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Danny Baranowsky - For Whom the Knell Tolls (Dead Ringer) [O

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Topic Starter
Modren
This beatmap was submitted using in-game submission on niedziela, 26 listopada 2017 at 11:16:06

Artist: Danny Baranowsky
Title: For Whom the Knell Tolls (Dead Ringer)
Source: Crypt of the Necrodancer
Tags: Feel the rhythm bells MrDorian
BPM: 140
Filesize: 3482kb
Play Time: 01:22
Difficulties Available:
  1. Dead Ringer - 9Key (4,7 stars, 1088 notes)
  2. Easy - Green Dragon - 9Key (1,59 stars, 320 notes)
  3. Hard - Ogre - 9Key (3,32 stars, 815 notes)
  4. MrDorian's Insane - Nightmare - 9Key (3,8 stars, 1166 notes)
  5. Normal - Minotaur - 9Key (2,23 stars, 447 notes)
  6. Sample Test - 9Key (0,88 stars, 193 notes)
Download: Danny Baranowsky - For Whom the Knell Tolls (Dead Ringer)
Information: Scores/Beatmap Listing
---------------
Hello!
For Rank?
Ready for modding!
Last Update:
- Repatterning last section in "Dead Ringer" (stairs changed to minijacks :^)
- 100% done hitsounds on "Mr Dorian's Insane - Nightmare".
To do:
- experiments with samples from necrodancer game (Added Sample Test Diff for Green Dragon! (currently it ends on kiai time) Can You play on Auto that diff and tell me if worth continuing?)
- add simple Beginning SB
- look for mods

Green Dragon- Easy---100%----- 100% HS - 4 mods
Minotaur- Normal---100%----- 100% HS - 4 mods
Ogre- Hard---100%----- 100% HS - 4 mods
Nightmare-GD Insane---100%----- 100% HS - 3 mods
Dead Ringer- Extra---100%----- 100% HS - 4 mods
Benzopirene
Green Dragon
00:21:782 - może dodasz gdzieś tu notke? (tak jak tu 00:28:640 - )
myślę, że od tego momentu 00:34:425 - można dawać częściej notki, co 1/1, raczej nie utrudni to diffu, chociaż w tym momencie (00:40:211 - ) bym się zastanowił nad tym 1/1, bo tu faktycznie może być trudny diff spike? tak to się nazywa? :d, no mniejsza. Generalnie połączenie takich lnów z takimi notkami na easy nie jest dobrym pomysłem, chodzi mi tylko o ten moment (00:40:211 - ).
01:13:854 - myślę, że tu też możesz dać jakieś 1/1, lub troche rzadziej. (w tych mocniejszych uderzeniach, perkusji chyba?)

Minotaur
(opcjonalne, czytaj jeśli robiłeś dany fragment pod pitch) 01:05:282 (65282|2,65497|0,65711|2,65925|4) - moim zdaniem lepiej by tu chyba bardziej pasowało zmapować ten bass pod pitch, te notki bym przesunął bardziej do prawej strony, a te 01:07:854 (67854|5,68068|7,68282|5,68497|7) - bardziej na lewo lub środek. A te 01:12:140 (72140|3,72354|5,72568|3,72782|5,72997|2,73211|6,73425|2,73640|6) - bym albo zostawił, albo dał na lewą strone.

00:16:854 - missing note?
00:19:211 (19211|2,19640|2,20068|3,20497|3,20925|3,21354|3) - może zrobisz tu podwójne notki? ( tak samo od tego momentu 00:25:854 - )

01:20:711 - chętnie bym tu dodał kolejnego lna, bo wyraźnie i głośno słychać tą zmiane w tym miejscu :p (w porównaniu do wcześniejszych zmapowanych lnów jest głośniej, zresztą, nawet w Green Dragonie zrobiłeś podwójny ln)

Dobry diff, świetnie się go gra :p

Ogre
00:29:282 - do 00:54:997 - ... jesteś pewny tych lnów? :d
00:30:140 - tu mi się wydaję, że jeden lny wystarczy (od 00:30:140 - do 00:30:354 - )
00:31:425 - ^
Jeśli serio chcesz zostawić te lny, to:
00:35:925 - zmieniłbym tu troszkę pattern, zaczął od prawej strony zamiast kontynuować ten schodkowy pattern. Powiedzmy, że coś takiego:

00:39:354 - tu sugerowałbym się pitchem
00:46:211 - ^
serio, te lny na takim powiedzmy "hardzie" są straszne :p

00:55:854 - rip najmniejszy palec
00:57:568 - ^
01:04:425 - ^
Te patterny są dobrze dobrane pod muzykę, ale jak na myśl mi przyjdzie, że mam to znowu grać z tymi patternami to mi się niedobrze robi :D
(nie wiem czy ja bym takie patterny dawał na takim "hardzie")

01:13:854 - tu w sumie pasowałyby podwójne lny

straszny jest ten diff :p, niby dobrze przemyślany, ale patternowo bardzo ciężki

Dead Finger = )
Passniesz to chociaż? :D

00:06:140 - dobrą zmiane tu zrobiłeś zamiast lna :p
00:30:140 - zrobiłbym tu tak jak w poprzednim diffie jednego lna. Wiem, że zmapowałeś pod dźwięk, ale bez spowolnienia tego prawie nie słychać, a z jednym lnem graloby się troszkę... "przyjemniej"?
00:31:425 - ^
00:34:425 - tu prawie każdy będzie failował :D
00:47:068 - ta sekwencja jest troszkę trudna (chodzi o to 00:47:282 (47282|1,47282|2,47282|4,47390|5,47497|3,47711|4,47711|1,47711|2,47818|5,47925|3,47925|0) - )
Niby każdy o2jamowiec który lubi grać 9k to bez problemu powinien zagrać te lny (koreańce też), ale te patterny będą stanowiły prawdziwe wyzwanie :p
a o tych jackach to już nie wspomne... :p
Bardzo dobry wybór muzyki, a jeszcze lepsza mapa pod 9k, stanowiąca wyzwanie dla wielu wielu graczy :p
Topic Starter
Modren

Ereedon wrote:

Green Dragon
00:21:782 - może dodasz gdzieś tu notke? (tak jak tu 00:28:640 - ) Ok
myślę, że od tego momentu 00:34:425 - można dawać częściej notki, co 1/1, raczej nie utrudni to diffu, chociaż w tym momencie (00:40:211 - ) bym się zastanowił nad tym 1/1, bo tu faktycznie może być trudny diff spike? tak to się nazywa? :d, no mniejsza. coś tam dodałem/zmieniłem Generalnie połączenie takich lnów z takimi notkami na easy nie jest dobrym pomysłem, chodzi mi tylko o ten moment (00:40:211 - ).
01:13:854 - myślę, że tu też możesz dać jakieś 1/1, lub troche rzadziej. (w tych mocniejszych uderzeniach, perkusji chyba?)Wolę pozostawić to bez zwyczajnych notek. Najwyżej ktoś inny się przyczepi XD

Minotaur
(opcjonalne, czytaj jeśli robiłeś dany fragment pod pitch) 01:05:282 (65282|2,65497|0,65711|2,65925|4) - moim zdaniem lepiej by tu chyba bardziej pasowało zmapować ten bass pod pitch, te notki bym przesunął bardziej do prawej strony nie robiłem do końca pod pitch, wykorzystałem to że tam po prostu jest dźwięk, a te 01:07:854 (67854|5,68068|7,68282|5,68497|7) - bardziej na lewo lub środek.Wydaje mi się że lepiej pasuje to gdzie aktualnie jest A te 01:12:140 (72140|3,72354|5,72568|3,72782|5,72997|2,73211|6,73425|2,73640|6) - bym albo zostawił, albo dał na lewą strone. Ok

00:16:854 - missing note? Faktycznie XD
00:19:211 (19211|2,19640|2,20068|3,20497|3,20925|3,21354|3) - może zrobisz tu podwójne notki? ( tak samo od tego momentu 00:25:854 - )To zamieni Normal w Hard. Niby Kami mówił żeby mieć wyrąbane na starrating. Kwestia do przemyślenia, na razie jej nie dodaje.

