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Camellia feat. Nana Takahashi - Mushi no Sumu Tokoro

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Topic Starter
midori_wah
This beatmap was submitted using in-game submission on Wednesday, December 28, 2016 at 2:41:04 PM

Artist: Camellia feat. Nana Takahashi
Title: Mushi no Sumu Tokoro
Source: BeatStream
Tags: かめりあ cametek
BPM: 161.5
Filesize: 3056kb
Play Time: 01:35
Difficulties Available:
  1. Darkness (5.11 stars, 382 notes)
  2. Easy (1.52 stars, 99 notes)
  3. Hard (3.88 stars, 283 notes)
  4. Insane (4.33 stars, 346 notes)
  5. Normal (2.64 stars, 194 notes)
Download: Camellia feat. Nana Takahashi - Mushi no Sumu Tokoro
Information: Scores/Beatmap Listing
---------------
comeback incoming yee
MikasaSerket
nice
Topic Starter
midori_wah

MikasaSerket wrote:

nice
My hard work paid off. First comment that isn't a mod (*•̀ᴗ•́*)و ̑̑
onsaemiro
Hello from my queue (sorry im late~)
ugh camellia is so hard to map and im not sure if i can give the best advice given the technicality involved with mapping her songs
Insane
00:05:347 - major beat here. feel like it should be clickable
00:08:319 (4,2) - overlap?
00:09:619 (3,3) - ^
00:30:424 (1,2,3,4,1,2,3,4,5) - so many overlaps that's solvable with some good ol' stacking~

so i notice multiple overlaps throughout the whole song, but since i'm not sure if it's intentional or not i'll stop mentioning them
overlaps aren't as bad in this song as in most other songs due to how... chaotic the music is (imo). still should look into them though~

00:33:582 (1,1) - maybe try spacing them? design wise it's not bad but playing wise its awk
00:50:114 (2,4) - these are horizontally aligned but not these --> 00:49:929 (1,3) . consistency!
00:51:786 (3,4,5) - i like how cursor movement feels, but aesthetically unappealing. try something like this maybe? https://osu.ppy.sh/ss/6203294 <--this is my quick suggestion that prolly isnt the best solution. see if you can come up with better~
01:22:622 (1,1,1,1) - shape it better
01:25:594 (6,7,1,2,1,2,3,4,5) - omg so messy and confusing please fix
01:29:310 (1,3) - stack
01:30:796 (1,5) - ^
the whole last part is really messyy
overall i really like the map! gl
Topic Starter
midori_wah

chparkkim wrote:

Hello from my queue (sorry im late~)
ugh camellia is so hard to map and im not sure if i can give the best advice given the technicality involved with mapping her songs
Insane
00:05:347 - major beat here. feel like it should be clickable I don't like how the circles are separate so I put a slider instead.
00:08:319 (4,2) - overlap? This is a separate circle in a separate combo, so no (plus I like doing this type of stuff).
00:09:619 (3,3) - ^ ^
00:30:424 (1,2,3,4,1,2,3,4,5) - so many overlaps that's solvable with some good ol' stacking~ ^

so i notice multiple overlaps throughout the whole song, but since i'm not sure if it's intentional or not i'll stop mentioning them
overlaps aren't as bad in this song as in most other songs due to how... chaotic the music is (imo). still should look into them though~

00:33:582 (1,1) - maybe try spacing them? design wise it's not bad but playing wise its awk I don't like how they are separate in terms of spacing, so I just put them right next to each other.
00:50:114 (2,4) - these are horizontally aligned but not these --> 00:49:929 (1,3) . consistency![color=008000]Fixed[/color]
00:51:786 (3,4,5) - i like how cursor movement feels, but aesthetically unappealing. try something like this maybe? https://osu.ppy.sh/ss/6203294 <--this is my quick suggestion that prolly isnt the best solution. see if you can come up with better~ Changed the position instead.
01:22:622 (1,1,1,1) - shape it better I like making patterns in my maps.
01:25:594 (6,7,1,2,1,2,3,4,5) - omg so messy and confusing please fix Fixed.
01:29:310 (1,3) - stack Their ends are at a different spot, plus it adds a little bit of complexity, which is what I like.
01:30:796 (1,5) - ^ ^
the whole last part is really messyy I like the last part is fast and complex, so no change.
overall i really like the map! gl Thanks! :)
Some things fixed, some isn't. Thanks! :D
Signum
sorry for taking it too long.

Easy:
  1. Use constant distance snap! Otherwise nominators won't rank your map. That counts for a Normal difficulty too.
  2. 00:04:604 (3,4) - 00:04:604 (3) - Use ctrl+H for better flow.
  3. 00:05:718 (1,2) - Try to get rid of this overlap. It doesn't look good.
  4. 00:15:053 (1) - Start spinner here 00:15:192 -
  5. 00:25:409 (2,3) - Fix blanket.
  6. Also, don't change the slider velocity in this difficulty & in Normal.
  7. 00:28:381 (1,2,3) - This looks pretty much confusing. Better would be, if you would unstack no.2 and place it somewhere else.
  8. 00:38:783 (1,2) - Use spinner or a long sliders instead of these.
  9. 00:44:727 (2,3,4) - As I mentioned earlier. Use constant distance snap.
  10. 00:47:700 (1,2,3) - This overlap doesn't look great. Viz. 00:04:604 (3,4) - .
  11. 00:50:672 (3) - NC
  12. 01:05:532 (1,1,1) - This is really confusing for easy players. Unstack these and use constant DS.
  13. 01:08:505 (1) - Not enough recovery time after spinner finish. Shorten the slider.
  14. 01:17:421 (1,2,3,4) - Again, overlapping. It doesn't look the best & it is really hard to play for beginners.

Normal:
  1. 00:02:746 (1,2) - Again, the overlapping. Try to avoid that here.
  2. 00:07:947 (3,4) - Confusing for normal players due to distance snap.
  3. 00:12:034 (1,2) - Put a spinner here that would end at 00:13:149 - and remove 00:13:241 (2) - .
  4. 00:23:179 (3,2) - Another confusing pattern. You better stack the sliderhead with note or move the note somewhere else.
  5. 00:38:783 (1,1) - Use spinner or a long sliders instead of these.
  6. 00:51:043 (2,5) - Move the slider no5 somewhere else. It's pretty much confusing with such a low AR.
  7. 01:08:876 (1,2) - Replace with 1/2 slider or unstack them.
  8. 01:17:421 (1,2) - Slider should not cover the reverse arrow. Use ctrl+h for slider no.2
Hard:
  1. 00:04:789 (1,2) - With patterns like these, i would stack the note no.1 to a slider.
  2. 00:37:297 (1,3) - Not stacked properly.
  3. 00:49:929 (1,2,3,4) - Try different pattern. This pattern is commonly used in Insanes but not in Hards.
  4. 00:55:873 (2,3) - Try this.

Insane:
  1. 00:31:353 (4,2) - Stack the sliderhead and the sliderend of these sliders.
  2. 01:04:789 (1,2) - Replace these with the slider. So hard to read.
  3. 01:33:768 (4) - Reverse arrow isn't visible. Consider moving this slider or redesigning it.

Good luck.
Topic Starter
midori_wah

Signum wrote:

sorry for taking it too long.

Easy:
  1. Use constant distance snap! Otherwise nominators won't rank your map. That counts for a Normal difficulty too.
  2. 00:04:604 (3,4) - 00:04:604 (3) - Use ctrl+H for better flow. Done
  3. 00:05:718 (1,2) - Try to get rid of this overlap. It doesn't look good. Done
  4. 00:15:053 (1) - Start spinner here 00:15:192 - Done
  5. 00:25:409 (2,3) - Fix blanket. Doesn't seem weird to me, but I moved them around a little.
  6. Also, don't change the slider velocity in this difficulty & in Normal. I feel like sonce it's a different diff, I should make it a different SV.
  7. 00:28:381 (1,2,3) - This looks pretty much confusing. Better would be, if you would unstack no.2 and place it somewhere else Done
  8. 00:38:783 (1,2) - Use spinner or a long sliders instead of these. Done
  9. 00:44:727 (2,3,4) - As I mentioned earlier. Use constant distance snap. Done
  10. 00:47:700 (1,2,3) - This overlap doesn't look great. Viz. 00:04:604 (3,4) - . Fixed
  11. 00:50:672 (3) - NC Done
  12. 01:05:532 (1,1,1) - This is really confusing for easy players. Unstack these and use constant DS. Done
  13. 01:08:505 (1) - Not enough recovery time after spinner finish. Shorten the slider. Done
  14. 01:17:421 (1,2,3,4) - Again, overlapping. It doesn't look the best & it is really hard to play for beginners.
Done

Normal:
  1. 00:02:746 (1,2) - Again, the overlapping. Try to avoid that here. Done
  2. 00:07:947 (3,4) - Confusing for normal players due to distance snap. Done
  3. 00:12:034 (1,2) - Put a spinner here that would end at 00:13:149 - and remove 00:13:241 (2) - . Done
  4. 00:23:179 (3,2) - Another confusing pattern. You better stack the sliderhead with note or move the note somewhere else. Done
  5. 00:38:783 (1,1) - Use spinner or a long sliders instead of these. This isn't hard or easy for beginners, so I'm going to keep it.
  6. 00:51:043 (2,5) - Move the slider no5 somewhere else. It's pretty much confusing with such a low AR. Done
  7. 01:08:876 (1,2) - Replace with 1/2 slider or unstack them. Done
  8. 01:17:421 (1,2) - Slider should not cover the reverse arrow. Use ctrl+h for slider no.2 Done
Hard:
  1. 00:04:789 (1,2) - With patterns like these, i would stack the note no.1 to a slider. Done
  2. 00:37:297 (1,3) - Not stacked properly. Done
  3. 00:49:929 (1,2,3,4) - Try different pattern. This pattern is commonly used in Insanes but not in Hards. Done
  4. 00:55:873 (2,3) - Try this. Done

Insane:
  1. 00:31:353 (4,2) - Stack the sliderhead and the sliderend of these sliders. Done
  2. 01:04:789 (1,2) - Replace these with the slider. So hard to read. Done
  3. 01:33:768 (4) - Reverse arrow isn't visible. Consider moving this slider or redesigning it. Took away the repeat instead.

