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VINXIS - Applause [Osu|Taiko]

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Epsile
Request from in-game.

Oui's Kantan
00:03:165 (2) - Remove this. The beginning of this song should be calm. Save 2/1 patterns for later.
00:05:165 (4) - ^
00:06:665 (6,7) - Remove 6, and make 7 k.
00:11:665 (12) - Remove this for rhythmic purpose. It's still calm in this section of the song.
00:15:665 (18) - ^
00:22:665 (29) - I'd remove this because it gives the map a bit of consistency with 00:19:165 (23,24) - .
00:26:665 (34) - Try removing this. It makes the music seem a bit over-dramatized with this in here. Keep in mind the song is supposed to be calm.
00:30:165 (39,40,41) - Using a 1/2 pattern in a slow song could work, but in my opinion I think you should delete 40 and make 41 k so that it's easier for the player.
00:34:165 (46,47,48) - Same reason as above, but either way it's almost fine in here because of the kiai.
00:38:165 (52,53,54) - Don't use this pattern here. Use the pattern that I suggested above.
00:53:665 (77) - Remove this for consistency.
00:57:915 (83,84) - Ehhh, I don't know how to feel about this. It sounds nice, but it just throws me off. That's just me, though.
That's really all there is. It's solid, just move some things around.

Aldwych's Futsuu
00:37:165 (50) - Make this k for musical purposes.
00:45:165 (18) - ^
00:39:915 (2) - Forgot to mention this. ^
00:54:165 (17) - Make this d for the same reason.
00:56:915 (25) - ^
01:06:165 (7) - Make this D.
Really solid Futsuu.

Ayyyyyyyyyyyyri's Muzukashii
suh dude
Don't really see anything wrong here. Only suggestion is to rethink those triplets that go ddk, because even with a slow song, you should only really do monochromatic triples.

Hope this gets ranked!
Topic Starter
Pachiru

Frey wrote:

Request from in-game

  • Normal
  1. 00:16:165 (1,2) - Basically I don't recommend you to do such overlap in an Normal, reason is simple, 00:17:165 (2) - is not long enough to show a clear path. It should be hard to predict the path for those new players. Just, don't overlap i will see with further mods and i will keep that good idea in mind, i already have an idea of how it could be moved !
  2. 00:24:165 (1) - whistle is better than finish sound, or just lower the volume
  3. 00:28:165 - 00:32:165 - 00:36:165 - 00:40:165 - 00:44:165 - ...... 01:04:165 - the same as above i will also change the hitsounds after, once i'll have enough mods ! :p

    Hard
  4. 00:05:665 (5,6) - move to x384 y308 to unify the spacing
  5. 00:40:165 (5) - NC
  6. 00:44:165 (5) - NC
  7. 00:48:165 (5) - NC
  8. 00:52:165 (5) - NC
  9. 00:56:165 (5) - NC
  10. 01:00:165 (5) - NC
  11. 01:04:165 (5) - NC changed everything !!! <3

Good Luck :)
THANK YOU FREY MUCH <3
Aldwych
00:37:165 (50) - Make this k for musical purposes. Yep
00:45:165 (18) - ^ This one is lower and goes even low, d is fine.
00:39:915 (2) - Forgot to mention this. ^ Hmm i prefer ddk since the melody adds on the k fits well for the contrast.
00:54:165 (17) - Make this d for the same reason. Melody makes k accurate
00:56:915 (25) - ^ I'm ok with k.
01:06:165 (7) - Make this D. Not enough loud for finisher.
Really solid Futsuu.
Thanks for the mod :D

GIMME THE THING THAT I LOVE!
Oups wrong song.

http://puu.sh/siiab/97a48bd4d9.osu
Oui

Epsile wrote:

Oui's Kantan
00:03:165 (2) - Remove this. The beginning of this song should be calm. Save 2/1 patterns for later.
00:05:165 (4) - ^
00:06:665 (6,7) - Remove 6, and make 7 k.
00:11:665 (12) - Remove this for rhythmic purpose. It's still calm in this section of the song.
00:15:665 (18) - ^
00:22:665 (29) - I'd remove this because it gives the map a bit of consistency with 00:19:165 (23,24) - .
00:26:665 (34) - Try removing this. It makes the music seem a bit over-dramatized with this in here. Keep in mind the song is supposed to be calm.
00:30:165 (39,40,41) - Using a 1/2 pattern in a slow song could work, but in my opinion I think you should delete 40 and make 41 k so that it's easier for the player.
00:34:165 (46,47,48) - Same reason as above, but either way it's almost fine in here because of the kiai. I will mark the beginning of the kiai with this pattern
00:38:165 (52,53,54) - Don't use this pattern here. Use the pattern that I suggested above.
00:53:665 (77) - Remove this for consistency.
00:57:915 (83,84) - Ehhh, I don't know how to feel about this. It sounds nice, but it just throws me off. That's just me, though. It will stay
That's really all there is. It's solid, just move some things around.
Thank you for your mod, pretty useful :).
HootOwlStar
m4m from queue. the std diffs are quite solid so the mod will be short.
[general]
  1. not sure about the gap between Easy and Normal since ez is like notes with 1/1 gaps and small distance spacings while norm is full of 1/2. could consider to introduce some simple 1/2 patterns in the ez diff, like making 00:57:165 (4) - and 01:05:165 (4) - 3/2 reverses
  2. the kiai section distribution is fucked up. try this out https://puu.sh/spemD/38da9a3804.JPG
  3. the .mp3 file is disrupted in the end so it would be better if you reedit the music file again. and remember to do hitsounds dude.
  4. the current background image is 1367x768, in which it doesn't satisfy the 16:9 resolution so as @Ayyri said, fix the bg size.
[mod]
  1. in ez, 00:02:165 (1,1) - firstly the current pattern ruins the music section count. using simple explanations, consider 8 beats as a section (since the notes occurs to undergo repetition) then 00:10:165 - becomes the start of the new section. covering it up with a reverse instead of given some emphasis onto it via ways would be really weird in some kind of sense. like do the words make any sense in the first place lolz. consider to apply the suggestion https://osu.ppy.sh/ss/6621168 (view the timeline and the sliders). secondly the distance snapping is ruined here. move slider (1) to x:76 and horizontally flip the clone so that it reaches x:436 and that would do the trick. of course you need to adjust the parts afterwards as well anyway.
  2. in norm, just saying that 00:22:915 (2) - didn't really correspond with making an equilateral triangle with 00:21:165 (3) - and 00:22:165 (1) -
  3. in hard diff though. really like the diff anyway but still some minor things.
    -> 00:17:665 (4) - would be better if you split the slider into 2 circles or at least make the slider design different from 00:17:165 (3) - to emphasize the audibly stronger beats. the former will be better btw.
    -> 01:06:165 (11) - missed NC.
please find me in game or ask others if you don't understand any of it lolz i'm new to the gae m. good luck anyway.
Irohas
as requested

hard
pk pas d'hitsounds
00:09:165 (3,4,5,6) - 00:15:165 (3,4,5,6) - tu devrais améliorer ce square pattern
00:42:040 - essaie de faire un triplet par ici?
00:19:665 (7,8,9) - continue le stream jusque la blue tick ?
00:35:040 - essaie de placer une note ici? comme tu as suivi depuis le début ces wub wub
tu devrais essayer de mettre d'autre pattern que le carré, genre étoile etc ça devrait changer (;

normal
00:18:915 (2) - 00:22:915 (2) - 00:26:915 (2) - etc. je crois c'est trop difficile pour les débutants d'en avoir deux des comme ça avec 00:19:415 (3) - (simple opinion, tu peux garder)
00:57:165 (3) - pourquoi pas tenter ce genre de slider pour innover ? http://osu.ppy.sh/ss/6626145 comme pour (00:33:165 (3) -)

easy
tu devrais importer un soft-sliderslide parce que le son de 00:02:165 (1) - rend trop lourd ):
00:08:165 (1) - je pense qu'il devrait démarrer à 00:10:165 -
00:26:206 (1) - fail je crois snap le sur la white tick
tu devrais tenter d'autres rythme pour la variété parce que ce rythme 00:54:165 (1,2,3,4) - est overused je pense
[]
gl!
Ayyri
o shit, forgot to reply dX

