237 (7) – takes that spot this slider just ends up on a drum instead of the trumpet/sax/horn thing where it might play better and more interestingly.
  29. 02:34:450 (3,4) – Saaaame. ;-; Blue tick rhythm! Do it! :3
  30. 02:43:605 – Do you need this break extension?
  31. 02:44:266 (1,2,3,4,1,2,3,4,1,2,3,4) – As I said before, it’s really cool, but it gets really boring after the first four times.
  32. 02:51:325 (1) – Could end spinner at 02:52:649 – and have a note at 02:53:090 – because downbeat and strong sound. ;3
  33. 03:08:972 (1,2,3,4) – Whaa?! What happened here? D: It was so perfect at 01:17:796 (1,2,3,4) – but why is it so weird now? ;w;
  34. 03:09:855 (3,1) – Overlap ;-;
  35. 03:10:737 (1,3) – Could stack 3 with tail of (1)
  36. 03:27:502 (3,1) – Closer blanket distance than any other blanket ever in this map. You could space it out a little more imo; would look better that way.
Okiedokes, that’s all!

Interesting song choice. O/
Topic Starter
deadpon3

Miryle wrote:

Weeeelll, after reading the previous BN post I feel kinda bad writing so much, but I felt these points were really obvious. xd

Anyways, M4M from #modreqs! O/ yay

Random words that I can’t pronouce (is insane tho)

Insane

  1. 00:09:855 (1) – Random NC? o-o fixed
  2. 00:18:678 (5,6) – uwah, blanketo ;-; fixed
  3. 00:23:752 (1,2) – All instances of this pattern play really weird cuz this jump is super big for ¼ even with slider leniency. Just space it slightly less, especially since 00:24:193 (3,1) – have the same spacing but are further apart on the timeline. ok
  4. 00:30:149 (1,2) – Blanketto?~ ye
  5. 00:31:031 (3,5) – Swap these two? Makes for a better flowing pattern imo. good idea
  6. 00:37:208 (1,2) – Burankettoo.~ ~~
  7. 00:38:972 (1,3) - ^ asdasd kurwa
    Check your diff for blankets as they’re really really off sometimes. I won’t mention any more unless they’re SUPER obvious.
  8. 00:56:178 (5,6) – Space these like 01:02:355 (2,3,5,6) – because same sound? fixed
  9. 01:05:884 (3,5,6) – Do these the same pattern as 00:58:825 (2,3,5,6) – cuz same sound? idk
  10. 01:07:649 (2,6) – UNGH. ;-; move (2) slightly away? ;w; k
  11. 01:09:744 (3,4) – Follows trumpet/sax/horn thing better if it were a ¾ slider, like so: https://puu.sh/scJnP/aa3822b238.png Do something similar at 01:13:163 (1,2) – just for rhythm consistency? hmm
  12. 01:30:149 (1,2,3,4,1,2,3,4,1,2,3,4) – omw what this is so good ;-; https://puu.sh/scJsH/a67a4ce03f.png buuuuuuut it gets boring after a while, try to maybe change shapes or reverse direction? noo I luv the way it's done, especially on DT
  13. 01:47:795 (1,2) – Random linear jumps? O-o Try this, or something similar?: https://puu.sh/scJBa/f5ad03f6f0.png Hmm
  14. 01:50:222 (2,3) – Make these equidistant from 01:49:340 (6). Then stack these 01:49:340 (6,5) - ? okay
  15. 01:50:663 (4,6) – Make these equidistant from the slider end of 01:49:561 (1) - ? okie
  16. 01:56:619 (1) – This is a strange shape to see all of a sudden. It doesn’t seem to be representing anything particularly outstanding in the music, and it’s one of the only times you use such a peculiar shape. I would just make it a normal slider. Same with 02:03:678 (1). fixed the first one, but the next fits really well lol
  17. 01:59:266 (3,4) – Do the same like 01:58:384 (1,2) - ? Kinda looks weird when you break the pattern like that in the same combo here. k
  18. 02:03:678 (1,2) – Really close spacing compared to the rest of the jumps?
  19. 02:16:472 (3,6) – Do the same as 02:09:413 (2,3,5,6) – for consistency’s sake? ;3
  20. 02:20:002 (3,4,6) – Definitely make this like 02:12:943 (2,5) – because now it seems like random placement of notes, and I know those trumpet/sax/horn things are significant sounds. I’m sure you do too. ;w; idk ;-;
  21. 02:22:649 (6,1) – Could probably blanket slightly better. But is also a weird shape for no reason imo. I mean, if you really want to you can keep it… but I think it shouldn’t be that noticeable. fixed blanket
  22. 02:23:862 (3,4) – What I said before about slider on blue tick may be better rhythm. I am not sure ;-;
  23. 02:27:281 (3,4) – Same pls, this plays really awkwardly. ._. ;-;-;;-;
  24. 02:30:149 (1,2) – Slider maybe? Then the jumps will have more impact. I'll keep it jumpy
  25. 02:30:811 (4,5,6) – q.q You could keep it but it doesn’t really follow anything in particular.
  26. 02:31:913 (1,2,3,4,5,6) – Could make this area into a neat pattern instead of generic jumps.~meh
  27. 02:33:237 (7) – Pretty strong note on this end imo. Maybe but it doesn't feel bad to play
  28. 02:33:678 (1) – This feels off, like it should be on the red tick prior but since 02:33:237 (7) – takes that spot this slider just ends up on a drum instead of the trumpet/sax/horn thing where it might play better and more interestingly. yeah fixed
  29. 02:34:450 (3,4) – Saaaame. ;-; Blue tick rhythm! Do it! :3 :V
  30. 02:43:605 – Do you need this break extension? Do I? xd
  31. 02:44:266 (1,2,3,4,1,2,3,4,1,2,3,4) – As I said before, it’s really cool, but it gets really boring after the first four times. noo
  32. 02:51:325 (1) – Could end spinner at 02:52:649 – and have a note at 02:53:090 – because downbeat and strong sound. ;3 yep, good idea :D
  33. 03:08:972 (1,2,3,4) – Whaa?! What happened here? D: It was so perfect at 01:17:796 (1,2,3,4) – but why is it so weird now? ;w; copypasted thanks xd
  34. 03:09:855 (3,1) – Overlap ;-; It's mentioned :3
  35. 03:10:737 (1,3) – Could stack 3 with tail of (1) done
  36. 03:27:502 (3,1) – Closer blanket distance than any other blanket ever in this map. You could space it out a little more imo; would look better that way. I'll keep it
Okiedokes, that’s all!