Good luck. Thanks! :D
William K
Hi, m4m from my queue.

[Darkness]

  1. 00:03:768 (2,3) - Actually, you may polish the one here, like http://osu.ppy.sh/ss/6218599 to make the aesthetics better.
  2. 00:37:854 (2,3,4,5,6) - Even if it is in Extra diff, the spacings for this one is still too high when the music is not intense and compared to the one before, 00:36:554 (1,1,2) - it's much more big in spacing.
  3. 00:39:526 (1) - The NC here is not very necessary since there's nothing special here like volume change or SV change. Consider not NC-ing this one.
  4. 00:41:012 (1) - Same ^
  5. 01:11:662 (2,3,4,5,6,7,8) - The one you did here with the spacing seemed like that it was spaced randomly. And, the spacing for 01:12:034 (4,5) - seemed to big compared to the next kiai part which you have increased the spacing with.
  6. 00:05:718 (1,2) - The overlaps here doesn't seem too clean, consider making the slider making it nicer in displaying?
  7. 00:12:034 (1) - I think number 1 is fine, if it's for vocals, but for number 2. I think it's not necessary to make it into a slider and furthermore, making it 2 notes will maintain the consistency of 00:12:405 (1,2,3,4,5,6,7,8,9) -. The instruments here doesn't seem to be sounding different, so maybe making it like http://osu.ppy.sh/ss/6218648 would be much help to the music.
  8. 00:26:802 (1,2) - How about swapping NCs here? It's a downbeat and there's a SV change there.
  9. 00:40:919 - Are you sure you don't miss something here? like vocals.
  10. 00:44:542 (2) - How about CTRL+G-ing this one to make the flow for 00:44:542 (2,1) - better?
  11. 00:45:656 (3,1) - I'm suggesting to make it not overlapping, but to cut. like... http://osu.ppy.sh/ss/6218668 since it's not a pretty good one to overlap there.

[Insane]

  1. 00:13:241 (6,7,1) - Lol this would be super hard for insane players to press this kind of pattern, how about stacking number 7 to 1, it would make it better in aesthetics too.
  2. 00:18:628 (4) - I think making a note at the white tick is better since it is a pretty loud sound. 00:18:536 (3,4) - Switching the patterning between those would be a help. If you accepted my suggestion, try putting number 4 stacked with number 5 so insane players would have some easy parts.
  3. 00:53:644 (1) - Why's the ending at 1/8?
  4. 01:28:566 (1,2,3,4,5,1,2,3,4,5) - Fix these overlaps.
There way too many overlaps here, try avoiding an unclean one and this mapset is a good one.

[Easy]

  1. 00:11:291 (1) - Try making the spacing here consistent since it's easy.
  2. 00:15:053 (1) - I think a 1/8 spinner isn't necessary at Easies. How about putting it at 00:15:192 - so easy players would not have a sudden change.
  3. 00:32:839 (1) - Avoid SV changes at Easies, since it would be hard for them to notice the SV change at the beginning of their plays.
  4. 01:04:789 (5,1) - A 1/4 gap would be real hard for beginners. Try avoiding a sudden change in Easies.
  5. 01:23:365 - same as 00:32:839 (1) -
  6. 01:25:594 (2,1) - same as 01:04:789 (5,1) -
  7. 01:34:046 - I think you may put the spinner here?

[Normal]

  1. 00:02:746 (1) - I think 1/2 is enough at Normals.
  2. 00:26:895 - same as Easy, 0.5x

I think that's all from me :3 GL, you must be consistent with your patterning and spacings sometimes.
Topic Starter
midori_wah

William K wrote:

Hi, m4m from my queue.

[Darkness]

  1. 00:03:768 (2,3) - Actually, you may polish the one here, like http://osu.ppy.sh/ss/6218599 to make the aesthetics better. Done
  2. 00:37:854 (2,3,4,5,6) - Even if it is in Extra diff, the spacings for this one is still too high when the music is not intense and compared to the one before, 00:36:554 (1,1,2) - it's much more big in spacing. Fixed (sorta)
  3. 00:39:526 (1) - The NC here is not very necessary since there's nothing special here like volume change or SV change. Consider not NC-ing this one. Done
  4. 00:41:012 (1) - Same ^ ^
  5. 01:11:662 (2,3,4,5,6,7,8) - The one you did here with the spacing seemed like that it was spaced randomly. And, the spacing for 01:12:034 (4,5) - seemed to big compared to the next kiai part which you have increased the spacing with. It was originally intended to be jumpy to jump the star rating up to 5.25* but it failed and it looked nice ftm. But fixed.
  6. 00:05:718 (1,2) - The overlaps here doesn't seem too clean, consider making the slider making it nicer in displaying? Done
  7. 00:12:034 (1) - I think number 1 is fine, if it's for vocals, but for number 2. I think it's not necessary to make it into a slider and furthermore, making it 2 notes will maintain the consistency of 00:12:405 (1,2,3,4,5,6,7,8,9) -. The instruments here doesn't seem to be sounding different, so maybe making it like http://osu.ppy.sh/ss/6218648 would be much help to the music. Fixed (sorta)
  8. 00:26:802 (1,2) - How about swapping NCs here? It's a downbeat and there's a SV change there. It does seem weird, so fixed.
  9. 00:40:919 - Are you sure you don't miss something here? like vocals. I actually intended it to miss that vocal circle inorder to keep the jump. Plus, it doesn't sound like it needs a circle there.
  10. 00:44:542 (2) - How about CTRL+G-ing this one to make the flow for 00:44:542 (2,1) - better? Done
  11. 00:45:656 (3,1) - I'm suggesting to make it not overlapping, but to cut. like... http://osu.ppy.sh/ss/6218668 since it's not a pretty good one to overlap there. Done

[Insane]

  1. 00:13:241 (6,7,1) - Lol this would be super hard for insane players to press this kind of pattern, how about stacking number 7 to 1, it would make it better in aesthetics too. Done
  2. 00:18:628 (4) - I think making a note at the white tick is better since it is a pretty loud sound. 00:18:536 (3,4) - Switching the patterning between those would be a help. If you accepted my suggestion, try putting number 4 stacked with number 5 so insane players would have some easy parts. I made the whole thing a stream instead, while stacking the 4 and 5.
  3. 00:53:644 (1) - Why's the ending at 1/8? Whoops. Must've went over one. Fixed
  4. 01:28:566 (1,2,3,4,5,1,2,3,4,5) - Fix these overlaps. I'm actually trying to make these into a pattern (an abstract one) so that it would be easier.
There way too many overlaps here, try avoiding an unclean one and this mapset is a good one.

[Easy]

  1. 00:11:291 (1) - Try making the spacing here consistent since it's easy. Done
  2. 00:15:053 (1) - I think a 1/8 spinner isn't necessary at Easies. How about putting it at 00:15:192 - so easy players would not have a sudden change. Done
  3. 00:32:839 (1) - Avoid SV changes at Easies, since it would be hard for them to notice the SV change at the beginning of their plays. I actually already fixed this in the previous mod.
  4. 01:04:789 (5,1) - A 1/4 gap would be real hard for beginners. Try avoiding a sudden change in Easies. It's actually a 1/2 gap. Plus, I can't make the slider fix in that spot as another repeat.
  5. 01:23:365 - same as 00:32:839 (1) - Maybe.
  6. 01:25:594 (2,1) - same as 01:04:789 (5,1) - Same as that one.
  7. 01:34:046 - I think you may put the spinner here? It would sound like it's a little early, so I'm just going to keep it there.

[Normal]

  1. 00:02:746 (1) - I think 1/2 is enough at Normals. Fixed
  2. 00:26:895 - same as Easy, 0.5x I think that at Normal, I can change thigs slightly, plus this matches the music.

I think that's all from me :3 GL, you must be consistent with your patterning and spacings sometimes. Will do. ('-')b
Lami
Easy

00:25:409 (2,1) - avoid overlap
00:53:644 (1,2) - ^
00:44:727 (2) - nc as kiai start here

Normal

AR pretty low, need to burf

00:22:994 (2,3,1) - confuse overlapping for beginner.
00:26:337 (1,1) - not recommend to change sv in normal diff
01:15:563 (4) - ^
00:38:783 (1) - 1/4 rhythm is too harsh in normal diff. despite of just reverse slider
00:40:269 (1) - ^
01:18:907 (1,2) - not hide reverse arrow in low diff
01:21:879 (1,2) - ^

Hard

00:14:077 (1,2,3,4) - triplet note better for playing
00:24:294 (4,1) - swap NC, new music start in here 00:24:294 -
00:26:895 (1) - plz NC for notice sv changing
01:28:566 (1,2,3,4,5) - make more eaily

Insane

00:13:149 (5,6,7,1) - current is too complex rhythm for lower diff
00:18:721 (5,6) - too evil partten in insane
00:50:858 (5,1) - swap nc
01:14:449 (5,1) - ^
01:04:789 (3) - start new slider at 01:05:068 -
01:29:310 (1,2,3,4) - make clear this for lower diff

Darkness

00:06:740 (3,4) - reduce DS or stack, if music don't require dynamic movement.
imo, it's relax part
00:10:176 (5,6) - reduce jump as they don't have motivation for that
00:14:263 (1,2,3,1,2,3) - these note seem like doesn't fit with music.
00:17:978 (5,1) - swap NC
00:19:000 (3,4) - i think it's too hard as 1/4 jump
00:26:152 (1,2) - ^
00:56:616 (7,1) - swap NC
01:25:594 (2) - 1/4 slider is better imo, just one note kinda break play feeling.
01:28:752 (2,3,4,5) - bulid down SV?

recommend to make clear visual in low diff.
Hekireki
Hey, M4M from my queue

Uh so yeah camellia is hard to map and as if not harder to mod especially since you have a very personal style so i won't be picking at slider shapes unless they actually affect gameplay

(I'll start with the extra since this is the type of stuff i actually play) EDIT: I went idle for a while as i was modding and when i was afk Lami posted his mod so stuff might overlap

[Darkness]

_ The AR is way too high, the bpm is pretty low and the rhythm isn't so dense that it could support 9.5, you have a really gimmicky style and making it so easy to read is kinda ruining the map (second part is imo) i'd highly suggest 9.2 tops

_ 00:10:176 (5,6,1) - The spacing difference here is so big that it actually makes the transition to 00:10:548 (1,2) - a bit awkward especially since it's a really wide angle. I get that this is a build up but it's still really quiet so i'd suggest reducing the distance
_ 00:14:077 (1) - Try to ctrl+j then ctrl+g and maybe stack it's tail on 00:13:241 (1) - 's head. The flow feels more natural and you still keep the emphasis by flipping it horizontally
_ 00:14:263 - This is definetely wrongly snapped, double check this but i'm pretty sure i'm hearing this. This is extra so it's fine to map it with this rhythm and if you do map it with this rhythm try to make it look different from 00:13:427 (2,3) - since the players will have to switch to 1/3 tapping
_ 00:19:000 (3,4) - The transition here and the transition 00:18:721 (1,2) - here don't play the same at all, the second one is fine since you can use slider leniency and manage to hit 2 without any trouble whilst the first one doesn't so it's actually a lot harder to hit, reduce the distance here 00:19:000 (3,4) -
_ 00:20:300 (1,1,1) - these are offbeat, should start on the tick after so the wubs are clickable and not on the sliderends 00:20:858 (1) - you can move this one to 00:20:300 - that's fine (also, minor but they don't really need the NC spam but i can see why you would)
_ 00:22:715 - you're missing a sound here (I'm gonna list all of those because it is important in an extra to have a more dense rhythm)
_ 00:23:087 - ^
_ 00:24:573 - ^ actually this whole part is kinda clumsy i think this feels better (that's just an idea)
_ 00:28:659 - same as 00:22:715 -
_ 00:44:356 (1,2,1) - The SV here is kinda low 00:45:285 (1,2) - compared to those since it's basically half of it, i think you could bump it to atleast 1.0x
_ 00:44:727 (1,2,3,4) - The spacing here is kinda big because the fact that you stacked the triple makes you snap hard on it, i'd reduce the spacing a bit and spread the triple in the same line of the followpoint of the jump (uh i feel like this is confusing so here https://osu.ppy.sh/ss/6231867 )
_ 00:46:957 (1,2,3,4) - ^
_ 00:50:485 (4) - Remove the reverse arrow and put a circle 00:50:672 - to make the downbeat clickable and give more emphasis
_ 00:52:158 (2) - Shorten this by one tick and add a note 00:52:436 - there since it's the only one of the three that has a beat on the 3 ticks
_ 00:53:179 - Missing a sound here
_ 00:54:201 (3,4) - swap the rhythm to give proper emphasis to the strong beat on the white tick
_ 00:56:616 (7) - Personal opinion, i think it sounds better if you just extend it to the blue tick
_ 00:59:588 (1,2,1,2,3) - The flow here is snappy something like this feels a lot more natural and transitions better to the next object (I just ctrl g'd some sliders and swapped some rhythms without touching your shapes and stuff)
_ 01:02:560 (1,2,3,4,5) - That's personal opinion again but i feel like it's too bad to follow the vocals here since using 3/4 sliders makes you skip beats on the red ticks
_ 01:07:576 (1) - remove NC here, it feels a bit spammy and doesn't feel right here
_ 01:13:334 (1) - For a better readability remove this NC, not having it here and having it there 01:13:706 (1) - will make the transition more intuitive
_ 01:15:099 (4,5) - Offbeat sliders again it's really noticeable 01:15:192 - here, such a strong beat should be clickable
_ 01:16:585 (1,2,1,2,3) - ^
_ 01:17:792 (1) - Unnecessary NC
_ 01:22:436 (5) - Ctrl+j and readjust? for a better transition to next pair
_ 01:26:337 - Personal but eh the SV is a bit overkill here imo

Honestly it's a really interesting map and pretty fun to play but yeah the AR is ruining it :c


[Insane]

_ Same as extra for the AR, 9 could work just fine tbh

A lot of stuff overlap with extra so i'll just refer to them according to the extra because i'm a lazy guy

_ 00:14:263 - Not sure of what you can do for the snapping here in an insane, i suppose you could undermap it to 1/3 but yeah it has to be 1/3 because right now 1/4 sounds awkward
_ 00:18:721 (5,6) - uh same reasonning as extra before (the thing where i blah blah blah'd over slider leniency)
_ 00:20:207 (1,1,1,1) - same as extra
_ 00:21:322 (1,2,3,4) - This plays as a quad, are you sure you want it to be this way? Also 00:21:601 (4) - 's slider end has a strong beat, make it clickable
_ 00:22:436 (1,2,3,4) - same reasonning as extra, actually for this one you could simply reduce the distance a bit
_ 00:32:839 (4) - NC here
_ 00:33:582 (1) - Remove NC here (Those two are just to avoid having 2 NC's consecutively)
_ 00:41:755 - Add a note and start the spinner on the tick after it
_ 00:44:727 (1,2,3,4) - same as before, try moving the whole triple to x:345 y:229
_ 00:45:285 (5,6) - Swap rhythm to make the strong beat on the white tick clickable
_ 00:48:443 (4,5) - Distance is really large, it's a quieter transition you should reduce it
_ 00:50:486 (4) - Remove the reverse and add a circle to make the strong beat clickable
_ 00:54:387 (4,5,6) - The emphasis is kinda screwed up here (here's an idea https://osu.ppy.sh/ss/6232503)
_ 00:58:102 (4) - Ctrl+j this and blanket with 00:58:659 (1) - for the a e s t h e t i c s
_ 01:02:375 (6) - Remove the reverse arrow and put a circle instead
_ 01:11:662 (2,5) - Move 5 a bit to avoid the overlapping, the pattern will look cleaner
_ 01:13:334 (1,1) - same reasonning as extra but for this one i'd suggest to just remove NC on both
_ 01:17:421 (1,2,3,4) - same as before, try to move 1 a bit closer this time
_ 01:19:093 (3,3,3,3) - I didn't point out these in extra because to me it's fine to overmap a bit on extra but yeah these could just be 1/4 sliders (that's how you make a diff spread)
_ 01:22:622 (1,1,1,1) - Ok this looks cool and stuff, how about NCing them just two pairs?
_ 01:35:811 - The spinner should end here (not on a 1/8 tick)

[Hard]

_ From first sight it feels to me that this is more of a light insane rather than a hard, i think you could simplify the rhythm at some places
_ I feel really uncomfortable starting from here

_ 00:08:319 (3) - Not sure of what you're trying to follow with a 3/4 reverse slider
_ 00:14:077 (1,2,3,4) - same as insane for the quad (and also the weird snapping, i have no idea of what you could do in Hard tho, sorry)
_ 00:35:068 (1,2,3,4) - eh you could simplify here by just making the reverse start from 3
_ 00:41:755 - Same as insane
_ 00:44:356 (1,2) - The SV makes it kinda confusing, i see what you did but the gap between the two is a bit too big imo
_ 00:47:328 (4,5) - You could turn these two into a slider to follow the vocals better
_ 00:49:929 (1,4) - Avoid the overlap, i think you can cheat a bit on the DS to make it look better
_ 00:56:988 (2,3) - I feel like this kind of rhythm fits more in a normal or an easier hard i guess, i think you could use 1/2 sliders
_ 01:18:907 (1,1,1,1) - This could just be 1/4 tbh and the NC spam is unnecessary
_ 01:33:953 (4) - 01:33:953 - there's nothing here, you could just make a circle on the blue tick


[Normal]

How do i mod this

_I feel like the AR is a bit low here considering how you made your rhythm, bump it to 5?

