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Various Artists - singason

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Topic Starter
melon boy

ekafjr wrote:

Simple modding \ ( > w<)/

[General]
  1. Nice .
[Singing]
  1. 00:19:245 (4) - slightly regrettable clickable on white tick 1/2 at here its better 00:19:410 - This is a theme through the entire song where I stick to mapping to the vocals. Changing it only here would be very weird xd
  2. 00:23:212 (4) - ^
  3. 00:28:666 (3) - ^
  4. 00:32:302 (3) - ugly ? blanket this its better I don't know what to tell you. I think it's fine it's just a different slider shape
  5. 01:21:393 (1) - slightly not fit add clap on head for better sense But there's no clap in the music xd
  6. 02:05:526 (1) - increase spacing ? Would ruin the pattern
Hope this helped
please dont give me kds if my mod it suck XD
Good luck!
Thanks and sorry xd
ProfessionalBox
irc
18:49 Fuccho: Is it still possible to get that mod? xd
18:49 Fuccho: it really doesn't have to be something special
18:50 ProfessionalBox: is it a single diff
18:50 Fuccho: a low star marathon
18:50 Fuccho: 5:30 drain~
18:50 ProfessionalBox: alright link
18:50 *Fuccho is listening to [https://osu.ppy.sh/b/1065635 Various Artists - singason]
18:53 ProfessionalBox: 00:48:666 (2) - The curve on this kills the symmetry imo
18:54 Fuccho: I think I like the movement though
18:55 ProfessionalBox: 02:02:550 (2,1) - Not a big fan of this spacing
18:55 ProfessionalBox: since this is such a chill song it's easily misread imo xd
18:55 ProfessionalBox: 02:09:493 (2,3) - blanket
18:56 ProfessionalBox: 02:10:485 (2) - same
18:56 Fuccho: you think so? do you have a suggestion?
18:56 ProfessionalBox: 02:26:683 (1,2,3) - uh this is weird
18:56 ProfessionalBox: a suggestion hmm
18:58 Fuccho: then I again, I think it reads just fine that part xd
18:58 ProfessionalBox: http://puu.sh/rSSR5/9419d75ce8.jpg first one that comes to mind
18:58 Fuccho: because of NCs and such
18:59 ProfessionalBox: I pointed it out because it's inconsistent with the spacing in the rest of the map
18:59 ProfessionalBox: and as such might be a silly miss for people who are enjoying the song more than focusing on reading
18:59 Fuccho: ahok
19:00 ProfessionalBox: 02:26:683 (1,2,3) - But this one you should definetly stack normally imo since right now it looks like you only have to click twice
19:00 ProfessionalBox: xd
19:00 Fuccho: sure, your suggestion works fine
19:00 ProfessionalBox: well
19:00 ProfessionalBox: idk
19:01 Fuccho: okay, everyone's been mentioning that part...
19:01 ProfessionalBox: I just try to think of that pattern from a players perspective
19:01 ProfessionalBox: like
19:01 ProfessionalBox: Imagine being a player who plays this because it suits their skill level
19:01 ProfessionalBox: and then they see that
19:01 ProfessionalBox: it's just confusing for them imo
19:01 Fuccho: okok
19:01 Fuccho: 02:26:683 (1,2,3) - but yea, these...
19:01 Fuccho: I might just change them xd
19:02 Fuccho: since no one seems to really like them but me xddd
19:02 ProfessionalBox: It's a nice unique touch and I wouldn't even point them out if this wasn't a 4,5 star map
19:02 ProfessionalBox: but the context they're being used in isn't the best imo
19:03 Fuccho: do you think moving the first circle a bit to make a manual overlap would work?
19:03 Fuccho: instead of autostack
19:03 Fuccho: or do you suggest just not trying anything weird xd
19:03 ProfessionalBox: manual overlap was what I had in mind
19:04 ProfessionalBox: just make it clear that there are 3 objecccts
19:04 Fuccho: okokok
19:04 ProfessionalBox: :D
19:04 ProfessionalBox: rip my c button
19:04 ProfessionalBox: it broke from playing osu and now it is annoying
19:05 ProfessionalBox: press it once for 1-3 c letters xd
19:06 Fuccho: 3 objects = objecccts
19:07 ProfessionalBox: 03:38:749 (3,4) - http://puu.sh/rSTeY/f6993c81e9.jpg consider this rhythm to map the fun piano accent
19:07 ProfessionalBox: if you map it then make sure to add it here too 03:47:344 (2,3,1) -
19:08 Fuccho: ah.. idunno
19:08 ProfessionalBox: 04:35:774 (1) - this curve on the tail is a tiny bit too strong xd
19:09 Fuccho: that be a lot of change to a pattern I already really like
19:10 ProfessionalBox: I think it would add more fun to the song since it's something unique and not too hard
19:10 Fuccho: It also ends up feeling more like a triplet or something
19:10 ProfessionalBox: but it's your call obviously
19:10 ProfessionalBox: 04:53:625 - oh boi the fake ending
19:11 Fuccho: should I add break time?
19:11 ProfessionalBox: 05:00:071 (3) - consider NC to be more consistent with your usage of them in this part
19:11 Fuccho: so the warning pops up
19:12 ProfessionalBox: not needed imo since players will know it isn't over because the background will stay dimmed
19:12 ProfessionalBox: and they see hp drain continue
19:12 Fuccho: ok
19:13 ProfessionalBox: 05:39:245 (2,4) - stack fix
19:13 ProfessionalBox: 05:45:195 (3) - NC here imo
19:14 Fuccho: hmmmm ok!
toybot
hi!! i always thought it was called sing a song

