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Mig - Ta Malutka Blondynka

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Topic Starter
deadpon3
This beatmap was submitted using in-game submission on 27 kwietnia 2017 at 10:38:18

Artist: Mig
Title: Ta Malutka Blondynka
Tags: disco polo polish dance eletronic
BPM: 136
Filesize: 24986kb
Play Time: 03:37
Difficulties Available:
  1. Banalny (1,29 stars, 202 notes)
  2. Normalny (1,92 stars, 297 notes)
  3. Trudny (3,11 stars, 565 notes)
  4. Wiejska Inba (4,05 stars, 621 notes)
Download: Mig - Ta Malutka Blondynka
Download: Mig - Ta Malutka Blondynka (no video)
Information: Scores/Beatmap Listing
---------------


nie lubie tej mapki jbc




^ Click the banner above 4 Uncensored Video (Contains cycki and dupa) ^

#DiscoPolo

THANKS EVERYONE FOR LOVING IT <3

Check out wajinshu's TV Size Mapset! :D

REDOWNLOAD AFTER 30.11.2016 (Changed Hitsounds)

Diff spread:

Easy - Made for beginners, just simple rhythm :3
Normal - A little harder, but still not really hard lol :I
Hard - This diff requires a bit of skill c:
Wiejska Inba - Ultimate Kurwa Jump Party! ~~

WARNING: CENSORED VIDEO (the kitty cat belongs to ezek)

Nie czekaj, nie zwlekaj, bo czas już nam ucieka.
Spróbujesz, poczujesz... coś w tobie zawiruje. ( ͡° ͜ʖ ͡°)


Mods <3
Shinju to ta malutka blondyna <3
Kiciuk

Continue your job pls ( ͡° ͜ʖ ͡°)
HiPat
Hey there, here is my little suggestion
Easy
Just try with this setup: AR: 2,7 - 3 OD: 2 - 2,5 (looks well for me) :)
Wesele w Remizie
I think it looks more consistant with "Insane" diff name :D
That's all, as I said, I dont feel like I can mod something well for last time.
I hope that better modders will do better job, and map will be ranked ^^
Good Luck m8!
Topic Starter
deadpon3

HiPat wrote:

Hey there, here is my little suggestion
Easy
Just try with this setup: AR: 2,7 - 3 OD: 2 - 2,5 (looks well for me) :)
Wesele w Remizie
I think it looks more consistant with "Insane" diff name :D
That's all, as I said, I dont feel like I can mod something well for last time.
I hope that better modders will do better job, and map will be ranked ^^
Good Luck m8!
Hey, thanks for modding.
I keep AR2 on Easy diff, it becomes 1,5*+ if higher. Changed OD on that diff.
I'll keep the original name of the Insane diff for now, we'll see if people are going to like it :)
Namki
Hello. #modreqs req.

Hitsounds seem really low quality. Those loud soft-hitfinish and not-fitting soft-hitclap are kinda off.
For soft-hitclap you should use something like this — link.
Soft-hitfinish (00:25:703 - / 00:26:585 - / 00:27:468 - etc.) does not fit as well. Some kind of default drum-hitfinishes must be better. You can use your loud one for these strong beats 00:24:821 - etc.
Difficulties spread and settings aren't consistent:
Normal has ar4 Hard has ar8. Weird, isn't it?
Make 5 for normal, 7 for hard, 3 for easy.
By the way, od5 for hard is too small, 6 will work better.
And you use the same hp in easy and normal. Make in normal bigger.
And hp in hard you can increase as well.
One more thing about the spread — gap between the normal and the hard is too big. You should add an advanced if you wanna rank it.
Give kd as you want.
good luck with the set~!
Topic Starter
deadpon3

Namki wrote:

Hello. #modreqs req.

Hitsounds seem really low quality. Those loud soft-hitfinish and not-fitting soft-hitclap are kinda off.
For soft-hitclap you should use something like this — link.
Soft-hitfinish (00:25:703 - / 00:26:585 - / 00:27:468 - etc.) does not fit as well. Some kind of default drum-hitfinishes must be better. You can use your loud one for these strong beats 00:24:821 - etc.
Difficulties spread and settings aren't consistent:
Normal has ar4 Hard has ar8. Weird, isn't it?
Make 5 for normal, 7 for hard, 3 for easy.
By the way, od5 for hard is too small, 6 will work better.
And you use the same hp in easy and normal. Make in normal bigger.
And hp in hard you can increase as well.
One more thing about the spread — gap between the normal and the hard is too big. You should add an advanced if you wanna rank it.
Give kd as you want.
good luck with the set~!
Hi, thx for modding.
Fixed the hitsounds, soft-hitfinish isn't that loud anymore. Also changed soft-hitclap for those you sent in the link.
All diffs' settings are fixed aswell.
And about that gap between normal and hard, I think a GD would be nice. Gonna find someone later ;)
Maelstrrom
m4m

General
  • It feels like offset needs to be a little more(+20 or so)
Easy
  • Well done!
Normal
  • 02:14:232 (3,4) - to the right fo better flow
    03:15:335 (2,3,4) - a bit too dense for normal and there's nothing strong to emphasize here using this triple
Hard
  • 01:42:468 (1,2) - 01:43:791 (6,1) - etc - not reasonable low spacing
    02:34:306 (4,5,6) - there's only 2 clear sounds
    03:31:879 (1) - better skip this slider for short pause

    Flow suggestions:
    03:17:321 (5,6) - switch them and make 03:17:541 (6,1) - blanket OR move 03:17:100 (4,5) - to the right
    03:25:703 (3,4,5) - move 5 to the right
    03:28:791 (3,4) - big spacing+heavy flow=too hard for 3,5 star
    03:28:350 (1,2,3,4,5) - doing this hard jump mentioned above player follows from 03:28:791 (3) - to 03:29:012 (4) - on the left side (according to the previous 03:28:350 (1,2,3) - triange). 03:29:012 (4,5) - is not the best place for such a flow switching. My suggestion is Ctrl+G for 03:29:232 (5,6) -
    03:31:659 (7) - stack with 03:30:997 (4) -

    There is a big gap between normal an hard. Consider using easier spacing in this diff
Wesele w Remizie
  • I have a feeling Hard and Insane was made by different people :)
    Hard was quite inventive and diferse. This one seems like monotonous jump spam.
    For example
    01:41:144 (2,3,4,5,6,7,1,2,3,4,5,6,7) - let's say the spacing here is reasonable
    Now take a breake and make this part 01:44:232 (1,2,3,4,5,6,7) - more calm
    Same for those 01:45:997 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6) - and 01:51:291 (1,2,3,4,5,6) -
    01:41:144
    overall
    01:41:144 (2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - looks just boring(sorry). Be more creative, add some sliders(for example here 01:54:821 (1,2) - ) and different patterns.
Topic Starter
deadpon3

Maelstrrom wrote:

m4m

General
  • It feels like offset needs to be a little more(+20 or so)
Easy
  • Well done!
Normal
  • 02:14:232 (3,4) - to the right fo better flow
    03:15:335 (2,3,4) - a bit too dense for normal and there's nothing strong to emphasize here using this triple
Hard
  • 01:42:468 (1,2) - 01:43:791 (6,1) - etc - not reasonable low spacing
    02:34:306 (4,5,6) - there's only 2 clear sounds
    03:31:879 (1) - better skip this slider for short pause

    Flow suggestions:
    03:17:321 (5,6) - switch them and make 03:17:541 (6,1) - blanket OR move 03:17:100 (4,5) - to the right
    03:25:703 (3,4,5) - move 5 to the right
    03:28:791 (3,4) - big spacing+heavy flow=too hard for 3,5 star
    03:28:350 (1,2,3,4,5) - doing this hard jump mentioned above player follows from 03:28:791 (3) - to 03:29:012 (4) - on the left side (according to the previous 03:28:350 (1,2,3) - triange). 03:29:012 (4,5) - is not the best place for such a flow switching. My suggestion is Ctrl+G for 03:29:232 (5,6) -
    03:31:659 (7) - stack with 03:30:997 (4) -

    There is a big gap between normal an hard. Consider using easier spacing in this diff
Wesele w Remizie
  • I have a feeling Hard and Insane was made by different people :)
    Hard was quite inventive and diferse. This one seems like monotonous jump spam.
    For example
    01:41:144 (2,3,4,5,6,7,1,2,3,4,5,6,7) - let's say the spacing here is reasonable
    Now take a breake and make this part 01:44:232 (1,2,3,4,5,6,7) - more calm
    Same for those 01:45:997 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6) - and 01:51:291 (1,2,3,4,5,6) -
    01:41:144
    overall
    01:41:144 (2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - looks just boring(sorry). Be more creative, add some sliders(for example here 01:54:821 (1,2) - ) and different patterns.
Thanks! Fixed all diffs. Remapped every kiai on Insane diff so it's not jump spam with shitty flow :D
ARenaissance
Modding for the modding! :)

Easy
Very nice. I only have one suggestion. Even with easy maps, I'm not particularly fond of the repeated sliders like 00:05:429 (1). I would personally have done two sliders beside one another, like what you had in the beginning.

Normal
00:25:723 (2, 3, 1, 2, 3) -- A little crowded here. you may want to substitute some symmetry for more open spacing and clearer cursor direction.

00:53:076 (1) and 02:07:194 (1) -- These are a bit deceptive: they appear to be an eighth note apart when they're actually a quarter note apart. To have a similar effect, you could place the note right on top of the end of the previous slider. The player's attention goes from the distance to the approach circle.

01:52:194 (2) -- Since this is paired with the previous slider, I think the shape ought to be congruent, or close to congruent to it. In other words, make it curvier.

02:02:782 (2) -- Same as above.[/list]

Hard
In general, you don't need to have your spacing be so sporadic. Just because it's a higher difficulty doesn't mean it should be necessarily more difficult to read. I'll point out some examples below, but areas outside of the chorus have some unnecessarily close spacing that in my opinion doesn't translate too well to the song. Also in general, jumps with predominantly acute angles between each circle are easier because the vertex of movement is more defined. You may want to tweak some jumps to accommodate for this idea.

00:02:120 (2,3) -- These don't need to be almost touching. Separate them enough so that you can see a guiding line.

00:27:267 (4,5) -- Since this slider is coming right after the jumps, it really ought to be further away from the last circle. Also, the slider that follows really shouldn't be overlapping. Generally speaking, with Hard, overlap with eighth notes (or red ticks) is never needed.

00:38:076 (3) -- Make it further away from the previous slider, if only by a little bit.

00:40:723 (1,2) -- Again, I don't like the slider overlap. Apply this comment to wherever the issue is present.

01:12:929 (3,4,5) -- Place the (4) in between the sliders instead. Much more readable that way.

01:19:988 (3,4,5) -- Ditto as above.

02:27:047 (2,3,4) -- Ditto.

Wesele w Remizie
I'm much more fond of the flow of this difficulty compared to Hard. The jumps are much more readable and satisfying (although the latter is just because they're harder jumps).

00:43:811 (5,1) -- More spacing.

01:12:929 (2,1) -- I would have put (1) elsewhere, not on top of the last note. This is just for readability. For the purpose of flow, I also would have the slider pointing directly at the next circle.

01:20:208 (3,4) -- Once again, I would have (3) pointing to (4). They can even be a bit further apart in order to achieve this.

02:16:899 (4,5) -- At (1, 2) before this, the circles were overlapping. I think these ones should be too, since it's the same musical idea.

Good luck!
Topic Starter
deadpon3

ARenaissance wrote:

Modding for the modding! :)

Easy
Very nice. I only have one suggestion. Even with easy maps, I'm not particularly fond of the repeated sliders like 00:05:429 (1). I would personally have done two sliders beside one another, like what you had in the beginning.

Normal
00:25:723 (2, 3, 1, 2, 3) -- A little crowded here. you may want to substitute some symmetry for more open spacing and clearer cursor direction.

00:53:076 (1) and 02:07:194 (1) -- These are a bit deceptive: they appear to be an eighth note apart when they're actually a quarter note apart. To have a similar effect, you could place the note right on top of the end of the previous slider. The player's attention goes from the distance to the approach circle.

01:52:194 (2) -- Since this is paired with the previous slider, I think the shape ought to be congruent, or close to congruent to it. In other words, make it curvier.

02:02:782 (2) -- Same as above.[/list]

Hard
In general, you don't need to have your spacing be so sporadic. Just because it's a higher difficulty doesn't mean it should be necessarily more difficult to read. I'll point out some examples below, but areas outside of the chorus have some unnecessarily close spacing that in my opinion doesn't translate too well to the song. Also in general, jumps with predominantly acute angles between each circle are easier because the vertex of movement is more defined. You may want to tweak some jumps to accommodate for this idea.

00:02:120 (2,3) -- These don't need to be almost touching. Separate them enough so that you can see a guiding line.

00:27:267 (4,5) -- Since this slider is coming right after the jumps, it really ought to be further away from the last circle. Also, the slider that follows really shouldn't be overlapping. Generally speaking, with Hard, overlap with eighth notes (or red ticks) is never needed.

00:38:076 (3) -- Make it further away from the previous slider, if only by a little bit.

00:40:723 (1,2) -- Again, I don't like the slider overlap. Apply this comment to wherever the issue is present.

01:12:929 (3,4,5) -- Place the (4) in between the sliders instead. Much more readable that way.

01:19:988 (3,4,5) -- Ditto as above.

02:27:047 (2,3,4) -- Ditto.

Wesele w Remizie
I'm much more fond of the flow of this difficulty compared to Hard. The jumps are much more readable and satisfying (although the latter is just because they're harder jumps).

00:43:811 (5,1) -- More spacing.

01:12:929 (2,1) -- I would have put (1) elsewhere, not on top of the last note. This is just for readability. For the purpose of flow, I also would have the slider pointing directly at the next circle.

01:20:208 (3,4) -- Once again, I would have (3) pointing to (4). They can even be a bit further apart in order to achieve this.

02:16:899 (4,5) -- At (1, 2) before this, the circles were overlapping. I think these ones should be too, since it's the same musical idea.

Good luck!
Thanks! :D
Louis Cyphre
[Wesele w Remizie]

00:42:047 (6,1) - reconstruct '6' to make perfect blanket for '1'.
01:53:958 (4) - move this to x:272 y:25 so it will be consistent.
03:34:547 (5) - probably it is supposed to be at x:188 y:99, otherwise it's inconsistent and ugly.
03:34:767 (1,2,3) - i'd suggest to make just a triangle.
03:35:429 (1) - add finish

[Hard]

00:19:547 (1) - to make a better blanket i'd suggest to increase the distance a bit.
00:32:341 (2,2) - ^
01:02:782 (4,5,6) - ^ (not going to mantion anymore)
00:29:694 (6) - adjust the blanket.
01:32:782 (1,2,3,1,2) - i suggest to use ctrl+shift+d patterns in order to make perfect start shape.
02:46:899 (1,2,3,1,2) - ^
03:35:429 (1) - add finish

[Normal]

Oh my God, i won't tell you how the hell i hate such distance spacing, but really couldn't you increase just a little bit to avoid those tiny overlaps
03:35:429 (1) - add finish

i got nothing else to say in this difficulty.


[Easy]

00:19:547 (1) - i have no idea why did you put here a spinner it doesn't fit at all, i recomend to fill this place with notes.
03:19:547 (1,1) - em.. why? Why are there a set of new combos?
03:23:076 (1,2,1) - such spacing change in the easiest difficulty in the set is not welcome, ya know.
03:35:429 (1) - add finish


That's it. Good luck ~
Topic Starter
deadpon3

Louis Cyphre wrote:

[Wesele w Remizie]

00:42:047 (6,1) - reconstruct '6' to make perfect blanket for '1'.
01:53:958 (4) - move this to x:272 y:25 so it will be consistent.
03:34:547 (5) - probably it is supposed to be at x:188 y:99, otherwise it's inconsistent and ugly.
03:34:767 (1,2,3) - i'd suggest to make just a triangle.
03:35:429 (1) - add finish

[Hard]

00:19:547 (1) - to make a better blanket i'd suggest to increase the distance a bit.
00:32:341 (2,2) - ^
01:02:782 (4,5,6) - ^ (not going to mantion anymore)
00:29:694 (6) - adjust the blanket.
01:32:782 (1,2,3,1,2) - i suggest to use ctrl+shift+d patterns in order to make perfect start shape.
02:46:899 (1,2,3,1,2) - ^
03:35:429 (1) - add finish

[Normal]

Oh my God, i won't tell you how the hell i hate such distance spacing, but really couldn't you increase just a little bit to avoid those tiny overlaps
03:35:429 (1) - add finish

i got nothing else to say in this difficulty.


[Easy]

00:19:547 (1) - i have no idea why did you put here a spinner it doesn't fit at all, i recomend to fill this place with notes.
03:19:547 (1,1) - em.. why? Why are there a set of new combos?
03:23:076 (1,2,1) - such spacing change in the easiest difficulty in the set is not welcome, ya know.
03:35:429 (1) - add finish


That's it. Good luck ~
Thank You for the mod. Seems that I have to remove all SV changes in Easy/Normal xd.
Yoshikawa Hoshi
hi
ur soft finish is like drum hitnormal why do u ever use it when the standart finish fits rly good lol

easy
i highly recommend u to put nc on the every odd downbeat so combos wont be that tiny + it will work better with the hp
00:14:694 (2) - i think x=102 y=82 will work better with the flow
00:22:635 - why do u skip this note? its pretty strong and must be mapped imo
00:36:752 (2,1) - prolly u could do a better blanket here or smth..
00:46:017 (1,2,1) - idk those blankets could be better too
01:19:547 (1) - try x=307 y=94 cuz rn flow isnt really good
01:30:135 (1) - i think that this wave could be much better https://pp.vk.me/c836433/v836433809/195/Iz0_pG64jbs.jpg
01:31:899 (1) - try ctrl+g, so the flow wont be that sharp
01:40:723 (1) - same tbh
01:58:370 (1) - ithnik u could try to do smth like this https://pp.vk.me/c836433/v836433809/19d/dKU1Yl0Kako.jpg to avoid that uneccesarry overlap + u will improve the flow a bit~
02:44:252 (1) - again this wave lol
02:46:016 (1) - and again as i told before. probably dince u do the ctrl+c ctrl+v u could just fix one moment instead of two
02:49:105 (1) - unneccessary nc
03:01:899 (1) - maybe https://pp.vk.me/c836433/v836433809/1a5/c9wJavILYJI.jpg
03:33:664 (1) - move on x=270 y=119 for a better flow

normal
od+1 cuz in easy its 2 and in hard its 6
00:03:664 (1) - looks really strange becuz u just ignored the melody 00:03:444 - 00:03:885 - that u were mapping 00:01:900 (1,2,3,4) - here lol
00:06:091 (2) - idk prolly try x=241 y=151
00:11:826 - 00:12:267 - these notes should be clickable because the beats on them are really strong and deserve some emphasis
00:15:355 - 00:15:797 - kinda same?
00:26:605 (4) - nc?
also i thik that u should keep it and do the same thing as i told you in easy
00:37:194 (4) - again nc if you wont listen to me
00:42:488 (1) - hmm.. i think that this will look better https://pp.vk.me/c836433/v836433809/1ad/kyZp1YwhKCU.jpg
01:07:194 (1) - ctrl+h for the flow
01:10:282 (4) - and ctrl+j this one xd
01:19:547 (1) - i didnt mentioned a lot of waves b4, but all of them can be improved. i showd u my example before in the mod
01:42:488 (1,1) - u could blanket these so it will look nicer
03:20:870 (3) - maybe ctrl+h?

