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Oratorio The World God Only Knows - God only knows Dai San M

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Topic Starter
-Nya-
This beatmap was submitted using in-game submission on 13 January 2017 at 09:56:08 PM

Artist: Oratorio The World God Only Knows
Title: God only knows Dai San Maku (O.A. version)
Source: 神のみぞ知るセカイ
Tags: Kami Nomi zo Shiru Sekai opening tv size twgok elisa
BPM: 170
Filesize: 18941kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.41 stars, 90 notes)
  2. Hard (3.16 stars, 222 notes)
  3. Insane (3.97 stars, 300 notes)
  4. Normal (1.98 stars, 144 notes)
Download: Oratorio The World God Only Knows - God only knows Dai San Maku (O.A. version)
Download: Oratorio The World God Only Knows - God only knows Dai San Maku (O.A. version) (no video)
Information: Scores/Beatmap Listing
---------------
~

Video provided by Shad0w1and









Rieri
Hello~ M4M from my queue

General
  1. I'd suggest you find a audio file with better quality

Easy
  1. 00:11:602 (1) - unnecessary nc, you should follow the 8 beat nc pattern
  2. 00:41:249 (1) - not sure why you choose to map with a 3/2 all of a sudden, it doesn't really follow the song well imo. you should keep the rhythm somewhat similar to 00:35:602 (1,2,3) - because it is a very similar part
  3. 01:00:231 (3) - bend this a little more, so the two ends have similar distance to 01:01:615 (4) - for visuals
  4. The kiai sections have less volume than the non-kiai section which is sorta weird because it introduces really loud sounds ex) 01:05:769 (1,2,3,4) - but the finish sounds really quiet :/
  5. 01:11:308 (3) - I think it would be better to make the loud sound on 01:12:231 - clickable

Normal
  1. The only thing that's sorta disappointing is that there are like no stacks in the map except for the kiai, if you stacked the circle on the sliders it would have been better with visuals and could give you more alternatives in mapping.
  2. Kiai section consists of stacked and not stacked patterns but I think you should just stick to one instead of alternating around because it may be confusing for the players.
  3. Same volume problems with kiai

Hard
  1. 00:07:367 (1,2) - I'm not sure why you aren't using distance snap here, some parts of the map seem to have random distance at parts that shouldn't really have higher or lower distance
  2. 00:08:602 (4) - I highly doubt that the targeted players will know how to play this, just regular triplets would work just as well. I think the short sliders sorta degrades the quality tbh
  3. 00:20:602 (2,3,1) - Stacking these seem really weird visually, how about overlapping them instead?
  4. 00:26:249 (7,8,1) - ^
  5. 00:41:249 (1,2) - 00:42:661 (1,2) - I don't really get the point of these, it really isn't emphasizing anything at all

Insane
  1. 00:14:955 (2,3) - could we make this parallel?
  2. 00:49:367 (3,1) - blanket uguuu
  3. There's a lot of randomly spaced objects that don't really make sense, you should still use distance snap for objects you are not emphasizing.

gl
Topic Starter
-Nya-

ProEzreal wrote:

Hello~ M4M from my queue

General
  1. I'd suggest you find a audio file with better quality I'll see what others say as well

Easy
  1. 00:11:602 (1) - unnecessary nc, you should follow the 8 beat nc pattern Fixed
  2. 00:41:249 (1) - not sure why you choose to map with a 3/2 all of a sudden, it doesn't really follow the song well imo. you should keep the rhythm somewhat similar to 00:35:602 (1,2,3) - because it is a very similar part Just for a bit of variety, but I'll wait for more opinions
  3. 01:00:231 (3) - bend this a little more, so the two ends have similar distance to 01:01:615 (4) - for visuals If I do there will be an overlap with 00:59:308 (2) -
  4. The kiai sections have less volume than the non-kiai section which is sorta weird because it introduces really loud sounds ex) 01:05:769 (1,2,3,4) - but the finish sounds really quiet :/ Fixed
  5. 01:11:308 (3) - I think it would be better to make the loud sound on 01:12:231 - clickable Since this is an Easy it's not possible to make every loud sound clickable.

Normal
  1. The only thing that's sorta disappointing is that there are like no stacks in the map except for the kiai, if you stacked the circle on the sliders it would have been better with visuals and could give you more alternatives in mapping. The reason why I only stacked in the kiai is because the vocals are so repetitive so I wanted to try something different
  2. Kiai section consists of stacked and not stacked patterns but I think you should just stick to one instead of alternating around because it may be confusing for the players. I doubt it'll be confusing, but I'll wait for more opinions
  3. Same volume problems with kiai Fixed

Hard
  1. 00:07:367 (1,2) - I'm not sure why you aren't using distance snap here, some parts of the map seem to have random distance at parts that shouldn't really have higher or lower distance It's usually alright to make patterns like this. If I use distance snap I won't be able to create this kind of symmetry pattern
  2. 00:08:602 (4) - I highly doubt that the targeted players will know how to play this, just regular triplets would work just as well. I think the short sliders sorta degrades the quality tbh I didn't want to use triples otherwise the amount of triples will be too much. Also, I don't think it's too difficult to play. That's just underestimating the Hard players a lot. But I guess I can wait for more opinions
  3. 00:20:602 (2,3,1) - Stacking these seem really weird visually, how about overlapping them instead? Hmm, I feel it's fine, but will wait for more opinions
  4. 00:26:249 (7,8,1) - ^ ^
  5. 00:41:249 (1,2) - 00:42:661 (1,2) - I don't really get the point of these, it really isn't emphasizing anything at all I think they do. It's a combination of a long slider because of the long vocal and a circle for the loud beat on the white tick.

Insane
  1. 00:14:955 (2,3) - could we make this parallel? Fixed
  2. 00:49:367 (3,1) - blanket uguuu Fixed
  3. There's a lot of randomly spaced objects that don't really make sense, you should still use distance snap for objects you are not emphasizing. Not a lot of people uses distance snap for Insanes, especially if the BPM is high. I usually only use it for streams. But I'll see if certain patterns look unneat because of weird spacing.

gl
Thanks~! :D
polka


[General:]
  • Can I GD for this?
    Is there proof that the title be capitalized like that?
[Easy:]
  • 00:19:367 (2,3) - blanket this?
    00:22:543 (2) - Beginners will not know how to play this. Keep to 1/1 patterns.
    00:34:190 (3,4) - Improve blanket.
    [list:1337]00:56:767 (1,2,1) - ^
00:46:896 (1) - Bend this to match the music.
00:58:384 (1) - Unsnapped.
01:19:154 (4) - Skips over something I'd rather see clickable.
  • 01:22:385 (3) - ^
[Normal:]
  • 00:11:249 (3,4) - Stack these because it's a slower part in the song, therefore the player shouldn't move too much here.
    00:22:543 (3,4) - Do a repeat slider so you hit the main beat too.
    00:58:385 (1,2) - ^ Repeat slider here too.
[Hard:]
  • 00:08:602 (4) - Advanced. Use a triplet. Never use these in place of triplets in hard mode because they are a complex pattern. I strongly recommend you go back and remove these and replace them with triplets.
    00:09:484 (3,1) - Stack is awkward. Space these out.
    00:20:602 (2,3,1) - Stack is messed up.
    [list:1337]00:26:249 (7,8,1) - ^
[Insane:]
  • 00:53:249 (5,6,7) - Bad flow here. I would move these into more of a triangle shape.
    01:04:846 (3,4) - ctrl + g to add flow.
[Afteword:]
  • Good job with the timing. If I were to GD, it would probably be something like an insane. Let me know if you're interested!
Worldwide
Normal

00:10:190 (1,2,3,4) - Don't follow the rhythm of the melody in this part, it would be confusing for beginners

Hard

00:21:396 (3) - Remove this - it is hard to see and is confusing.
00:55:719 (1,2,3) - Distance is good but not when it is right after a spinner. Make them more further apart
00:58:385 (1) - From here onwards, you should change the hitsound to something more hihat sounding.

