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Chinese Man - I Got That Tune (Tha Trickaz Remix)

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Total Posts
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Topic Starter
Yoshimaro
This beatmap was submitted using in-game submission on Friday, December 30, 2016 at 12:12:56 AM

Artist: Chinese Man
Title: I Got That Tune (Tha Trickaz Remix)
Tags: Glitch Hop
BPM: 140
Filesize: 9059kb
Play Time: 05:06
Difficulties Available:
  1. NiNo's Extra (5.47 stars, 942 notes)
  2. Solitude (6.38 stars, 1139 notes)
  3. Yoshi's FL Challenge (Black BG) (6.38 stars, 1139 notes)
  4. Yoshi's FL Challenge (6.38 stars, 1139 notes)
Download: Chinese Man - I Got That Tune (Tha Trickaz Remix)
Information: Scores/Beatmap Listing
---------------
For loved category, thank you all so much!


EPILEPSY WARNING FOR A REASON ON FLASHLIGHT VERSION... NO JOKE SHIT MIGHT HURT YOUR EYES WITH FL ON LOL


NiNo's Extra - SnowNiNo_


Go play toybot's version!


Please play with hitsounds, thank you

snoverpk with timing help

As per the request of...



snoverpk_old
2nd half timing
155517,303.030303030303,4,2,1,100,1,0
156729,309.278350515464,4,2,1,100,1,0
157966,322.58064516129,4,2,1,100,1,0
158288,319.148936170213,4,2,1,100,1,0
158926,322.58064516129,4,2,1,100,1,0
159251,327.868852459016,4,2,1,100,1,0
159906,331.491712707182,4,2,1,100,1,0
161231,340.909090909091,4,2,1,100,1,0
162594,346.820809248555,4,2,1,100,1,0
162940,342.857142857143,4,2,1,100,1,0
163282,348.837209302326,4,2,1,100,1,0
164328,352.941176470588,4,2,1,100,1,0
166798,355.029585798817,4,2,1,100,1,0
167508,361.44578313253,4,2,1,100,1,0
168592,372.670807453416,4,2,1,100,1,0
172691,382.165605095541,4,2,1,100,1,0
173837,389.61038961039,4,2,1,100,1,0
176174,394.736842105263,4,2,1,100,1,0
177752,402.684563758389,4,2,1,100,1,0
178557,408.163265306122,4,2,1,100,1,0
181005,416.666666666667,4,2,1,100,1,0
182671,422.535211267606,4,2,1,100,1,0
184361,430.10752688172,4,2,1,100,1,0
188231,428.571428571429,4,2,1,100,1,0
Topic Starter
Yoshimaro
LEGIT SAVED BY DADDY

Topic Starter
Yoshimaro
Testplayer log: melloe (former Forlornly)


Chat:
17:58 melloe: second part is hard af
17:59 - Yoshimaro -: would you say too hard?
17:59 - Yoshimaro -: it goes from 200 bpm 1/4 to 140 bpm 1/8 so its definitely faster
17:59 melloe: uhh
17:59 melloe: i'd nerf the distance a bit? but that's just me personally
18:00 - Yoshimaro -: ok for sure, was there anything non intuitive about the map? and aesthetic?
18:02 melloe: dont think so
18:03 melloe: i mean that pattern is hard as hell to read but
18:08 melloe: i'd lower the od a bunch too
18:08 melloe: to like, 8 or somsething
18:08 - Yoshimaro -: ok, i was thinkig 8.6-9.1
18:08 melloe: 9.1 is a bit high for something with a lot of bpm changes
18:08 - Yoshimaro -: only reason i dont want to go too low is note locking
18:09 melloe: od8 is already pretty high
18:09 melloe: i dont think notelocking should be a problem with od8
18:09 - Yoshimaro -: ok ill turn on od8 next update
18:10 - Yoshimaro -: lastly, is an FC on that worth 3 months supporter / 12$ to charity lmao
18:11 melloe: idk
18:11 melloe: i sure as hell can't fc it
18:11 - Yoshimaro -: o fucc haha alright
18:11 melloe: but the only thing that's keeping me are those hard as hell slider patterns
18:12 melloe: if someone can figure those out then they can probably fc it
18:12 melloe: not sure how many people can though
18:12 - Yoshimaro -: ok, ill nerf the distance, OD and that pattern
18:12 - Yoshimaro -: thank c:
18:13 melloe: dont nerf it too much though LOL
18:13 melloe: ye np
Parts of play to be noted
01:28:317 (1) - properly read the slider velocity change based on size both times

02:26:142 (2,3) - no slider breaks, only 100s on the circles in this type of pattern

02:27:042 (1,2) - no slider break

02:46:092 - struggled a bit with bpm change but thats probably because OD was 9.1, i will take advice and lower to 8

03:08:231 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - jesus fucking christ he slammed this twice, 100%

03:12:302 (1,2,3,4,5,6) - handled the tripples but broke on 03:12:945 (1) -

03:15:731 (1,2,3,4,5,6,7) - misread most of these the first play, misread less of them the second play

03:23:659 (1,2,3,4,5,1,2,3,1,2) - struggled first play, landed second play perfectly

03:34:159 (2,3,4,5,6,7) - read perfectly both plays

03:39:731 (1,2,3,4,5,1,2,1,2,1,2,1) - ate solid shit and nearly failed barely caught the second one. second play was much smoother but still the hardest pattern on the map and most SR inflating

04:33:945 - started getting 100s early in since back to 1/3 and re adjusted pretty quick on first play, second play no issue

04:51:302 (3,4,5) - read the weird ass timings properly
Changelog / Notes / Considerations/ What comes in next update
  1. move OD from 9.1 to OD 8, reasonable enough OD considering BPM changes and time signature variations. also, OD 8 should be high enough to prevent note locking
  2. considering nerfing those vertical slider jumps in second kiai but if at all, i won't "nerf it too much"
  3. implement snoverpk's first half bpm changes (much more accurate lmao i did a pretty shitty job i feel like hahahaha)
Thanks a ton melloe! (also what the fuck man 4 misses chill out i'm not trying to blow my money just yet hahahaha)
LaBron Jayms
M4M
personaly the half of the map is quite ResidentSleeper but ik its not ur fault
map is pretty nice to play when the crazy sliders come in and stuff but there are 2 pretty bullshit patterns there that arent really fcable(maybe)