hard
idk recommend u to put ar 7.5 cuz some spacings are really big for the hard```````
00:06:973 (1) - recovery time after the spinner is too little.. even its a hard diff, the break should not be that tiny
00:08:958 (1,2,3) - idk but its better not to do such things at all. 2 stacked circles are fine, but three - no
00:13:149 (3,5) - blanket these otherwise it will look bad
00:19:988 (2,3,4) - yeah, kinda again
00:23:076 (1) - such sudden sv changes are really inpredictable in a such low diff with such low ar lol. pls use at least 0.75
00:23:738 (1) - not sure if its a good thing for a hard.. fits in the insane but in hard no especially when u have 00:24:399 (3) - this later
00:53:076 (1,1) - same as before
01:11:164 (3,5) - this balnket can be totally improved
01:15:576 (5,6,1) - same thing lol. btw 01:16:017 (1) - here is a strong beat, so that means that it needs mor spacing
01:16:899 (4,5) - spacing between these two must be lower than between these two 01:17:561 (6,1) - cuz here is a strong beat 01:17:782 (1) -
01:18:223 (2,3) - dont really like this overlap
01:37:194 (1,1) - yeah. and this goes to all such moments
02:19:547 (1) - can you like blanket this like that 02:19:105 (7) - one?
02:23:076 (1,2,3,4) - this overlap is not really needed. 02:23:958 (4,5) - also this 1/2 spacing is a bit unreadable becuz it looks more like 1/4
03:08:958 (1) - o, first good wave lolz
03:21:311 - dude this sv is really an overkill for a hard. even 1.5 looks too much, 2 is just way too huge ;v
last kiai is better than the whole map holy lol

good luck!~
Topic Starter
deadpon3

Yoshikawa Hoshi wrote:

hi
ur soft finish is like drum hitnormal why do u ever use it when the standart finish fits rly good lol

easy
i highly recommend u to put nc on the every odd downbeat so combos wont be that tiny + it will work better with the hp
00:14:694 (2) - i think x=102 y=82 will work better with the flow
00:22:635 - why do u skip this note? its pretty strong and must be mapped imo
00:36:752 (2,1) - prolly u could do a better blanket here or smth..
00:46:017 (1,2,1) - idk those blankets could be better too
01:19:547 (1) - try x=307 y=94 cuz rn flow isnt really good
01:30:135 (1) - i think that this wave could be much better https://pp.vk.me/c836433/v836433809/195/Iz0_pG64jbs.jpg
01:31:899 (1) - try ctrl+g, so the flow wont be that sharp
01:40:723 (1) - same tbh
01:58:370 (1) - ithnik u could try to do smth like this https://pp.vk.me/c836433/v836433809/19d/dKU1Yl0Kako.jpg to avoid that uneccesarry overlap + u will improve the flow a bit~
02:44:252 (1) - again this wave lol
02:46:016 (1) - and again as i told before. probably dince u do the ctrl+c ctrl+v u could just fix one moment instead of two
02:49:105 (1) - unneccessary nc
03:01:899 (1) - maybe https://pp.vk.me/c836433/v836433809/1a5/c9wJavILYJI.jpg
03:33:664 (1) - move on x=270 y=119 for a better flow

normal
od+1 cuz in easy its 2 and in hard its 6
00:03:664 (1) - looks really strange becuz u just ignored the melody 00:03:444 - 00:03:885 - that u were mapping 00:01:900 (1,2,3,4) - here lol
00:06:091 (2) - idk prolly try x=241 y=151
00:11:826 - 00:12:267 - these notes should be clickable because the beats on them are really strong and deserve some emphasis
00:15:355 - 00:15:797 - kinda same?
00:26:605 (4) - nc?
also i thik that u should keep it and do the same thing as i told you in easy
00:37:194 (4) - again nc if you wont listen to me
00:42:488 (1) - hmm.. i think that this will look better https://pp.vk.me/c836433/v836433809/1ad/kyZp1YwhKCU.jpg
01:07:194 (1) - ctrl+h for the flow
01:10:282 (4) - and ctrl+j this one xd
01:19:547 (1) - i didnt mentioned a lot of waves b4, but all of them can be improved. i showd u my example before in the mod
01:42:488 (1,1) - u could blanket these so it will look nicer
03:20:870 (3) - maybe ctrl+h?

hard
idk recommend u to put ar 7.5 cuz some spacings are really big for the hard```````
00:06:973 (1) - recovery time after the spinner is too little.. even its a hard diff, the break should not be that tiny
00:08:958 (1,2,3) - idk but its better not to do such things at all. 2 stacked circles are fine, but three - no
00:13:149 (3,5) - blanket these otherwise it will look bad
00:19:988 (2,3,4) - yeah, kinda again
00:23:076 (1) - such sudden sv changes are really inpredictable in a such low diff with such low ar lol. pls use at least 0.75
00:23:738 (1) - not sure if its a good thing for a hard.. fits in the insane but in hard no especially when u have 00:24:399 (3) - this later
00:53:076 (1,1) - same as before
01:11:164 (3,5) - this balnket can be totally improved
01:15:576 (5,6,1) - same thing lol. btw 01:16:017 (1) - here is a strong beat, so that means that it needs mor spacing
01:16:899 (4,5) - spacing between these two must be lower than between these two 01:17:561 (6,1) - cuz here is a strong beat 01:17:782 (1) -
01:18:223 (2,3) - dont really like this overlap
01:37:194 (1,1) - yeah. and this goes to all such moments
02:19:547 (1) - can you like blanket this like that 02:19:105 (7) - one?
02:23:076 (1,2,3,4) - this overlap is not really needed. 02:23:958 (4,5) - also this 1/2 spacing is a bit unreadable becuz it looks more like 1/4
03:08:958 (1) - o, first good wave lolz
03:21:311 - dude this sv is really an overkill for a hard. even 1.5 looks too much, 2 is just way too huge ;v
last kiai is better than the whole map holy lol

good luck!~
Thanks! :)
XVoIR
cze polskie to zmoduje
na start minusowe punkty że to nie jest Co ty mi dasz

[General]
Nie jest przypadkiem trochę za duży spread między Hardem a Remizą?
Wiem że to jest 1.29* ale no tak średnio to wychodzi tak szczerze

[dobra impra w remizie]
00:12:488 (1,2,3,4) - co to za DS między tym wszystkim
00:14:694 (3,4) - https://vor1.s-ul.eu/05HXhmwU.png tak by lepiej oddawało utwór
00:18:664 (5,6) - obecnie to wygląda jakby to było 1/4 - a nie jest
00:28:370 (1,2) - znowu
00:34:988 (7,1,2,3) - trochę taki random spacing
00:41:164 (2,3,4,5) - krzywy kwadrat
W sumie to nie rozumiem czego pierwsza połowa kiai jest symetryczna a druga to już o normalne
00:46:017 (1,2) - znowu jak 1/4
00:52:194 (5,6,7) - jak już robisz takie coś to zrób to by (5) i (6) miało takie same y:
01:00:576 (2,3) - ^^, w sumie to już nie będę zaznaczać tego bo to dosyć często się powtarza
01:08:958 (1,2,3,4) - napraw to bo przez stacking się trochę zepsuł blanket
01:30:135 (1,2,3,4,1,2,3,4,1,2,3,4) - nie rozumiem czego akurat tak zrobileś tę sekcję
01:49:326 (6,1) - rip blanket
01:52:635 (7,1) - miałem nie zaznaczać spacingu jak na 1/4 ale no
Pierwsza połowa tego kiai była najlepsza tbh
02:33:664 (1,2,3,4) - hm
02:44:252 (1,2,3,4,1,2,3,4,1,2,3,4) - jak wyżej
03:17:782 (1) - niepotrzebnie przekombinowany slider

W sumie to co do harda nie wiem co powiedzieć, bo się na nich nie znam ale to wygląda tak jakbyś ręcznie spacing robił xD

gl!!!!11
Topic Starter
deadpon3

XVoIR wrote:

cze polskie to zmoduje
na start minusowe punkty że to nie jest Co ty mi dasz

[General]
Nie jest przypadkiem trochę za duży spread między Hardem a Remizą?
Wiem że to jest 1.29* ale no tak średnio to wychodzi tak szczerze