@Epsile: I think the duocolor triples are okay, cuz like you said, the bpm is pretty slow. And they're usually following a 1/8 sound, so since I didn't want to have a difficulty spike for those, I equaled it out by following more than one instrument with them. (Keeps overall pattern consistency as well.)

Thanks for the mod!
Aurele
Salut! #modreqs

Easy
  1. 00:14:165 (2) - Ajoute un nouveau combo ici, sinon c'est un peu trop long avec le dernier slider. Ensuite, le slider n'est pas symétrique, tu pourrais essayer de faire quelque chose de mieux!
    Pourquoi est-ce qu'il n'y a pas d'hitsounds ici? Je te suggère d'en ajouter pour ajouter des sons à la difficulté.
Normal
  1. Parfait! Tu as bien mis tes hitsounds.
  2. En ouvrant le AiMod, on peut remarquer qu'il y a une erreur du côté de 'Stack Leniency', essaye de modifier un peu pour remédier au problème!
Hard
  1. Il manque les hitsounds ici! Sinon, la structure est bien fait, les objets sont aux bons endroits avec un bon spacing. Bravo!
J'ai honte de seulement te donner ça, mais tes difficultés en stds sont super bien! J'espère qu'un BN puisse passer bientôt! :D
Topic Starter
Pachiru

HootOwlStar wrote:

m4m from queue. the std diffs are quite solid so the mod will be short.
[general]
  1. not sure about the gap between Easy and Normal since ez is like notes with 1/1 gaps and small distance spacings while norm is full of 1/2. could consider to introduce some simple 1/2 patterns in the ez diff, like making 00:57:165 (4) - and 01:05:165 (4) - 3/2 reverses
  2. the kiai section distribution is fucked up. try this out https://puu.sh/spemD/38da9a3804.JPG
  3. the .mp3 file is disrupted in the end so it would be better if you reedit the music file again. and remember to do hitsounds dude.
  4. the current background image is 1367x768, in which it doesn't satisfy the 16:9 resolution so as @Ayyri said, fix the bg size.
[mod]
  1. in ez, 00:02:165 (1,1) - firstly the current pattern ruins the music section count. using simple explanations, consider 8 beats as a section (since the notes occurs to undergo repetition) then 00:10:165 - becomes the start of the new section. covering it up with a reverse instead of given some emphasis onto it via ways would be really weird in some kind of sense. like do the words make any sense in the first place lolz. consider to apply the suggestion https://osu.ppy.sh/ss/6621168 (view the timeline and the sliders). secondly the distance snapping is ruined here. move slider (1) to x:76 and horizontally flip the clone so that it reaches x:436 and that would do the trick. of course you need to adjust the parts afterwards as well anyway.
  2. in norm, just saying that 00:22:915 (2) - didn't really correspond with making an equilateral triangle with 00:21:165 (3) - and 00:22:165 (1) -
  3. in hard diff though. really like the diff anyway but still some minor things.
    -> 00:17:665 (4) - would be better if you split the slider into 2 circles or at least make the slider design different from 00:17:165 (3) - to emphasize the audibly stronger beats. the former will be better btw.
    -> 01:06:165 (11) - missed NC.
please find me in game or ask others if you don't understand any of it lolz i'm new to the gae m. good luck anyway.

I changed everything here, but for the ez modification, I just didn't do the same as you did, but it's still a good thing, thanks for your mod, I appreciate it a lot!!!! For hitsounds, it will be done by a friend so don't worry <3

MugiwaraSekai wrote:

as requested

hard
pk pas d'hitsounds un ami va les faire pour moi!
00:09:165 (3,4,5,6) - 00:15:165 (3,4,5,6) - tu devrais améliorer ce square pattern justement j'ai fais exprès de le faire avec un style bancale!
00:42:040 - essaie de faire un triplet par ici?pas ici, je trouve que ça s'adapte mal avec la suite :/ je garde quand même l'idée en tête au cas ou owo
00:19:665 (7,8,9) - continue le stream jusque la blue tick ?nope, je suis pas d'accord, j'étais pas trop chaud pour mettre trop de petits streams :/
00:35:040 - essaie de placer une note ici? comme tu as suivi depuis le début ces wub wub changé !
tu devrais essayer de mettre d'autre pattern que le carré, genre étoile etc ça devrait changer (;

normal
00:18:915 (2) - 00:22:915 (2) - 00:26:915 (2) - etc. je crois c'est trop difficile pour les débutants d'en avoir deux des comme ça avec 00:19:415 (3) - (simple opinion, tu peux garder) je pense que c'est bon pour le moment, il faut s'y habituer :)
00:57:165 (3) - pourquoi pas tenter ce genre de slider pour innover ? http://osu.ppy.sh/ss/6626145 comme pour (00:33:165 (3) -)vu que je suis le même rythme sur le pattern d'avant, je pense que ce serait mieux que je le laisse comme ça, je garde tout de meme l'idée en tête !

easy
tu devrais importer un soft-sliderslide parce que le son de 00:02:165 (1) - rend trop lourd ):
00:08:165 (1) - je pense qu'il devrait démarrer à 00:10:165 -
00:26:206 (1) - fail je crois snap le sur la white tick
tu devrais tenter d'autres rythme pour la variété parce que ce rythme 00:54:165 (1,2,3,4) - est overused je pense
Tout a été changé avec le mod précédent :)
[]
gl!
MERCI BEAUCOUP A TOI <3

Gabe wrote:

Salut! #modreqs

Easy
  1. 00:14:165 (2) - Ajoute un nouveau combo ici, sinon c'est un peu trop long avec le dernier slider. Ensuite, le slider n'est pas symétrique, tu pourrais essayer de faire quelque chose de mieux!
    Pourquoi est-ce qu'il n'y a pas d'hitsounds ici? Je te suggère d'en ajouter pour ajouter des sons à la difficulté.
Normal
  1. Parfait! Tu as bien mis tes hitsounds.
  2. En ouvrant le AiMod, on peut remarquer qu'il y a une erreur du côté de 'Stack Leniency', essaye de modifier un peu pour remédier au problème!
Hard
  1. Il manque les hitsounds ici! Sinon, la structure est bien fait, les objets sont aux bons endroits avec un bon spacing. Bravo!
J'ai honte de seulement te donner ça, mais tes difficultés en stds sont super bien! J'espère qu'un BN puisse passer bientôt! :D

