Applied making my difficulty STR1, not really sure why it was STR2 anyway, STR1 sounds a lot better with it.
chickenbible wrote:
Just gonna post this real quick but the first spinner here 00:18:700 (1) - is 1/8th too early on all diffs
edit: forgot to mention it also ends 1/8th too early aswell
Ascendance wrote:
Yo, popping the bubble here for some glaring antiflow HDashes in the platter as well as some tag inconsistencies
Tags:
Cup: life starts at 200bpm drum and bass dnb piano cats kimi wo nosete laputa castle in the sky piku mbomb magic bomb
MBomb's Salad: life starts at 200bpm drum and bass dnb piano cats kimi wo nosete laputa castle in the sky piku mbomb magic bomb
Platter: life starts at 200bpm drum and bass dnb piano cats kimi wo nosete laputa castle in the sky piku mbomb magic bomb
In the Sky: life starts at 200bpm drum and bass dnb piano cats kimi wo nosete laputa castle in the sky piku mbomb mb magic bomb
I think it's the only one, but "In the sky" has "mb" in the tags, please remove it! | Removed
Platter:In the Sky:
- 01:09:366 (3,1) - It's 1/1 so we can be a little lenient but this is almost not walkable, please reduce this to be around .9x or change flow so that it's not antiflow | Reduced distance to 1.00x and changed following slidershape
- 01:19:366 (6,7,1) - could also use a slight reduction or a change to standard flow | Removed HDash
- 01:22:032 (4,5,1) - this one is really brutal and definitely antiflow, 1.60x antiflow jump needs to be changed | Reduced spacing and following pattern
- 01:53:866 (6,1) - technically antiflow as 1 moves against the flow of the rightwards direction 6 brings it (but not a big deal) | Changed direction of the sliders
- 01:57:199 (3,1) - pretty strong, missing hyperdash for sure | Added HDash
The previous nominators can move the map forward from here after the fixes are made. Good luck, great map
- 00:44:056 - Imo this snapping is a bit weird since the end of slider 1 doesn't really fall on anything in particular and the beginning of slider 2 is pretty meme so I'd change it to be similar to the platter's pattern. | Changed pattern yee
JBHyperion wrote:
It's me again, great to see this is finally going through! Just a few minor suggestions before I return for the hopefully final time, feel free to accept or deny anything:
Cup:Platter:
- 01:23:366 (2,3) - Would be nice to give (3) a bit more spacing emphasis since it builds right into the kiai, but you're kinda cramped for room here, so I'd consider moving everything from 01:04:033 (1) - to here right slightly to make room | Slightly increased spacing
- 01:25:032 - Any reason you skipped this tick sound? as above I think it would build nicely into the kiai | Agreed
- 01:44:532 (2) - Quite a strong piano sound is ignored on the white tick at 01:44:699 - so splitting this into circle and 1/1 slider would fit nicely | Oh yes, changed patterns to make everything fit together
- 01:51:699 (4,5,1) - Equal spacing looks neater here for me personally | Yes I think so too
Fog is basically land clouds:
- 01:10:699 (4,5,6) - Given that you used most hitsound emphasis on (6), it makes more sense for the jump to be between (5,6) than (4,5) | Applied
- 01:49:699 (2,3) - You're moving in the same direction as the previous jump here but the distance is lower, so this appears walkable, but it's pretty hard to do. Increase this distance to 2.0x so the player knows to dash twice, or reduce it for a more comfortable walk | Much better o:
- 02:03:032 (2,3,4,1) - Same deal here, this would be easier to read as jumps or not-jumps if they used the same spacing (and given the sounds are the same intensity that seems reasonable to assume) | Applied
Call me back once you responded and we'll wrap this up! (:
- 00:35:867 (1,2,3) - I don't feel a hyper is really appropriate here, there are no strong sounds when in comparison to 00:36:367 (4) - and you didn't use any 1/4 hypers on similar previous patterns such as 00:33:867 (2,3,4) - or 00:34:700 (1,2,3) -. Saving the emphasis for (4) feels better imo | Yes it really does feel better
- 01:14:366 (4,1) - Optional but could add a 1/4 hyper here to emphasize the drum sound you did a few times before this | I like it
- 01:37:032 (4,1) - Easy to overdash given the movement in the kiai prior to this, I'd try to increase this distance a little for better flow | Feels better now imo!
JBHyperion wrote:
It's me again, great to see this is finally going through! Just a few minor suggestions before I return for the hopefully final time, feel free to accept or deny anything:
Salad:Call me back once you responded and we'll wrap this up! (:
- 01:11:699 (3,1) -01:19:366 (2,1) - Feels like there should be dashes here given you used them at 01:09:033 (3,1) - 01:14:366 (3,1) - | Added jumps
- I found kiai dashes being the same distance as other dashes a little disappointing, the extra energy in the music had me overshooting a couple times. I think you could gain from increasing dash distances like 01:25:032 (4,1) - 01:27:699 (5,1) - 01:35:366 (4,1) - 01:41:032 (3,1) - 01:43:366 (2,1) - in particular to around 2.2x DS | Distance increased and slidershapes changed accordingly
- 02:02:366 (3,1) - 02:03:366 (2,3) - 02:04:699 (4,1) - Same as above, the first two of these are actually smaller than almost all other dashes despite building to the climax of the song which makes little sense to me | Yup, changed it to be more intense