In general I think you don't really need to make any major changes to this! Good job with the timing, good luck with rank!
Topic Starter
-Nya-
PolkaMocha

PolkaMocha wrote:



[General:]
  • Can I GD for this? Sorry, not accepting GD's for this map
    Is there proof that the title be capitalized like that? I still have to check the metadata with KwaN
[Easy:]
  • 00:19:367 (2,3) - blanket this? I did
    00:22:543 (2) - Beginners will not know how to play this. Keep to 1/1 patterns. Changed to a 1/2 slider.
    00:34:190 (3,4) - Improve blanket. Current one looks fine
    [list:1337]00:56:767 (1,2,1) - ^ Fixed one of the blankets
00:46:896 (1) - Bend this to match the music. Did something
00:58:384 (1) - Unsnapped. I don't think it is
01:19:154 (4) - Skips over something I'd rather see clickable. In an Easy you can't always map out every single sound
  • 01:22:385 (3) - ^ ^
[Normal:]
  • 00:11:249 (3,4) - Stack these because it's a slower part in the song, therefore the player shouldn't move too much here. Actually, the momentum of the music picks up here a bit, but I'll wait for more opinions
    00:22:543 (3,4) - Do a repeat slider so you hit the main beat too. The current rhythm is fine
    00:58:385 (1,2) - ^ Repeat slider here too. ^
[Hard:]
  • 00:08:602 (4) - Advanced. Use a triplet. Never use these in place of triplets in hard mode because they are a complex pattern. I strongly recommend you go back and remove these and replace them with triplets. You are the second person to point this out, but I still feel it isn't that difficult to play. I think I'll only change this if a BN wants me to.
    00:09:484 (3,1) - Stack is awkward. Space these out. I think it's fine since there's a pause between the objects
    00:20:602 (2,3,1) - Stack is messed up. Will also only change this if a BN wants me to
    [list:1337]00:26:249 (7,8,1) - ^ ^
[Insane:]
  • 00:53:249 (5,6,7) - Bad flow here. I would move these into more of a triangle shape. Did something there
    01:04:846 (3,4) - ctrl + g to add flow. Done
[Afteword:]
  • Good job with the timing. If I were to GD, it would probably be something like an insane. Let me know if you're interested!
Thanks for the mod~! :D

donkat

donkat wrote:

Normal

00:10:190 (1,2,3,4) - Don't follow the rhythm of the melody in this part, it would be confusing for beginners I can't really follow anything else and it should be fine

Hard

00:21:396 (3) - Remove this - it is hard to see and is confusing. I don't have to remove it, but I'm still waiting for a BN to say if I can stack it or not.
00:55:719 (1,2,3) - Distance is good but not when it is right after a spinner. Make them more further apart Will wait for more opinions
00:58:385 (1) - From here onwards, you should change the hitsound to something more hihat sounding. Using whistles and finishes fits in best with the music imo.

In general I think you don't really need to make any major changes to this! Good job with the timing, good luck with rank!
Thank you~!

PS: Gave kudos to donkat because there is still some stuff that he had mentioned that I have to take into consideration.
Left
M4M as requested

[Easy]
- 01:22:385 (3) - I want to know reason why you missed 01:23:308 - . different from 01:15:000 (3,4) - . (nice slider tho)

clean and beautiful sliders

[Normal]
I think OD 4, HP 4 is better for spread
actually I hope NC per 2 downbeat ,but if you want to keep, 00:31:190 (4) - , NC

- 00:15:484 (3) - note is 00:14:425 (1,2,3,1,2,3) - too dense here, and I can't find necessity to use 1/2 in 00:15:484 (3) - . just circle is ok i think.
- 00:19:190 (2) - I didn't think this note is necessary. no obvious beat there, no vocalsound there
- 00:26:072 (2,3,4) - , 00:14:425 (1,2,3) - I couldn't find reason why you changed rhythm..can you make it consistent?

When modding this map, I thought your note train is too long, I mean, 00:28:543 (1,2,3,4,1,2,3,4,5) - .
I don't think it's good for Normal diff, which should be middle point of Easy and Hard.

[Hard]
- 00:08:602 (4) - actually no obvious beat there. if insane diff I don't care that, but I think just using circle is better for Hard diff.
- 00:41:249 (1,2) - suddenly 1/4 pattern, even not in insane diff, maybe fix it would be better.
- 00:56:768 (4) - NC?


[Insane]
- 00:15:661 (4,5) - I think it's 1/8 or sth. you can make it with short slider. like 00:21:308 (7) - you did in next pattern
- 00:28:190 (6,7,8,9,1) - stream-slider spread can be improved.
- 00:44:602 (2,3,4) - low distance between 00:44:602 (2,3) - , high distance between 00:45:131 (3,4) - , normally people will feel impact in 00:45:308 (4) - here, but I think you and song want to give imapact on 00:45:131 (3) - . maybe you can change pattern for that.
- 00:58:009 (4) - can tail volume to 5%?
- 01:20:077 (5,6,7,8,1) - DS isn't same, you can make it better.
- 01:14:769 (6,1) - , 01:22:154 (6,7,1) - rhythm consistency
- 01:27:000 (5) - just a suggestion, If NC here, would be better i think
- 01:27:461 (7,8) - tension is highest here, so you can give more spacing here :)

Nice song
Good Luck!
Gaia
hihi/ moe4moe

[General]
  1. this is the opening
  2. consider adding TWGOK to tags since it's what most people refer this series to
  3. haqua best girl ε=(。ノ・ω・)ノ
[Easy]
00:21:484 (1,2) - delete (2) and repeat (1) plays better i think
00:25:719 (3) - 00:28:543 (3) - curve the end too ?
00:41:249 (1) - not following anything
00:44:072 (1) - 3/2 repeat here would fit better imo

[Normal]
00:13:719 - you can actually start mapping starting from here
00:18:661 (1,2,3) - flows awkwardly
00:18:661 (1,2,3,4,1,2,1,2,3,4) - slider train, maybe delete some circles?
00:24:308 (1,2,3,1,2,3) - you switched from vocals to instrumentals so it's kinda hard to follow for beginners
00:58:385 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3) - long long slidertrain! same for next section

[Hard]
00:11:425 - circle here too?
00:14:249 (5) - 00:17:072 (4) - dont think this is necessary
00:22:543 (3) -
00:37:367 (2,3,4,5,6) - ehh this flow :>
00:56:768 (4) - might as well stack this too
01:12:115 (3) - if you're gunna map this you should do it too for the next 2 beats
01:15:000 (1,2,3) - copy pasta?