[dobra impra w remizie]
00:12:488 (1,2,3,4) - co to za DS między tym wszystkim
00:14:694 (3,4) - https://vor1.s-ul.eu/05HXhmwU.png tak by lepiej oddawało utwór
00:18:664 (5,6) - obecnie to wygląda jakby to było 1/4 - a nie jest
00:28:370 (1,2) - znowu
00:34:988 (7,1,2,3) - trochę taki random spacing
00:41:164 (2,3,4,5) - krzywy kwadrat
W sumie to nie rozumiem czego pierwsza połowa kiai jest symetryczna a druga to już o normalne
00:46:017 (1,2) - znowu jak 1/4
00:52:194 (5,6,7) - jak już robisz takie coś to zrób to by (5) i (6) miało takie same y:
01:00:576 (2,3) - ^^, w sumie to już nie będę zaznaczać tego bo to dosyć często się powtarza
01:08:958 (1,2,3,4) - napraw to bo przez stacking się trochę zepsuł blanket
01:30:135 (1,2,3,4,1,2,3,4,1,2,3,4) - nie rozumiem czego akurat tak zrobileś tę sekcję
01:49:326 (6,1) - rip blanket
01:52:635 (7,1) - miałem nie zaznaczać spacingu jak na 1/4 ale no
Pierwsza połowa tego kiai była najlepsza tbh
02:33:664 (1,2,3,4) - hm
02:44:252 (1,2,3,4,1,2,3,4,1,2,3,4) - jak wyżej
03:17:782 (1) - niepotrzebnie przekombinowany slider

W sumie to co do harda nie wiem co powiedzieć, bo się na nich nie znam ale to wygląda tak jakbyś ręcznie spacing robił xD

gl!!!!11
Dzięki wielkie :D
Net0
Hey there o/, I decided to give it a try and mod this crazy song xD. It seems you're open for m4m, so if this mod is of any help, this is the map: https://osu.ppy.sh/s/502648

[General]
  1. TagsTry adding dance eletronic to the tags
  2. Disable Widescreen support and Letterbox unless you're planning on adding a SB.
  3. How about using custom combo colors? It seems purple has a relation with the bg as well fitting a lot with the music.
  4. It seems there's a hitsounds that are not being used: soft-hitclap2.wav. You should probably consider not using this hitsound due to his length.
  5. The difficulty spread right now is a little problematic.
    Easy-Normal ; 0,59* Normal-Hard; 1,06* Hard-Wesele w Remizie; 1,38* .
    Possibilities: A)Buff normal and slightly buff on hard to make all difficulites 1,0* from each other. B)Add a 3* Light Insane difficulty so the gap from Hard-Insane decrease from the actual 1,38*.

[Easy]
    1. I accept this DS 00:47:782 (1,2) - 1,05x, but be careful with variations. Also good job on the distance of this map, really consistent.
    2. Improve blanket 00:47:782 (1,2) - http://puu.sh/rgRdQ.jpg
    3. Blanket suggestion 00:49:547 (1,2) -
    4. Improve blanket 00:45:576 (2,1) - http://puu.sh/rgRLa.jpg
    5. Move this 01:57:929 (2) - to x:347 y:118 . This will prevent to look a little overlap.
    6. Change this pattern 02:17:782 (1,2) - . Suggestion: http://puu.sh/rgS7J.jpg This suggestion is to prevent the hard movement of this sliders 02:18:664 (2,1) - . New players they will not use the leniency of the slider and making that flow a back and forth will be hard considering the previous patterns.
    7. Great linear flow, good job o/
[Normal]
  1. This increase of DS here is trully interesting 00:41:605 (3,4) - .It's a 0,1x increase to the instruments on the 1/2 gap. I believe it work, BUT as a modder I must warn that some other ppl won't like it. So be careful with this.
  2. I don't quite understand this new combo here 00:42:488 (1,1) - . All combos are going for the big white ticks but this one isn't.
  3. Nazi suggestion; Make all of this the same distance 00:47:782 (1,2,3,4) - . Going for; 1,19x 1,20 1,19x and 1,23x it's okay, but this pattern could be done better with a perfect DS between all objects.
  4. Blanket suggestion: 01:02:341 (2,3) -
  5. ^ 01:05:429 (1,1) -
  6. Blanket improve 01:07:194 (1,2) -
  7. Ds decreased a lot here 01:07:194 (1,2) - it went to 1,18x .After comes a small jump of 1,58x. This sort of variation I strongly recommend to be thought over again. It's a guideline that diffs with this star rate have all objects with the same distance. Also the flow here is really odd compared to the rest of the map 01:07:194 (1,2,1) - . It's not a BAD flow, it's an odd one, since this sort of angle wasn't really used anywhere else.
  8. Another DS variation 01:15:576 (3) - of 1,27x
  9. Right now this pattern 01:47:341 (4,1) - looks like it intended to be a blanket, but I believe this wasn't your intention. Can you make a red anchor? http://puu.sh/rgTBP.jpg
  10. Small variation of DS 02:04:988 (3) - 1,15x, this one is totally ok, just be careful.
  11. ^ 02:16:899 (3) -
  12. ^ 03:09:620 (2) -
  13. ^ 03:21:311 (1) -
  14. Flow here is weird 02:23:958 (3,1) - . Same idea of back and forth patterning that doesn't really seems to fit in this difficulty.
  15. Blanket suggestion 02:26:164 (4,1) -
  16. ^ 02:29:694 (3,1) -
  17. Improve blanket 02:53:076 (1,2) -

I'll just say a few words about other diffs because of my time :/ ;

[Hard]
  1. Unsnapped stuff
    00:23:885 - Slider repeat
    00:53:885 - Slider repeat
    01:38:003 - Slider repeat
    02:08:003 - Slider repeat
    03:06:238 - Slider repeat

[Insane]
  1. Unsnapped stuff
    02:34:077 - Slider end

Good luck with it o/
Topic Starter
deadpon3

Net0 wrote:

Hey there o/, I decided to give it a try and mod this crazy song xD. It seems you're open for m4m, so if this mod is of any help, this is the map: https://osu.ppy.sh/s/502648

[General]
  1. TagsTry adding dance eletronic to the tags
  2. Disable Widescreen support and Letterbox unless you're planning on adding a SB.
  3. How about using custom combo colors? It seems purple has a relation with the bg as well fitting a lot with the music.
  4. It seems there's a hitsounds that are not being used: soft-hitclap2.wav. You should probably consider not using this hitsound due to his length.
  5. The difficulty spread right now is a little problematic.
    Easy-Normal ; 0,59* Normal-Hard; 1,06* Hard-Wesele w Remizie; 1,38* .
    Possibilities: A)Buff normal and slightly buff on hard to make all difficulites 1,0* from each other. B)Add a 3* Light Insane difficulty so the gap from Hard-Insane decrease from the actual 1,38*.

[Easy]
    1. I accept this DS 00:47:782 (1,2) - 1,05x, but be careful with variations. Also good job on the distance of this map, really consistent.
    2. Improve blanket 00:47:782 (1,2) - http://puu.sh/rgRdQ.jpg
    3. Blanket suggestion 00:49:547 (1,2) -
    4. Improve blanket 00:45:576 (2,1) - http://puu.sh/rgRLa.jpg
    5. Move this 01:57:929 (2) - to x:347 y:118 . This will prevent to look a little overlap.
    6. Change this pattern 02:17:782 (1,2) - . Suggestion: http://puu.sh/rgS7J.jpg This suggestion is to prevent the hard movement of this sliders 02:18:664 (2,1) - . New players they will not use the leniency of the slider and making that flow a back and forth will be hard considering the previous patterns.
    7. Great linear flow, good job o/
[Normal]
  1. This increase of DS here is trully interesting 00:41:605 (3,4) - .It's a 0,1x increase to the instruments on the 1/2 gap. I believe it work, BUT as a modder I must warn that some other ppl won't like it. So be careful with this.
  2. I don't quite understand this new combo here 00:42:488 (1,1) - . All combos are going for the big white ticks but this one isn't.
  3. Nazi suggestion; Make all of this the same distance 00:47:782 (1,2,3,4) - . Going for; 1,19x 1,20 1,19x and 1,23x it's okay, but this pattern could be done better with a perfect DS between all objects.
  4. Blanket suggestion: 01:02:341 (2,3) -
  5. ^ 01:05:429 (1,1) -
  6. Blanket improve 01:07:194 (1,2) -
  7. Ds decreased a lot here 01:07:194 (1,2) - it went to 1,18x .After comes a small jump of 1,58x. This sort of variation I strongly recommend to be thought over again. It's a guideline that diffs with this star rate have all objects with the same distance. Also the flow here is really odd compared to the rest of the map 01:07:194 (1,2,1) - . It's not a BAD flow, it's an odd one, since this sort of angle wasn't really used anywhere else.
  8. Another DS variation 01:15:576 (3) - of 1,27x
  9. Right now this pattern 01:47:341 (4,1) - looks like it intended to be a blanket, but I believe this wasn't your intention. Can you make a red anchor? http://puu.sh/rgTBP.jpg
  10. Small variation of DS 02:04:988 (3) - 1,15x, this one is totally ok, just be careful.
  11. ^ 02:16:899 (3) -
  12. ^ 03:09:620 (2) -
  13. ^ 03:21:311 (1) -
  14. Flow here is weird 02:23:958 (3,1) - . Same idea of back and forth patterning that doesn't really seems to fit in this difficulty.
  15. Blanket suggestion 02:26:164 (4,1) -
  16. ^ 02:29:694 (3,1) -
  17. Improve blanket 02:53:076 (1,2) -

I'll just say a few words about other diffs because of my time :/ ;

[Hard]
  1. Unsnapped stuff
    00:23:885 - Slider repeat
    00:53:885 - Slider repeat
    01:38:003 - Slider repeat
    02:08:003 - Slider repeat
    03:06:238 - Slider repeat

[Insane]
  1. Unsnapped stuff
    02:34:077 - Slider end

Good luck with it o/
Thanks for modding, I'll sure do m4m tommorow, need some sleep right now 8-)
Ward74
Wiejska Inba

00:06:091 (2) - Move this at x:153 y:291
00:43:811 (5,1) - Make a blanket i think it will better
02:49:105 (4,1) - To close