Answered on IRC. Thanks a lot Gabe ! <3
samsam2233
Hi


00:35:165 (4) - This slider i think you should reduce the length and add 2 notes like this http://puu.sh/st3lJ/fb83463c91.jpg
00:35:915 (7,1) - For this 2 notes, you can add a note between them
00:38:165 (1,3) - For this 2 sliders you can also add a note between them,because the beat will hear clearly
00:41:915 (7) - this note can instead of short slider
00:42:165 (1,2) - same as above
00:42:165 (1,2) - ^
00:50:165 (1,3) - ^^
00:52:165 (1,2,3) - i suggest it can instead by stream

Actually you can change to stream instead sliders at last kiai time part
GL :)
Alex3i2
NM/M4M
https://osu.ppy.sh/s/535115
if you don't find nothing good to improve your map , i am sorry! and will be a NM.


hard

00:04:165 (1) - Here is a strong beat (circle). Better slider ? You used sliders on strong beats
00:02:165 (1,2,3,4,5,6) - slider slider , circle circle circle circle. ( the other ones follow this rule)
00:18:540 (3) - circle 00:19:040 (6) - circle . Even the beats are nnot strong , sounds preety nice . Idk , do it if you like . If you like ,make sure you do the same to all
00:44:165 (1,3) - add a little curve on those?00:52:165 (1,3) - same like this if you did on first

normal:
00:14:165 (1,3) - make those the same?

Sorry i can't see anything else
Just my opinions , ignore them if you don't like
Noffy
[Easy]
Hi I'm here to mod sliders :^)

00:02:165 (1) - The white anchor point after the red one makes the turn look a bit odd. Maybe consider having it like this instead? http://puu.sh/stixV/42b4c9babb.jpg (the first three points are also adjusted a bit for slightly smoother curve.)
00:06:165 (1) - (if you do ^ )
00:10:165 (1) - Maybe make exactly symmetrical accross the y-axis? owo Or at least so that the two ends are the same height, the right is noticably lower than left at the moment umu.
00:14:165 (1) - Try centering the red anchors on the white ticks? It'll help this slider be more ~symmetrical~
00:21:665 (4) - Maybe move a little bit to the left so the circle would come straight out of (3)? >w< http://puu.sh/stk92/48c76a4e47.jpg
00:26:165 (1) - Hmm, why not make this more curved like 00:30:165 (1) - is so that they can match? It's a bit flat right now.
00:33:665 (5,1) - Please improve blanket :<
00:40:165 (3,4) - Maybe copy and paste 3 to ensure that these two are perfectly symmetrical? It's slightly off right now.
00:44:165 (3,4) - ^
00:57:165 (4,1) - Maybe consider extending (4) to the blue tick like this to better follow the drums. It does result in a 1/2 gap, but I think that should be okay considering how slow the song is.
01:05:165 (4,1) - ^ same as above.

[Normal]
Maybe consider making this difficulty CS 3.5? so that the set can go 3>3.5>4
Part of why I suggest that is because I think it makes your patterns look more nice and spacious in this difficulty >w<
(especially things like 00:04:165 (1,2,3) - I think look better at 3.5 owo)

00:02:165 (1,2,3) - Flow is a bit harsh here. Consider moving 1 and 2 to the left and down a bit. Like thissu
00:10:165 (1,2,3) - This looks nice! :)
00:17:165 (2,3) - Maybe instead have 3 come straight out of 2? It feels a bit more natural this way, having it go down feels a bit off when 2 required moving up out of the end of 00:16:165 (1) - .
00:18:165 (1,2) - Spacing randomly dropped here?
00:19:665 - Since the bzzt starts here, maybe having the rhythm like this could fit better: clicky
bzzt
00:22:915 (2,3,4) - Same rhythm suggestion as above ^
00:26:915 (2,3,4) - ^
00:30:915 (2,3,4) - ^
00:41:165 (3,4) - Should be like this instead to match with how you mapped 00:25:165 (3) - and 00:33:165 (3) -
00:49:165 (3,4) - ^
00:57:165 (3) - ^
01:05:665 (4,5,1) - Hmm, I think having a triangle like this right at the end looks a bit odd. Maybe make a nice curve instead?

[Hard]
00:04:165 (1) - Maybe consider having just a circle at 00:04:415 instead, since the main melody pauses for a little bit there.
same thing
00:08:415 (1) -
00:12:165 (1) -
00:47:165 (3) - Consider changing like this http://puu.sh/stlF0/ca172d57c2.jpg so that the bend is consistent with 00:43:165 (3) - .

[Ayyri's Muzukashii]
00:04:165 - While there is a note here, it feels unfitting for it to be mapped this way because it's not part of the main melody. Maybe consider changing this to a d, as it is a deeper note.
Same goes for this occurrence in later bars>
00:08:165
00:12:165
Maybe?


Ayy this map is pretty nice owo. GL!
Ayyri
@Noffy: Having that note as d kind of removes the emphasis that it's not a part of the more prominent melody, and disregards the fact that it's a stronger downbeat. So d d k fits a bit better than d d d.
Topic Starter
Pachiru

Noffy wrote:

[Easy]
Hi I'm here to mod sliders :^)

00:02:165 (1) - The white anchor point after the red one makes the turn look a bit odd. Maybe consider having it like this instead? http://puu.sh/stixV/42b4c9babb.jpg (the first three points are also adjusted a bit for slightly smoother curve.) indeed! thanks for pointing out that!
00:06:165 (1) - (if you do ^ )
00:10:165 (1) - Maybe make exactly symmetrical accross the y-axis? owo Or at least so that the two ends are the same height, the right is noticably lower than left at the moment umu. yup! I changed everything on this slider to make it symmetrical as possible!
00:14:165 (1) - Try centering the red anchors on the white ticks? It'll help this slider be more ~symmetrical~ changed too ! it might look better now!
00:21:665 (4) - Maybe move a little bit to the left so the circle would come straight out of (3)? >w< http://puu.sh/stk92/48c76a4e47.jpg sure thing ! i didn't noticed that, thanks for the picture <3
00:26:165 (1) - Hmm, why not make this more curved like 00:30:165 (1) - is so that they can match? It's a bit flat right now. i changed the slider, but not like you say, i put a red anchor to make it more triangular~
00:33:665 (5,1) - Please improve blanket :< done !!! >w<
00:40:165 (3,4) - Maybe copy and paste 3 to ensure that these two are perfectly symmetrical? It's slightly off right now. done for both of them, but it looks still the same for me, anyway, i do the change!
00:44:165 (3,4) - ^
00:57:165 (4,1) - Maybe consider extending (4) to the blue tick like this to better follow the drums. It does result in a 1/2 gap, but I think that should be okay considering how slow the song is. at the first time, i did 1/1 circle here, so i suppose that it might be better to keep it as 1/2 because the spacing between notes are were close... thanks anyway >w<!
01:05:165 (4,1) - ^ same as above.

