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Heya, while I'm applying this mod I'm also gonna remap some sections because well.... this map was made a year ago, so I feel like making some bigger changes here and there alongside this mod

Hareimu wrote:

[Piku's Rain]
  1. 00:03:701 (1) - This should be a 1/1 slider instead, there's no guitar riff sound at 00:03:861 - | Yup
  2. 00:08:967 (2,3,4) - The structure on this pattern is bugging me, since you're emphasizing 00:09:446 (4) - with a hyper even though 00:09:286 (3) - is way stronger since it has a cymbal behind. | It has been bugging me too
  3. 00:09:925 (1) - You should probably emphasize this slider with a hyper too, since it has a cymbal sound behind as well. | Hm yeah I emphasized it without a hyper
  4. 00:15:829 (3,4) - Reduce the distance between these? Pretty easy to shitmiss them because it's borderline edgedash. Add a hyper between 00:16:148 (4,1) - these while you're at it, (1) could use some more emphasis. | Really good idea
  5. 00:32:425 (1) - The 1/4 piano sounds clearly start 00:33:063 - here bud, not 00:32:425 - here. I suggest just following the main rhythm structure of the song using a 3/2 slider in this repeat slider's place. | Okay I'm gonna change rhythm here bud
  6. 00:37:212 (2) - Not really sure what this slider is doing here but I feel it's out of place, as it is the whole 00:36:893 (1,2,3) - pattern's structure. I suggest you try using https://osu.ppy.sh/ss/10000938 this one instead (the timeline, not necessarily the patterning), it works way better. | Yeah I have no idea as well LOL
  7. 00:42:957 (3) - Either this one or 00:43:435 (4,5,6,7) - any of these four should have a NC, the fruit stack as it is rn is of 13 fruits, which is too much when you consider the fact that the whole diff normally has an average of 8 per combo. | Whoops
  8. 00:45:191 (1) - Remove NC, 00:45:829 (3) - Add it here instead. 00:46:467 (1) - Remove it here too. | Done
  9. 00:49:659 (1) - This slider is underemphasized being stacked with 00:49:180 (1) - , it should have a hyper emphasizing it or at least a bit of movement. Either way a stack isn't the best thing to use. Same goes for 00:49:978 (2,1) - | Hyperss
  10. 00:49:978 (2) - This kickslider is overmapped, there is no sound 00:50:058 - here. | What?
  11. 00:50:616 (2,1) - Shouldn't these have a hyper in between? Right now the hyperdash is between 00:50:935 (1,2) - these two, which wrongly emphasizes the cymbal 00:50:935 (1) - here by instead giving the emphasis to 00:51:095 (2) - , which is kinda odd looking both aesthetically and in gameplay. | Eh, I wanted it to have some sort of "kick" effect here. Should be fine imo
  12. 01:08:409 (4,5,6) - Hyperdash should go from 4 to 5, not from 5 to 6 :thinking: | :thinking:
  13. 01:13:595 (5) - Move to x:160? That way you emphasize both 01:13:595 - and 01:13:914 - with a hyper. | You are a genius
  14. 01:20:457 (1,2,3,4,5,1,2,3,4,5) - Weird stream structure regarding hyper placement, newcomboing, etc. 01:20:856 (1,2) - NCs should be swapped between these two, and 01:20:776 (5,1,2) - hyper should be between 1 and 2, not between 5 and 1. | What the heck is this (fixed)


Aside from everything else, do notice that placing sliderends over strong downbeats (big white ticks) in places such as 00:11:042 (1) - , 00:13:595 (1) - , 00:18:701 (1) - , 00:42:957 (3) - , 01:11:680 (4) - , 01:16:467 (1) - , 01:17:744 (3) - and especially 01:23:808 (1) - here greatly limits your capability of emphasizing cymbals and relatively strong sounds, as well as hindering the structure of your map overall. On most of those places I mentioned, you could've used a 1/2 slider and a note over the downbeat instead or, if that doesn't suit your tastes, use a 3/4 slider and a note/slider on the downbeat instead as well (like you did 00:16:148 (4,1) - here, for example). | Most of them have been fixed while I was fixing stuff. I left some of them though because I think they fit the way they are
Before getting this to a bubbled/qualified state, I'd like to see this issue sorted out properly. Poke me ingame anytime if you want me to go deeper over it and want me to give you help as well.