_ 00:22:436 (1,2,3,1) - This pattern looks a bit messy, you overlapped a bit too much and it could be a bit confusing (I'm talking about how the sliderbody are partially hidden)
_ 00:26:895 (1) - I don't really know if you can change SVs in normals but even if you can try 0.75x instead
_ 00:33:953 (1) - Remove NC
_ 00:35:068 (1,1) - Pretty sure that 1/4 is too much for a normal, just use 1/2 sliders to follow the vocals instead
_ 00:38:783 (1,1) - ^ I think you can just do something following the vocals here
_ 00:44:356 (1) - I think you could turn these into two circles, you don't really have a lot of those in your diff
_ 01:01:817 (1) - 1/4 again, but this time i have nothing to suggest, sorry ;w;
_ 01:09:619 (3) - ^ Just a 1/2 slider is fine
_ 01:11:662 (1,2,3) - these should all start on the white tick before
_ 01:12:963 (1,1,1) - Just keep going with following the vocals

The rest would just be repeating myself, just don't use 1/4 or 1/8


[Easy]

Seriously tho how do i mod this

_ 00:17:978 (1,2) - Avoid hiding the sliderbody when you overlap in easy, avoid overlapping in general
_ 00:23:923 (1,2,3) - ^
_ 00:28:381 (1,2) - ^
_ 00:35:068 (1,1) - Remove NCs
_ 00:53:644 (1,2) - Overlap again
_ 01:25:594 (2) - Avoid the 1/4 here, i think a 1/2 reverse slider could work here since there's a strong beat on the red tick
_ 01:30:796 (1,1,1) - Really not sure about these either


Ok that's it for me, I hope it helped you, good luck with your set :D
Topic Starter
midori_wah
Don't have time to mod rn. Will do sometime soon. ;w;
Topic Starter
midori_wah
Lami

Lami wrote:

Easy

00:25:409 (2,1) - avoid overlap Fixed
00:53:644 (1,2) - ^ Fixed
00:44:727 (2) - nc as kiai start here Fixed

Normal

AR pretty low, need to burf Fixed

00:22:994 (2,3,1) - confuse overlapping for beginner. Fixed
00:26:337 (1,1) - not recommend to change sv in normal diff Fixed
01:15:563 (4) - ^ Fixed
00:38:783 (1) - 1/4 rhythm is too harsh in normal diff. despite of just reverse slider Fixed
00:40:269 (1) - ^ Fixed
01:18:907 (1,2) - not hide reverse arrow in low diff Fixed
01:21:879 (1,2) - ^ Fixed

Hard

00:14:077 (1,2,3,4) - triplet note better for playing Fixed
00:24:294 (4,1) - swap NC, new music start in here 00:24:294 - Done
00:26:895 (1) - plz NC for notice sv changing Done
01:28:566 (1,2,3,4,5) - make more eaily Done

Insane

00:13:149 (5,6,7,1) - current is too complex rhythm for lower diff Fixed
00:18:721 (5,6) - too evil partten in insane Fixed
00:50:858 (5,1) - swap nc Done
01:14:449 (5,1) - ^ Done
01:04:789 (3) - start new slider at 01:05:068 - Done
01:29:310 (1,2,3,4) - make clear this for lower diff Done

Darkness

00:06:740 (3,4) - reduce DS or stack, if music don't require dynamic movement.
imo, it's relax part Done
00:10:176 (5,6) - reduce jump as they don't have motivation for that Done
00:14:263 (1,2,3,1,2,3) - these note seem like doesn't fit with music. It's a substitute for 1/8, plus it doesn't sound too off for me :/
00:17:978 (5,1) - swap NC Done
00:19:000 (3,4) - i think it's too hard as 1/4 jump This is a jump map, plus the previous is a slider so idk
00:26:152 (1,2) - ^ Fixed
00:56:616 (7,1) - swap NC Done
01:25:594 (2) - 1/4 slider is better imo, just one note kinda break play feeling. Done
01:28:752 (2,3,4,5) - bulid down SV? Done

recommend to make clear visual in low diff.

LeeSinOrAfk

LeeSinOrAfk wrote:

Hey, M4M from my queue

Uh so yeah camellia is hard to map and as if not harder to mod especially since you have a very personal style so i won't be picking at slider shapes unless they actually affect gameplay

(I'll start with the extra since this is the type of stuff i actually play) EDIT: I went idle for a while as i was modding and when i was afk Lami posted his mod so stuff might overlap

[Darkness]

_ The AR is way too high, the bpm is pretty low and the rhythm isn't so dense that it could support 9.5, you have a really gimmicky style and making it so easy to read is kinda ruining the map (second part is imo) i'd highly suggest 9.2 tops This diff is intended to be a fast diff so I don't think so :/

_ 00:10:176 (5,6,1) - The spacing difference here is so big that it actually makes the transition to 00:10:548 (1,2) - a bit awkward especially since it's a really wide angle. I get that this is a build up but it's still really quiet so i'd suggest reducing the distance Lami
_ 00:14:077 (1) - Try to ctrl+j then ctrl+g and maybe stack it's tail on 00:13:241 (1) - 's head. The flow feels more natural and you still keep the emphasis by flipping it horizontally Done
_ 00:14:263 - This is definetely wrongly snapped, double check this but i'm pretty sure i'm hearing this. This is extra so it's fine to map it with this rhythm and if you do map it with this rhythm try to make it look different from 00:13:427 (2,3) - since the players will have to switch to 1/3 tapping Fixed
_ 00:19:000 (3,4) - The transition here and the transition 00:18:721 (1,2) - here don't play the same at all, the second one is fine since you can use slider leniency and manage to hit 2 without any trouble whilst the first one doesn't so it's actually a lot harder to hit, reduce the distance here 00:19:000 (3,4) - Done
_ 00:20:300 (1,1,1) - these are offbeat, should start on the tick after so the wubs are clickable and not on the sliderends 00:20:858 (1) - you can move this one to 00:20:300 - that's fine (also, minor but they don't really need the NC spam but i can see why you would) I don't hear many things wrong, but I took out the circle at the end of the three sliders and extended that last one.
_ 00:22:715 - you're missing a sound here (I'm gonna list all of those because it is important in an extra to have a more dense rhythm) Fixed
_ 00:23:087 - ^ Fixed
_ 00:24:573 - ^ actually this whole part is kinda clumsy i think this feels better (that's just an idea) Done
_ 00:28:659 - same as 00:22:715 - Done
_ 00:44:356 (1,2,1) - The SV here is kinda low 00:45:285 (1,2) - compared to those since it's basically half of it, i think you could bump it to atleast 1.0x Done
_ 00:44:727 (1,2,3,4) - The spacing here is kinda big because the fact that you stacked the triple makes you snap hard on it, i'd reduce the spacing a bit and spread the triple in the same line of the followpoint of the jump (uh i feel like this is confusing so here https://osu.ppy.sh/ss/6231867 ) Done
_ 00:46:957 (1,2,3,4) - ^ Done
_ 00:50:485 (4) - Remove the reverse arrow and put a circle 00:50:672 - to make the downbeat clickable and give more emphasis Done
_ 00:52:158 (2) - Shorten this by one tick and add a note 00:52:436 - there since it's the only one of the three that has a beat on the 3 ticks It makes it too hard to hit the last slider
_ 00:53:179 - Missing a sound here Did a repeat
_ 00:54:201 (3,4) - swap the rhythm to give proper emphasis to the strong beat on the white tick Fixed
_ 00:56:616 (7) - Personal opinion, i think it sounds better if you just extend it to the blue tick It makes it too hard to hit the next slider
_ 00:59:588 (1,2,1,2,3) - The flow here is snappy something like this feels a lot more natural and transitions better to the next object (I just ctrl g'd some sliders and swapped some rhythms without touching your shapes and stuff) Fixed
_ 01:02:560 (1,2,3,4,5) - That's personal opinion again but i feel like it's too bad to follow the vocals here since using 3/4 sliders makes you skip beats on the red ticks It ruins the flow I'm trying to go for
_ 01:07:576 (1) - remove NC here, it feels a bit spammy and doesn't feel right here Fixed
_ 01:13:334 (1) - For a better readability remove this NC, not having it here and having it there 01:13:706 (1) - will make the transition more intuitive Fixed
_ 01:15:099 (4,5) - Offbeat sliders again it's really noticeable 01:15:192 - here, such a strong beat should be clickable It sounds "smooth" there to me, so I want to keep it that way.
_ 01:16:585 (1,2,1,2,3) - ^ ^
_ 01:17:792 (1) - Unnecessary NC Fixed
_ 01:22:436 (5) - Ctrl+j and readjust? for a better transition to next pair Done
_ 01:26:337 - Personal but eh the SV is a bit overkill here imo It's a fast paced song so I'm going to keep it like this

Honestly it's a really interesting map and pretty fun to play but yeah the AR is ruining it :c


[Insane]

_ Same as extra for the AR, 9 could work just fine tbh

A lot of stuff overlap with extra so i'll just refer to them according to the extra because i'm a lazy guy

_ 00:14:263 - Not sure of what you can do for the snapping here in an insane, i suppose you could undermap it to 1/3 but yeah it has to be 1/3 because right now 1/4 sounds awkward I'm not very fond of 1/3, and it still sounds weird.
_ 00:18:721 (5,6) - uh same reasonning as extra before (the thing where i blah blah blah'd over slider leniency) Conflicts with Lami's
_ 00:20:207 (1,1,1,1) - same as extra Same as extra
_ 00:21:322 (1,2,3,4) - This plays as a quad, are you sure you want it to be this way? Also 00:21:601 (4) - 's slider end has a strong beat, make it clickable
_ 00:22:436 (1,2,3,4) - same reasonning as extra, actually for this one you could simply reduce the distance a bit Fixed
_ 00:32:839 (4) - NC here Done
_ 00:33:582 (1) - Remove NC here (Those two are just to avoid having 2 NC's consecutively) I actually meant this to recover a bit of HP
_ 00:41:755 - Add a note and start the spinner on the tick after it Fixed
_ 00:44:727 (1,2,3,4) - same as before, try moving the whole triple to x:345 y:229 Um ...
_ 00:45:285 (5,6) - Swap rhythm to make the strong beat on the white tick clickable Done
_ 00:48:443 (4,5) - Distance is really large, it's a quieter transition you should reduce it This is a jumpy map, so I wouldn't change much. Plus, it's still on kiai.
_ 00:50:486 (4) - Remove the reverse and add a circle to make the strong beat clickable Fixed
_ 00:54:387 (4,5,6) - The emphasis is kinda screwed up here (here's an idea https://osu.ppy.sh/ss/6232503&#41; Okay...?
_ 00:58:102 (4) - Ctrl+j this and blanket with 00:58:659 (1) - for the a e s t h e t i c s Done
_ 01:02:375 (6) - Remove the reverse arrow and put a circle instead Done
_ 01:11:662 (2,5) - Move 5 a bit to avoid the overlapping, the pattern will look cleaner Fixed
_ 01:13:334 (1,1) - same reasonning as extra but for this one i'd suggest to just remove NC on both Fixed
_ 01:17:421 (1,2,3,4) - same as before, try to move 1 a bit closer this time Same as before
_ 01:19:093 (3,3,3,3) - I didn't point out these in extra because to me it's fine to overmap a bit on extra but yeah these could just be 1/4 sliders (that's how you make a diff spread) I'm trying to make it fit with the music, and these are basically triples, so no change.
_ 01:22:622 (1,1,1,1) - Ok this looks cool and stuff, how about NCing them just two pairs? Fixed
_ 01:35:811 - The spinner should end here (not on a 1/8 tick) Whoops, my finger must've slipped. Fixed.