  1. offset sounds a little bit late. i'd try somewhere ~ 2043
  2. 00:50:141 (1,2,3,4,5,6,7) - don't you usually use 1/1 sliders for this kind of stuff :] if you were to do this, you should make similar parts about the same density
  3. 01:21:380 - having a finish every half beat sounds overdone, the song isn't so intense that you'd need to do so. if you take off every 2nd finish, it sounds a lot more.. refreshing? idk, it just gets tiring to hear. maybe you could leave it for 04:57:579 - , since the voices do make it more intense then the rest of the song
  4. 01:53:116 (2) - NC this instead? signifies the start of a new phrase more, like at 03:28:322 -
  5. 02:26:670 (1,2,3) - i don't really hear the little trill for this pattern tbh, but whatever
  6. 03:24:864 (2) - ctrl+g to emphasize the snare?
  7. 04:01:050 (1,2,3,1,2,3,1) - increasing the spacing to reflect the intensity would be cool
  8. 04:17:248 (3) - bring this closer? it looks too far away and disconnected from the pattern
  9. 04:29:645 (1) - how about placing this at 348|288? that little pull feeling is fun and better than a simple stack imo
  10. 04:41:215 (3) - make this curved the same way as (1), looks a lot nicer and would reflect 04:39:727 (1,2) - too
  11. 05:12:785 (1) - stack on tail? the previous slider would imply it flowing to there
  12. 05:45:182 - i wish artists would make a proper ending instead of a boring fade away
nice map! good luck
Topic Starter
melon boy

toybot wrote:

hi!! i always thought it was called sing a song I thought so too. However, after speaking with kwan it's pretty clear that this is the correct romanization looking at the music videos for the song.