01:20:711 - chętnie bym tu dodał kolejnego lna, bo wyraźnie i głośno słychać tą zmiane w tym miejscu :p (w porównaniu do wcześniejszych zmapowanych lnów jest głośniej, zresztą, nawet w Green Dragonie zrobiłeś podwójny ln) TYLKO w Green Dragonie jest tam podwójny LN. Nie wiem gdzie go tu bym miał wepchąć żeby małowiele estetycznie wyglądało.

Dobry diff, świetnie się go gra :pYay~

Ogre
00:29:282 - do 00:54:997 - ... jesteś pewny tych lnów? :d Tak, jestem pewny tych Ln'ów. Co najwyżej można zmienić ich ułożenie.
00:30:140 - tu mi się wydaję, że jeden lny wystarczy (od 00:30:140 - do 00:30:354 - ) Tu wyraźnie słychać 2 dźwięki
00:31:425 - ^ ^
Jeśli serio chcesz zostawić te lny, to:
00:35:925 - zmieniłbym tu troszkę pattern, zaczął od prawej strony zamiast kontynuować ten schodkowy pattern. Powiedzmy, że coś takiego:
Jakoś nie jestem do tego przekonany. Kwestia do przemyślenia.
00:39:354 - tu sugerowałbym się pitchem Co masz na myśli?
00:46:211 - ^ ^
serio, te lny na takim powiedzmy "hardzie" są straszne :p aaa, Najwyżej inni sie przyczepią XD

00:55:854 - rip najmniejszy palec Rip mały palec XD. NIECH SIĘ LUDZIE UCZĄ GO UŻYWAĆ.
00:57:568 - ^ ^
01:04:425 - ^ ^
Te patterny są dobrze dobrane pod muzykę, ale jak na myśl mi przyjdzie, że mam to znowu grać z tymi patternami to mi się niedobrze robi :D
(nie wiem czy ja bym takie patterny dawał na takim "hardzie")

01:13:854 - tu w sumie pasowałyby podwójne lny Niby tak, ale musiałbym wtedy przerobić całą tą sekcję. Nie chce mi się XD. Kwestia do przemyślenia.

straszny jest ten diff :p, niby dobrze przemyślany, ale patternowo bardzo ciężki

Dead Finger = )
Passniesz to chociaż? :D



00:06:140 - dobrą zmiane tu zrobiłeś zamiast lna :p Yay~
00:30:140 - zrobiłbym tu tak jak w poprzednim diffie jednego lna. Wiem, że zmapowałeś pod dźwięk, ale bez spowolnienia tego prawie nie słychać, a z jednym lnem graloby się troszkę... "przyjemniej"? Ja to wyraźnie słyszę że to tu pasuje.
00:31:425 - ^ ^
00:34:425 - tu prawie każdy będzie failował :D To nie mój problem XD te ln'y świetnie tu pasują. Na początku ten diff miał być Extra, ale według starratingu to tylko Insane.
00:47:068 - ta sekwencja jest troszkę trudna No trudno, tak miało to wyglądać(chodzi o to 00:47:282 (47282|1,47282|2,47282|4,47390|5,47497|3,47711|4,47711|1,47711|2,47818|5,47925|3,47925|0) - )
Niby każdy o2jamowiec który lubi grać 9k to bez problemu powinien zagrać te lny (koreańce też), ale te patterny będą stanowiły prawdziwe wyzwanie :p
a o tych jackach to już nie wspomne... :p Muszę się spytać Kamiego czy w ogóle są rankowalne XD
Bardzo dobry wybór muzyki, a jeszcze lepsza mapa pod 9k, stanowiąca wyzwanie dla wielu wielu graczy :p
Dzięki wielkie :D
kaythen
Hi! Sorry for taking so long.
If this mod is bad, I apologise in advance :'(

Green Dragon:
00:11:711 - Could use another note since I hear the kick here. You've added extra notes when the kick comes in for the other notes, so why not this one?
01:22:425 (82425|1,82425|7) - Pinky to ring finger is really hard for new players. Since it's an easy difficulty, you should change it to the other fingers (middle, index or even thumb)

Minotaur:
00:05:282 (5282|7) - Move to lane 7 and extend LN to match with 00:06:140 (6140|7) so it follows pitch better. You might have to change the patterns of the notes in that LN so it plays better (in case it doesn't)
00:15:140 - Add another note here (column 5 works best in my opinion) since it sounds similar to 00:13:425 (13425|5,13425|6,13425|7) - and you've added 3 notes there, so why not? For consistency

Ogre:
01:04:425 to 01:05:282 is way too difficult for 3 stars in my opinion. Mini trils with fingers 4/5 while playing a LN is just too hard.
But, it's up to you to keep it or not. I just think it's too hard for 3 stars.

MrDorian's Nightmare:
00:40:532 (40532|2) - Move to column 7

Dead Ringer:
00:59:711 (59711|4,59711|3) - Move somewhere else.
01:07:318 (67318|2) - is the note that goes down in pitch so if you're trying to follow that, then move 01:07:211 (67211|2) - to column 4
If that's not the case, then move 01:06:997 (66997|3,67104|3) - to column 3

Probably a bad mod since I suck at 9k, but I hope some of it helps at least!
If I made any errors, sorry!!
Topic Starter
Modren

kaythen wrote:

Hi! Sorry for taking so long.
If this mod is bad, I apologise in advance :'(

Green Dragon:
00:11:711 - Could use another note since I hear the kick here. You've added extra notes when the kick comes in for the other notes, so why not this one? Okay
01:22:425 (82425|1,82425|7) - Pinky to ring finger is really hard for new players. Since it's an easy difficulty, you should change it to the other fingers (middle, index or even thumb) You are right!

Minotaur:
00:05:282 (5282|7) - Move to lane 7 and extend LN to match with 00:06:140 (6140|7) so it follows pitch better. You might have to change the patterns of the notes in that LN so it plays better (in case it doesn't) Good idea!
00:15:140 - Add another note here (column 5 works best in my opinion) since it sounds similar to 00:13:425 (13425|5,13425|6,13425|7) - and you've added 3 notes there, so why not? For consistency Okay :D

Ogre:
01:04:425 to 01:05:282 is way too difficult for 3 stars in my opinion. Mini trils with fingers 4/5 while playing a LN is just too hard.
But, it's up to you to keep it or not. I just think it's too hard for 3 stars. I think, You are right... This is a little bit too hard

MrDorian's Nightmare:
00:40:532 (40532|2) - Move to column 7 MrDorian accepted it.

Dead Ringer:
00:59:711 (59711|4,59711|3) - Move somewhere else. Okay
01:07:318 (67318|2) - is the note that goes down in pitch so if you're trying to follow that, then move 01:07:211 (67211|2) - to column 4
If that's not the case, then move 01:06:997 (66997|3,67104|3) - to column 3 I did move these two notes to 3 column

Probably a bad mod since I suck at 9k, but I hope some of it helps at least!
If I made any errors, sorry!!
It is not a bad mod :) I accepted everything!
Thank You.


Ps. Tip: Inform people when you are accepting or rejecting mod requests. ;) I thought, You forgot about your queue.
Curiossity
For Whom the Knell Tolls (Dead Ringer) Mod

From Curiossity's Mania Modding Queue

Columns: 1|2|3|4|5|6|7|8|9

Don't expect super analysis, since I don't play 9k, but I'll do my best

Green Dragon
00:11:282 (11282|1) - Shouldn't this note be moved up 1/2 beat? Just to follow the dnb pattern you've had so far

00:15:568 (15568|3,15782|5,15997|7) - These three notes confuse me (as do the ones in the next part). I think you might want to remove the third note in sequence here, since there's no heavy sound for it in the music.