[Normal]
Maybe consider making this difficulty CS 3.5? so that the set can go 3>3.5>4 SURE ! GREAT IDEA OMG
Part of why I suggest that is because I think it makes your patterns look more nice and spacious in this difficulty >w<
(especially things like 00:04:165 (1,2,3) - I think look better at 3.5 owo)

00:02:165 (1,2,3) - Flow is a bit harsh here. Consider moving 1 and 2 to the left and down a bit. Like thissuchanged!
00:10:165 (1,2,3) - This looks nice! :)>w<!
00:17:165 (2,3) - Maybe instead have 3 come straight out of 2? It feels a bit more natural this way, having it go down feels a bit off when 2 required moving up out of the end of 00:16:165 (1) - i don't change for now, but i have a great idea if i have to change this!
00:18:165 (1,2) - Spacing randomly dropped here?yeah, probably, i don't know why xd
00:19:665 - Since the bzzt starts here, maybe having the rhythm like this could fit better: clicky
bzzt
00:22:915 (2,3,4) - Same rhythm suggestion as above ^
00:26:915 (2,3,4) - ^
00:30:915 (2,3,4) - ^
i dont plan to map on bzzt for the normal diff nor the hard
00:41:165 (3,4) - Should be like this instead to match with how you mapped 00:25:165 (3) - and 00:33:165 (3) -
00:49:165 (3,4) - ^
00:57:165 (3) - ^ for those three i think i will keep it like that since its not really an 1/3 beat, but a small triplet, and i want to avoid that for the normal diff, but great point ! >w<
01:05:665 (4,5,1) - Hmm, I think having a triangle like this right at the end looks a bit odd. Maybe make a nice curve instead?i'll keep it like that, since the last beat is a strong beat, so i have to make some trick moves for this point, that's why i keep it like that! >w<

[Hard]
00:04:165 (1) - Maybe consider having just a circle at 00:04:415 instead, since the main melody pauses for a little bit there.
same thing
00:08:415 (1) -
00:12:165 (1) -
i keep that idea in mind, and if it share so much problems, then i will change it!
00:47:165 (3) - Consider changing like this http://puu.sh/stlF0/ca172d57c2.jpg so that the bend is consistent with 00:43:165 (3) - done!

[Ayyri's Muzukashii]
00:04:165 - While there is a note here, it feels unfitting for it to be mapped this way because it's not part of the main melody. Maybe consider changing this to a d, as it is a deeper note.
Same goes for this occurrence in later bars>
00:08:165
00:12:165
Maybe?


Ayy this map is pretty nice owo. GL!

Refused all point of the mods of TwillghtSparkles and samsam! But still thanks to both of you guys <333
Kotori-Chan
nnyahh~
we talked about it,m4m if you want :3 https://osu.ppy.sh/s/535476


Easy
00:50:165 (1,2,3) - i kinda dont really like how that looks like ;w; if you make 3 as round like 1 it looks alot better imo kinda like this https://osu.ppy.sh/ss/6665483 and yes you need to change 4 then too :>

Normal
you're making really nice normals~ WHERE IS MY NORMAL ;w;

Hard
how about maybe switch these two 00:11:165 (3,5) - has a kinda better flow then

00:19:665 (7,8,9) - if you make this a curved tripple it would blanket better with 00:20:665 (2) - otherwise it maybe would be weird if you make one tripple curved like that and the others all different,but well i think its not really a problem :3

sry for small mod,but its actually imo perfectly mapped to the rhyhtm,maybe some more little minor changes that i'm too stupid to notice now and then pls rank~

and thank you for mentioning me in description >//<
<3

hope that stuff was at least a very little helpful... :3
jukkaduei
Hello. From my M4M request.

Easy
00:23:165 (2) - Drag the end of the slider to x=380 y=168
Normal
00:04:165 (1) - Drag the middle of the slider to x=356 y=56 then drag the end of the slider to x=376 y=16
Hard
This is already awesome. I can't find any mistake

I hope this is helpful.

Good luck! ;)
Topic Starter
Pachiru
Reject all the mods, but still thanks for the efforts guys <3
AsyouSaidsir
Saw this in #modreqs and decided to mod because the song is nice, I still am new to modding so this may not be very helpful.
Easy
00:57:165 (4) - I don't know why did you pick this time to have a reverse slider, nothing in the song changes, I understand why you did it at the end since it gives a bigger impact before the final note, but here it just feels random. If you want to keep the slider the way it is you could at least remove the clap sound from the reverse arrow.

Normal
Can't find anything wrong. :p

Hard
00:19:665 (7,8,9) - Have you considered replacing all the triplets before the kiai time with 1/8th repeat sliders? The sounds the triplets are on feel faster than the clicking speed.
This is a very well made map, good luck getting it ranked! :)
n0ah
random mod :)

Oui's kantan
Difficulty setup should include a really high drain rate and low hit accuracy(OD: 3~4). The slider velocity is 1.4 so you should probably change that from 1.68

00:09:165 (6) - change to k
00:24:165 (26,27,28) - and 00:28:165 (31,32,33) - ctrl+g, this throws newer players off cause its the same rhythm as before but the pattern changes
00:40:665 (50) - delete
00:42:165 (52,53) - add d on white tick
00:57:915 (75,76,77) - if you wanna do a 1/2nd snap here i'd say make it like this
01:06:165 (88) - consider making this a finisher (D) it might sound better

Aldwych's Futsuu
00:34:665 (42,43,44,45,46,47,48,49) - I feel like this matches your next pattern better
00:43:665 (13,14,15,16,17) - I'd turn this into a ddkkd

Ayyri's Muzukashii
00:33:415 (109,110,111,112) - I think the pattern constellation is too long for 'tricky' doubles like this, might work if you remove 00:34:415 (114) - though

00:41:415 (142,143,144,145) - ^
00:49:415 (175,176,177,178) - ^
00:57:415 (208,209,210,211) - ^
It's okay for the last one though 'cause it's not a long pattern

based on wiki:
'And try to avoid these:
complicated 1/4 patterns
too long pattern constellations, especially when 1/4 patterns are bounded together with 1/2'
SLM
Hello\
holy this SB is cool af :0

[Easy]

* 00:29:165 (4) - remove whistle at sliderbody

[Normal]

* 00:18:915 (2,3) - 00:22:915 (2,3) - 00:26:915 (2,3) - 00:30:915 (2,3) - these reverse 1/4 reverse sliders' hs sounds a bit noisy to me.
maybe remove clap at the slidertail?

* 00:33:165 (3) - flow is a bit awkward imo.
maybe blanket with 00:34:165 (1) - instead? http://puu.sh/sQ32b/e7ac5d9271.jpg

* 00:38:165 (1,2,3) - imo this flow curves a bit much.
how about sth like this? http://puu.sh/sQ387/d5bc91b0da.jpg

* 00:56:165 (1,3) - maybe make them horizontal?
http://puu.sh/sQ3oW/3d66a19e40.jpg

* 00:45:165 (3,4) - 00:53:165 (3,4) - 01:01:165 (3,4) - remove whistle at sliderbody


[Hard]

* 00:20:665 (2) - maybe ctrl+g? since you used same direction-going flow when there are two sliders in a row. such as 00:24:165 (1,2) - 00:28:165 (1,2) -
or just two straight sliders?: http://puu.sh/sQfeF/ec7002d2f2.jpg

* 00:41:165 (3) - 00:57:165 (3) - maybe add clap?

* 01:04:165 (1) - 01:05:165 (5) - ^

* 00:49:165 (5) - add clap like you did at 00:37:165 (5) -

* 00:50:165 (1) - remove whistle at sliderbody

There are some other sliders that include clap at their sliderbody,
I think that's fine since default soft clap at sliderbody does nothing
but maybe consider removing them.

