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Eri Sasaki - Last Diary

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Iceskulls

Xinely wrote:

m4m

Hard :
- 00:02:180 (4) - whistle? :arrow: yea
- 00:03:484 - ^ :arrow: same
- 00:18:577 (1) - just curious why no jump in this cymbal when you do all jumps when they have cymbal :arrow: fixed
- 00:59:757 (1) - personally i think this slider is too fast because it changes 2x faster. try reduce a bit the sv change like use 1,0x? :arrow: mmm ok i decreased a bit
- 01:02:366 (2) - personally i think the flow can be better here with rotate -15 degree. :arrow: i agree

good luck~
all fixed

thanks xinely

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Title:Last Diary
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Artist:Eri Sasaki
ArtistUnicode:佐々木恵梨
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Version:Celsius' Hard
Source:プラスティック・メモリーズ
Tags:plastic memories visual novel opening op ps vita recalling celsiuslk shogunmoon lefia
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Lefia

Xinely wrote:

m4m

Easy :
- combo color?
- AR 3 is best for easy diff i'm trying to avoid overlap, but fixed
- 00:03:857 (1) - move to 164,224 for at least make a symmetrical with 00:02:366 (2) - ? if u agree then fix spacing for rest nope, i want to make it stack
- 00:18:577 - finish fixed
- 00:16:341 - whistle for piano fixed
- 00:21:000 (4) - i think a circular flow will work better for smoother flow here try move to 428,176? nice advice, thanks!
- 00:43:546 (2) - drum sampleset because there is drum sound fixed
- 00:55:472 (2) - i prefer to remove this, its kinda weird to map here when the vocal is weak keep it
- 00:59:757 (2) - i know you follow music but in easy diff you dont have to follow anything so i think you better remove this for give a little break for newbie okay, will remove it
- 01:02:180 (3,1) - also the score from (3)'s tail doesnt cover for (1)'s tail but i still not recommended stack them in short time like this fixed
- 01:08:143 (3,4) - having 3/2 gap for them might make newbie confuse especially (4) is circle (when they have to click it) so try this instead http://puu.sh/tKQbz/3305637564.jpg fixed
- 01:26:776 (1) - easy diff needs 1 full measure for recovery after spinner so you have to remove this fixed
- 01:27:894 - whistle for strong piano and guitar snare fixed
- 01:30:689 (4,5) - 1/2 gap isnt allowed fixed

Thanks for the mod!

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59292
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Last Diary
TitleUnicode:Last Diary
Artist:Eri Sasaki
ArtistUnicode:佐々木恵梨
Creator:-Latias-
Version:Lefia's Easy
Source:プラスティック・メモリーズ
Tags:plastic memories visual novel opening op ps vita recalling celsiuslk shogunmoon lefia
BeatmapID:1158136
BeatmapSetID:500800

[Difficulty]
HPDrainRate:3
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.85
SliderTickRate:1

[Events]
//Background and Video events
0,0,"456.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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A r M i N
From my queue

[Farewell]

  1. 00:00:876 (1,2) - fix blanket http://puu.sh/tYMhI/ec546000bf.jpg
  2. 00:03:857 (1) - ^
  3. 00:06:745 (8,1) - Spacing waaay too big
  4. 00:06:466 (5) - http://puu.sh/tYMpz/52412e1332.jpg like this
  5. 00:07:956 (4) - fix blanket http://puu.sh/tYMss/0676f1c536.jpg
  6. 00:08:888 (6) - better flow http://puu.sh/tYMvx/0e12f906b9.jpg
  7. 00:10:751 (1,2) - CTRL+G
  8. 00:18:205 (1,2,3,4,5,1,2,3,4) - Patterns could be made much more interesting
  9. 00:35:347 (1) - remove NC
  10. 00:44:664 (1) - ^
  11. 00:43:546 (1) - ^
  12. 00:42:615 (6) - NC
  13. 00:51:559 (2) - NC
  14. 00:51:372 (1) - remove nc
  15. 01:03:298 (1,2) - swap NC
  16. 01:01:807 (5) - place NC
    ETC you know always place NC on big white tick
[Hard]

  1. 01:06:838 (2) - that flow is.. meh
[Easy]

  1. 00:18:577 (1) - Blanket fix pls
    00:26:217 (2) - ^
    00:30:689 (1) - ^
    00:38:143 (3) - ^
    etc.. check your blankets pls
Topic Starter
-Latias-

A r M i N wrote:

From my queue

[Farewell]
  1. 00:00:876 (1,2) - fix blanket http://puu.sh/tYMhI/ec546000bf.jpg
  2. 00:03:857 (1) - ^
  3. 00:06:745 (8,1) - Spacing waaay too big
  4. 00:06:466 (5) - http://puu.sh/tYMpz/52412e1332.jpg like this
  5. 00:07:956 (4) - fix blanket http://puu.sh/tYMss/0676f1c536.jpg
  6. 00:08:888 (6) - better flow http://puu.sh/tYMvx/0e12f906b9.jpg
  7. 00:10:751 (1,2) - CTRL+G
  8. 00:18:205 (1,2,3,4,5,1,2,3,4) - Patterns could be made much more interestinghmm, since theres not much new sounds here ill keep it like this. if another mod complains something about this ill change
  9. 00:35:347 (1) - remove NC
  10. 00:44:664 (1) - ^
  11. 00:43:546 (1) - ^
  12. 00:42:615 (6) - NC it is for me
  13. 00:51:559 (2) - NC
  14. 00:51:372 (1) - remove nc
  15. 01:03:298 (1,2) - swap NC
  16. 01:01:807 (5) - place NC
    ETC you know always place NC on big white tick
no reply=fixed
thanks for the mod !:D
Iceskulls

