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Helblinde - Above the Clouds [CatchTheBeat]

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MBomb
Applied making my difficulty STR1, not really sure why it was STR2 anyway, STR1 sounds a lot better with it.
Sorceress
Above the
Sorceress
Rebubbling!

Self-popped for changing 01:33:366 (1,2,3,4) - in Platter and adjusting NCs in top two diffs
Secre
Just gonna post this real quick but the first spinner here 00:18:700 (1) - is 1/8th too early on all diffs
edit: forgot to mention it also ends 1/8th too early aswell
Topic Starter
P i k u

chickenbible wrote:

Just gonna post this real quick but the first spinner here 00:18:700 (1) - is 1/8th too early on all diffs
edit: forgot to mention it also ends 1/8th too early aswell

I dunno, all of the ranked maps have it on the same beat as I have
Ascendance
Yo, popping the bubble here for some glaring antiflow HDashes in the platter as well as some tag inconsistencies

Tags:

Cup: life starts at 200bpm drum and bass dnb piano cats kimi wo nosete laputa castle in the sky piku mbomb magic bomb
MBomb's Salad: life starts at 200bpm drum and bass dnb piano cats kimi wo nosete laputa castle in the sky piku mbomb magic bomb
Platter: life starts at 200bpm drum and bass dnb piano cats kimi wo nosete laputa castle in the sky piku mbomb magic bomb
In the Sky: life starts at 200bpm drum and bass dnb piano cats kimi wo nosete laputa castle in the sky piku mbomb mb magic bomb

I think it's the only one, but "In the sky" has "mb" in the tags, please remove it!

Platter:

  1. 01:09:366 (3,1) - It's 1/1 so we can be a little lenient but this is almost not walkable, please reduce this to be around .9x or change flow so that it's not antiflow
  2. 01:19:366 (6,7,1) - could also use a slight reduction or a change to standard flow
  3. 01:22:032 (4,5,1) - this one is really brutal and definitely antiflow, 1.60x antiflow jump needs to be changed
  4. 01:53:866 (6,1) - technically antiflow as 1 moves against the flow of the rightwards direction 6 brings it (but not a big deal)
  5. 01:57:199 (3,1) - pretty strong, missing hyperdash for sure
In the Sky:

  1. 00:44:056 - Imo this snapping is a bit weird since the end of slider 1 doesn't really fall on anything in particular and the beginning of slider 2 is pretty meme so I'd change it to be similar to the platter's pattern.
The previous nominators can move the map forward from here after the fixes are made. Good luck, great map :D
Topic Starter
P i k u

Ascendance wrote:

Yo, popping the bubble here for some glaring antiflow HDashes in the platter as well as some tag inconsistencies

Tags:

Cup: life starts at 200bpm drum and bass dnb piano cats kimi wo nosete laputa castle in the sky piku mbomb magic bomb
MBomb's Salad: life starts at 200bpm drum and bass dnb piano cats kimi wo nosete laputa castle in the sky piku mbomb magic bomb
Platter: life starts at 200bpm drum and bass dnb piano cats kimi wo nosete laputa castle in the sky piku mbomb magic bomb
In the Sky: life starts at 200bpm drum and bass dnb piano cats kimi wo nosete laputa castle in the sky piku mbomb mb magic bomb

I think it's the only one, but "In the sky" has "mb" in the tags, please remove it! | Removed

Platter:

  1. 01:09:366 (3,1) - It's 1/1 so we can be a little lenient but this is almost not walkable, please reduce this to be around .9x or change flow so that it's not antiflow | Reduced distance to 1.00x and changed following slidershape
  2. 01:19:366 (6,7,1) - could also use a slight reduction or a change to standard flow | Removed HDash
  3. 01:22:032 (4,5,1) - this one is really brutal and definitely antiflow, 1.60x antiflow jump needs to be changed | Reduced spacing and following pattern
  4. 01:53:866 (6,1) - technically antiflow as 1 moves against the flow of the rightwards direction 6 brings it (but not a big deal) | Changed direction of the sliders
  5. 01:57:199 (3,1) - pretty strong, missing hyperdash for sure | Added HDash
In the Sky:

  1. 00:44:056 - Imo this snapping is a bit weird since the end of slider 1 doesn't really fall on anything in particular and the beginning of slider 2 is pretty meme so I'd change it to be similar to the platter's pattern. | Changed pattern yee
The previous nominators can move the map forward from here after the fixes are made. Good luck, great map :D
Thank you!
Ascendance
Changes are fine to me. Good luck moving forward!
Sorceress
Hello again #mapfeed

