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BLACKPINK - BOOMBAYAH

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Total Posts
172
Topic Starter
Natsu
This beatmap was submitted using in-game submission on sábado, 12 de noviembre de 2016 at 23:28:35

Artist: BLACKPINK
Title: BOOMBAYAH
Tags: k-pop kpop 블핑 블랙핑크 SQUARE ONE 지수 JISOO 제니 JENNIE 로제 ROSÉ 리사 LISA YG ENTERTAINMENT nekomata Irreversible Euny Collab
BPM: 125
Filesize: 30130kb
Play Time: 03:58
Difficulties Available:
  1. Advanced (2,23 stars, 479 notes)
  2. Insane (4,34 stars, 736 notes)
  3. Natsu & Euny's Extra feat. Irreversible (5,66 stars, 740 notes)
  4. Nekomata's Hard (3,4 stars, 616 notes)
  5. Normal (1,58 stars, 298 notes)
  6. OPPA (7,02 stars, 929 notes)
Download: BLACKPINK - BOOMBAYAH
Download: BLACKPINK - BOOMBAYAH (no video)
Information: Scores/Beatmap Listing
---------------


Thanks to everyone who tested and mod ><, test plays: -T A R U L A S-, Enon, Dustice, Axarious, Leaf, My Aim Sucks, DenierNezzar, My Aim Trash, Abyssal and much more, but I don't remember >.<
Izzywing
ya
Xiaolin
OPPA
Get Pixed
Awesome need all song god Natsu
Firetruck
YOU'RE MAPPING GOD HOW EVEN

btw jennie is mine
Shinzo-

Lapis Aoki wrote:

OPPA
Euny
song >> http://puu.sh/qQ5eV/b9e701140e.mp3 offset - 12107

bg >>



video gonna post as soon sowwwwwy
Beige
blackpink is the god of new girl group
Firetruck
have my star
Xiaolin

W h i t e wrote:

blackpink is the god of new girl group
Adventure
Artist : BLΛƆKPIИK (블랙핑크)
Title : 붐바야
Euny
[Metadata]
Title:BOOMBAYAH
TitleUnicode:붐바야
Artist:BLACKPINK
ArtistUnicode:BLACKPINK
Creator:Natsu
Version:OPPA
Source:
Tags:k-pop kpop 블핑 블랙핑크 SQUARE ONE 지수 JISOO 제니 JENNIE 로제 ROSÉ 리사 LISA YG ENTERTAINMENT
BeatmapID:1065884
BeatmapSetID:500858

>> official sites :
http://blackpinkofficial.com
https://twitter.com/ygent_official/stat ... 5876396033
https://twitter.com/ygent_official/stat ... 4663414784
https://twitter.com/ygent_official/stat ... 3891227648
https://twitter.com/ygent_official/stat ... 2979074048




gonna make diffi cool tea for this set. oh i dont need your permission.
Kalibe
OPPAi
Syph

Kalibe wrote:

OPPAi
Tari
We added some spice to sliders!