A r M i N wrote:

[Hard]

  1. 01:06:838 (2) - that flow is.. meh :arrow: what do you mean ? i fixed the slider curve btw lol
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59292
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:Last Diary
TitleUnicode:Last Diary
Artist:Eri Sasaki
ArtistUnicode:佐々木恵梨
Creator:-Latias-
Version:Celsius' Hard
Source:プラスティック・メモリーズ
Tags:plastic memories visual novel opening op ps vita recalling celsiuslk shogunmoon lefia
BeatmapID:1122741
BeatmapSetID:500800

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CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
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Affirmation
Q

[Farewell]
00:03:484 (5,1) - too big DS, 00:03:484 (5) - ctrl G
00:06:466 (5,6,7,8) - I think you should use kickslider like 00:03:484 (5) - for consistency, this part is not too loud.
00:11:124 (1,2,3,4,5,6,7,8,1) - looks weird Hitsound, why you added in 00:11:683 - ?00:11:497 - ?
00:14:664 (4,1) - weird pattern.
00:18:950 (3,4,5,1) - weird flow,
00:45:969 (3,5) - I know you want to emphasize hee, Then you can make jump.
01:03:298 (3,1,1) - looks hard to read.
01:06:466 (1,2,3,4) - Check DS
01:17:459 (3,1,2,1) - strange flow

GL
Topic Starter
-Latias-

Neoskylove wrote:

Q

[Farewell]
00:03:484 (5,1) - too big DS, 00:03:484 (5) - ctrl G
00:06:466 (5,6,7,8) - I think you should use kickslider like 00:03:484 (5) - for consistency, this part is not too loud. the stream is there to help get in to a part of the music which is more intense
00:11:124 (1,2,3,4,5,6,7,8,1) - looks weird Hitsound, why you added in 00:11:683 - ?00:11:497 - ?i dont understand ;w;
00:14:664 (4,1) - weird pattern.
00:18:950 (3,4,5,1) - weird flow,
00:45:969 (3,5) - I know you want to emphasize hee, Then you can make jump. want to focus on vocal for entire of this part
01:03:298 (3,1,1) - looks hard to read.i think the space from 01:03:577 to 01:03:764 is good enough to be able to read. also triangles
01:06:466 (1,2,3,4) - Check DS dont want to use ds for this part
01:17:459 (3,1,2,1) - strange flow i emphasis points like 01:17:832 (1,2) a lot in the map. so i figured to make them stand out by having that kind of flow

GL
no reply= fixed
thanks for the mod ! :D
-NanoRIPE-
hey

easy
00:06:838 (1,2,3,4,1,2,3,4) - nih pattern hanya main disitu-situ doang,walaupun rankable tapi agak aneh aja sih ~
00:56:776 (1) - flownya agak aneh imo jika kau pakai slider ini,knp nggk curve slider aja?
00:57:335 (1,3) - finish di slidertailnya (ada cymbal)
00:59:757 - suara drum keras tapi dikosongin lel (jadi aneh dengernya)
01:23:795 - gimana kalau 1/1 slider disini terus di 01:24:354 - baru spinner? biar agak masuk ke vocal

normal
00:38:143 (4,5) - too dense for non kiai time part imo
00:40:565 (3,4) - maybe 1/2 reverse slider instead? for make it easier
01:06:838 (1) - unnecessary finish
01:21:186 (1,2) - swap nc
01:28:267 (6) - i think whistle would emphatize the song better than finish
01:36:372 - why not make the green line on the red tick for make it neat?

gl!
Shunao

-NanoRIPE- wrote:

hey

normal
00:38:143 (4,5) - too dense for non kiai time part imo It's clickable so it's fine, no? :p
00:40:565 (3,4) - maybe 1/2 reverse slider instead? for make it easier
01:06:838 (1) - unnecessary finish
01:21:186 (1,2) - swap nc
01:28:267 (6) - i think whistle would emphatize the song better than finish
01:36:372 - why not make the green line on the red tick for make it neat?

gl!
No reply= Fixed~
Thanks for modding!~ :D

hi
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59292
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.6

[Metadata]
Title:Last Diary
TitleUnicode:Last Diary
Artist:Eri Sasaki
ArtistUnicode:佐々木恵梨
Creator:-Latias-
Version:Shogun's Normal
Source:プラスティック・メモリーズ
Tags:plastic memories visual novel opening op ps vita recalling celsiuslk shogunmoon lefia
BeatmapID:1122743
BeatmapSetID:500800

[Difficulty]
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OverallDifficulty:4
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SliderTickRate:1

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Izzywing
Already modded this lol, take a star (when I get one z-z)
Lefia

A r M i N wrote:

From my queue

[Easy]

  1. 00:18:577 (1) - Blanket fix pls
    00:26:217 (2) - ^
    00:30:689 (1) - ^
    00:38:143 (3) - ^
    etc.. check your blankets pls

    Okay rechecked

-NanoRIPE- wrote:

hey

easy
00:06:838 (1,2,3,4,1,2,3,4) - nih pattern hanya main disitu-situ doang,walaupun rankable tapi agak aneh aja sih ~ kalo aku suka aja lihatnya... tunggu saran lain aja
00:56:776 (1) - flownya agak aneh imo jika kau pakai slider ini,knp nggk curve slider aja? curve ya... fixed
00:57:335 (1,3) - finish di slidertailnya (ada cymbal) kayaknya nggak cocok deh...
00:59:757 - suara drum keras tapi dikosongin lel (jadi aneh dengernya) njer jadi bingung jadinya... mod kmrn nyuruh hapus, ahh bingung
01:23:795 - gimana kalau 1/1 slider disini terus di 01:24:354 - baru spinner? biar agak masuk ke vocal yah, aku ngikutin pianonya sih

gl!
Thanks for the mod!

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59292
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Last Diary
TitleUnicode:Last Diary
Artist:Eri Sasaki
ArtistUnicode:佐々木恵梨
Creator:-Latias-
Version:Lefia's Easy
Source:プラスティック・メモリーズ
Tags:plastic memories visual novel opening op ps vita recalling celsiuslk shogunmoon lefia
BeatmapID:1158136
BeatmapSetID:500800

[Difficulty]
HPDrainRate:3
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.85
SliderTickRate:1

[Events]
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32,64,71683,2,0,P|108:68|148:132,1,127.5,2|4,0:0|0:0,0:0:0:0:
172,192,72615,6,0,L|172:264,1,42.5,0|0,0:0|1:0,0:0:0:0:
100,296,73174,2,0,P|156:332|228:308,1,127.5,2|2,0:0|0:0,0:0:0:0:
264,244,74105,2,0,L|328:236,1,42.5,0|0,0:0|1:0,0:0:0:0:
392,280,74664,1,2,0:0:0:0:
432,196,75037,1,0,1:0:0:0:
348,160,75410,6,0,B|308:148|308:148|232:160,1,85,4|0,0:0|1:0,0:0:0:0:
180,188,76155,2,0,P|116:208|56:180,1,127.5,2|0,0:0|1:0,0:0:0:0:
122,113,77087,2,0,L|126:57,2,42.5,2|0|2,0:0|1:0|0:0,0:0:0:0:
180,188,77832,2,0,L|176:248,1,42.5,2|0,0:0|1:0,0:0:0:0:
232,304,78391,6,0,P|180:324|112:296,2,127.5,2|2|0,0:0|0:0|1:0,0:0:0:0:
272,220,79882,2,0,B|280:136|280:136|269:94,1,127.5,2|2,0:0|0:0,0:0:0:0:
180,76,80813,2,0,L|137:71,1,42.5,2|0,0:0|1:0,0:0:0:0:
56,120,81372,6,0,B|48:204|48:204|58:245,1,127.5,2|2,0:0|0:0,0:0:0:0:
124,312,82304,1,2,0:0:0:0:
220,292,82677,2,0,P|280:264|364:324,1,170,2|2,0:0|0:0,0:0:0:0:
256,192,83795,12,0,85845,3:0:0:0:
168,184,87335,6,0,L|172:324,1,127.5,2|2,0:0|0:0,0:0:0:0:
252,360,88267,1,2,0:0:0:0:
320,296,88639,6,0,L|316:164,1,127.5,4|2,1:2|0:0,0:0:0:0:
252,104,89571,1,0,0:0:0:0:
224,192,89944,2,0,P|180:200|140:192,1,85,2|0,0:0|0:0,0:0:0:0:
68,136,90689,2,0,P|60:92|68:52,1,85,2|0,0:0|0:0,0:0:0:0:
156,16,91435,2,0,L|216:16,1,42.5,0|4,1:0|0:0,0:0:0:0:
256,192,91807,12,0,96466,0:0:0:0:
-Atri-


[General]
  1. Turn off Widescreen support on all diffs


  • [Farewell]
  1. 00:01:994 (4) - This jumps is not quite necessary as there's nothing special on this note, and it kinda hurts the flow from 00:01:621 (3) -
  2. 00:03:298 (4) - imo this overlap can be avoidable, although it's not kinda visible during gameplay, it appears strangely when 00:02:366 (1) - fades out
  3. 00:08:329 (5) - NC
  4. 00:09:447 (2) - stack with 00:08:888 (6) - slider end? The overlap is not quite neat
  5. 00:09:261 (1,3) - Swap NC
  6. 00:10:751 (1) - Remove NC
  7. 00:11:124 (1) - ^
  8. 00:11:310 (3) - NC
  9. 00:12:242 (1) - imo i think it can be unstacked and put elsewhere so 00:11:869 (1,1,1) - can be emphasized better
  10. 00:13:546 (1) - Remove NC
  11. 00:15:037 (5,1) - Swap NC
  12. 00:16:714 (1,2,1,2,3,1) - The way of emphasizing 00:17:087 (1,1) - is fine, but you dampened the clap on 00:16:900 (2,3) - by stacking those notes, rendering an overemphasis on those finish which is quite weird, if you want to emphasize those finish without strangely weakening those claps, unstack 00:16:714 (1,2) - and 00:17:459 (2,3) -, while making 00:17:087 (1) - and 00:17:832 (1) - a larger jump will fit more, also, remove NC on 00:16:714 (1) -
  13. 00:18:205 (1) - I think that you can replace them with 2 notes, like in 00:17:459 (2,3) - , make sure the first note was stacked to 00:17:832 (1) - so it won't create readability issues regarding to 1/1 gap
  14. 00:18:205 (1,2) - Swap NC
  15. 00:19:509 (1,3) - Swap NC..... Usually NC were placed on SV changes and big white ticks (downbeat) and if you get the idea then i'lls stop here
  16. 00:22:677 (1,2,1,2,3) - Same problem here, regarding to the stacks
  17. 00:45:596 (1,2,3,4,5) - Hmmmm there's so many different sounds here why stack them all
  18. 00:54:354 (1) - Forcing to have a reverse slider while resetting the flow plays awkwardly, also, the reverse arrow is mapping to a finish so you might need to make it clickable, a rhythm like this will help better
  19. 01:00:689 (2) - Again, the reverse arrow is mapping a stronger sound so it's better to have it clickable
  20. 01:02:180 (2) - ^
  21. 01:03:298 (3,1,1) - Although 01:03:484 (1) - does give emphasis, but it hurts the readability because it have 1/2 gap on 01:03:298 (3,1) - and 1/1 on 01:03:484 (1,1) - while using the same distance, to make it more readable, stacking 01:03:484 (1,1) - might help better, also, The NC spam on 01:03:857 (1) - is not quite necessary imo
  22. 01:12:056 (5,1) - Unstack for better emphasis on 01:12:242 (1) -
  23. 01:18:205 (1) - Reverse arrow.... I guess you get the idea so i won't repeat here
  24. 01:23:981 (2) - Not properly stacked
  25. 01:26:776 (1) - make the distance larger or stack with the previous note, for readability
  26. 01:28:267 (1) - ^
  27. Overall, this map is quite far away from being qualified tbh, mainly due to those reasons
    First, The distance is strangely small and inconsistent, especially on 00:12:615 - to 00:24:726 - , the distance on this part is too small for a stronger part in insane, it have almost the same distance as the quiet parts like 00:24:726 - 01:25:844 - , Which makes it kinda plain and did not fit the song well, also, there's few pattern which have a larger DS while there's nothing special on the song, such as 00:18:950 (3,4,5) - 00:33:112 (1,2,3) - and 00:34:230 (1,2,3) -.
    Secondly, some of the object placement and rhythms gives the map lack of emphasis, i do mentioned some on the mod itself about those reverse arrow covering finish etc.... There's much more place to mention such as 00:15:782 (1) - 00:21:745 (3) - 00:36:652 (1) - , Which have finish/stronger sounds, but they're only given no or tiny emphasis as there's no flow reset or jump here, this might make the map pretty plain and boring

