Continue your job pls ( ͡° ͜ʖ ͡°)
Hey there, here is my little suggestionHey, thanks for modding.Just try with this setup: AR: 2,7 - 3 OD: 2 - 2,5 (looks well for me)I think it looks more consistant with "Insane" diff name
That's all, as I said, I dont feel like I can mod something well for last time.
I hope that better modders will do better job, and map will be ranked ^^
Good Luck m8!
Hello. #modreqs req.Hi, thx for modding.
Hitsounds seem really low quality. Those loud soft-hitfinish and not-fitting soft-hitclap are kinda off.
For soft-hitclap you should use something like this — link.
Soft-hitfinish (00:25:703 - / 00:26:585 - / 00:27:468 - etc.) does not fit as well. Some kind of default drum-hitfinishes must be better. You can use your loud one for these strong beats 00:24:821 - etc.
Difficulties spread and settings aren't consistent:
Normal has ar4 Hard has ar8. Weird, isn't it?
Make 5 for normal, 7 for hard, 3 for easy.
By the way, od5 for hard is too small, 6 will work better.
And you use the same hp in easy and normal. Make in normal bigger.
And hp in hard you can increase as well.
One more thing about the spread — gap between the normal and the hard is too big. You should add an advanced if you wanna rank it.
Give kd as you want.
good luck with the set~!
m4mThanks! Fixed all diffs. Remapped every kiai on Insane diff so it's not jump spam with shitty flow
- It feels like offset needs to be a little more(+20 or so)
- Well done!
- 02:14:232 (3,4) - to the right fo better flow
03:15:335 (2,3,4) - a bit too dense for normal and there's nothing strong to emphasize here using this triple
- 01:42:468 (1,2) - 01:43:791 (6,1) - etc - not reasonable low spacing
02:34:306 (4,5,6) - there's only 2 clear sounds
03:31:879 (1) - better skip this slider for short pause
03:17:321 (5,6) - switch them and make 03:17:541 (6,1) - blanket OR move 03:17:100 (4,5) - to the right
03:25:703 (3,4,5) - move 5 to the right
03:28:791 (3,4) - big spacing+heavy flow=too hard for 3,5 star
03:28:350 (1,2,3,4,5) - doing this hard jump mentioned above player follows from 03:28:791 (3) - to 03:29:012 (4) - on the left side (according to the previous 03:28:350 (1,2,3) - triange). 03:29:012 (4,5) - is not the best place for such a flow switching. My suggestion is Ctrl+G for 03:29:232 (5,6) -
03:31:659 (7) - stack with 03:30:997 (4) -
There is a big gap between normal an hard. Consider using easier spacing in this diff
Wesele w Remizie
- I have a feeling Hard and Insane was made by different people
Hard was quite inventive and diferse. This one seems like monotonous jump spam.
01:41:144 (2,3,4,5,6,7,1,2,3,4,5,6,7) - let's say the spacing here is reasonable
Now take a breake and make this part 01:44:232 (1,2,3,4,5,6,7) - more calm
Same for those 01:45:997 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6) - and 01:51:291 (1,2,3,4,5,6) -
01:41:144 (2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - looks just boring(sorry). Be more creative, add some sliders(for example here 01:54:821 (1,2) - ) and different patterns.
Modding for the modding!Thanks!Very nice. I only have one suggestion. Even with easy maps, I'm not particularly fond of the repeated sliders like 00:05:429 (1). I would personally have done two sliders beside one another, like what you had in the beginning.00:25:723 (2, 3, 1, 2, 3) -- A little crowded here. you may want to substitute some symmetry for more open spacing and clearer cursor direction.
00:53:076 (1) and 02:07:194 (1) -- These are a bit deceptive: they appear to be an eighth note apart when they're actually a quarter note apart. To have a similar effect, you could place the note right on top of the end of the previous slider. The player's attention goes from the distance to the approach circle.
01:52:194 (2) -- Since this is paired with the previous slider, I think the shape ought to be congruent, or close to congruent to it. In other words, make it curvier.
02:02:782 (2) -- Same as above.[/list]In general, you don't need to have your spacing be so sporadic. Just because it's a higher difficulty doesn't mean it should be necessarily more difficult to read. I'll point out some examples below, but areas outside of the chorus have some unnecessarily close spacing that in my opinion doesn't translate too well to the song. Also in general, jumps with predominantly acute angles between each circle are easier because the vertex of movement is more defined. You may want to tweak some jumps to accommodate for this idea.
00:02:120 (2,3) -- These don't need to be almost touching. Separate them enough so that you can see a guiding line.
00:27:267 (4,5) -- Since this slider is coming right after the jumps, it really ought to be further away from the last circle. Also, the slider that follows really shouldn't be overlapping. Generally speaking, with Hard, overlap with eighth notes (or red ticks) is never needed.
00:38:076 (3) -- Make it further away from the previous slider, if only by a little bit.
00:40:723 (1,2) -- Again, I don't like the slider overlap. Apply this comment to wherever the issue is present.
01:12:929 (3,4,5) -- Place the (4) in between the sliders instead. Much more readable that way.
01:19:988 (3,4,5) -- Ditto as above.
02:27:047 (2,3,4) -- Ditto.I'm much more fond of the flow of this difficulty compared to Hard. The jumps are much more readable and satisfying (although the latter is just because they're harder jumps).
00:43:811 (5,1) -- More spacing.
01:12:929 (2,1) -- I would have put (1) elsewhere, not on top of the last note. This is just for readability. For the purpose of flow, I also would have the slider pointing directly at the next circle.
01:20:208 (3,4) -- Once again, I would have (3) pointing to (4). They can even be a bit further apart in order to achieve this.
02:16:899 (4,5) -- At (1, 2) before this, the circles were overlapping. I think these ones should be too, since it's the same musical idea.
[Wesele w Remizie]Thank You for the mod. Seems that I have to remove all SV changes in Easy/Normal xd.
00:42:047 (6,1) - reconstruct '6' to make perfect blanket for '1'.
01:53:958 (4) - move this to x:272 y:25 so it will be consistent.
03:34:547 (5) - probably it is supposed to be at x:188 y:99, otherwise it's inconsistent and ugly.
03:34:767 (1,2,3) - i'd suggest to make just a triangle.
03:35:429 (1) - add finish
00:19:547 (1) - to make a better blanket i'd suggest to increase the distance a bit.
00:32:341 (2,2) - ^
01:02:782 (4,5,6) - ^ (not going to mantion anymore)
00:29:694 (6) - adjust the blanket.
01:32:782 (1,2,3,1,2) - i suggest to use ctrl+shift+d patterns in order to make perfect start shape.
02:46:899 (1,2,3,1,2) - ^
03:35:429 (1) - add finish
Oh my God, i won't tell you how the hell i hate such distance spacing, but really couldn't you increase just a little bit to avoid those tiny overlaps
03:35:429 (1) - add finish
i got nothing else to say in this difficulty.
00:19:547 (1) - i have no idea why did you put here a spinner it doesn't fit at all, i recomend to fill this place with notes.
03:19:547 (1,1) - em.. why? Why are there a set of new combos?
03:23:076 (1,2,1) - such spacing change in the easiest difficulty in the set is not welcome, ya know.
03:35:429 (1) - add finish
That's it. Good luck ~
ur soft finish is like drum hitnormal why do u ever use it when the standart finish fits rly good lol
i highly recommend u to put nc on the every odd downbeat so combos wont be that tiny + it will work better with the hp
00:14:694 (2) - i think x=102 y=82 will work better with the flow
00:22:635 - why do u skip this note? its pretty strong and must be mapped imo
00:36:752 (2,1) - prolly u could do a better blanket here or smth..
00:46:017 (1,2,1) - idk those blankets could be better too
01:19:547 (1) - try x=307 y=94 cuz rn flow isnt really good
01:30:135 (1) - i think that this wave could be much better https://pp.vk.me/c836433/v836433809/195/Iz0_pG64jbs.jpg
01:31:899 (1) - try ctrl+g, so the flow wont be that sharp
01:40:723 (1) - same tbh
01:58:370 (1) - ithnik u could try to do smth like this https://pp.vk.me/c836433/v836433809/19d/dKU1Yl0Kako.jpg to avoid that uneccesarry overlap + u will improve the flow a bit~
02:44:252 (1) - again this wave lol
02:46:016 (1) - and again as i told before. probably dince u do the ctrl+c ctrl+v u could just fix one moment instead of two
02:49:105 (1) - unneccessary nc
03:01:899 (1) - maybe https://pp.vk.me/c836433/v836433809/1a5/c9wJavILYJI.jpg
03:33:664 (1) - move on x=270 y=119 for a better flow
od+1 cuz in easy its 2 and in hard its 6
00:03:664 (1) - looks really strange becuz u just ignored the melody 00:03:444 - 00:03:885 - that u were mapping 00:01:900 (1,2,3,4) - here lol
00:06:091 (2) - idk prolly try x=241 y=151
00:11:826 - 00:12:267 - these notes should be clickable because the beats on them are really strong and deserve some emphasis
00:15:355 - 00:15:797 - kinda same?
00:26:605 (4) - nc?
also i thik that u should keep it and do the same thing as i told you in easy
00:37:194 (4) - again nc if you wont listen to me
00:42:488 (1) - hmm.. i think that this will look better https://pp.vk.me/c836433/v836433809/1ad/kyZp1YwhKCU.jpg
01:07:194 (1) - ctrl+h for the flow
01:10:282 (4) - and ctrl+j this one xd
01:19:547 (1) - i didnt mentioned a lot of waves b4, but all of them can be improved. i showd u my example before in the mod
01:42:488 (1,1) - u could blanket these so it will look nicer
03:20:870 (3) - maybe ctrl+h?
idk recommend u to put ar 7.5 cuz some spacings are really big for the hard```````
00:06:973 (1) - recovery time after the spinner is too little.. even its a hard diff, the break should not be that tiny
00:08:958 (1,2,3) - idk but its better not to do such things at all. 2 stacked circles are fine, but three - no
00:13:149 (3,5) - blanket these otherwise it will look bad
00:19:988 (2,3,4) - yeah, kinda again
00:23:076 (1) - such sudden sv changes are really inpredictable in a such low diff with such low ar lol. pls use at least 0.75
00:23:738 (1) - not sure if its a good thing for a hard.. fits in the insane but in hard no especially when u have 00:24:399 (3) - this later
00:53:076 (1,1) - same as before
01:11:164 (3,5) - this balnket can be totally improved
01:15:576 (5,6,1) - same thing lol. btw 01:16:017 (1) - here is a strong beat, so that means that it needs mor spacing
01:16:899 (4,5) - spacing between these two must be lower than between these two 01:17:561 (6,1) - cuz here is a strong beat 01:17:782 (1) -
01:18:223 (2,3) - dont really like this overlap
01:37:194 (1,1) - yeah. and this goes to all such moments
02:19:547 (1) - can you like blanket this like that 02:19:105 (7) - one?
02:23:076 (1,2,3,4) - this overlap is not really needed. 02:23:958 (4,5) - also this 1/2 spacing is a bit unreadable becuz it looks more like 1/4
03:08:958 (1) - o, first good wave lolz
03:21:311 - dude this sv is really an overkill for a hard. even 1.5 looks too much, 2 is just way too huge ;v
last kiai is better than the whole map holy lol
cze polskie to zmodujeDzięki wielkie
na start minusowe punkty że to nie jest Co ty mi dasz
Nie jest przypadkiem trochę za duży spread między Hardem a Remizą?
Wiem że to jest 1.29* ale no tak średnio to wychodzi tak szczerze
[dobra impra w remizie]
00:12:488 (1,2,3,4) - co to za DS między tym wszystkim
00:14:694 (3,4) - https://vor1.s-ul.eu/05HXhmwU.png tak by lepiej oddawało utwór
00:18:664 (5,6) - obecnie to wygląda jakby to było 1/4 - a nie jest
00:28:370 (1,2) - znowu
00:34:988 (7,1,2,3) - trochę taki random spacing
00:41:164 (2,3,4,5) - krzywy kwadrat
W sumie to nie rozumiem czego pierwsza połowa kiai jest symetryczna a druga to już o normalne
00:46:017 (1,2) - znowu jak 1/4
00:52:194 (5,6,7) - jak już robisz takie coś to zrób to by (5) i (6) miało takie same y:
01:00:576 (2,3) - ^^, w sumie to już nie będę zaznaczać tego bo to dosyć często się powtarza
01:08:958 (1,2,3,4) - napraw to bo przez stacking się trochę zepsuł blanket
01:30:135 (1,2,3,4,1,2,3,4,1,2,3,4) - nie rozumiem czego akurat tak zrobileś tę sekcję
01:49:326 (6,1) - rip blanket
01:52:635 (7,1) - miałem nie zaznaczać spacingu jak na 1/4 ale no
Pierwsza połowa tego kiai była najlepsza tbh
02:33:664 (1,2,3,4) - hm
02:44:252 (1,2,3,4,1,2,3,4,1,2,3,4) - jak wyżej
03:17:782 (1) - niepotrzebnie przekombinowany slider
W sumie to co do harda nie wiem co powiedzieć, bo się na nich nie znam ale to wygląda tak jakbyś ręcznie spacing robił xD
Hey there o/, I decided to give it a try and mod this crazy song xD. It seems you're open for m4m, so if this mod is of any help, this is the map: https://osu.ppy.sh/s/502648Thanks for modding, I'll sure do m4m tommorow, need some sleep right now[General]
- TagsTry adding dance eletronic to the tags
- Disable Widescreen support and Letterbox unless you're planning on adding a SB.