21:17 Tari: 01:25:487 (1,2) - can u rotate these sliders
21:17 Tari: i don't understand y ur slider need to be perfectly straight
21:18 Tari: 01:35:567 (5) - why can't u make ur sliders more like these
21:18 Tari: :X
21:19 Natsu: i can rotate them a bit, yeah why not :p
21:19 Tari: 01:36:527 (1) - also can u copy and paste from 01:35:567 (5) - ?
21:21 Tari: 02:09:407 (3,4) - really love stuff like these
21:21 Tari: why don't u make slider blankets like those more
21:21 Tari: :X
21:21 Natsu: fixed that slider thing
21:22 Natsu: and idk i just mapped it like more symmetry focus tbh
21:22 Tari: 02:09:407 (3,4) - Same these sliders are beautiful
21:22 Tari: oops
21:22 Tari: I mean 02:12:047 (1) -
21:22 Natsu: yeah
21:23 Tari: it's better than do this
21:23 Tari: http://puu.sh/qY8Bz.jpg
21:23 Tari: .........
21:24 Tari: i have no problem with you putting vertical/horizontal slider like those
21:24 Tari: but pls they are boring to look at it after a while
21:25 Natsu: oh u mean because they looks perfect in vertigal and horizontal way?
21:26 Tari: yes
21:26 Natsu: vertical*
21:26 Tari: don't u agree?
21:28 Natsu: depend, because i also think consistency is a good thing, but gonna take that in consideration for next diff/map
21:28 Tari: thx
21:28 Tari: love it when u make your slider curve a bit
21:28 Tari: straight vertical/horizontal are boring to look at it in editor
21:30 Natsu: bte if u want u can post both suggestions, since i changed them
21:30 Tari: 03:30:287 (4) - also can u move slider end down a bit?
21:30 Tari: 03:29:807 (1) - u rotated this slider a bit
21:30 Tari: it's not perfect horizontal so 4 can be rotated a bit
21:31 Natsu: sure
21:32 Tari: 03:51:887 (3) - also this slider
21:32 Tari: 03:53:807 (3) - why don't make similar to this?
21:32 Tari: I prefer u do unique slider shape for that
21:32 Tari: but seems u prefer to keep your boring slider shape
21:33 Tari: so i won't make u fix it
21:33 Natsu: sure done
21:35 Tari: 02:00:527 (1,2,3,4) - also u broke consistency here
21:35 Tari: 01:58:607 (1,2,3,4,5) - isn't suppose to match this rhyth,?
21:35 Tari: rhythm*
21:37 Natsu: there is no vocal at 02:00:647 -
21:38 Natsu: that's why I leave that as slider tail
21:39 Tari: 02:20:927 (2) - can u make the slider end stack?
21:39 Tari: with 02:20:207 (3) -
21:40 Tari: 02:20:687 (1,2,3,4) - also this pattern isn't symmetrical
21:40 Tari: it's intentional?
21:41 Natsu: fixed
21:41 Tari: 03:01:007 (3) - also it would of been better if "YAAAAH" sound in BOOMBAYAH had same slider shapes
21:41 Tari: 02:57:167 (3) -
21:43 Natsu: isn't better to keep variaton on them for more fun?
21:43 Tari: ur choice
21:43 Tari: I just want u to have slider variety
21:44 Tari: 03:37:007 (1,2) - stuff like this is so nice
21:44 Tari: gj!
21:44 Tari: way to emphasize "Go" so well
21:44 Natsu: yeah :D
headphonewearer
sorry i donmt like chinese musi c
Topic Starter
Natsu

havkz wrote:

sorry i donmt like chinese musi c
who cares LOL
-Visceral-
02:24:287 (1,2,3,4,5) - these hats are nowhere near intense enough to warrant a 250 bpm stream of that spacing

02:47:567 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - instead of having whatever this is, how about you utilize your mapping knowledge and actually raise intensity with the song instead of just having a giant melting pot of circles that have no reason for being where they are

... 01:11:567 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - like come on what is your justification for playing these notes so spastic

03:27:407 (1,2,3,4) - why does this sound late

03:54:287 (1,2,3,4,5) - wtf is this mapped to

also the mp3 quality is too high

modding this briefly because im assuming youll go for rank since thats what you do on maps like this. ill mod the full set when its done.
Topic Starter
Natsu

Smoothie World wrote:

02:24:287 (1,2,3,4,5) - these hats are nowhere near intense enough to warrant a 250 bpm stream of that spacing yes in your opinion this shouldn't be mapped as circles, but in my opinion the sounds justify a stream, don't take the bpm in to account as it doesn't matter, there are sounds in the music and i think representing them as circles is the best way

02:47:567 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - instead of having whatever this is, how about you utilize your mapping knowledge and actually raise intensity with the song instead of just having a giant melting pot of circles that have no reason for being where they are I think they fit the song really nice, I already asked to alot of top players and most of them liked them, well I guess is about opinions again and if you don't bring me a better option then I will go with my way

... 01:11:567 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - like come on what is your justification for playing these notes so spastic same as above if you don't come with better suggestions then my way will be always better, even tho the last part of this pattern got changed already (not updated yet)

03:27:407 (1,2,3,4) - why does this sound late I guess u talking about the vocals, if so they are sometimes off, but hitsounds fix them a bit tho, anyways I'll see what i can do when the set is done

03:54:287 (1,2,3,4,5) - wtf is this mapped to there are sounds at every beat, i exaggerate the spacing a bit tho, gonna nerf it later

also the mp3 quality is too high

modding this briefly because im assuming youll go for rank since thats what you do on maps like this. ill mod the full set when its done.
BTW, about the patterns is hard to me to change something if you don't offer me something better or you don't explain me why it play better, I guess posting the issue + fix will improve your modding alot, anyways thanks and yes I'm going for ranking I think.
-Visceral-

Natsu wrote:

Smoothie World wrote:

02:24:287 (1,2,3,4,5) - these hats are nowhere near intense enough to warrant a 250 bpm stream of that spacing yes in your opinion this shouldn't be mapped as circles, but in my opinion the sounds justify a stream, don't take the bpm in to account as it doesn't matter, there are sounds in the music and i think representing them as circles is the best way

02:47:567 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - instead of having whatever this is, how about you utilize your mapping knowledge and actually raise intensity with the song instead of just having a giant melting pot of circles that have no reason for being where they are I think they fit the song really nice, I already asked to alot of top players and most of them liked them, well I guess is about opinions again and if you don't bring me a better option then I will go with my way

... 01:11:567 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - like come on what is your justification for playing these notes so spastic same as above if you don't come with better suggestions then my way will be always better, even tho the last part of this pattern got changed already (not updated yet)

03:27:407 (1,2,3,4) - why does this sound late I guess u talking about the vocals, if so they are sometimes off, but hitsounds fix them a bit tho, anyways I'll see what i can do when the set is done

03:54:287 (1,2,3,4,5) - wtf is this mapped to there are sounds at every beat, i exaggerate the spacing a bit tho, gonna nerf it later

also the mp3 quality is too high

modding this briefly because im assuming youll go for rank since thats what you do on maps like this. ill mod the full set when its done.
BTW, about the patterns is hard to me to change something if you don't offer me something better or you don't explain me why it play better, I guess posting the issue + fix will improve your modding alot, anyways thanks and yes I'm going for ranking I think.
for the first one i meant the spacing is a little high. i support you mapping a stream to it but i feel like its spaced too high

the last 5 notes of the song, i know 1000% at least the last circle falls on a tick with no sound. slow it down and listen.
Topic Starter
Natsu
oh I can reduce the spacing at the stream, and yea I guess the last circle is really questionable, gonna make it a slider end

didn't updated yet, I made much changes 8-)
Luel Roseline
02:09:167 - Heard 1/3. probably...
Topic Starter
Natsu

S A V E R Y wrote:

02:09:167 - Heard 1/3. probably...
it sounds like 1/4 to me, but I'll ask to others
Euny




MMM.. too easy for me with half time ^.~


dont forget video offset >> -730
Topic Starter
Natsu



I didn't apply all the changes now, just nerfed both stream parts to be more comfortable when playing
Enon
I think the volume of the music is quite low
Topic Starter
Natsu

Enon wrote:

I think the volume of the music is quite low
u mean the song volume? :o
Enon
Yes It making me really sleepy
Nekomata
low mp3 quality. sounds like 128 kbps

here's new one :3


http://puu.sh/r6ZsX.mp3

bpm 125
offset 413
Topic Starter
Natsu
New mp3! REDOWNLOAD
BounceBabe
PM Request ~

Video is too distractive o3o the outfits and seductive dances omg

Icon Legend
[]
  1. Suggestion:
  2. I recommend that you fix this:
  3. Unrankable, so you have to fix this:
  4. Not unrankable but I strongly disagree with this:
  5. I'm not sure why you used this. Explain it to me please:
General
[]

  1. "687474703a2f2f692e696d6775722e636f6d2f7841444656656b2e6a7067.jpg" xD
  2. Combo colours are kinda bland for such a long song. Band is called Black Pink so maybe add grey as black is unrankable. Only 4 combo colour and they are quite similar, for 4 minutes gets a bit boring. Add a couple more pink colours or in general a variation of colours to emphasise the girl band's name :3 Also, there are two additional combo colours in Insane and Extra. They should be consistent throughout the set, even if they are only SV indicator, they should be included and used in the other difficulties as well. Red is fast and white is slow aye? Btw, isn't white unrankable / not recommendable since it's really strong on the eyes during KIAI?
  3. Aren't so many KIAI fountains in a row unrankable due to fps drops and lag that may occur on older PCs? You might want to reduce them.
  4. Might just be me but the video seems a tiny bit off. Maybe look into that.

Normal
[]

Went through it twice. Nothing that is worth mentioning.

Advanced
[]


  • Ohter issues:
  1. 00:56:813 (2,3) - 00:59:693 (3,1) - 01:04:493 (2,3) - 01:10:733 (2,3) - 02:32:813 (2,3) - 02:35:693 (3,1) - 02:40:493 (2,3) - 02:46:733 (2,3) - They are not stacked or manually unstacked. There a reason for that? What difference does it make to actual stacking? It looks weird. You also have SL on lowest which is 2. Would be better if you use 4 and stack them properly. Same thing.
Hard
[]

  1. No hitsounds yet.
  2. Would recommend using the same combo pattern for each section like on the other difficulties.

    Combo:
  3. 00:20:933 (4) - 03:27:293 (7) - NC for SV change.