[Insane]
00:08:425 (4,5,6,1,2) - broken spacing here
00:15:308 (3) - end on downbeat 1/4 earlier is a lot better imo
00:18:484 (6) - this is 1/4
00:21:308 (7) - this is 1/8
00:24:131 (6) - 1/4, rest u can find on ur own or pm me if u want me to note them all lol
00:29:778 (7) - constructing your streams this way is kinda hard to hit too
00:45:131 (3,4,1) - sliders would be more consistent
01:10:269 - 01:12:115 - 01:12:577 - circle


good luck have fun ヾ((●・ω・)ノ
Topic Starter
-Nya-
Left

Left wrote:

M4M as requested

[Easy]
- 01:22:385 (3) - I want to know reason why you missed 01:23:308 - . different from 01:15:000 (3,4) - . (nice slider tho)I just wanted a longer slider somewhere, but will fix if others point this out as well

clean and beautiful sliders Thx

[Normal]
I think OD 4, HP 4 is better for spread Yeah, fixed
actually I hope NC per 2 downbeat ,but if you want to keep, 00:31:190 (4) - , NC Fixed

- 00:15:484 (3) - note is 00:14:425 (1,2,3,1,2,3) - too dense here, and I can't find necessity to use 1/2 in 00:15:484 (3) - . just circle is ok i think. Yeah, fixed
- 00:19:190 (2) - I didn't think this note is necessary. no obvious beat there, no vocalsound there Removed that circle
- 00:26:072 (2,3,4) - , 00:14:425 (1,2,3) - I couldn't find reason why you changed rhythm..can you make it consistent? Imo using different rhythm patterns even for the same beats is fine.

When modding this map, I thought your note train is too long, I mean, 00:28:543 (1,2,3,4,1,2,3,4,5) - . Yeah, I nerfed that pattern a bit
I don't think it's good for Normal diff, which should be middle point of Easy and Hard.

[Hard]
- 00:08:602 (4) - actually no obvious beat there. if insane diff I don't care that, but I think just using circle is better for Hard diff. Ok
- 00:41:249 (1,2) - suddenly 1/4 pattern, even not in insane diff, maybe fix it would be better. I kinda like it, so keeping it till I have to fix for bubble
- 00:56:768 (4) - NC? No, it'll be inconsistent imo.


[Insane]
- 00:15:661 (4,5) - I think it's 1/8 or sth. you can make it with short slider. like 00:21:308 (7) - you did in next pattern Ok
- 00:28:190 (6,7,8,9,1) - stream-slider spread can be improved. Will wait for more opinions
- 00:44:602 (2,3,4) - low distance between 00:44:602 (2,3) - , high distance between 00:45:131 (3,4) - , normally people will feel impact in 00:45:308 (4) - here, but I think you and song want to give imapact on 00:45:131 (3) - . maybe you can change pattern for that. Will wait for more opinions
- 00:58:009 (4) - can tail volume to 5%? Not really necessary since the beat on the tail is soft anyways
- 01:20:077 (5,6,7,8,1) - DS isn't same, you can make it better. Tried to fix it
- 01:14:769 (6,1) - , 01:22:154 (6,7,1) - rhythm consistency It's fine to mix it up a bit
- 01:27:000 (5) - just a suggestion, If NC here, would be better i think Ok
- 01:27:461 (7,8) - tension is highest here, so you can give more spacing here :) Increased spacing a bit

Nice song
Good Luck!
Thanks~! :D

Gaia

Gaia wrote:

hihi/ moe4moe

[General]
  1. this is the opening my bad, fixed
  2. consider adding TWGOK to tags since it's what most people refer this series to Ok
  3. haqua best girl ε=(。ノ・ω・)ノ
[Easy]
00:21:484 (1,2) - delete (2) and repeat (1) plays better i think Ok, fixed
00:25:719 (3) - 00:28:543 (3) - curve the end too ? Not necessary
00:41:249 (1) - not following anything Will wait for more opinions
00:44:072 (1) - 3/2 repeat here would fit better imo Current rhythm is fine as well imo

[Normal]
00:13:719 - you can actually start mapping starting from here I guess I just want to be safe
00:18:661 (1,2,3) - flows awkwardly Already made a change there
00:18:661 (1,2,3,4,1,2,1,2,3,4) - slider train, maybe delete some circles? Deleted two
00:24:308 (1,2,3,1,2,3) - you switched from vocals to instrumentals so it's kinda hard to follow for beginners Made a change there
00:58:385 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3) - long long slidertrain! same for next section Made a lot of adjustments

[Hard]
00:11:425 - circle here too? Rather the spinner
00:14:249 (5) - 00:17:072 (4) - dont think this is necessary I agree. Fixed
00:22:543 (3) - I like the current pattern more
00:37:367 (2,3,4,5,6) - ehh this flow :> Lol, looks fine to me but will wait for more opinions
00:56:768 (4) - might as well stack this too Want to emphasize this more
01:12:115 (3) - if you're gunna map this you should do it too for the next 2 beats I did do it at the other similar place
01:15:000 (1,2,3) - copy pasta? Current one is fine

[Insane]
00:08:425 (4,5,6,1,2) - broken spacing here Fixed the spacing at (2)
00:15:308 (3) - end on downbeat 1/4 earlier is a lot better imo I agree. Fixed
00:18:484 (6) - this is 1/4 Fixed
00:21:308 (7) - this is 1/8 Fixed
00:24:131 (6) - 1/4, rest u can find on ur own or pm me if u want me to note them all lol Fixed
00:29:778 (7) - constructing your streams this way is kinda hard to hit too Already made a change there
00:45:131 (3,4,1) - sliders would be more consistent Circles create more emphasis
01:10:269 - 01:12:115 - 01:12:577 - circle Fixed all


good luck have fun ヾ((●・ω・)ノ
Thanks for the helpful mod~! :D
Hikomori
Mod from my queue hee hee~


[General]
  1. 00:58:385 - why here kiai? should be better if you put it on 00:35:602
[Easy]
  1. Nothing Found! Nice diff!
[Normal]
  1. Nothing found too lol
[Hard]
  1. Nothing found too lmao
[Insane]
  1. 00:21:484 (1,3) - they contact
  2. 00:33:308 (2) - make this like this
  3. 00:44:602 (2,4) - they contact

sry if was a very little mod, your map is very good :o
Topic Starter
-Nya-

[A L P H A] wrote:

Mod from my queue hee hee~


[General]
  1. 00:58:385 - why here kiai? should be better if you put it on 00:35:602 I like that part of the song the best.
[Easy]
  1. Nothing Found! Nice diff!
[Normal]
  1. Nothing found too lol
[Hard]
  1. Nothing found too lmao
[Insane]
  1. 00:21:484 (1,3) - they contact Not a problem
  2. 00:33:308 (2) - make this like this Alright
  3. 00:44:602 (2,4) - they contact Not a problem

