ty ty <3Taikocracy wrote:
Completely random mod because I love this song and want it to be as good as possible I just realized if you mod this bcus I did improved for this map right kek.
[General]
-I suggest you change the SV back down to the standard 1.4, or double it to 2.8 (because it's 1.4 but doubled) https://osu.ppy.sh/s/350372 check this
-DF background where XD bcus the latest ranked ( TtFaF=purple, Cry thunder=red :confusednibba: ) lmao. just enough kek with my current bg
[Tatsujin]
00:01:003 (2,3,4,5,6,7) - I think these should be inverted, d d K k k D. It definitely sounds more pitch appropriate imo. Note 8 can also be a kat by account of being a higher pitch than note 7. the current already fits since I follow tom drum as k and idk, yeah what i should change here kek?
00:42:541 (65,66,67) - I can tell these triplets are improvised, (these = 00:41:618 (59,60,61) - , 00:43:464 (71,72,73) - , etc.) and because that's the case I'd see it as much more consistent if you kept them all as ddd. There's no concrete sound these triplets belong to and changing them up on account of variation isn't that good of an idea imo. I'd prefer vary than boring pls.
00:42:849 (68) - This note can be a kat, the guitar strum on this note is much higher in pitch than the notes before it, and similar in pitch to notes 62 and 74 which are also plotted as kat. but I need differently emphasized, 62 and 74 are different flow.
01:03:772 (202,203,204) - Same thing as 00:42:541 same before with my reason
01:15:311 (277,278) - These notes can be removed, there's no sound in the background or in the melody that supports these two notes. In the case in that I'm wrong and there is sounds there that I'm not hearing, they're so faint, and I would prefer if it stick to the heavy hits which leave off at 01:15:234 - and create a nice 1/1 break. previously these are empty, just intends it as follow guitar for now.
01:17:618 (290,291) - Same concept as above except here leaving those two notes also emphasizes the finisher hits on notes 289 and 292. overmap doenst mean bad right? I'd keep
01:45:772 (26,27,28) - Every triplet plotted from here to 01:57:618 - isn't a problem because I can see that you're using a growing effect on each triplet, and then going in reverse. You can leave these alone, I personally would suggest keeping the same growing structure for both times instead of inverting them however. keep for a e s t h e t i c
02:03:772 (37,38,39) - (and by extension 02:04:695 (43,44,45) - ) for the same reasons I mentioned at 00:42:541 these should all be the same imo so you talking about consistency? at least the structure are consistent... emphasized colors are intended since lyrics or idk are different each chorus
02:10:234 (76,77,78) - How come you kept all these triplets the same? :thinking: That's what I've been suggested to do LOLLLLL yeah idk, just for here I think xp
02:14:388 (106,107) - The same two notes can be removed for the same reasons I mentioned at 01:15:311 -
02:16:695 (119,120) - And these two the same as 01:17:618 - keep and above too, just like before.
02:26:234 - Inappropriate change to the soft hitsounds in my opinion, these intense notes should be kept normal. ahh but I focused on guitar
02:42:849 - I recommend kiai end to be right here as oppose to 02:53:695 - no pls
03:06:849 (153,154,155,156,157,158) - Inb4 complaints about 1/12 doubles (they're fine btw) yeah its about tremolo emphasized xd
03:19:772 (16,17,18,19,20,21,22,23,24,25,26,27) - ^ ye fine
03:46:388 (273) - Pitch starts decreasing here, which entails that this note could stand as a don. Making this change also makes the structure of notes 03:45:926 (270,271,272,273) - parallel to 03:46:849 (277,278,279,280) - which is a good thing because their pitch structures are very similar. ok changed nice long reason <3 but wonder if you just say don, I'd change it tho lool bcus yeah you right xd
03:52:080 (23,24,25,26) - Now these 1/12 I think can just be left as good ol' regular 1/3. t r e m o l o and 03:52:541 (28,29,30) - differently emphasized
03:53:234 (1) - I think this spinner should end at 04:00:388, however it doesn't really matter as most players at this playing level will clear the spinner before either of these points. I simply think that ending it on the white tick sounds much nicer. (And signals the end of that hold-over for the spinner) dem reason kek long xd well its fine for me.. the flow is stop 04:00:464 - here and for kiai too.
04:28:080 - Same thing as 2:26:234 - I'd meme it as "haters gonna hate" well, boring ppl with something mainstream :C
05:11:926 (2) - I can see that this slider is here for the guitar reverberation but honestly it feels weird when you get to the end of the map and have a slider that only rewards you for 2-4 hits... I think this can be removed. I cant lol
Sorry to spoop you with this mod LOL I really hope to see this ranked because this song is amaze :O