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Drop - Granat

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Ashton
previous thread wrong check
m3gB3g
~hi
short feedback

Kyshiro extra:
00:01:773 (6) - i think this cirlce spacing should be "prev=2 next=1.4"

Akali extreme:
00:24:153 (1) - overmaped part. This is calm part. Other extras put there easy patterns.

Expert:
00:03:928 (3) - 00:27:800 (3) - ctrl+h then ctrl+j ? (with Distance Snap ofc)
00:31:448 (2) - ctrl+< then ctrl+j? (with DS)

Rohit insane
Put Ar=9
00:36:090 (1,2,3,4,5,6,1,2,3,4,5,6) - this parts unplayable with Ar=8.5 also prev Diff have Ar=9.
GL with Rank

SPOILER
P.S: Is this girl's open mouth or overlapping Granat on her mouth ? :lol:
Arphimigon
this parts unplayable with Ar=8.5 also prev Diff have Ar=9.
I saw this and immediately wanted the map to be AR7
Akali

m3gB3g wrote:

Akali extreme:
00:24:153 (1) - overmaped part. This is calm part. Other extras put there easy patterns. it's fine dw
WHAT IF I SAY IM NOT LIKE THE OTHERS

WHAT IF I SAY IM NOT JUST ANOTHER ONE

OF YOUR PLAYS?

YOURE THE PRETENDER

WHAT IF I SAY I WILL NEVER SURRENDER?
m3gB3g

Akali wrote:

m3gB3g wrote:

Akali extreme:
00:24:153 (1) - overmaped part. This is calm part. Other extras put there easy patterns. it's fine dw
WHAT IF I SAY IM NOT LIKE THE OTHERS

WHAT IF I SAY IM NOT JUST ANOTHER ONE

OF YOUR PLAYS?

YOURE THE PRETENDER

WHAT IF I SAY I WILL NEVER SURRENDER?
I GOT MEMED
ztrot
asked for a tag fix and this going to qualify just waiting for confirmation.

Edit: tags check out now good luck!
Topic Starter
diraimur

m3gB3g wrote:

~hi
short feedback

Kyshiro extra:
00:01:773 (6) - i think this cirlce spacing should be "prev=2 next=1.4" hmm i just checked and i dont see any issue

Akali extreme:
00:24:153 (1) - overmaped part. This is calm part. Other extras put there easy patterns.

Expert:
00:03:928 (3) - 00:27:800 (3) - ctrl+h then ctrl+j ? (with Distance Snap ofc) i think mine one plays better, it also goes better to the next patterns
00:31:448 (2) - ctrl+< then ctrl+j? (with DS) same as above

Rohit insane
Put Ar=9
00:36:090 (1,2,3,4,5,6,1,2,3,4,5,6) - this parts unplayable with Ar=8.5 also prev Diff have Ar=9. map revolves around this certain ar
GL with Rank thanks

SPOILER
P.S: Is this girl's open mouth or overlapping Granat on her mouth ? :lol:
thank you z and sergio and everyone who helped me to push this forward, especially gd'ers and kirby <3
zigizigiefe
Sonunda uzun zamandır söylemeyi beklediğim şeyi söyleyebilirim..Gratznat */me runs*
Nao Tomori
Gratz dude
zhuxiaoyan
Gratz dude
ferret irl
grats!!!
Antares-
granatz \o/
Xinnoh
pomegratz
Arphimigon
<3 granite is my favourite rock <3
Topic Starter
diraimur
same irl
Kyouren
Gratzz! :3
Ideal
Granite (pronunciation: /ˈɡrænᵻt/) is a common type of felsic intrusive igneous rock that is granular and phaneritic in texture. Granites can be predominantly white, pink, or gray in color, depending on their mineralogy. The word "granite" comes from the Latin granum, a grain, in reference to the coarse-grained structure of such a holocrystalline rock. By definition, granite is an igneous rock with at least 20% quartz and up to 65% alkali feldspar by volume.
Seijiro
o.o
Lxran
Congratulations on getting this ranked!
zigizigiefe

Antares- wrote:

gratznat \o/
pls fix it xd
Ekho
It appears there may be slight issue with the storyboard? (map downloaded 2017-04-21)
NOTE: Using wine 2.0 on Debian testing, Not sure if this an actual bug or just a wine caused issue.
I don't actually know anything about storyboarding so this could all be horribly wrong.


Dragging the map into the game loads fine but on attempting to play any of the diffs an error dialog pops up with:
Error in Storyboarding script Drop - Granat (diraimur).osb on line 18: MY,17,0,1989,NaN,NaN Input String was not int a correct format.

osu! locks up and has to be killed. After relaunching the map is deleted.
The NaN values sound wrong.
according to https://osu.ppy.sh/wiki/Storyboard_Scripting_Commands#Move_.28M.29_Command it seems "NaN" is not a valid value for the Move (and all other) storyboard scripting commands.

Extracting the .osb and running
$rg NaN,NaN Drop\ -\ Granat\ \(diraimur\).osb
gives:
rg out, 16 lines
18: MY,17,0,1989,NaN,NaN
19: MY,17,1989,3978,NaN,NaN
202: MY,17,0,1989,NaN,NaN
203: MY,17,1989,3978,NaN,NaN
386: MY,17,0,1989,NaN,NaN
387: MY,17,1989,3978,NaN,NaN
570: MY,17,0,1989,NaN,NaN
571: MY,17,1989,3978,NaN,NaN
754: MY,17,0,1989,NaN,NaN
755: MY,17,1989,3978,NaN,NaN
938: MY,17,0,1989,NaN,NaN
939: MY,17,1989,3978,NaN,NaN
1122: MY,17,0,1989,NaN,NaN
1123: MY,17,1989,3978,NaN,NaN
1306: MY,17,0,1989,NaN,NaN
1307: MY,17,1989,3978,NaN,NaN
which seems like something may have gone wrong with the storyboard creation/export somewhere?
After running
$sed -i 's/NaN,NaN/240/g' Drop\ -\ Granat\ \(diraimur\).osb
(which replaces all 16 occurrences of "NaN,NaN" with "240"),
updating the .osz archive with the modified ,osb and then loading the map into osu! again, all of the diffs seem to work perfectly fine (the storyboard also seems to be fine though some elements could possibly be misplaced as I do not know how to was supposed to look in the first place, nor did I spend much time examining it).

as it seems "nobody" else is having this issue am assuming that wine does not handle the NaN values where as Windows just defaults them to some other value possibly? and this causes nobody to notice, or maybe this is just a wine caused problem after all.
Starrodkirby86
Oh my. It probably depends on the processor that's handling it on how it deals with NaN values, and likely the Windows builds does some sort of failsafe or defaulting to 0, whereas on Wine it'd actually fail instead. While the best solution is to never include the NaN values in an .osu / .osb file (there must have been some division-by-zero accidents that I didn't realize at the beginning), you may want to make a separate bug report that this actually causes a crash on Linux.
Topic Starter
diraimur
we need more granat maps
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