sry if was a very little mod, your map is very good :o
Thanks~ :D
pkhg
cute bg

[General]
  1. i dont really like changing hitnormal it sounds really bad. it doesnt make sense using those kick-like hitsounds as hitnormal, its not like the song has kicks on every beat you mapped and they dont even fit from 01:13:154 (1) - to the end
  2. u shouldnt use claps on this section 00:13:014 (1) - 00:35:602 (1) - there are only kicks on every white tick just like the beginning
  3. you only added whistles to 00:15:837 (1) - 00:21:484 (1,2,4,5) - 00:32:778 (1,2,3) - and skipped a lot of piano sounds during the same section as above^
  4. the mp3 quality isnt the best so here is a better one http://puu.sh/sFqic/f4978a4998.mp3 around -6 offset. how and what to hitsound might be more clear with this mp3
  5. add "elisa" to tags cuz she is who sings kami nomi songs
  6. this hitsound is cool to spam it on every red tick of this section 00:35:602 - 00:56:425 -
[Easy]
  1. 00:22:896 - not mapping this feels kinda weird imo
  2. 00:44:072 (1,2,3) - what about http://puu.sh/sFlu3/37be2bca41.jpg those are the most outstanding beats in this part. mapping them will make it more intuitive to play
  3. 00:51:131 (3,4,1) - http://puu.sh/sFlGD/9fb518b8c5.jpg that makes the snare and downbeat clickable which is cool for emphasis unlike spinners
  4. 01:18:692 (3,4) - ctrl+g does it better so you dont skip 01:19:615 (5) - which is what youre following mostly
  5. 01:22:385 (3) - two 1/1 sliders or a 2/1+circle works better. same reason ^
[Normal]
  1. 00:11:602 (1,1) - you only need 2 beats of recovery time for a normal diff
  2. 00:56:425 (1,2) - try to make the visual spacing the same as the previous sections so it might be more readable
[Hard]
  1. 00:11:425 (1) - move the spinner and put a circle like you did on insane
  2. 00:20:602 (2,3,1) - try doing a manual stack for better reading http://puu.sh/sFuCE/4ddcd03285.jpg
  3. 00:26:249 (7,8,1) - ^
  4. 00:52:543 (1) - same as 00:11:425 (1) -
  5. 00:56:768 (4,5) - two 1/1 sliders maybe cuz its easy to drop accuracy when timing changes and you dont need to click sliders in time
  6. 01:10:385 (3,4,5) - the circles are almost covered by the sliderbody
[Insane]
  1. 00:35:249 (6,1) - i think the distance is too much for a 1/6 gap
  2. 00:40:543 (3,4,5,6) - the jumps here are much larger than the average spacing you used on similar sections and theres nothing in the music that calls for that spacing also the flow from 2 to 3 is kinda weird. try this http://puu.sh/sFwgk/0b4a3b25b1.jpg
    heres the code in case you want to implement it
    259,184,40543,1,0,0:0:0:0:
    409,197,40719,1,0,0:0:0:0:
    293,71,40896,1,8,0:0:0:0:
    331,232,41072,1,0,0:0:0:0:
    sharper angles, better flow imo and less spacing. kinda better than what you did
  3. 00:52:543 (1) - 00:46:543 (5) - 00:46:190 (4) - finish on head
  4. 01:03:461 (4,5,1) - i dont see a reason for such a large spacing. its even larger than 01:05:077 (4,5) -
  5. 01:27:808 (5) - add circle? (more noticeable with my mp3)
overall good, aesthetics and visual flow can be polished a bit
gl
Topic Starter
-Nya-

pkhg wrote:

cute bg

[General]
  1. i dont really like changing hitnormal it sounds really bad. it doesnt make sense using those kick-like hitsounds as hitnormal, its not like the song has kicks on every beat you mapped and they dont even fit from 01:13:154 (1) - to the end I use it for most of my songs because I don't really like the default soft hitnormal. Will only change this if I really have to.
  2. u shouldnt use claps on this section 00:13:014 (1) - 00:35:602 (1) - there are only kicks on every white tick just like the beginning I don't know.. it still fits. Will change this if someone suggests something else
  3. you only added whistles to 00:15:837 (1) - 00:21:484 (1,2,4,5) - 00:32:778 (1,2,3) - and skipped a lot of piano sounds during the same section as above^ Added the other necessary whistles as well.
  4. the mp3 quality isnt the best so here is a better one http://puu.sh/sFqic/f4978a4998.mp3 around -6 offset. how and what to hitsound might be more clear with this mp3 Thanks. Added this mp3
  5. add "elisa" to tags cuz she is who sings kami nomi songs Fixed
  6. this hitsound is cool to spam it on every red tick of this section 00:35:602 - 00:56:425 - I tried it out but it just sounds too much for me. If another hitsound is needed in the map, I'll add it.
[Easy]
  1. 00:22:896 - not mapping this feels kinda weird imo There's no clear beat there and gaps like this in an Easy isn't uncommon so I'll wait for more opinions
  2. 00:44:072 (1,2,3) - what about http://puu.sh/sFlu3/37be2bca41.jpg those are the most outstanding beats in this part. mapping them will make it more intuitive to play Followed your suggestion
  3. 00:51:131 (3,4,1) - http://puu.sh/sFlGD/9fb518b8c5.jpg that makes the snare and downbeat clickable which is cool for emphasis unlike spinners Followed your suggestion
  4. 01:18:692 (3,4) - ctrl+g does it better so you dont skip 01:19:615 (5) - which is what youre following mostly Fixed
  5. 01:22:385 (3) - two 1/1 sliders or a 2/1+circle works better. same reason ^ Yeah, fixed
[Normal]
  1. 00:11:602 (1,1) - you only need 2 beats of recovery time for a normal diff Fixed
  2. 00:56:425 (1,2) - try to make the visual spacing the same as the previous sections so it might be more readable Ok
[Hard]
  1. 00:11:425 (1) - move the spinner and put a circle like you did on insane Fixed
  2. 00:20:602 (2,3,1) - try doing a manual stack for better reading http://puu.sh/sFuCE/4ddcd03285.jpg Good idea. Fixed
  3. 00:26:249 (7,8,1) - ^ Fixed
  4. 00:52:543 (1) - same as 00:11:425 (1) - Done
  5. 00:56:768 (4,5) - two 1/1 sliders maybe cuz its easy to drop accuracy when timing changes and you dont need to click sliders in time Current pattern is fine as well imo
  6. 01:10:385 (3,4,5) - the circles are almost covered by the sliderbody Unstacked them
[Insane]
  1. 00:35:249 (6,1) - i think the distance is too much for a 1/6 gap I don't really think it's that difficult. Will only fix this if I must
  2. 00:40:543 (3,4,5,6) - the jumps here are much larger than the average spacing you used on similar sections and theres nothing in the music that calls for that spacing also the flow from 2 to 3 is kinda weird. try this http://puu.sh/sFwgk/0b4a3b25b1.jpg Followed your suggestion
    heres the code in case you want to implement it
    259,184,40543,1,0,0:0:0:0:
    409,197,40719,1,0,0:0:0:0:
    293,71,40896,1,8,0:0:0:0:
    331,232,41072,1,0,0:0:0:0:
    sharper angles, better flow imo and less spacing. kinda better than what you did
  3. 00:52:543 (1) - 00:46:543 (5) - 00:46:190 (4) - finish on head Added finish on the first and third one
  4. 01:03:461 (4,5,1) - i dont see a reason for such a large spacing. its even larger than 01:05:077 (4,5) - Nerfed that jump
  5. 01:27:808 (5) - add circle? (more noticeable with my mp3) Yeah, added circle there
overall good, aesthetics and visual flow can be polished a bit
gl
Thanks so much for the helpful mod~! :D
William K
Hi~ from my queue.

