Hey, sorry for being a bit late. Hope I can be of some help.
[Easy]
00:09:484 (3,1) - Blanket fix? Looks like it's supposed to be one -
https://osu.ppy.sh/ss/675987900:20:072 (3) - I feel like this guy's shape can accent the shape of the previous slider a bit better. Maybe if you use more slider points, something like this?
https://osu.ppy.sh/ss/675988700:25:719 (3) - if you put the red nodes in the sliderticks the slider itself follows the music better, as it would be changing directions on the beats
00:52:543 (5) - NC? To be consistent with how you put a NC on 01:27:923 (1) -
00:57:595 (2) - I feel like a smoother curve for this shape looks much better -
https://osu.ppy.sh/ss/675989601:18:692 (3) - might be me being picky but this shape is kinda ugly lol, these are better if they're parallel with themselves
[Normal]
00:20:072 (1,2,1) - This kinda pattern looks better if you use an equal triangle instead. Like this -
https://osu.ppy.sh/ss/675991600:23:249 (1,2,1,2,3,1,2,3,1,2,3) - I think this is too many objects in a row for a normal, you could get away with removing something for the sake of making it a bit easier. 00:26:778 (3) - could just be a circle.
00:26:778 (3) - To piggyback on the above, I don't think this deserves to be a slider more than 00:29:602 (4) - does, because for 00:29:602 (4) - there's a vocal there that can justify it being a 1/2 slider. tl;dr make 00:26:778 (3) - a circle and 00:29:602 (4) - a 1/2 slider
00:45:131 (3,4) - Not really liking this rhythm, I think it could be better as a 1/1 slider like 00:44:072 (1,2) - are. If you change this, you could make 00:45:661 (1) - into two hit circles.
00:51:661 (2) - you could ctrl+j the previous slider for this shape instead
00:52:543 (3) - NC to be consistent with 01:27:923 (1) -
01:02:077 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - I noticed that this ENTIRE section is going in the same direction, counterclockwise. I think you could add a direction change on a strong beat for some variety.
[Hard]
00:08:690 - these piano sounds before sliders could be represented with triplets if you want
00:17:955 (3) - not really understanding the jump here, nothing in the music calls for it. You can move this w/o affecting aesthetics too much.
00:20:602 (2,3,1) - saw something about this on the previous mod, just commenting that it looks fine.
00:26:249 (7,8,1) - spacing is fine, but it looks better if they're in a straight line instead of angled slightly
00:52:543 (5) - NC
00:56:768 (4) - NC for the timing change? and to continue your NC every downbeat pattern
01:09:461 (1) - Make the curve stronger at the top to match the shape of the previous slider -
https://osu.ppy.sh/ss/675999501:12:115 (3,4) - drum sampleset like 01:10:731 (4,5) - ?
[Insane]
00:08:778 (1,2) - line these up?
00:15:661 (4) - Could you buffer 1/8 kicksliders to be easier on the player? That is, do this -
http://osu.ppy.sh/ss/6760010 leaving the 1/4 gap there is player friendly since players aren't really looking out for 1/8 gaps between objects, which causes 100s on patterns like this pretty commonly. It's not required, but it's nice to do. If you change it here, be sure to change it for all of em :p
00:34:367 (2,4,5) - Same space between these for aesthetics?
00:35:249 (6) - this sounds like 1/8 to me, not sure what 00:34:896 (5) - is lol. remember to buffer the kickslider if you change it
00:39:837 (1) - Smoother curve blankets better.
00:39:661 (4,2) - fix stack
00:46:190 (4) - deserves some more spacing imo, if it's equal to these 00:44:072 (1,2) - in intensity
00:50:425 (3,4) - mirror the shapes? looks kinda eh right now
00:53:249 (5) - dont think this sound calls for this big of a jump
01:06:231 (2,4) - Blanket?
01:16:385 (4,1) - Fix blanket
gl c: