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Chinese Man - I Got That Tune (Tha Trickaz Remix)

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snoverpk_old
2nd half timing
155517,303.030303030303,4,2,1,100,1,0
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177752,402.684563758389,4,2,1,100,1,0
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184361,430.10752688172,4,2,1,100,1,0
188231,428.571428571429,4,2,1,100,1,0
Topic Starter
Yoshimaro
LEGIT SAVED BY DADDY

Topic Starter
Yoshimaro
Testplayer log: melloe (former Forlornly)


Chat:
17:58 melloe: second part is hard af
17:59 - Yoshimaro -: would you say too hard?
17:59 - Yoshimaro -: it goes from 200 bpm 1/4 to 140 bpm 1/8 so its definitely faster
17:59 melloe: uhh
17:59 melloe: i'd nerf the distance a bit? but that's just me personally
18:00 - Yoshimaro -: ok for sure, was there anything non intuitive about the map? and aesthetic?
18:02 melloe: dont think so
18:03 melloe: i mean that pattern is hard as hell to read but
18:08 melloe: i'd lower the od a bunch too
18:08 melloe: to like, 8 or somsething
18:08 - Yoshimaro -: ok, i was thinkig 8.6-9.1
18:08 melloe: 9.1 is a bit high for something with a lot of bpm changes
18:08 - Yoshimaro -: only reason i dont want to go too low is note locking
18:09 melloe: od8 is already pretty high
18:09 melloe: i dont think notelocking should be a problem with od8
18:09 - Yoshimaro -: ok ill turn on od8 next update
18:10 - Yoshimaro -: lastly, is an FC on that worth 3 months supporter / 12$ to charity lmao
18:11 melloe: idk
18:11 melloe: i sure as hell can't fc it
18:11 - Yoshimaro -: o fucc haha alright
18:11 melloe: but the only thing that's keeping me are those hard as hell slider patterns
18:12 melloe: if someone can figure those out then they can probably fc it
18:12 melloe: not sure how many people can though
18:12 - Yoshimaro -: ok, ill nerf the distance, OD and that pattern
18:12 - Yoshimaro -: thank c:
18:13 melloe: dont nerf it too much though LOL
18:13 melloe: ye np
Parts of play to be noted
01:28:317 (1) - properly read the slider velocity change based on size both times

02:26:142 (2,3) - no slider breaks, only 100s on the circles in this type of pattern

02:27:042 (1,2) - no slider break

02:46:092 - struggled a bit with bpm change but thats probably because OD was 9.1, i will take advice and lower to 8

03:08:231 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - jesus fucking christ he slammed this twice, 100%

03:12:302 (1,2,3,4,5,6) - handled the tripples but broke on 03:12:945 (1) -

03:15:731 (1,2,3,4,5,6,7) - misread most of these the first play, misread less of them the second play

03:23:659 (1,2,3,4,5,1,2,3,1,2) - struggled first play, landed second play perfectly

03:34:159 (2,3,4,5,6,7) - read perfectly both plays

03:39:731 (1,2,3,4,5,1,2,1,2,1,2,1) - ate solid shit and nearly failed barely caught the second one. second play was much smoother but still the hardest pattern on the map and most SR inflating

04:33:945 - started getting 100s early in since back to 1/3 and re adjusted pretty quick on first play, second play no issue

04:51:302 (3,4,5) - read the weird ass timings properly
Changelog / Notes / Considerations/ What comes in next update
  1. move OD from 9.1 to OD 8, reasonable enough OD considering BPM changes and time signature variations. also, OD 8 should be high enough to prevent note locking
  2. considering nerfing those vertical slider jumps in second kiai but if at all, i won't "nerf it too much"
  3. implement snoverpk's first half bpm changes (much more accurate lmao i did a pretty shitty job i feel like hahahaha)
Thanks a ton melloe! (also what the fuck man 4 misses chill out i'm not trying to blow my money just yet hahahaha)
LaBron Jayms
M4M
personaly the half of the map is quite ResidentSleeper but ik its not ur fault
map is pretty nice to play when the crazy sliders come in and stuff but there are 2 pretty bullshit patterns there that arent really fcable(maybe)

00:12:399 (2) - no beat nothing at all
00:21:864 (2) - a bit late but idk
00:23:042 (3) - no beat
00:30:756 - ^
01:50:368 (2,3) - very late
01:56:368 - i would fill up the space
02:01:918 (1) - this slider doesnt fit to my ears
02:05:968 - would put a beat here again but thats just my style
02:26:143 - too many circle-sliders - playing it was very exhausting - try to shift/alternate between the circle-slider and slider without circle so i dont sleep while playing it
03:08:232 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - idk cant do it even with alternating or just spamming it but if u were able to fc it the damn son
03:23:660 (1,2,3,4,5,1,2,3) - listen at 25% - doesnt sound good
03:46:589 (1,2,3,4,5,1,2,1,2,1,2,1) - top players could probably do this? idk its just REALLY hard to read(unless thats what u wanted) unless u are god - i suggest nerf
03:51:089 - my ears are 95% focused on the vocal part of this so i suggest changing that part to fit the voice
04:15:303 (2) - replacing it with 1/4 slider(the short thingy slider) would be nice
Topic Starter
Yoshimaro

nuvasek wrote:

M4M
personaly the half of the map is quite ResidentSleeper but ik its not ur fault
map is pretty nice to play when the crazy sliders come in and stuff but there are 2 pretty bullshit patterns there that arent really fcable(maybe)

00:12:399 (2) - no beat nothing at all yes beat clarinet
00:21:864 (2) - a bit late but idk this part is mapped to trumpet / clarinet thing but hitsounded to keep the uniformity of percussion hitsounds
00:23:042 (3) - no beat no beat but im going to keep it there because without it there's a pretty empty space and leaves me lonely and since it follows the same structure and pattern as the previous 2, its easily read
00:30:756 - ^ voice resumes on "tune"
01:50:368 (2,3) - very late yeah snover said he was going to redo the first timing later because he thinks it's around +7 off
01:56:368 - i would fill up the space throughout first kiai, this pattern is uniform. it is mapped to the claps and doesn't change its rhythm.
02:01:918 (1) - this slider doesnt fit to my ears covers both of the snares on 02:01:918 - and 02:02:368 - , delete the note if it helps listen
02:05:968 - would put a beat here again but thats just my style ^
02:26:143 - too many circle-sliders - playing it was very exhausting - try to shift/alternate between the circle-slider and slider without circle so i dont sleep while playing it changed to this because i noticed that anyone i asked to play this would get 100's on the circles, and not the sliders
03:08:232 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - idk cant do it even with alternating or just spamming it but if u were able to fc it the damn son melloe smashed that bitch on his first try (tbh i made the map and it took me 2, but the song warrants these 1/4 jump streams because the emphasis is so heavy with the claps, percussion, and violin sounding thing (i cant do instruments rn like idk what that instrument is called because im so braindead rn)
03:23:660 (1,2,3,4,5,1,2,3) - listen at 25% - doesnt sound good ???? mapped to claps and snares
03:46:589 (1,2,3,4,5,1,2,1,2,1,2,1) - top players could probably do this? idk its just REALLY hard to read(unless thats what u wanted) unless u are god - i suggest nerf yeah mostly everyone has eaten shit on this combo pattern, I'll definitely be nerfing this somewhere along the road but I need to figure out first if its a reading issue or spacing issue
03:51:089 - my ears are 95% focused on the vocal part of this so i suggest changing that part to fit the voice will keep this in mind, it hasn't been read improperly by anyone i've asked to play it yet tho
04:15:303 (2) - replacing it with 1/4 slider(the short thingy slider) would be nice same musical chunk as 00:34:828 - and mapped the same way
THANK FOR MOD DUD C:
haha5957
ok first of all I'm literally from 2012 where this kind of mapping style didn't exist. so I don't think I can properly mod :s
just feel free to ignore w/o any reason, I won't be offended at all

it was a little confusing for me, of course that's because i'm bad. but :

03:15:839 (2,3,4,5,6,7) -
03:22:696 (2,3,4,5,6,7) -
03:39:732 (1,2,3,4,5,1,2,1,2) -
(and copa pastas of those patterns)

are extra confusing. most of these come from not being able to know where 03:22:803 (4,5) - will be headed because they're 100% stacked to eachother.


01:34:168 (2,3,4) - also instead of current pattern, i'd prefer something like 01:50:968 (2,3,4) - . Like they'll basically play the same but would be much less confusing.

although i have 0 idea on how this kind of mapping style works, I'm pretty sure if they play almost the same it's better to be placed in less confusing way?

thats me though, likely i'm wrong haha


I tried lol sorry for being a bad modder xD
Topic Starter
Yoshimaro

Pikastar wrote:

ok first of all I'm literally from 2012 where this kind of mapping style didn't exist. so I don't think I can properly mod :s
just feel free to ignore w/o any reason, I won't be offended at all Croatian Rhapsody <3

it was a little confusing for me, of course that's because i'm bad. but :

03:15:839 (2,3,4,5,6,7) -
03:22:696 (2,3,4,5,6,7) -
03:39:732 (1,2,3,4,5,1,2,1,2) -
(and copa pastas of those patterns)

are extra confusing. most of these come from not being able to know where 03:22:803 (4,5) - will be headed because they're 100% stacked to eachother. yeah those vertical stacking slider patterns are what people have struggled on the most and for good reason, I'm still looking for a fitting alternative atm, although i plan on keeping 03:39:732 (1,2,3,4,5,1,2,1,2,1,2,1) - just about the same since it's just a faster 02:08:218 (1,2,1,2,1,2,1) -


01:34:168 (2,3,4) - also instead of current pattern, i'd prefer something like 01:50:968 (2,3,4) - . Like they'll basically play the same but would be much less confusing. 01:34:018 (1,2,3,4,5,6,7,8) - uniform through the lower frequency wubs and is not the same musical chunk as 01:50:818 (1,2,3,4,5,6) - which is higher frequency wubs

although i have 0 idea on how this kind of mapping style works, I'm pretty sure if they play almost the same it's better to be placed in less confusing way? since the way i stack notes over slider tracks is introduced way earlier in the map, it's not too bad to read during the kiai, but yes less confusing is good lol ill look into it with more testplayers

thats me though, likely i'm wrong haha nah u good c:


I tried lol sorry for being a bad modder xD <3 thanks very much regardless
Topic Starter
Yoshimaro
k i changed the 03:39:732 (1,2,3,4,5,1,2,1,2,1,2,1) - and 03:46:589 (1,2,3,4,5,1,2,1,2,1,2,1) - and dropped a whole .18 stars, this is a lot easier to read but still requires the speed to land the combos

also, uploaded a difficulty with the black BG so that no one has to go into editor
William K

- Yoshimaro - wrote:

any no mod FC = 3 months of supporter OR 12$ to any charity so long as they accept credit card or paypal and are credible (known not to launder money etc etc.)
XD seriously?