Okay now i know this is quite harsh so i'm gonna stop here

Good luck~
Topic Starter
-Latias-

KuranteMelodii wrote:



[General]
  1. Turn off Widescreen support on all diffs


  • [Farewell]
  1. 00:01:994 (4) - This jumps is not quite necessary as there's nothing special on this note, and it kinda hurts the flow from 00:01:621 (3) - 00:01:994 (4,5) - are transitioning in to new sounds and 00:02:366 (1) is the new sound which explains distrance from 00:02:180 (5)
  2. 00:03:298 (4) - imo this overlap can be avoidable, although it's not kinda visible during gameplay, it appears strangely when 00:02:366 (1) - fades out the overlap is good imo, since it creates the jumps the music supply's and makes it look good
  3. 00:08:329 (5) - NC want to emphasize 00:09:261 (1) and 00:08:329 (5) isnt really a new sound in 00:06:838 (1,2,3,4).
  4. 00:09:447 (2) - stack with 00:08:888 (6) - slider end? The overlap is not quite neat
  5. 00:09:261 (1,3) - Swap NC new sound starts at 00:09:261 (1)
  6. 00:10:751 (1) - Remove NC 00:10:751 (1) - transitions in to a new part of music
  7. 00:11:124 (1) - ^ start of stream. its a new part of music
  8. 00:11:310 (3) - NC why ? stream or new sound starts at 00:11:124 (1)
  9. 00:12:242 (1) - imo i think it can be unstacked and put elsewhere so 00:11:869 (1,1,1) - can be emphasized better imo i like what i have now since it already emphasises the 00:11:869 (1,1,1) by having the player not move at all. i also think that moving the points would make the map look worse
  10. 00:13:546 (1) - Remove NC 00:13:546 (1) is a new part of the music or goes in to a new part of the music
  11. 00:15:037 (5,1) - Swap NC want to emphasize this point more 00:15:782 (1) - since its going in to new music
  12. 00:16:714 (1,2,1,2,3,1) - The way of emphasizing 00:17:087 (1,1) - is fine, but you dampened the clap on 00:16:900 (2,3) - by stacking those notes, rendering an overemphasis on those finish which is quite weird, if you want to emphasize those finish without strangely weakening those claps, unstack 00:16:714 (1,2) - and 00:17:459 (2,3) -, while making 00:17:087 (1) - and 00:17:832 (1) - a larger jump will fit more, also, remove NC on 00:16:714 (1) - i completely disagree with you on this point. the stacks are there since 00:16:714 (1,2) are basically the same sounds and so is 00:17:459 (2,3). the finishes are there b/c of the emphasis i put on them on points like 00:17:087 (1) - , 00:17:832 (1) . they are different from 00:16:714 (1,2) - and 00:17:459 (2,3) -. so you would want to emphasize those points . the removal of nc is also unnecessary since it goes in to a completely different part of music
  13. 00:18:205 (1) - I think that you can replace them with 2 notes, like in 00:17:459 (2,3) - , make sure the first note was stacked to 00:17:832 (1) - so it won't create readability issues regarding to 1/1 gap there is no real sound on 00:18:391 - to justify the extra circle you suggested. i think making 00:18:205 - clickable already is good enough
  14. 00:18:205 (1,2) - Swap NC nope, new part of music starts on 00:18:205 (1)
  15. 00:19:509 (1,3) - Swap NC..... Usually NC were placed on SV changes and big white ticks (downbeat) and if you get the idea then i'lls stop here the swap of nc isnt needed since 00:19:509 (1) - is the new downbeat and 00:20:254 (3) - is the same part of 00:19:509 (1)
  16. 00:22:677 (1,2,1,2,3) - Same problem here, regarding to the stackssame awnser as before
  17. 00:45:596 (1,2,3,4,5) - Hmmmm there's so many different sounds here why stack them all focus on vocals
  18. 00:54:354 (1) - Forcing to have a reverse slider while resetting the flow plays awkwardly, also, the reverse arrow is mapping to a finish so you might need to make it clickable, a rhythm like this will help better
  19. 01:00:689 (2) - Again, the reverse arrow is mapping a stronger sound so it's better to have it clickable
  20. 01:02:180 (2) - ^
  21. 01:03:298 (3,1,1) - Although 01:03:484 (1) - does give emphasis, but it hurts the readability because it have 1/2 gap on 01:03:298 (3,1) - and 1/1 on 01:03:484 (1,1) - while using the same distance, to make it more readable, stacking 01:03:484 (1,1) - might help better, also, The NC spam on 01:03:857 (1) - is not quite necessary imo did something like that
  22. 01:12:056 (5,1) - Unstack for better emphasis on 01:12:242 (1) -
  23. 01:18:205 (1) - Reverse arrow.... I guess you get the idea so i won't repeat here
  24. 01:23:981 (2) - Not properly stacked
  25. 01:26:776 (1) - make the distance larger or stack with the previous note, for readability music is really low here. i dont want to increase the spacing more than what it is right now. i also dont want to stack since its not the same note
  26. 01:28:267 (1) - ^ ^
  27. Overall, this map is quite far away from being qualified tbh, mainly due to those reasons
    First, The distance is strangely small and inconsistent, especially on 00:12:615 - to 00:24:726 - , the distance on this part is too small for a stronger part in insane, it have almost the same distance as the quiet parts like 00:24:726 - 01:25:844 - , Which makes it kinda plain and did not fit the song wellthe parts that you did mention are fairly repetitive and not much can be mapped differently to better suite it. i did emphasis some points to show diffrence in the song. i feel you didn't quite listen to the music for this part as theres not much that can be done here. idk im noob mapper :^) , also, there's few pattern which have a larger DS while there's nothing special on the song, such as 00:18:950 (3,4,5) - 00:33:112 (1,2,3) - and 00:34:230 (1,2,3) -. 00:18:950 (3,4,5) - i always map 3 and 4 the same throughout the entire map which explains the distance, 5's distance is smaller as its not the same music as 00:18:950 (3,4).00:33:112 (1,2,3) and 00:34:230 (1,2,3) have the same reasoning as there is a spike in the music which creates those jumps.
    Secondly, some of the object placement and rhythms gives the map lack of emphasis, i do mentioned some on the mod itself about those reverse arrow covering finish etc.... There's much more place to mention such as 00:15:782 (1) - 00:21:745 (3) - 00:36:652 (1) - , Which have finish/stronger sounds, but they're only given no or tiny emphasis as there's no flow reset or jump here, this might make the map pretty plain and boringi agree with most of the points stated here but 00:36:652 (1) - as i want it to be in a straight line with 00:36:279 (3,4) with same distance which it satisfy's. but to compensate i did increase the spacing to hit 00:37:025 (2)