    Spacing:
  4. 01:23:933 (4,5) - Noticeable spacing inconsistency.
  5. 01:20:573 (3) - 02:56:573 (3) - 03:00:893 (1) - 03:04:253 (7) - 03:27:293 (7) - They should have the same spacing for the jumps as they are positioned the same and also play the same. Small inconsistencies.

    Appearance, Flow & Transition:
  6. 00:36:893 (1,2,3,4,5) - Looks a bit clustered atm. Would be better if it had better arrangement of the circles.
  7. 03:15:053 (4) - Circle at the bottom breaks the flow a bit here due to the previous pattern arrangement directing to the top right. This would be better. http://puu.sh/rgLZj/592ac19ec1.jpg Same here 03:21:533 (6,1) - 03:30:173 (2,3) - 00:33:533 (3,4) - 01:10:973 (3,1) - 02:02:693 (6,7) -
  8. Would make a better transition if you add a circle here 02:08:813 - due to the vocals being from 02:08:573 (7) - to 02:08:813 - Same here 02:10:733 -
  9. 02:27:293 (3,4,1) - 02:50:333 (5,6,7) - 03:10:013 (5,6,1) - 01:14:333 (3,4,5) - 01:34:013 (5,6,1) - Transition and gameplay would be better if they were unstacked. http://puu.sh/rgMrZ/bbadc59660.jpg < example for 02:27:293 (3,4,1) -
  10. 00:46:493 (1,2) - Aesthetics aren't so pretty here due to the sliders almost touching.

    Rhythm & Pattern:
  11. 00:30:173 (7) - You follow the rap vocal here, means the slider should be a 1/2 reversed slider and not 3/4 reversed slider. http://puu.sh/rgNfU/3e8ef07248.jpg
  12. 02:06:173 (5) - Rhythmically there should be 2 1/2 sliders instead of the 3/4 reverse slider that you currently have. http://puu.sh/rgN03/b600790364.jpg
  13. 00:50:333 (1,2,3,4,5,6,1,2,3,4,5,6) - Really like that pattern
Insane
[]

On this difficulty are so many slight spacing inconsistencies yet you want to achieve the same jumps and spacing. The inconsistencies vary a lot sometimes. Try to improve that.


  • Appearance, Flow & Transition:
  1. 00:38:333 (1) - Not quite symmetrical.
  2. 02:13:853 (1) - Not sure if they are rankable now. They used to be unrankable due to them faking the slider length. Even more here because it's actually a slider SV increase not decrease.
  3. 03:38:813 (1) - Nice idea :P but you could polish that G up a bit more.

    Other Issues:
  4. 01:35:693 (1) - The red sliders start is not readable enough due to the white one covering it completely. You should rearrange this a bit so it is more readable. The red sliders start could be at the end OR the beginning of the slider 01:35:693 (1) - , really confusing. Much better here 01:43:373 (1,1) -

    Spacing:
  5. 00:17:693 (1) - 1,3 00:19:613 (1) - 1,33 00:20:093 (5,6) - 1,4 00:29:213 (1) - 1,38 00:31:133 (1) - 1,24 spacing but same jumps. I'd say you use 1,3 for downbeat jumps. Not gonna mention any more of these. Just try to fix them up through the difficulty.
  6. 00:56:093 (1,2) - I don't quite understand this spacing change. It looks really off compared to the other spacing that you used.
  7. 00:32:813 (1,2,3) - 00:36:893 (1) - 00:38:813 (1) - Inconsistent spacing. This for example 00:17:693 (1,2,3) - 00:28:013 (4,7) - is consistent. Etc Etc :P
  8. 00:40:133 (5,6) - 00:39:173 (2,3) - Same pattern, inconsistent spacing.
  9. 00:58:493 (2) - Keep the spacing consistent here between 00:58:013 (1,3) - it's 0,15 different.
  10. 01:00:413 (2,3) - 01:09:533 (1,2,3) - 01:10:493 (3,4,5,6) - Spacing inconsistency (01:01:853 (1,2,3) - Better here) There are many more like this. I'd say you go through the map and fix those. Looks messy.
  11. 01:03:293 (5,1) - 01:09:533 (1,2) - These kinda jumps should have the same spacing as they play the same and technically are placed the same too
  12. 00:41:693 (5,1,1) - At these kind of downbeats after SV you should add a proper jump 00:42:653 (1) - unless you want to use normal spacing now instead of downbeat jumps.
  13. 00:48:413 (1,2,3,4) - Try to make these kind of patterns have gradually increasing spacing. It's kinda random right now but I think that was your intention here.
  14. 00:50:813 (5,1) - 00:51:773 (5,1) - Inconsistent spacing again but same pattern build. 0,08 variation
  15. 01:03:773 (1,2,3) - 01:21:053 (1,2,3) - 01:22:013 (4,5,6) - 01:23:933 (4,5,1) - ,... ^
  16. 00:53:213 (5,6) - 00:52:253 (1,2) - 01:24:893 (3,1,2) - Inconsistent spacing. Especially noticeable here