My name is Sorcerer and I like bubbling Above the Clouds
JBHyperion
It's me again, great to see this is finally going through! Just a few minor suggestions before I return for the hopefully final time, feel free to accept or deny anything:

Cup:
  1. 01:23:366 (2,3) - Would be nice to give (3) a bit more spacing emphasis since it builds right into the kiai, but you're kinda cramped for room here, so I'd consider moving everything from 01:04:033 (1) - to here right slightly to make room
  2. 01:25:032 - Any reason you skipped this tick sound? as above I think it would build nicely into the kiai
  3. 01:44:532 (2) - Quite a strong piano sound is ignored on the white tick at 01:44:699 - so splitting this into circle and 1/1 slider would fit nicely
  4. 01:51:699 (4,5,1) - Equal spacing looks neater here for me personally
Salad:
  1. 01:11:699 (3,1) -01:19:366 (2,1) - Feels like there should be dashes here given you used them at 01:09:033 (3,1) - 01:14:366 (3,1) -
  2. I found kiai dashes being the same distance as other dashes a little disappointing, the extra energy in the music had me overshooting a couple times. I think you could gain from increasing dash distances like 01:25:032 (4,1) - 01:27:699 (5,1) - 01:35:366 (4,1) - 01:41:032 (3,1) - 01:43:366 (2,1) - in particular to around 2.2x DS
  3. 02:02:366 (3,1) - 02:03:366 (2,3) - 02:04:699 (4,1) - Same as above, the first two of these are actually smaller than almost all other dashes despite building to the climax of the song which makes little sense to me
Platter:
  1. 01:10:699 (4,5,6) - Given that you used most hitsound emphasis on (6), it makes more sense for the jump to be between (5,6) than (4,5)
  2. 01:49:699 (2,3) - You're moving in the same direction as the previous jump here but the distance is lower, so this appears walkable, but it's pretty hard to do. Increase this distance to 2.0x so the player knows to dash twice, or reduce it for a more comfortable walk
  3. 02:03:032 (2,3,4,1) - Same deal here, this would be easier to read as jumps or not-jumps if they used the same spacing (and given the sounds are the same intensity that seems reasonable to assume)
Fog is basically land clouds:
  1. 00:35:867 (1,2,3) - I don't feel a hyper is really appropriate here, there are no strong sounds when in comparison to 00:36:367 (4) - and you didn't use any 1/4 hypers on similar previous patterns such as 00:33:867 (2,3,4) - or 00:34:700 (1,2,3) -. Saving the emphasis for (4) feels better imo
  2. 01:14:366 (4,1) - Optional but could add a 1/4 hyper here to emphasize the drum sound you did a few times before this
  3. 01:37:032 (4,1) - Easy to overdash given the movement in the kiai prior to this, I'd try to increase this distance a little for better flow
Call me back once you responded and we'll wrap this up! (:
Topic Starter
P i k u

JBHyperion wrote:

It's me again, great to see this is finally going through! Just a few minor suggestions before I return for the hopefully final time, feel free to accept or deny anything:

Cup:
  1. 01:23:366 (2,3) - Would be nice to give (3) a bit more spacing emphasis since it builds right into the kiai, but you're kinda cramped for room here, so I'd consider moving everything from 01:04:033 (1) - to here right slightly to make room | Slightly increased spacing
  2. 01:25:032 - Any reason you skipped this tick sound? as above I think it would build nicely into the kiai | Agreed
  3. 01:44:532 (2) - Quite a strong piano sound is ignored on the white tick at 01:44:699 - so splitting this into circle and 1/1 slider would fit nicely | Oh yes, changed patterns to make everything fit together
  4. 01:51:699 (4,5,1) - Equal spacing looks neater here for me personally | Yes I think so too
Platter:
  1. 01:10:699 (4,5,6) - Given that you used most hitsound emphasis on (6), it makes more sense for the jump to be between (5,6) than (4,5) | Applied
  2. 01:49:699 (2,3) - You're moving in the same direction as the previous jump here but the distance is lower, so this appears walkable, but it's pretty hard to do. Increase this distance to 2.0x so the player knows to dash twice, or reduce it for a more comfortable walk | Much better o:
  3. 02:03:032 (2,3,4,1) - Same deal here, this would be easier to read as jumps or not-jumps if they used the same spacing (and given the sounds are the same intensity that seems reasonable to assume) | Applied
Fog is basically land clouds:
  1. 00:35:867 (1,2,3) - I don't feel a hyper is really appropriate here, there are no strong sounds when in comparison to 00:36:367 (4) - and you didn't use any 1/4 hypers on similar previous patterns such as 00:33:867 (2,3,4) - or 00:34:700 (1,2,3) -. Saving the emphasis for (4) feels better imo | Yes it really does feel better
  2. 01:14:366 (4,1) - Optional but could add a 1/4 hyper here to emphasize the drum sound you did a few times before this | I like it
  3. 01:37:032 (4,1) - Easy to overdash given the movement in the kiai prior to this, I'd try to increase this distance a little for better flow | Feels better now imo!
Call me back once you responded and we'll wrap this up! (:
Thank you!
Ascendance
fog is actually a special cloud that reaches the ground so yes they are basically land clouds
Topic Starter
P i k u
Hello, applying this mod on Mbomb's behalf