[S o l i t u d e]

Are you overmapping this? If yes... okay lol
  1. 00:12:399 (2,3) - Since you did a vertical one here, how about making 00:12:971 (4,1) - the same to make it look better and flow better? 00:12:399 (2,3) - The one you did here was 2-3 was a straight down line. But if you was aiming for a diagonal line like the one you did with 00:12:542 (3,4) - , how about making it more far since I think it's not emphasized properly, the clap there seemed to be so strong. (And it's extra though.)
  2. 00:15:756 (2) - How about a CTRL+G here?
  3. 00:32:149 (3,4) - Actually this is pretty hard to read, players will think that 3-4 is a 1/2 jump, not a triplet since you spaced 00:32:042 (2,3) - the same with 00:31:828 (1,2) -
  4. 00:34:721 - You missed a note here? since it seemed like that you still follow the same instrument here.
  5. 01:29:518 (3,4,5) - Players might misread this like... the first that plays is 3, and the second is number 5. Because they expect to have a zig zag pattern here, and it would be more matching here.
  6. Good slider arts XD but the SV changes made them touching an impossible level for human orz
  7. 02:24:118 (3,1) - How about switching the NCs here to make people understand that 02:23:968 (2,3,4) - is only for designs, since the one you did here is 2-3 = 1/2 gap, and 3-4 = 1/1 gap. It would make players misread these all with 1/2 gaps unlike the one you did with 02:24:418 (4,1) -. Players will directly notice the one here since they have a bigger spacing than the one 02:24:118 (3,4) - .
  8. 02:45:387 (3,4) - How about making the SV here lower since I heard sort of sound that is slower?
  9. 03:33:249 (2,3,4,5,6) - Actually this is a bit unhumanly, but whatever XD
  10. 04:52:303 (2) - wrong snapped? I think an ordinary 1/2 slider to follow vocals is more suiting here.

That's all from me, I think. GL~
Narcissu
skin need “a set”, you add “scorebar-ki” so you have to add “score-comma“,”score-percent” etc. i suggest you give up add skin, it's a bit trouble

color5 resemble color6, same color is unrankable so change one better

your map without Storyboard …… so close all “√” about “F4 → Design”

i guess some Hitsound delay, because you use many Hitsound and you without ranked map

you should delete useless red line such as 00:54:971 -

[look like all diff same]
  1. 01:13:619 (2,3,1,2,3,1,2,3,1,2,3,1) - 100% copy a bit stupid, change direction/order will more fun. such as ctrl+g slider , exchange 01:14:295 (2,3) - 01:15:629 (2,3) - or like 01:19:198 (1,2,3,1,2,3,1,2,3,1,2,3,1) - different part with same feeling
  2. 01:48:718 (1) - 01:58:318 (1) - it's 1/3, other part same, but 01:41:518 (1) - not 1/3 …… if the timing by yourself i think you can check there by yourself too
  3. 02:12:418 (1,2,3,4,5,6,7,8,1,1) - as above, 100% copy is stupid …… it's more obvious in long map, let's imagine a 10 mins map, with 1min ctrl+v * 10 …… the key is same feeling
try practice more style,
Topic Starter
Yoshimaro

William K wrote:

- Yoshimaro - wrote:

any no mod FC = 3 months of supporter OR 12$ to any charity so long as they accept credit card or paypal and are credible (known not to launder money etc etc.)
XD seriously? sure why not

[S o l i t u d e]

Are you overmapping this? If yes... okay lol welp not really sure lets ask mods
  1. 00:12:399 (2,3) - Since you did a vertical one here, how about making 00:12:971 (4,1) - the same to make it look better and flow better? 00:12:399 (2,3) - The one you did here was 2-3 was a straight down line. But if you was aiming for a diagonal line like the one you did with 00:12:542 (3,4) - , how about making it more far since I think it's not emphasized properly, the clap there seemed to be so strong. (And it's extra though.) o good idea lemme do that instead
  2. 00:15:756 (2) - How about a CTRL+G here? sure and did same here 00:19:185 (2) -
  3. 00:32:149 (3,4) - Actually this is pretty hard to read, players will think that 3-4 is a 1/2 jump, not a triplet since you spaced 00:32:042 (2,3) - the same with 00:31:828 (1,2) - spacing is the same yes but the arrangement is different. 00:30:971 (1,2) - in comparison to directly across the square 00:31:828 (1,2) - inherently makes this a different read. it is not the fault of spacing, and i haven't nor have i seen anyone else misread this
  4. 00:34:721 - You missed a note here? since it seemed like that you still follow the same instrument here. there's a record scratch here, but no this is not what's being mapped. 00:35:899 (4) - is higher pitch and hence more audible in contrast to the heavy low frequency drums, and it also lines up well with vocals
  5. 01:29:518 (3,4,5) - Players might misread this like... the first that plays is 3, and the second is number 5. Because they expect to have a zig zag pattern here, and it would be more matching here. the AR is high enough to prevent that (atleast i havent seen a misread on this yet) also there is heavy kick emphasis on 01:29:818 - which warrants the jump in the first place
  6. Good slider arts XD but the SV changes made them touching an impossible level for human orz myself, various friends, and testplayers have all FC'd this first kiai (second kiai completely different tho that shit's monstrous LOOOL)
  7. 02:24:118 (3,1) - How about switching the NCs here to make people understand that 02:23:968 (2,3,4) - is only for designs, since the one you did here is 2-3 = 1/2 gap, and 3-4 = 1/1 gap. It would make players misread these all with 1/2 gaps unlike the one you did with 02:24:418 (4,1) -. Players will directly notice the one here since they have a bigger spacing than the one 02:24:118 (3,4) - . mapped consistently throughout first kiai
  8. 02:45:387 (3,4) - How about making the SV here lower since I heard sort of sound that is slower? sure
  9. 03:33:249 (2,3,4,5,6) - Actually this is a bit unhumanly, but whatever XD melloe landed it, so we'll see about that
  10. 04:52:303 (2) - wrong snapped? I think an ordinary 1/2 slider to follow vocals is more suiting here. o shit fix

That's all from me, I think. GL~ thank c:

Narcissu wrote:

skin need “a set”, you add “scorebar-ki” so you have to add “score-comma“,”score-percent” etc. i suggest you give up add skin, it's a bit trouble aw man, ok will fix this. ill upload later without skin elements

color5 resemble color6, same color is unrankable so change one better ok, made 5 lighter to be unmistakably less saturated

your map without Storyboard …… so close all “√” about “F4 → Design” i dont understand sorry :c

i guess some Hitsound delay, because you use many Hitsound and you without ranked map ... ok i mean ill definitely try and fix my hitsounds but why is that at all relevant lol

you should delete useless red line such as 00:54:971 - k

[look like all diff same]
  1. 01:13:619 (2,3,1,2,3,1,2,3,1,2,3,1) - 100% copy a bit stupid, change direction/order will more fun. such as ctrl+g slider , exchange 01:14:295 (2,3) - 01:15:629 (2,3) - or like 01:19:198 (1,2,3,1,2,3,1,2,3,1,2,3,1) - different part with same feeling google "broken record"
  2. 01:48:718 (1) - 01:58:318 (1) - it's 1/3, other part same, but 01:41:518 (1) - not 1/3 …… if the timing by yourself i think you can check there by yourself too all of these instances are mapepd to "I've got that" and therefore follow the same 1/3 structure..... but timing is done by snover, and he said he was going to probably redo the first set of timing points because he believes they are around +7 off... which in retrospect might be why it feels like hitsounds are off, because the map is actually off lol
  3. 02:12:418 (1,2,3,4,5,6,7,8,1,1) - as above, 100% copy is stupid …… it's more obvious in long map, let's imagine a 10 mins map, with 1min ctrl+v * 10 …… the key is same feeling not ctrl c +ctrl v, just exact same format. since this song is so crazy stupidly complex, i felt that the patterns should be as uniform as possible to make reading such a crazy map easier. and seriously, 02:12:568 (2) - 0.24 01:34:168 (2) - 0.26 01:44:068 (5) - 0.25 (and different arrangement
try practice more style,

??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
Thank c:
Topic Starter
Yoshimaro
Testplayer log: iaace