    Could go on and on about these but you get the idea by now i hope. Hope you can fix them up.
Extra
[]

Jesus christ 7,2 SR 10 AR 9,5 OD /)OoO(\ It's ULTRA

  1. Spacing consistency again same on difficulty like the Insane. 00:17:693 (1,2,3) - 00:17:933 (3,4,1) - etc.
  2. Aesthetics 00:38:333 (1) - could make it a bit rouder.
Lol, I can't even mod this. It's too fast.

Overall
[]

  1. Modding Time: About 2 hours
  2. Sorry, I can't mod the Extra. Way above what I could play too. It's like the big black thingy song map. Simply PP map there. Other than that I really enjoyed the map overall. Needs more polishing in regards to consistency. Everything else is really fluent.
Topic Starter
Natsu

BounceBabe wrote:

PM Request ~

Video is too distractive o3o the outfits and seductive dances omg lol


General
[]

  1. "687474703a2f2f692e696d6775722e636f6d2f7841444656656b2e6a7067.jpg" xD lmao
  2. Combo colours are kinda bland for such a long song. Band is called Black Pink so maybe add grey as black is unrankable. Only 4 combo colour and they are quite similar, for 4 minutes gets a bit boring. Add a couple more pink colours or in general a variation of colours to emphasise the girl band's name :3 Also, there are two additional combo colours in Insane and Extra. They should be consistent throughout the set, even if they are only SV indicator, they should be included and used in the other difficulties as well. Red is fast and white is slow aye? Btw, isn't white unrankable / not recommendable since it's really strong on the eyes during KIAI? I'm using vivid pink and skyblue for fast parts and palid pink and skyblue for slowparts

    red color is for fast sliders and white one for slow sliders, they don't need to be added at lower difficulties, since they don't have any use there, no SV changes, combo colors consistency can be broke if there are valid reasons, increasing the readability of SV changes is a valid reason to me

    Yeah white is questionable during kiais, but I'm not using a white combo color during kiais, I'm using it only in slowdowns

  3. Aren't so many KIAI fountains in a row unrankable due to fps drops and lag that may occur on older PCs? You might want to reduce them. but all them make sense with the music and they are not continue, there is a lot of time between each one
  4. Might just be me but the video seems a tiny bit off. Maybe look into that. yeah I know, gonna fix it soon

Advanced
[]


  • Ohter issues:
  1. 00:56:813 (2,3) - 00:59:693 (3,1) - 01:04:493 (2,3) - 01:10:733 (2,3) - 02:32:813 (2,3) - 02:35:693 (3,1) - 02:40:493 (2,3) - 02:46:733 (2,3) - They are not stacked or manually unstacked. There a reason for that? What difference does it make to actual stacking? It looks weird. You also have SL on lowest which is 2. Would be better if you use 4 and stack them properly. Same thing

    as you said its basically the same, but I like to make them manually, since I can make them aim in the direction of the next object.
Autostacking:



Manual stacks:




Insane
[]

On this difficulty are so many slight spacing inconsistencies yet you want to achieve the same jumps and spacing. The inconsistencies vary a lot sometimes. Try to improve that.