Okay now i know this is quite harsh so i'm gonna stop here please be more harsh xd

Good luck~
no reply= fixed
thanks for the mod ! :D
-Atri-

-Latias- wrote:

  1. 00:16:714 (1,2,1,2,3,1) - The way of emphasizing 00:17:087 (1,1) - is fine, but you dampened the clap on 00:16:900 (2,3) - by stacking those notes, rendering an overemphasis on those finish which is quite weird, if you want to emphasize those finish without strangely weakening those claps, unstack 00:16:714 (1,2) - and 00:17:459 (2,3) -, while making 00:17:087 (1) - and 00:17:832 (1) - a larger jump will fit more, also, remove NC on 00:16:714 (1) - i completely disagree with you on this point. the stacks are there since 00:16:714 (1,2) are basically the same sounds and so is 00:17:459 (2,3). the finishes are there b/c of the emphasis i put on them on points like 00:17:087 (1) - , 00:17:832 (1) . they are different from 00:16:714 (1,2) - and 00:17:459 (2,3) -. so you would want to emphasize those points . the removal of nc is also unnecessary since it goes in to a completely different part of music About the NC, i am fine on that, but the violin changes is quite noticeable that doesn't fit with the stacks then, as 00:16:900 (2) - and 00:17:646 (3) - have different pitch then 00:16:714 (1) - and 00:17:459 (2) - , which makes it's not quite the "same sound" for me here
  2. 00:45:596 (1,2,3,4,5) - Hmmmm there's so many different sounds here why stack them all focus on vocals Focusing on vocal is fine, but in this case, which the singer have a long hold, it's better to give more varieties on other rhythm, otherwise it will be boring to play imo
  3. 01:26:776 (1) - make the distance larger or stack with the previous note, for readability music is really low here. i dont want to increase the spacing more than what it is right now. i also dont want to stack since its not the same note While the first explanation regarding on increasing distance it acceptable,however, the second explanation is fine in detail, but not in playablity, as this map is for players in about rank #50000 , they don't have enough skills is read the differences on rhythm, as the ds is similar though almost entire part, player will get used to the 1/2 distance and didn't know the 1/1 rhythm is coming, this is what i meant by "damaging the readability"
  4. 01:28:267 (1) - ^ ^ ^
I think this kind of explanation is understandable
Topic Starter
-Latias-

KuranteMelodii wrote:

-Latias- wrote:

  1. 00:16:714 (1,2,1,2,3,1) - The way of emphasizing 00:17:087 (1,1) - is fine, but you dampened the clap on 00:16:900 (2,3) - by stacking those notes, rendering an overemphasis on those finish which is quite weird, if you want to emphasize those finish without strangely weakening those claps, unstack 00:16:714 (1,2) - and 00:17:459 (2,3) -, while making 00:17:087 (1) - and 00:17:832 (1) - a larger jump will fit more, also, remove NC on 00:16:714 (1) - i completely disagree with you on this point. the stacks are there since 00:16:714 (1,2) are basically the same sounds and so is 00:17:459 (2,3). the finishes are there b/c of the emphasis i put on them on points like 00:17:087 (1) - , 00:17:832 (1) . they are different from 00:16:714 (1,2) - and 00:17:459 (2,3) -. so you would want to emphasize those points . the removal of nc is also unnecessary since it goes in to a completely different part of music About the NC, i am fine on that, but the violin changes is quite noticeable that doesn't fit with the stacks then, as 00:16:900 (2) - and 00:17:646 (3) - have different pitch then 00:16:714 (1) - and 00:17:459 (2) - , which makes it's not quite the "same sound" for me here the explanation still doesnt convince me to make change, sorry !
  2. 00:45:596 (1,2,3,4,5) - Hmmmm there's so many different sounds here why stack them all focus on vocals Focusing on vocal is fine, but in this case, which the singer have a long hold, it's better to give more varieties on other rhythm, otherwise it will be boring to play imo if the singer has a long hold, which is prominent sound, why not stack them as the sound is repeating a lot?
  3. 01:26:776 (1) - make the distance larger or stack with the previous note, for readability music is really low here. i dont want to increase the spacing more than what it is right now. i also dont want to stack since its not the same note While the first explanation regarding on increasing distance it acceptable,however, the second explanation is fine in detail, but not in playablity, as this map is for players in about rank #50000 , they don't have enough skills is read the differences on rhythm, as the ds is similar though almost entire part, player will get used to the 1/2 distance and didn't know the 1/1 rhythm is coming, this is what i meant by "damaging the readability" stacking wouldn't work here since there is no real sound that repeats a lot. regarding the player rank, I've had people play the map around that rank (60k) they could read that section fine
  4. 01:28:267 (1) - ^ ^ ^same explantion as above
I think this kind of explanation is understandable
sorry for late reply ~
Electoz
[General]

  1. Wrong offset apparently, should be 912 and don't forget to resnap your objects and green lines after that
The timestamps I used here are referenced from your original offset, not the one I suggested above.

[Farewell]

  1. 00:02:366 (1,4) - Normally we don't overlap a sliderbody on a circle and vice versa, because most people don't find that very aesthetically pleasing. Overlaps these days are done by overlapping sliderbodies, or circles on either sliderheads or slidertails. (I’m not saying the way you do this is good or bad, you have to think about this in your own perspective)
  2. I would like to see more consistency in terms of spacings in the first part, considering the rhythm is repeating itself. For instance, on the first measure you used a bigger spacing on 00:01:994 - 00:02:366 so the same spots in the next measures should be the same too to make gameplay more predictable, but in the next measure you used bigger spacings on 00:03:112 - 00:03:298 which are inconsistent to the previous measure despite the rhythm is the same as before. In this case the increased spacings should be at 00:03:484 - 00:03:857 instead (the latter one isn't necessary since you used a 1/4 slider, but my point is you need to have a concept of what you're trying to do and be consistent with it, try to apply that with the rest of that first section) .
  3. 00:08:329 (5) - You always NC'd on the downbeats earlier so what happened to this one?
  4. 00:09:633 (3) - NC here would be more fitting to indicate the changes in rhythm rather than 00:09:261 (1) .
  5. 00:13:546 (1,2,3,4,5) - 00:19:509 (1,2,3,4,1) - Look recognizable as a pattern but could've been made better, at least you should start on being more consistent with the spacing as I already mentioned earlier. You need to think what sound you're going to emphasize with the spacing, and do it consistently, like 00:15:037 (5) - 00:21:000 (1) - for instance they aren't even consistent.
  6. 00:15:037 (5,1) - Inconsistent NCs.
  7. 00:15:782 (1) - 00:21:745 (3) - Personally I would emphasize these more but up to you I guess
  8. 00:17:087 (1,2) - You used a 1/1 stack here why not might as well use the same thing with 00:17:832 (1,1) ?
  9. 00:18:577 (2,3) - A 1/1 slider would support the cymbal sound better, like 00:12:615 (1) .
  10. 00:24:726 - Finish hitsound would be more suitable here than 00:24:354 because this is the place where the rhythm changes and there's an actual cymbal from the song too.
  11. 00:24:726 - Like, this section is calmer than the part before 00:12:615 therefore you have to do something with your mapping to represent something as "hey, this part is calmer" and there are many ways to do that:
    1. You could use a lower rhythm density, focus more on 1/1 and lower rhythms, and focus less on 1/2 or denser rhythms so your rhythm density will be able to reflect the intensity of the section properly (and not every beats need to be mapped, think of how do you want to present each section of the song as a "whole" instead of focus on each beat individually)
    2. Spacing, you could use spacing differently between sections of the song to reflect their intensity. In this case if you don't think you can do anything more with this part 00:24:726 because you already used low and consistent spacings, then you can just increase spacings or do something different on the part before 00:12:615 to make the difference between them more stand out, and so on.
    3. There could be other ways to represent the difference between sections in the song but the ones I mentioned here are the most common.
  12. 00:47:459 - Musically no one puts finish hitsounds with just 1/2 beats apart lol
Okay I guess I'll stop here, learning from what I’ve explained in each suggestion is more important than applying them so please take your priority in that, once you understand what I'm trying to say then go over your map again and then apply what you've learned from what I've explained.
Good luck~
Topic Starter
-Latias-

Electroz wrote:

[General]

  1. Wrong offset apparently, should be 912 and don't forget to resnap your objects and green lines after that
thanks for the timing xd

The timestamps I used here are referenced from your original offset, not the one I suggested above.

