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Helblinde - Above the Clouds [CatchTheBeat]

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Xinnoh
Alright, lets get this ranked already

General
You need extra timing points as I pointed out before. The ranked mapset for this song has extra timing points, please copy it.
Remove the tag "mb", it's redundant with "mbomb"

Cup
  1. 00:26:700 (1) - Could space a little more
  2. 00:31:367 (5) - Droplets are stupid, curve this slider so that they are more to the right, like upside down L shape
  3. 00:34:700 (1,2) - Too close, space more
  4. 00:37:367 (1,3) - Song is decreasing strength, sliders should have less distance/angle. Almost vertical maybe, just an idea
  5. 00:53:367 (1) - Would make a lot more sense to have this on the other side, but probably fine. Going to mess up some FL plays though
  6. 01:23:367 (2,3) - Needs more spacing, compare to the previous walk
  7. 02:01:367 (4,5) - Probably too close together
  8. 02:05:700 (1) - Missing finish hitsound
Salad
  1. 00:40:367 (1) - Bananas + slider angle makes this easy to miss if not thought through,
  2. 01:40:033 (1) - Couple pixels too close for comfort, since the dash distance decreases
Platter
  1. 00:21:700 (2,3) - Could look nicer if distance was reduced
  2. 00:32:867 (4) - This would look better with more spacing
  3. 01:18:867 (5) - NC
Rain
  1. 00:35:283 (2) - Make these circles + separate a bit, easy to miss the second with that hyperdash.
  2. 00:36:367 (5,1) - Pattern is just a bit far to be comfortable/easy dash, move back to where 00:36:200 (4) - is
  3. 00:40:700 (2) - Not really an issue, but if you move this circle a little left it makes it far less stressful to catch the first banana
  4. 01:01:367 (3) - This was not fixed in Mbomb's mod :thinking:
  5. 01:09:700 (1) - Odd flow here because there's no light dash, add one
  6. 01:14:700 (1) - ^ same, could just remove hyperdash because you didn't emphasise this sound on other combos sometimes before
  7. 01:24:699 (5,1) - Increase spacing, too small after those hypers
  8. 01:31:699 (3) - Seems to be a 'one off' pattern, could change it to look more like 01:26:032 (3) - so there's more consistency
  9. 01:46:032 (2) - Don't really agree with a 3/4 because there's no sound to map here, but if you're doing the vocal thing then make 01:46:366 (3) - a 3/4 as well. + reduce volume on slider ends
Xinnoh
revival hype
Topic Starter
P i k u

Sinnoh wrote:

Alright, lets get this ranked already

General
You need extra timing points as I pointed out before. The ranked mapset for this song has extra timing points, please copy it.
Remove the tag "mb", it's redundant with "mbomb" Oh I didn't know that

I remapped the cup completely, so I'm gonna skip this one
Cup
  1. 00:26:700 (1) - Could space a little more
  2. 00:31:367 (5) - Droplets are stupid, curve this slider so that they are more to the right, like upside down L shape
  3. 00:34:700 (1,2) - Too close, space more
  4. 00:37:367 (1,3) - Song is decreasing strength, sliders should have less distance/angle. Almost vertical maybe, just an idea
  5. 00:53:367 (1) - Would make a lot more sense to have this on the other side, but probably fine. Going to mess up some FL plays though
  6. 01:23:367 (2,3) - Needs more spacing, compare to the previous walk
  7. 02:01:367 (4,5) - Probably too close together
  8. 02:05:700 (1) - Missing finish hitsound
Some points here aren't valid anymore since I have remapped it mostly. I will of course address all remaining valid points
Rain
  1. 00:35:283 (2) - Make these circles + separate a bit, easy to miss the second with that hyperdash. x
  2. 00:36:367 (5,1) - Pattern is just a bit far to be comfortable/easy dash, move back to where 00:36:200 (4) - is x
  3. 00:40:700 (2) - Not really an issue, but if you move this circle a little left it makes it far less stressful to catch the first banana x
  4. 01:01:367 (3) - This was not fixed in Mbomb's mod :thinking: x
  5. 01:09:700 (1) - Odd flow here because there's no light dash, add one Good catch, fixed
  6. 01:14:700 (1) - ^ same, could just remove hyperdash because you didn't emphasise this sound on other combos sometimes before x
  7. 01:24:699 (5,1) - Increase spacing, too small after those hypers x
  8. 01:31:699 (3) - Seems to be a 'one off' pattern, could change it to look more like 01:26:032 (3) - so there's more consistency x
  9. 01:46:032 (2) - Don't really agree with a 3/4 because there's no sound to map here, but if you're doing the vocal thing then make 01:46:366 (3) - a 3/4 as well. + reduce volume on slider ends I feel like this is fine that way o: let's see what others have to say about this. Reduced volume on slider ends tho
JBHyperion
Yes this is revived I can mod it now



General
  1. "mb" is missing from tags in Rain

Cup

No real problems with this diff, though I do wanna say:

a) Most of your patterns focus on the centre of the playfield and some sections such as 01:04:033 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,1,2,1,2) - repeat in similar sides of the screen for extended periods, so I would try to change up some flow for variety

b) Kiai spacing could be increased in some places, since it doesn't feel that different or emphasised from regular spacing atm. Good examples would be 01:26:366 (2,3) - 01:29:032 (2,3,4) - 01:37:366 (3) - 01:42:699 (3,5) - where the piano sounds are sometimes lower spaced than weaker drum ones surrounding them

Salad
  1. 00:44:945 (5,1) - Kinda unexpected dash into antiflow especially with (5) being oddly snapped. I'd curve this to offer a less sharp movement more fitting of the calm section. See 00:50:389 (3,1) - 01:14:366 (3,1) - also for similar
  2. 01:19:366 (2,1) - No dash here? Seems quite important for the last piano downbeat before the kiai
  3. 01:52:699 (3) - Would follow better to map this on the drum sound at 01:52:866 - instead

Platter
  1. 00:30:367 (1,2) - Psure NC should be on this (2) for the downbeat. Whilst you're here, 00:30:367 (1,2,3) - is quite repetitive, you could make drum sound sliders more horizontal or something similar for variety between the different sounds
  2. 00:54:722 (1,2,3) - See Rain

Rain
  1. 00:54:722 (1,2,3) - Piano sounds are louder here, these should probably be more spaced than 00:53:389 (1,2,3) -
  2. 01:41:366 (1,2,3,4,1,2,3,4) - Awfully repetitive, could definitely do with a flow change here, maybe flip 01:42:366 (4) - to face left and Ctrl+H 01:42:699 (1,2,3,4) - to the right for some antiflow
Not much, but hope this helps regardless - good luck! (:

Sinnoh wrote:

Alright, lets get this ranked already
Topic Starter
P i k u

JBHyperion wrote:

Yes this is revived I can mod it now



General
  1. "mb" is missing from tags in Rain | Fixed

Cup

No real problems with this diff, though I do wanna say:

a) Most of your patterns focus on the centre of the playfield and some sections such as 01:04:033 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,1,2,1,2) - repeat in similar sides of the screen for extended periods, so I would try to change up some flow for variety | Added some variety

b) Kiai spacing could be increased in some places, since it doesn't feel that different or emphasised from regular spacing atm. Good examples would be 01:26:366 (2,3) - 01:29:032 (2,3,4) - 01:37:366 (3) - 01:42:699 (3,5) - where the piano sounds are sometimes lower spaced than weaker drum ones surrounding them | Applied this one to the whole kiai


Platter
  1. 00:30:367 (1,2) - Psure NC should be on this (2) for the downbeat. Whilst you're here, 00:30:367 (1,2,3) - is quite repetitive, you could make drum sound sliders more horizontal or something similar for variety between the different sounds
  2. 00:54:722 (1,2,3) - See Rain

Rain
  1. 00:54:722 (1,2,3) - Piano sounds are louder here, these should probably be more spaced than 00:53:389 (1,2,3) - | Right!
  2. 01:41:366 (1,2,3,4,1,2,3,4) - Awfully repetitive, could definitely do with a flow change here, maybe flip 01:42:366 (4) - to face left and Ctrl+H 01:42:699 (1,2,3,4) - to the right for some antiflow | Completely changed the pattern, should be more interesting now
Not much, but hope this helps regardless - good luck! (:

Sinnoh wrote:

Alright, lets get this ranked already
Thanks!
MBomb

Sinnoh wrote:

Alright, lets get this ranked already
Salad
  1. 00:40:367 (1) - Bananas + slider angle makes this easy to miss if not thought through - I think it's fine, since all bananas at the end are on the left side, which is where the slider is.
  2. 01:40:033 (1) - Couple pixels too close for comfort, since the dash distance decreases - Increased a little.