00:12:399 (2) - no beat nothing at all
00:21:864 (2) - a bit late but idk
00:23:042 (3) - no beat
00:30:756 - ^
01:50:368 (2,3) - very late
01:56:368 - i would fill up the space
02:01:918 (1) - this slider doesnt fit to my ears
02:05:968 - would put a beat here again but thats just my style
02:26:143 - too many circle-sliders - playing it was very exhausting - try to shift/alternate between the circle-slider and slider without circle so i dont sleep while playing it
03:08:232 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - idk cant do it even with alternating or just spamming it but if u were able to fc it the damn son
03:23:660 (1,2,3,4,5,1,2,3) - listen at 25% - doesnt sound good
03:46:589 (1,2,3,4,5,1,2,1,2,1,2,1) - top players could probably do this? idk its just REALLY hard to read(unless thats what u wanted) unless u are god - i suggest nerf
03:51:089 - my ears are 95% focused on the vocal part of this so i suggest changing that part to fit the voice
04:15:303 (2) - replacing it with 1/4 slider(the short thingy slider) would be nice
Topic Starter
Yoshimaro

nuvasek wrote:

M4M
personaly the half of the map is quite ResidentSleeper but ik its not ur fault
map is pretty nice to play when the crazy sliders come in and stuff but there are 2 pretty bullshit patterns there that arent really fcable(maybe)

00:12:399 (2) - no beat nothing at all yes beat clarinet
00:21:864 (2) - a bit late but idk this part is mapped to trumpet / clarinet thing but hitsounded to keep the uniformity of percussion hitsounds
00:23:042 (3) - no beat no beat but im going to keep it there because without it there's a pretty empty space and leaves me lonely and since it follows the same structure and pattern as the previous 2, its easily read
00:30:756 - ^ voice resumes on "tune"
01:50:368 (2,3) - very late yeah snover said he was going to redo the first timing later because he thinks it's around +7 off
01:56:368 - i would fill up the space throughout first kiai, this pattern is uniform. it is mapped to the claps and doesn't change its rhythm.
02:01:918 (1) - this slider doesnt fit to my ears covers both of the snares on 02:01:918 - and 02:02:368 - , delete the note if it helps listen
02:05:968 - would put a beat here again but thats just my style ^
02:26:143 - too many circle-sliders - playing it was very exhausting - try to shift/alternate between the circle-slider and slider without circle so i dont sleep while playing it changed to this because i noticed that anyone i asked to play this would get 100's on the circles, and not the sliders
03:08:232 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - idk cant do it even with alternating or just spamming it but if u were able to fc it the damn son melloe smashed that bitch on his first try (tbh i made the map and it took me 2, but the song warrants these 1/4 jump streams because the emphasis is so heavy with the claps, percussion, and violin sounding thing (i cant do instruments rn like idk what that instrument is called because im so braindead rn)
03:23:660 (1,2,3,4,5,1,2,3) - listen at 25% - doesnt sound good ???? mapped to claps and snares
03:46:589 (1,2,3,4,5,1,2,1,2,1,2,1) - top players could probably do this? idk its just REALLY hard to read(unless thats what u wanted) unless u are god - i suggest nerf yeah mostly everyone has eaten shit on this combo pattern, I'll definitely be nerfing this somewhere along the road but I need to figure out first if its a reading issue or spacing issue
03:51:089 - my ears are 95% focused on the vocal part of this so i suggest changing that part to fit the voice will keep this in mind, it hasn't been read improperly by anyone i've asked to play it yet tho
04:15:303 (2) - replacing it with 1/4 slider(the short thingy slider) would be nice same musical chunk as 00:34:828 - and mapped the same way
THANK FOR MOD DUD C:
haha5957
ok first of all I'm literally from 2012 where this kind of mapping style didn't exist. so I don't think I can properly mod :s
just feel free to ignore w/o any reason, I won't be offended at all

it was a little confusing for me, of course that's because i'm bad. but :

03:15:839 (2,3,4,5,6,7) -
03:22:696 (2,3,4,5,6,7) -
03:39:732 (1,2,3,4,5,1,2,1,2) -
(and copa pastas of those patterns)

are extra confusing. most of these come from not being able to know where 03:22:803 (4,5) - will be headed because they're 100% stacked to eachother.


01:34:168 (2,3,4) - also instead of current pattern, i'd prefer something like 01:50:968 (2,3,4) - . Like they'll basically play the same but would be much less confusing.

although i have 0 idea on how this kind of mapping style works, I'm pretty sure if they play almost the same it's better to be placed in less confusing way?

thats me though, likely i'm wrong haha


I tried lol sorry for being a bad modder xD
Topic Starter
Yoshimaro

Pikastar wrote:

ok first of all I'm literally from 2012 where this kind of mapping style didn't exist. so I don't think I can properly mod :s
just feel free to ignore w/o any reason, I won't be offended at all Croatian Rhapsody <3

it was a little confusing for me, of course that's because i'm bad. but :

03:15:839 (2,3,4,5,6,7) -
03:22:696 (2,3,4,5,6,7) -
03:39:732 (1,2,3,4,5,1,2,1,2) -
(and copa pastas of those patterns)

are extra confusing. most of these come from not being able to know where 03:22:803 (4,5) - will be headed because they're 100% stacked to eachother. yeah those vertical stacking slider patterns are what people have struggled on the most and for good reason, I'm still looking for a fitting alternative atm, although i plan on keeping 03:39:732 (1,2,3,4,5,1,2,1,2,1,2,1) - just about the same since it's just a faster 02:08:218 (1,2,1,2,1,2,1) -


01:34:168 (2,3,4) - also instead of current pattern, i'd prefer something like 01:50:968 (2,3,4) - . Like they'll basically play the same but would be much less confusing. 01:34:018 (1,2,3,4,5,6,7,8) - uniform through the lower frequency wubs and is not the same musical chunk as 01:50:818 (1,2,3,4,5,6) - which is higher frequency wubs

although i have 0 idea on how this kind of mapping style works, I'm pretty sure if they play almost the same it's better to be placed in less confusing way? since the way i stack notes over slider tracks is introduced way earlier in the map, it's not too bad to read during the kiai, but yes less confusing is good lol ill look into it with more testplayers

thats me though, likely i'm wrong haha nah u good c:


I tried lol sorry for being a bad modder xD <3 thanks very much regardless
Topic Starter
Yoshimaro
k i changed the 03:39:732 (1,2,3,4,5,1,2,1,2,1,2,1) - and 03:46:589 (1,2,3,4,5,1,2,1,2,1,2,1) - and dropped a whole .18 stars, this is a lot easier to read but still requires the speed to land the combos

also, uploaded a difficulty with the black BG so that no one has to go into editor
William K

- Yoshimaro - wrote:

any no mod FC = 3 months of supporter OR 12$ to any charity so long as they accept credit card or paypal and are credible (known not to launder money etc etc.)
XD seriously?