00:22:640 (22640|6) - Maybe put a note here?

00:25:640 (25640|1,26068|1) - Might want to move the second note so you don't have this jack here

00:40:211 (40211|4) - These 1/2 LNs might be difficult for beginners... but maybe they're ok?

00:40:425 (40425|3) - If you're going to keep 1/2 LNs, make this into 2 of them, since the synth changes halfway through this one.

00:43:854 (43854|1) - ^

00:47:282 (47282|3) - You get the idea.

01:18:997 (78997|4) - You should make this 2 LNs, on columns 2 and 8 instead of one LN. So it kind of leads into the next two LNs.

Minotaur
00:05:282 (5282|5,5282|2,5497|5,5497|2,5711|5,5711|2) - These notes might be better as a trill - so, move the left notes 1/4th a beat up and add two more at the end, like so:



00:15:997 (15997|4) - I feel like this note should be 1/4 beat down, to follow the music pattern.

00:17:711 (17711|7) - ^

00:24:568 (24568|5) - There's many places that do this; I'll stop here, but keep an ear out.

00:33:782 (33782|6,33890|2,33997|6,34104|2,34211|6,34318|2) - CTRL-H these guys

Ogre
00:00:782 (782|4) - You could probably fill in the space here where there's hats or w/e with notes; same goes for most of the intro.

00:30:247 (30247|7) - Is this mapping the echo? That's kind of weird, maybe remove the echo notes

00:34:425 (34425|1) - I really like this section starting here, nice patterning :)

00:54:997 (54997|7) - Trills like this should probably be avoided in a 3* diff, maybe just make it streamier here, idk. If you want to keep them I guess it's ok but your diff will be underrated x.x

00:57:568 (57568|0,57675|1,57782|0,57890|1,57997|2,58104|3,58211|2,58318|3,58425|2) - This part is going to be quite difficult, transitioning from pinky/ring trill to middle/index trill on same hand... Maybe move one of the trills to the other side, or just get rid of the trills entirely

01:07:854 (67854|6,67961|5,68068|6,68175|5,68282|6,68390|5,68497|6,68604|5) - aaaa this is a 3* diff, pls no long OH trills

MrDorian's Nightmare
00:14:175 (14175|4) - You could add a note here on col. 5

00:15:140 (15140|0) - Maybe make this note an LN for the woosh sound?

00:27:247 (27247|3) - Notes like this sound like ghost notes, but I can (kind of) understand why you'd have them. Make sure they're there for a good reason.

00:51:354 (51354|1,51461|2) - I think it'd be best to keep these two notes as part of the longer LN and have that extend to the beat.

00:55:747 (55747|2) - Ghost note? Applies for every section beyond here, cause I don't think you can make this entire part a stream.

01:18:997 (78997|0,79104|1,79211|0,79318|1,79532|0,79854|0,79961|1,80068|0,80175|1,80390|0,80497|1,80711|0,80818|1,80925|0,81032|1,81247|0,81568|0,81675|1,81782|0,81890|1,82104|0,82211|1) - That's a ton of 1,2 trills going on here; spread the love to the other side (or other columns)! I understand that it follows the pitch, but I'd say that playability (and the health of my left pinkie/ring finger) trump the need for pitch relevancy.

Dead Ringer
00:06:354 (6354|2,6354|6,6407|3,6407|5,6461|6,6461|2) - These notes should actually be on the 1/6th beats, might want to fix that.

00:06:568 (6568|1) - Here you could have a cool little stair down from col 2 here, following the bass in the music. It'd look like so (picture also includes the 1/6th notes mentioned before):



00:14:175 (14175|4) - Put a note here?

00:30:247 (30247|7) - Again, ghost note? Not sure x.x

00:34:425 (34425|4) - Don't get me wrong, I like this section starting here. However, there are a few places where it might be beneficial to re-pattern, like where there are shields/reverse shields that make 1/4th jacks, etc. However, that's up to you, since it is the hardest diff.

Also with the chorus, you could add single notes where there's a drum and kick, to really challenge players who get this far. Just an idea, but it does follow the music pretty well.

00:47:068 (47068|3) - An example: this part here looks extremely difficult to read and process, but maybe that's just because I don't play 9k too often :o

00:59:282 (59282|2,59282|5,59390|2,59390|5,59497|5,59497|2,59604|5,59604|2,59711|2,59711|5,59818|5,59818|2,59925|2,59925|5,60032|2,60032|5) - uh huh. 140bpm 8 note jacks will go over well in a 4.7* song... I won't say that you should change this, cause I'd do the same thing ;)

Alright! Modding 9k was pretty fun, and I enjoyed the music too. Best of luck getting this map ranked! :)
Topic Starter
Modren

Curiossity wrote:

For Whom the Knell Tolls (Dead Ringer) Mod

From Curiossity's Mania Modding Queue

Columns: 1|2|3|4|5|6|7|8|9

Don't expect super analysis, since I don't play 9k, but I'll do my best

Green Dragon
00:11:282 (11282|1) - Shouldn't this note be moved up 1/2 beat? Just to follow the dnb pattern you've had so far These three notes: 00:11:282 (11282|1,11711|3,12140|5) - were for this quiet bell sound. I just added one note to 1/2.

00:15:568 (15568|3,15782|5,15997|7) - These three notes confuse me (as do the ones in the next part). I think you might want to remove the third note in sequence here, since there's no heavy sound for it in the music. Alright!

00:22:640 (22640|6) - Maybe put a note here? Okay

00:25:640 (25640|1,26068|1) - Might want to move the second note so you don't have this jack here I moved first note, because that second one is included in pattern

00:40:211 (40211|4) - These 1/2 LNs might be difficult for beginners... but maybe they're ok? Easiest diff does not mean it is for beginners.

00:40:425 (40425|3) - If you're going to keep 1/2 LNs, make this into 2 of them, since the synth changes halfway through this one. Okay, I accept this

00:43:854 (43854|1) - ^ ^

00:47:282 (47282|3) - You get the idea. Yea

01:18:997 (78997|4) - You should make this 2 LNs, on columns 2 and 8 instead of one LN. So it kind of leads into the next two LNs. Sorry, I was following the pitch there. I know there should be two LN's but I think these two LN's after that single LN has louder sound

Minotaur
00:05:282 (5282|5,5282|2,5497|5,5497|2,5711|5,5711|2) - These notes might be better as a trill - so, move the left notes 1/4th a beat up and add two more at the end, like so:


I don't wanna overuse 1/4 in the beginning

00:15:997 (15997|4) - I feel like this note should be 1/4 beat down, to follow the music pattern. Okay

00:17:711 (17711|7) - ^ ^

00:24:568 (24568|5) - There's many places that do this; I'll stop here, but keep an ear out. Okay

00:33:782 (33782|6,33890|2,33997|6,34104|2,34211|6,34318|2) - CTRL-H these guys Done :)

Ogre
00:00:782 (782|4) - You could probably fill in the space here where there's hats or w/e with notes; same goes for most of the intro. Okay

00:30:247 (30247|7) - Is this mapping the echo? That's kind of weird, maybe remove the echo notes I think that's not an echo sound, that's why I putted LN there.

00:34:425 (34425|1) - I really like this section starting here, nice patterning :) Thanks! :)

00:54:997 (54997|7) - Trills like this should probably be avoided in a 3* diff, maybe just make it streamier here, idk. If you want to keep them I guess it's ok but your diff will be underrated x.x This diff IS underrated, I don't look at starrating.

00:57:568 (57568|0,57675|1,57782|0,57890|1,57997|2,58104|3,58211|2,58318|3,58425|2) - This part is going to be quite difficult, transitioning from pinky/ring trill to middle/index trill on same hand... Maybe move one of the trills to the other side, or just get rid of the trills entirely Right!