JBHyperion wrote:

Yes this is revived I can mod it now

Salad
  1. 00:44:945 (5,1) - Kinda unexpected dash into antiflow especially with (5) being oddly snapped. I'd curve this to offer a less sharp movement more fitting of the calm section. See 00:50:389 (3,1) - 01:14:366 (3,1) - also for similar - Slanted first two, however, left the third as this section is a little more intense.
  2. 01:19:366 (2,1) - No dash here? Seems quite important for the last piano downbeat before the kiai - Don't really feel it has the strength or pitch to support it.
  3. 01:52:699 (3) - Would follow better to map this on the drum sound at 01:52:866 - instead - Generally the 1/2s are mapped on places with a quieter 1/2 piano or in places where piano isn't really standing out.

Thanks for the mods!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 85366
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 21367,64033,85366,91867,106700,109367,125367,128033
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 4.399998

[Metadata]
Title:Above the Clouds
TitleUnicode:Above the Clouds
Artist:Helblinde
ArtistUnicode:Helblinde
Creator:P i k u
Version:MBomb's Salad
Source:
Tags:life starts at 200bpm drum and bass dnb piano cats kimi wo nosete laputa castle in the sky piku mbomb magic bomb mb
BeatmapID:1097930
BeatmapSetID:501962

[Difficulty]
HPDrainRate:4
CircleSize:3.4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"the_night_is_still_young_by_nanomortis-daer5wq.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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26700,-100,4,2,1,40,0,0
29367,-100,4,2,1,65,0,0
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109366,-100,4,2,2,45,0,1
125366,-100,4,2,2,45,0,0
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Combo3 : 248,132,92
Combo4 : 244,248,255