[S o l i t u d e]

Are you overmapping this? If yes... okay lol
  1. 00:12:399 (2,3) - Since you did a vertical one here, how about making 00:12:971 (4,1) - the same to make it look better and flow better? 00:12:399 (2,3) - The one you did here was 2-3 was a straight down line. But if you was aiming for a diagonal line like the one you did with 00:12:542 (3,4) - , how about making it more far since I think it's not emphasized properly, the clap there seemed to be so strong. (And it's extra though.)
  2. 00:15:756 (2) - How about a CTRL+G here?
  3. 00:32:149 (3,4) - Actually this is pretty hard to read, players will think that 3-4 is a 1/2 jump, not a triplet since you spaced 00:32:042 (2,3) - the same with 00:31:828 (1,2) -
  4. 00:34:721 - You missed a note here? since it seemed like that you still follow the same instrument here.
  5. 01:29:518 (3,4,5) - Players might misread this like... the first that plays is 3, and the second is number 5. Because they expect to have a zig zag pattern here, and it would be more matching here.
  6. Good slider arts XD but the SV changes made them touching an impossible level for human orz
  7. 02:24:118 (3,1) - How about switching the NCs here to make people understand that 02:23:968 (2,3,4) - is only for designs, since the one you did here is 2-3 = 1/2 gap, and 3-4 = 1/1 gap. It would make players misread these all with 1/2 gaps unlike the one you did with 02:24:418 (4,1) -. Players will directly notice the one here since they have a bigger spacing than the one 02:24:118 (3,4) - .
  8. 02:45:387 (3,4) - How about making the SV here lower since I heard sort of sound that is slower?
  9. 03:33:249 (2,3,4,5,6) - Actually this is a bit unhumanly, but whatever XD
  10. 04:52:303 (2) - wrong snapped? I think an ordinary 1/2 slider to follow vocals is more suiting here.

That's all from me, I think. GL~
Narcissu
skin need “a set”, you add “scorebar-ki” so you have to add “score-comma“,”score-percent” etc. i suggest you give up add skin, it's a bit trouble

color5 resemble color6, same color is unrankable so change one better

your map without Storyboard …… so close all “√” about “F4 → Design”

i guess some Hitsound delay, because you use many Hitsound and you without ranked map

you should delete useless red line such as 00:54:971 -

[look like all diff same]
  1. 01:13:619 (2,3,1,2,3,1,2,3,1,2,3,1) - 100% copy a bit stupid, change direction/order will more fun. such as ctrl+g slider , exchange 01:14:295 (2,3) - 01:15:629 (2,3) - or like 01:19:198 (1,2,3,1,2,3,1,2,3,1,2,3,1) - different part with same feeling
  2. 01:48:718 (1) - 01:58:318 (1) - it's 1/3, other part same, but 01:41:518 (1) - not 1/3 …… if the timing by yourself i think you can check there by yourself too
  3. 02:12:418 (1,2,3,4,5,6,7,8,1,1) - as above, 100% copy is stupid …… it's more obvious in long map, let's imagine a 10 mins map, with 1min ctrl+v * 10 …… the key is same feeling
try practice more style,
Topic Starter
Yoshimaro

William K wrote:

- Yoshimaro - wrote:

any no mod FC = 3 months of supporter OR 12$ to any charity so long as they accept credit card or paypal and are credible (known not to launder money etc etc.)
XD seriously? sure why not

[S o l i t u d e]

Are you overmapping this? If yes... okay lol welp not really sure lets ask mods
  1. 00:12:399 (2,3) - Since you did a vertical one here, how about making 00:12:971 (4,1) - the same to make it look better and flow better? 00:12:399 (2,3) - The one you did here was 2-3 was a straight down line. But if you was aiming for a diagonal line like the one you did with 00:12:542 (3,4) - , how about making it more far since I think it's not emphasized properly, the clap there seemed to be so strong. (And it's extra though.) o good idea lemme do that instead
  2. 00:15:756 (2) - How about a CTRL+G here? sure and did same here 00:19:185 (2) -
  3. 00:32:149 (3,4) - Actually this is pretty hard to read, players will think that 3-4 is a 1/2 jump, not a triplet since you spaced 00:32:042 (2,3) - the same with 00:31:828 (1,2) - spacing is the same yes but the arrangement is different. 00:30:971 (1,2) - in comparison to directly across the square 00:31:828 (1,2) - inherently makes this a different read. it is not the fault of spacing, and i haven't nor have i seen anyone else misread this
  4. 00:34:721 - You missed a note here? since it seemed like that you still follow the same instrument here. there's a record scratch here, but no this is not what's being mapped. 00:35:899 (4) - is higher pitch and hence more audible in contrast to the heavy low frequency drums, and it also lines up well with vocals
  5. 01:29:518 (3,4,5) - Players might misread this like... the first that plays is 3, and the second is number 5. Because they expect to have a zig zag pattern here, and it would be more matching here. the AR is high enough to prevent that (atleast i havent seen a misread on this yet) also there is heavy kick emphasis on 01:29:818 - which warrants the jump in the first place
  6. Good slider arts XD but the SV changes made them touching an impossible level for human orz myself, various friends, and testplayers have all FC'd this first kiai (second kiai completely different tho that shit's monstrous LOOOL)
  7. 02:24:118 (3,1) - How about switching the NCs here to make people understand that 02:23:968 (2,3,4) - is only for designs, since the one you did here is 2-3 = 1/2 gap, and 3-4 = 1/1 gap. It would make players misread these all with 1/2 gaps unlike the one you did with 02:24:418 (4,1) -. Players will directly notice the one here since they have a bigger spacing than the one 02:24:118 (3,4) - . mapped consistently throughout first kiai
  8. 02:45:387 (3,4) - How about making the SV here lower since I heard sort of sound that is slower? sure
  9. 03:33:249 (2,3,4,5,6) - Actually this is a bit unhumanly, but whatever XD melloe landed it, so we'll see about that
  10. 04:52:303 (2) - wrong snapped? I think an ordinary 1/2 slider to follow vocals is more suiting here. o shit fix