01:07:854 (67854|6,67961|5,68068|6,68175|5,68282|6,68390|5,68497|6,68604|5) - aaaa this is a 3* diff, pls no long OH trills Okay, okay... don't shout :c

Dead Ringer
00:06:354 (6354|2,6354|6,6407|3,6407|5,6461|6,6461|2) - These notes should actually be on the 1/6th beats, might want to fix that. Oh... Fixed!

00:06:568 (6568|1) - Here you could have a cool little stair down from col 2 here, following the bass in the music. It'd look like so (picture also includes the 1/6th notes mentioned before):


I know your point but i think this will be ghost pattern, also... There is SV, so it would be... cancerous?
00:14:175 (14175|4) - Put a note here?

00:30:247 (30247|7) - Again, ghost note? Not sure x.x I can hear that sound perfectly, I think there is not a ghost note

00:34:425 (34425|4) - Don't get me wrong, I like this section starting here. However, there are a few places where it might be beneficial to re-pattern, like where there are shields/reverse shields that make 1/4th jacks, etc. However, that's up to you, since it is the hardest diff.

Also with the chorus, you could add single notes where there's a drum and kick, to really challenge players who get this far. Just an idea, but it does follow the music pretty well. Currently I won't change this part... but maybe in future... :)

00:47:068 (47068|3) - An example: this part here looks extremely difficult to read and process, but maybe that's just because I don't play 9k too often :o Jacks are hard not only in 9K ;)

00:59:282 (59282|2,59282|5,59390|2,59390|5,59497|5,59497|2,59604|5,59604|2,59711|2,59711|5,59818|5,59818|2,59925|2,59925|5,60032|2,60032|5) - uh huh. 140bpm 8 note jacks will go over well in a 4.7* song... I won't say that you should change this, cause I'd do the same thing ;)
I planned to make this diff Extra, but starrating does not like me. Or I don't make farm maps XD

Alright! Modding 9k was pretty fun, and I enjoyed the music too. Best of luck getting this map ranked! :)
Thanks a lot!

btw. While you were accepting my request, you said that this song is not full version, but it actually is, lol
(that was reanswering because i had an computer issue, so I am not sure If I said all what I wanted.
MrDorian

Curiossity wrote:

MrDorian's Nightmare
00:14:175 (14175|4) - You could add a note here on col. 5 I won't add, because of SVs

00:15:140 (15140|0) - Maybe make this note an LN for the woosh sound? I decided to only add lns in kiai

00:27:247 (27247|3) - Notes like this sound like ghost notes, but I can (kind of) understand why you'd have them. Make sure they're there for a good reason. the sounds exist, so there are notes

00:51:354 (51354|1,51461|2) - I think it'd be best to keep these two notes as part of the longer LN and have that extend to the beat. i don't understand :v;

00:55:747 (55747|2) - Ghost note? Applies for every section beyond here, cause I don't think you can make this entire part a stream. there are sounds

01:18:997 (78997|0,79104|1,79211|0,79318|1,79532|0,79854|0,79961|1,80068|0,80175|1,80390|0,80497|1,80711|0,80818|1,80925|0,81032|1,81247|0,81568|0,81675|1,81782|0,81890|1,82104|0,82211|1) - That's a ton of 1,2 trills going on here; spread the love to the other side (or other columns)! I understand that it follows the pitch, but I'd say that playability (and the health of my left pinkie/ring finger) trump the need for pitch relevancy. I moved some trills to "spread more love"
Thanks


http://puu.sh/r5p5N/5980ba3c7f.osu
hannanos
Difficult 9k map?
Crypt of the Necrodancer soundtrack?
Have a star!

It is certainly nice seeing (and playing) some 9k that is styled so differently to how I'm used to playing, in particular the LN patterns and the minijacks

If you need a mod, just shoot me a PM some time next week :)
Topic Starter
Modren

hannanos wrote:

Difficult 9k map?
Crypt of the Necrodancer soundtrack?
Have a star!

It is certainly nice seeing (and playing) some 9k that is styled so differently to how I'm used to playing, in particular the LN patterns and the minijacks

If you need a mod, just shoot me a PM some time next week :)
Oh!
Thanks You for star and Nice words :)
hannanos
Lanes are |1|2|3|4| 5 |6|7|8|9|
Add MrDorian to tags because GD’er. Also in tags, should ‘rhytm’ be ‘rhythm’ instead? (spelling)

Green Dragon
Most of my comments for this diff are about patterns that I think are just a bit too hard for an Easy diff, especially since you have a full spread. All of your pitching and rhythm seems good
Also I think OD 7 and HP 7 is better for this diff. OD 7 is because there are LNs here and HP 7 because most Easy diffs have HP 7 or less. Some of the patterns here are also quite challenging
00:03:568 - These two measures are too hard (in my opinion) for left thumb users, especially because it is an Easy diff, because of the chords and LN hold/release at the same time. I recommend moving 00:05:282 (5282|4) to lane 6 or 7 and re-arranging a bit. (to be honest this whole diff is a bit hard because of the LN patterns, but your glacier map got ranked so this should be ok)
00:06:568 (6568|8,6568|7) - Move these to 7 and 8 to give better flow into the LN in lane 9 (the pinkie jack isn’t very nice for an Easy diff)
00:12:140 (12140|1,12140|7) - I don’t think there is a need for 2 LNs here since the sound doesn’t seem to have two long notes at the same time. I would just have one somewhere but you may need to rearrange.
If you kept the 2 LNs as above, consider the following. If you removed one, then please ignore!
  1. 00:12:140 (12140|5,12140|7) - These two notes are very hard to hit in the same hand because of the LN release in lane 7. I recommend moving 00:12:140 (12140|5) to the left hand (maybe lane 3 or 4 and rearrange the previous notes)
  2. 00:12:997 (12997|0,12997|8) – This bit is very difficult to hit and time easily for someone who is not experienced in 9k because of the double ring finger LN + pinkie. You could move 00:12:568 (12568|6,12568|2) to 4 and 6, then move 00:12:997 (12997|8,12997|0) to 3 and 7 like this: https://osu.ppy.sh/ss/6190337
00:33:997 – I recommend having a 2 note chord instead of 3 because it isn’t more significant than the chords before, apart from the reverse cymbal (which has not much impact on the beat). A chord with 1 and 9 is nice because it ends the phrase nicely and also avoids a jack with the LN on the next beat (the jack doesn’t fit the music very well here)
01:22:425 (82425|2,82425|6) – I feel that 4 and 6 would be better here because the last chord sounds very ‘close’, and it is also much easier to hit, remembering that this is your easiest diff

Minotaur
Again, most suggestions are difficulty related, since the patterning is rather difficult
I would do HP 7.5 and OD 7.5 because this is really still just a Normal diff, and for the same reasons as Easy.
00:07:211 (7211|3,7425|6,7425|7) - I would move the first note to 3 and the chord to 5 and 7 because the chord is not nice to hit with the LN in pinkie (too much finger independence required for Normal diff)
00:09:140 (9140|4,9568|4) - This feels a bit right hand heavy here and it a bit difficult to play properly, so maybe move these two notes to 4? Makes the hands more balanced + more comfortable to play
00:17:604 (17604|7) - This one is too hard to hit for a Normal after the right hand chord (especially because it is a 1/4). Maybe move it to 4?
00:21:782 (21782|4,21997|4,22211|4) - Again, this is a bit right hand heavy (for right thumb users) so maybe move these to lane 4
00:56:390 (56390|1,56497|2) - ctrl + h for better pitch. The second note is lower in pitch than the first one, and it makes it different from the next two notes, which are also lower in pitch.
01:01:104 (61104|6,61211|2,61532|6,61640|2) - Moving these one lane towards the middle makes it much nicer and more fun to play (again with the difficulty thing, because 1/4 ring finger to middle finger is not very easy to time accurately): https://osu.ppy.sh/ss/6190389
01:03:568 (63568|5,63568|8,63782|7,63997|6,64211|4) - This bit is hard to play and right hand heavy so you might want to rearrange or spread it out
01:12:140 (72140|7) - Extend this LN to 01:12:997 because that is where the sound finishes (it isn’t like the LN in the previous measure)