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120,192,90699,6,0,P|80:136|128:120,1,140,2|8,1:2|0:0,0:0:0:0:
280,192,91366,2,0,L|200:192,2,70,0|0|8,0:0|1:0|0:0,0:0:0:0:
120,192,92032,6,0,L|48:192,2,70,2|0|8,0:0|1:0|0:0,0:0:0:0:
280,192,92699,2,0,L|136:192,1,140,2|8,1:2|0:0,0:0:0:0:
424,192,93366,6,0,L|504:192,2,70,2|0|8,1:2|1:0|0:0,0:0:0:0:
280,192,94032,1,0,0:0:0:0:
360,192,94199,2,0,L|288:192,1,70,0|0,1:0|0:0,0:0:0:0:
136,192,94699,5,2,1:2:0:0:
216,192,94866,1,0,1:0:0:0:
296,192,95032,1,8,0:0:0:0:
136,192,95366,2,0,P|48:128|64:96,1,140,2|8,1:2|0:0,0:0:0:0:
328,192,96032,6,0,L|472:192,2,140,2|10|2,1:2|0:0|0:0,0:0:0:0:
408,192,96866,2,0,L|328:192,1,70,0|8,1:0|0:0,0:0:0:0:
176,192,97366,6,0,L|320:192,1,140,2|10,0:0|0:0,0:0:0:0:
40,192,98032,1,2,1:2:0:0:
200,192,98366,2,0,L|272:192,1,70,8|0,0:0|1:0,0:0:0:0:
176,192,98699,5,2,1:2:0:0:
328,192,99032,2,0,L|400:192,1,70,8|0,0:0|1:0,0:0:0:0:
240,192,99532,2,0,L|168:192,1,70,0|10,1:0|0:0,0:0:0:0:
344,192,100032,6,0,L|424:192,2,70,2|0|8,0:0|1:0|0:0,0:0:0:0:
184,192,100699,1,0,1:0:0:0:
328,192,101032,1,8,0:0:0:0:
48,192,101366,6,0,P|96:136|176:128,1,140,6|8,1:2|0:0,0:0:0:0:
312,192,102032,2,0,L|232:192,2,70,2|0|8,0:0|1:0|0:0,0:0:0:0:
152,192,102699,6,0,L|296:192,1,140,2|8,0:0|0:0,0:0:0:0:
136,192,103366,2,0,L|48:192,2,70,2|0|10,1:2|0:0|0:0,0:0:0:0:
416,192,104032,6,0,P|472:160|432:120,1,140,6|8,1:2|0:0,0:0:0:0:
352,192,104532,1,0,1:0:0:0:
192,192,104866,2,0,L|272:192,1,70,0|8,1:0|0:0,0:0:0:0:
104,192,105366,6,0,L|32:192,2,70,2|0|8,0:0|1:0|0:0,0:0:0:0:
256,192,106032,1,2,1:2:0:0:
88,192,106366,1,8,0:0:0:0:
384,192,106699,5,4,0:0:0:0:
192,192,108366,5,0,1:0:0:0:
344,192,108699,1,2,1:2:0:0:
416,192,108866,1,0,1:0:0:0:
416,192,109032,1,2,1:2:0:0:
344,192,109199,1,0,1:0:0:0:
168,192,109366,5,6,1:2:0:0:
296,192,109699,1,10,0:0:0:0:
144,192,110032,2,0,L|232:192,2,70,2|0|10,0:0|1:0|0:0,0:0:0:0:
312,192,110699,6,0,L|392:192,2,70,2|0|0,0:0|1:0|0:0,0:0:0:0:
472,192,111366,2,0,L|312:192,1,140,2|8,1:2|0:0,0:0:0:0:
48,192,112032,5,2,1:2:0:0:
208,192,112366,2,0,L|280:192,1,70,10|0,0:0|1:0,0:0:0:0:
184,192,112699,1,0,0:0:0:0:
344,192,113032,1,10,0:0:0:0:
192,192,113366,6,0,L|336:192,1,140,2|10,0:0|0:0,0:0:0:0:
488,192,114032,2,0,L|336:192,1,140,2|10,1:2|0:0,0:0:0:0:
80,192,114699,6,0,L|8:192,2,70,2|0|10,1:2|0:0|0:0,0:0:0:0:
304,192,115532,2,0,L|216:192,1,70,0|10,1:0|0:0,0:0:0:0:
400,192,116032,6,0,L|480:192,1,70,2|0,0:0|1:0,0:0:0:0:
376,192,116366,1,8,0:0:0:0:
232,192,116699,2,0,L|376:192,1,140,0|8,1:0|0:0,0:0:0:0:
80,192,117366,6,0,L|8:192,1,70,2|0,1:2|1:0,0:0:0:0:
104,192,117699,2,0,L|248:192,1,140,10|2,0:0|0:0,0:0:0:0:
168,192,118199,1,0,1:0:0:0:
80,192,118366,1,8,0:0:0:0:
244,192,118699,6,0,L|324:192,1,70,2|0,1:2|1:0,0:0:0:0:
216,192,119032,1,10,0:0:0:0:
496,192,119366,1,2,1:2:0:0:
376,192,119699,2,0,L|456:192,1,70,8|0,0:0|1:0,0:0:0:0:
352,192,120032,5,2,1:2:0:0:
192,192,120366,1,8,0:0:0:0:
400,192,120866,2,0,L|328:192,1,70,0|0,1:0|0:0,0:0:0:0:
176,192,121366,6,0,L|104:192,2,70,2|0|8,0:0|1:0|0:0,0:0:0:0:
328,192,122032,1,0,1:0:0:0:
168,192,122366,1,8,0:0:0:0:
440,192,122699,6,0,P|485:139|424:120,1,140,6|0,1:2|1:0,0:0:0:0:
280,192,123366,2,0,L|432:192,1,140,2|0,1:2|1:0,0:0:0:0:
144,192,124032,2,0,P|98:139|160:120,1,140,2|0,1:2|1:0,0:0:0:0:
304,192,124699,2,0,L|152:192,1,140,2|0,1:2|1:0,0:0:0:0:
448,192,125366,5,4,1:2:0:0:
256,192,125699,12,4,128032,0:0:0:0:

Not much, but hope this helps regardless - good luck! (:

Sinnoh wrote:

Alright, lets get this ranked already
Sorceress
ModdingV1 retro style

[
General
]
  1. Background: Higher res, same filesize
  2. Unused Hitsounds: Modding assistant tells me drum-hitnormal2.wav is unused
  3. Hitsound Issues: There's a potential delay on drum-hitnormal.wav. Fear not for I shall forward these concerns to my colleague JBHyperion who is infinitely more knowledgeable in this area
[
Cup
]
  1. 00:18:700 - Any reason for not having a spinner here like in the other diffs? There would still be a comfortable 1/1 gap between the spinner end and next note
  2. 00:28:700 (4) - This spawns some visible droplets that can overlap with the fruits a bit. It's not all that noticeable with the default skin which you would expect most Cup players to be using however it's a quick easy fix by just swapping this repeater for individual notes
[
MBomb's Salad
]
  1. Quite a lot of antiflow dashes into sliders in this diff. Tickrate 1 would help allow some more leniency on player movement to help make these dashes a bit easier
[
Platter
]
  1. Any reason for AR8.2 in place of 8 here? The song isn't denser than average and all the other difficulties have very traditional AR values (6, 7 and 9)
  2. In the Kiais and the section just before there are a few NCs that get fairly large, around 14 objects such as 01:38:699 (1) - and 01:41:366 (1) - . I'd recommend looking through for these large combos and splitting them on/near the downbeat
  3. 00:54:722 (1,2,3) - There's no extra spacing emphasis for 00:55:389 (3) - like in other difficulties, it just has the same distance as 00:54:722 (1,2) - . Try moving 00:55:389 (3) - to about x:328 for a nice dash movement
  4. 01:19:699 (7,1) - This movement is a bit strong to follow on after a hyperdash in a Platter.
  5. 01:46:699 (6,1) - There's about a 5 beat gap between these notes and they're at opposite sides of the screen. Would be nice to bring 01:48:366 (1) - closer to the centre so players are less likely to be caught out by it
[
In the Sky
]
  1. 00:25:033 (5,1) - Sure about this antiflow hyper in the intro? Feels a bit strong for a fairly simple section of the song

Call me back when you've applied
Topic Starter
P i k u

Sorcerer wrote:

ModdingV1 retro style

[
General
]
  1. Background: Higher res, same filesize | Oh yeah the BG size limit is gone now
  2. Unused Hitsounds: Modding assistant tells me drum-hitnormal2.wav is unused | Removed
  3. Hitsound Issues: There's a potential delay on drum-hitnormal.wav. Fear not for I shall forward these concerns to my colleague JBHyperion who is infinitely more knowledgeable in this area
[
Cup
]
  1. 00:18:700 - Any reason for not having a spinner here like in the other diffs? There would still be a comfortable 1/1 gap between the spinner end and next note | Wow apparently I never noticed that
  2. 00:28:700 (4) - This spawns some visible droplets that can overlap with the fruits a bit. It's not all that noticeable with the default skin which you would expect most Cup players to be using however it's a quick easy fix by just swapping this repeater for individual notes | Quick and easy
[
Platter
]
  1. Any reason for AR8.2 in place of 8 here? The song isn't denser than average and all the other difficulties have very traditional AR values (6, 7 and 9) | I can't remember why I put it to 8.2 tbh. It's 8 now
  2. In the Kiais and the section just before there are a few NCs that get fairly large, around 14 objects such as 01:38:699 (1) - and 01:41:366 (1) - . I'd recommend looking through for these large combos and splitting them on/near the downbeat | All fixed
  3. 00:54:722 (1,2,3) - There's no extra spacing emphasis for 00:55:389 (3) - like in other difficulties, it just has the same distance as 00:54:722 (1,2) - . Try moving 00:55:389 (3) - to about x:328 for a nice dash movement | Repositioned
  4. 01:19:699 (7,1) - This movement is a bit strong to follow on after a hyperdash in a Platter. | I hope reducing the distance was enough
  5. 01:46:699 (6,1) - There's about a 5 beat gap between these notes and they're at opposite sides of the screen. Would be nice to bring 01:48:366 (1) - closer to the centre so players are less likely to be caught out by it | Centered
[
In the Sky
]
  1. 00:25:033 (5,1) - Sure about this antiflow hyper in the intro? Feels a bit strong for a fairly simple section of the song | It feels fitting for me, so I'd like to keep it

Call me back when you've applied
Thanks a lot!
@Sorcerer what do you think of 01:45:866 (3,4) - this pattern in the Platter? I thought it would be nice to lead into the end of this section with a hyper
Sorceress

P i k u wrote:

Thanks a lot!
@Sorcerer what do you think of 01:45:866 (3,4) - this pattern in the Platter? I thought it would be nice to lead into the end of this section with a hyper
I like it, I'd just suggest moving 01:45:699 (2) - to x:272 to make the direction changes around this a little easier to hit
Topic Starter
P i k u

Sorcerer wrote:

P i k u wrote:

Thanks a lot!
@Sorcerer what do you think of 01:45:866 (3,4) - this pattern in the Platter? I thought it would be nice to lead into the end of this section with a hyper


I like it, I'd just suggest moving 01:45:699 (2) - to x:272 to make the direction changes around this a little easier to hit

Applied
MBomb
Applied making my difficulty STR1, not really sure why it was STR2 anyway, STR1 sounds a lot better with it.
Sorceress
Above the
Sorceress
Rebubbling!