- How about using custom combo colors? It seems purple has a relation with the bg as well fitting a lot with the music.
- It seems there's a hitsounds that are not being used: soft-hitclap2.wav. You should probably consider not using this hitsound due to his length.
- The difficulty spread right now is a little problematic.
Easy-Normal ; 0,59* Normal-Hard; 1,06* Hard-Wesele w Remizie; 1,38* .
Possibilities: A)Buff normal and slightly buff on hard to make all difficulites 1,0* from each other. B)Add a 3* Light Insane difficulty so the gap from Hard-Insane decrease from the actual 1,38*.[Easy]
- I accept this DS 00:47:782 (1,2) - 1,05x, but be careful with variations. Also good job on the distance of this map, really consistent.
- Improve blanket 00:47:782 (1,2) - http://puu.sh/rgRdQ.jpg
- Blanket suggestion 00:49:547 (1,2) -
- Improve blanket 00:45:576 (2,1) - http://puu.sh/rgRLa.jpg
- Move this 01:57:929 (2) - to x:347 y:118 . This will prevent to look a little overlap.
- Change this pattern 02:17:782 (1,2) - . Suggestion: http://puu.sh/rgS7J.jpg This suggestion is to prevent the hard movement of this sliders 02:18:664 (2,1) - . New players they will not use the leniency of the slider and making that flow a back and forth will be hard considering the previous patterns.
- Great linear flow, good job o/[Normal]
- This increase of DS here is trully interesting 00:41:605 (3,4) - .It's a 0,1x increase to the instruments on the 1/2 gap. I believe it work, BUT as a modder I must warn that some other ppl won't like it. So be careful with this.
- I don't quite understand this new combo here 00:42:488 (1,1) - . All combos are going for the big white ticks but this one isn't.
- Nazi suggestion; Make all of this the same distance 00:47:782 (1,2,3,4) - . Going for; 1,19x 1,20 1,19x and 1,23x it's okay, but this pattern could be done better with a perfect DS between all objects.
- Blanket suggestion: 01:02:341 (2,3) -
- ^ 01:05:429 (1,1) -
- Blanket improve 01:07:194 (1,2) -
- Ds decreased a lot here 01:07:194 (1,2) - it went to 1,18x .After comes a small jump of 1,58x. This sort of variation I strongly recommend to be thought over again. It's a guideline that diffs with this star rate have all objects with the same distance. Also the flow here is really odd compared to the rest of the map 01:07:194 (1,2,1) - . It's not a BAD flow, it's an odd one, since this sort of angle wasn't really used anywhere else.
- Another DS variation 01:15:576 (3) - of 1,27x
- Right now this pattern 01:47:341 (4,1) - looks like it intended to be a blanket, but I believe this wasn't your intention. Can you make a red anchor? http://puu.sh/rgTBP.jpg
- Small variation of DS 02:04:988 (3) - 1,15x, this one is totally ok, just be careful.
- ^ 02:16:899 (3) -
- ^ 03:09:620 (2) -
- ^ 03:21:311 (1) -
- Flow here is weird 02:23:958 (3,1) - . Same idea of back and forth patterning that doesn't really seems to fit in this difficulty.
- Blanket suggestion 02:26:164 (4,1) -
- ^ 02:29:694 (3,1) -
- Improve blanket 02:53:076 (1,2) -
I'll just say a few words about other diffs because of my time :/ ;[Hard]
- Unsnapped stuff
00:23:885 - Slider repeat
00:53:885 - Slider repeat
01:38:003 - Slider repeat
02:08:003 - Slider repeat
03:06:238 - Slider repeat[Insane]
- Unsnapped stuff
02:34:077 - Slider end
Good luck with it o/
Wiejska InbaThank You
00:06:091 (2) - Move this at x:153 y:291 done
00:43:811 (5,1) - Make a blanket i think it will better yep
02:49:105 (4,1) - To close I'll keep it
01:30:135 (1,2,3,4,1,2,3,1) - Very good but varies the angles the next time xd
02:18:223 (3) - Move this at x:355 y:308 done
02:44:473 (1,2,3,4,1,2,3,1,2,3,4,5) - Copy past but reversed ;-; Ikr :3
Nothing to say just avoid making too many consecutive circle I had to buff this diff so whole spread is consistent
Conclusion of your map : Despite some repetitions slider or circle it remains a fun map played , good job , good continuations