[Insane]

  1. 00:23:249 (2,3) - How about CTRL+G-ing the rhythm here? It would help focusing on vocals too other than just drums. It's more fitting imo.
  2. 00:27:837 (4,5) - I think the big spacing is not needed here, since there's nothing strong there. How about lowering the spacing for a bit so that it's similar to 00:20:955 (5,6) - ?
  3. 00:44:072 - I think the SV gap of 0.50x is a bit too sudden here. How about making the SV lowered a bit, or maybe making another SV build at 00:43:719 - so the transition would be better?
  4. 00:49:719 (1,2,3) - Not making a fixed trapezium here? https://osu.ppy.sh/ss/6740750
  5. 01:15:923 (3) - You made some triplets at 01:11:769 (2,3,4) - 01:10:154 (2,3,4,5,6) - for the same sound, but why not here? The sound is pretty similar imo.
  6. 01:27:692 (4,5,1) - Nazi, but how about making a straight line rather than a (what should I say that? Curve? Maybe...) It looks nicer.
  7. 01:06:692 (4) - Actually I'm not a fan of this kind of flow xD How about CTRL+G-ing so that the flow would be clockwise.

That's all from me, GL!
Topic Starter
-Nya-

William K wrote:

Hi~ from my queue.

[Insane]

  1. 00:23:249 (2,3) - How about CTRL+G-ing the rhythm here? It would help focusing on vocals too other than just drums. It's more fitting imo. My current pattern is fine as well
  2. 00:27:837 (4,5) - I think the big spacing is not needed here, since there's nothing strong there. How about lowering the spacing for a bit so that it's similar to 00:20:955 (5,6) - ? Ok, decreased the spacing a bit
  3. 00:44:072 - I think the SV gap of 0.50x is a bit too sudden here. How about making the SV lowered a bit, or maybe making another SV build at 00:43:719 - so the transition would be better? I don't think it's that hard to catch.
  4. 00:49:719 (1,2,3) - Not making a fixed trapezium here? https://osu.ppy.sh/ss/6740750 Fixed
  5. 01:15:923 (3) - You made some triplets at 01:11:769 (2,3,4) - 01:10:154 (2,3,4,5,6) - for the same sound, but why not here? The sound is pretty similar imo. Because at the places where I put the triples you can clearly hear there are beats.
  6. 01:27:692 (4,5,1) - Nazi, but how about making a straight line rather than a (what should I say that? Curve? Maybe...) It looks nicer. Did something
  7. 01:06:692 (4) - Actually I'm not a fan of this kind of flow xD How about CTRL+G-ing so that the flow would be clockwise. Ok, fixed

That's all from me, GL!
Thanks~! :D
xasuma
Hey, NM here from my queue. Sorry only 1 difficulty since the song doesn't tickle my fancy. Take/leave what you choose.

Hard
00:13:367 (2,3) - swap (not a big deal at all though)
00:18:484 (5) - move to the right just a little and it plays better (and adjust accordingly)
00:20:602 (2,3,1) - a bit more spacing, looks ugly this close
00:24:308 (1,2,3,4) - this feels weird, you might want to move 3 and 4 to the left a bit.
00:26:249 (7,8,1) - ^
00:32:778 (1) - not a fan of this slider
00:38:249 (6,1) - spacing feels too inconsistent in this context.
00:43:896 (6) - no sound here.
00:45:308 (4) - there is no sound here. The sound is actually here 00:45:484 -
00:45:661 (1,2,3,4) - make spacing consistent
00:55:719 (1) - (Rant: I don't like notes perfectly in the middle right after a spinner, because some skins have a big/bright spinner center and this immediate note can be very hard to see) Although it is not wrong, just something to consider.
01:27:000 (3,4,5,6,1) - this wont hurt http://puu.sh/sGzv3/49c79ba5e3.jpg . But at least make them consistent.

Hope this helps some!
Topic Starter
-Nya-

xasuma wrote:

Hey, NM here from my queue. Sorry only 1 difficulty since the song doesn't tickle my fancy. Take/leave what you choose.

Hard
00:13:367 (2,3) - swap (not a big deal at all though) Both of them are stacked . . .
00:18:484 (5) - move to the right just a little and it plays better (and adjust accordingly) Alright
00:20:602 (2,3,1) - a bit more spacing, looks ugly this close I don't think it looks ugly, but will wait for more opinions
00:24:308 (1,2,3,4) - this feels weird, you might want to move 3 and 4 to the left a bit. Ok
00:26:249 (7,8,1) - ^
00:32:778 (1) - not a fan of this slider It's fine. Still neat
00:38:249 (6,1) - spacing feels too inconsistent in this context. I placed a small jump there so it should be fine
00:43:896 (6) - no sound here. If you listen to this at 25% you can hear the beat
00:45:308 (4) - there is no sound here. The sound is actually here 00:45:484 - There's a vocal there which is stronger imo
00:45:661 (1,2,3,4) - make spacing consistent Did something small there but (4) is a jump
00:55:719 (1) - (Rant: I don't like notes perfectly in the middle right after a spinner, because some skins have a big/bright spinner center and this immediate note can be very hard to see) Although it is not wrong, just something to consider. It's placed in the middle so that it's easier to click on it in time.
01:27:000 (3,4,5,6,1) - this wont hurt http://puu.sh/sGzv3/49c79ba5e3.jpg . But at least make them consistent. I don't like overlaps like that in a Hard.

Hope this helps some!
Thanks~! :D
Izzywing
Hey, sorry for being a bit late. Hope I can be of some help.

[Easy]

00:09:484 (3,1) - Blanket fix? Looks like it's supposed to be one - https://osu.ppy.sh/ss/6759879

00:20:072 (3) - I feel like this guy's shape can accent the shape of the previous slider a bit better. Maybe if you use more slider points, something like this? https://osu.ppy.sh/ss/6759887

00:25:719 (3) - if you put the red nodes in the sliderticks the slider itself follows the music better, as it would be changing directions on the beats

00:52:543 (5) - NC? To be consistent with how you put a NC on 01:27:923 (1) -

00:57:595 (2) - I feel like a smoother curve for this shape looks much better - https://osu.ppy.sh/ss/6759896

01:18:692 (3) - might be me being picky but this shape is kinda ugly lol, these are better if they're parallel with themselves

[Normal]

00:20:072 (1,2,1) - This kinda pattern looks better if you use an equal triangle instead. Like this - https://osu.ppy.sh/ss/6759916

00:23:249 (1,2,1,2,3,1,2,3,1,2,3) - I think this is too many objects in a row for a normal, you could get away with removing something for the sake of making it a bit easier. 00:26:778 (3) - could just be a circle.

00:26:778 (3) - To piggyback on the above, I don't think this deserves to be a slider more than 00:29:602 (4) - does, because for 00:29:602 (4) - there's a vocal there that can justify it being a 1/2 slider. tl;dr make 00:26:778 (3) - a circle and 00:29:602 (4) - a 1/2 slider

00:45:131 (3,4) - Not really liking this rhythm, I think it could be better as a 1/1 slider like 00:44:072 (1,2) - are. If you change this, you could make 00:45:661 (1) - into two hit circles.

00:51:661 (2) - you could ctrl+j the previous slider for this shape instead

00:52:543 (3) - NC to be consistent with 01:27:923 (1) -

01:02:077 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - I noticed that this ENTIRE section is going in the same direction, counterclockwise. I think you could add a direction change on a strong beat for some variety.

[Hard]

00:08:690 - these piano sounds before sliders could be represented with triplets if you want

00:17:955 (3) - not really understanding the jump here, nothing in the music calls for it. You can move this w/o affecting aesthetics too much.

00:20:602 (2,3,1) - saw something about this on the previous mod, just commenting that it looks fine.