Ogre
00:06:568 - I’m not sure a 4 note chord is necessary here, especially with the LN in lane 5, which makes it a bit uncomfortable for both left thumb and right thumb users. You could remove the notes in 1 and 9 but this is up to your personal preference
00:08:925 - This is missing a note, maybe add it in 3?
00:15:568 - I think you should and another note here for the cymbal sound, since it is quite loud (you could hitsound that too when you get around to hitsounding)
00:15:997 (15997|6) - There is no kick on this beat so I don’t think you need this note. Removing it also emphasises the rhythm
00:17:711 (17711|5) - Remove for same as above. I notice that you don’t have this note in the few measures after so it would give consistency
00:24:354 (24354|8) - This note is not incorrect, but it is in an uncomfortable position with a LN between the two notes, making it not nice to play. You might want to move this elsewhere, and maybe rearrange the pattern to fit it in
00:25:318 (25318|1) - Moving this to 3 would make the pattern look nicer and flow nicer for both left thumb and non-left thumb users
00:30:247 (30247|7,31532|1) - I think you should remove these two notes because they aren’t part of the foreground melody that I think you’re layering (they are in the background, which you don’t seem to be following)
00:33:782 (33782|2,33890|6,33997|1,34104|7,34211|0,34318|8) – Maybe these could be emphasised by using doubles, since the Normal diff already uses singles, although make it more comfortable to play than in MrDorian’s difficulty since this is easier
00:55:854 (55854|8,55961|7,56068|8,56175|7) – I personally wouldn’t be using pinkie-ring finger trills in this difficulty, since they require high finger independence, so maybe you should consider doing 9-7-9-7 instead or something. If you choose to keep this pinkie-ring trill, maybe move 00:55:854 (55854|4) to the left so right thumb users won’t have to play it with their right hand
00:57:568 (57568|0,57675|1,57782|0,57890|1) - Same thing with the pinkie-ring finger trill, might wanna consider rearranging (this is my personal preference though, your style is very different to mine)
00:58:425 (58425|6) - You may want to move this to 3 for better hand balance
01:17:282 - Was there any particular reason why you stopped mapping the kicks on each beat from here onwards? It feels a bit empty, since the kicks are still as loud as before, and seems inconsistent. I think it would be a good idea including them

MrDorian’s Nightmare
I am pointing out a fair few notes that I don’t think have a sound, but please check them again because I’m not sure my headphones are as good as yours. Please keep in mind that the player plays this at 100% speed so they probably won’t be able to pick up of these notes. The patterning itself is quite fun
00:00:890 (890|1,1104|3) - I can’t hear anything on these two notes, you should check them and remove if you can’t hear anything either
00:01:747 (1747|4) - Can’t hear anything here, you should probably remove
00:03:890 (3890|1) - Same as above
00:06:032 (6032|7,6032|8) - I think moving this to 5 and 6 would give better flow with the notes after (mainly the chord in 789)
00:06:675 (6675|6,6782|5,6890|4) - These three notes are very soft. They are fine where they are, but you could also remove them and put a teleport SV here if you want!
00:07:318 (7318|5) - I can’t really hear anything here, so you should double check if there is actually a note here
00:07:854 - This sounds very similar to 00:07:640 (compared to the surrounding sounds) so you should make them the same number of notes. Either make them both two note or make them both single notes for consistency
00:10:747 (10747|2) - I don’t think there is an actual sound belonging to the drum here, so maybe remove it
00:14:175 - Consider adding a note here for the sound (probably in 5)
00:14:604 - Same as above (definitely in 5 here)
00:16:961 - This is very very soft (if there is even a sound here), so you should either remove both notes or remove one note
00:17:818 (17818|7) - I don’t think there is a sound here so remove it
00:19:532 (19532|8) - Don’t think there is a sound here either, but I’m not as sure for this one, you might have better headphones
00:20:390 (20390|2) - Don’t think there is a sound
00:20:818 (20818|2) - Again
00:26:390 (26390|5) - Again
00:27:247 (27247|3) - Again
00:28:318 (28318|1) - Again
00:43:318 (43318|7,43425|6,43425|8) - This is nasty with the LN for right thumb users, consider moving 00:43:318 (43318|7) to lane 4 or somewhere in the left hand
00:53:282 (53282|0,54140|4) - It would be really cool if you could extend both of these to 00:54:997 because that is where the sounds actually end and it would create greater impact at the start of the next measure. However you might have trouble fitting it in without making it insanely hard to play
For most of the points below, there is a noticeable absence of sound on where you put the note. I personally don’t think you should put a note where there is a noticeable nothing, but it is up to you I guess
00:55:747 (55747|2) - No sound here I think, probably remove it
00:59:175 (59175|7) - Same as above
01:00:890 (60890|2) - Same as above
01:02:604 (62604|4) - Same as above
01:06:032 (66032|2) - Same as above
01:07:747 (67747|7) - Same as above
01:09:461 (69461|3) - Same as above
01:11:175 (71175|1) - Same as above
01:12:890 (72890|4) - Same as above
01:14:604 (74604|7) - Same as above
01:15:461 (75461|2) - Same as above
01:16:318 (76318|2) - Same as above
01:17:175 (77175|5) - Same as above
01:18:032 (78032|6) - Same as above
01:19:747 (79747|5) - Same as above
01:20:604 (80604|6) - Same as above
01:21:461 (81461|7) - Same as above
01:22:318 (82318|5) - Same as above

I’m busy lately so I don’t currently have time to mod the last diff, but I might come back and do it when I have more time.

Good luck!
Topic Starter
Modren

hannanos wrote:

Lanes are |1|2|3|4| 5 |6|7|8|9|
Add MrDorian to tags because GD’er. Also in tags, should ‘rhytm’ be ‘rhythm’ instead? (spelling) Whoops! added and fixed.

Green Dragon
Most of my comments for this diff are about patterns that I think are just a bit too hard for an Easy diff, especially since you have a full spread. All of your pitching and rhythm seems good
Also I think OD 7 and HP 7 is better for this diff. OD 7 is because there are LNs here and HP 7 because most Easy diffs have HP 7 or less. Some of the patterns here are also quite challenging Okay
00:03:568 - These two measures are too hard (in my opinion) for left thumb users, especially because it is an Easy diff, because of the chords and LN hold/release at the same time. I recommend moving 00:05:282 (5282|4) to lane 6 or 7 and re-arranging a bit. Okay, moved :D (to be honest this whole diff is a bit hard because of the LN patterns, but your glacier map got ranked so this should be ok)
00:06:568 (6568|8,6568|7) - Move these to 7 and 8 to give better flow into the LN in lane 9 (the pinkie jack isn’t very nice for an Easy diff) Done, but not sure about that, because I can't say this could be a jack. It's 1/1 space.
00:12:140 (12140|1,12140|7) - I don’t think there is a need for 2 LNs here since the sound doesn’t seem to have two long notes at the same time. I would just have one somewhere but you may need to rearrange. I put 2 LN's, because the sound of bell is much louder.
If you kept the 2 LNs as above, consider the following. If you removed one, then please ignore!
  1. 00:12:140 (12140|5,12140|7) - These two notes are very hard to hit in the same hand because of the LN release in lane 7. I recommend moving 00:12:140 (12140|5) to the left hand (maybe lane 3 or 4 and rearrange the previous notes) Right!
  2. 00:12:997 (12997|0,12997|8) – This bit is very difficult to hit and time easily for someone who is not experienced in 9k because of the double ring finger LN + pinkie. You could move 00:12:568 (12568|6,12568|2) to 4 and 6, then move 00:12:997 (12997|8,12997|0) to 3 and 7 like this: https://osu.ppy.sh/ss/6190337 I know that is hard for new players, but I think there is opportunity to give a small pracitce for unexperienced players. If diffrent modder would say that i should change it, then I'll do it.
00:33:997 – I recommend having a 2 note chord instead of 3 because it isn’t more significant than the chords before, apart from the reverse cymbal (which has not much impact on the beat). A chord with 1 and 9 is nice because it ends the phrase nicely and also avoids a jack with the LN on the next beat (the jack doesn’t fit the music very well here) You are Right!
01:22:425 (82425|2,82425|6) – I feel that 4 and 6 would be better here because the last chord sounds very ‘close’, and it is also much easier to hit, remembering that this is your easiest diff I can hear that! Done :D