Self-popped for changing 01:33:366 (1,2,3,4) - in Platter and adjusting NCs in top two diffs
Secre
Just gonna post this real quick but the first spinner here 00:18:700 (1) - is 1/8th too early on all diffs
edit: forgot to mention it also ends 1/8th too early aswell
Topic Starter
P i k u

chickenbible wrote:

Just gonna post this real quick but the first spinner here 00:18:700 (1) - is 1/8th too early on all diffs
edit: forgot to mention it also ends 1/8th too early aswell

I dunno, all of the ranked maps have it on the same beat as I have
Ascendance
Yo, popping the bubble here for some glaring antiflow HDashes in the platter as well as some tag inconsistencies

Tags:

Cup: life starts at 200bpm drum and bass dnb piano cats kimi wo nosete laputa castle in the sky piku mbomb magic bomb
MBomb's Salad: life starts at 200bpm drum and bass dnb piano cats kimi wo nosete laputa castle in the sky piku mbomb magic bomb
Platter: life starts at 200bpm drum and bass dnb piano cats kimi wo nosete laputa castle in the sky piku mbomb magic bomb
In the Sky: life starts at 200bpm drum and bass dnb piano cats kimi wo nosete laputa castle in the sky piku mbomb mb magic bomb

I think it's the only one, but "In the sky" has "mb" in the tags, please remove it!

Platter:

  1. 01:09:366 (3,1) - It's 1/1 so we can be a little lenient but this is almost not walkable, please reduce this to be around .9x or change flow so that it's not antiflow
  2. 01:19:366 (6,7,1) - could also use a slight reduction or a change to standard flow
  3. 01:22:032 (4,5,1) - this one is really brutal and definitely antiflow, 1.60x antiflow jump needs to be changed
  4. 01:53:866 (6,1) - technically antiflow as 1 moves against the flow of the rightwards direction 6 brings it (but not a big deal)
  5. 01:57:199 (3,1) - pretty strong, missing hyperdash for sure
In the Sky:

  1. 00:44:056 - Imo this snapping is a bit weird since the end of slider 1 doesn't really fall on anything in particular and the beginning of slider 2 is pretty meme so I'd change it to be similar to the platter's pattern.
The previous nominators can move the map forward from here after the fixes are made. Good luck, great map :D
Topic Starter
P i k u

Ascendance wrote:

Yo, popping the bubble here for some glaring antiflow HDashes in the platter as well as some tag inconsistencies

Tags:

Cup: life starts at 200bpm drum and bass dnb piano cats kimi wo nosete laputa castle in the sky piku mbomb magic bomb
MBomb's Salad: life starts at 200bpm drum and bass dnb piano cats kimi wo nosete laputa castle in the sky piku mbomb magic bomb
Platter: life starts at 200bpm drum and bass dnb piano cats kimi wo nosete laputa castle in the sky piku mbomb magic bomb
In the Sky: life starts at 200bpm drum and bass dnb piano cats kimi wo nosete laputa castle in the sky piku mbomb mb magic bomb

I think it's the only one, but "In the sky" has "mb" in the tags, please remove it! | Removed

Platter:

  1. 01:09:366 (3,1) - It's 1/1 so we can be a little lenient but this is almost not walkable, please reduce this to be around .9x or change flow so that it's not antiflow | Reduced distance to 1.00x and changed following slidershape
  2. 01:19:366 (6,7,1) - could also use a slight reduction or a change to standard flow | Removed HDash
  3. 01:22:032 (4,5,1) - this one is really brutal and definitely antiflow, 1.60x antiflow jump needs to be changed | Reduced spacing and following pattern
  4. 01:53:866 (6,1) - technically antiflow as 1 moves against the flow of the rightwards direction 6 brings it (but not a big deal) | Changed direction of the sliders
  5. 01:57:199 (3,1) - pretty strong, missing hyperdash for sure | Added HDash
In the Sky:

  1. 00:44:056 - Imo this snapping is a bit weird since the end of slider 1 doesn't really fall on anything in particular and the beginning of slider 2 is pretty meme so I'd change it to be similar to the platter's pattern. | Changed pattern yee
The previous nominators can move the map forward from here after the fixes are made. Good luck, great map :D
Thank you!
Ascendance
Changes are fine to me. Good luck moving forward!
Sorceress
Hello again #mapfeed