[Farewell]

  1. 00:02:366 (1,4) - Normally we don't overlap a sliderbody on a circle and vice versa, because most people don't find that very aesthetically pleasing. Overlaps these days are done by overlapping sliderbodies, or circles on either sliderheads or slidertails. (I’m not saying the way you do this is good or bad, you have to think about this in your own perspective)
  2. I would like to see more consistency in terms of spacings in the first part, considering the rhythm is repeating itself. For instance, on the first measure you used a bigger spacing on 00:01:994 - 00:02:366 so the same spots in the next measures should be the same too to make gameplay more predictable, but in the next measure you used bigger spacings on 00:03:112 - 00:03:298 which are inconsistent to the previous measure despite the rhythm is the same as before. In this case the increased spacings should be at 00:03:484 - 00:03:857 instead (the latter one isn't necessary since you used a 1/4 slider, but my point is you need to have a concept of what you're trying to do and be consistent with it, try to apply that with the rest of that first section) .
  3. 00:08:329 (5) - You always NC'd on the downbeats earlier so what happened to this one?
  4. 00:09:633 (3) - NC here would be more fitting to indicate the changes in rhythm rather than 00:09:261 (1) .
  5. 00:13:546 (1,2,3,4,5) - 00:19:509 (1,2,3,4,1) - Look recognizable as a pattern but could've been made better, at least you should start on being more consistent with the spacing as I already mentioned earlier. You need to think what sound you're going to emphasize with the spacing, and do it consistently, like 00:15:037 (5) - 00:21:000 (1) - for instance they aren't even consistent.
  6. 00:15:037 (5,1) - Inconsistent NCs.
  7. 00:15:782 (1) - 00:21:745 (3) - Personally I would emphasize these more but up to you I guess increased the spacing
  8. 00:17:087 (1,2) - You used a 1/1 stack here why not might as well use the same thing with 00:17:832 (1,1) ?
  9. 00:18:577 (2,3) - A 1/1 slider would support the cymbal sound better, like 00:12:615 (1) . i emphasize sound like 00:18:986 - 00:19:172 - a lot in the exact same way through out the map
  10. 00:24:726 - Finish hitsound would be more suitable here than 00:24:354 because this is the place where the rhythm changes and there's an actual cymbal from the song too.
  11. 00:24:726 - Like, this section is calmer than the part before 00:12:615 therefore you have to do something with your mapping to represent something as "hey, this part is calmer" and there are many ways to do that:
    1. You could use a lower rhythm density, focus more on 1/1 and lower rhythms, and focus less on 1/2 or denser rhythms so your rhythm density will be able to reflect the intensity of the section properly (and not every beats need to be mapped, think of how do you want to present each section of the song as a "whole" instead of focus on each beat individually)
    2. Spacing, you could use spacing differently between sections of the song to reflect their intensity. In this case if you don't think you can do anything more with this part 00:24:726 because you already used low and consistent spacings, then you can just increase spacings or do something different on the part before 00:12:615 to make the difference between them more stand out, and so on.
    3. There could be other ways to represent the difference between sections in the song but the ones I mentioned here are the most common.
  12. 00:47:459 - Musically no one puts finish hitsounds with just 1/2 beats apart lol
Okay I guess I'll stop here, learning from what I’ve explained in each suggestion is more important than applying them so please take your priority in that, once you understand what I'm trying to say then go over your map again and then apply what you've learned from what I've explained. I'll try me best ~
Good luck~
No Reply= Fixed ~
Thanks for the mod ! :D
Zyl
General


  1. Incosistent Values
    IV
    Preview time:
    Lefia's Easy: 59292
    Shogun's Normal: 59328
    Celsius' Hard: 59292
    Farewell: 59328

    Timing is not consistent.
  2. Farewell timing lines.
    TL
    01:35:720
    01:36:372

    Unsnapped Timing lines
  3. Snap all notes.
  4. Take in mind that every new combo (or NC) MUST go every downbeat or every 1-2 jump patterns.
  5. Some of the hitsounds are too loud.

Farewell


  1. 00:02:031 (4,5) - This feels awkward, try to change the pattern, because the emphasis isn't the right one.
  2. 00:05:012 (3,4) - Try to keep using the circular flow that you create.
  3. 00:06:783 (8,1) - DS.
  4. 00:08:926 (2,3,4) - Try to change the sthetic, because that doesn't feel really good.
  5. 00:08:926 (2,4) - Kind of hard to read.
  6. 00:11:348 (3) - NC.
  7. 00:11:907 (1,1) - Remove NC.
  8. 00:13:584 (1) - ^.
  9. 00:13:957 (2,3) - Try to change the pattern, because this feels like an alternative to have more difficulty on the map.
  10. 00:16:193 (2) - Make this a little bit evident.
  11. 00:16:752 (1,2,1) - Remove NC.
  12. 00:21:783 (1) - Fix slider.
  13. 00:23:460 (2,3,1) - It doesn't feels really good, because stop the player for a ms and you make the player to move around, so keep that in mind.
  14. 00:24:764 (1) - NC.
  15. 00:25:323 (1) - Remove NC.
  16. 00:26:255 (4) - NC.
  17. 00:30:727 (5) - NC.
  18. 00:31:284 (1) - Remove NC.
  19. 00:32:218 (4) - NC.
  20. 00:33:709 (4) - NC.
  21. 00:35:197 (5) - Remove NC.
  22. 00:35:758 (1) - Remove NC, I will not mention this again.
  23. 00:37:622 (4,5,6) - It sees awful, you have a good sthetic so please, do not ruin it with that.
  24. 00:42:653 (1,2,3) - Fix blanket.
  25. 00:45:634 (1,2,3,4,5) - Make a star or any different pattern.
  26. 00:54:951 (2,3) - Fix Blanket.
  27. 00:57:932 (3,4) - Use another pattern, it feels bad.
  28. 01:15:075 (1,2,3,1,2,3,4,5,6) - Make this, like this 01:15:075 (1,2,1,2,1,2,1,2,3) - , it's a 1-2 jump pattern.
  29. 01:17:125 (2) - 01:17:125 (2) - Change the slider shape, it doesn't feels good.
  30. 01:24:299 (1,1) - Not recommended for an Insane diff.
Topic Starter
-Latias-