00:26:249 (7,8,1) - spacing is fine, but it looks better if they're in a straight line instead of angled slightly

00:52:543 (5) - NC

00:56:768 (4) - NC for the timing change? and to continue your NC every downbeat pattern

01:09:461 (1) - Make the curve stronger at the top to match the shape of the previous slider - https://osu.ppy.sh/ss/6759995

01:12:115 (3,4) - drum sampleset like 01:10:731 (4,5) - ?

[Insane]

00:08:778 (1,2) - line these up?

00:15:661 (4) - Could you buffer 1/8 kicksliders to be easier on the player? That is, do this - http://osu.ppy.sh/ss/6760010 leaving the 1/4 gap there is player friendly since players aren't really looking out for 1/8 gaps between objects, which causes 100s on patterns like this pretty commonly. It's not required, but it's nice to do. If you change it here, be sure to change it for all of em :p

00:34:367 (2,4,5) - Same space between these for aesthetics?

00:35:249 (6) - this sounds like 1/8 to me, not sure what 00:34:896 (5) - is lol. remember to buffer the kickslider if you change it

00:39:837 (1) - Smoother curve blankets better.

00:39:661 (4,2) - fix stack

00:46:190 (4) - deserves some more spacing imo, if it's equal to these 00:44:072 (1,2) - in intensity

00:50:425 (3,4) - mirror the shapes? looks kinda eh right now

00:53:249 (5) - dont think this sound calls for this big of a jump

01:06:231 (2,4) - Blanket?

01:16:385 (4,1) - Fix blanket

gl c:
Topic Starter
-Nya-

Hobbes2 wrote:

Hey, sorry for being a bit late. Hope I can be of some help.

[Easy]

00:09:484 (3,1) - Blanket fix? Looks like it's supposed to be one - https://osu.ppy.sh/ss/6759879 Tried my best to fix it

00:20:072 (3) - I feel like this guy's shape can accent the shape of the previous slider a bit better. Maybe if you use more slider points, something like this? https://osu.ppy.sh/ss/6759887 Tried my best to fix this

00:25:719 (3) - if you put the red nodes in the sliderticks the slider itself follows the music better, as it would be changing directions on the beats Ok

00:52:543 (5) - NC? To be consistent with how you put a NC on 01:27:923 (1) - Ok

00:57:595 (2) - I feel like a smoother curve for this shape looks much better - https://osu.ppy.sh/ss/6759896 Current slider is fine as well

01:18:692 (3) - might be me being picky but this shape is kinda ugly lol, these are better if they're parallel with themselves Made a slight change.

[Normal]

00:20:072 (1,2,1) - This kinda pattern looks better if you use an equal triangle instead. Like this - https://osu.ppy.sh/ss/6759916 It looks similar to my current pattern

00:23:249 (1,2,1,2,3,1,2,3,1,2,3) - I think this is too many objects in a row for a normal, you could get away with removing something for the sake of making it a bit easier. 00:26:778 (3) - could just be a circle. Ok

00:26:778 (3) - To piggyback on the above, I don't think this deserves to be a slider more than 00:29:602 (4) - does, because for 00:29:602 (4) - there's a vocal there that can justify it being a 1/2 slider. tl;dr make 00:26:778 (3) - a circle and 00:29:602 (4) - a 1/2 slider I rather want a circle at (4)

00:45:131 (3,4) - Not really liking this rhythm, I think it could be better as a 1/1 slider like 00:44:072 (1,2) - are. If you change this, you could make 00:45:661 (1) - into two hit circles. Rather keeping my current pattern. Will wait for more opinions

00:51:661 (2) - you could ctrl+j the previous slider for this shape instead Did something to make the two sliders similar

00:52:543 (3) - NC to be consistent with 01:27:923 (1) - Ok

01:02:077 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - I noticed that this ENTIRE section is going in the same direction, counterclockwise. I think you could add a direction change on a strong beat for some variety. I think it's fine.

[Hard]

00:08:690 - these piano sounds before sliders could be represented with triplets if you want Rather keeping my current rhythm

00:17:955 (3) - not really understanding the jump here, nothing in the music calls for it. You can move this w/o affecting aesthetics too much. Nerfed the jump

00:20:602 (2,3,1) - saw something about this on the previous mod, just commenting that it looks fine. Thx

00:26:249 (7,8,1) - spacing is fine, but it looks better if they're in a straight line instead of angled slightly Tried to fix this

00:52:543 (5) - NC Ok

00:56:768 (4) - NC for the timing change? and to continue your NC every downbeat pattern Ok

01:09:461 (1) - Make the curve stronger at the top to match the shape of the previous slider - https://osu.ppy.sh/ss/6759995 Tried something

01:12:115 (3,4) - drum sampleset like 01:10:731 (4,5) - ? No, cause the drums aren't audible in the music.

[Insane]

00:08:778 (1,2) - line these up? Fixed

00:15:661 (4) - Could you buffer 1/8 kicksliders to be easier on the player? That is, do this - http://osu.ppy.sh/ss/6760010 leaving the 1/4 gap there is player friendly since players aren't really looking out for 1/8 gaps between objects, which causes 100s on patterns like this pretty commonly. It's not required, but it's nice to do. If you change it here, be sure to change it for all of em :p There's a beat here: 00:15:793 - and I can't leave that out.

00:34:367 (2,4,5) - Same space between these for aesthetics? Fixed

00:35:249 (6) - this sounds like 1/8 to me, not sure what 00:34:896 (5) - is lol. remember to buffer the kickslider if you change it You're right about (6) so fixed that. I'm leaving (5) as it is.

00:39:837 (1) - Smoother curve blankets better. Current sliders are fine as well

00:39:661 (4,2) - fix stack Fixed

00:46:190 (4) - deserves some more spacing imo, if it's equal to these 00:44:072 (1,2) - in intensity Ok, increased the spacing a bit

00:50:425 (3,4) - mirror the shapes? looks kinda eh right now Ok, fixed

00:53:249 (5) - dont think this sound calls for this big of a jump I agree. Fixed

01:06:231 (2,4) - Blanket? Fixed

01:16:385 (4,1) - Fix blanket Ok

gl c:
Thank you~! :D
Pentori
hi
[Easy]
00:15:484 - clap
00:22:896 - i dont see a need to skip this, it just makes it feel empty
00:41:249 (1) - feels like ur forcing the rhythm here too much. the reverse lands on a really weak beat so prob better to follow white ticks
01:18:692 (3) - u can improve this shape by not having the middle segment of the slider as large http://puu.sh/sKDP2/9fb44f9078.jpg also pls move this up a bit, its very close to the bottom of the playfield

[Normal]
00:11:602 (1,1) - not really a fan of this, because you have to skip 00:13:367 - for recovery time and that makes the player have to catch the rhythm again. perhaps u could try something else here with sliders or even leaving this empty and then starting at 00:13:014
00:15:484 - clap
00:25:543 - whistle?
00:31:190 - ^

[Hard]
00:11:602 (1) - can u silence spinner end, cos you cut the spinner off early
00:14:249 - 00:18:131 - 00:18:661 - check ur whistles, you're missing a lot of the bells in the music

[Insane]
00:08:425 - whistle?
00:14:425 - 00:18:661 - 00:29:955 - 00:31:190 - check over all ur whistles again, these r some places where it appears you missed a whistle
00:15:484 - clap
00:34:896 (5) - this is 1/4 not 1/6
00:51:661 (4,6) - blanket's off

call me back when rdy
Topic Starter
-Nya-

Pentori wrote:

hi Hey
[Easy]
00:15:484 - clap Fixed
00:22:896 - i dont see a need to skip this, it just makes it feel empty Added a note there
00:41:249 (1) - feels like ur forcing the rhythm here too much. the reverse lands on a really weak beat so prob better to follow white ticks Did something else here
01:18:692 (3) - u can improve this shape by not having the middle segment of the slider as large http://puu.sh/sKDP2/9fb44f9078.jpg also pls move this up a bit, its very close to the bottom of the playfield Tried my best to fix the shape and also lifted the slider.