Chat:
00:56 *iaace is listening to [https://osu.ppy.sh/b/1067720 Chinese Man - I Got That Tune (Tha Trickaz Remix)]
00:56 iaace: I PASSED
00:56 iaace: no i didn't. nf was on .
00:56 iaace: wow
00:56 iaace: i feel so cheated
00:56 iaace: ...
01:00 iaace: .
01:00 - Yoshimaro -: what a boring map
01:00 iaace: :/
01:00 - Yoshimaro -: xd best mod ctrl a del xddd
01:01 - Yoshimaro -: nice play tho, that map is retarded
01:01 - Yoshimaro -: inhuman
01:01 - Yoshimaro -: not passable by anyone, tbh i've seen 2 people hit that lead up to second kiai
01:02 iaace: challenge accepted
01:03 - Yoshimaro -: I'm sorry, but this is excessive. In less than 2/10ths of a second, you make the player go almost entirely across the screen, with AR9.4 and OD9. No, this is not okay. I get that this is 177bpm with a relatively low SV, but that still doesn't mean you should you 10+ DS. I can't even remember seeing that outside of VERY slow songs or TAG maps.
01:04 - Yoshimaro -: ^^^ good meme
01:04 - Yoshimaro -: if you pass send me replay plz :c
01:07 iaace: *insert monstraty olympic comment here*
01:13 - Yoshimaro -: im excited for lunch tmr since im going to try out this hawaiian place that serves poke
01:13 iaace: poke? lemme look that up
01:13 - Yoshimaro -: mmmmmm <3 poke
01:14 iaace: http://puu.sh/rxdVL/365795bb70.osr
01:15 - Yoshimaro -: what
01:15 - Yoshimaro -: wait what
01:15 iaace: if you pass send me replay plz
01:15 - Yoshimaro -: wtf
01:16 - Yoshimaro -: uh
01:16 iaace: ?
01:18 - Yoshimaro -: were you adjusting grip when you broke combo
01:18 - Yoshimaro -: lol
01:22 - Yoshimaro -: woah
01:24 iaace: yeah
01:24 iaace: xD
01:24 - Yoshimaro -: uh
01:24 - Yoshimaro -: ok well can i ask a couple questions about map so i can post a testplayer log
01:24 iaace: ok
01:25 - Yoshimaro -: boring?
01:25 iaace: is it only 1 question?
01:25 - Yoshimaro -: o no
01:25 iaace: no, not boring
01:26 - Yoshimaro -: does the repetition of combo aesthetic feel stale, or does it help you read in advance what musical chunks further into the song will probably look like
01:26 iaace: it foreshadows
01:27 iaace: i remember you changed that one part that was boring before but now it's ok
01:27 - Yoshimaro -: o, yeah that shit was pretty boring h e h
01:27 - Yoshimaro -: ok next
01:28 - Yoshimaro -: do you think the 80 bpm difference in second kiai and the intensity of the song warrants such a large technical difficulty spike
01:28 - Yoshimaro -: and in your opinion is that acceptable being its like
01:28 - Yoshimaro -: an entire minute of mapping lol
01:29 iaace: YES
01:29 - Yoshimaro -: o ok dope
01:29 iaace: yes, yes.
01:29 - Yoshimaro -: also as it is now
01:30 - Yoshimaro -: the reason i have vertical slider jumps in second kiai rather than horizontal jumps like in the first kiai is because anatomically i feel the wrist is more secure when moving along an up and down axis
01:30 - Yoshimaro -: as a mouse player, do you feel like rsi right now
01:31 iaace: i'd say they are tough but they aren't RSI inducing
01:32 - Yoshimaro -: ok and lastly is that worth 3 months supporter for an fc lol
01:32 iaace: if i were good, i'd be motivated
01:33 iaace: motivated to at least try
01:33 - Yoshimaro -: fair enough, thanks <3
01:33 iaace: yw
01:33 - Yoshimaro -: you're the second pass i've witnessed btw that was nuts
01:34 iaace: xD ty
Parts of play to be noted
00:30:328 (2,3,4,5) - as per usual, was not an issue at all. this combo will not change.

00:31:828 (1,2,3,4) - same can be said here, no misread or rhythm qualms. this combo will not change.

01:23:518 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - SS

01:34:018 (1,2,3,4,5,6,7,8) - did not misread any of these in first kiai.

01:35:518 (1) - dropped combo here because of grip confusion lol... otherwise would have kept combo to 01:40:318 (1) - when he slider broke

02:08:968 (2) - dropped slider end but kept combo

02:17:818 (1,2,1,2,1,2,1) - SS

02:34:843 (1,3) - 100 on both

02:25:918 - passed first kiai with 97.4% accuracy

03:09:517 (1,2,3,4) - missed all of these, hit all of the rest

03:12:410 (2,3,4) - did not miss this pattern in second kiai even with the 280 bpm triples.

03:28:482 (2) - 100 but kept combo

03:19:589 (6) - would generally break on this but land 03:19:803 (1) - in these patterns

03:22:589 (1,2,3,4,5,6,7) - would land triple and struggle on sliders in these patterns, but only twice ever missed 2 sliders in the combo. mostly would just break combo and get 100 on the sliders

03:30:089 (1) - lol side note, followed this slider 100% perfectly from start to bump to finish, was kinda mesmerizing watching the replay hoYl...

03:33:249 (2,3,4,5,6) - LANDED THIS SHIT SS but then slider broke here 03:33:517 (7) - lol...

03:34:589 (6) - read the note, landed a 50 though

03:39:732 (1,2,3,4,5,1,2) - landed these but nearly failed on 03:40:374 (1,2,1,2,1) -

03:46:589 (1,2,3,4,5,1) - landed but then 100 on the rest 03:47:124 (2,1,2,1,2,1) - slider broke each slider (these are still inarguably the hardest combo in the map but it's evident that it is also readable).

04:06:196 (2,3,4) - missed these 3 and landed 04:06:517 (1) -

04:33:946 - did not drop combo from here, adjusted to weird ass vocals well enough to not drop points on sliders.
Changelog / Notes / Considerations/ What comes in next update
  1. Nothing in mind, although I'm considering alternatives for 03:15:732 (1,2,3,4,5,6,7) - . As it stands now, there is no read issue to 03:39:732 (1,2,3,4,5,1,2,1,2,1,2,1) - and as it is the hardest pattern in the first kiai, it will remain the hardest pattern in second kiai.
  2. Dear Modders.
    THE FUCKING MAP IS PLAYABLE AND PASSABLE.
iaace is love <3! (tbh cheered my day up again.)
_Stan
hey from my queue

[S o l i t u d e]
  1. 00:23:685 (3) - strange, make shape like you did before? 00:18:542 (2) -
  2. 02:03:718 (1) - I think the end of slider is close with itself, increase the space? just like 02:03:718 (1,1) - the space of circle and the slider and 02:11:518 (1) -
  3. 02:19:318 (2,3) - too close, move 02:19:618 (3) - to right a little ?
  4. 02:53:456 (1,2,3) - make a triangle?
  5. 03:25:696 (2) - how about , then 03:25:696 (2,1) - the slider's end circle and bule one will same space with red slider itself
  6. 03:26:553 (2,1) - make a blanket?
  7. 04:02:874 (3,2) - not overlap completely, check it
  8. 04:54:517 (1) - hitsounds volume 60% is a little loud, dont you think?
  9. 04:45:089 (2,3,4) - actually, not completely triangle
so great map and I like this song~ yeah~ / short mod cuz I can note find any problems more... sorry

GOOD LUCK :)
Topic Starter
Yoshimaro

_Stan wrote:

hey from my queue

[S o l i t u d e]
  1. 00:23:685 (3) - strange, make shape like you did before? 00:18:542 (2) - the object is just about the same shape, just functions in reverse order (which is weird saying that because it performs to accomplish the same flow lol... huh english is stupid c:) if more people are estranged to it's aesthetic i suppose ill change but idk i like it.
  2. 02:03:718 (1) - I think the end of slider is close with itself, increase the space? just like 02:03:718 (1,1) - the space of circle and the slider and 02:11:518 (1) - oh tru that, looked a bit sloppy so i fixed. should no longer give the impression of clipping itself
  3. 02:19:318 (2,3) - too close, move 02:19:618 (3) - to right a little ? when i look at it from 02:19:318 - i dont see an issue with spacing
  4. 02:53:456 (1,2,3) - make a triangle? i cant tell if should agree or disagree because that is a triangle... right?? Edit: yes that is already a triangle 02:52:692 (1,2,1,2,3) -
  5. 03:25:696 (2) - how about , then 03:25:696 (2,1) - the slider's end circle and bule one will same space with red slider itself I LOVE THINKING ON THE SAME WAVELENGTH AS PEOPLE. HOLY SHIT YOU JUST CORRECTED MY AESTHETIC I LOVE YOU
  6. 03:26:553 (2,1) - make a blanket? 03:26:553 (2,3) - blanketed as it is, i think this level of complexity is just enough to not restrict where i need to map
  7. 04:02:874 (3,2) - not overlap completely, check it fixed blanket
  8. 04:54:517 (1) - hitsounds volume 60% is a little loud, dont you think? 45%
  9. 04:45:089 (2,3,4) - actually, not completely triangle is for me? i just take 04:45:089 (2,3) - and rotate 120 but it is triangle for me idk
so great map and I like this song~ yeah~ / short mod cuz I can note find any problems more... sorry most manageable mod yet