That's all. I tried to find more but map's good enough imo.
Sorry if my mod wasn't that helpful. dropping a star instead.
GL!
Kin
BONSOIR.
tavu je mod (M4M pd)

[hit sound]

  1. add a mute sliderslide ?
  2. How about decrease the volume oh soft-hitclap ; it currently really hurt my ears with this pitch. after modding the 3 diff ; please decrease it.
  3. (In Hard diff) 00:19:665 (7,8,9) - how about using Drum as sampleset & soft as Additions. I think it fit better the 1/8 sound. same thing there : 00:23:665 (5,6,7) - 00:27:665 (5,6,7) - 00:31:665 (5,6,7) -
[Easy]

  1. 00:28:165 - tu clap pas cette note ? je trouve ça bizarre que ce soit clap à certains endroit comme des claps de drum, mais que le set du clap soit un hit hat et ne clap pas le hit hat assez strong içi.
[Normal]

  1. 00:16:165 (1,2) - Je comprends l'intention ainsi que la volonté de vouloir faire ce genre de pattern, mais je trouve que ça ne passe vraiment pas içi surtout quand plus de la moitier du slider end est overlap par le slider. http://puu.sh/sQbkS/678051941f.jpg
  2. 00:52:165 (1) - lis bien les guideline wesh ; touching bar life. t'en a 2 autres qui sont border, mais comme ils touchent pas avec le skin par défaut ils sont safe. Mais pas celui la :c
[Hard]
tu peux faire tes squares plus proprement wsh

  1. 00:36:165 (1,2) - Tu peux ctrl+G si tu veux mieux suivre la melody avec le flow/spacing. Ou laisser tel que c'est pour le drum. si tu ctrl+g ; oublie pas de mettre les hit sounds comme il faut. Car comme tu peux l'entendre, la melody fait un peu comme un decrescendo après cette note 00:36:415 (2) - pour ensuite remonter içi 00:37:165 (5) - .
c'est plutôt propre toussa ; j'regarde pas ton mapping pendant 2 ou 3 mois, et tu t'améliore.

[Oui's Kantan]

  1. 00:10:165 (7,8,9) - 00:14:165 (12,13,14) - peut être un peu trop tôt pour passer en 1/1. ça donne presque la même intensité qu'un peu plus loin avec le drum. (ça rendrait même la part plus intense la la futsuu à cet endroit)
[Sandwych's Futsuu]

  1. 00:18:915 (5,6,7,8,9) - je sais pas trop ce que t'as voulu faire pour ce pattern à cet endroit et les autres qui sont similaire. Mais si tu cherche à follow le drum, je dirais qu'avec le petit 1/8 sound, ça passerais mieux en dk kkd au lieu de dkk kd.
  2. en parlant des endroits avec les sons+pattern similaires, si tu as fix, don't forget : 00:22:915 (14,15,16,17,18) - 00:26:915 (24,25,26,27,28) - 00:30:915 (32,33,34,35,36) -
  3. 00:45:165 (18) - je trouve que le d casse réellement le flow içi. Change le en k (puis ça passe mieux musicalement)
[Ayyri's Muzukashii]

  1. I really feel bad about skipping this note 00:04:665 - . And also simular one like those 00:08:665 - 00:08:665 - etc etc.
    You're talking about this one 00:04:165 (9) - being a strong downbeat, which is sure true, but those note are strong too. Even stronger than those 00:04:915 (10) - 00:08:915 (23) - etc...
  2. 01:06:165 (246) - your whole strong downbeat are K ; but this one, is the only one as D. Even those are k
Topic Starter
Pachiru

AsyouSaidsir wrote:

Saw this in #modreqs and decided to mod because the song is nice, I still am new to modding so this may not be very helpful.
Easy
00:57:165 (4) - I don't know why did you pick this time to have a reverse slider, nothing in the song changes, I understand why you did it at the end since it gives a bigger impact before the final note, but here it just feels random. If you want to keep the slider the way it is you could at least remove the clap sound from the reverse arrow. i decided to add a reverse slider, because its made to prepare the player to the next normal diff that got some 1/4 or 1/2 reverse sliders, so it's to fit with the spread, and i judge that it could fit well here.

Normal
Can't find anything wrong. :p

Hard
00:19:665 (7,8,9) - Have you considered replacing all the triplets before the kiai time with 1/8th repeat sliders? The sounds the triplets are on feel faster than the clicking speed. when i made the first version of the hard diff, i did like you said here, with 1/8 sliders, but it feels very weird, and very hard to play for hard players. so i decided to do a triple because it can be easier for everybody.
This is a very well made map, good luck getting it ranked! :) thanks <3

SLM wrote:

Hello\
holy this SB is cool af :0 thanks to noffichi!

[Easy]

* 00:29:165 (4) - remove whistle at sliderbody done!

[Normal]

* 00:18:915 (2,3) - 00:22:915 (2,3) - 00:26:915 (2,3) - 00:30:915 (2,3) - these reverse 1/4 reverse sliders' hs sounds a bit noisy to me.
maybe remove clap at the slidertail? i think i'll add timing points, I'll see. for me it's okay actually.

* 00:33:165 (3) - flow is a bit awkward imo.oh? why? for me it's okay, because it leads directly to the next slider, i think it's good, no?
maybe blanket with 00:34:165 (1) - instead? http://puu.sh/sQ32b/e7ac5d9271.jpg

* 00:38:165 (1,2,3) - imo this flow curves a bit much.no, actually, i did it like that, because there is reason. so you can see that there is more strong sound at the circle, that's why i want to "move it away" from those sliders.
how about sth like this? http://puu.sh/sQ387/d5bc91b0da.jpg

* 00:56:165 (1,3) - maybe make them horizontal?i don't agree with it, but i keep the idea. i wanted to try something different from my previous mapping style, with a lot of straights sliders
http://puu.sh/sQ3oW/3d66a19e40.jpg

* 00:45:165 (3,4) - 00:53:165 (3,4) - 01:01:165 (3,4) - remove whistle at sliderbodysame as before


[Hard]

* 00:20:665 (2) - maybe ctrl+g? since you used same direction-going flow when there are two sliders in a row. such as 00:24:165 (1,2) - 00:28:165 (1,2) -
or just two straight sliders?: http://puu.sh/sQfeF/ec7002d2f2.jpg changed with straight slider!

* 00:41:165 (3) - 00:57:165 (3) - maybe add clap?

* 01:04:165 (1) - 01:05:165 (5) - ^

* 00:49:165 (5) - add clap like you did at 00:37:165 (5) -

* 00:50:165 (1) - remove whistle at sliderbody i'll see with kotori about hitsounds!

There are some other sliders that include clap at their sliderbody,
I think that's fine since default soft clap at sliderbody does nothing
but maybe consider removing them.

That's all. I tried to find more but map's good enough imo.
Sorry if my mod wasn't that helpful. dropping a star instead.
GL!