My name is Sorcerer and I like bubbling Above the Clouds
JBHyperion
It's me again, great to see this is finally going through! Just a few minor suggestions before I return for the hopefully final time, feel free to accept or deny anything:

Cup:
  1. 01:23:366 (2,3) - Would be nice to give (3) a bit more spacing emphasis since it builds right into the kiai, but you're kinda cramped for room here, so I'd consider moving everything from 01:04:033 (1) - to here right slightly to make room
  2. 01:25:032 - Any reason you skipped this tick sound? as above I think it would build nicely into the kiai
  3. 01:44:532 (2) - Quite a strong piano sound is ignored on the white tick at 01:44:699 - so splitting this into circle and 1/1 slider would fit nicely
  4. 01:51:699 (4,5,1) - Equal spacing looks neater here for me personally
Salad:
  1. 01:11:699 (3,1) -01:19:366 (2,1) - Feels like there should be dashes here given you used them at 01:09:033 (3,1) - 01:14:366 (3,1) -
  2. I found kiai dashes being the same distance as other dashes a little disappointing, the extra energy in the music had me overshooting a couple times. I think you could gain from increasing dash distances like 01:25:032 (4,1) - 01:27:699 (5,1) - 01:35:366 (4,1) - 01:41:032 (3,1) - 01:43:366 (2,1) - in particular to around 2.2x DS
  3. 02:02:366 (3,1) - 02:03:366 (2,3) - 02:04:699 (4,1) - Same as above, the first two of these are actually smaller than almost all other dashes despite building to the climax of the song which makes little sense to me
Platter:
  1. 01:10:699 (4,5,6) - Given that you used most hitsound emphasis on (6), it makes more sense for the jump to be between (5,6) than (4,5)
  2. 01:49:699 (2,3) - You're moving in the same direction as the previous jump here but the distance is lower, so this appears walkable, but it's pretty hard to do. Increase this distance to 2.0x so the player knows to dash twice, or reduce it for a more comfortable walk
  3. 02:03:032 (2,3,4,1) - Same deal here, this would be easier to read as jumps or not-jumps if they used the same spacing (and given the sounds are the same intensity that seems reasonable to assume)
Fog is basically land clouds:
  1. 00:35:867 (1,2,3) - I don't feel a hyper is really appropriate here, there are no strong sounds when in comparison to 00:36:367 (4) - and you didn't use any 1/4 hypers on similar previous patterns such as 00:33:867 (2,3,4) - or 00:34:700 (1,2,3) -. Saving the emphasis for (4) feels better imo
  2. 01:14:366 (4,1) - Optional but could add a 1/4 hyper here to emphasize the drum sound you did a few times before this
  3. 01:37:032 (4,1) - Easy to overdash given the movement in the kiai prior to this, I'd try to increase this distance a little for better flow
Call me back once you responded and we'll wrap this up! (:
Topic Starter
P i k u

JBHyperion wrote:

It's me again, great to see this is finally going through! Just a few minor suggestions before I return for the hopefully final time, feel free to accept or deny anything:

Cup:
  1. 01:23:366 (2,3) - Would be nice to give (3) a bit more spacing emphasis since it builds right into the kiai, but you're kinda cramped for room here, so I'd consider moving everything from 01:04:033 (1) - to here right slightly to make room | Slightly increased spacing
  2. 01:25:032 - Any reason you skipped this tick sound? as above I think it would build nicely into the kiai | Agreed
  3. 01:44:532 (2) - Quite a strong piano sound is ignored on the white tick at 01:44:699 - so splitting this into circle and 1/1 slider would fit nicely | Oh yes, changed patterns to make everything fit together
  4. 01:51:699 (4,5,1) - Equal spacing looks neater here for me personally | Yes I think so too
Platter:
  1. 01:10:699 (4,5,6) - Given that you used most hitsound emphasis on (6), it makes more sense for the jump to be between (5,6) than (4,5) | Applied
  2. 01:49:699 (2,3) - You're moving in the same direction as the previous jump here but the distance is lower, so this appears walkable, but it's pretty hard to do. Increase this distance to 2.0x so the player knows to dash twice, or reduce it for a more comfortable walk | Much better o:
  3. 02:03:032 (2,3,4,1) - Same deal here, this would be easier to read as jumps or not-jumps if they used the same spacing (and given the sounds are the same intensity that seems reasonable to assume) | Applied
Fog is basically land clouds:
  1. 00:35:867 (1,2,3) - I don't feel a hyper is really appropriate here, there are no strong sounds when in comparison to 00:36:367 (4) - and you didn't use any 1/4 hypers on similar previous patterns such as 00:33:867 (2,3,4) - or 00:34:700 (1,2,3) -. Saving the emphasis for (4) feels better imo | Yes it really does feel better
  2. 01:14:366 (4,1) - Optional but could add a 1/4 hyper here to emphasize the drum sound you did a few times before this | I like it
  3. 01:37:032 (4,1) - Easy to overdash given the movement in the kiai prior to this, I'd try to increase this distance a little for better flow | Feels better now imo!
Call me back once you responded and we'll wrap this up! (:
Thank you!
Ascendance
fog is actually a special cloud that reaches the ground so yes they are basically land clouds
Topic Starter
P i k u
Hello, applying this mod on Mbomb's behalf

JBHyperion wrote:

It's me again, great to see this is finally going through! Just a few minor suggestions before I return for the hopefully final time, feel free to accept or deny anything:

Salad:
  1. 01:11:699 (3,1) -01:19:366 (2,1) - Feels like there should be dashes here given you used them at 01:09:033 (3,1) - 01:14:366 (3,1) - | Added jumps
  2. I found kiai dashes being the same distance as other dashes a little disappointing, the extra energy in the music had me overshooting a couple times. I think you could gain from increasing dash distances like 01:25:032 (4,1) - 01:27:699 (5,1) - 01:35:366 (4,1) - 01:41:032 (3,1) - 01:43:366 (2,1) - in particular to around 2.2x DS | Distance increased and slidershapes changed accordingly
  3. 02:02:366 (3,1) - 02:03:366 (2,3) - 02:04:699 (4,1) - Same as above, the first two of these are actually smaller than almost all other dashes despite building to the climax of the song which makes little sense to me | Yup, changed it to be more intense
Call me back once you responded and we'll wrap this up! (:
(:
JBHyperion
Didn't see chickenbible's suggestion about the spinner up there, but I agree with him to a certain extent in that the spinner is early here - I believe 1/12 is a better snap for both sounds though, so move it to 00:18:728 - on all diffs, keeping the current length the same so it ends at 00:21:061 - Previously ranked maps are no guarantee of correctness, especially when they were ranked almost 2 years ago

Can't say I'm a huge fan of the soft hitfinish cymbals (or at least how loud they are compared to the other hitsounds) and I'd personally go for something quieter but might just be me

Other than that nothing else of note
Ascendance
fwiw, I prefer the spinners being snapped to 1/1 since it's a bit more simple, and the slight drifts are not that noticeable unless you're actively searching for them
JBHyperion
Since the spinner isn't an active object there's really no reason not to snap it properly.
Ascendance
i guess
JBHyperion
Alright, enough complaining from me, let's continue onwards.

I'll rebubble since there were some somewhat significant changes to hitsounding and the first half of the Platter.

Good luck! (:
Ascendance
I'm back

The map is missing (TV Size)

MBomb's Salad:

originally i found that 00:44:556 (4) - should be snapped to 00:44:500 - for consistency with every other diff

BUT

the sounds are actually wrong in general.

Using MBomb's timestamps as a reference:

4 should be snapped to 00:44:514 - (1/8)
5 should be snapped to 00:44:931 - (also 1/8)

Be sure to fix this across all diffs and then call JBH back I guess
JBHyperion
And this is exactly why I rebubbled - always likely to miss things like this when you check the same map over and over, since you end up seeing what you expect to be there, rather than what actually is lol.

Discussed the snaps with Ascendance in PM and we agreed that 1/8 sounds better for both cases. Apologies for the inconvenience, feel free to call me back (again) once this is addressed.
Topic Starter
P i k u
Heya

  1. First spinner's snap changed to 1/12
  2. soft-hitclap's volume reduced (if that's the one you were refering to, JBH)
  3. Timing snaps at 00:44:514 (4,5) - fixed
Thanks again, now let's do this (:
JBHyperion
Take #2 (actually Take #317630 but the others didn't have icons)

In the nicest way possible, I don't want to have to check this map again (:
Sorceress
Quawi
Topic Starter
P i k u
Thanks everyone, this feels so special to me (:
Yumeno Himiko
piku finally ranks a map uwu
mingmichael
congrats! :)
love this mapset so much :oops:
Topic Starter
P i k u

mingmichael wrote:

congrats! :)
love this mapset so much :oops:

Thank you!
Nice seeing you around O:
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