Wishy22 wrote:
Krisom wrote:
You are still assuming that star rating has to do with the diff and not quality and songchoice, wich has been proven wrong countless times. You might think the opposite but it's not that way.
I'm not. But usually insane maps are marked with an I and not an H.
And that has to do with this...?
Wishy22 wrote:
Why are you takign things to the opposite extreme and saying someone suggested 99 easies per song?
You should try to understand things instead of just reading them. People who is good on this game = plays a lot = plays more maps. People who ISN'T good at this game = plays less time = plays less maps. With this I think we can assume the reason for having more insanes is pretty obvious.
That's funny, because it seems for me that it's you the one who is not understanding and just posting wihout reading the whole discussion. Also, by the same reasoning in numbers you can also go to the conclusion that there are much more players on the Easy-Hard gap than the Insane gap, even if they play less, the total play count remains similar. Also, why are you assuming so much stuff? Where are your proves? Numbers? Anything? No? Ok.
Wishy22 wrote:
Yes, and that's why 2 insanes is ok and 3 is acceptable as the requirements I mentioned above are present in said mapset. Also,
Why not 4 or more is my question, I mean if you already have E M H why don't just let mappers do 90 insanes?
Alredy explained, please read the whole thread. Also, with "M" you mean "N".
Wishy22 wrote:
The "max diffs for getting the map ranked is 6" rule is the dumbest thing ever, since you just get people to remap the same map all over again, though it, again, forces people to do easy diffs if they want to get some insane map ranked (which would be the only acceptable reason for making such a limit).
You are focusing too much on the "play" side of the ranking and not the modding side. With 6 difficulties is VERY probably for any BAT/MAT/Modder to miss at least one gameplay/technicall issue, not counting the time that it takes for said MAT/BAT/Modder to do the modpost AND the time it takes for the mapper to apply all the modposts. Let's say you have a 12 Diffs map ranked by 2 BATs, you know the chances on missing something unrankeable is high, right? The you have to unrank a whole 12 diffs spread just due to 1 diff not being there.
Start modding/mapping and you'll notice how hard is to get a 6 diffs spread modpost done and how many modding queues you won't be able to post on because the limit is usually 3 diffs and 3:30 playtime or under.
Wishy22 wrote:
Same reasoning could be used to say "I think we need a better spread than countless insane diffs since everyone starts being a rookie at some point"
Everyone is a rookie at some point and you got already a couple thousands of easy/medium/hard maps to practice and get good, if that's not enough for you to be able to play some insane maps then you are really an exception (of course we are not talking about super insanes).
Not everyone leanrs at the same peace. Also, you're forgetting that people have favorite songs. A rookie can come here asking "why does this song just haves HIII?, I wanted to play it D:!" We cannot exclude those who are learning, and doing so would be selfish
Wishy22 wrote:
Mappers usually care about getting their maps played (you submit a map to get people play it), what's the best way to get a map played? Get it ranked. It's that or you just want to get your maps ranked because you like achieving that.
Yes, and that might mean a lot to let yourself be known as a mapper and such, but it still doesn't has anything to do with quality. A mapper should not strive for ranking but for quality, wich is the opposite of what you were assuming.
Wishy22 wrote:
And yeah people doing guest diffs just takes the opportunity to do the fun stuff and skip mapping a ultra slow song (if they actually like mapping the whole thing why are there guest diffs?).
Because sometimes you see someone else mapping a song you wanted to map, but he'll probably get it ranked before you do and you don't like remapping, then ask the mapper for a guest diff. Also, the mapper itself can ask for a guest diff when he lacks a diff or want's for someone to be on their mapset.
Wishy22 wrote:
Btw, I advise you to read the rest of the posts I've done, I've alredy covered some stuff you might come up with later and by reading at your post it seems like you have not really payed attention to the discussion.
EDIT: Adding this quote since it's completely right
No I haven't, <----Here is the main problem! and yeah Sushi is right, I just want maps I find fun playing, because I know that there is no need to get tons of easy maps (at least no more than 1 or 2 low diffs per song) since the learning progress in this game is pretty fast until you reach a level where you can play insanes, at least it was for me (and I've had many people tell me they started playing Hard maps since medium/easy ones were just boring).
Again, all you said is subjective, you said it yourself "At least it was for me" "
for me", I have some irl friends that suck at rhythm games but love osu!, and they are still on the Normal-Easy gap even if they have been playing for something like 5 months. Just because you learn fast doesn't means everyone does.
Wishy22 wrote:
W/e I'm out of this, whenever I become a mapper (if I ever do) I'll re-read this and see if I think wrong of myself.
Please do
Wishy22 wrote:
Cheers.
Cheers
EDIT:
KRZY wrote:
Getting back on the core of the topic: so it is okay to have ENHIII as long as the diff spread is gradual, like Easy-Normal-Hard-Insane-Insane lv.2-lolnoyoucan'tdothisifyou'renotcookiezi yes?
It varies A LOT from MAT to MAT and from BAT to BAT, but in my eyes it should not be a problem, though that "lolnoyoucan'tdothisifyou'renotcookiezi" diff would probably go for Approval + Ranking