Minotaur
Again, most suggestions are difficulty related, since the patterning is rather difficult
I would do HP 7.5 and OD 7.5 because this is really still just a Normal diff, and for the same reasons as Easy. Okay
00:07:211 (7211|3,7425|6,7425|7) - I would move the first note to 3 and the chord to 5 and 7 because the chord is not nice to hit with the LN in pinkie (too much finger independence required for Normal diff) Okay, I changed it,but not as you said. I made different pattern.
00:09:140 (9140|4,9568|4) - This feels a bit right hand heavy here and it a bit difficult to play properly, so maybe move these two notes to 4? Makes the hands more balanced + more comfortable to play Okay
00:17:604 (17604|7) - This one is too hard to hit for a Normal after the right hand chord (especially because it is a 1/4). Maybe move it to 4? I reversed all pattern, because i do not wanna destroy the pattern http://puu.sh/rqyeK/13457bdc7c.png
00:21:782 (21782|4,21997|4,22211|4) - Again, this is a bit right hand heavy (for right thumb users) so maybe move these to lane 4Done, also I moved 00:22:640 (22640|4) - from 4 to 5, because of the balance (spacebar has not a lot notes there)
00:56:390 (56390|1,56497|2) - ctrl + h for better pitch. The second note is lower in pitch than the first one, and it makes it different from the next two notes, which are also lower in pitch. Okay
01:01:104 (61104|6,61211|2,61532|6,61640|2) - Moving these one lane towards the middle makes it much nicer and more fun to play (again with the difficulty thing, because 1/4 ring finger to middle finger is not very easy to time accurately): https://osu.ppy.sh/ss/6190389 But I really like that pattern. It also has refference to 00:59:282 (59282|2,59390|3,59497|5,59604|6,59711|2,59818|3,59925|5,60032|6) - If different modder would say to change it, then I'll do it.
01:03:568 (63568|5,63568|8,63782|7,63997|6,64211|4) - This bit is hard to play and right hand heavy so you might want to rearrange or spread it out Right! Nowit is less heavy :)
01:12:140 (72140|7) - Extend this LN to 01:12:997 because that is where the sound finishes (it isn’t like the LN in the previous measure) Whoops, done!

Ogre
00:06:568 - I’m not sure a 4 note chord is necessary here, especially with the LN in lane 5, which makes it a bit uncomfortable for both left thumb and right thumb users. You could remove the notes in 1 and 9 but this is up to your personal preference For me it's comfortable. I made 4 chord because sound there is much stronger than 00:06:354 (6354|5,6354|3,6461|2,6461|6) - but I know that i can be overchoded. I have to as different modders.
00:08:925 - This is missing a note, maybe add it in 3? Whoops! added.
00:15:568 - I think you should and another note here for the cymbal sound, since it is quite loud (you could hitsound that too when you get around to hitsounding) Right!
00:15:997 (15997|6) - There is no kick on this beat so I don’t think you need this note. Removing it also emphasises the rhythm Okay
00:17:711 (17711|5) - Remove for same as above. I notice that you don’t have this note in the few measures after so it would give consistency Okay
00:24:354 (24354|8) - This note is not incorrect, but it is in an uncomfortable position with a LN between the two notes, making it not nice to play. You might want to move this elsewhere, and maybe rearrange the pattern to fit it in Okay
00:25:318 (25318|1) - Moving this to 3 would make the pattern look nicer and flow nicer for both left thumb and non-left thumb users Done!
00:30:247 (30247|7,31532|1) - I think you should remove these two notes because they aren’t part of the foreground melody that I think you’re layering (they are in the background, which you don’t seem to be following) Then how can I fill the space without using percussion sounds? I know that these LN's aren't part of the foreground, but i think these LN's fit there (and fill the space)
00:33:782 (33782|2,33890|6,33997|1,34104|7,34211|0,34318|8) – Maybe these could be emphasised by using doubles, since the Normal diff already uses singles, although make it more comfortable to play than in MrDorian’s difficulty since this is easier You mean this?: http://puu.sh/rqzrx/b57d218753.png OKAY, Let's go crazy! but it is now jacky XD
00:55:854 (55854|8,55961|7,56068|8,56175|7) – I personally wouldn’t be using pinkie-ring finger trills in this difficulty, since they require high finger independence, so maybe you should consider doing 9-7-9-7 instead or something. If you choose to keep this pinkie-ring trill, maybe move 00:55:854 (55854|4) to the left so right thumb users won’t have to play it with their right hand I wanna have this trill alive, so I moved a thumb note to the left :D
00:57:568 (57568|0,57675|1,57782|0,57890|1) - Same thing with the pinkie-ring finger trill, might wanna consider rearranging (this is my personal preference though, your style is very different to mine) There You can practice pinkie trills! I won't change that, because it is still playable. Maybe hard, but playable! :)
00:58:425 (58425|6) - You may want to move this to 3 for better hand balance I moved it to 2.
01:17:282 - Was there any particular reason why you stopped mapping the kicks on each beat from here onwards? It feels a bit empty, since the kicks are still as loud as before, and seems inconsistent. I think it would be a good idea including them okay, okay... :? Don't hate me for that. I have no idea why I stopped mapping percussion sounds.

I’m busy lately so I don’t currently have time to mod the last diff, but I might come back and do it when I have more time.

Good luck!
Great Thanks! I will wait if you wanna mod last diff.
hannanos

Modren wrote:

hannanos wrote:

00:30:247 (30247|7,31532|1) - I think you should remove these two notes because they aren’t part of the foreground melody that I think you’re layering (they are in the background, which you don’t seem to be following) Then how can I fill the space without using percussion sounds? I know that these LN's aren't part of the foreground, but i think these LN's fit there (and fill the space) If I was mapping this myself, I would probably just have the void, but do what suits you ;) It is your map after all
00:33:782 (33782|2,33890|6,33997|1,34104|7,34211|0,34318|8) – Maybe these could be emphasised by using doubles, since the Normal diff already uses singles, although make it more comfortable to play than in MrDorian’s difficulty since this is easier You mean this?: http://puu.sh/rqzrx/b57d218753.png OKAY, Let's go crazy! but it is now jacky XD Hmmm that looks like it might be a bit hard, I was thinking more along the lines of doing something like [24]-[68]-[13]-[79] kind of thing without jacking, but it is a Hard diff after all
Also, if I do end up modding the last diff, it won't be soon so I may (or may not!) come back in an unknown number of days between 3 and 30 because of time constraints (+laziness :))
Topic Starter
Modren
http://puu.sh/rqFtr/f0749f3d27.jpg I totally changed the pattern here, it's now less jacky. I think it's very playable :) I will update map with MrDorian's changes.
Kamikaze
I'm pretty sure that diffnames (apart from the last one obviously) are not rankable - they do not provide any sort of information on what level those diffs are.
You have to change them - either add [EZ] [NM] etc at the start/end of the diffs, give them levels, or just change to Easy/Normal/Hard etc

no kd
Topic Starter
Modren

-Kamikaze- wrote:

I'm pretty sure that diffnames (apart from the last one obviously) are not rankable - they do not provide any sort of information on what level those diffs are.
You have to change them - either add [EZ] [NM] etc at the start/end of the diffs, give them levels, or just change to Easy/Normal/Hard etc

no kd

Awwwww... Okay then. I will change them with an update of Dorian's Diff.
MrDorian

hannanos wrote:

MrDorian’s Nightmare
I am pointing out a fair few notes that I don’t think have a sound, but please check them again because I’m not sure my headphones are as good as yours. Please keep in mind that the player plays this at 100% speed so they probably won’t be able to pick up of these notes. The patterning itself is quite fun but is mapping only to 100% speed? no. We have that feature for something, right? But if it touches you that much, then I will reduce some notes and I won't answer for reducing notes, I'm 101% sure that there are mappable sounds
00:00:890 (890|1,1104|3) - I can’t hear anything on these two notes, you should check them and remove if you can’t hear anything either
00:01:747 (1747|4) - Can’t hear anything here, you should probably remove
00:03:890 (3890|1) - Same as above
00:06:032 (6032|7,6032|8) - I think moving this to 5 and 6 would give better flow with the notes after (mainly the chord in 789) oki
00:06:675 (6675|6,6782|5,6890|4) - These three notes are very soft. They are fine where they are, but you could also remove them and put a teleport SV here if you want! nah
00:07:318 (7318|5) - I can’t really hear anything here, so you should double check if there is actually a note here
00:07:854 - This sounds very similar to 00:07:640 (compared to the surrounding sounds) so you should make them the same number of notes. Either make them both two note or make them both single notes for consistency these are stronger, that's why they have 2 notes
00:10:747 (10747|2) - I don’t think there is an actual sound belonging to the drum here, so maybe remove it
00:14:175 - Consider adding a note here for the sound (probably in 5)
00:14:604 - Same as above (definitely in 5 here)
00:16:961 - This is very very soft (if there is even a sound here), so you should either remove both notes or remove one note
00:17:818 (17818|7) - I don’t think there is a sound here so remove it
00:19:532 (19532|8) - Don’t think there is a sound here either, but I’m not as sure for this one, you might have better headphones
00:20:390 (20390|2) - Don’t think there is a sound
00:20:818 (20818|2) - Again
00:26:390 (26390|5) - Again
00:27:247 (27247|3) - Again
00:28:318 (28318|1) - Again
00:43:318 (43318|7,43425|6,43425|8) - This is nasty with the LN for right thumb users, consider moving 00:43:318 (43318|7) to lane 4 or somewhere in the left hand okay
00:53:282 (53282|0,54140|4) - It would be really cool if you could extend both of these to 00:54:997 because that is where the sounds actually end and it would create greater impact at the start of the next measure. However you might have trouble fitting it in without making it insanely hard to play hope it works ;w;
For most of the points below, there is a noticeable absence of sound on where you put the note. I personally don’t think you should put a note where there is a noticeable nothing, but it is up to you I guess
00:55:747 (55747|2) - No sound here I think, probably remove it
00:59:175 (59175|7) - Same as above
01:00:890 (60890|2) - Same as above
01:02:604 (62604|4) - Same as above
01:06:032 (66032|2) - Same as above
01:07:747 (67747|7) - Same as above
01:09:461 (69461|3) - Same as above
01:11:175 (71175|1) - Same as above
01:12:890 (72890|4) - Same as above
01:14:604 (74604|7) - Same as above
01:15:461 (75461|2) - Same as above
01:16:318 (76318|2) - Same as above
01:17:175 (77175|5) - Same as above
01:18:032 (78032|6) - Same as above
01:19:747 (79747|5) - Same as above
01:20:604 (80604|6) - Same as above
01:21:461 (81461|7) - Same as above
01:22:318 (82318|5) - Same as above
thanks for mod!

http://puu.sh/rt4Ms/28ec532091.osu
Kamikaze
necro posting on a necrodancer map hahahheaurhriueswgtfhwariuhgerygtoureh



[Dead Ringer]

I think the chart's all fine by itself, but there are some pretty awkward patterns that might be too clashing with the SVs and/or classic pop'n style of play. Yes I know that this is not a controller game but a keyboard game, but that style is what players from BMS and pop'n are most familiar with and they make up >90% of 9k's playerbase so I think it's fair to accomodate for that a little. I'll explain what I mean when I get there.

00:02:711 (2711|8,2711|0,2818|8,2818|0,2925|2,2925|6,3032|2,3032|6) - I think those minijacks both being split handed, on the weakest fingers, with SVs and while holding an LN are very brutal and too brutal even for just the intro of the chart. Since LNs seem to be heavily pitch relevant, I suggest making the jacks one handed. possibly one jack on 89 while other on 12 to keep the symmetry and ballance. Of course you'd have to rearrange 00:03:140 (3140|1,3140|4,3140|7) - afterwards, but that's a simple fix

00:06:140 (6140|1,6140|8,6140|4,6140|0,6140|7,6247|8,6247|0,6247|1,6247|7) - I really think that this is a bit too awkward of a pattern and also doesn't really fit to be exactly the same as 00:06:568 (6568|0,6568|1,6568|7,6568|8) - for those 4 columns because sounds are diffrent. Also the dreaded 12589 chord - yeah it's fine to use it since it's a keyboard chart, but I don't think it's appropriate here.
Also not to mention the burst being very awkward with the SVs to hit, a double reverse stair in such weird snap (the gap between second chord and 1/6) while also mapping not that intense of a sound. Your choice with regards to that but I would make it a tad easier either on patterning or density (although the second option probably won't work well for spread)

00:09:568 (9568|8,9568|7,9675|8,9675|7,9782|1,9782|2,9890|1,9890|2) - see WHY HAVE YOU DONE THIs HERE BUT IN THE INTRO YOU'VE DONE A SPLITHANDED ONE??????

00:12:997 (12997|7,12997|2,13104|2,13104|7) - Yeah this being split handed while holding two LNs one on each hand is also really awkward. If possible I would suggest keeping LNs on one hand and jacks on the other.

00:14:175 - & 00:14:604 - Missed 1/4 notes, not sure if intentionally but they could make a cool pattern like this:



00:17:282 (17282|6,18140|5,18140|4,18354|7,18461|7,18568|6,18568|5,18568|4) - This is kind of a cluster on right hand, I would suggest moving 00:18:568 (18568|6) - to 2 to take some tension off the right hand

00:18:782 (18782|0,18782|4,18782|8) - Do you absolutely have to make those 159 chords? I would avoid it if possible and I think here you could make something diffrent :v

00:20:068 (20068|0,20068|4,20068|8) - Here it's even worse because you have the LNs and 1/4 rhythm right after which requires a shitton of finger independence which I'm not sure if was intended

This chart's actually really feaking hardcore in terms of testing finger independence, not sure if I want to mess with it too much but you really have to be sure if that's your intention or not, I would still suggest revision to avoid some super wide chords and finger preses with middle column involved for the sake of players

00:27:568 (27568|2,28425|0,28640|3,28640|8,28747|4,28747|7,28800|6,28800|5,28854|8,28854|1,28854|3,28997|7,28997|1,28997|4,29140|6,29140|1,29140|5) - This is actually pretty gross, it's like you'd split the playfield into 3k and 6k but it doesn't work at all. Even this would work better:



00:33:782 - I think it would be more fitting/enjoyable/not-so-brutal-for-pop'n-tbh to make the pattern alternating instead of symmetrical, example:



00:35:925 (35925|7,35925|5,36032|6,36032|8) - This and all the other transitions with this many LNs - is it necessary to make the transitions with two LNs for the main synth? I think one is enough, two are really hard to nail if they're this short. It's especially well visible here with the transition here 00:34:425 (34425|4,35925|7,35925|5,36032|8,36032|6,36140|7) - which is basically a middle lane LN into a doublestair into another long LN which is super easy to break on. I would suggest removing 89 lane short LNs here and use the same principle in the other spots

00:56:390 (56390|7,56390|6,56497|5,56497|7) - Why are those notes placements diffrent? Sounds same imo

00:59:282 (59282|8,59497|7,59711|1,59711|6,59925|7) - This with the split handed jack is just so cruel, especially the 4 note chord

01:00:997 (60997|1,60997|6,60997|2,61104|1,61104|6,61211|5,61211|6,61211|1,61318|6,61318|1,61425|4,61425|6,61425|1,61425|3,61532|1,61532|6,61640|5,61640|1,61640|6,61747|1,61747|6) - And this is even worse, I'm really not sure about adding more random notes if you're doing extended double jacks on two hands

01:06:782 (66782|8) - Another example of extreme awkwardness, nobody's going to hit that legit at the end of that really long jack on the same hand.