Kin wrote:

BONSOIR.
tavu je mod (M4M pd)

[hit sound]

  1. add a mute sliderslide ?
  2. How about decrease the volume oh soft-hitclap ; it currently really hurt my ears with this pitch. after modding the 3 diff ; please decrease it.
  3. (In Hard diff) 00:19:665 (7,8,9) - how about using Drum as sampleset & soft as Additions. I think it fit better the 1/8 sound. same thing there : 00:23:665 (5,6,7) - 00:27:665 (5,6,7) - 00:31:665 (5,6,7) -
[Easy]

  1. 00:28:165 - tu clap pas cette note ? je trouve ça bizarre que ce soit clap à certains endroit comme des claps de drum, mais que le set du clap soit un hit hat et ne clap pas le hit hat assez strong içi. tout ce qui sera des hitsounds, je verrai avec kotori du coup
[Normal]

  1. 00:16:165 (1,2) - Je comprends l'intention ainsi que la volonté de vouloir faire ce genre de pattern, mais je trouve que ça ne passe vraiment pas içi surtout quand plus de la moitier du slider end est overlap par le slider. http://puu.sh/sQbkS/678051941f.jpg changé
  2. 00:52:165 (1) - lis bien les guideline wesh ; touching bar life. t'en a 2 autres qui sont border, mais comme ils touchent pas avec le skin par défaut ils sont safe. Mais pas celui la :c
changé aussi ;)

[Hard]
tu peux faire tes squares plus proprement wsh

  1. 00:36:165 (1,2) - Tu peux ctrl+G si tu veux mieux suivre la melody avec le flow/spacing. Ou laisser tel que c'est pour le drum. si tu ctrl+g ; oublie pas de mettre les hit sounds comme il faut. Car comme tu peux l'entendre, la melody fait un peu comme un decrescendo après cette note 00:36:415 (2) - pour ensuite remonter içi 00:37:165 (5) - .je préfère laisser ça comme ça, je voulais pas tenter des trop gros sauts tu vois
c'est plutôt propre toussa ; j'regarde pas ton mapping pendant 2 ou 3 mois, et tu t'améliore.
merci mon pd <3
Kotori-Chan

SLM wrote:

Hello\
holy this SB is cool af :0

[Easy]

* 00:29:165 (4) - remove whistle at sliderbody

[Normal]

* 00:18:915 (2,3) - 00:22:915 (2,3) - 00:26:915 (2,3) - 00:30:915 (2,3) - these reverse 1/4 reverse sliders' hs sounds a bit noisy to me.
maybe remove clap at the slidertail? i really dont know on which volume settings you are playing lul... i'm playing on music 45 and master 55 effects 100 and they feel completely fine to me,fix your volume settings,this sounds to me pretty much like,hey that plays shit with hr or dt pls fix lol



* 00:45:165 (3,4) - 00:53:165 (3,4) - 01:01:165 (3,4) - remove whistle at sliderbody yes sir


[Hard]

* 00:20:665 (2) - maybe ctrl+g? since you used same direction-going flow when there are two sliders in a row. such as 00:24:165 (1,2) - 00:28:165 (1,2) -
or just two straight sliders?: http://puu.sh/sQfeF/ec7002d2f2.jpg

* 00:41:165 (3) - 00:57:165 (3) - maybe add clap?

* 01:04:165 (1) - 01:05:165 (5) - ^

* 00:49:165 (5) - add clap like you did at 00:37:165 (5) -

* 00:50:165 (1) - remove whistle at sliderbody everything above applied,nice idea~

There are some other sliders that include clap at their sliderbody,
I think that's fine since default soft clap at sliderbody does nothing
but maybe consider removing them. tbh,what i think about hitsounding,the maps are actually supposed yes supposed to play with custom hitsounds if custom hitsounds are added and people are playing it with regular ones,meaning custom hitsounds off and it sounds shit with the ones from your skin,not the mappers fault,your fault

That's all. I tried to find more but map's good enough imo.
Sorry if my mod wasn't that helpful. dropping a star instead.
GL!

Kin wrote:

BONSOIR.
tavu je mod (M4M pd)

[hit sound]

  1. add a mute sliderslide ? why ??
  2. How about decrease the volume oh soft-hitclap ; it currently really hurt my ears with this pitch. after modding the 3 diff ; please decrease it. check what i've said above about volume
  3. (In Hard diff) 00:19:665 (7,8,9) - how about using Drum as sampleset & soft as Additions. I think it fit better the 1/8 sound. same thing there : 00:23:665 (5,6,7) - 00:27:665 (5,6,7) - 00:31:665 (5,6,7) - sounds pretty weird to me,dont really like it at all ;w;

and also spotty cutie,take some of my stars,because i dont really know what to do with them and i got su many

pew pew~
Oui

n0ah wrote:

Difficulty setup should include a really high drain rate and low hit accuracy(OD: 3~4). The slider velocity is 1.4 so you should probably change that from 1.68

00:09:165 (6) - change to k No.
00:24:165 (26,27,28) - and 00:28:165 (31,32,33) - ctrl+g, this throws newer players off cause its the same rhythm as before but the pattern changes Ok for the first one.
00:40:665 (50) - delete Why?
00:42:165 (52,53) - add d on white tick I think it's fine as it is right now
00:57:915 (75,76,77) - if you wanna do a 1/2nd snap here i'd say make it like this I'll take your idea, but i'll change the 76 one into a d
01:06:165 (88) - consider making this a finisher (D) it might sound better Ok.
Thank you for modding ;)

Kin wrote:

[Oui's Kantan]

  1. 00:10:165 (7,8,9) - 00:14:165 (12,13,14) - peut être un peu trop tôt pour passer en 1/1. ça donne presque la même intensité qu'un peu plus loin avec le drum. (ça rendrait même la part plus intense la la futsuu à cet endroit)
Ok, fixé.
Merci à toi :)
Shurelia
ya

[GeneraL]
  1. meta should be confirmed by VINXIS himself.
  2. nice SB.


[Easy]
  1. 00:17:971 - unsnapped timing line at here
  2. simple and decent diff. Gj

[Normal]
  1. can you reduce the 55% HS volume for a bit? The ringing bell is kinda uuh for me. Probably 45 ~ 50 would be better.
  2. k

[Hard]
  1. 00:17:540 - adding an object at here wouldn't hurt
  2. static diff.

not much but good luck.
Aldwych

n0ah wrote:

random mod :)


Aldwych's Futsuu
00:34:665 (42,43,44,45,46,47,48,49) - I feel like this matches your next pattern better Ok for ddkkd, but not kdk, i prefer the kdd sounds here
00:43:665 (13,14,15,16,17) - I'd turn this into a ddkkd
Since the sounds goes down, it's not a good value proposition, however i decided to change into kkddd which is more accurate
Thanks for the mod ;)

kin wrote:

[Sandwych's Futsuu]

  1. 00:18:915 (5,6,7,8,9) - je sais pas trop ce que t'as voulu faire pour ce pattern à cet endroit et les autres qui sont similaire. Mais si tu cherche à follow le drum, je dirais qu'avec le petit 1/8 sound, ça passerais mieux en dk kkd au lieu de dkk kd. A un moment, j'ai hésité entre les deux je l'admet, mais j'y trouve pas l'intéret de suivre ces 1/8 quand t'as pas la diff pour, donc je trouve que dkk kd passe mieux avec la mélodie.
  2. en parlant des endroits avec les sons+pattern similaires, si tu as fix, don't forget : 00:22:915 (14,15,16,17,18) - 00:26:915 (24,25,26,27,28) - 00:30:915 (32,33,34,35,36) -
  3. 00:45:165 (18) - je trouve que le d casse réellement le flow içi. Change le en k (puis ça passe mieux musicalement) Why not, après tout, ayyri et oui l'ont aussi en k.
hueeeee

http://puu.sh/sRt6d/f426fe5e00.osu
VINXIS

Shurelia wrote:

  1. meta should be confirmed by VINXIS himself.
  2. nice SB.
no it doesnt thy can just look at my soundcloud/yt and see it Lol

its only a oproblem for collaborated songz
Wuab
Yo From m4m queue

Easy and Normal feel perfect to me.