Hard

01:30:135 (1,2,3,4,1,2,3,1) - Very good but varies the angles the next time 8-)
02:18:223 (3) - Move this at x:355 y:308
02:44:473 (1,2,3,4,1,2,3,1,2,3,4,5) - Copy past but reversed ;-;

Normal

Nothing to say just avoid making too many consecutive circle

Conclusion of your map : Despite some repetitions slider or circle it remains a fun map played , good job , good continuations :D
Topic Starter
deadpon3

Ward74 wrote:

Wiejska Inba

00:06:091 (2) - Move this at x:153 y:291 done
00:43:811 (5,1) - Make a blanket i think it will better yep
02:49:105 (4,1) - To close I'll keep it ;)

Hard

01:30:135 (1,2,3,4,1,2,3,1) - Very good but varies the angles the next time 8-) xd
02:18:223 (3) - Move this at x:355 y:308 done
02:44:473 (1,2,3,4,1,2,3,1,2,3,4,5) - Copy past but reversed ;-; Ikr :3

Normal

Nothing to say just avoid making too many consecutive circle I had to buff this diff so whole spread is consistent

Conclusion of your map : Despite some repetitions slider or circle it remains a fun map played , good job , good continuations :D
Thank You :)
hi-mei
m4m ...
Easy:
I generally dont like your hs decision. it just doesnt fit to this song. 02:22:635 (2) - especially this one as example. it just sounds wrong.
00:14:252 (1,2) - overlap? plz keep this diff without overlaps
00:42:488 (1) - why whistle here?

Normal:
Same thing, im not sure about overlaps there.
00:35:429 (1,2) - this ds seems wrong
00:40:723 (1,2,3) - ^
00:44:032 (3,1) - ^
01:59:252 (3) - this slider seems wrong placed, check the sound. theres a vocal line starting at 01:59:473 - in the middle of the slider.

Hard:
00:16:899 (4) - nc?
00:18:664 (4) - ^

Wiejska Inba:
00:06:091 (2) - its not properly stacked with 00:05:429 (1) -
01:38:848 (6,1) - spacing is now consistent between these

Actually these maps are decently clear. I think youre overusing overlaps there, but its allowed so w/e.
Sorry for such short mod, but i literally cant listen to this song more than 4 times in a row.
Topic Starter
deadpon3

-himei wrote:

m4m ...
Easy:
I generally dont like your hs decision. it just doesnt fit to this song. 02:22:635 (2) - especially this one as example. it just sounds wrong. I'll keep it for now but ty for suggestion
00:14:252 (1,2) - overlap? plz keep this diff without overlaps Fixed
00:42:488 (1) - why whistle here? Removed

Normal:
Same thing, im not sure about overlaps there.
00:35:429 (1,2) - this ds seems wrong But it's not :P 1,20x still
00:40:723 (1,2,3) - ^ ^
00:44:032 (3,1) - ^ ^
01:59:252 (3) - this slider seems wrong placed, check the sound. theres a vocal line starting at 01:59:473 - in the middle of the slider. Fixed

Hard:
00:16:899 (4) - nc? Yeah cool idea, I'm not sure about it tho
00:18:664 (4) - ^ ^

Wiejska Inba:
00:06:091 (2) - its not properly stacked with 00:05:429 (1) - It's not supposed to, I avoid perfectly stacked notes for DT farmerz
01:38:848 (6,1) - spacing is now consistent between these Well

Actually these maps are decently clear. I think youre overusing overlaps there, but its allowed so w/e.
Sorry for such short mod, but i literally cant listen to this song more than 4 times in a row.
No problem, I understand people hate for this genre xD Thanks for modding!
Topic Starter
deadpon3
This post is completely useless.
Chirony
Thanks M4M, sorry for late...

[Normal]
  1. 01:46:899 - How about using a slider? Circle is to consecutively, might be difficult to play. Like this
[Hard]
  1. 00:03:444 - If you here in space, 00:05:208 also you should be in the same it.
    I recommend to follow trumpet sounds.
  2. 00:21:752 (2,3,4,5,6,7) - hmm.. I think a continuous circle is not match. try this
  3. 02:18:223 (3) - fix stack?
  4. 01:33:223 - How about using a slider same as 01:32:782 (1) ? It is possible to follow vocal
[Wiejska Inba]
  1. 00:03:444 - Same as Hard things.
  2. 00:06:091 (2) - fix stack
  3. 00:34:767 (6,7,8) - How about making it Triplet? more good flow.
  4. 00:50:208 (2) - fix stack
  5. 01:35:429 (1,2) - you shouldn't use stack here. It will stopped AIM. I recommended to use wide distance or replaced 01:35:429 (1) and 01:35:649 (2)
good luck (o・ω・o)b
Topic Starter
deadpon3

Chirony wrote:

Thanks M4M, sorry for late...

[Normal]
  1. 01:46:899 - How about using a slider? Circle is to consecutively, might be difficult to play. Like this
[Hard]
  1. 00:03:444 - If you here in space, 00:05:208 also you should be in the same it.
    I recommend to follow trumpet sounds.
  2. 00:21:752 (2,3,4,5,6,7) - hmm.. I think a continuous circle is not match. try this
  3. 02:18:223 (3) - fix stack?
  4. 01:33:223 - How about using a slider same as 01:32:782 (1) ? It is possible to follow vocal
[Wiejska Inba]
  1. 00:03:444 - Same as Hard things.
  2. 00:06:091 (2) - fix stack
  3. 00:34:767 (6,7,8) - How about making it Triplet? more good flow.
  4. 00:50:208 (2) - fix stack
  5. 01:35:429 (1,2) - you shouldn't use stack here. It will stopped AIM. I recommended to use wide distance or replaced 01:35:429 (1) and 01:35:649 (2)
good luck (o・ω・o)b
Thanks!
ReFaller
Chat modding
19:25 *ReFaller is editing [https://osu.ppy.sh/b/1072320 Mig - Ta Malutka Blondynka [Hard]]
19:26 ReFaller: wbijaj w edytora
19:26 *deadpon3 is editing [https://osu.ppy.sh/b/1072320 Mig - Ta Malutka Blondynka [Hard]]
19:26 ReFaller: no to teraz zajmiemy sie początkiem
19:27 ReFaller: 00:01:900 (1,2,3,4,5,1,2,3,4) - tutaj nie wiem pod co followuje ten moment
19:27 ReFaller: followuj pod trąbke czy co to tam jest
19:28 ReFaller: 00:05:429 (1,2) - bo tutaj follow pod trąbke, znaczy puzon ci sie udał
19:29 deadpon3: 00:03:223 (5) - do tego momentu wydaje się followować trąbke, potem coś się popsuło
19:29 deadpon3: 00:01:900 (1,2) - z wyjątkiem początku który pod piano jest
19:31 ReFaller: mi sie udało
19:33 deadpon3: mozna prosic o screena? ??
19:33 ReFaller: [http://puu.sh/rueql/41a2e5dc7b.jpg tak wygląda pierwsza część]
19:34 ReFaller: 00:04:767 (1) - [http://puu.sh/ruexc/bd71583fc5.jpg a od tąd zaczyna sie druga]
19:55 ReFaller: małe info
19:55 ReFaller: dotyczy to easy
19:56 ReFaller: zrób tak byś miał NC co 2 duze białe tiki
Topic Starter
deadpon3

ReFaller wrote:

Chat modding
19:25 *ReFaller is editing [https://osu.ppy.sh/b/1072320 Mig - Ta Malutka Blondynka [Hard]]
19:26 ReFaller: wbijaj w edytora
19:26 *deadpon3 is editing [https://osu.ppy.sh/b/1072320 Mig - Ta Malutka Blondynka [Hard]]
19:26 ReFaller: no to teraz zajmiemy sie początkiem
19:27 ReFaller: 00:01:900 (1,2,3,4,5,1,2,3,4) - tutaj nie wiem pod co followuje ten moment
19:27 ReFaller: followuj pod trąbke czy co to tam jest
19:28 ReFaller: 00:05:429 (1,2) - bo tutaj follow pod trąbke, znaczy puzon ci sie udał
19:29 deadpon3: 00:03:223 (5) - do tego momentu wydaje się followować trąbke, potem coś się popsuło
19:29 deadpon3: 00:01:900 (1,2) - z wyjątkiem początku który pod piano jest
19:31 ReFaller: mi sie udało
19:33 deadpon3: mozna prosic o screena? ??
19:33 ReFaller: [http://puu.sh/rueql/41a2e5dc7b.jpg tak wygląda pierwsza część]
19:34 ReFaller: 00:04:767 (1) - [http://puu.sh/ruexc/bd71583fc5.jpg a od tąd zaczyna sie druga]
19:55 ReFaller: małe info
19:55 ReFaller: dotyczy to easy
19:56 ReFaller: zrób tak byś miał NC co 2 duze białe tiki
Dzięki! :D
ConsumerOfBean
I got bored. from #modreqs
Easy
00:28:370 (1) - make sure anchor points in this type of slider is in the exact middle because then it sort of "lines up with the song" (and it's also best if the slider head and end are on the same X value for this specific slider)
00:38:958 (1) - ^
01:15:135 (2) - the flow here is kinda iffy, i'd move this down to make it easier for players
01:44:252 (3) - this is quite poorly done. the first "section" and the 2nd one should be the same length and angle for this type of slider also the anchor points don't fall on anything
03:34:547 (4) - clap?
Normal
00:04:988 (3,4,1) - the curved flow seems quite un-natural to me. i'd make it straight
00:14:252 (1) - as with the easy please keep anchors in the exact middle.
00:16:017 (1,2) - ^
01:00:135 (1,2) - ^
01:05:429 (1,2) - ^
02:05:429 (1) - ^
02:15:135 (3) - ^
02:16:899 (3,1) - ^
02:20:429 (2) - ^
02:32:782 (2) - ^
00:49:547 (1) - anchors dont land on any ticks, not blue, red, or white
00:24:841 (1) - ^
01:30:135 (1,2) - blanket?
02:23:738 (2,3,4) - what are you mapping to?
03:07:855 (2,3,4) - what in t he music warrants this?
03:34:988 (4) - clap?

i missed a lot more of the same aesthetic problems, more than likely.
this diff feels really, really rushed.
Hard
00:45:576 (6) - you need to look thruout all the map for these sliders withotu the anchors in the exact middle and fix em
00:25:282 (2,3,4,5,6) - awful flow. do a pentagon with ctrl+shift+d, this is quite bad (the angles are all otu of wack)
00:26:605 (1,2,3,4) - ^
00:36:973 (6,1) - shouldn't the slider be on 6? would fit vocals better. also not very good flow due to weird angles
01:00:135 (1,2) - spacing is weird
01:14:694 (3,4) - ^
02:48:223 (6) - what are you emphasizing?
03:16:899 (3,4,5,6) - consistent angles do wonderful things. try this
http://osu.ppy.sh/ss/6232244
I can't read this difficulty name
00:25:502 (1) - remove nc?
00:10:282 (5,1) - what's up with this pause? makes no sense tbh
00:28:370 (1) - decrease in spacing is pretty weird
00:54:399 (3,4,5,6,1) - weird curve. pls fix
00:43:811 (5) - going from obtuse angles to this is pretty hard. i'd make 00:43:149 (2,3,4,5) - a square
03:08:076 (3) - make this blanket 03:06:752 (3,4,5,6,1) - for aesthetic
This set has potential. A lot. The biggest problem I have is with the Normal; it feels very rushed. Look closely at every slider, every placement, etc, and see if you can find some extra things I missed (this was only a short-ish check more than a full-blown 5 page mod :P)

GOOD LUCK!
Topic Starter
deadpon3

FailureAtOsu wrote:

I got bored. from #modreqs
Easy
00:28:370 (1) - make sure anchor points in this type of slider is in the exact middle because then it sort of "lines up with the song" (and it's also best if the slider head and end are on the same X value for this specific slider) Yeah fixed these lazy sliders
00:38:958 (1) - ^ ^
01:15:135 (2) - the flow here is kinda iffy, i'd move this down to make it easier for players kinda modified it
01:44:252 (3) - this is quite poorly done. the first "section" and the 2nd one should be the same length and angle for this type of slider also the anchor points don't fall on anything now it's sexy af
03:34:547 (4) - clap? yeah I sometimes lose hitsounds while remapping stuff ;)
Normal
00:04:988 (3,4,1) - the curved flow seems quite un-natural to me. i'd make it straight fixed
00:14:252 (1) - as with the easy please keep anchors in the exact middle. k
00:16:017 (1,2) - ^
01:00:135 (1,2) - ^
01:05:429 (1,2) - ^
02:05:429 (1) - ^
02:15:135 (3) - ^
02:16:899 (3,1) - ^
02:20:429 (2) - ^
02:32:782 (2) - ^ ^^^^^^^^
00:49:547 (1) - anchors dont land on any ticks, not blue, red, or white modified
00:24:841 (1) - ^ ^
01:30:135 (1,2) - blanket? I thought it's a blanket for the whole time, holy shit I'm blind
02:23:738 (2,3,4) - what are you mapping to? Vocals, I thought at first
03:07:855 (2,3,4) - what in t he music warrants this? Seems fine for me
03:34:988 (4) - clap? Yep

i missed a lot more of the same aesthetic problems, more than likely.
this diff feels really, really rushed.
Hard
00:45:576 (6) - you need to look thruout all the map for these sliders withotu the anchors in the exact middle and fix em yeah I suck
00:25:282 (2,3,4,5,6) - awful flow. do a pentagon with ctrl+shift+d, this is quite bad (the angles are all otu of wack) modified the pattern
00:26:605 (1,2,3,4) - ^ here too
00:36:973 (6,1) - shouldn't the slider be on 6? would fit vocals better. also not very good flow due to weird angles nope
01:00:135 (1,2) - spacing is weird separated
01:14:694 (3,4) - ^ they're gonna miss each other
02:48:223 (6) - what are you emphasizing? ummm
03:16:899 (3,4,5,6) - consistent angles do wonderful things. try this
http://osu.ppy.sh/ss/6232244 looks cool

I can't read this difficulty name
It's kurwa language, no worries only kurwa people can read it C: 00:25:502 (1) - remove nc? ya
00:10:282 (5,1) - what's up with this pause? makes no sense tbh it actually fits well :o
00:28:370 (1) - decrease in spacing is pretty weird I'll keep it for now, but good point
00:54:399 (3,4,5,6,1) - weird curve. pls fix I seriously can't think about something more clear, sugestion?
00:43:811 (5) - going from obtuse angles to this is pretty hard. i'd make 00:43:149 (2,3,4,5) - a square YES
03:08:076 (3) - make this blanket 03:06:752 (3,4,5,6,1) - for aesthetic done

This set has potential. A lot. The biggest problem I have is with the Normal; it feels very rushed. Look closely at every slider, every placement, etc, and see if you can find some extra things I missed (this was only a short-ish check more than a full-blown 5 page mod :P)

GOOD LUCK!
Thanks for modding :3
Piggey
Radziłbym zmienić AR 8/8.5 i bedzie genialnie. Czekam aż będzie ranked :)
Topic Starter
deadpon3

Piggey wrote:

Radziłbym zmienić AR 8/8.5 i bedzie genialnie. Czekam aż będzie ranked :)
Zmieniam na 8.5 bardzo pomocny mod dziękuję Papo 8-)
Halliday
Hello! A M4M, as you requested in #modreqs :D :D :D

Wiejska Inba
00:18:678 (5,6) - I think this blanket could be improved moving the 00:18:678 (5) - end point to x:152 y:336.

It looks better I think (? c:
00:35:443 (1,2,3) - Any reason for this sudden change in the DS? xd

I would just move 00:36:105 (2) - closer to 00:36:325 (3) - . So it becomes like 2 groups and the change feels smoother.
Like this maybe

00:54:413 (3,4,5,6,1) - Move 00:54:855 (1) - A little to the right? The flow is slightly imperfect, I suppose you wanted a semi circle, right? So move the 00:54:855 (1) - start circle to the center:

It's better I think.
01:05:002 (6,1,2,3) - Same as before, I would put it like:

01:44:266 (1,2,3) - No problem in this case though
01:54:193 (5,6) - Blanket? O:

02:08:531 (3,4,5,6,1) - Same as before, just move the slider start circle to x:328 y:96, to make it look like:

Moving it to x:328 y:104 works too O: Up to you.
02:16:252 (2,3) - Very slightly imperfect blanket... Just move the end point of the slider to x:256 y:168 to fix.
03:06:766 (3,4,5,6,1) - This time it looks nice C:

03:24:634 - Butt

Hard
00:16:031 (1,3) - Imperfect blanket, move the slider end point to x:312 y:168, so it gets like this:

00:25:958 (5,6) - Same
00:37:208 (1,2) - Seems like a nice chance to blanket, like this:

Why not? :^)
00:59:928 (6,1) - The blanket is slightly imperfect, move slider end point to x:312 y:264, so it gets like:

01:03:458 (6,1) - And you could the same here.
01:13:274 (4,5) - I think you should move those a little bit down. Move both to x:160 y:256, that it looks better in my opinion, check it out:

01:30:149 (1,2) - Blanket like this maybe? C:

And of course, repeat here 01:31:032 (3,4) -
02:44:266 (1,2,3,4) - ^^^
02:17:796 (2,3) - Unstack? NO reason for this, so you can totally keep it that way xD
02:18:899 (6,7,1) - Very slightly Imperfect blanket, just make them look like

I did it by moving the 02:19:119 (7) - end point to x:280 y:144 and the 02:19:561 (1) - endpoint to x:384 y:272...
03:09:634 (2,3,4) - ^^^ Similar fix
03:29:266 (3,4) - You could improve that blanket

Sorry if it seems im all about blankets xD At this point of your map, there isnt much more to check but small details...

Normal
00:05:443 (1,2) - Probably you shouldnt overlap those
00:56:399 (3,1) - Move this to make it flow like this, maybe?

02:29:708 (3,1) - Why not blanket?

02:53:090 (1,2) - ^

02:54:855 (1,2) - And here too xd

Easy
00:36:766 (2,3) - Slightly imperfect blanket. Move the slider end point to x:360 y:232 O: So It looks like this:

00:46:031 (1,2,3) - These overlap kinda ugly, at least on my skin, look D:

02:10:737 (1,2) - This blanket could be improved if you make it look like this:

Or you could keep it like it is!
03:23:090 (3,4) - ^^^
02:20:884 (4,1) - This blanket could be improved too, like this:


And that's it!

Wow, those are some sloppy time travelers xD

I wish I could understand what they are saying, what language is it? :OOOO

I liked the song doe, nice sassy feeling.

Nice mapset, im sure you will rank it soon!

Now that I modded your map... Could you give a look to mine? Its a M4M after all C:

It's called Maite Zaitut, a folk-metal spanish song. I would appreciate it...

Very good luck!
Topic Starter
deadpon3

HallidayASR wrote:

Hello! A M4M, as you requested in #modreqs :D :D :D

Wiejska Inba
00:18:678 (5,6) - I think this blanket could be improved moving the 00:18:678 (5) - end point to x:152 y:336.

It looks better I think (? c: Indeed, sir :p
00:35:443 (1,2,3) - Any reason for this sudden change in the DS? xd

I would just move 00:36:105 (2) - closer to 00:36:325 (3) - . So it becomes like 2 groups and the change feels smoother.
Like this maybe
Remapped the whole section
00:54:413 (3,4,5,6,1) - Move 00:54:855 (1) - A little to the right? The flow is slightly imperfect, I suppose you wanted a semi circle, right? So move the 00:54:855 (1) - start circle to the center:

It's better I think. Fixed
01:05:002 (6,1,2,3) - Same as before, I would put it like:
Done
01:44:266 (1,2,3) - No problem in this case though Now the spacing is equal between them
01:54:193 (5,6) - Blanket? O: Fixed

02:08:531 (3,4,5,6,1) - Same as before, just move the slider start circle to x:328 y:96, to make it look like:

Moving it to x:328 y:104 works too O: Up to you. Changed to x:328 y:104
02:16:252 (2,3) - Very slightly imperfect blanket... Just move the end point of the slider to x:256 y:168 to fix.
03:06:766 (3,4,5,6,1) - This time it looks nice C: Thanks xd

03:24:634 - Butt Dupa


Hard
00:16:031 (1,3) - Imperfect blanket, move the slider end point to x:312 y:168, so it gets like this:
oki
00:25:958 (5,6) - Same okaaay
00:37:208 (1,2) - Seems like a nice chance to blanket, like this:
changed
Why not? :^) idk
00:59:928 (6,1) - The blanket is slightly imperfect, move slider end point to x:312 y:264, so it gets like:
fixed
01:03:458 (6,1) - And you could the same here. I did :P
01:13:274 (4,5) - I think you should move those a little bit down. Move both to x:160 y:256, that it looks better in my opinion, check it out:
Done
01:30:149 (1,2) - Blanket like this maybe? C:
Ahh I'm blind I can't blanket lmao ;-;
And of course, repeat here 01:31:032 (3,4) - copypaste #1
02:44:266 (1,2,3,4) - ^^^ copypaste #2 xd
02:17:796 (2,3) - Unstack? NO reason for this, so you can totally keep it that way xD Yeah
02:18:899 (6,7,1) - Very slightly Imperfect blanket, just make them look like
Done
I did it by moving the 02:19:119 (7) - end point to x:280 y:144 and the 02:19:561 (1) - endpoint to x:384 y:272...
03:09:634 (2,3,4) - ^^^ Similar fix ^
03:29:266 (3,4) - You could improve that blanket Improved

Sorry if it seems im all about blankets xD At this point of your map, there isnt much more to check but small details... Blanket is love, blanket is life

Normal
00:05:443 (1,2) - Probably you shouldnt overlap those Well, mod suggested it, I guess it's okay and looks cool tho
00:56:399 (3,1) - Move this to make it flow like this, maybe?
Yeah, rotated them a little bit different but flow is the same as da picture
02:29:708 (3,1) - Why not blanket? Because I suck at spaced blankets xD

02:53:090 (1,2) - ^ ^

02:54:855 (1,2) - And here too xd
;-;

Easy
00:36:766 (2,3) - Slightly imperfect blanket. Move the slider end point to x:360 y:232 O: So It looks like this:
Okay
00:46:031 (1,2,3) - These overlap kinda ugly, at least on my skin, look D:
Made it a blanket
02:10:737 (1,2) - This blanket could be improved if you make it look like this:

Or you could keep it like it is! I... did something xd
03:23:090 (3,4) - ^^^ ^^^^^^^^^^^^^^
02:20:884 (4,1) - This blanket could be improved too, like this:
^

And that's it! Sweet <3

Wow, those are some sloppy time travelers xD :V

I wish I could understand what they are saying, what language is it? :OOOO Polski kurwa chuj

I liked the song doe, nice sassy feeling. >memes

Nice mapset, im sure you will rank it soon! Thanks mate :)

Now that I modded your map... Could you give a look to mine? Its a M4M after all C: Yeah ofc

It's called Maite Zaitut, a folk-metal spanish song. I would appreciate it... Getting started now :)

Very good luck!
Thank you and thanks for mod, very helpful! :3
[Nii-san]
Dobry dzień :D
jak obiecałem mój modzik

Ogólnie Bardzo podobają mi się sample jakich użyłeś. Mapka wygląda na naprawdę profesionalną dlatego bardzo trudno było mi znaleźć w ogóle coś do poprawki XD.
zacznę może od Najwyższych poziomów. Oto kilka rzeczy na które zwróciłem uwagę:

Wiejska Inba (Wtf? XD)
Diff jest świetny. Lubię takie Jumpy :D

00:05:443 (1) - Ogólnie nic z nim nie jest źle. Ale wydaje mi się że lepiej będzie pasował do poprzedniego slidera jeśli przeniesiesz go odrobinę niżej X:248 Y:272
00:08:972 (1) - Nie pasuje wizualnie do 00:08:311 (4) - , Przenieś go trochę wyżej X:432 Y:220
00:12:502 (1) - Tak samo... troszek przesunąć X:316 Y:184
00:13:384 (4) - za blisko 00:13:825 (5) - . Przenieś go niżej X:264 Y:292. Wiem że Jump między 00:13:384 (4) - a 00:13:163 (3) - Będzie większy, ale raczej nie powinno być z tym problemu.
00:20:884 (6) - Ten jest dziwny. Odrywa się od reszty... Raczej pasowałby tutaj prosty http://osu.ppy.sh/ss/6266369
00:23:090 (1) - Za wysoko. Daj w X:440 y:168
00:23:752 (1) - tego też niżej X:384 Y:324
00:28:825 (2) - zmień kordy na X:484 Y:140
00:30:590 (2) - To odbicie musisz potraktować tak samo jak poprzedni. X:28 Y:140
00:42:061 (6) - Jest za blisko początku 00:42:502 (1) - . Daj niżej Y:96
00:53:090 (1) - dosyć osobliwy... wyprostuj go~
00:57:943 (5) - tego mógłbyś troszek przenieść... X:164
01:14:266 (1) - X:312 Y:352 żeby wyglądało to ładniej c:
01:49:340 (6) - żeby to ładnie spójnie wyglądało przenieś w kordach na X:159 Y:262
02:23:090 (1) - ato Historia... Ogólnie nie jestem przeciw ale wyglądałoby to lepiej z dwoma punkcikami przed czerwonym, żeby nadać symetrii. W sumie wyślę ci tekścik żeby łatwiej było C:
128,136,143090,6,0,B|168:156|184:208|156:256|156:256|164:256|206:228,1,195.00000743866,4|8,0:0|0:0,0:0:0:0:
02:29:046 (4) - tak.... już wiele razy wspominana kwestia X:63 Y:307
03:24:413 (7,1) - nie za blisko?

Hard
Nie bawiłem się za dużo bo zbytnio nie znam się na niższych diffach

00:24:413 (3,4,5,6,1) - ale to się powtarza z wcześniejszego diffu Y:3
00:52:208 (1) - odkleja się... popraw go :v
00:57:061 (2) - ewe... daj go wyżej troszek Y:166


Byłoby super... ale nie lubię discopolo XD
Jeszcze raz zmoduję bo czasu nie miałem bardzo i nie dokończyłem harda :<
Topic Starter
deadpon3

NISSAN001 wrote:

Dobry dzień :D #szczęśćboże
jak obiecałem mój modzik ~~~~~~~~

Ogólnie Bardzo podobają mi się sample jakich użyłeś. Mapka wygląda na naprawdę profesionalną dlatego bardzo trudno było mi znaleźć w ogóle coś do poprawki XD. <3
zacznę może od Najwyższych poziomów. Oto kilka rzeczy na które zwróciłem uwagę:

Wiejska Inba (Wtf? XD)
Diff jest świetny. Lubię takie Jumpy :D ez pp

00:05:443 (1) - Ogólnie nic z nim nie jest źle. Ale wydaje mi się że lepiej będzie pasował do poprzedniego slidera jeśli przeniesiesz go odrobinę niżej X:248 Y:272 poprawione
00:08:972 (1) - Nie pasuje wizualnie do 00:08:311 (4) - , Przenieś go trochę wyżej X:432 Y:220 oki
00:12:502 (1) - Tak samo... troszek przesunąć X:316 Y:184 Tak ogólnie to cały pattern przerobiony teraz
00:13:384 (4) - za blisko 00:13:825 (5) - . Przenieś go niżej X:264 Y:292. Wiem że Jump między 00:13:384 (4) - a 00:13:163 (3) - Będzie większy, ale raczej nie powinno być z tym problemu. Teraz jest piknie po remapie :3
00:20:884 (6) - Ten jest dziwny. Odrywa się od reszty... Raczej pasowałby tutaj prosty http://osu.ppy.sh/ss/6266369 Niee, blanketuje czwórkę i trochę skręca flow w stronę jumpów
00:23:090 (1) - Za wysoko. Daj w X:440 y:168 Oks
00:23:752 (1) - tego też niżej X:384 Y:324 Oki
00:28:825 (2) - zmień kordy na X:484 Y:140 Okej
00:30:590 (2) - To odbicie musisz potraktować tak samo jak poprzedni. X:28 Y:140 Wiadomo xd
00:42:061 (6) - Jest za blisko początku 00:42:502 (1) - . Daj niżej Y:96 Done
00:53:090 (1) - dosyć osobliwy... wyprostuj go~ Poprawiłem blanket z ósemką
00:57:943 (5) - tego mógłbyś troszek przenieść... X:164 Done
01:14:266 (1) - X:312 Y:352 żeby wyglądało to ładniej c: Okej
01:49:340 (6) - żeby to ładnie spójnie wyglądało przenieś w kordach na X:159 Y:262 Done
02:23:090 (1) - ato Historia... Ogólnie nie jestem przeciw ale wyglądałoby to lepiej z dwoma punkcikami przed czerwonym, żeby nadać symetrii. W sumie wyślę ci tekścik żeby łatwiej było C:
128,136,143090,6,0,B|168:156|184:208|156:256|156:256|164:256|206:228,1,195.00000743866,4|8,0:0|0:0,0:0:0:0:
Nie mam bladego pojęcia co z tym zrobić XD
02:29:046 (4) - tak.... już wiele razy wspominana kwestia X:63 Y:307 Fixed
03:24:413 (7,1) - nie za blisko? Niee, spacing jest spoko, zresztą jak ktoś będzie grał z wideo to w tym momencie na bank nie zwróci uwagi ( ͡° ͜ʖ ͡°)

Hard
Nie bawiłem się za dużo bo zbytnio nie znam się na niższych diffach

00:24:413 (3,4,5,6,1) - ale to się powtarza z wcześniejszego diffu Y:3 ;-;
00:52:208 (1) - odkleja się... popraw go :v Przyklejony
00:57:061 (2) - ewe... daj go wyżej troszek Y:166 Done

Byłoby super... ale nie lubię discopolo XD Shame on you.
Jeszcze raz zmoduję bo czasu nie miałem bardzo i nie dokończyłem harda :<
Spoko, czekam :P Dzięki xd
C00L
Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placement on the timeline, i do that to show make my point more clearer
Red - Indicates that an unrankable issue has been found

[General]
  1. Disable Widescreen support in Hard xdxd
  2. Check Ai-mods :o some errors that you could fix (ds wise)
[Timing]
  1. Check!
[Hitsounds]
  1. Check!

[Easy]
  1. 00:07:208 (1) - this whistle doesnt fit remove it and put a finish or something, or just nothing xd sounds much better
  2. 00:23:090 (2) - keep spacing consistent :o
  3. 00:28:384 (1) - would it not be better, to make this a curvy slider and maybe put this current one here 00:24:855 (1) - to keep consistency with the vocals on 00:38:972 (1) - :o, or reverse whatever is easier xd
  4. 00:47:355 (2) - spacing :o
  5. 00:53:090 (1) - strongly recommend you to remove this spinner and just map a long slider instead so that you dont miss out on the strong sounds appearin here 00:54:855 - since this spinner doesnt fit as nicelly as this one does 01:35:443 (1) - see the difference?
  6. 01:53:090 (1) - middle-fy the red point like you did with other slider similar to this one xd
  7. 01:56:619 (1,3) - why no blanket? its giving the sllider an unecessary sharp curvy edge when it could be much smoother
  8. 02:07:208 (1) - same as the other spinner i said ^^
  9. 02:31:913 (1,2) - this angle can be awkward to hit for a new player since it kinda forcing the player to head towards 02:33:678 (3) - this slider start than 02:33:237 (2) - with its angle xd, its known as simple easier diff movements try to implement that xd
  10. 03:01:031 (2) - ds xd
[Normal]
  1. 00:01:914 (1) - ds xd, keep it constant kurwa
  2. 00:25:737 (1) - what's this nc for xd, keep nc's every big white tick for the best result, here nothing changes so there isn't a need for a nc xd
  3. 01:06:105 - why miss this sound here you get it everywhere else, like here for example its like the next notes 01:06:987 (4) -
  4. 02:53:090 (1,2) - why not blanket aaaaa
  5. 02:57:943 (3,4) - why u make them so sharoasprarnsodfafad
[Hard]
  1. 00:28:605 (2,6) - you could re-arange this just a little so that it stacks together would look really nice tbh
  2. 00:53:090 (1) - You're using 1,5x straight down to 0,8x at this point which is really bad since its a huge drop :o, reconsider sv's
  3. 01:51:766 (2,3) - why is the gap here different than here 01:51:325 (1,2) - bewtween the sliders :o keep them the same for aesthetics xd
  4. 03:09:855 (3,1) - blanket these :o
    najladniejszy diff z calego seta moim zdaniem
[Woodstock]
  1. Diff is fine, but a couple of things that caught my attention was like overlaps like these 03:16:693 (4,2) - , which look really really bad tbh, since they just overlap each other in a awkwrad manner. Also your spacing was sometimes questionable, so for the likes of this 03:24:193 (6,7) - for the kiai you use a nice representation of jumps through out the whole diff which matches the vocals i guess, but some are really inconsistent like above the one i mentioned since if you look at this one 03:31:693 (8,1) - it has a spacing between the next slider which gives the strong sound on (1) some emphasis whilst the other example didn't yet they're the same sounds almost xd apart from that looks good, imo but some polishment could still be done to make it better

[Final Words]

Muza nie moja, ale cos mam do disco polo xd, wiec nie narzekam. Mapy spoko tylko the 2 diffy na poczatku moga byc mega dopracowane a reszta jakos ujdzie :P
Powodzenia!!
Topic Starter
deadpon3

C00L wrote:

Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placement on the timeline, i do that to show make my point more clearer
Red - Indicates that an unrankable issue has been found Ha! Not here m8 8-)

[General]
  1. Disable Widescreen support in Hard xdxd okay
  2. Check Ai-mods :o some errors that you could fix (ds wise)done
[Timing]
  1. Check!
<3

[Hitsounds]
  1. Check!
<3 <3


[Easy]
  1. 00:07:208 (1) - this whistle doesnt fit remove it and put a finish or something, or just nothing xd sounds much better removed
  2. 00:23:090 (2) - keep spacing consistent :o okay
  3. 00:28:384 (1) - would it not be better, to make this a curvy slider and maybe put this current one here 00:24:855 (1) - to keep consistency with the vocals on 00:38:972 (1) - :o, or reverse whatever is easier xd fixed them
  4. 00:47:355 (2) - spacing :o :o
  5. 00:53:090 (1) - strongly recommend you to remove this spinner and just map a long slider instead so that you dont miss out on the strong sounds appearin here 00:54:855 - since this spinner doesnt fit as nicelly as this one does 01:35:443 (1) - see the difference? yep, fixed it
  6. 01:53:090 (1) - middle-fy the red point like you did with other slider similar to this one xd didn't even notice how ugly it is xd
  7. 01:56:619 (1,3) - why no blanket? its giving the sllider an unecessary sharp curvy edge when it could be much smoother fixed
  8. 02:07:208 (1) - same as the other spinner i said ^^ yep
  9. 02:31:913 (1,2) - this angle can be awkward to hit for a new player since it kinda forcing the player to head towards 02:33:678 (3) - this slider start than 02:33:237 (2) - with its angle xd, its known as simple easier diff movements try to implement that xd I did something, maybe it's fixed now idk
  10. 03:01:031 (2) - ds xd okaay
[Normal]
  1. 00:01:914 (1) - ds xd, keep it constant kurwa Andrzeju nie denerwuj się
  2. 00:25:737 (1) - what's this nc for xd, keep nc's every big white tick for the best result, here nothing changes so there isn't a need for a nc xd random xd
  3. 01:06:105 - why miss this sound here you get it everywhere else, like here for example its like the next notes 01:06:987 (4) - yeah didn't really notice it
  4. 02:53:090 (1,2) - why not blanket aaaaa fixed aaaaaaaaaa
  5. 02:57:943 (3,4) - why u make them so sharoasprarnsodfafad now they are fixdwejnfkdnfjamdfesekf
[Hard]
  1. 00:28:605 (2,6) - you could re-arange this just a little so that it stacks together would look really nice tbh tried my best
  2. 00:53:090 (1) - You're using 1,5x straight down to 0,8x at this point which is really bad since its a huge drop :o, reconsider sv's I really have no idea how, suggestions?
  3. 01:51:766 (2,3) - why is the gap here different than here 01:51:325 (1,2) - bewtween the sliders :o keep them the same for aesthetics xd Ślepy jestem xd
  4. 03:09:855 (3,1) - blanket these :o okay
    najladniejszy diff z calego seta moim zdaniem <3
[Woodstock] Brudstok kurwa
  1. Diff is fine, but a couple of things that caught my attention was like overlaps like these 03:16:693 (4,2) - , which look really really bad tbh, since they just overlap each other in a awkwrad manner. Also your spacing was sometimes questionable, so for the likes of this 03:24:193 (6,7) - for the kiai you use a nice representation of jumps through out the whole diff which matches the vocals i guess, but some are really inconsistent like above the one i mentioned since if you look at this one 03:31:693 (8,1) - it has a spacing between the next slider which gives the strong sound on (1) some emphasis whilst the other example didn't yet they're the same sounds almost xd apart from that looks good, imo but some polishment could still be done to make it better

    This overlap you mentioned is a reversed pentagram star jump xd I like it :3 Spacing on kiai is fixed kurwa :)

[Final Words]

Muza nie moja, ale cos mam do disco polo xd, wiec nie narzekam. Mapy spoko tylko the 2 diffy na poczatku moga byc mega dopracowane a reszta jakos ujdzie :P Disco>Życie
Powodzenia!!
Dzięki :3
ZekeyHache
No kudos

Hey, your vid has audio, which is an unrankable issue, but also... that quality...
Try this 480p with no audio~ I also cut the part at the end that is not mapped to save some space~

Kurwa, this Polish thingy is sticky, I may mod it some other day ~
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