[Hard]

_ From first sight it feels to me that this is more of a light insane rather than a hard, i think you could simplify the rhythm at some places
_ I feel really uncomfortable starting from here

_ 00:08:319 (3) - Not sure of what you're trying to follow with a 3/4 reverse slider It's meant to match the rhythm, sorta.
_ 00:14:077 (1,2,3,4) - same as insane for the quad (and also the weird snapping, i have no idea of what you could do in Hard tho, sorry) I'm just going to keep it like this since it keeps the rhythm.
_ 00:35:068 (1,2,3,4) - eh you could simplify here by just making the reverse start from 3 Shortened the disctance instead. (Also, it's meant to be like this. Kinda complex.
_ 00:41:755 - Same as insane Fixed
_ 00:44:356 (1,2) - The SV makes it kinda confusing, i see what you did but the gap between the two is a bit too big imo Made the gap smaller.
_ 00:47:328 (4,5) - You could turn these two into a slider to follow the vocals better Fixed
_ 00:49:929 (1,4) - Avoid the overlap, i think you can cheat a bit on the DS to make it look better Fixed
_ 00:56:988 (2,3) - I feel like this kind of rhythm fits more in a normal or an easier hard i guess, i think you could use 1/2 sliders I put it like that because it's a sorta slow part.
_ 01:18:907 (1,1,1,1) - This could just be 1/4 tbh and the NC spam is unnecessary Fixed the Nc but made a little effect with the 1/4 and 1/8.
_ 01:33:953 (4) - 01:33:953 - there's nothing here, you could just make a circle on the blue tick 01:18:907 (1) - Fixed


[Normal]

How do i mod this

_I feel like the AR is a bit low here considering how you made your rhythm, bump it to 5? 01:18:907 (1) -

_ 00:22:436 (1,2,3,1) - This pattern looks a bit messy, you overlapped a bit too much and it could be a bit confusing (I'm talking about how the sliderbody are partially hidden) Lami's
_ 00:26:895 (1) - I don't really know if you can change SVs in normals but even if you can try 0.75x instead I don't think you can change the SVs much, so I'm just going to keep it. This also conflicts
_ 00:33:953 (1) - Remove NC Done
_ 00:35:068 (1,1) - Pretty sure that 1/4 is too much for a normal, just use 1/2 sliders to follow the vocals instead Fixed one of the two
_ 00:38:783 (1,1) - ^ I think you can just do something following the vocals here Done
_ 00:44:356 (1) - I think you could turn these into two circles, you don't really have a lot of those in your diff I want it to follow the vocals, so I'm not changing it.
_ 01:01:817 (1) - 1/4 again, but this time i have nothing to suggest, sorry ;w;
_ 01:09:619 (3) - ^ Just a 1/2 slider is fine Fixed
_ 01:11:662 (1,2,3) - these should all start on the white tick before Fixed
_ 01:12:963 (1,1,1) - Just keep going with following the vocals I'm trying to follow the background music at this part.

The rest would just be repeating myself, just don't use 1/4 or 1/8


[Easy]

Seriously tho how do i mod this

_ 00:17:978 (1,2) - Avoid hiding the sliderbody when you overlap in easy, avoid overlapping in general Fixed
_ 00:23:923 (1,2,3) - ^Fixed
_ 00:28:381 (1,2) - ^ Fixed
_ 00:35:068 (1,1) - Remove NCs Removed one of the two
_ 00:53:644 (1,2) - Overlap again Lami's
_ 01:25:594 (2) - Avoid the 1/4 here, i think a 1/2 reverse slider could work here since there's a strong beat on the red tick It doesn't fit very well with the music.
_ 01:30:796 (1,1,1) - Really not sure about these either ...?


Ok that's it for me, I hope it helped you, good luck with your set :D Thanks! :)

I don't have time to fix everything yet. :? Finally done. ('-')b
LMT
  • [Darkness]
    00:14:356 (2,2) - these are wrongly snapped . https://osu.ppy.sh/ss/6300912 this is the correct snapping. Btw spacing here is pretty cancer, can you bring the gap between 1->2 closer so the player doesn't misread this as 1/2s?
    00:19:836 (4,5) - why is the sliderhead on the blue tick, what does it emphasise?
    00:20:207 (1,1) - unrankable jump but since you told me not to point them out, i'll point out just this one because it's literally unplayable. 00:19:000 (5,6) - this one is fine tho.
    00:24:294 (2,3,4) - this should be snapped to 1/3s if you
    00:25:316 (5,1) - the 1/8 is between these 2 objects, not between 1 and 2.
    00:32:096 (2,1) - anything to justify this huge antijump?
    00:35:068 (1,2,3,4) - all of these has to be snapped 1/3s if you follow the piano.
    00:45:656 (3) - what's this circle mapped to? It's not the vocals.
    00:56:616 (1) - reduce the volume of the reverse arrow since this is slightly overmapping so you don't really want too much feedback on those reverse arrow.
    01:01:446 - why do you skip this tick?
    Needs some aesthetics cleaning up like 00:49:557 (2,3) - 00:55:873 (3,6) - overlap etc. you should check for these for the entire map.
    [Insane]
    00:08:319 (4) - why reverse arrow on the blue tick? The sound is quite clearly on the red tick. If you want that sliderend to land on the vocal note, just map a normal slider.
    00:13:334 (7) - any specific reason why you stop the stream here since the stress of the wub is on the blue tick, not the red one and the background percussion still goes on.
    00:14:263 (1,2,3,4,5,6) - there are no 1/4 beats so it could be considered overmapping here. Try following the vocals since the wubs are 1/6s.
    00:18:350 (1,2,3,4,5,6) - should be snapped to 1/3s.
    00:19:093 (7,1) - big 1/4 jump since the player can't leave the reverse slider early due to buffer.
    00:19:929 (5) - sliderhead should be on the white tick since that's where the stress is, not the blue tick
    00:20:207 (1,1) - why this jump on insane, you might be able to justify this on extra, but not insane.
    00:35:068 (1,2,3) - 1/3 piano.
    Also another thing is that the rhythm (and sometimes visually) this looks way too much like Darkness as if you just use the same rhythm and reduce spacing. Try having easier patterns than the extra diffs, rather than just spacing.

    [Hard]
    I don't think this even qualify as a Hard, you abuse too much 1/4 which is way too tricky for players at this level to comprehend 00:04:789 (1,2) - . 1/8 should never be used in a Hard diff 00:04:511 (6) - . Inconsistent 1/4 spacing like this 00:06:647 (3,4) - might work, but it has to be consistent throughout the map and set it as a gimmick theme, which it doesn't feel like it on this map.
    Also pattern reading for lower level players isn't good so you should use more flow in object placement in this diff.
    Please address the snapping issues as mentioned in higher diffs as well
    00:14:077 (1,2,3,4) - you should stick to 1 instrument line when the rhythm is extremely complex, here you seem to merge vocals and the wubs into 1 thing, that slider on the blue tick is extremely deceiving.
    00:32:096 (1,2) - select both and ctrl+g for correct sliderhead emphasis.
Topic Starter
midori_wah

LMT1996 wrote:

  • [Darkness]
    00:14:356 (2,2) - these are wrongly snapped . https://osu.ppy.sh/ss/6300912 this is the correct snapping. Btw spacing here is pretty cancer, can you bring the gap between 1->2 closer so the player doesn't misread this as 1/2s? Fixed
    00:19:836 (4,5) - why is the sliderhead on the blue tick, what does it emphasise? Must've missed that one. Fixed.
    00:20:207 (1,1) - unrankable jump but since you told me not to point them out, i'll point out just this one because it's literally unplayable.
    (*Note: My map does have a lot of jumps or patterns that might not be rankable so please do point them out, since some are intentional and some aren't.)
    But still fixed. 00:19:000 (5,6) - this one is fine tho.
    00:24:294 (2,3,4) - this should be snapped to 1/3s if you Fixed
    00:25:316 (5,1) - the 1/8 is between these 2 objects, not between 1 and 2. This was intended to put emphasis on a background sound.
    00:32:096 (2,1) - anything to justify this huge antijump? It's easier to reach.
    00:35:068 (1,2,3,4) - all of these has to be snapped 1/3s if you follow the piano. Fixed the last slider.
    00:45:656 (3) - what's this circle mapped to? It's not the vocals. It emphasizes the beat and it keeps the fast pace.
    00:56:616 (1) - reduce the volume of the reverse arrow since this is slightly overmapping so you don't really want too much feedback on those reverse arrow. It doesn't give too many problems so I'm just going to keep it.
    01:01:446 - why do you skip this tick? Fixed
    Needs some aesthetics cleaning up like 00:49:557 (2,3) - 00:55:873 (3,6) - overlap etc. you should check for these for the entire map.
    [Insane]
    00:08:319 (4) - why reverse arrow on the blue tick? The sound is quite clearly on the red tick. If you want that sliderend to land on the vocal note, just map a normal slider. It's like the Darkness diff.
    00:13:334 (7) - any specific reason why you stop the stream here since the stress of the wub is on the blue tick, not the red one and the background percussion still goes on. If you slow it down to 25% playback rate then you can hear a little vocal there.
    00:14:263 (1,2,3,4,5,6) - there are no 1/4 beats so it could be considered overmapping here. Try following the vocals since the wubs are 1/6s. Fixed
    00:18:350 (1,2,3,4,5,6) - should be snapped to 1/3s. Fixed
    00:19:093 (7,1) - big 1/4 jump since the player can't leave the reverse slider early due to buffer. ??
    00:19:929 (5) - sliderhead should be on the white tick since that's where the stress is, not the blue tick Fixed
    00:20:207 (1,1) - why this jump on insane, you might be able to justify this on extra, but not insane. Fixed
    00:35:068 (1,2,3) - 1/3 piano. Like Darkness diff
    Also another thing is that the rhythm (and sometimes visually) this looks way too much like Darkness as if you just use the same rhythm and reduce spacing. Try having easier patterns than the extra diffs, rather than just spacing.

    [Hard]
    I don't think this even qualify as a Hard, you abuse too much 1/4 which is way too tricky for players at this level to comprehend 00:04:789 (1,2) - . 1/8 should never be used in a Hard diff 00:04:511 (6) - . Fixed Inconsistent 1/4 spacing like this 00:06:647 (3,4) - might work, but it has to be consistent throughout the map and set it as a gimmick theme, which it doesn't feel like it on this map.
    Also pattern reading for lower level players isn't good so you should use more flow in object placement in this diff.
    Please address the snapping issues as mentioned in higher diffs as well
    00:14:077 (1,2,3,4) - you should stick to 1 instrument line when the rhythm is extremely complex, here you seem to merge vocals and the wubs into 1 thing, that slider on the blue tick is extremely deceiving. Fixed
    00:32:096 (1,2) - select both and ctrl+g for correct sliderhead emphasis. Fixed
Thanks for the mod! Will work on m4m soon. :)
Soul Evans
I'm not sure you noticed my name change but nice map, have some stars from me.
Topic Starter
midori_wah

Soul Evans wrote:

I'm not sure you noticed my name change but nice map, have some stars from me.
Thanks man! x.x
(10 stars. Wow.)
Cerulean Veyron
Hi~ M4M, sorry for being a little late ;/ Here's a mod in return~

[- - General - -]
  • - You haven't planned to add a few custom combo colors yet? It does look necessary to add them, because the default colors is too solid.
    - Looks okay here.

[- - Easy - -]
  1. 00:03:118 (2) - 00:28:381 (1,2) - These sliders are probably unsnapped. Well, the first one wasn't but it's snapped to 1/8 but should be considerable. You might wanna snap them back into the white ticks to avoid major issues later on.
  2. 00:05:718 (1,2) - 00:07:576 (3,4) - 00:09:062 (1,2,1) - 00:12:034 (1,2) - 00:20:207 (3,1) - Across all these patterns, there's this super small and awkward overlap in between these notes. You've used a suitable distance spacings for this diff, but the placements should also be looked over for objects' visibility. I kinda recommend it though.
  3. 00:26:152 (3,1,2) - 01:22:622 (5,1,2) - The slider velocity change doesn't really look fine on easier diffs like these, distance spacing is also important too so you should check and redo these into 0.8x spacing. But really, I kinda recommend not to do those confusing slider velocity changes in order to "do something". It doesn't really fit at all tbh.
  4. 01:05:532 (1,1,1,1) - Since the HP isn't that high, or the density isn't building up or w/e, adding more new combos wouldn't really be needed here. It looks too much when clicking each of them, slowly. At least removing two of them would avoid overdoing enforced new combos.

[- - Normal - -]
  1. 00:05:718 (1,2) - 00:09:805 (4,1) - 00:22:436 (1,2,3) - 00:23:923 (1,3,4) - Kinda the same as before about the overlaps. But right here, they are quite... more than small overlaps, they're bigger than what I expected. You might really need to rework on some of these, even to those that I haven't mentioned further on.
  2. 00:12:034 (1,1) - On every normal and easy diffs, adding a note right after the spinner is being passed quickly isn't a great idea though unless the part is slow. Right here, it isn't. So I guess you may need to delete some notes and give a little space for players to take a very tiny break until the note objects to click.
  3. 00:41:012 (1,1) - Probably the vise versa of the issue above. I bet you should look over other spinners too, it's pretty tricky in these kinds of diffs though.
  4. 00:53:644 (1) - 01:06:275 (1) - 01:15:563 (4) - The slider positions you've tried to create here is quite okay, but the way it's formulate is probably not right, at least to me. Some sharp sliders are also pretty out of bound, and very odd by placements which causing some overlaps or strange structures imo. I might prefer reworking on those, maybe redo them into simple sliders with just three slider points. It's not always necessary to do a lot of complex sliders.

[- - Hard - -]
  1. 00:02:746 (1,2,3) - 00:07:576 (1,2,3) - 00:12:777 (2,3) - 00:35:440 (4,1,2) - 00:44:727 (2,3,4,5,1) - The visual aesthetics here are pretty much lacking here. Try to not curve that much though, it probably ruins a bit of the structural flowing and they might look really silly in the end unless used in some tracks or in general where music goes haywire/high pitched etc. But here, these aren't fitting at all. And about the wavy sliders, its' sliderpoints really are out of bound. It has some sharper angles and uplifting too much of the aesthetics. I personally don't really think this should be a slight change over these odd sliders ofc, but reworking on them might make a great difference.
  2. 00:31:353 (4,1) - 00:34:325 (1,2,3) - 01:16:678 (3,1) - Alike the previous overlapping issues, it get pretty worse in each harder diff I go somehow. The overlaps over these notes are very unprepossessing, especially when it's near long sliders or so. I recommend splitting them up or creating a stack over these parts, or w/e that makes the pattern more visible. It'd improve visual consistency if that would apply at some point.

[- - Insane - -]
  1. 00:08:319 (4) - The rhythm composition doesn't sound really right with this 3/4 slider. There isn't any beat that lands on the blue tick which where the reverse arrow is, so that seems pretty undermapped over other bigger beats. I may suggest either shortening the slider length, or remove the reverse arrow and snap it as a simple 1/1 slider.
  2. 00:13:334 (7,1) - That's pretty much a sudden delay there based on note density and the distance spacing. Since it's near the intensive downbeat, you could try increase the aim by spacing these notes a little more further for visual overview of the pattern. I probably recommend it for that though.
  3. 00:20:672 (1) - You could've tried the same rhythm as the two previous sliders for those swiping bass sounds on the song track. I believe you should try something like a circle and 1/4 slider replaced from the current slider. Well, wouldn't be the best but it'd suffice at least.
  4. 00:44:542 (2,1) - In my point of view, this kind of density is way too low for the incoming kiai. The spacing is quite low and floppy while the music builds itself up really high and intense. I would just say, try to make a little more variation here or at least something that suits best with jumps or sth.
  5. 00:51:786 (6,7,8) - I may presume this is also the same thing, but I kinda think this can be a little split-out a bit while keeping the same patterning for playability reasons. Just space them a bit more, and maybe a little parallel/symmetry between (6) and (8). That'd improve the structure quite huge tbh, especially in gameplay.

[- - Darkness - -]
  1. 01:02:932 (2) - 01:03:675 (4) - I'm very very very sure these two sliders are totally off-screen on a standard client. Probably it's borders ofc, so I highly demand a placement change of this slider to avoid major problems later on.

ouch e_e it hurts
Good luck!
Topic Starter
midori_wah

Cerulean Veyron wrote:

Hi~ M4M, sorry for being a little late ;/ Here's a mod in return~

[- - General - -]
  • - You haven't planned to add a few custom combo colors yet? It does look necessary to add them, because the default colors is too solid. I didn't do colors at first because my skin ignored all beatmap colors. :^)
    - Looks okay here.

[- - Easy - -]
  1. 00:03:118 (2) - 00:28:381 (1,2) - These sliders are probably unsnapped. Well, the first one wasn't but it's snapped to 1/8 but should be considerable. You might wanna snap them back into the white ticks to avoid major issues later on. Fixed
  2. 00:05:718 (1,2) - 00:07:576 (3,4) - 00:09:062 (1,2,1) - 00:12:034 (1,2) - 00:20:207 (3,1) - Across all these patterns, there's this super small and awkward overlap in between these notes. You've used a suitable distance spacings for this diff, but the placements should also be looked over for objects' visibility. I kinda recommend it though. Personally, I don't see much of a problem with these, I'm going for a 'Strange Sliders and Patterns" theme, so these are intentional.
  3. 00:26:152 (3,1,2) - 01:22:622 (5,1,2) - The slider velocity change doesn't really look fine on easier diffs like these, distance spacing is also important too so you should check and redo these into 0.8x spacing. But really, I kinda recommend not to do those confusing slider velocity changes in order to "do something". It doesn't really fit at all tbh. Fixed
  4. 01:05:532 (1,1,1,1) - Since the HP isn't that high, or the density isn't building up or w/e, adding more new combos wouldn't really be needed here. It looks too much when clicking each of them, slowly. At least removing two of them would avoid overdoing enforced new combos. Fixed