JBHyperion wrote:

It's me again, great to see this is finally going through! Just a few minor suggestions before I return for the hopefully final time, feel free to accept or deny anything:

Salad:
  1. 01:11:699 (3,1) -01:19:366 (2,1) - Feels like there should be dashes here given you used them at 01:09:033 (3,1) - 01:14:366 (3,1) - | Added jumps
  2. I found kiai dashes being the same distance as other dashes a little disappointing, the extra energy in the music had me overshooting a couple times. I think you could gain from increasing dash distances like 01:25:032 (4,1) - 01:27:699 (5,1) - 01:35:366 (4,1) - 01:41:032 (3,1) - 01:43:366 (2,1) - in particular to around 2.2x DS | Distance increased and slidershapes changed accordingly
  3. 02:02:366 (3,1) - 02:03:366 (2,3) - 02:04:699 (4,1) - Same as above, the first two of these are actually smaller than almost all other dashes despite building to the climax of the song which makes little sense to me | Yup, changed it to be more intense
Call me back once you responded and we'll wrap this up! (:
(:
JBHyperion
Didn't see chickenbible's suggestion about the spinner up there, but I agree with him to a certain extent in that the spinner is early here - I believe 1/12 is a better snap for both sounds though, so move it to 00:18:728 - on all diffs, keeping the current length the same so it ends at 00:21:061 - Previously ranked maps are no guarantee of correctness, especially when they were ranked almost 2 years ago

Can't say I'm a huge fan of the soft hitfinish cymbals (or at least how loud they are compared to the other hitsounds) and I'd personally go for something quieter but might just be me

Other than that nothing else of note
Ascendance
fwiw, I prefer the spinners being snapped to 1/1 since it's a bit more simple, and the slight drifts are not that noticeable unless you're actively searching for them
JBHyperion
Since the spinner isn't an active object there's really no reason not to snap it properly.
Ascendance
i guess
JBHyperion
Alright, enough complaining from me, let's continue onwards.

I'll rebubble since there were some somewhat significant changes to hitsounding and the first half of the Platter.

Good luck! (:
Ascendance
I'm back

The map is missing (TV Size)

MBomb's Salad:

originally i found that 00:44:556 (4) - should be snapped to 00:44:500 - for consistency with every other diff

BUT

the sounds are actually wrong in general.

Using MBomb's timestamps as a reference:

4 should be snapped to 00:44:514 - (1/8)
5 should be snapped to 00:44:931 - (also 1/8)

Be sure to fix this across all diffs and then call JBH back I guess
JBHyperion
And this is exactly why I rebubbled - always likely to miss things like this when you check the same map over and over, since you end up seeing what you expect to be there, rather than what actually is lol.

Discussed the snaps with Ascendance in PM and we agreed that 1/8 sounds better for both cases. Apologies for the inconvenience, feel free to call me back (again) once this is addressed.
Topic Starter
P i k u
Heya

  1. First spinner's snap changed to 1/12
  2. soft-hitclap's volume reduced (if that's the one you were refering to, JBH)
  3. Timing snaps at 00:44:514 (4,5) - fixed
Thanks again, now let's do this (:
JBHyperion
Take #2 (actually Take #317630 but the others didn't have icons)

In the nicest way possible, I don't want to have to check this map again (:
Sorceress
Quawi
Topic Starter
P i k u
Thanks everyone, this feels so special to me (:
Yumeno Himiko
piku finally ranks a map uwu
mingmichael
congrats! :)
love this mapset so much :oops:
Topic Starter
P i k u

mingmichael wrote:

congrats! :)
love this mapset so much :oops:

Thank you!
Nice seeing you around O:
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