Interesting song choice. O/ Disco kurwa ~~~~
~

Thanks for modding! :P
Azure
Hello,M4M from #modreqs

[Insane]
  1. 00:03:568 add a not and stack 00:03:458 (7,8,1) together? (it's insane diff so a little jump it's fine)
  2. 00:05:443 delete NC, 00:06:105 NC
  3. 00:12:061 make this slider straight and stack 00:12:502 (1) with 00:11:399 (3), (keep the slider (1) blanket with 00:13:163 (3))
  4. 00:15:921 add a note? sounds good
  5. 00:17:796 (1,2,3,4,5) make a beautiful star? like
  6. 00:29:597 add a not? why not following this sound :? ?
  7. 00:31:693 change this note to 1/4 slider and make it parallel with 00:31:913 to keep the flow like
  8. 01:52:649 try this (two 1/4 slider)

    placement
  9. 00:55:737 the rhythm should be better with this?

    you can try this placement if you changed the rhythm
  10. 00:59:266 ^
  11. 01:02:796、01:06:325... etc. ^
  12. 01:48:678 move it downer in x412 y304
  13. 01:51:656 add a note?
  14. 01:55:958 (5,1) stack it better?
  15. make more jump in this diff will be better? it's little easy for insane I guess..
  16. check some stack by yourself~~

that's all,it's a nice map for a new mapper!
good luck~
Topic Starter
deadpon3

Azure wrote:

Hello,M4M from #modreqs hey

[Insane]
  1. 00:03:568 add a not and stack 00:03:458 (7,8,1) together? (it's insane diff so a little jump it's fine) but making a triple here doesn't make any sense, it's a really calm part (only sax) and Idk why would you make a triple here :o
  2. 00:05:443 delete NC, 00:06:105 NC But it's a red tick and previous is a big white 1/1 :o
  3. 00:12:061 make this slider straight and stack 00:12:502 (1) with 00:11:399 (3), (keep the slider (1) blanket with 00:13:163 (3)) I rotated it down side
  4. 00:15:921 add a note? sounds good Not really :/
  5. 00:17:796 (1,2,3,4,5) make a beautiful star? like Naah I wanted a small spacing differences between 00:17:796 (1,2) - and 00:18:237 (3,4) - because there is a pretty strong tone on 00:18:237 (3,4) - :3
  6. 00:29:597 add a not? why not following this sound :? ? with current nicely looking and nice to play pattern I don't think it's that needed :3
  7. 00:31:693 change this note to 1/4 slider and make it parallel with 00:31:913 to keep the flow like Hmm
  8. 01:52:649 try this (two 1/4 slider) Hmm, might be pretty unexpected but I'll consider this

    placement
  9. 00:55:737 the rhythm should be better with this?

    you can try this placement if you changed the rhythm
  10. 00:59:266 ^
  11. 01:02:796、01:06:325... etc. ^
  12. 01:48:678 move it downer in x412 y304 oki
  13. 01:51:656 add a note? Idk
  14. 01:55:958 (5,1) stack it better? fixed
  15. make more jump in this diff will be better? it's little easy for insane I guess.. I don't want it to be very jumpy and complicated
  16. check some stack by yourself~~

that's all,it's a nice map for a new mapper! thanks :3
good luck~ thx
ZekeyHache
Hi hi! Re-Re-Recheck :v
Hard
  1. 02:18:237 (3) - I recommend you to unstack this circle since it can cause confusion~ Players may think this is 1/4 because you never stack 1/2 notes at the end of sliders so this results in a false indication of a faster note coming up when it's just the same rhythm. It happened to me.. I clicked before the right time because I thought it was gonna be 1/4. So yeah.. unstacking it is something I highly recommend ;w;
Easy
  1. 01:17:796 (1,3) - Switch NC
Okay, now a concern about this difficulty raised in my head. The thing is that you're using only 1/1 when it has the potential of using 1/2 and 3/2 repeat sliders to bring variety to the rhythm and make the diff more fun.

Just to prevent any confusion, here are how they look:
3/2


1/2


Places where I suggest to add 1/2 repeat sliders:
  1. 00:26:619 -
  2. 00:33:678 -
  3. 00:40:737 -
  4. 00:47:796 -
And by now you should know where to put them in the next choruses (where there's kiai) since it's pretty simple ;)

Places where I suggest to add 3/2 repeat sliders:
  1. 01:08:972 -
  2. 01:16:031 -
  3. 02:23:090 -
  4. 02:30:149 -
I hope Easy is more fun to play next time I see the map \:3/
Topic Starter
deadpon3

ezek wrote:

Hi hi! Re-Re-Recheck :v Re-Re-Re-Re-Re ~~~~
Hard
  1. 02:18:237 (3) - I recommend you to unstack this circle since it can cause confusion~ Players may think this is 1/4 because you never stack 1/2 notes at the end of sliders so this results in a false indication of a faster note coming up when it's just the same rhythm. It happened to me.. I clicked before the right time because I thought it was gonna be 1/4. So yeah.. unstacking it is something I highly recommend ;w; Done m8
Easy
  1. 01:17:796 (1,3) - Switch NC oki
Okay, now a concern about this difficulty raised in my head. The thing is that you're using only 1/1 when it has the potential of using 1/2 and 3/2 repeat sliders to bring variety to the rhythm and make the diff more fun. Great idea, you know when I started to make this mapset I thought only 1/1 can be used in Easy, bakabaka >.<

Just to prevent any confusion, here are how they look:
3/2


1/2


Places where I suggest to add 1/2 repeat sliders:
  1. 00:26:619 -
  2. 00:33:678 -
  3. 00:40:737 -
  4. 00:47:796 -
And by now you should know where to put them in the next choruses (where there's kiai) since it's pretty simple ;) Yup <3

Places where I suggest to add 3/2 repeat sliders:
  1. 01:08:972 -
  2. 01:16:031 -
  3. 02:23:090 -
  4. 02:30:149 -
I hope Easy is more fun to play next time I see the map \:3/ It's done ~~ :3
Btw Max Combo on that diff is 420 now \:3/
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