Honestly I'm worried if the jacks are not too long, especially since most of them are two handed and some have really weird transitions. It's a good idea but there's so much around those jacks that they just become immense pain and while I personally like that - I would get more opinions from other people if it's really okay to push it like that.

01:13:854 - And now it's not jacks anymore, don't think it should be the case, or at least to the extent of making them into stairs

that's it from me for now, it's too damn late
might come back to it if I get into BN, I'm too tired now
good luck man!
Topic Starter
Modren

-Kamikaze- wrote:

necro posting on a necrodancer map hahahheaurhriueswgtfhwariuhgerygtoureh

[Dead Ringer]

I think the chart's all fine by itself, but there are some pretty awkward patterns that might be too clashing with the SVs and/or classic pop'n style of play. Yes I know that this is not a controller game but a keyboard game, but that style is what players from BMS and pop'n are most familiar with and they make up >90% of 9k's playerbase so I think it's fair to accomodate for that a little. I'll explain what I mean when I get there.

00:02:711 (2711|8,2711|0,2818|8,2818|0,2925|2,2925|6,3032|2,3032|6) - I think those minijacks both being split handed, on the weakest fingers, with SVs and while holding an LN are very brutal and too brutal even for just the intro of the chart. Since LNs seem to be heavily pitch relevant, I suggest making the jacks one handed. possibly one jack on 89 while other on 12 to keep the symmetry and ballance. Of course you'd have to rearrange 00:03:140 (3140|1,3140|4,3140|7) - afterwards, but that's a simple fix Oh, that in fact looks brutal, I changed it, but i am not sure if I understood correctly. Also i changed a little part earlier

00:06:140 (6140|1,6140|8,6140|4,6140|0,6140|7,6247|8,6247|0,6247|1,6247|7) - I really think that this is a bit too awkward of a pattern and also doesn't really fit to be exactly the same as 00:06:568 (6568|0,6568|1,6568|7,6568|8) - for those 4 columns because sounds are diffrent. Also the dreaded 12589 chord - yeah it's fine to use it since it's a keyboard chart, but I don't think it's appropriate here.
Also not to mention the burst being very awkward with the SVs to hit, a double reverse stair in such weird snap (the gap between second chord and 1/6) while also mapping not that intense of a sound. Your choice with regards to that but I would make it a tad easier either on patterning or density (although the second option probably won't work well for spread) Okay, I nerfed it.

00:09:568 (9568|8,9568|7,9675|8,9675|7,9782|1,9782|2,9890|1,9890|2) - see WHY HAVE YOU DONE THIs HERE BUT IN THE INTRO YOU'VE DONE A SPLITHANDED ONE?????? *RUNS FAST AF*]

00:12:997 (12997|7,12997|2,13104|2,13104|7) - Yeah this being split handed while holding two LNs one on each hand is also really awkward. If possible I would suggest keeping LNs on one hand and jacks on the other. Changed! :D

00:14:175 - & 00:14:604 - Missed 1/4 notes, not sure if intentionally but they could make a cool pattern like this:

Hey! That's cool idea! I didn't hear these 1/4 before lol

00:17:282 (17282|6,18140|5,18140|4,18354|7,18461|7,18568|6,18568|5,18568|4) - This is kind of a cluster on right hand, I would suggest moving 00:18:568 (18568|6) - to 2 to take some tension off the right hand oh god... Thats so comfy to play now... but it destroyed my 357 and 159 pattern :cry: but okay, i changed it

00:18:782 (18782|0,18782|4,18782|8) - Do you absolutely have to make those 159 chords? I would avoid it if possible and I think here you could make something diffrent :v now it fits with earlier suggestion really well. I won't change that one,but I'll keep in mind to avoid these chords

00:20:068 (20068|0,20068|4,20068|8) - Here it's even worse because you have the LNs and 1/4 rhythm right after which requires a shitton of finger independence which I'm not sure if was intended Okay, changed, but it destroy my visual effect (159->258->357->456)Well, playability is more important than visual effect ¯\_(ツ)_/¯

Sometimes I think i use too much symmetricals, but I'll leave it at least now :v

This chart's actually really feaking hardcore in terms of testing finger independence, not sure if I want to mess with it too much but you really have to be sure if that's your intention or not, I would still suggest revision to avoid some super wide chords and finger preses with middle column involved for the sake of players Oki let's start think a little of the other players XD

00:27:568 (27568|2,28425|0,28640|3,28640|8,28747|4,28747|7,28800|6,28800|5,28854|8,28854|1,28854|3,28997|7,28997|1,28997|4,29140|6,29140|1,29140|5) - This is actually pretty gross, it's like you'd split the playfield into 3k and 6k but it doesn't work at all. Even this would work better:



Okay, that's comfier.

00:33:782 - I think it would be more fitting/enjoyable/not-so-brutal-for-pop'n-tbh to make the pattern alternating instead of symmetrical, example:


Changed,but different way :v

00:35:925 (35925|7,35925|5,36032|6,36032|8) - This and all the other transitions with this many LNs - is it necessary to make the transitions with two LNs for the main synth? I think one is enough, two are really hard to nail if they're this short. It's especially well visible here with the transition here 00:34:425 (34425|4,35925|7,35925|5,36032|8,36032|6,36140|7) - which is basically a middle lane LN into a doublestair into another long LN which is super easy to break on. I would suggest removing 89 lane short LNs here and use the same principle in the other spots I exactly know what You mean, but it will destroy a lot for me... Currently I'll leave it as it is, but if there would be more complains I will think about changing it

00:56:390 (56390|7,56390|6,56497|5,56497|7) - Why are those notes placements diffrent? Sounds same imo I think it doesn't sounds same lol. 00:58:211 - here is also different sound but I am keeping jacks here because it's veeery unplayable to make a one-time-break inside jacks

00:59:282 (59282|8,59497|7,59711|1,59711|6,59925|7) - This with the split handed jack is just so cruel, especially the 4 note chord

01:00:997 (60997|1,60997|6,60997|2,61104|1,61104|6,61211|5,61211|6,61211|1,61318|6,61318|1,61425|4,61425|6,61425|1,61425|3,61532|1,61532|6,61640|5,61640|1,61640|6,61747|1,61747|6) - And this is even worse, I'm really not sure about adding more random notes if you're doing extended double jacks on two hands (this and one suggestion earlier) I repatterned whole part to be much more playable

01:06:782 (66782|8) - Another example of extreme awkwardness, nobody's going to hit that legit at the end of that really long jack on the same hand. Changed!

Honestly I'm worried if the jacks are not too long, especially since most of them are two handed and some have really weird transitions. It's a good idea but there's so much around those jacks that they just become immense pain and while I personally like that - I would get more opinions from other people if it's really okay to push it like that. Now the Jacks are no more two handed!

01:13:854 - And now it's not jacks anymore, don't think it should be the case, or at least to the extent of making them into stairs I will consider to do something with that, for example turn into trills or continue jacks. Currently I won't change that now.

that's it from me for now, it's too damn late
might come back to it if I get into BN, I'm too tired now
good luck man!
Thanks a lot!
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