GOOD LUCK :) THAAANK
Topic Starter
Yoshimaro
Testplayer log: Kaifin


Chat:
00:18 - Yoshimaro -: busy tho?
00:18 Kaifin: nop
00:18 - Yoshimaro -: feel like playing shit?
00:20 Kaifin: sure
00:20 Kaifin: send
00:20 Kaifin: not warm
00:20 *- Yoshimaro - is listening to [https://osu.ppy.sh/b/1067720 Chinese Man - I Got That Tune (Tha Trickaz Remix)]
00:20 - Yoshimaro -: o
00:20 - Yoshimaro -: not the FL
00:21 - Yoshimaro -: dont do the FL
00:21 - Yoshimaro -: just play solitude lmao
00:21 - Yoshimaro -: shits nuts :c
00:26 Kaifin: some cool ideas
00:26 Kaifin: if your execution was better this would be really good
00:26 - Yoshimaro -: holy fuck what was that
00:26 Kaifin: wtf is this
00:26 Kaifin: lol
00:27 - Yoshimaro -: can you save that replay and send that to me
00:27 - Yoshimaro -: also careful not to let your tablet pen touch because it counts as a hit even with mouse buttons disabled
00:29 Kaifin: i drag
00:29 Kaifin: damn i could do that if i didnt drag lol
00:29 - Yoshimaro -: rip rough lyf
00:30 - Yoshimaro -: yeah i wish i could find a way... i cant think of a loop hole to that tho
00:30 Kaifin: with better execution it would be lit
00:30 Kaifin: its kinda lit rni
00:30 Kaifin: as a player i
00:30 Kaifin: like it
00:30 Kaifin: now my eyes hurt lol
00:30 - Yoshimaro -: that makes me feel good... lol
00:30 - Yoshimaro -: yeah sry i didn't know you were going to play fl one was going to warn about that xD
00:30 - Yoshimaro -: should i write epilepsy warning in the diff name
00:30 - Yoshimaro -: probably
00:30 Kaifin: lol i was morbidly curious
00:30 Kaifin: nah
00:30 Kaifin: they'll figur eit out
00:31 - Yoshimaro -: xD alright hahaha
00:31 - Yoshimaro -: can you send me that replay really quick tho?
00:33 Kaifin: sure
00:33 Kaifin: it was a bad play tho i can fc that i think
00:33 Kaifin: the end is a little iffy for fc
00:34 - Yoshimaro -: first person to FC that FL gets 50 and any no mod fc gets my 3 months supporter or 12$ to any charity
00:34 - Yoshimaro -: no joke i have like ~460$ usd saved up and i personally set out to make a map worth replay quality
00:34 - Yoshimaro -: so fuck it yolo i want to fix pre kiai jumps tho
00:34 - Yoshimaro -: they ugly
00:34 Kaifin: http://puu.sh/ryl8W/20bedf0b0f.osr
00:34 Kaifin: you should make the slow parts less segmented and boring
00:35 Kaifin: hard to retry map when theres 1 hard part
00:35 Kaifin: with nothing interesting to hold attention
00:35 Kaifin: the rhythm is very segmented
00:35 Kaifin: stop and go
00:35 Kaifin: thats the word
00:35 - Yoshimaro -: ok for sure will look into it
00:36 - Yoshimaro -: thanks tons, hard to find testplayers for it lol
00:41 Kaifin: http://puu.sh/ryl8W/20bedf0b0f.osr
00:41 Kaifin: woops i linked already
00:41 Kaifin: ye
00:41 - Yoshimaro -: o yeah i got it
Parts of play to be noted
DID THIS NOT WARMED UP AND SIGHT READ

00:01:399 (6) - lol shitmiss

00:30:328 (2,3,4,5) - again, haven't seen someone misread this. wont bring this up again.

00:32:256 (4) - slider break grip adjust but still read it properly. wont bring this up again either.

00:41:256 - 00:54:971 - nice cursor dancing duDe

01:23:518 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - SS

01:28:318 (1) - sightread 300

02:07:618 (1,2,3,4,5,1,2,1,2,1,2) - 02:17:218 (1,2,3,4,5,1,2,1,2,1,2) - clean as FUCcc son

02:25:918 - handled the doubles much better than previous test players, this is probably because i cut out half of them make it easier for stamina and aim (and adjusting to lower intensity)

02:46:093 - nice cROSur dacnIGN duD

03:08:981 (4) - this is where the combo break happened, landed the rest of the jumps

03:12:732 (6) - slider break

03:16:053 (5) - slider break

03:19:160 (1,2,3,4,5,6,1) - SS this combo

03:22:589 (1,2,3,4,5,6,7) - landed combo but slider broke 03:23:017 (6) -

from 03:25:374 - to 03:30:517 - only had a 100 on 03:27:410 (2) - , no slider break

03:30:089 (1) - side note, just like iaace had disgustingly precise slider track following here and its soo fucking cool omg... it makes me happy inside sry lmao

03:33:249 (2,3,4,5,6,7) - drilled this shit SS

03:34:589 (6) - landed this, 03:34:803 (7) - 100 this

03:39:732 (1,2,3,4,5,1,2,1,2,1,2,1) - HOLY FUCK HE DID IT LOL

03:46:589 (1,2,3,4,5,1,2,1,2,1,2,1) - slider break on 03:47:124 (2,2) - but still RIP MY WALLET ITS OVER BOYS PACK IT UP

04:06:090 (1,2,3,4,1) - MIGHT AS WELL SEND SUPPORTER NOW AMIRITE

04:11:232 (4) - no, did not break the second time around lol...

04:33:946 - 05:01:374 - nic CRUSO RDncaing DUd xd and landed the timing right, wasn't an issue.
Changelog / Notes / Considerations/ What comes in next update
  1. HAHAHA BITCHES YOU THOUGHT IT WASN'T FCABLE LOL OK GTFO... nah jk but seriously dont be like that.
  2. I feel like the flow of 01:23:518 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - is on point, and is indicated so by the consistent SS's, but i feel like the aesthetic is rushed, sloppy, and doesn't fit so im probably going to find a nicer LOOKING alternative
  3. Looking into alternatives for more entertaining and attention holding slow sections. Hoping for suggestions tbhaych
Kaifin just shit on my map with cold hands... <3 lmao thanks
Vivyanne
>no testplayer

>>>>>played the map even while it was wip

- _
Topic Starter
Yoshimaro

HighTec wrote:

>no testplayer

>>>>>played the map even while it was wip

- _
o shit waddap added thank forgot since i moved (cant upload a testplayer log because the map was like halfway through first kiai and i obviously dont have replay so o wel rip)
Topic Starter
Yoshimaro
Testplayer log: diciestaking


Chat:
00:48 diciestaking: i can believe
00:49 *- Yoshimaro - is listening to [https://osu.ppy.sh/b/1067720 Chinese Man - I Got That Tune (Tha Trickaz Remix)]
00:49 - Yoshimaro -: same
00:49 diciestaking: toss me that map
00:49 diciestaking: this one?
00:49 - Yoshimaro -: yeah but delete and redl
00:49 - Yoshimaro -: and play the solitude version lol not the flashlight ones
00:50 - Yoshimaro -: only 1 person so far has passed the FL version on a sightread testplay so just play solitude xD
00:53 diciestaking: gah that part
00:53 diciestaking: i forgot
00:54 - Yoshimaro -: rip
00:54 - Yoshimaro -: 1 more nf?
00:54 diciestaking: cool song though
00:58 diciestaking: i also forgot about this
01:00 - Yoshimaro -: lo
01:00 - Yoshimaro -: can i ask some questions regarding the map for a log so to speak
01:01 diciestaking: sure
01:01 - Yoshimaro -: was it boring
01:02 diciestaking: no
01:02 diciestaking: pretty good throughout

AND THEN HIS OSU CRASHES xdd NICE.
Parts of play to be noted
lol hr... also the graph kinda speaks for itself but w/e here's the stuff

01:23:818 (3) - RIP 50

01:28:318 (1) - kinda read it, 100

01:33:118 (1) - cut the slider in half with HR on and still got 300 :/

03:09:089 (1,2,3,4,1,2,3,4,1) - mega rip, but :pray: NF

03:12:410 (2,3,4) - landed this then slider broke 03:12:624 (5) - this

03:16:053 (5,6,7) - all slider breaks, all 100s

03:19:160 (1,2,3,4,5,6) - fixed

03:22:910 (5,6,7) - definitely did not fix

03:25:374 (1,2,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1) - this shit looks dope on HR LOL

03:34:589 (6) - over shot the jump

03:40:482 (2,1,2) - slider broke these 3 but landed the rest, for HR thats kinda crazy considering its hard as fuck even without HR

03:43:160 (1,2,3,4,5,6,7) - fixed that one atleast

03:47:231 (1,2,1,2) - slider broke 100 all of these

03:50:446 (6,7) - back to slider breaks lol

04:06:090 (1,2,3,4,1) - SS tho

04:33:946 - hehehehe cursor dances hehehe
Changelog / Notes / Considerations/ What comes in next update
  1. there seems to be combatting opinions on whats boring and whats not boring but im still trying to find ways to map the slower sections to make them less of a pushover section to get to the next kiai
  2. why do you map like chinese
  3. where is the love
thank mr dicie c:
Yauxo
[Solitude]
■ I guess it's obvious, but remove the spaces from the diffname if this goes for rank

■ 00:00:542 (2,3) - Personally, I'd space each of these a little less to highlight the stop/go effect more. This isnt necessary though.
■ 00:02:685 (1,2,3,4) - Another subjective thing - I think these combos would look more appealing like this.
■ 00:09:828 (6) - should probably keep the basic idea of these combos (space less).
■ 00:20:685 (1,2,3) - Would probably be a good idea to make these somehow 'different' to the others (more spacing, generally different shape) so that it's possible to read the timing difference to 00:20:256 (2,3) - without having to rely on the approach circle too much.
■ 00:21:328 (3,1) - 00:22:185 (3,1) - kind of the same thing, but it works as 'reverse spacing' ... maybe it's fine after all. Keep these things watched though.
■ 00:25:292 (1,2,3) - space a bit further away because timing = spacing and to avoid the overlap with 00:24:971 (3) -
■ 00:28:399 (1,2,3,4,5) - Yea, this is where it gets more dangerous with the spacing. There is no way to find out whether this section has a normal timing (1/2) or has a faster timing (1/4) without completely relying on the approach circle. Ive been out of the loop on these for a while, so I cant really tell if this is unrankable or not. They would be, if this was 2015, that's all I can say. Try to avoid that.
-> 00:30:114 (1,2,3,4,5,1) - on the other hand are good to go and easy to read since every Jump has a Kickslider. Try to do something with this instead
■ 00:32:685 (1,2,3,1) - But then again, try to use Kicksliders consistently. All of these are Kicksliders with about the same distance between each object - however, 3->1 is a 1/4 jump while the others are not. Readability wise, not good
■ 00:35:685 (3,4) - Similar thing. A few combos ago, this couldve been a 1/4 jump.