[Normal]
00:11:602 (1,1) - not really a fan of this, because you have to skip 00:13:367 - for recovery time and that makes the player have to catch the rhythm again. perhaps u could try something else here with sliders or even leaving this empty and then starting at 00:13:014 Followed your second suggestion
00:15:484 - clap Fixed
00:25:543 - whistle? Yeah, added them in other diffs as well
00:31:190 - ^ Fixed

[Hard]
00:11:602 (1) - can u silence spinner end, cos you cut the spinner off early Ok, did this in Insane as well
00:14:249 - 00:18:131 - 00:18:661 - check ur whistles, you're missing a lot of the bells in the music Added everywhere where I can hear a bell

[Insane]
00:08:425 - whistle? Added
00:14:425 - 00:18:661 - 00:29:955 - 00:31:190 - check over all ur whistles again, these r some places where it appears you missed a whistle Added whistles everywhere where I hear bells.
00:15:484 - clap Whoops, fixed. Added in all other diffs as well
00:34:896 (5) - this is 1/4 not 1/6 Yeah, fixed
00:51:661 (4,6) - blanket's off Fixed

call me back when rdy
Thanks, Pentori~! :D
JBHyperion
Got asked for a little check before the BNs come back (:

General
  1. Personally I would have used kiai between 00:35:602 - 00:58:385 - as this part of the song seems much more intense to me

Easy
  1. 00:27:131 (1,2) - Looks a little weird halfway between a blanket and intentional non-blanket. I'd either make a blanket, or move (2) down so it's clearly not intended that way
  2. 00:34:190 (3,4) - Can be curved more for a better blanket, it's quite flat at the moment
  3. 00:49:719 (1,2,3) - (1) and (3) are much closer than each is to (2). Making an equilateral triangle here would look a bit neater
  4. 01:00:231 (3,4) - All your other blankets are curved, not sure why this one is angled. Consider making this consistent

Normal
  1. 00:11:249 (3,4) - Using a double-tapped 1/2 right at the start feels unnecessary and could cause issues for some newer players. I'd opt for a 1/2 slider here to allow the player to settle in first
  2. 00:23:778 (2) - Consider rotating clockwise a little for better flow into 00:24:308 (1) -
  3. 00:31:719 (2,3) - Wasn't expecting this 1/1 spacing here since the red tick sound 00:31:896 - is quite strong compared to the current head of (3). 1/1 slider + circle + 1/1 repeat slider would be easier to follow based on your previous rhythm choices - http://puu.sh/sKL39/903683a573.jpg
  4. 00:58:385 (1,2) - Double-tap right after a BPM change will catch players out for sure. Although you lose a little emphasis, a safer option would be 1/2 repeat slider here
  5. 01:17:538 (2) - Moving this left slightly to create a smoother curved flow would be nice

Hard
  1. 00:11:602 (1) - I find this spinner a little surprising, could be a bit of a pain to react to. Consider a slider or pause as in the previous diffs here instead
  2. 00:15:661 (4) - 00:19:896 (4) - etc. - I don't see a real need to map these kicksliders for such a soft sound, and they present a sizeable difficulty spike relative to the previous diff. I'd prefer just a single circle instead
  3. 00:20:602 - Stuff like this works better because the spacing is much more compact, as opposed to those kicksliders which you typically don't move for... But in this case you do because the flow is linear
  4. 00:18:308 (4,5) - 00:23:955 (4,5) - 00:28:190 (4,5) - Combining these into a 1/4 repeat slider would reduce the possibility of sliderbreaks
  5. 01:04:615 (4) - Stacking (4) under (2) might be a little unexpected and difficult to read. I prefer more of a circular flow with it stacked on (1) and 01:04:846 (5,6,1) - moved down slightly

Insane
  1. 00:19:719 (4,5) - 00:25:367 (4,5) - I found these quite awkward to read as a 1/4 spacings, perhaps you want to reduce the distance a little here
  2. 01:09:231 (5,1) - Your previous jumps for this sound e.g. 01:06:461 (3,4) - were about half the size of this one, and even 01:11:077 (7,1) - is smaller for a stronger sound. Consider reducing this for ease of readability and consistency
  3. 01:21:231 (3) - Wasn't expecting (3) to be back under (1)'s tail based on previous patterning. Something like this would be easier to read imo - https://osu.ppy.sh/ss/6774475
Wow first Std mod in a while I guess - hope this helps, and good luck with ranking!
Topic Starter
-Nya-

JBHyperion wrote:

Got asked for a little check before the BNs come back (:

General
  1. Personally I would have used kiai between 00:35:602 - 00:58:385 - as this part of the song seems much more intense to me I like the end part of the song the best and it just feels more energetic.

Easy
  1. 00:27:131 (1,2) - Looks a little weird halfway between a blanket and intentional non-blanket. I'd either make a blanket, or move (2) down so it's clearly not intended that way Moved (2) down more
  2. 00:34:190 (3,4) - Can be curved more for a better blanket, it's quite flat at the moment Yeah, fixed
  3. 00:49:719 (1,2,3) - (1) and (3) are much closer than each is to (2). Making an equilateral triangle here would look a bit neater Fixed
  4. 01:00:231 (3,4) - All your other blankets are curved, not sure why this one is angled. Consider making this consistent Fixed

Normal
  1. 00:11:249 (3,4) - Using a double-tapped 1/2 right at the start feels unnecessary and could cause issues for some newer players. I'd opt for a 1/2 slider here to allow the player to settle in first Followed your suggestion
  2. 00:23:778 (2) - Consider rotating clockwise a little for better flow into 00:24:308 (1) - Ok, I did it a bit
  3. 00:31:719 (2,3) - Wasn't expecting this 1/1 spacing here since the red tick sound 00:31:896 - is quite strong compared to the current head of (3). 1/1 slider + circle + 1/1 repeat slider would be easier to follow based on your previous rhythm choices - http://puu.sh/sKL39/903683a573.jpg Followed your suggestion
  4. 00:58:385 (1,2) - Double-tap right after a BPM change will catch players out for sure. Although you lose a little emphasis, a safer option would be 1/2 repeat slider here Ok
  5. 01:17:538 (2) - Moving this left slightly to create a smoother curved flow would be nice Done

Hard
  1. 00:11:602 (1) - I find this spinner a little surprising, could be a bit of a pain to react to. Consider a slider or pause as in the previous diffs here instead I feel it's fine since this is a Hard
  2. 00:15:661 (4) - 00:19:896 (4) - etc. - I don't see a real need to map these kicksliders for such a soft sound, and they present a sizeable difficulty spike relative to the previous diff. I'd prefer just a single circle instead I really want to map those blue ticks and make the hard a bit challenging.
  3. 00:20:602 - Stuff like this works better because the spacing is much more compact, as opposed to those kicksliders which you typically don't move for... But in this case you do because the flow is linear
  4. 00:18:308 (4,5) - 00:23:955 (4,5) - 00:28:190 (4,5) - Combining these into a 1/4 repeat slider would reduce the possibility of sliderbreaks I think the current sliders are fine
  5. 01:04:615 (4) - Stacking (4) under (2) might be a little unexpected and difficult to read. I prefer more of a circular flow with it stacked on (1) and 01:04:846 (5,6,1) - moved down slightly Followed your suggestion

Insane
  1. 00:19:719 (4,5) - 00:25:367 (4,5) - I found these quite awkward to read as a 1/4 spacings, perhaps you want to reduce the distance a little here The jumps aren't really that big and it's not difficult to play so should be fine
  2. 01:09:231 (5,1) - Your previous jumps for this sound e.g. 01:06:461 (3,4) - were about half the size of this one, and even 01:11:077 (7,1) - is smaller for a stronger sound. Consider reducing this for ease of readability and consistency Yeah, reduced the distance a bit
  3. 01:21:231 (3) - Wasn't expecting (3) to be back under (1)'s tail based on previous patterning. Something like this would be easier to read imo - https://osu.ppy.sh/ss/6774475 My current pattern is fine as well
Wow first Std mod in a while I guess - hope this helps, and good luck with ranking!
Thanks~! :D
Pentori
re

easy
00:22:896 (2) - can u place this note in the curve of 00:20:072 (3) - ? current placement looks really sloppy

thats all
Topic Starter
-Nya-
Ok, avoided that overlap cause I agree it looks bad.
Updated
Pentori
b
I Must Decrease

Loctav wrote:

  1. We have changed the meaning of bubble pops to be more than what they were. Bubble pops can now be considered as your personal right to veto a beatmap from being Qualified. You are free to pop any bubble if you strongly disagree and therefore veto it to move any further. Obviously, you have to reason this step by telling people why you do this. This gives you the power to push for more quality and eventually stop stuff to be Qualified that is just bad (objectively or subjectively.
By the way -Nya-, if the reason I wouldn't bubble was because I really didn't like you, I'd just bubble pop all your maps. :^)

Good luck!
Topic Starter
-Nya-

Xexxar wrote:

Loctav wrote:

  1. We have changed the meaning of bubble pops to be more than what they were. Bubble pops can now be considered as your personal right to veto a beatmap from being Qualified. You are free to pop any bubble if you strongly disagree and therefore veto it to move any further. Obviously, you have to reason this step by telling people why you do this. This gives you the power to push for more quality and eventually stop stuff to be Qualified that is just bad (objectively or subjectively.
By the way -Nya-, if the reason I wouldn't bubble was because I really didn't like you, I'd just bubble pop all your maps. :^)

Good luck!
Perhaps I was a bit harsh and said stupid things because I was a bit upset. I don't take criticism that well. So sorry about that.
Kagetsu
[General]
  1. timing is wrong 00:56:768 (1) - sounds too early and the red line on 00:58:009 - doesn't make much sense musically speaking. one would be normally expecting a gradual timing change instead of such bpm speed-up (means that the red line should be one beat before than the current one). there are also some 1/6 notes (which you didn't map) that doesn't snap correctly with the current timing. i believe something like this would be much more accurate.
  2. soft-hitnormal doesn't fit with the song imo, this song isn't even close to have those type of kicks on every beat, it sounds even worse on the "kiai"
[Insane]
  1. eh... generally speaking, i personally think that this maps lacks too much of structure. there are a lot of things that you could've done better. not to mention blankets and stuff like that, but there's in fact a lot to polish
  2. this map basically consists in a lot of different patterns instead of a whole idea, and this is because you're using too much of different spacing, angles and shapes concepts for each pattern i'll try to list some examples in the list below
  3. 00:13:014 (1,2,3) - problem about this is that 00:13:014 (1,2) - stands out too much in comparison with next patterning, basically because you're using a different spacing for these two even when they doesn't even express anything different
  4. 00:14:425 (1) - i wonder why did you decide to use this type of a weird shape. do music really needs such of a hold sensation? the map is clearly based on simple slider shapes so basically... this looks prominent for no special reason
  5. 00:16:896 (4,5,6,7,1) - this looks so irregulary spaced when you compare it with stuff like 00:18:308 (4,5,6,7,1) - and there's no real reason for those to be so different from the others. 00:28:190 (6,7,8,9,1) - is exactly the same musically speaking so that makes me think this is just random
  6. 00:15:837 (1,2,3) - is there any reason for this combo to be that different compared to the others? i mean, visual distance suddenly changes from super compressed patterns to wide wide distance. looks certainly out of place when you compare it with similar instances on the music, 00:27:131 - this one for example, where you decided to go with an overlapped pattern which is a thing that you usually try to avoid lol but that's another point i guess
  7. 00:41:249 (1,2) - this is a good opportunity to explain the previous thing i said about "a lot of different patterns" basically. if you take a quick look into around this section 00:41:249 - 00:41:249 (1,2) - looks like it was "separated" from 00:41:955 (3,4,5) - and thing is that this looks kind of messy considering that 00:41:955 - isn't even an important beat, music doesn't change either so it certainly looks out of place. one would be normally expecting those visual changes happen on beats like 00:42:308 - where music really stands out
  8. 01:14:077 (4,5,6) - similar to above... i wonder why these suddenly gets cramped when music is changing
  9. 01:20:077 (5,6,7,8,1) - not really pleasant to look at because of the sudden ds inconsistency on 01:20:538 (1) -
  10. rhythm is also questionable on some parts, there are a lot of jumpy sections that aren't really supported by the music imo... for example, 00:40:543 (3,4,5,6) - those beats are clearly not the same intensity so there's no real reason to map them all as a clickable objects. similar "issue" repeats along all the map, in places like 00:37:543 (2,3,4,5,6,7) - 00:20:425 (2,3,4,5,6) - 00:43:190 (2,3,4) - 00:51:131 (1,2,3,4) - etc
  11. last thing i wanted to say. it's kinda sad that the ending section was mapped (visually) the exact same as the previous intense section, music is really different yet it's mapped the same. i personally think that would've been better if you tried a different spacing concept, slider velocity changes, stacks etc. insane diff allows you to do a lot of interesting stuff
[Hard]
  1. i'm not going to extend it too much here, this diffs looks way better in terms of quality, the only thing i "disagree" would be those 1/4 sliders that doesn't have a reverse arrow. they're not even in the insane diff and i think they're unnecessary since 1/4 circles are much more friendly for players around this level of difficulty. one would be normally expecting to introduce those type of sliders on insane difficulties or above
  2. 00:38:425 (1,2) - i find this extremely weird and confusing when you compare it with stuff like 00:07:719 (2,3) - this could've easily misread as an 1/2 gap and this is because the visual spacing is the exact same as previous patterns
  3. 00:41:249 (1,2) - 1/1 works much better when it comes to follow voice. i don't really get why the 3/4, this type of extended slider is not even used in the insane diff
[Normal]
  1. 00:17:249 - i was expecting you to map the voice here, because the chorus really stands out there. follow a different thing just when the thing you were previously following is doing its "best part" is kind of confusing and unexpected for the player
  2. 00:28:543 (1,2) - could swap nc here since current (2) is way stronger
  3. nothing much to say i guess
[Easy]
  1. 00:46:896 (1) - not really allowed on easy diffs. the way the hitcircle hides the sliderpath makes it confusing for newbies. you should aim for simple slider shapes.
gl
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