That's all from me, I think. GL~ thank c:

Narcissu wrote:

skin need “a set”, you add “scorebar-ki” so you have to add “score-comma“,”score-percent” etc. i suggest you give up add skin, it's a bit trouble aw man, ok will fix this. ill upload later without skin elements

color5 resemble color6, same color is unrankable so change one better ok, made 5 lighter to be unmistakably less saturated

your map without Storyboard …… so close all “√” about “F4 → Design” i dont understand sorry :c

i guess some Hitsound delay, because you use many Hitsound and you without ranked map ... ok i mean ill definitely try and fix my hitsounds but why is that at all relevant lol

you should delete useless red line such as 00:54:971 - k

[look like all diff same]
  1. 01:13:619 (2,3,1,2,3,1,2,3,1,2,3,1) - 100% copy a bit stupid, change direction/order will more fun. such as ctrl+g slider , exchange 01:14:295 (2,3) - 01:15:629 (2,3) - or like 01:19:198 (1,2,3,1,2,3,1,2,3,1,2,3,1) - different part with same feeling google "broken record"
  2. 01:48:718 (1) - 01:58:318 (1) - it's 1/3, other part same, but 01:41:518 (1) - not 1/3 …… if the timing by yourself i think you can check there by yourself too all of these instances are mapepd to "I've got that" and therefore follow the same 1/3 structure..... but timing is done by snover, and he said he was going to probably redo the first set of timing points because he believes they are around +7 off... which in retrospect might be why it feels like hitsounds are off, because the map is actually off lol
  3. 02:12:418 (1,2,3,4,5,6,7,8,1,1) - as above, 100% copy is stupid …… it's more obvious in long map, let's imagine a 10 mins map, with 1min ctrl+v * 10 …… the key is same feeling not ctrl c +ctrl v, just exact same format. since this song is so crazy stupidly complex, i felt that the patterns should be as uniform as possible to make reading such a crazy map easier. and seriously, 02:12:568 (2) - 0.24 01:34:168 (2) - 0.26 01:44:068 (5) - 0.25 (and different arrangement
try practice more style,

??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
Thank c:
Topic Starter
Yoshimaro
Testplayer log: iaace


Chat:
00:56 *iaace is listening to [https://osu.ppy.sh/b/1067720 Chinese Man - I Got That Tune (Tha Trickaz Remix)]
00:56 iaace: I PASSED
00:56 iaace: no i didn't. nf was on .
00:56 iaace: wow
00:56 iaace: i feel so cheated
00:56 iaace: ...
01:00 iaace: .
01:00 - Yoshimaro -: what a boring map
01:00 iaace: :/
01:00 - Yoshimaro -: xd best mod ctrl a del xddd
01:01 - Yoshimaro -: nice play tho, that map is retarded
01:01 - Yoshimaro -: inhuman
01:01 - Yoshimaro -: not passable by anyone, tbh i've seen 2 people hit that lead up to second kiai
01:02 iaace: challenge accepted
01:03 - Yoshimaro -: I'm sorry, but this is excessive. In less than 2/10ths of a second, you make the player go almost entirely across the screen, with AR9.4 and OD9. No, this is not okay. I get that this is 177bpm with a relatively low SV, but that still doesn't mean you should you 10+ DS. I can't even remember seeing that outside of VERY slow songs or TAG maps.
01:04 - Yoshimaro -: ^^^ good meme
01:04 - Yoshimaro -: if you pass send me replay plz :c
01:07 iaace: *insert monstraty olympic comment here*
01:13 - Yoshimaro -: im excited for lunch tmr since im going to try out this hawaiian place that serves poke
01:13 iaace: poke? lemme look that up
01:13 - Yoshimaro -: mmmmmm <3 poke
01:14 iaace: http://puu.sh/rxdVL/365795bb70.osr
01:15 - Yoshimaro -: what
01:15 - Yoshimaro -: wait what
01:15 iaace: if you pass send me replay plz
01:15 - Yoshimaro -: wtf
01:16 - Yoshimaro -: uh
01:16 iaace: ?
01:18 - Yoshimaro -: were you adjusting grip when you broke combo
01:18 - Yoshimaro -: lol
01:22 - Yoshimaro -: woah
01:24 iaace: yeah
01:24 iaace: xD
01:24 - Yoshimaro -: uh
01:24 - Yoshimaro -: ok well can i ask a couple questions about map so i can post a testplayer log
01:24 iaace: ok
01:25 - Yoshimaro -: boring?
01:25 iaace: is it only 1 question?
01:25 - Yoshimaro -: o no
01:25 iaace: no, not boring
01:26 - Yoshimaro -: does the repetition of combo aesthetic feel stale, or does it help you read in advance what musical chunks further into the song will probably look like
01:26 iaace: it foreshadows
01:27 iaace: i remember you changed that one part that was boring before but now it's ok
01:27 - Yoshimaro -: o, yeah that shit was pretty boring h e h
01:27 - Yoshimaro -: ok next
01:28 - Yoshimaro -: do you think the 80 bpm difference in second kiai and the intensity of the song warrants such a large technical difficulty spike
01:28 - Yoshimaro -: and in your opinion is that acceptable being its like
01:28 - Yoshimaro -: an entire minute of mapping lol
01:29 iaace: YES
01:29 - Yoshimaro -: o ok dope
01:29 iaace: yes, yes.
01:29 - Yoshimaro -: also as it is now
01:30 - Yoshimaro -: the reason i have vertical slider jumps in second kiai rather than horizontal jumps like in the first kiai is because anatomically i feel the wrist is more secure when moving along an up and down axis
01:30 - Yoshimaro -: as a mouse player, do you feel like rsi right now
01:31 iaace: i'd say they are tough but they aren't RSI inducing
01:32 - Yoshimaro -: ok and lastly is that worth 3 months supporter for an fc lol
01:32 iaace: if i were good, i'd be motivated
01:33 iaace: motivated to at least try
01:33 - Yoshimaro -: fair enough, thanks <3
01:33 iaace: yw
01:33 - Yoshimaro -: you're the second pass i've witnessed btw that was nuts
01:34 iaace: xD ty
Parts of play to be noted
00:30:328 (2,3,4,5) - as per usual, was not an issue at all. this combo will not change.

00:31:828 (1,2,3,4) - same can be said here, no misread or rhythm qualms. this combo will not change.

01:23:518 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - SS

01:34:018 (1,2,3,4,5,6,7,8) - did not misread any of these in first kiai.

01:35:518 (1) - dropped combo here because of grip confusion lol... otherwise would have kept combo to 01:40:318 (1) - when he slider broke

02:08:968 (2) - dropped slider end but kept combo

02:17:818 (1,2,1,2,1,2,1) - SS

02:34:843 (1,3) - 100 on both

02:25:918 - passed first kiai with 97.4% accuracy

03:09:517 (1,2,3,4) - missed all of these, hit all of the rest

03:12:410 (2,3,4) - did not miss this pattern in second kiai even with the 280 bpm triples.

03:28:482 (2) - 100 but kept combo

03:19:589 (6) - would generally break on this but land 03:19:803 (1) - in these patterns

03:22:589 (1,2,3,4,5,6,7) - would land triple and struggle on sliders in these patterns, but only twice ever missed 2 sliders in the combo. mostly would just break combo and get 100 on the sliders

03:30:089 (1) - lol side note, followed this slider 100% perfectly from start to bump to finish, was kinda mesmerizing watching the replay hoYl...

03:33:249 (2,3,4,5,6) - LANDED THIS SHIT SS but then slider broke here 03:33:517 (7) - lol...

03:34:589 (6) - read the note, landed a 50 though

03:39:732 (1,2,3,4,5,1,2) - landed these but nearly failed on 03:40:374 (1,2,1,2,1) -

03:46:589 (1,2,3,4,5,1) - landed but then 100 on the rest 03:47:124 (2,1,2,1,2,1) - slider broke each slider (these are still inarguably the hardest combo in the map but it's evident that it is also readable).

04:06:196 (2,3,4) - missed these 3 and landed 04:06:517 (1) -

04:33:946 - did not drop combo from here, adjusted to weird ass vocals well enough to not drop points on sliders.
Changelog / Notes / Considerations/ What comes in next update
  1. Nothing in mind, although I'm considering alternatives for 03:15:732 (1,2,3,4,5,6,7) - . As it stands now, there is no read issue to 03:39:732 (1,2,3,4,5,1,2,1,2,1,2,1) - and as it is the hardest pattern in the first kiai, it will remain the hardest pattern in second kiai.
  2. Dear Modders.
    THE FUCKING MAP IS PLAYABLE AND PASSABLE.
iaace is love <3! (tbh cheered my day up again.)
_Stan
hey from my queue

[S o l i t u d e]
  1. 00:23:685 (3) - strange, make shape like you did before? 00:18:542 (2) -
  2. 02:03:718 (1) - I think the end of slider is close with itself, increase the space? just like 02:03:718 (1,1) - the space of circle and the slider and 02:11:518 (1) -
  3. 02:19:318 (2,3) - too close, move 02:19:618 (3) - to right a little ?
  4. 02:53:456 (1,2,3) - make a triangle?
  5. 03:25:696 (2) - how about , then 03:25:696 (2,1) - the slider's end circle and bule one will same space with red slider itself
  6. 03:26:553 (2,1) - make a blanket?
  7. 04:02:874 (3,2) - not overlap completely, check it
  8. 04:54:517 (1) - hitsounds volume 60% is a little loud, dont you think?
  9. 04:45:089 (2,3,4) - actually, not completely triangle
so great map and I like this song~ yeah~ / short mod cuz I can note find any problems more... sorry

GOOD LUCK :)
Topic Starter
Yoshimaro

_Stan wrote:

hey from my queue

[S o l i t u d e]
  1. 00:23:685 (3) - strange, make shape like you did before? 00:18:542 (2) - the object is just about the same shape, just functions in reverse order (which is weird saying that because it performs to accomplish the same flow lol... huh english is stupid c:) if more people are estranged to it's aesthetic i suppose ill change but idk i like it.
  2. 02:03:718 (1) - I think the end of slider is close with itself, increase the space? just like 02:03:718 (1,1) - the space of circle and the slider and 02:11:518 (1) - oh tru that, looked a bit sloppy so i fixed. should no longer give the impression of clipping itself
  3. 02:19:318 (2,3) - too close, move 02:19:618 (3) - to right a little ? when i look at it from 02:19:318 - i dont see an issue with spacing
  4. 02:53:456 (1,2,3) - make a triangle? i cant tell if should agree or disagree because that is a triangle... right?? Edit: yes that is already a triangle 02:52:692 (1,2,1,2,3) -
  5. 03:25:696 (2) - how about , then 03:25:696 (2,1) - the slider's end circle and bule one will same space with red slider itself I LOVE THINKING ON THE SAME WAVELENGTH AS PEOPLE. HOLY SHIT YOU JUST CORRECTED MY AESTHETIC I LOVE YOU
  6. 03:26:553 (2,1) - make a blanket? 03:26:553 (2,3) - blanketed as it is, i think this level of complexity is just enough to not restrict where i need to map
  7. 04:02:874 (3,2) - not overlap completely, check it fixed blanket
  8. 04:54:517 (1) - hitsounds volume 60% is a little loud, dont you think? 45%
  9. 04:45:089 (2,3,4) - actually, not completely triangle is for me? i just take 04:45:089 (2,3) - and rotate 120 but it is triangle for me idk
so great map and I like this song~ yeah~ / short mod cuz I can note find any problems more... sorry most manageable mod yet