  1. offset sounds a little bit late. i'd try somewhere ~ 2043 Wow, yea, that's a lot better.
  2. 00:50:141 (1,2,3,4,5,6,7) - don't you usually use 1/1 sliders for this kind of stuff :] if you were to do this, you should make similar parts about the same density I just felt like this part called for some 1/3 tapping. But I do think I managed to make a pattern that has the same low intensity as any other part.
  3. 01:21:380 - having a finish every half beat sounds overdone, the song isn't so intense that you'd need to do so. if you take off every 2nd finish, it sounds a lot more.. refreshing? idk, it just gets tiring to hear. maybe you could leave it for 04:57:579 - , since the voices do make it more intense then the rest of the song Love it!
  4. 01:53:116 (2) - NC this instead? signifies the start of a new phrase more, like at 03:28:322 - Fixed and changed the pattern a bit as well for it to fit better.
  5. 02:26:670 (1,2,3) - i don't really hear the little trill for this pattern tbh, but whatever There's the constant 1/6 in the background but I didn't want to map all of it so I thought making triples just before the most important downbeats would work!
  6. 03:24:864 (2) - ctrl+g to emphasize the snare? Nah, I like the flow of the current pattern and I don't have a set spacing for snares to begin with.
  7. 04:01:050 (1,2,3,1,2,3,1) - increasing the spacing to reflect the intensity would be cool yes!
  8. 04:17:248 (3) - bring this closer? it looks too far away and disconnected from the pattern Fixed
  9. 04:29:645 (1) - how about placing this at 348|288? that little pull feeling is fun and better than a simple stack imo Like the idea but I put it under instead of over the slider.
  10. 04:41:215 (3) - make this curved the same way as (1), looks a lot nicer and would reflect 04:39:727 (1,2) - too ok!
  11. 05:12:785 (1) - stack on tail? the previous slider would imply it flowing to thereFixed
  12. 05:45:182 - i wish artists would make a proper ending instead of a boring fade away xd
nice map! good luck
Thanks dude!
Underforest

Fuccho wrote:

Cute map meant to put a smile on your face :>
agree

m4m response, sorry for big late

01:01:053 (2) - maybe do this?
02:26:673 (1,2,3) - 02:28:656 (1,2,3) - 02:34:606 (1,2,3) - are you sure about this? this would be very hard to follow
04:18:904 (1,2) - decrease spacing a 0.15-0.20x to do consistence with 04:19:235 (1,2,1,2) - and do a beautiful pattern
04:53:615 - break
04:56:590 (1,2,1,2) - maybe do the hitsound: dclap-dclap-dclap, dfinish-dfinish-dfinish instead of dclap-dclap-dfinish 2 times
05:45:268 - a spinner would fit here until fading out end

sorry for shit + short mod, your map is pretty well polished
i like this song so have an star ^^ good luck
Topic Starter
melon boy

Underforest wrote:

Fuccho wrote:

Cute map meant to put a smile on your face :>
agree

m4m response, sorry for big late

01:01:053 (2) - maybe do this? I've messed quite a lot with this pattern already and I think it works fine as it is even if it might not look it.
02:26:673 (1,2,3) - 02:28:656 (1,2,3) - 02:34:606 (1,2,3) - are you sure about this? this would be very hard to follow yes. I wanted these to be a bit more special than just some triples and this is what I'm sticking with.
04:18:904 (1,2) - decrease spacing a 0.15-0.20x to do consistence with 04:19:235 (1,2,1,2) - and do a beautiful pattern I actually prefer it with varying DS's.
04:53:615 - break I've tried with and without and definitely prefer without.
04:56:590 (1,2,1,2) - maybe do the hitsound: dclap-dclap-dclap, dfinish-dfinish-dfinish instead of dclap-dclap-dfinish 2 times Changed it around a bit.
05:45:268 - a spinner would fit here until fading out end hrm.. no. A spinner can feel super straining and it definitely isn't what I want for this calm outro.

sorry for shit + short mod, your map is pretty well polished
i like this song so have an star ^^ good luck
Thanks!!
Spaghetti
Nomination #1.

Awesome song! Good luck. :3
Underforest
forget this post
RevenKz
is the metadata right? o.o
Topic Starter
melon boy

IamKwaN wrote:

Unicode Title: シンガソン
Romanised Title: singason
Artist: Various Artists (common practice in this game)

References:
http://www.nicovideo.jp/watch/sm21597186
http://puu.sh/rSGHG/a03d17729d.jpg
http://puu.sh/rSGIO/b71170f932.jpg
It sure is however odd it may seem.
Kibbleru
hey
03:38:243 (1,2) - nazi - spacing too close?
02:26:673 (1,2,3) - why cant u just use a normal stack here lol
02:28:656 (1,2,3) - ^
04:18:904 (1,2,1,2,1,2) - shouldnt the NCing be in 3's here?
05:34:771 (2,2) - maybe u cn like blanket or something

optional, u cud put a spinner at the end?