There's alot about consistency in the first few seconds of the map. Sometimes a small visual gap is indeed a small timing gap too, but the next time it's a longer timing gap. These things should be made more clear somehow. Timing inbetween objects should be visualized by how far these objects are spaced apart from each other, just like there's a bigger gap in the timeline on top of the editor.
I can see why youve mapped things like this, but right now it's just really messy and very inconsistent.

(I like the speedup part though. It's clearly visible where the strong beats are (since these are supported by jumps) and it seems generally more polished. Maybe take that as an example)

■ 01:48:718 (1) - This seems to be the only object in this pattern that's almost touching the previous Slider. Move a bit further away to fit in with the others? (like 01:58:018 (3,1) - )
■ 03:08:232 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - If you feel fancy, you could have the first 8 objects have less spacing than the last 8 objects have (bit more of a buildup thing)
■ 03:33:089 (1) - The rhythm on this is extremely weird, but it's not 1/8th. The wub's are on some weird 1/12th triplet basis and I dont even fucking know, but this is what it sounds like to me. Do what you feel like doing, since 1/12th triplets would be overkill lol

03:33:089 (1) - ends on 03:33:232 - (at least this is where I feel like the wub sound stops its main thing)

03:33:303 (1) - Triplet 1 Circle 1 Pitch A
03:33:339 (2) - Triplet 1 Circle 2 Pitch B
03:33:374 (3) - Triplet 1 Circle 3 Pitch A

03:33:410 No sound, only continuous noise from before

03:33:446 (1) - Triplet 2 Circle 1 Pitch A
03:33:482 (2) - Triplet 2 Circle 2 Pitch B
03:33:517 (3) - Triplet 2 Circle 3 Pitch A + Bass
■ 03:36:517 (1,2,3,4) - probably the same thing, but Im not gonna doublecheck
■ 04:32:232 (1) - ends on 04:33:517
■ 04:53:089 (4) - sits on the 1/4th blue tick after where it is right now

idk really. I personally feel like the spacing thingies I pointed out at the top might not even be 'such big of a problem' since the meta evolved quite alot and therefore many people just ignore any spacing rules. The rest seems to be somewhat fine though(?) I dont know too much about extreme wubby maps, so I cant give any good input on that.
Topic Starter
Yoshimaro

Wivaiien wrote:

[Solitude]
■ I guess it's obvious, but remove the spaces from the diffname if this goes for rank FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK

■ 00:00:542 (2,3) - Personally, I'd space each of these a little less to highlight the stop/go effect more. This isnt necessary though. i think any less would be underwhelming and any more would be OP. in any case, the notes like 00:00:828 (3,5) - just continue in the same direction they came from so it should still highlight that stop/go effect (which you're right its like the only thing im trying to highlight here lol)
■ 00:02:685 (1,2,3,4) - Another subjective thing - I think these combos would look more appealing like this. yessir, i didnt change the angle of the slider to note but moved 00:02:971 (2) - to be the left side of square with 00:02:114 (2,4) - and moved 00:03:399 (4) - to follow the line created by 00:03:972 (3,4) - . this comes out to be pretty much the same aesthetic and follows nice formula too so h e h e
■ 00:09:828 (6) - should probably keep the basic idea of these combos (space less). ok
■ 00:20:685 (1,2,3) - Would probably be a good idea to make these somehow 'different' to the others (more spacing, generally different shape) so that it's possible to read the timing difference to 00:20:256 (2,3) - without having to rely on the approach circle too much. haven't seen anyone misread this yet, but if it happens ill take what you said into consideration
■ 00:21:328 (3,1) - 00:22:185 (3,1) - kind of the same thing, but it works as 'reverse spacing' ... maybe it's fine after all. Keep these things watched though. ok c:
■ 00:25:292 (1,2,3) - space a bit further away because timing = spacing and to avoid the overlap with 00:24:971 (3) - ok, a square spaces nicely
■ 00:28:399 (1,2,3,4,5) - Yea, this is where it gets more dangerous with the spacing. There is no way to find out whether this section has a normal timing (1/2) or has a faster timing (1/4) without completely relying on the approach circle. Ive been out of the loop on these for a while, so I cant really tell if this is unrankable or not. They would be, if this was 2015, that's all I can say. Try to avoid that. i've been keeping this in mind, idk if artistically it was a bad idea to have this sort of "broken record" theme recurring throughout the map to emphasize skip backs in musical chunks but idk... no one has misread these yet but for sure im keeping these in mind. just for now i ctrl G 00:28:721 (3) - ... that might've been worse lol idk fucc... if it is an unrankable issue ill change it all but for right now its just an artistic gimmick (and again i havent yet seen misreads)
-> 00:30:114 (1,2,3,4,5,1) - on the other hand are good to go and easy to read since every Jump has a Kickslider. Try to do something with this instead
■ 00:32:685 (1,2,3,1) - But then again, try to use Kicksliders consistently. All of these are Kicksliders with about the same distance between each object - however, 3->1 is a 1/4 jump while the others are not. Readability wise, not good aaah i see, i think this maybe resolves issue? i basically switched 00:33:328 (3,1) - the placement of these and molded it to the square a in a way that there is clearly more emphasis on 00:33:542 (1) - than say 00:32:685 (1,2) - . also, moved 00:33:756 (2) - in reverse flow to 00:33:542 (1) - to capture record scratch in a way that doesn't use so much spacing to confuse reading
■ 00:35:685 (3,4) - Similar thing. A few combos ago, this couldve been a 1/4 jump. i think this combo does a much better job of clarifying emphasis, also i think i fixed up previous pattern idk :pray: :pray: :pray:

There's alot about consistency in the first few seconds of the map. Sometimes a small visual gap is indeed a small timing gap too, but the next time it's a longer timing gap. These things should be made more clear somehow. Timing inbetween objects should be visualized by how far these objects are spaced apart from each other, just like there's a bigger gap in the timeline on top of the editor.
I can see why youve mapped things like this, but right now it's just really messy and very inconsistent. seems that way XD this helps tho thank

(I like the speedup part though. It's clearly visible where the strong beats are (since these are supported by jumps) and it seems generally more polished. Maybe take that as an example)

■ 01:48:718 (1) - This seems to be the only object in this pattern that's almost touching the previous Slider. Move a bit further away to fit in with the others? (like 01:58:018 (3,1) - ) oops yeah i was using 01:48:718 (1) - to bridge 01:47:518 (1,1) - , so i moved 01:48:418 (3) - down and fix the blanket on 01:49:318 (1) - to adjust
■ 03:08:232 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - If you feel fancy, you could have the first 8 objects have less spacing than the last 8 objects have (bit more of a buildup thing) i think if i started in a way that its stacked just enough for the first 2 and then jumps for the last couple than it would be easier to read (more predict really) and prevent combo breaks (or just add to the amount of clusterfuck)... lemme try that
■ 03:33:089 (1) - The rhythm on this is extremely weird, but it's not 1/8th. The wub's are on some weird 1/12th triplet basis and I dont even fucking know, but this is what it sounds like to me. Do what you feel like doing, since 1/12th triplets would be overkill lol yeah trust me i spent like 3 hours alone just staring at the audio file to make sure i wasnt crazy... mapping it in 1/8 really is the only solution that is at all acceptable to the human range of perception when playing this part because otherwise i'd have to go like 1/24 or something retarded in the editor and i cant do that unfortunately xD... sry (i do think your timing is maybe a bit more true to the music but really tho like how do i map that rhythm in a readable way LOL trickaz went stupid with the rhythm so ill just leave it how it is) also lmao 1/12 no thank

03:33:089 (1) - ends on 03:33:232 - (at least this is where I feel like the wub sound stops it's main thing)

03:33:303 (1) - Triplet 1 Circle 1 Pitch A
03:33:339 (2) - Triplet 1 Circle 2 Pitch B
03:33:374 (3) - Triplet 1 Circle 3 Pitch A

03:33:410 No sound, only continuous noise from before

03:33:446 (1) - Triplet 2 Circle 1 Pitch A
03:33:482 (2) - Triplet 2 Circle 2 Pitch B
03:33:517 (3) - Triplet 2 Circle 3 Pitch A + Bass
■ 03:36:517 (1,2,3,4) - probably the same thing, but Im not gonna doublecheck yeah lets just put that behind us
■ 04:32:232 (1) - ends on 04:33:517 o i wasnt mapping it to the really quiet trumpet noise thing but i guess this works why not
■ 04:53:089 (4) - sits on the 1/4th blue tick after where it is right now oh what i had that there to begin with why did that move lol

idk really. I personally feel like the spacing thingies I pointed out at the top might not even be 'such big of a problem' since the meta evolved quite alot and therefore many people just ignore any spacing rules. The rest seems to be somewhat fine though(?) I dont know too much about extreme wubby maps, so I cant give any good input on that. idk felt pretty helpful to me

o yeah mods from here and this section 00:24:756 - were also applied to the later section (why mod it twice i mean... u rite)
THANK MR WIVAIIEN
Yauxo
The broken record things seems like a cool gimmick idea, not sure about rankability though. Maybe if you can pull it off by being extremely consistent.

(and fuck that one rhythm thing, might want to get some input from people like charles or so)
-Zeraora
I haven't modded in a long while, but I'll try my best ( •w•)/

[Solitude]
  1. 00:04:685 (6) - (from 00:04:399 (5,6) - ) - I find this a bit weird. This opposes to the trend on the map here wherein two circles that are two beats away are slightly stacked 00:01:828 (1,2) - .
  2. 00:09:542 (5,6) - Kinda a continuation for the one above, if you would like to keep the one above as is, perhaps do the same thing here too. For consistency.
  3. 00:10:399 (3) - For consistency, put the NC here instead on 00:09:971 (1) - .
  4. 00:16:185 (4) - If there is a soft-strong-soft pattern in parts like 00:15:756 (2,3,4) - , I think this needs emphasis, just like 00:19:614 (4) - . If there isn't, I recommend doing what you did here 00:17:471 (2,3,4) - to that and 00:19:614 (4) - as well.
  5. 00:47:685 (1) - I don't think the NC here is needed?
  6. 00:59:554 (2) - I suggest stretching this slider (even a bit lol), just for it to not cover much 01:00:167 (2) - .
  7. 01:25:768 (4) - I suggest putting it closer to 01:25:618 (3) - . This will put more emphasis on 01:25:918 (1) - imo, which is quite a strong beat.
  8. 01:28:318 - to 02:23:518 - YAS.
  9. 01:36:418 (4) - I think putting a DS difference between 01:35:968 (2,3) - (1/2) and 01:36:118 (3,4) - (1/1) is better (Refer to 01:55:168 (2,3,4) - ). NC-ing is a choice too. (May apply to 01:46:018 (4) - and some more others like 03:37:910 (4) - .)
  10. 02:34:318 (4) - NC here.
  11. 03:11:660 - to 04:02:446 - YAS.

That is all. Awesome map! :3
Topic Starter
Yoshimaro

-Harpuia- wrote:

I haven't modded in a long while, but I'll try my best ( •w•)/

[Solitude]
  1. 00:04:685 (6) - (from 00:04:399 (5,6) - ) - I find this a bit weird. This opposes to the trend on the map here wherein two circles that are two beats away are slightly stacked 00:01:828 (1,2) - . 00:01:399 (6,7,1,2,3,4) - other instances of piano vocal slider circle mix, even if the orientation of which comes first adjusts to the song
  2. 00:09:542 (5,6) - Kinda a continuation for the one above, if you would like to keep the one above as is, perhaps do the same thing here too. For consistency. they're different musical chunks tho
  3. 00:10:399 (3) - For consistency, put the NC here instead on 00:09:971 (1) - . OK OK CHU IS RITE
  4. 00:16:185 (4) - If there is a soft-strong-soft pattern in parts like 00:15:756 (2,3,4) - , I think this needs emphasis, just like 00:19:614 (4) - . If there isn't, I recommend doing what you did here 00:17:471 (2,3,4) - to that and 00:19:614 (4) - as well. OK U MIHGT HA VBEEN RITE OK I MIGTHVE FIXED THSOE
  5. 00:47:685 (1) - I don't think the NC here is needed? transition in what element i mapped (percussion -> vocal)
  6. 00:59:554 (2) - I suggest stretching this slider (even a bit lol), just for it to not cover much 01:00:167 (2) - . BRO IT CANT EVEN STRETCH ANYMORE LIK WTF THAT IS ACTUALLY THE LAST PIXEL POSSIBLE ARE YOU EVEN MODDING BRO
  7. 01:25:768 (4) - I suggest putting it closer to 01:25:618 (3) - . This will put more emphasis on 01:25:918 (1) - imo, which is quite a strong beat. im going to remap 01:23:518 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - im pretty positive because i feel like it looks ugly as fuck... i think the emphasis and flow is down properly i just think it looks dumb as hell and same could be said for 03:08:232 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - ... i think the idea is on fleek but the execution is mad shit tbh (me_irl)
  8. 01:28:318 - to 02:23:518 - YAS. YAAASS OH MY GOAUUWSHHH GAGA YOU LUUK SOOOH GUUDD WAOOOOW
  9. 01:36:418 (4) - I think putting a DS difference between 01:35:968 (2,3) - (1/2) and 01:36:118 (3,4) - (1/1) is better (Refer to 01:55:168 (2,3,4) - ). NC-ing is a choice too. (May apply to 01:46:018 (4) - and some more others like 03:37:910 (4) - .) subjective, and according to narcissu, doing it all the same is boring
  10. 02:34:318 (4) - NC here. lo ok da d
  11. 03:11:660 - to 04:02:446 - YAS. YAAAS GAGA SLAAAAAY MAMAAA

That is all. Awesome map! :3 THANK FRO MOIDDNG Xd
o btw thi sis tha t layd gaga meme lo hahaha they sound like ducks
Topic Starter
Yoshimaro
yooooooooo caught a mistake on the slider speed for 01:47:518 (1) - and fixed that shit, it was 1.5 andall of the other sliders of its type were 1.75
-Zeraora

- Yoshimaro - wrote:

o btw thi sis tha t layd gaga meme lo hahaha they sound like ducks
OH MY GAHWD YAAAAAAAAASS
ogm, taek dis stra
Topic Starter
Yoshimaro

-Harpuia- wrote:

OH MY GAHWD YAAAAAAAAASS
ogm, taek dis stra
OH MY GAUUUHHWSHHHH HARP THANKS OH MY GUAWSH WOAHW *GAAAASPPPPPPPP*

-------------------------------------------------------------------------------------------------------------------

P A N irc mod
I had a really brief IRC with P A N that I couldn't save the log to because my dumb ass bumped the power button and lost the chat :C... as a P A N memorabilia tho I have one picture (omg it looks like im boosting my ego nooo someone tell me im shit plz) which is the only thing i have left at this point sorry xD (ok maybe it made me feel pretty good... <3 P A N)

anyway basically no functionality fixes, he just suggested i add some more hitsounds to the slower parts, so i added starting 00:41:256 - to 00:54:971 - and also added a decrescendo effect 02:25:918 - and a crescendo effect 02:37:967 -
Affirmation
Q m4m

[solitude]
00:20:685 (1,2,3) - could be hard to read because of 00:20:256 (2,3) - .
00:26:042 - 00:26:149 - where's beat...?
00:28:613 (2,3) - don't overlap like this, Slider reading could be difficult. 02:30:943 (2,3) - is too
00:31:828 (1,2,3) - reading is difficult.
03:08:232 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - WHF This is really diffucult...
Good luck
Topic Starter
Yoshimaro

Neoskylove wrote:

Q m4m

[solitude]
00:20:685 (1,2,3) - could be hard to read because of 00:20:256 (2,3) - .increased spacing for more obvious emphasis and easier ability to discern difference in timing
00:26:042 - 00:26:149 - where's beat...? 00:24:114 (1,2,3,1,2,3,1,2) - mapped to horns (i've been braindead on instruments for this song for last like 2 weeks)
00:28:613 (2,3) - don't overlap like this, Slider reading could be difficult. 02:30:943 (2,3) - is too haven't seen a single testplayer show even slightest bit of misread or hesitation in playing these combos
00:31:828 (1,2,3) - reading is difficult. ^^^ same can be said here
03:08:232 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - WHF This is really diffucult... lol i even nerfed these, these all used to have jumps in between and even then, melloe FC'd that combo both times he played it when it was way harder (the map used to be 6.38* LOL)
Good luck
THANK MODDER Xd
SnowNiNo_
M4M

  • [Yoshi's FL Challenge]
  1. 00:20:685 - the 1/2 gap here deserve much larger spacing, or itll cause misread cuz the gap here seems like 1/4, just compare the spacing with 00:21:328 (3,1) - here
  2. 00:31:828 (1,2,3) - hmm same structure usage but different gap might cause misread here cuz player would thought the gap 00:32:042 (2,3,4) - is 1/2 not 1/4
  3. 01:02:343 (1,2) - ill say do sth similar as 00:00:542 (2,3) -
  4. 01:23:518 (1,2,3,4,5,6,7,8) - spacing should be increasing here not decreasing cuz the music is getting more and more intense
  5. 02:22:918 (1) - blanket at slidertail isnt perfect
  6. 03:34:160 (2,3,4,5,6) - i prefer sth like 03:15:892 (3,4,5,6,7) - for more consist structure, cuz the current structure plays a little boring
  7. 03:36:678 (2,3) - hitnormal isnt rly fot the sound here, consider to change one
  8. 03:39:946 (4) - NC for consistent
  9. 03:46:803 (4) - ^
  10. 04:52:303 (2) - start at 04:52:267 - fit better to vocal
sick map
GL~
just asking can i make a GD of this song cuz ive already some idea lol
Topic Starter
Yoshimaro

SnowNiNo_ wrote:

M4M

  • [Yoshi's FL Challenge]
  1. 00:20:685 - the 1/2 gap here deserve much larger spacing, or itll cause misread cuz the gap here seems like 1/4, just compare the spacing with 00:21:328 (3,1) - here i switched the order of 00:21:006 (2,3) - , the gap between objects is no larger but the space the cursor has to travel is. also, this way the cursor flows nicely into the next triangle
  2. 00:31:828 (1,2,3) - hmm same structure usage but different gap might cause misread here cuz player would thought the gap 00:32:042 (2,3,4) - is 1/2 not 1/4 im making sure when i watch testplayers to note how they respond to this and 00:28:613 (2,3,4,5) - . so far, no one has shown any sign of misread or hesitation in choosing which object to hit and at what speed
  3. 01:02:343 (1,2) - ill say do sth similar as 00:00:542 (2,3) - but then rip 01:01:559 (1,1,1,1) - claps :c
  4. 01:23:518 (1,2,3,4,5,6,7,8) - spacing should be increasing here not decreasing cuz the music is getting more and more intense LET ME JUST GO AND REMAP THIS ENTIRE JUMP SEQUENCE RLY QUIK xd
  5. 02:22:918 (1) - blanket at slidertail isnt perfect i think its closer now
  6. 03:34:160 (2,3,4,5,6) - i prefer sth like 03:15:892 (3,4,5,6,7) - for more consist structure, cuz the current structure plays a little boring well its a different musical chunk, and i think the aesthetic of it is very lively but if more people express their boredom of this combo then i have other ways i can map it
  7. 03:36:678 (2,3) - hitnormal isnt rly fot the sound here, consider to change one the audio or the object? like from soft to normal or circle to slider? the object choice is consistent with the rest of the map but ill leave the hit soft for now
  8. 03:39:946 (4) - NC for consistent fixed in first kiai as well
  9. 03:46:803 (4) - ^ updoot
  10. 04:52:303 (2) - start at 04:52:267 - fit better to vocal this section is super weird so im going to take your word for it lol
sick map !(8*^_^)7
GL~
just asking can i make a GD of this song cuz ive already some idea lol
discussed in pm, welcome to the set lmao
HML
Moderino
00:00:828 (3) - NC to help read (even though I don't have this problem, it looks nicer, and helps other players)
00:01:256 (5) - ^
00:02:114 (2) - ^
00:02:542 (4) - ^
00:03:828 (2,4,6) - ^
00:07:256 (2,4,6,8,2,4,6) - ^
00:15:542 (1) - Move over to the right more to help with flow from 00:15:114 (2,1,2) - ?
00:15:114 (2) - , 00:18:542 (2) - , 00:23:685 (3) - These are ugly imo. Maybe reshape them?
00:17:685 (3,4,1) - This is a bit weird. Maybe space 00:17:899 (4,1) - More so it doesn't feel like it's cut off.
00:24:971 (3,1,2,3) - Space more so the time gap from 00:24:971 (3,1) - is easier to read.
00:28:613 (2,3,4,5) - I hated plating these. They don't flow well, and they don't look the best.
00:29:685 (3,4) - Ctrl+G? Imo it flows poorly
00:30:328 (2,3,4,5) - These thingies again
00:32:149 (3,4) - Why the huge change in DS here?
00:58:115 (3,4,1) - Ctrl+G. Flows a lot better
01:02:343 (1,2,3) - Space more for the time gap. Makes reading 01:03:117 (1,2,3) - Easier too because teh player will see it's teh same and think it plays that way too.

01:27:118 (1) - This looks ugly imo.
01:34:168 (2,3,4,5,6,7) - These don't play well at all.
01:43:768 (2,3,4,5,6,7) - ^
02:12:568 (2,3,4,5,6,7) - ^
02:22:168 (2,3,4,5,6,7) - ^
02:26:143 (2,5,2,5,2,5,2,2,2,2,2,2,2,1,3,2,5,2,5,2,5) - Overmapped. Every one of em.
02:41:487 (5,2,5,2,5,1,3) - ^ Same dealio
02:58:457 (2,3) - This is extremely hard to read. Place 02:58:457 (2) - on top of 02:58:558 (3) -
03:00:088 (2,3) - ^
03:01:735 (2,3,2,3) - ^
03:13:374 (1,2) - Space more
03:23:660 (1,2,3,4,5,1,2,3) - This is cancer to read. Remake an easier to read pattern?
03:37:374 (1,2,3,4,5,1,2,3) - ^
03:38:232 (1,2,3) - I feel like this should be more intense because of the vocals.
03:40:267 (2) - Make this a triple like you did here 03:39:839 (2,3,1) - because it's a different beat
03:51:089 (1,2,3,4,5,1,2,3) - This pattern is not fun.
03:55:374 (5,1,2) - Line up better.
04:07:589 (2,3,4,5) - These again
04:09:303 (2,3,4,5) - ^
04:30:089 (3) - This looks ugly imo
04:32:232 (1) - ^
04:34:232 (2,4,6,8,2,4,6,8,2,4,6,8,2,4,6) - NC
04:51:446 (2,3) - Space more

Coolio maparino
Topic Starter
Yoshimaro

HML wrote:

Moderino
00:00:828 (3) - NC to help read (even though I don't have this problem, it looks nicer, and helps other players) awkwardly breaks the measure into 2/3 and is not what im trying to get out of it
00:01:256 (5) - ^ ^
00:02:114 (2) - ^ ^
00:02:542 (4) - ^ ^
00:03:828 (2,4,6) - ^ ^
00:07:256 (2,4,6,8,2,4,6) - ^ ^
00:15:542 (1) - Move over to the right more to help with flow from 00:15:114 (2,1,2) - ? moved 00:15:114 (2) - instead
00:15:114 (2) - , 00:18:542 (2) - , 00:23:685 (3) - These are ugly imo. Maybe reshape them? changed just 00:23:685 (3) - because i thought that one was ugly but tbh i like the others, same applied at the end of map
00:17:685 (3,4,1) - This is a bit weird. Maybe space 00:17:899 (4,1) - More so it doesn't feel like it's cut off. 00:16:828 (3,1,2,4,1) - part of the hexagon
00:24:971 (3,1,2,3) - Space more so the time gap from 00:24:971 (3,1) - is easier to read. changed orientation
00:28:613 (2,3,4,5) - I hated plating these. They don't flow well, and they don't look the best. basically the personality of the map so not changing these sry
00:29:685 (3,4) - Ctrl+G? Imo it flows poorly 00:29:256 (1,2,3,4) - jump size decreases as voice fades to set up 00:30:114 -
00:30:328 (2,3,4,5) - These thingies again weo
00:32:149 (3,4) - Why the huge change in DS here? the drums and claps have been receiving the emphasis the entire section, nothing is changing in the formatting of the section
00:58:115 (3,4,1) - Ctrl+G. Flows a lot better sure
01:02:343 (1,2,3) - Space more for the time gap. Makes reading 01:03:117 (1,2,3) - Easier too because teh player will see it's teh same and think it plays that way too. was mentioned in earlier mod and i guess this is a reoccurring theme so sure

01:27:118 (1) - This looks ugly imo. 01:27:118 (1,1) - :C look at them together, not as an individual. most of the map aesthetically should be seen as connected objects rather than individual stylized pieces
01:34:168 (2,3,4,5,6,7) - These don't play well at all. huge disagree but i respect your opinion
01:43:768 (2,3,4,5,6,7) - ^
02:12:568 (2,3,4,5,6,7) - ^
02:22:168 (2,3,4,5,6,7) - ^
02:26:143 (2,5,2,5,2,5,2,2,2,2,2,2,2,1,3,2,5,2,5,2,5) - Overmapped. Every one of em. preferencial, haven't had any qualms over they're playability and fits the rhythm so why not, but we'll see
02:41:487 (5,2,5,2,5,1,3) - ^ Same dealio ^
02:58:457 (2,3) - This is extremely hard to read. Place 02:58:457 (2) - on top of 02:58:558 (3) - haven't seen a single person read this wrong, and in any case im considering remapping from 02:46:093 - to 03:09:946 - anyway. anything listed below regarding this section will be skipped because im like 50% sure i know how i want to remap it
03:00:088 (2,3) - ^
03:01:735 (2,3,2,3) - ^
03:13:374 (1,2) - Space more why tho, the flow coming off of 03:12:946 (1) - contrasted by slower anti flow makes the directional change 03:14:446 (5) - fit much better
03:23:660 (1,2,3,4,5,1,2,3) - This is cancer to read. Remake an easier to read pattern? only thing ill consider nerfing in the future would be to stack 03:24:303 (5) - on 03:23:982 (3) - . this entire pattern follows standard time and distance rules like every other slow section before fast sliders
03:37:374 (1,2,3,4,5,1,2,3) - ^ ^
03:38:232 (1,2,3) - I feel like this should be more intense because of the vocals. ^ may consider bufing those under the same logic
03:40:267 (2) - Make this a triple like you did here 03:39:839 (2,3,1) - because it's a different beat thats not the element im following
03:51:089 (1,2,3,4,5,1,2,3) - This pattern is not fun. lol
03:55:374 (5,1,2) - Line up better. as parallel as i can get, shits rough :c
04:07:589 (2,3,4,5) - These again hi
04:09:303 (2,3,4,5) - ^ mom
04:30:089 (3) - This looks ugly imo yes
04:32:232 (1) - ^ bass clef
04:34:232 (2,4,6,8,2,4,6,8,2,4,6,8,2,4,6) - NC 2/3 thing again
04:51:446 (2,3) - Space more the section is pretty sedate

Coolio maparino thank C:
M o c h a
hi, im pro modder ;c

Everything I say is just what I think > <. Feel free to ignore everything :)

Solitude

  1. 00:07:256 (2,3,4,5,6,7,8,1,2,3,4,5) - I think you should change the spacing (making it go big to small or something) on these instead of making it all the same (like you did with the beginning)
  2. 00:31:828 (1,2,3) - it bothers me that the spacing looks almost the same as 00:31:185 (2,3,4) - (i didnt notice it when i was playing though)
  3. 00:44:471 (8,9,1) - i guess this works, but it's hard to read (just letting you know)
  4. 01:23:518 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - the spacing (or shape) didnt feel right when i was playing this
  5. 02:02:668 (3) - idk if there should be a clickable note here
  6. 03:08:232 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - LOL i think this could be improved (has potential to be something way better). its fine the way it is though
  7. 04:05:017 (2,3) - not sure what you were following here, but i think you should map the other sounds too
  8. 04:28:589 (3,1) - the spacing on this should be larger (unless you we doing something else)
  9. 04:29:446 (3,1) - ^
  10. 04:51:946 (1,2) - hm, you think its ok like that? sounds a bit late to me
yay the map looks really hard but i think its very cool