GOOD LUCK :) THAAANK
Topic Starter
Yoshimaro
Testplayer log: Kaifin


Chat:
00:18 - Yoshimaro -: busy tho?
00:18 Kaifin: nop
00:18 - Yoshimaro -: feel like playing shit?
00:20 Kaifin: sure
00:20 Kaifin: send
00:20 Kaifin: not warm
00:20 *- Yoshimaro - is listening to [https://osu.ppy.sh/b/1067720 Chinese Man - I Got That Tune (Tha Trickaz Remix)]
00:20 - Yoshimaro -: o
00:20 - Yoshimaro -: not the FL
00:21 - Yoshimaro -: dont do the FL
00:21 - Yoshimaro -: just play solitude lmao
00:21 - Yoshimaro -: shits nuts :c
00:26 Kaifin: some cool ideas
00:26 Kaifin: if your execution was better this would be really good
00:26 - Yoshimaro -: holy fuck what was that
00:26 Kaifin: wtf is this
00:26 Kaifin: lol
00:27 - Yoshimaro -: can you save that replay and send that to me
00:27 - Yoshimaro -: also careful not to let your tablet pen touch because it counts as a hit even with mouse buttons disabled
00:29 Kaifin: i drag
00:29 Kaifin: damn i could do that if i didnt drag lol
00:29 - Yoshimaro -: rip rough lyf
00:30 - Yoshimaro -: yeah i wish i could find a way... i cant think of a loop hole to that tho
00:30 Kaifin: with better execution it would be lit
00:30 Kaifin: its kinda lit rni
00:30 Kaifin: as a player i
00:30 Kaifin: like it
00:30 Kaifin: now my eyes hurt lol
00:30 - Yoshimaro -: that makes me feel good... lol
00:30 - Yoshimaro -: yeah sry i didn't know you were going to play fl one was going to warn about that xD
00:30 - Yoshimaro -: should i write epilepsy warning in the diff name
00:30 - Yoshimaro -: probably
00:30 Kaifin: lol i was morbidly curious
00:30 Kaifin: nah
00:30 Kaifin: they'll figur eit out
00:31 - Yoshimaro -: xD alright hahaha
00:31 - Yoshimaro -: can you send me that replay really quick tho?
00:33 Kaifin: sure
00:33 Kaifin: it was a bad play tho i can fc that i think
00:33 Kaifin: the end is a little iffy for fc
00:34 - Yoshimaro -: first person to FC that FL gets 50 and any no mod fc gets my 3 months supporter or 12$ to any charity
00:34 - Yoshimaro -: no joke i have like ~460$ usd saved up and i personally set out to make a map worth replay quality
00:34 - Yoshimaro -: so fuck it yolo i want to fix pre kiai jumps tho
00:34 - Yoshimaro -: they ugly
00:34 Kaifin: http://puu.sh/ryl8W/20bedf0b0f.osr
00:34 Kaifin: you should make the slow parts less segmented and boring
00:35 Kaifin: hard to retry map when theres 1 hard part
00:35 Kaifin: with nothing interesting to hold attention
00:35 Kaifin: the rhythm is very segmented
00:35 Kaifin: stop and go
00:35 Kaifin: thats the word
00:35 - Yoshimaro -: ok for sure will look into it
00:36 - Yoshimaro -: thanks tons, hard to find testplayers for it lol
00:41 Kaifin: http://puu.sh/ryl8W/20bedf0b0f.osr
00:41 Kaifin: woops i linked already
00:41 Kaifin: ye
00:41 - Yoshimaro -: o yeah i got it
Parts of play to be noted
DID THIS NOT WARMED UP AND SIGHT READ

00:01:399 (6) - lol shitmiss

00:30:328 (2,3,4,5) - again, haven't seen someone misread this. wont bring this up again.

00:32:256 (4) - slider break grip adjust but still read it properly. wont bring this up again either.

00:41:256 - 00:54:971 - nice cursor dancing duDe

01:23:518 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - SS

01:28:318 (1) - sightread 300

02:07:618 (1,2,3,4,5,1,2,1,2,1,2) - 02:17:218 (1,2,3,4,5,1,2,1,2,1,2) - clean as FUCcc son

02:25:918 - handled the doubles much better than previous test players, this is probably because i cut out half of them make it easier for stamina and aim (and adjusting to lower intensity)

02:46:093 - nice cROSur dacnIGN duD

03:08:981 (4) - this is where the combo break happened, landed the rest of the jumps

03:12:732 (6) - slider break

03:16:053 (5) - slider break

03:19:160 (1,2,3,4,5,6,1) - SS this combo

03:22:589 (1,2,3,4,5,6,7) - landed combo but slider broke 03:23:017 (6) -

from 03:25:374 - to 03:30:517 - only had a 100 on 03:27:410 (2) - , no slider break

03:30:089 (1) - side note, just like iaace had disgustingly precise slider track following here and its soo fucking cool omg... it makes me happy inside sry lmao

03:33:249 (2,3,4,5,6,7) - drilled this shit SS

03:34:589 (6) - landed this, 03:34:803 (7) - 100 this

03:39:732 (1,2,3,4,5,1,2,1,2,1,2,1) - HOLY FUCK HE DID IT LOL

03:46:589 (1,2,3,4,5,1,2,1,2,1,2,1) - slider break on 03:47:124 (2,2) - but still RIP MY WALLET ITS OVER BOYS PACK IT UP

04:06:090 (1,2,3,4,1) - MIGHT AS WELL SEND SUPPORTER NOW AMIRITE

04:11:232 (4) - no, did not break the second time around lol...

04:33:946 - 05:01:374 - nic CRUSO RDncaing DUd xd and landed the timing right, wasn't an issue.
Changelog / Notes / Considerations/ What comes in next update
  1. HAHAHA BITCHES YOU THOUGHT IT WASN'T FCABLE LOL OK GTFO... nah jk but seriously dont be like that.
  2. I feel like the flow of 01:23:518 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - is on point, and is indicated so by the consistent SS's, but i feel like the aesthetic is rushed, sloppy, and doesn't fit so im probably going to find a nicer LOOKING alternative
  3. Looking into alternatives for more entertaining and attention holding slow sections. Hoping for suggestions tbhaych
Kaifin just shit on my map with cold hands... <3 lmao thanks
Vivyanne
>no testplayer

>>>>>played the map even while it was wip

- _
Topic Starter
Yoshimaro

HighTec wrote:

>no testplayer

>>>>>played the map even while it was wip

- _
o shit waddap added thank forgot since i moved (cant upload a testplayer log because the map was like halfway through first kiai and i obviously dont have replay so o wel rip)
Topic Starter
Yoshimaro
Testplayer log: diciestaking


Chat:
00:48 diciestaking: i can believe
00:49 *- Yoshimaro - is listening to [https://osu.ppy.sh/b/1067720 Chinese Man - I Got That Tune (Tha Trickaz Remix)]
00:49 - Yoshimaro -: same
00:49 diciestaking: toss me that map
00:49 diciestaking: this one?
00:49 - Yoshimaro -: yeah but delete and redl
00:49 - Yoshimaro -: and play the solitude version lol not the flashlight ones
00:50 - Yoshimaro -: only 1 person so far has passed the FL version on a sightread testplay so just play solitude xD
00:53 diciestaking: gah that part
00:53 diciestaking: i forgot
00:54 - Yoshimaro -: rip
00:54 - Yoshimaro -: 1 more nf?
00:54 diciestaking: cool song though
00:58 diciestaking: i also forgot about this
01:00 - Yoshimaro -: lo
01:00 - Yoshimaro -: can i ask some questions regarding the map for a log so to speak
01:01 diciestaking: sure
01:01 - Yoshimaro -: was it boring
01:02 diciestaking: no
01:02 diciestaking: pretty good throughout