Call me back| Ok @Hareimu
Thanks a lot! This one was really useful \o/

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 53090
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.699998

[Metadata]
Title:COOLEST
TitleUnicode:COOLEST
Artist:CustomiZ
ArtistUnicode:カスタマイZ
Creator:Ascendance
Version:Piku's Rain
Source:坂本ですが?
Tags:Haven't You Heard? I'm Sakamoto Opening ENDO. (GEEKS) Koji Miyashita Sakamoto desuka? P_i_k_u piku JBHyperion
BeatmapID:1309383
BeatmapSetID:502512

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"maxresdefault (1).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-128,319.148936170213,4,2,1,60,1,0
4978,-100,4,2,1,40,0,0
6254,-100,4,2,1,50,0,0
6574,-100,4,2,1,55,0,0
6893,-100,4,2,1,60,0,0
7212,-100,4,2,1,65,0,0
10084,-100,4,2,1,70,0,0
52212,-100,4,2,1,80,0,1
72637,-100,4,2,1,60,0,0


[Colours]
Combo1 : 248,170,92
Combo2 : 92,170,248
Combo3 : 248,120,92

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272,280,49978,2,0,L|280:240,3,40,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
120,192,50297,6,0,L|40:192,1,80,0|4,1:0|0:3,0:0:0:0:
120,112,50616,2,0,L|200:112,1,80,8|4,0:3|0:3,0:0:0:0:
320,184,50935,5,12,0:0:0:0:
80,288,51095,1,8,0:0:0:0:
128,224,51254,1,8,0:0:0:0:
112,144,51414,1,8,0:0:0:0:
48,96,51574,1,8,0:0:0:0:
144,80,51733,1,8,0:0:0:0:
264,160,51893,1,8,0:0:0:0:
144,112,52052,1,8,0:0:0:0:
384,272,52212,6,0,L|464:272,1,80,8|0,0:0|0:0,0:0:0:0:
344,152,52531,2,0,L|424:152,1,80,8|0,0:0|0:0,0:0:0:0:
264,288,52850,1,8,0:0:0:0:
224,272,52930,1,8,0:0:0:0:
200,240,53010,1,8,0:0:0:0:
184,208,53090,1,8,0:0:0:0:
184,168,53169,1,8,0:0:0:0:
200,128,53249,1,8,0:0:0:0:
232,104,53329,1,8,0:0:0:0:
272,88,53409,1,8,0:0:0:0:
432,320,53489,6,0,P|488:280|432:240,1,160,4|8,1:0|0:0,0:0:0:0:
288,216,53967,2,0,L|128:216,1,160,0|0,1:0|1:0,0:0:0:0:
256,120,54446,2,0,L|336:120,1,80,8|0,1:2|0:0,0:0:0:0:
96,296,54765,6,0,L|16:296,2,80,0|0|8,1:0|1:0|0:0,0:0:0:0:
336,320,55244,2,0,L|496:320,1,160,0|0,1:0|1:0,0:0:0:0:
384,240,55723,2,0,L|304:240,1,80,8|0,1:2|0:0,0:0:0:0:
64,160,56042,6,0,L|224:160,1,160,4|12,1:0|1:2,0:0:0:0:
336,160,56520,1,0,0:0:0:0:
96,320,56680,2,0,P|40:280|96:240,1,160,0|12,1:0|1:2,0:0:0:0:
240,80,57159,1,0,0:0:0:0:
480,200,57318,6,0,L|456:120,1,80,0|0,1:0|1:0,0:0:0:0:
216,312,57637,2,0,L|240:232,1,80,8|0,1:2|0:0,0:0:0:0:
384,232,57957,2,0,L|464:232,1,80,0|0,0:0|1:0,0:0:0:0:
224,336,58276,1,8,1:2:0:0:
192,312,58356,1,8,0:0:0:0:
192,272,58435,1,8,0:0:0:0:
224,240,58515,1,8,0:0:0:0:
383,312,58595,6,0,P|439:272|383:232,1,160,4|8,1:0|0:0,0:0:0:0:
240,152,59074,2,0,L|400:152,1,160,0|0,1:0|1:0,0:0:0:0:
257,256,59552,2,0,L|177:256,1,80,8|0,1:2|0:0,0:0:0:0:
416,304,59872,6,0,L|496:304,2,80,4|0|8,1:0|1:0|0:0,0:0:0:0:
176,296,60350,2,0,P|120:256|176:216,1,160,0|0,1:0|1:0,0:0:0:0:
320,240,60829,2,0,L|400:240,1,80,8|0,1:2|1:0,0:0:0:0:
160,120,61148,6,0,L|40:120,1,120,0|4,0:0|0:0,0:0:0:0:
128,48,61467,2,0,L|248:48,1,120,12|0,1:2|0:0,0:0:0:0:
336,128,61786,2,0,L|416:128,1,80,0|0,1:0|0:0,0:0:0:0:
176,256,62106,2,0,L|96:256,1,80,12|0,1:2|0:0,0:0:0:0:
336,224,62425,5,0,1:0:0:0:
456,248,62584,2,8,L|496:248,2,40
312,144,62903,1,8,0:0:0:0:
304,104,62983,1,8,0:0:0:0:
296,64,63063,1,8,0:0:0:0:
440,112,63223,2,8,L|480:112,2,40
312,144,63542,2,8,L|272:144,1,40
64,112,63701,6,0,P|8:152|64:192,1,160,4|8,1:0|0:0,0:0:0:0:
208,264,64180,2,0,L|368:264,1,160,0|0,1:0|1:0,0:0:0:0:
128,152,64659,2,0,L|48:152,1,80,8|0,1:2|0:0,0:0:0:0:
192,112,64978,2,0,L|272:112,2,80,4|0|8,1:0|1:0|1:2,0:0:0:0:
432,288,65457,2,0,L|272:288,1,160,0|0,1:0|1:0,0:0:0:0:
416,208,65935,2,0,L|496:208,1,80,8|0,1:2|0:0,0:0:0:0:
256,216,66254,6,0,L|96:216,1,160,0|12,1:0|1:2,0:0:0:0:
224,144,66733,1,0,0:0:0:0:
464,160,66893,2,0,L|304:160,1,160,0|12,1:0|1:2,0:0:0:0:
432,88,67372,1,0,0:0:0:0:
192,304,67531,2,0,L|184:224,1,80,0|0,1:0|1:0,0:0:0:0:
424,320,67850,2,0,L|432:240,1,80,8|0,1:2|0:0,0:0:0:0:
288,328,68169,5,4,0:3:0:0:
256,304,68249,1,4,0:3:0:0:
256,264,68329,1,4,0:3:0:0:
288,240,68409,1,4,0:3:0:0:
448,224,68489,1,4,0:3:0:0:
480,200,68569,1,4,0:3:0:0:
480,160,68649,1,4,0:3:0:0:
448,136,68729,1,4,0:3:0:0:
288,328,68808,6,0,P|232:288|288:248,1,160,4|8,1:0|0:0,0:0:0:0:
432,48,69286,2,0,L|272:48,1,160,0|0,1:0|1:0,0:0:0:0:
416,160,69765,2,0,L|496:160,1,80,8|0,1:2|0:0,0:0:0:0:
176,176,70084,2,0,L|96:176,2,80,4|0|8,1:0|1:0|1:2,0:0:0:0:
320,176,70563,6,0,L|160:176,1,160,0|0,1:0|1:0,0:0:0:0:
304,96,71042,2,0,L|384:96,1,80,8|0,1:2|0:0,0:0:0:0:
240,256,71361,2,0,L|160:256,1,80,0|0,1:0|0:0,0:0:0:0:
400,304,71680,2,0,P|456:264|400:224,1,160,12|0,1:2|1:0,0:0:0:0:
160,176,72159,2,0,L|80:176,2,80,0|12|0,0:0|1:2|0:0,0:0:0:0:
400,296,72637,5,4,1:3:0:0:
432,272,72717,1,4,0:3:0:0:
432,232,72797,1,4,0:3:0:0:
400,208,72877,1,4,0:3:0:0:
368,208,72957,1,4,1:3:0:0:
336,232,73036,1,4,0:3:0:0:
336,272,73116,1,4,0:3:0:0:
368,296,73196,1,4,0:3:0:0:
400,296,73276,5,4,1:3:0:0:
432,272,73356,1,4,0:3:0:0:
432,232,73435,1,4,0:3:0:0:
400,208,73515,1,4,0:3:0:0:
160,208,73595,2,0,P|120:176|160:136,1,120,12|0,1:2|0:0,0:0:0:0:
320,112,73914,6,0,L|480:112,1,160,4|8,1:0|1:2,0:0:0:0:
336,200,74393,2,0,L|176:200,1,160,0|0,1:0|1:0,0:0:0:0:
416,272,74872,2,0,L|496:272,1,80,8|0,1:2|0:0,0:0:0:0:
256,280,75191,6,0,L|176:280,1,80,0|0,1:0|1:0,0:0:0:0:
320,200,75510,2,0,L|400:200,1,80,8|0,1:2|0:0,0:0:0:0:
256,160,75829,2,0,L|232:80,1,80,0|0,1:0|1:0,0:0:0:0:
376,128,76148,2,0,L|400:48,1,80,8|0,1:2|0:0,0:0:0:0:
160,304,76467,6,0,L|0:304,2,160,4|8|4,1:0|0:0|1:2,0:0:0:0:
304,312,77265,2,0,L|384:312,2,80,0|8|0,1:0|1:2|0:0,0:0:0:0:
160,208,77744,2,0,L|320:208,2,160,4|8|0,1:2|0:0|1:0,0:0:0:0:
304,296,78542,5,4,0:3:0:0:
336,272,78622,1,4,0:3:0:0:
352,240,78701,1,4,0:3:0:0:
352,200,78781,1,0,0:0:0:0:
336,160,78861,1,4,0:3:0:0:
304,136,78941,1,4,0:3:0:0:
144,200,79020,6,0,P|88:160|144:120,1,160,4|8,1:0|1:2,0:0:0:0:
264,80,79499,1,0,0:0:0:0:
120,280,79659,2,0,L|40:280,1,80,0|0,1:0|1:0,0:0:0:0:
280,224,79978,2,0,L|360:224,1,80,8|0,1:2|0:0,0:0:0:0:
216,312,80297,1,8,0:3:0:0:
456,304,80457,5,4,0:3:0:0:
480,272,80536,1,4,0:3:0:0:
488,232,80616,1,8,0:3:0:0:
480,192,80696,1,0,0:3:0:0:
456,160,80776,1,4,0:3:0:0:
424,136,80856,1,4,0:3:0:0:
264,200,80935,5,8,0:3:0:0:
240,168,81015,1,0,0:3:0:0:
240,128,81095,1,4,0:3:0:0:
264,96,81175,1,4,0:3:0:0:
424,192,81254,6,0,L|504:192,1,80,8|0,3:0|0:0,0:0:0:0:
264,304,81574,2,0,L|104:304,2,160,4|0|2,1:0|0:0|0:0,0:0:0:0:
424,256,82531,2,0,L|344:256,1,80,0|2,0:0|0:0,0:0:0:0:
104,184,82850,5,8,0:0:0:0:
184,176,83010,1,8,0:0:0:0:
264,168,83169,1,8,0:0:0:0:
24,96,83329,1,8,0:0:0:0:
184,104,83648,2,0,L|224:104,1,40,4|4,0:3|0:3,0:3:0:0:
384,96,83808,2,0,L|464:96,1,80,12|0,0:0|0:0,0:0:0:0:
224,40,84127,1,0,0:0:0:0:
304,216,84286,1,8,0:3:0:0:
336,192,84366,1,8,0:3:0:0:
352,152,84446,1,4,0:3:0:0:
336,112,84526,1,4,0:3:0:0:
304,80,84606,1,4,0:0:0:0:
160,272,84765,6,0,L|120:272,2,40,8|8|0,0:3|0:3|0:0,0:0:0:0:
192,248,85004,1,4,0:3:0:0:
208,208,85084,1,4,0:3:0:0:
192,168,85164,1,4,0:3:0:0:
160,144,85244,1,4,0:0:0:0:
304,104,85403,5,0,0:0:0:0:
160,96,85563,1,8,0:0:0:0:
304,128,85723,1,8,0:0:0:0:
160,64,85882,1,8,0:2:0:0:
424,336,86042,5,8,0:3:0:0:
464,320,86122,1,8,0:3:0:0:
488,288,86201,1,4,0:3:0:0:
504,248,86281,1,4,0:3:0:0:
504,208,86361,1,4,0:3:0:0:
488,168,86441,1,4,0:3:0:0:
456,136,86520,1,4,0:3:0:0:
416,120,86600,1,4,0:3:0:0:
256,88,86680,6,0,L|200:88,1,40,8|8,0:0|0:0,0:0:0:0:
376,32,86840,2,4,L|416:32,1,40,4|4,0:3|0:3,0:3:0:0:
256,88,86999,2,4,L|208:88,1,40,4|4,0:3|0:3,0:3:0:0:
480,64,87159,1,4,0:0:0:0:
posted
went through some stuff over at the modding association server and discovered that the last diff had some ms rounding issues all over, also reviewed the rain diff myself and now it's way more polished than it was yesterday (also fixed some diffs missing combocolours YET AGAIN) so all in all I think this is ready. Either way if there are any issues left to address, the 2nd BN will hopefully go through them for me, I think I went through most of them myself.