  • Appearance, Flow & Transition:
  1. 00:38:333 (1) - Not quite symmetrical. fixed i hope
  2. 02:13:853 (1) - Not sure if they are rankable now. They used to be unrankable due to them faking the slider length. Even more here because it's actually a slider SV increase not decrease. they never were unrankable iirc, the unrankable sliders are the ones that made the slider ball go crazy, my current one is easy to read, they are used in other maps too.
  3. 03:38:813 (1) - Nice idea :P but you could polish that G up a bit more. I really want to make it better, u saw the one at extra? was cool no? XD, but here i have the limit SV... idk maybe i'll just increase it later

    Other Issues:
  4. 01:35:693 (1) - The red sliders start is not readable enough due to the white one covering it completely. You should rearrange this a bit so it is more readable. The red sliders start could be at the end OR the beginning of the slider 01:35:693 (1) - , really confusing. Much better here 01:43:373 (1,1) - no one have problems reading this so far at any of my maps, since people use the approach circles to know when to click, also sliders are lenient u don't have to click them in time to get 300 (yet)

    Spacing:
  5. 00:17:693 (1) - 1,3 00:19:613 (1) - 1,33 00:20:093 (5,6) - 1,4 00:29:213 (1) - 1,38 00:31:133 (1) - 1,24 spacing but same jumps. I'd say you use 1,3 for downbeat jumps. Not gonna mention any more of these. Just try to fix them up through the difficulty. they are really small differences that don't affect the gameplay, also those jumps are from slider to circle, as you know the leniency from sliders make really easy to aim to the next objects
  6. 00:56:093 (1,2) - I don't quite understand this spacing change. It looks really off compared to the other spacing that you used. yeah sliders don't need to use the same spacing, they play really different form circles, you don't need to go until the end of the slider to get 300
  7. 00:32:813 (1,2,3) - 00:36:893 (1) - 00:38:813 (1) - Inconsistent spacing. This for example 00:17:693 (1,2,3) - 00:28:013 (4,7) - is consistent. Etc Etc :P
  8. 00:40:133 (5,6) - 00:39:173 (2,3) - Same pattern, inconsistent spacing.
  9. 00:58:493 (2) - Keep the spacing consistent here between 00:58:013 (1,3) - it's 0,15 different.
  10. 01:00:413 (2,3) - 01:09:533 (1,2,3) - 01:10:493 (3,4,5,6) - Spacing inconsistency (01:01:853 (1,2,3) - Better here) There are many more like this. I'd say you go through the map and fix those. Looks messy.
  11. 01:03:293 (5,1) - 01:09:533 (1,2) - These kinda jumps should have the same spacing as they play the same and technically are placed the same too fixed
  12. 00:41:693 (5,1,1) - At these kind of downbeats after SV you should add a proper jump 00:42:653 (1) - unless you want to use normal spacing now instead of downbeat jumps. the sound at 00:42:173 (1) - is stronger than the next one, hence the SV change and hitsounds
  13. 00:48:413 (1,2,3,4) - Try to make these kind of patterns have gradually increasing spacing. It's kinda random right now but I think that was your intention here. they are just following the pitch in the music
  14. 00:50:813 (5,1) - 00:51:773 (5,1) - Inconsistent spacing again but same pattern build. 0,08 variation this 00:52:253 (1) - is alot stronger sound than 00:51:293 (1) -
  15. 01:03:773 (1,2,3) - 01:21:053 (1,2,3) - 01:22:013 (4,5,6) - 01:23:933 (4,5,1) - ,... ^
  16. 00:53:213 (5,6) - 00:52:253 (1,2) - 01:24:893 (3,1,2) - Inconsistent spacing. Especially noticeable here

    Could go on and on about these but you get the idea by now i hope. Hope you can fix them up.
About the spacing, some of them are really small that aren't noticeables during the gameplay, others are intended ones, following the different pitch of each object or the overall feeling in the song, vocals, special instruments etc, making all the jumps the same will make a really monotonous map.

Extra
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Jesus christ 7,2 SR 10 AR 9,5 OD /)OoO(\ It's ULTRA yeah this is not an extra diff, the extra diff is comming soon!, AR 10 is because after much test plays is what most of players suggest me to set, OD is high to avoid notelocking, also I always use high OD in my maps :D

  1. Spacing consistency again same on difficulty like the Insane. 00:17:693 (1,2,3) - 00:17:933 (3,4,1) - etc.
  2. Aesthetics 00:38:333 (1) - could make it a bit rouder.
Lol, I can't even mod this. It's too fast.

Overall
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  1. Modding Time: About 2 hours
  2. Sorry, I can't mod the Extra. Way above what I could play too. It's like the big black thingy song map. Simply PP map there. Other than that I really enjoyed the map overall. Needs more polishing in regards to consistency. Everything else is really fluent.
Don't call it pp map, the amount of pp you can get for playing this is the same as for some TV size jumpy map XD... also the big black isn't a pp map
thanks for mod !
Sister Jude
blackpink in your oreo
Euny
blackpink in your
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