AND THEN HIS OSU CRASHES xdd NICE.
Parts of play to be noted
lol hr... also the graph kinda speaks for itself but w/e here's the stuff

01:23:818 (3) - RIP 50

01:28:318 (1) - kinda read it, 100

01:33:118 (1) - cut the slider in half with HR on and still got 300 :/

03:09:089 (1,2,3,4,1,2,3,4,1) - mega rip, but :pray: NF

03:12:410 (2,3,4) - landed this then slider broke 03:12:624 (5) - this

03:16:053 (5,6,7) - all slider breaks, all 100s

03:19:160 (1,2,3,4,5,6) - fixed

03:22:910 (5,6,7) - definitely did not fix

03:25:374 (1,2,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1) - this shit looks dope on HR LOL

03:34:589 (6) - over shot the jump

03:40:482 (2,1,2) - slider broke these 3 but landed the rest, for HR thats kinda crazy considering its hard as fuck even without HR

03:43:160 (1,2,3,4,5,6,7) - fixed that one atleast

03:47:231 (1,2,1,2) - slider broke 100 all of these

03:50:446 (6,7) - back to slider breaks lol

04:06:090 (1,2,3,4,1) - SS tho

04:33:946 - hehehehe cursor dances hehehe
Changelog / Notes / Considerations/ What comes in next update
  1. there seems to be combatting opinions on whats boring and whats not boring but im still trying to find ways to map the slower sections to make them less of a pushover section to get to the next kiai
  2. why do you map like chinese
  3. where is the love
thank mr dicie c:
Yauxo
[Solitude]
■ I guess it's obvious, but remove the spaces from the diffname if this goes for rank

■ 00:00:542 (2,3) - Personally, I'd space each of these a little less to highlight the stop/go effect more. This isnt necessary though.
■ 00:02:685 (1,2,3,4) - Another subjective thing - I think these combos would look more appealing like this.
■ 00:09:828 (6) - should probably keep the basic idea of these combos (space less).
■ 00:20:685 (1,2,3) - Would probably be a good idea to make these somehow 'different' to the others (more spacing, generally different shape) so that it's possible to read the timing difference to 00:20:256 (2,3) - without having to rely on the approach circle too much.
■ 00:21:328 (3,1) - 00:22:185 (3,1) - kind of the same thing, but it works as 'reverse spacing' ... maybe it's fine after all. Keep these things watched though.
■ 00:25:292 (1,2,3) - space a bit further away because timing = spacing and to avoid the overlap with 00:24:971 (3) -
■ 00:28:399 (1,2,3,4,5) - Yea, this is where it gets more dangerous with the spacing. There is no way to find out whether this section has a normal timing (1/2) or has a faster timing (1/4) without completely relying on the approach circle. Ive been out of the loop on these for a while, so I cant really tell if this is unrankable or not. They would be, if this was 2015, that's all I can say. Try to avoid that.
-> 00:30:114 (1,2,3,4,5,1) - on the other hand are good to go and easy to read since every Jump has a Kickslider. Try to do something with this instead
■ 00:32:685 (1,2,3,1) - But then again, try to use Kicksliders consistently. All of these are Kicksliders with about the same distance between each object - however, 3->1 is a 1/4 jump while the others are not. Readability wise, not good
■ 00:35:685 (3,4) - Similar thing. A few combos ago, this couldve been a 1/4 jump.

There's alot about consistency in the first few seconds of the map. Sometimes a small visual gap is indeed a small timing gap too, but the next time it's a longer timing gap. These things should be made more clear somehow. Timing inbetween objects should be visualized by how far these objects are spaced apart from each other, just like there's a bigger gap in the timeline on top of the editor.
I can see why youve mapped things like this, but right now it's just really messy and very inconsistent.

(I like the speedup part though. It's clearly visible where the strong beats are (since these are supported by jumps) and it seems generally more polished. Maybe take that as an example)

■ 01:48:718 (1) - This seems to be the only object in this pattern that's almost touching the previous Slider. Move a bit further away to fit in with the others? (like 01:58:018 (3,1) - )
■ 03:08:232 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - If you feel fancy, you could have the first 8 objects have less spacing than the last 8 objects have (bit more of a buildup thing)
■ 03:33:089 (1) - The rhythm on this is extremely weird, but it's not 1/8th. The wub's are on some weird 1/12th triplet basis and I dont even fucking know, but this is what it sounds like to me. Do what you feel like doing, since 1/12th triplets would be overkill lol

03:33:089 (1) - ends on 03:33:232 - (at least this is where I feel like the wub sound stops its main thing)

03:33:303 (1) - Triplet 1 Circle 1 Pitch A
03:33:339 (2) - Triplet 1 Circle 2 Pitch B
03:33:374 (3) - Triplet 1 Circle 3 Pitch A

03:33:410 No sound, only continuous noise from before

03:33:446 (1) - Triplet 2 Circle 1 Pitch A
03:33:482 (2) - Triplet 2 Circle 2 Pitch B
03:33:517 (3) - Triplet 2 Circle 3 Pitch A + Bass
■ 03:36:517 (1,2,3,4) - probably the same thing, but Im not gonna doublecheck
■ 04:32:232 (1) - ends on 04:33:517
■ 04:53:089 (4) - sits on the 1/4th blue tick after where it is right now

idk really. I personally feel like the spacing thingies I pointed out at the top might not even be 'such big of a problem' since the meta evolved quite alot and therefore many people just ignore any spacing rules. The rest seems to be somewhat fine though(?) I dont know too much about extreme wubby maps, so I cant give any good input on that.
Topic Starter
Yoshimaro

Wivaiien wrote:

[Solitude]
■ I guess it's obvious, but remove the spaces from the diffname if this goes for rank FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK

■ 00:00:542 (2,3) - Personally, I'd space each of these a little less to highlight the stop/go effect more. This isnt necessary though. i think any less would be underwhelming and any more would be OP. in any case, the notes like 00:00:828 (3,5) - just continue in the same direction they came from so it should still highlight that stop/go effect (which you're right its like the only thing im trying to highlight here lol)
■ 00:02:685 (1,2,3,4) - Another subjective thing - I think these combos would look more appealing like this. yessir, i didnt change the angle of the slider to note but moved 00:02:971 (2) - to be the left side of square with 00:02:114 (2,4) - and moved 00:03:399 (4) - to follow the line created by 00:03:972 (3,4) - . this comes out to be pretty much the same aesthetic and follows nice formula too so h e h e
■ 00:09:828 (6) - should probably keep the basic idea of these combos (space less). ok
■ 00:20:685 (1,2,3) - Would probably be a good idea to make these somehow 'different' to the others (more spacing, generally different shape) so that it's possible to read the timing difference to 00:20:256 (2,3) - without having to rely on the approach circle too much. haven't seen anyone misread this yet, but if it happens ill take what you said into consideration
■ 00:21:328 (3,1) - 00:22:185 (3,1) - kind of the same thing, but it works as 'reverse spacing' ... maybe it's fine after all. Keep these things watched though. ok c:
■ 00:25:292 (1,2,3) - space a bit further away because timing = spacing and to avoid the overlap with 00:24:971 (3) - ok, a square spaces nicely
■ 00:28:399 (1,2,3,4,5) - Yea, this is where it gets more dangerous with the spacing. There is no way to find out whether this section has a normal timing (1/2) or has a faster timing (1/4) without completely relying on the approach circle. Ive been out of the loop on these for a while, so I cant really tell if this is unrankable or not. They would be, if this was 2015, that's all I can say. Try to avoid that. i've been keeping this in mind, idk if artistically it was a bad idea to have this sort of "broken record" theme recurring throughout the map to emphasize skip backs in musical chunks but idk... no one has misread these yet but for sure im keeping these in mind. just for now i ctrl G 00:28:721 (3) - ... that might've been worse lol idk fucc... if it is an unrankable issue ill change it all but for right now its just an artistic gimmick (and again i havent yet seen misreads)
-> 00:30:114 (1,2,3,4,5,1) - on the other hand are good to go and easy to read since every Jump has a Kickslider. Try to do something with this instead
■ 00:32:685 (1,2,3,1) - But then again, try to use Kicksliders consistently. All of these are Kicksliders with about the same distance between each object - however, 3->1 is a 1/4 jump while the others are not. Readability wise, not good aaah i see, i think this maybe resolves issue? i basically switched 00:33:328 (3,1) - the placement of these and molded it to the square a in a way that there is clearly more emphasis on 00:33:542 (1) - than say 00:32:685 (1,2) - . also, moved 00:33:756 (2) - in reverse flow to 00:33:542 (1) - to capture record scratch in a way that doesn't use so much spacing to confuse reading
■ 00:35:685 (3,4) - Similar thing. A few combos ago, this couldve been a 1/4 jump. i think this combo does a much better job of clarifying emphasis, also i think i fixed up previous pattern idk :pray: :pray: :pray:

There's alot about consistency in the first few seconds of the map. Sometimes a small visual gap is indeed a small timing gap too, but the next time it's a longer timing gap. These things should be made more clear somehow. Timing inbetween objects should be visualized by how far these objects are spaced apart from each other, just like there's a bigger gap in the timeline on top of the editor.
I can see why youve mapped things like this, but right now it's just really messy and very inconsistent. seems that way XD this helps tho thank

(I like the speedup part though. It's clearly visible where the strong beats are (since these are supported by jumps) and it seems generally more polished. Maybe take that as an example)

■ 01:48:718 (1) - This seems to be the only object in this pattern that's almost touching the previous Slider. Move a bit further away to fit in with the others? (like 01:58:018 (3,1) - ) oops yeah i was using 01:48:718 (1) - to bridge 01:47:518 (1,1) - , so i moved 01:48:418 (3) - down and fix the blanket on 01:49:318 (1) - to adjust
■ 03:08:232 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - If you feel fancy, you could have the first 8 objects have less spacing than the last 8 objects have (bit more of a buildup thing) i think if i started in a way that its stacked just enough for the first 2 and then jumps for the last couple than it would be easier to read (more predict really) and prevent combo breaks (or just add to the amount of clusterfuck)... lemme try that
■ 03:33:089 (1) - The rhythm on this is extremely weird, but it's not 1/8th. The wub's are on some weird 1/12th triplet basis and I dont even fucking know, but this is what it sounds like to me. Do what you feel like doing, since 1/12th triplets would be overkill lol yeah trust me i spent like 3 hours alone just staring at the audio file to make sure i wasnt crazy... mapping it in 1/8 really is the only solution that is at all acceptable to the human range of perception when playing this part because otherwise i'd have to go like 1/24 or something retarded in the editor and i cant do that unfortunately xD... sry (i do think your timing is maybe a bit more true to the music but really tho like how do i map that rhythm in a readable way LOL trickaz went stupid with the rhythm so ill just leave it how it is) also lmao 1/12 no thank

03:33:089 (1) - ends on 03:33:232 - (at least this is where I feel like the wub sound stops it's main thing)

03:33:303 (1) - Triplet 1 Circle 1 Pitch A
03:33:339 (2) - Triplet 1 Circle 2 Pitch B
03:33:374 (3) - Triplet 1 Circle 3 Pitch A

03:33:410 No sound, only continuous noise from before

03:33:446 (1) - Triplet 2 Circle 1 Pitch A
03:33:482 (2) - Triplet 2 Circle 2 Pitch B
03:33:517 (3) - Triplet 2 Circle 3 Pitch A + Bass
■ 03:36:517 (1,2,3,4) - probably the same thing, but Im not gonna doublecheck yeah lets just put that behind us
■ 04:32:232 (1) - ends on 04:33:517 o i wasnt mapping it to the really quiet trumpet noise thing but i guess this works why not
■ 04:53:089 (4) - sits on the 1/4th blue tick after where it is right now oh what i had that there to begin with why did that move lol

idk really. I personally feel like the spacing thingies I pointed out at the top might not even be 'such big of a problem' since the meta evolved quite alot and therefore many people just ignore any spacing rules. The rest seems to be somewhat fine though(?) I dont know too much about extreme wubby maps, so I cant give any good input on that. idk felt pretty helpful to me

o yeah mods from here and this section 00:24:756 - were also applied to the later section (why mod it twice i mean... u rite)
THANK MR WIVAIIEN
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