Zyl wrote:

General


  1. Incosistent Values
    IV
    Preview time:
    Lefia's Easy: 59292
    Shogun's Normal: 59328
    Celsius' Hard: 59292
    Farewell: 59328

    Timing is not consistent. offset changes, the people who did the gd's haven't all responded yet and i don't want to change anything without their permission
  2. Farewell timing lines.
    TL
    01:35:720
    01:36:372

    Unsnapped Timing linesi thought i fixed these :v
  3. Snap all notes.
  4. Take in mind that every new combo (or NC) MUST go every downbeat or every 1-2 jump patterns.
  5. Some of the hitsounds are too loud.
pls give me time stamps xd

Farewell


  1. 00:02:031 (4,5) - This feels awkward, try to change the pattern, because the emphasis isn't the right one. i think emphasis is fine here since its a new sound
  2. 00:05:012 (3,4) - Try to keep using the circular flow that you create. want to start to break it since 00:05:386 (1) - goes in to a more intense part of song
  3. 00:06:783 (8,1) - DS.
  4. 00:08:926 (2,3,4) - Try to change the sthetic, because that doesn't feel really good. 00:09:299 (3,4) - are a new sound so the arrangment of the circles are good here
  5. 00:08:926 (2,4) - Kind of hard to read. kind of the point xd
  6. 00:11:348 (3) - NC. stream sound starts on 00:11:162 (1) -
  7. 00:11:907 (1,1) - Remove NC. disagree since i make the player not move at all and every single note has a diffrent sound that i want to emphasize
  8. 00:13:584 (1) - ^. 00:25:323 (1) - is going in to a new part of the song
  9. 00:13:957 (2,3) - Try to change the pattern, because this feels like an alternative to have more difficulty on the map. also disagree since all of the sounds here are basically repeating, which i want to repeat the pattern
  10. 00:16:193 (2) - Make this a little bit evident. not much sound here, and idk how you want me to make it more evident xd
  11. 00:16:752 (1,2,1) - Remove NC. 00:17:125 (1) - is a diffrent sound from 00:16:752 (1,2) - so i emphasize them with nc
  12. 00:21:783 (1) - Fix slider. ? please explain your reasoning
  13. 00:23:460 (2,3,1) - It doesn't feels really good, because stop the player for a ms and you make the player to move around, so keep that in mind. 00:23:833 (1) - is going in to new part of the sound, so i think its fine here
  14. 00:24:764 (1) - NC. i begin to map only vocals starting from 00:25:323 (1)
  15. 00:25:323 (1) - Remove NC. ^
  16. 00:26:255 (4) - NC. the music here doesn't start anything new here
  17. 00:30:727 (5) - NC. 00:31:286 (1) - is the transition to vocal from mapping intrumental
  18. 00:31:284 (1) - Remove NC. ^
  19. 00:32:218 (4) - NC. 00:32:218 (4) - alreadyt has enough emphasis with spacing, dont want to nc since nothing new starts here
  20. 00:33:709 (4) - NC. new jumps start on 00:34:268 (1) -
  21. 00:35:197 (5) - Remove NC. it doesnt have a nc xd
  22. 00:35:758 (1) - Remove NC, I will not mention this again. wooo, mapping to vocals again so nc goes with vocals xd
  23. 00:37:622 (4,5,6) - It sees awful, you have a good sthetic so please, do not ruin it with that. cant really do anything here, i want to use ds here
  24. 00:42:653 (1,2,3) - Fix blanket.
  25. 00:45:634 (1,2,3,4,5) - Make a star or any different pattern. im mapping to vocal and there really isnt any change in the music so thats why i keep them stacked xd
  26. 00:54:951 (2,3) - Fix Blanket. it would break flow if i did and i only want to break flow on 00:58:864 (1) - since going in to new music and emphasis
  27. 00:57:932 (3,4) - Use another pattern, it feels bad.
  28. 01:15:075 (1,2,3,1,2,3,4,5,6) - Make this, like this 01:15:075 (1,2,1,2,1,2,1,2,3) - , it's a 1-2 jump pattern. if another modder points the out ill change cause rn idk xd
  29. 01:17:125 (2) - 01:17:125 (2) - Change the slider shape, it doesn't feels good.
  30. 01:24:299 (1,1) - Not recommended for an Insane diff.how ? it maps it according to the music and you can do pretty much anything in an insane as long as its supported by the music and its not across the screen jumps or spaced streams xd
no reply= fixed
thanks for the mod ! :D
Shunao
Here, fixed all the notes!~

booo
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59328
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.6

[Metadata]
Title:Last Diary
TitleUnicode:Last Diary
Artist:Eri Sasaki
ArtistUnicode:佐々木恵梨
Creator:-Latias-
Version:Shogun's Normal
Source:プラスティック・メモリーズ
Tags:plastic memories visual novel opening op ps vita recalling celsiuslk shogunmoon lefia
BeatmapID:1233155
BeatmapSetID:500800

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.95
SliderTickRate:1

[Events]
//Background and Video events
0,0,"456.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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912,-100,4,2,1,30,0,0
6874,-100,4,2,1,35,0,0
9669,-100,4,2,1,45,0,0
12651,-100,4,2,1,50,0,0
24762,-100,4,2,1,35,0,0
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83458,-100,4,2,1,55,0,0
85880,-100,4,2,1,45,0,0
96502,-100,4,2,1,5,0,0


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Combo3 : 213,43,43
Combo4 : 255,255,255

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358,40,88303,1,2,0:0:0:0:
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256,192,91843,12,0,96502,0:0:0:0:
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This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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