Mods wont be considered, only the default osu experience. The way hidden works can be changed and new mods could be added, also i doubt you want all maps to be passable on spun out and HR or something.
Stacking sliders and readability limitations are specific to certain difflevels and will be handled there.
If you have to resort to comboing in a weird attempt to make something more intuitive you should question the pattern itself...
Why should being intuitive be a requirement? Some songs arent intuitive because they weirdly change tempos etc, why should such parts of maps be intuitive to play?
Whats intuitive and what isnt is largely depending on your skilllevel how do you want to find a baseline for intuitive?
This seems like writing "maps must be fun" into the RC to me
Stacking sliders and readability limitations are specific to certain difflevels and will be handled there.
If you have to resort to comboing in a weird attempt to make something more intuitive you should question the pattern itself...
Why should being intuitive be a requirement? Some songs arent intuitive because they weirdly change tempos etc, why should such parts of maps be intuitive to play?
Whats intuitive and what isnt is largely depending on your skilllevel how do you want to find a baseline for intuitive?
This seems like writing "maps must be fun" into the RC to me