Bubbled!
posted
Popping this bubble because the top difficulty name is unrankable:

  1. A difficulty’s name must be unrelated to a username. Guest difficulties, however, may indicate possession with its mappers’ username or nickname. (e.g. Guest Mapper’s Insane). Words that happen to be usernames are acceptable within difficulty names as long as they relate to the song.
  2. Additionally, a mapset host cannot indicate possession in a difficulty’s name. (e.g. Mapset Host’s Insane). Conflicts caused by mapping multiple songs with the same metadata and collaborative difficulties are the only exceptions.

Please change the top diff name to avoid using "Ascendance".
posted
please... this is completely missing the entire point of the rule which is to prevent diffnames being "skystar" "eveless" etc. not this case where the diffname actually ties to the anime very well.
posted

Absolute Zero wrote:

Popping this bubble because the top difficulty name is unrankable:

  1. A difficulty’s name must be unrelated to a username. Guest difficulties, however, may indicate possession with its mappers’ username or nickname. (e.g. Guest Mapper’s Insane). Words that happen to be usernames are acceptable within difficulty names as long as they relate to the song.
  2. Additionally, a mapset host cannot indicate possession in a difficulty’s name. (e.g. Mapset Host’s Insane). Conflicts caused by mapping multiple songs with the same metadata and collaborative difficulties are the only exceptions.

Please change the top diff name to avoid using "Ascendance".
Words that happen to be usernames are acceptable within difficulty names as long as they relate to the song.
Words that happen to be usernames are acceptable within difficulty names as long as they relate to the song.
Words that happen to be usernames are acceptable within difficulty names as long as they relate to the song.
Words that happen to be usernames are acceptable within difficulty names as long as they relate to the song.
Words that happen to be usernames are acceptable within difficulty names as long as they relate to the song.
Words that happen to be usernames are acceptable within difficulty names as long as they relate to the song.
Words that happen to be usernames are acceptable within difficulty names as long as they relate to the song.
Words that happen to be usernames are acceptable within difficulty names as long as they relate to the song.
posted
Cool map, rankable diff name when?
posted

Ascendance wrote:

Words that happen to be usernames are acceptable within difficulty names as long as they relate to the song.
Exactly, here the word ascendance doesn't just happen to be a username and isn't related to the song, that's why it breaks the rule. It IS your username and it isn't related to the song.

It's not the same as something like https://osu.ppy.sh/s/630109 where Kisses' username just so happened to also relate to the song
posted
again, you're missing entirely the intent of the rule, this does not violate it by any reasonable justification. sticking to OMG ITS IN THE RULE WE MUST FOLLOW IT !!!!! is stupid. look to why the rule was created and you'll see that this diffname should be perfect acceptable.
posted

Naotoshi wrote:

again, you're missing entirely the intent of the rule, this does not violate it by any reasonable justification. sticking to OMG ITS IN THE RULE WE MUST FOLLOW IT !!!!! is stupid. look to why the rule was created and you'll see that this diffname should be perfect acceptable.
nao, I hope you understand that rules are RULES and that they need to be followed. ascendance is not relevant to the anime/song so the diff name is not allowed. I agree the rule is stupid but that doesn't mean you just make an excuse over it.

It's like when Lasse made one of his maps tick 0.5 and you guys were arguing for it because it made sense, even tho it's against rc. I know all the rules aren't perfect but you should at the very least follow them.
posted
thank you nao for being sensible and thank the rest of you for your needless and robotic opinions

seems creativity is a sin, so the map will go to grave. thanks to hareimu for bubbling it, and sorry to jbh and piku for making you work on your gds for this result

if people gain some common sense to see that the rule being applied isn't even directed towards cases like this, then we can move forward from there.
posted
what the fuck

is it that hard to use a brain... diffname actually fit really well to this show(by chance it's even the anime title!!), use common sense once in your life please lol it doesn't break the rule ... it's just a wordplay

Words that happen to be usernames are acceptable within difficulty names as long as they relate to the song.
it doesn't relate to the song itself but to the show, how is it unnacceptable cmon
posted
I agree that the current diff name is acceptable, since the diff name is related to the anime itself.
posted
The negative hivemind and the inability for the BNG to think for themselves is exactly what's wrong with this community, by the way. We read off of a block of text, and if things don't line up and could potentially be a borderline case, we just take it down and don't discuss at all. No communication at all from the popping bn in either the thread or in discord and no communication at all from the people who believe it is wrong other than "well the RC said so!".

