• 00:11:343 (3) - Telling by the way you mapped the previous piano notes, it would be more intuitive to find a way to snap this to this 1/3 tick 00:11:454 - While its unorthodox it feels pretty awkward to skip over this
This issue was pointed out from the most modders. I wrote it before: I omitted this piano note because it breaks the rhythm in this section of the map. I know the actual emphasizement is wrong since the piano is much stronger but tbh it's better to simplify rhythm at this moment as it won't get interrupted by a note placed at 1/3 after downbeat. I tried to move slider head at 1/3 but it was really weird.• 01:16:010 (6,7,8,9,10,11,12,13,1,2,3,4,5) - can you make this stream shape more symmetrical? right now these angles 01:16:176 (8,9,10,11,12) - 01:16:509 (12,13,1,2,3) - look slightly different
How did you notice that xd fixed • 01:20:676 (1,2,3,4,5,6,7,8,9,10,11) - this stream 01:21:343 (7,8,9,10,11) - has a different melodic rhythm than this stream 01:20:676 (1,2,3,4,5) - , can you represent this in your rhythm choices? would be better to account for this uniqueness
Both phrases are actually almost the same, BUT the only difference I can hear is the first five has 5 synth notes meanwhile the second five has 4 synth notes + kick at the upbeat. I would try to make something like I made in the second kiai using 1/4 doubles but in the first kiai I don't use any doubles for sake of composition and consistency (second kiai is harder than first). I just simplified the rhythm to these to fives. I made almost exactly same at 01:10:010 (1,2,3,4,5,6,7,8,9,10,11).• 01:40:176 (8,9,10) - this triple sounds overmapped, these other ones 01:39:343 (1,2,3,4,5,6) - are more logical because they have the hi hat playing on the blue tick but i dont hear that here
It's actually hard to say, but I think there's a triple of synth sounds. It's not very clear but I think it's worth to emphasize because this section without the triple would feel kinda dull...• 01:44:676 (1,2) - maybe a triple should go here? i hear the hi hat here and there's even a note from the melody at 01:44:760 -
Imho it's not a very important note to follow, so I prefer to keep existing square • 01:46:925 (4,5,6,7,8,1,2) - i understand the aesthetic here but this gets very crowded. I would recommend using a sharper angle at 01:46:925 (4,5,6) - , similar to 01:11:509 (3,4,5,6,7,8,9) - , so your objects don't overlap as much and this looks cleaner
Yeah, I had same concerns about this pattern but I wasn't changing it because have no idea how to do it better :p It seems I found a nice, slightly different solution. And it introduces a very nice flow with 01:47:343 (1,2)! There's a larger spacing between these sliders but I tested it and had no problems with missed sliderends so I guess this is 100% acceptable.• 02:09:593 - Theres a noticable note from the melody + a kick here, maybe consider putting a circle here or mapping to this somehow? wouldnt hut to raise rhythm density here because of the intense buildup, but not that its not that high already. idk kinda up to you
That's a good point and I would just put a circle on the stack. However, I think the circle at blue tick would be very hard to read, I tested it several times and the additional circle causes a very random 100s at this moment. For now I just extended 02:09:343 (5) to the blue tick. Yeah, it doesn't make kick sound at 02:09:593 clickable, but I think this may be acceptable since it's surrounded by stronger synth sound.• 02:58:010 (1,2,3,4,5,6,7,8,9) - 02:59:343 (1,2,3,4,5,6,7,8) - 03:00:676 (1,2,3,4,5,6,7,8,9) - I would highly suggest using a different way to map this melody here because
a) the player has to use a lot more energy when transitioning from 02:56:676 (1,2,3,4,5,6,7,8,9,10) - to 02:58:010 (1,2,3,4,5,6,7,8,9,10,11,12,13) - and it doesn't really fit the slowness of the buildup, and
b) the volume of what your mapping to here is very low so the notes your mapping to aren't very noticeable. Some reverse sliders or triples would more easily transition to 03:02:010 -
This is such a GREAT idea, I split these streams into five + triple, now it's way better :p• 03:31:343 (2,3,4,5,6) - 03:31:343 (2,3) - isnt straight with the rest of these notes so it doesn't make a straight line
rreeeeeeeeeeeSure, fixed!• 03:32:427 (12,13) - ctrl+g would make this a lot easier to play because it would add (vaguely -) circular flow from 03:32:176 (10,11,12,13,1,2) -
I don't really like how it would flow with the whole next stream at 03:32:677 (1,2,3,4,5,6,7,8,9), especially its second part. Also, I prefer to keep back and forth movement at 03:32:260 (11,12). • 03:40:010 (9) - touches hp bar, move it downn
Fixed• 03:45:343 (9) - move it up to make a straight line with 03:45:093 (6,7,8) - lmao
Why not xd• 03:45:676 (11,1,2) - dont you usually add a gap between the slider and the next stream? similar to 03:40:510 (11,1,2) - 03:42:927 (11,12,13) - , looks like consistency error
That's a good point, changed a bit this pattern.• 03:49:177 (7,8,9,10,11,12) - since you use a lot of different angles in all of 03:48:677 (1,2,3,4,5,6,7,8,9,10,11,12) - , i think it would be less chaotic if you made 03:49:177 (7,8,9) - and 03:49:510 (10,11,12) - parallel
Hmmm aren't these patterns already parallel? I believe that was my intention.• 04:05:844 (9,1) - triple here? 1/2 snapping gets boring after a while xd, and this piano is also pretty strong, same for 04:17:844 (8,1) -
Nah, I rather want to keep these simple patterns at this part • 04:30:010 (1,2,3,4,5,6,7,8) - same concept as 02:58:010 (1,2,3,4,5,6,7,8,9) - and those other two streams. While there are notes here, they are very subtle, so a more passive form of rhythm would fit without causing too much stress to the player. This one especially because it's the outro and the map should get less stressful gradually in a sense
I like this stream, it's not long at all and its spacing is much lower than streams in previous sections. It shouldn't be much stressful for players as it appears after quite long recovery section.