Completely random mod because I love this song and want it to be as good as possible
[General]
-I suggest you change the SV back down to the standard 1.4, or double it to 2.8 (because it's 1.4 but doubled)
-DF background where XD
[Tatsujin]
00:01:003 (2,3,4,5,6,7) - I think these should be inverted, d d K k k D. It definitely sounds more pitch appropriate imo. Note 8 can also be a kat by account of being a higher pitch than note 7.
00:42:541 (65,66,67) - I can tell these triplets are improvised, (these = 00:41:618 (59,60,61) - , 00:43:464 (71,72,73) - , etc.) and because that's the case I'd see it as much more consistent if you kept them all as ddd. There's no concrete sound these triplets belong to and changing them up on account of variation isn't that good of an idea imo.
00:42:849 (68) - This note can be a kat, the guitar strum on this note is much higher in pitch than the notes before it, and similar in pitch to notes 62 and 74 which are also plotted as kat.
01:03:772 (202,203,204) - Same thing as 00:42:541
01:15:311 (277,278) - These notes can be removed, there's no sound in the background or in the melody that supports these two notes. In the case in that I'm wrong and there is sounds there that I'm not hearing, they're so faint, and I would prefer if it stick to the heavy hits which leave off at 01:15:234 - and create a nice 1/1 break.
01:17:618 (290,291) - Same concept as above except here leaving those two notes also emphasizes the finisher hits on notes 289 and 292.
01:45:772 (26,27,28) - Every triplet plotted from here to 01:57:618 - isn't a problem because I can see that you're using a growing effect on each triplet, and then going in reverse. You can leave these alone, I personally would suggest keeping the same growing structure for both times instead of inverting them however.
02:03:772 (37,38,39) - (and by extension 02:04:695 (43,44,45) - ) for the same reasons I mentioned at 00:42:541 these should all be the same imo
02:10:234 (76,77,78) - How come you kept all these triplets the same? :thinking: That's what I've been suggested to do LOLLLLL
02:14:388 (106,107) - The same two notes can be removed for the same reasons I mentioned at 01:15:311 -
02:16:695 (119,120) - And these two the same as 01:17:618 -
02:26:234 - Inappropriate change to the soft hitsounds in my opinion, these intense notes should be kept normal.
02:42:849 - I recommend kiai end to be right here as oppose to 02:53:695 -
03:06:849 (153,154,155,156,157,158) - Inb4 complaints about 1/12 doubles (they're fine btw)
03:19:772 (16,17,18,19,20,21,22,23,24,25,26,27) - ^
03:46:388 (273) - Pitch starts decreasing here, which entails that this note could stand as a don. Making this change also makes the structure of notes 03:45:926 (270,271,272,273) - parallel to 03:46:849 (277,278,279,280) - which is a good thing because their pitch structures are very similar.
03:52:080 (23,24,25,26) - Now these 1/12 I think can just be left as good ol' regular 1/3.
03:53:234 (1) - I think this spinner should end at 04:00:388, however it doesn't really matter as most players at this playing level will clear the spinner before either of these points. I simply think that ending it on the white tick sounds much nicer. (And signals the end of that hold-over for the spinner)
04:28:080 - Same thing as 2:26:234 -
05:11:926 (2) - I can see that this slider is here for the guitar reverberation but honestly it feels weird when you get to the end of the map and have a slider that only rewards you for 2-4 hits... I think this can be removed.
Sorry to spoop you with this mod LOL I really hope to see this ranked because this song is amaze :O