Overall, very good map!!!!!!!!!!! (to me). I tried really hard to look for patterns, but the spacing on some parts looked/felt random to me (i cant pass this map btw LOL)
Topic Starter
Yoshimaro

M o c h a wrote:

hi, im pro modder ;chi pro modder im yoshi c:

Everything I say is just what I think > <. Feel free to ignore everything :)

Solitude

  1. 00:07:256 (2,3,4,5,6,7,8,1,2,3,4,5) - I think you should change the spacing (making it go big to small or something) on these instead of making it all the same (like you did with the beginning) already follows same principle
  2. 00:31:828 (1,2,3) - it bothers me that the spacing looks almost the same as 00:31:185 (2,3,4) - (i didnt notice it when i was playing though) so the player side of you is okay with this c:
  3. 00:44:471 (8,9,1) - i guess this works, but it's hard to read (just letting you know) hi pro modder
  4. 01:23:518 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - the spacing (or shape) didnt feel right when i was playing this wel idk, the jump sizes are increasing with buildup so hwy nto xd
  5. 02:02:668 (3) - idk if there should be a clickable note here reverse bass
  6. 03:08:232 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - LOL i think this could be improved (has potential to be something way better). its fine the way it is though yeah this is the only thing i fucking hate about my own map, i have a diff rn just for remapping a large portion of that section and this is 100% included in there because hoYl fuck its ugly
  7. 04:05:017 (2,3) - not sure what you were following here, but i think you should map the other sounds too i filled 04:05:232 -
  8. 04:28:589 (3,1) - the spacing on this should be larger (unless you we doing something else) ya sure
  9. 04:29:446 (3,1) - ^ xd
  10. 04:51:946 (1,2) - hm, you think its ok like that? sounds a bit late to me I DONT KNOW ANYMORE :CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
yay the map looks really hard but i think its very cool

Overall, very good map!!!!!!!!!!! (to me). I tried really hard to look for patterns, but the spacing on some parts looked/felt random to me (i cant pass this map btw LOL)
WOW THANK PRO MODDER YOU'RE PRETTY GOOD A TMODx d
Lamborghini
While I'm in the pending section I randomly think 'hey I wonder if anyone has mapped this song yet" and just as I say that BOOM this comes up. Thanks for mapping :) Will you add another difficulty to the song?
Topic Starter
Yoshimaro

Lamborghini wrote:

While I'm in the pending section I randomly think 'hey I wonder if anyone has mapped this song yet" and just as I say that BOOM this comes up. Thanks for mapping :) Will you add another difficulty to the song?
SnowNiNo_ is making a difficulty, also possibly _vanity wanted to try a diff... <3 NiNo and vanity even if a difficulty falls through, :pray:

enjoy the map and the music my dude, stay fresh c:
Logic Agent
hi m4m stuff. sorry it took so long and sorry if it's short/ not very helpful as I really like the map!

[General]
  1. I don't know if you're going for rank or not, but your mp3 is in 190kbps. I don't think there's really a problem there, it's just that you could probably find a bit better mp3 quality if you wanted to.
  2. Same for bg, you could get higher dimensions but again, this set doesn't look like you're going for rank (maybe I'm wrong heh)
[Solitude]
  1. 00:01:828 (1) - super subjective, but you could make the jump from 00:01:685 (7,1) these two bigger if you wanted to move some more stuff around
  2. 00:05:114 (8,1) - here too
  3. 00:20:256 (2) - move this down a bit? 00:19:614 (4,2) will make this look cleaner
  4. 01:08:362 (1) - move this to the right some to avoid overlap?
  5. 03:08:232 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - don't think I passed this map once without NF because of this stream.. idk if you're interested in nerfing it but yeah I'm not a big fan of this part
okay yeah this mod was very short. I knew I wasn't going to find anything, I really like this map lmao. gl
Topic Starter
Yoshimaro

Logic Agent wrote:

hi m4m stuff. sorry it took so long and sorry if it's short/ not very helpful as I really like the map! its k i haven't gone anywhere c:

[General]
  1. I don't know if you're going for rank or not, but your mp3 is in 190kbps. I don't think there's really a problem there, it's just that you could probably find a bit better mp3 quality if you wanted to. ill go digging
  2. Same for bg, you could get higher dimensions but again, this set doesn't look like you're going for rank (maybe I'm wrong heh) LOL tbh i low-key have my eyes on that new "loved" section, i need to ask nino tho... as it stands right now im going to delete the FL difficulties when bubbles come in
[Solitude]
  1. 00:01:828 (1) - super subjective, but you could make the jump from 00:01:685 (7,1) these two bigger if you wanted to move some more stuff around will remember this if a good idea comes up, right now tho i think the distance is nice because the sharp change in flow
  2. 00:05:114 (8,1) - here too ya same
  3. 00:20:256 (2) - move this down a bit? 00:19:614 (4,2) will make this look cleaner i wanted to keep the straight follow point from 00:19:828 (1,2) - so i just moved 00:20:685 (1,2,3) - to the left a bit in a way that keeps 00:19:614 (4,2,3) - relatively triangular, but yeah i agree this does look cleaner
  4. 01:08:362 (1) - move this to the right some to avoid overlap? that would have completely fucked up the clock 01:08:362 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) - so i just changed the orientation of 01:07:996 (2,3) - that flows relatively similar
  5. 03:08:232 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - don't think I passed this map once without NF because of this stream.. idk if you're interested in nerfing it but yeah I'm not a big fan of this part "I'm not a big fan of this part" hey cool me neither! tbh i have no fucking clue how to make this flow the same with better aesthetic, because imo it just looks plain fucking stupid. i seriously need suggestions on fixing this combo because its basically like... pre second kiai boner killer and nothing else tbh i fucking hate it too
okay yeah this mod was very short. I knew I wasn't going to find anything, I really like this map lmao. gl
THANK MR AGENT GUI
_Meep_
ze m 4 ze m
FL challenge
01:51:718 (1) - curve around 01:51:418 (6) - more, https://gyazo.com/8f4f7ab3cf562b3a2b2c1b2ee87496c4
02:34:843 (1) - I recommend removing NC since it's simply repeating the same tune as 02:34:543 (2,3) -
04:53:374 (5) - this could be mapped as a slider
04:54:017 (6) - sound is on 04:54:035 - though
04:51:660 (3) - sound is on 04:51:678 -
04:52:267 (2) - sound is on 04:52:294 -
04:54:017 (6) - sound is on 04:54:035 -
04:56:232 (1) - slider should end 04:56:687 -
04:57:089 (2) - sound is on 04:57:115 -
04:59:660 (6) - sound is on 04:59:687 -
04:59:874 (1,2,3,4,5,6,7) - move 1 tick infront in 1/16
01:30:718 (1) - Why not curve the red bezier part to be exactly the same angle as 01:30:118 (1) - ,where they overlap?

Thats alll I could find in this absolutely polished map,sorry if its short. Maybe I'll dig out a better BG for u (not)(maybe)(who knows)(why are you still reading this)(stop)(no)(its impossible)(is it?)(I dont know)(kk stop)
Topic Starter
Yoshimaro

_Meep_ wrote:

ze m 4 ze m
FL challenge
01:51:718 (1) - curve around 01:51:418 (6) - more, https://gyazo.com/8f4f7ab3cf562b3a2b2c1b2ee87496c4 WAU OK DAD FUCK
02:34:843 (1) - I recommend removing NC since it's simply repeating the same tune as 02:34:543 (2,3) - FUCK THE FOLLOW POINTS MOM
04:53:374 (5) - this could be mapped as a slider YEAH I GUESS IT COULD BE
04:54:017 (6) - sound is on 04:54:035 - though YEAH
04:51:660 (3) - sound is on 04:51:678 - UH HUH
04:52:267 (2) - sound is on 04:52:294 - OK
04:54:017 (6) - sound is on 04:54:035 - RIGHT
04:56:232 (1) - slider should end 04:56:687 - SURE
04:57:089 (2) - sound is on 04:57:115 - MMHMM
04:59:660 (6) - sound is on 04:59:687 - DEFINITELY
04:59:874 (1,2,3,4,5,6,7) - move 1 tick infront in 1/16 OK YEAH I GUESS
01:30:718 (1) - Why not curve the red bezier part to be exactly the same angle as 01:30:118 (1) - ,where they overlap? CUS TBH I JUST LIKED THE AESTHETIC OF THIS MORE. DOING A PERFECT SLIDER TRACK OVERLAP JUST LOOKED OVER USED, ESPECIALLY SINCE I DO A SIMILAR THING RIGHT HERE LO 01:31:618 (3) - SO HAVING THEM VARY IN SLIDER TRACK PLACEMENT MAKES THEM DISCERNIBLE AND UNIQUE FROM EACHOTHER WHILE STILL VERY CLEARLY BUILDING ON WHAT WAS JUST LEFT FROM THE PREVIOUS SLIDER

Thats alll I could find in this absolutely polished map,sorry if its short. Maybe I'll dig out a better BG for u (not)(maybe)(who knows)(why are you still reading this)(stop)(no)(its impossible)(is it?)(I dont know)(kk stop)
THANKS MOM MEEP LOVE YOU!
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