[- - Normal - -]
  1. 00:05:718 (1,2) - 00:09:805 (4,1) - 00:22:436 (1,2,3) - 00:23:923 (1,3,4) - Kinda the same as before about the overlaps. But right here, they are quite... more than small overlaps, they're bigger than what I expected. You might really need to rework on some of these, even to those that I haven't mentioned further on. Same as Easy diff
  2. 00:12:034 (1,1) - On every normal and easy diffs, adding a note right after the spinner is being passed quickly isn't a great idea though unless the part is slow. Right here, it isn't. So I guess you may need to delete some notes and give a little space for players to take a very tiny break until the note objects to click. Fixed
  3. 00:41:012 (1,1) - Probably the vise versa of the issue above. I bet you should look over other spinners too, it's pretty tricky in these kinds of diffs though. Fixed, I think?
  4. 00:53:644 (1) - 01:06:275 (1) - 01:15:563 (4) - The slider positions you've tried to create here is quite okay, but the way it's formulate is probably not right, at least to me. Some sharp sliders are also pretty out of bound, and very odd by placements which causing some overlaps or strange structures imo. I might prefer reworking on those, maybe redo them into simple sliders with just three slider points. It's not always necessary to do a lot of complex sliders. Fixed

[- - Hard - -]
  1. 00:02:746 (1,2,3) - 00:07:576 (1,2,3) - 00:12:777 (2,3) - 00:35:440 (4,1,2) - 00:44:727 (2,3,4,5,1) - The visual aesthetics here are pretty much lacking here. Try to not curve that much though, it probably ruins a bit of the structural flowing and they might look really silly in the end unless used in some tracks or in general where music goes haywire/high pitched etc. But here, these aren't fitting at all. And about the wavy sliders, its' sliderpoints really are out of bound. It has some sharper angles and uplifting too much of the aesthetics. I personally don't really think this should be a slight change over these odd sliders ofc, but reworking on them might make a great difference. Mostly fixed, I hope.
  2. 00:31:353 (4,1) - 00:34:325 (1,2,3) - 01:16:678 (3,1) - Alike the previous overlapping issues, it get pretty worse in each harder diff I go somehow. The overlaps over these notes are very unprepossessing, especially when it's near long sliders or so. I recommend splitting them up or creating a stack over these parts, or w/e that makes the pattern more visible. It'd improve visual consistency if that would apply at some point. This is kind of like the same as the last 2 diffs, but I did fix some stuff that I saw was quite wrong.

[- - Insane - -]
  1. 00:08:319 (4) - The rhythm composition doesn't sound really right with this 3/4 slider. There isn't any beat that lands on the blue tick which where the reverse arrow is, so that seems pretty undermapped over other bigger beats. I may suggest either shortening the slider length, or remove the reverse arrow and snap it as a simple 1/1 slider. Took the latter.
  2. 00:13:334 (7,1) - That's pretty much a sudden delay there based on note density and the distance spacing. Since it's near the intensive downbeat, you could try increase the aim by spacing these notes a little more further for visual overview of the pattern. I probably recommend it for that though. Fixed
  3. 00:20:672 (1) - You could've tried the same rhythm as the two previous sliders for those swiping bass sounds on the song track. I believe you should try something like a circle and 1/4 slider replaced from the current slider. Well, wouldn't be the best but it'd suffice at least. Fixed
  4. 00:44:542 (2,1) - In my point of view, this kind of density is way too low for the incoming kiai. The spacing is quite low and floppy while the music builds itself up really high and intense. I would just say, try to make a little more variation here or at least something that suits best with jumps or sth. Fixed
  5. 00:51:786 (6,7,8) - I may presume this is also the same thing, but I kinda think this can be a little split-out a bit while keeping the same patterning for playability reasons. Just space them a bit more, and maybe a little parallel/symmetry between (6) and (8). That'd improve the structure quite huge tbh, especially in gameplay.

[- - Darkness - -]
  1. 01:02:932 (2) - 01:03:675 (4) - I'm very very very sure these two sliders are totally off-screen on a standard client. Probably it's borders ofc, so I highly demand a placement change of this slider to avoid major problems later on. Fixed and changed the sliders around them to make the flow better.

ouch e_e it hurts Sorry QQ
Good luck!
Thanks for the mod! :)
Battle


I ended up sleeping for a really long time after school lol

[Easy]
You should try to keep the way you NC consistent, for an Easy I would recommend keeping downbeats after every two downbeats, similar to how you're doing with combos like 00:17:978 (1,2,3,1) - (notice that on the third downbeat, it is NC'd)
00:02:746 (1,2) - I'm just going to put a timestamp here, but overall you should just scale the map up a tiny bit so that way your ds'd notes don't touch. While beginners may get accustomed to the really small spacing, it's very aesthetically unpleasing
00:03:118 (2) - Also this is unsnapped because it's on a 1/8 tick for some reason lol, the beat is definitely on the white tick
00:09:062 (1,2,1,2,1) - Blanketing here just won't really do a whole lot, since the DS is so small it makes everything very confusing, in conjunction with the overlaps that occur with 00:09:062 (1,1) - , it's very confusing for beginners to read
00:12:034 (1,2) - Overlaps like these make it quite difficult to read for beginners, try to avoid this
00:15:192 (1) - Spinners need 4 whole beats, or a downbeat worth of recovery time for Easy difficulties, if you want to have a spinner here it would have to end at 00:16:492 -
00:26:895 - Don't use slider velocity changes on an Easy difficulty, it is way too confusing for beginners
00:41:755 (1) - Same thing with recovery time here
00:44:356 (1,1) - The bpm is quite fast for the song, I don't feel like you should be introducing 1/2 rhythms into an Easy since you haven't been doing it, especially since you've made it so that your notes with 1/1 gaps touch
00:55:873 (3,1) - You should try to make it so that notes flow into the notes after it, for instance here you have a slider that points toward the slider end, beginners may not have the reaction time to realize the slider head is not on the slider end
00:59:588 (2) - Double repeat is really unpredictable, the sv is fast so beginners are unable to react and realize it repeats twice fast enough

The issue repeat themselves, the best way to improve is being able to spot out these issues yourself in order to further expand your knowledge as a mapper

[Normal]
00:03:118 (2,3,1,2) - This is pretty difficult due to the lack of flow from 2 -> 3, as well as 00:05:718 (1,2) - looking quite confusing, you shouldn't be trying so hard to make things be hard, it's only a Normal after all lol
00:08:319 (4,1) - Breaks DS, you break DS quite a few times, for example 00:09:433 (3,4) -. Before you make wrong assumptions, DS breaks are definitely allowed in normals, however these notes don't really have justification to break DS
00:10:548 (1) - Again, the double repeat is pretty difficult to recognize in time for beginners
00:12:034 (1) - Spinners in Normals must have at least 2 beats worth of recovery time, meaning that the earliest note you could have is at 00:14:263 -
00:19:093 (1) - Is a pretty poor choice of rhythm, not only does it go over a significant downbeat, but there's a very distinct rhythm going on at 00:19:464 - to 00:20:022 -
Also I should mention this is EXTREMELY dense for a normal, try to include more lapses so players have a bit of time to re-adjust their grips and stuff
00:22:436 (1,2,3,1) - Going against the flow with large amounts of overlaps occurring can be really difficult to read, try to avoid it
00:23:923 (1,3) - Don't do this, it's quite literally unreadable for the most part, at least, for beginners
00:30:424 - At this point, the rhythms you should map out should be significantly different density-wise from the previous dubstep section, this is a calm section, so you should be using simplistic rhythms, not rhythms similar in density than those used before
00:34:325 (1,1,1,1) - This is so confusing to read, try to make it so that it's less so. It's confusing as players may easily mistake 00:35:440 (1) - for the note they have to click because it's touching as well as being NC'd for no reason
00:48:071 (2,1) - If I really wanted to go into the aesthetic side of beatmapping, you should be trying to avoid a lot of overlaps in general, such as this. Overlaps that never had the intent of being intentional not only look messy, but can overall hurt the quality of the map
00:56:616 (3,1) - 1/8 rhythms in a Normal are absolutely unacceptable in a bpm as high as this, the small slider can easily be confused by beginners and the spacing from this note to the next is very much ambiguous after that 1/8 repeat slider
01:14:820 (2,3,4) - Yeah, this is literally unreadable for beginners, since you've basically covered all of 4's slider body and made it under 3
01:18:907 (1) - Again with the double repeats, they really are unpredictable you know

You get the general idea of what I've said, so therefore I don't need to repeat myself for re-occurring issues

[Hard]
00:04:511 (6,1,2,3) - Switching from the like kicks or w/e in the background to the vocals is a bit jarring, try extending 00:04:882 (2) - to the red tick to follow the kicks n stuff better
00:06:740 (4) - This goes both over the vocal and kick in the background, try to find an alternative rhythm to this
00:07:111 (5) - There's nothing on the blue tick
00:14:727 (2) - This is 1/3 not 1/4
00:23:179 (6,1,2,1,2) - Overlaps again, are confusing and unattractive, try to avoid them
00:50:672 (1,3,4,5) - ^
00:51:786 (1,1) - Feels deceptively small for how much pause there is until the next note, I would slightly break ds here so the gap in the rhythm is more easily seen
01:27:823 (1,1,2,3) - You should be trying hard to hide notes under other notes, for the most part they end up being unreadable for the intended audience

[Insane]
00:05:347 - Since this is the last beat before the pause in rhythm, I would try to make this clickable
00:19:464 (2,3,4) - It's somewhat weird having the strong beats 00:19:464 - 00:19:743 - be clickable but not having 00:20:022 - clickable
00:20:207 (1,1,1) - These NCs make it unnecessarily hard to read
00:24:294 (1) - 1/3
01:20:393 (1) - Spacing is pretty low for the loud sound on it, maybe make it a bit higher to make it more emphasized

I don't really map dubstep so I'm not really sure if all those overlaps at the end are REALLY okay, but given the SR it may not be lol

Anyways that's about even drain time so bye
Topic Starter
midori_wah

Battle wrote:



I ended up sleeping for a really long time after school lol

[Easy]
You should try to keep the way you NC consistent, for an Easy I would recommend keeping downbeats after every two downbeats, similar to how you're doing with combos like 00:17:978 (1,2,3,1) - (notice that on the third downbeat, it is NC'd) Fixed almost everywhere.
00:02:746 (1,2) - I'm just going to put a timestamp here, but overall you should just scale the map up a tiny bit so that way your ds'd notes don't touch. While beginners may get accustomed to the really small spacing, it's very aesthetically unpleasing Increased the DS from 0.8x to 1.0x so that the change still allows the beginners to play the map easily.
00:03:118 (2) - Also this is unsnapped because it's on a 1/8 tick for some reason lol, the beat is definitely on the white tick Whoops must've missed that.
00:09:062 (1,2,1,2,1) - Blanketing here just won't really do a whole lot, since the DS is so small it makes everything very confusing, in conjunction with the overlaps that occur with 00:09:062 (1,1) - , it's very confusing for beginners to read This is fixed along with the DS change.
00:12:034 (1,2) - Overlaps like these make it quite difficult to read for beginners, try to avoid this Fixed
00:15:192 (1) - Spinners need 4 whole beats, or a downbeat worth of recovery time for Easy difficulties, if you want to have a spinner here it would have to end at 00:16:492 - Pushed back and shortened the spinner and shortened the slider by 1 repeat.
00:26:895 - Don't use slider velocity changes on an Easy difficulty, it is way too confusing for beginners I bounced this back and forth a bit and made the change probably the moment to started modding this.
00:41:755 (1) - Same thing with recovery time here shortening the spinner too much will put the spinner end at an offbeat so instead of 4 recovery measures it will be 3 recovery measures.
00:44:356 (1,1) - The bpm is quite fast for the song, I don't feel like you should be introducing 1/2 rhythms into an Easy since you haven't been doing it, especially since you've made it so that your notes with 1/1 gaps touch Fixed
00:55:873 (3,1) - You should try to make it so that notes flow into the notes after it, for instance here you have a slider that points toward the slider end, beginners may not have the reaction time to realize the slider head is not on the slider end I don't see much necessity to to this doe to the DS change.
00:59:588 (2) - Double repeat is really unpredictable, the sv is fast so beginners are unable to react and realize it repeats twice fast enough Should be fixed.

The issue repeat themselves, the best way to improve is being able to spot out these issues yourself in order to further expand your knowledge as a mapper

[Normal]
*Note: I increased the DS to 1.2x to cope with most of the tips.
00:03:118 (2,3,1,2) - This is pretty difficult due to the lack of flow from 2 -> 3, as well as 00:05:718 (1,2) - looking quite confusing, you shouldn't be trying so hard to make things be hard, it's only a Normal after all lol Should be fixed I think.
00:08:319 (4,1) - Breaks DS, you break DS quite a few times, for example 00:09:433 (3,4) -. Before you make wrong assumptions, DS breaks are definitely allowed in normals, however these notes don't really have justification to break DS I have twitched these around and they definitely don't break DS. Maybe you must've accidentally set the DS to a different scale.
00:10:548 (1) - Again, the double repeat is pretty difficult to recognize in time for beginners Took away a repeat.
00:12:034 (1) - Spinners in Normals must have at least 2 beats worth of recovery time, meaning that the earliest note you could have is at 00:14:263 - While I don't see the necessity in extending the spinner, I took away the circle in order to provide that 2 recovery measures and reduced a measure of the next spinner.
00:19:093 (1) - Is a pretty poor choice of rhythm, not only does it go over a significant downbeat, but there's a very distinct rhythm going on at 00:19:464 - to 00:20:022 - Should be fixed now.
Also I should mention this is EXTREMELY dense for a normal, try to include more lapses so players have a bit of time to re-adjust their grips and stuff
00:22:436 (1,2,3,1) - Going against the flow with large amounts of overlaps occurring can be really difficult to read, try to avoid it Mostly fixed I hope.
00:23:923 (1,3) - Don't do this, it's quite literally unreadable for the most part, at least, for beginners Fixed
00:30:424 - At this point, the rhythms you should map out should be significantly different density-wise from the previous dubstep section, this is a calm section, so you should be using simplistic rhythms, not rhythms similar in density than those used before Moved the objects around to avoid complexity.
00:34:325 (1,1,1,1) - This is so confusing to read, try to make it so that it's less so. It's confusing as players may easily mistake 00:35:440 (1) - for the note they have to click because it's touching as well as being NC'd for no reason Fixed a lot of things in this part, as well as moving some objects around to make it flow better.
00:48:071 (2,1) - If I really wanted to go into the aesthetic side of beatmapping, you should be trying to avoid a lot of overlaps in general, such as this. Overlaps that never had the intent of being intentional not only look messy, but can overall hurt the quality of the map Fixed most of the overlaps in this part. This is mainly because I had a lower DS and didn't much space to work with what I wanted to do atm.
00:56:616 (3,1) - 1/8 rhythms in a Normal are absolutely unacceptable in a bpm as high as this, the small slider can easily be confused by beginners and the spacing from this note to the next is very much ambiguous after that 1/8 repeat slider Fixed basically all of the 1/8 repeats.
01:14:820 (2,3,4) - Yeah, this is literally unreadable for beginners, since you've basically covered all of 4's slider body and made it under 3 Fixed
01:18:907 (1) - Again with the double repeats, they really are unpredictable you know Should be fixed now.

You get the general idea of what I've said, so therefore I don't need to repeat myself for re-occurring issues

[Hard]
00:04:511 (6,1,2,3) - Switching from the like kicks or w/e in the background to the vocals is a bit jarring, try extending 00:04:882 (2) - to the red tick to follow the kicks n stuff better :ok_hand:
00:06:740 (4) - This goes both over the vocal and kick in the background, try to find an alternative rhythm to this Should be done
00:07:111 (5) - There's nothing on the blue tick Fixed already due the tip above.
00:14:727 (2) - This is 1/3 not 1/4 I also made that fix yesterday. You must've gotten the previous version.
00:23:179 (6,1,2,1,2) - Overlaps again, are confusing and unattractive, try to avoid them Should be fixed
00:50:672 (1,3,4,5) - ^ ^
00:51:786 (1,1) - Feels deceptively small for how much pause there is until the next note, I would slightly break ds here so the gap in the rhythm is more easily seen I didn't hear anything for the circle on the blue tick so I removed that and moved everything a bit back.
01:27:823 (1,1,2,3) - You should be trying hard to hide notes under other notes, for the most part they end up being unreadable for the intended audience Things started conflicting so I moved a ton of stuff to make it flow better.

[Insane]
00:05:347 - Since this is the last beat before the pause in rhythm, I would try to make this clickable Turned the slider into 2 circles.
00:19:464 (2,3,4) - It's somewhat weird having the strong beats 00:19:464 - 00:19:743 - be clickable but not having 00:20:022 - clickable Fixed
00:20:207 (1,1,1) - These NCs make it unnecessarily hard to read Undid the NCs
00:24:294 (1) - 1/3 I figured
01:20:393 (1) - Spacing is pretty low for the loud sound on it, maybe make it a bit higher to make it more emphasized Done

I don't really map dubstep so I'm not really sure if all those overlaps at the end are REALLY okay, but given the SR it may not be lol

Anyways that's about even drain time so bye
Thanks! :)
Xayler
Hey, NM from my queue, I'm like 1 month late...

Easy
There are overall many overlaps which may bring some confusion to new players so consider a bit different placement.
00:07:576 (2,3,1) - what about making a line here with these notes? Like this: https://osu.ppy.sh/ss/6443383
00:19:464 (2,3) - move the (3) a bit down to have better flow
00:27:638 (2,1,2) - consider putting the 2nd (2) a bit left so it will make a better triangle
01:17:421 (1,2,1,2) - these overlaps are really bad for easy diff, I would make a different pattern here without overlapping them
01:22:251 (1,2) - spacing is inconsistent

Normal
Small overlaps again, try to avoid them.
01:12:963 (1,1,1) - I think the 3rd repeat slider can be misleading, so I think that it's better to do it like the first 2 and then add a circle on white tick instead
01:15:935 - make this clickable
01:23:365 (1) - I think that it isn't really recommended (idk if it's unrankable in normal) to change SV here, better maintain the normal SV

Hard
Overall -> I'm sure that this kickslider fest isn't really allowed in hard difficulty, it's kinda bad but that's really hard to play for people who play hards. Many overlaps also, well, you better fix the overlaps in every difficulty as it makes so much confusion - especially in lower difficulties.
00:08:319 (3) - rotate this by -60 for better flow
00:12:777 (2) - end this at 00:13:241 - maybe instead? The sound imo asks for it
00:32:096 (1) - make this slider a linear instead as only half of the sliderhead is seen otherwise
01:30:424 (1) - make this repeatslider like you did earlier with 01:27:452 (1) -
01:31:353 (3) - lower the SV for this slider, seriously, that's killing for this difficulty

Insane
00:13:241 (6,7) - make this into a kickslider because of the sound
00:19:371 (1,2) - when I saw this then I had no idea what it is - really confusing
00:47:700 (1,2) - the flow really sucks for this triplet because player has a feeling to go down and this just basically makes another confusion, better put them either right down or just down, but not left
01:26:337 (1,2,3,4) - SV is way too high, but yeah, it's just me
basically I had no idea what to do at the end -> really confusing with the overlaps

I really better wont look for the Extra diff as I'm not experienced to look extras at this low bpm, hope this helps. Good luck!
ddfgit
THIS COMBO COLORS ARE WEIRD CAN YOU CHANGE THEM
as i am not good as mod i am just saying to you this :3
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