Hard:
Possibly turn doubles (like 00:25:415 (4,5,6,7) - ) into sliders since the only emphasis is the hitsound and not the song. (really up to choice i think both work and you use hitsounds consistantly in the song so not changing it looks fine.)

Maybe reduce hitsound on triples (like 00:19:665 (7,8,9) - ) so you can easily make out the buzz in the music right now is its drowned out a bit.

Nothing else, map seems very clean and well made GL getting this ranked!
sheela
[General]
  1. 56256747_p0.jpg is unused.
  2. mp3 file is 128kbps; can't vinxis provide you a 192kbps version idk
[Easy]
  1. 00:49:165 (4) - How about splitting this slider into two hitcircles on both 1/1 ticks? This will leave the part more emphasized before the next kiai kicks in. Basically this is what you did to 00:33:165 (4,5) -.
  2. 00:58:165 (1,2) - Wouldn't it be better if this type of rhythm is moved to 01:02:165 -, so that there's a long slider on 00:58:165 - instead to follow the consistency? I don't get the idea of how it would fit in the current rhythm patterns, but I can say that changing the rhythm before near the end is more accentuated.
[Normal]
  1. 00:03:915 (4) - 00:09:915 (4) - 00:13:915 (4) - 00:15:915 (4) - I would delete these hitcircles to lift the weight up in that section. It seems fitting to add little breaks in the slow part in a normal difficulty.
  2. 00:05:665 (4) - Same as above, only you can replace it by a single hitcircle.
  3. 00:45:165 (3,4) - I don't think adding whistles to the sliders' bodies was intentional.
  4. 01:01:165 (3,4) - I guess they were intentional, but they don't sound good, so I suggest you remove them.
[Hard]
  1. 00:08:665 (2) - Lower its position to avoid touching the HP bar.
  2. 00:17:665 (4,5) - I was thinking to Ctrl + G these hitcircles, merely because the flow would be changed from 00:04:665 (2,3,4) - 00:06:665 (2,3,4) - and etc., which will highlight the piano notes.
  3. 00:36:415 (2,3,4,5,6) - The star pattern could be more polished and regular using the Create Polygon Circles tool.
  4. 01:05:915 (9,10,1) - Do Ctrl + H to change the flow between 01:05:415 (6,7,8) - and 01:05:915 (9,10,1) - from the two sliders that you 'have taken note'.
[Oui's Kantan]
  1. 00:07:165 (4) - 00:09:165 (6) - 00:11:165 (8) - 00:13:165 (10) - Ces notes se sonnent vraiment bizarre quand tu commences la map avec un ryhtme de 4/1. Je les aurai supprimées, comme ça la première partie de la chanson jouera plus calme.
  2. 00:58:665 (75) - Supprime la note peut-être? Je crois que c'est plus 'safe' quand avant celle-ci est un rhythm un peu confus 00:57:915 (73,74) -. C'est un peu donc dur pour les joueurs à se redresser.
[Aldwych's Futsuu]
  1. 01:02:915 - Ajoute un don pour que le ryhtme soit cohérent avec 00:38:665 (52,53,54) -, 00:46:665 (20,21,22) - et etc.?
[Ayyri's Muzukashii]
  1. 00:20:165 (62) - Missing finisher? To follow the pattern of adding a finisher at the end of one section like 00:24:165 (76) - and 00:28:165 (92) -.
I guess that's it. Feel free to call me back.
Topic Starter
Pachiru

Shurelia wrote:

ya

[GeneraL]
  1. meta should be confirmed by VINXIS himself.
  2. nice SB.


[Easy]
  1. 00:17:971 - unsnapped timing line at here fixed~
  2. simple and decent diff. Gj


not much but good luck.


sheela wrote:

[General]
  1. 56256747_p0.jpg is unused. deleted!
  2. mp3 file is 128kbps; can't vinxis provide you a 192kbps version idkfixed
[Easy]
  1. 00:49:165 (4) - How about splitting this slider into two hitcircles on both 1/1 ticks? This will leave the part more emphasized before the next kiai kicks in. Basically this is what you did to 00:33:165 (4,5) -.
  2. 00:58:165 (1,2) - Wouldn't it be better if this type of rhythm is moved to 01:02:165 -, so that there's a long slider on 00:58:165 - instead to follow the consistency? I don't get the idea of how it would fit in the current rhythm patterns, but I can say that changing the rhythm before near the end is more accentuated. changed all the things you said!
[Normal]
  1. 00:03:915 (4) - 00:09:915 (4) - 00:13:915 (4) - 00:15:915 (4) - I would delete these hitcircles to lift the weight up in that section. It seems fitting to add little breaks in the slow part in a normal difficulty.
  2. 00:05:665 (4) - Same as above, only you can replace it by a single hitcircle.it give a good rhythm with the previous slider imo
  3. 00:45:165 (3,4) - I don't think adding whistles to the sliders' bodies was intentional. replaced by clap
  4. 01:01:165 (3,4) - I guess they were intentional, but they don't sound good, so I suggest you remove them.replaced by clap too!
[Hard]
  1. 00:08:665 (2) - Lower its position to avoid touching the HP bar.
  2. 00:17:665 (4,5) - I was thinking to Ctrl + G these hitcircles, merely because the flow would be changed from 00:04:665 (2,3,4) - 00:06:665 (2,3,4) - and etc., which will highlight the piano notes.
  3. 00:36:415 (2,3,4,5,6) - The star pattern could be more polished and regular using the Create Polygon Circles tool.
  4. 01:05:915 (9,10,1) - Do Ctrl + H to change the flow between 01:05:415 (6,7,8) - and 01:05:915 (9,10,1) - from the two sliders that you 'have taken note'.Fixed all the things here! :3
I guess that's it. Feel free to call me back.
Thanks a lot to both of you <3
Aldwych
Oui

sheela wrote:

[Oui's Kantan]
  1. 00:07:165 (4) - 00:09:165 (6) - 00:11:165 (8) - 00:13:165 (10) - Ces notes se sonnent vraiment bizarre quand tu commences la map avec un ryhtme de 4/1. Je les aurai supprimées, comme ça la première partie de la chanson jouera plus calme.
  2. 00:58:665 (75) - Supprime la note peut-être? Je crois que c'est plus 'safe' quand avant celle-ci est un rhythm un peu confus 00:57:915 (73,74) -. C'est un peu donc dur pour les joueurs à se redresser.
Merci pour ton mod ! J'ai tout appliqué.
Mattchanhew
Hi, a mod from your queue :D

Easy
  1. 00:19:164 (2,3) - Avoid any overlapping in sliders

Normal
  1. 00:05:165 (3,4) - Make it curve so it flow better
  2. 00:44:165 (1,2) - Same idea make it curve to flow better

Hard
  1. 00:05:165 (3,4,5,6) - Make it a square to make the spacing consistent between the circles, and looks better
  2. 00:07:165 (3,4,5,6) - ^
  3. 00:09:165 (3,4,5,6) - ^
  4. 00:11:165 (3,4,5,6) - Reverse the order of these 4 circles so it rotates clockwise rather than anti-clockwise, so it follows the flow as before
  5. 01:01:915 (4) - Put it in the same position as 01:00:915 (2) to match the pattern as before

Thats all! :D Im still new to modding so hope this helps!
Mordred
from q lo



Hard:


maybe lower hp a bit?