There can be no positive change in this mode when we deal with every case like this. Maybe you believe it's against the rules, but we pop without hearing the cases of others when it's borderline? Is this the way the BNG works? How do we evolve past things when any time we see something that isn't cookie cutter or perfectly meta, we pop it and just leave it to die?

As someone who has the most ranking experience of any mapper in osu!catch at the moment, I'd think that I know the RC quite well and I can understand when I'm treading the limits of what is rankable. I'd appreciate some respect from the BNG, especially the ones who disagreed, as well as some BASIC COMMUNICATION about the issue. I don't want to hear "these words say no", I want to hear your actual thoughts, and not some scripted shit you pulled up on a url. If you can give me some concrete basis to why your opinions are backed by the RC, we can maybe find a compromise. If you just say "ah well rules are rules that sucks", we're never going to find common ground, and that looks worse on you than it does on me. This is 1 ranked map out of 35 that I could have had if this was qualified. If we prefer to put down any mapset that doesn't fit your perfect-world scenario, then so be it.
posted
lol
posted
https://osu.ppy.sh/s/468614

This uses something similar and i dont think problems arose
posted
Not using the mapper's name would break consistency with the rest of the set, this isn't the case here.

That and because someone else did it makes it acceptable isn't a good mindset
posted

Ascendance wrote:

thank you nao for being sensible and thank the rest of you for your needless and robotic opinions

seems creativity is a sin, so the map will go to grave. thanks to hareimu for bubbling it, and sorry to jbh and piku for making you work on your gds for this result

if people gain some common sense to see that the rule being applied isn't even directed towards cases like this, then we can move forward from there.
this is the worst mentality i've seen in a while, if you know it against the rules, how can you live with the fact that you're pushing it for the public to see? if i was so narcissistic, i'd be ashamed to expect others to enjoy it
posted
i feel like that response isnt entirely valid since you can just bring up the point that the naming scheme results in something classed as "unrankable" while the scheme is entirely optional while the ranking criteria isnt.

"Because someone else did it makes it acceptable isn't a good mindset."
I agree but i don't believe ascendance is fully breaking the rule, maybe bending or stretching it. The rule was intended for diff's that were just the mappers username while this is not the case, it includes but is not limited to. But that is just my opinion, i trust the bng/qat and ascendance will come to some sort of conclusion which may hopefully result in a rewording of the rule.
posted
lmao how hard is it to wait for a QAT to give the verdict on whether this is appropriate or not, there's basically no point in discussing it till that happens since all the arguments have been made for both sides
posted
Sorry Weber I want to state my opinion as well.

First: Following a rule by all means is questionable. "Rules" aren't something set-in-stone, they are just things some people agreed on in the past and shouldn't be treated as something "sacred" because they simply aren't.

Second: Pretty much following my first point: "It is a rule so it must be followed" is just completely false in the first place. Rules should be followed. There is only one thing in life you must do - figure it out yourself!

About the diffname: It is obviously an edgecase, but I think it relates to the anime that the song comes from so I think it is fine. That the mapper's name itself isn't related to the anime is not that big of an issue to me since the name as a whole (including the mapper's name) fits perfectly the made wordplay.


Okay but lets get to the really important point!

Even though Ascendance's response is salty and his behavior within this case is questionable I completely agree on the statement he made: We won't get anywhere in this game if we are so nitpicky. I mean: What do we gain from being so nitpicky? I can't think of anything positive. This case is a very good example for why the ctb mapping community is hardstuck.
Maybe the people who think the diffname should be a reason to hold the mapset back can tell me what we get from changing it, but I doubt it since there seems to be no gain at all for me.


FUCK my comment was toxic and caused a bad mood :? What can I do to change that... eh lemme meme quickly: Changing the diffname to "Haven't you heard? I'm Elite Mapper" will solve all issues hohoho xD
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