00:11:165 (3,4,5,6) - that square is a tiny bit off

00:27:165 (3,4,5) - triangle tiiiiiiiiny bit off

00:37:415 (6,7,8) - distance between these is uneven

00:58:165 (1) - stack sliderend with 00:56:915 (2) - ?



Normal:


SeemsGood



Easy:

00:17:165 (2) - ds is kinda uneven here, probably doesn't matter though

00:58:165 (1) - why is this not a slider like all the others?




good map, gl on ranking!
Topic Starter
Pachiru

Yoshino-- wrote:

from q lo



Hard:


maybe lower hp a bit? changed

00:11:165 (3,4,5,6) - that square is a tiny bit off

00:27:165 (3,4,5) - triangle tiiiiiiiiny bit off

00:37:415 (6,7,8) - distance between these is uneven

00:58:165 (1) - stack sliderend with 00:56:915 (2) - ? done



Normal:


SeemsGood



Easy:

00:17:165 (2) - ds is kinda uneven here, probably doesn't matter though no it's okay aimod didn't said anyting so...

00:58:165 (1) - why is this not a slider like all the others? that's my bad, now its okay




good map, gl on ranking!

Mattchanhew wrote:

Hi, a mod from your queue :D

Easy
  1. 00:19:164 (2,3) - Avoid any overlapping in slidersfor me it's still oki since it doesn't bother the player, because it don't hide the slider point/tail

Normal
  1. 00:05:165 (3,4) - Make it curve so it flow betteri made it like that since it was good for me, and i don't see any problems by letting them straight, so i think it's good like that, also, it don't ruin the flow, so i guess its oki
  2. 00:44:165 (1,2) - Same idea make it curve to flow better same as the previous mod

Hard
  1. 00:05:165 (3,4,5,6) - Make it a square to make the spacing consistent between the circles, and looks better
  2. 00:07:165 (3,4,5,6) - ^
  3. 00:09:165 (3,4,5,6) - ^ for those 3 patterns, i think that's also a good idea, but i wanted to keep it like that because i wanted to keep the style as before, since the song is repetitive and i wanted to highlight this. and also, i did some not real squares, because i didn't wanted to keep the mapping style that i have, with some symmetrical and geometric pattern, so i prefer to keep it like that. i tried my best to explain you why i did that o,o
  4. 00:11:165 (3,4,5,6) - Reverse the order of these 4 circles so it rotates clockwise rather than anti-clockwise, so it follows the flow as before erm, i think i did it already like before, no? it follows the same pattern as the other pattern o,o
  5. 01:01:915 (4) - Put it in the same position as 01:00:915 (2) to match the pattern as beforeerm, i decided to decline this mod, because when you hear the song, it has to be like that to emphasize with the music. + it could ruin the flow with the next slider imo

Thats all! :D Im still new to modding so hope this helps!thanks
+changed some stuff on ari's diff
00:20:165 (62) - is now a finisher
01:06:165 (245) - changed to K

but refused all the mod of n0ah
sheela
Si tu refuses toutes les suggestions de Mattchanhew, pourquoi tu lui donnes un kudosu, alors? Et au moins explique pourquoi tu les as toutes refusées.

Appelle-moi encore quand tu as fait ce que j'ai dit pour continuer.
Aldwych
Mé ke fé la poliss
Pashishlu
Topic Starter
Pachiru
J'ai déja répondu, j'ai édit mon dernier post justement, pour expliquer :3

par contre tu as transformé mon pseudo pashiSHlu ddddddddddd
mraihani
hello, from your m4m queue


warning: not recommended.
delete these:
soft-hitnormal.wav
soft-hitnormal2.wav
and then overwrite soft-hitclap.wav with soft-hitclap2.wav


general
about the combo color, i like the 2nd combo color is (red: 137, green: 194, blue:86) like this:
sample text

00:02:165 - delete green timing point here (because the red one is already here)
red timing point at 00:02:165 -> default soft hitsound
00:17:165 - put the preview here

easy
00:02:165 (1,1,1,1) - change all 'finish' hitsound to 'whistle'
00:19:164 (2) - unsnapped.
00:19:164 (2) - give clap at head *
00:20:165 (3) - 'whistle' at head
00:20:165 (3) - remove clap at both ends
00:21:165 - clap*
00:23:165 - whistle
00:23:165 - clap*
00:24:165 - whistle
00:24:165 (3) - remove clap at both ends
00:25:165 - clap*
00:27:165 - clap*
00:29:165 - clap*
00:31:165 - clap*
00:33:665 (5) - remove clap
00:35:165 - clap*
00:36:165 - remove clap*
00:36:165 - whislte
00:37:665 - remove clap
00:39:165 - clap
00:40:165 - whistle and remove clap
00:40:665 - remove clap
00:41:665 - remove clap
00:43:165 - clap*
00:44:165 - whistle
00:44:165 - remove clap
00:44:665 - remove clap
00:45:665 - remove clap
00:47:165 - clap*
00:48:165 - remove clap at both ends
00:51:165 - clap*
00:52:165 - remove clap
00:52:165 - whistle
00:52:665 - remove clap
00:53:665 - remove clap
00:56:165 - replace clap with whistle
00:56:665 - remove clap
00:57:165 (4) - whistle the start, reverse arrow, and end. remove all clap. also remove whistle at body of slider.
00:57:165 add green timing point with default 'soft' sampleset
00:58:165 change to 'S:C1'
00:58:165 - 'finish'
00:59:165 - clap*
01:00:165 - remove clap on both ends
01:01:665 - remove clap
01:03:165 - clap*
01:04:165 - add green timing point here with default 'soft' sampleset
01:04:165 (4,5) - replace all clap with whistle

normal
00:18:915 - add green timing point here (default soft)
00:18:915 (2,3,4) - change all claps to whistle
00:20:165 - add green timing point here (s:c1)
00:22:915 - add green timing point here (default soft)
00:22:915 (2,3,4) - change all claps to whistle
00:24:165 - add green timing point here (s:c1)
00:26:915 - (2,3,4) - change all claps to whistle
00:26:915 - add green timing point here (default soft)
00:28:165 - add green timing point here (s:c1)
repeat for similar patterns

hard
ar 8
hp 6
od 7
* -> this could be done if the mod on light blue on top done.

good luck!
Topic Starter
Pachiru
Fixed the HP for the mod of mraihani
But I don't want to change OD nor AR since it would be a big leap between Normal and Hard, so I'll keep it as 7 and 6.5 for OD!

I let Kotorin doing the hitsounds mod! :3

Thanks <3

EDIT: Also deleted the green timing line in the begining!
But refused the preview point since it's the begining of the kiai here, and I feel like it's a good preview ! o,o
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