call me back when u get ur bubble #2
Sonnyc
02:17:251 (1) - The beat here in the song is pretty vague. Removing this object would suit the song better.
02:39:730 (4) - You'll want this setted as a finish since the instrument sound is the same with 02:38:739.
03:12:954 (2,1) - This kind of overlaps rarely appears in this map, and never appeared in other similar parts of the song. Removing this overlap is recommended.
03:32:788 (2,1,2) - Having such a similar spacing concept made the 1/3 rhythm of (1,2) unintuitive. Using a different spacing concept to indicate the different rhythm is recommended.
Enon
It would be more nice if some nice SB could be included!

Nice map, Nice song!
Topic Starter
melon boy
Fixed everything and popped.

Ready for bubbles and all that!

EDIT: 04:18:904 (1,1,1,1,1,1) - Changed this to all NCs instead. The lyrics are something along the lines of 'let's let a big flower bloom' so I wanted a pattern reminiscent of a flower. Hope this is okay!

EDIT2: Changed back to NC every second circle cause it looks pretty. Still think my reason makes it okay.
Sonnyc

Sonnyc wrote:

03:32:788 (2,1,2) - Having such a similar spacing concept made the 1/3 rhythm of (1,2) unintuitive. Using a different spacing concept to indicate the different rhythm is recommended.
I don't think something was done for this issue I've addressed. Mind voicing out your reason of keeping it? As some suggestion, just ctrl+G 03:33:284 (2) - and adjusting the pattern of 03:33:284 (2,1,2,1,2,3) - to fit your flow idea a bit better would be enough.
Topic Starter
melon boy

Sonnyc wrote:

Sonnyc wrote:

03:32:788 (2,1,2) - Having such a similar spacing concept made the 1/3 rhythm of (1,2) unintuitive. Using a different spacing concept to indicate the different rhythm is recommended.
I don't think something was done for this issue I've addressed. Mind voicing out your reason of keeping it? As some suggestion, just ctrl+G 03:33:284 (2) - and adjusting the pattern of 03:33:284 (2,1,2,1,2,3) - to fit your flow idea a bit better would be enough.
Ah, sorry about that.
I tried doing a couple different things but it didn't feel quite right, and I think circles after repeat sliders like this - if the distance is relatively small - are very intuitive just from based on the approach circle. And you wouldn't ever expect 03:33:119 (1,2) to be spaced with 1/6 because of the nature of the map.

No change. Hope this is reasoning enough!!
Topic Starter
melon boy
Added video and some extra combo coloring, so you might want to check that as well when it is!

Also, is it possible to upload above the size limit without changing diff name to Marathon? If so please tell me 'cause I have a video with higher quality.
Kibbleru

Fuccho wrote:

Added video and some extra combo coloring, so you might want to check that as well when it is!

Also, is it possible to upload above the size limit without changing diff name to Marathon? If so please tell me 'cause I have a video with higher quality.
unfortunately not.

still waiting for sonnyc bubble 2 lol
Sonnyc
Nominated.
Kibbleru
qualified
Topic Starter
melon boy
Thanks guys!!
Haruto
Oh Congrats Fuccho!!
Kalibe
this song is lovely, grats!
Enon
^ same!
_handholding

Kalibe wrote:

this song is lovely, grats!
pingal1ty
121,14 is the right bpm. Seems not much difference with 121 but for consistency as its a long song seems important, try raise OD to 8-9 and you'll notice its not good at some points.
Topic Starter
melon boy

pingal1ty wrote:

121,14 is the right bpm. Seems not much difference with 121 but for consistency as its a long song seems important, try raise OD to 8-9 and you'll notice its not good at some points.
Are you saying that after trying it out in the editor? A change in BPM that big will move the last objects by almost an entire beat. The current BPM is fine as it is, it's just that a lot of the instruments are a little off 'cause it's recorded in studio. This is especially noticeable in the piano solo, but there isn't much to really do about that.
pingal1ty

Fuccho wrote:

pingal1ty wrote:

121,14 is the right bpm. Seems not much difference with 121 but for consistency as its a long song seems important, try raise OD to 8-9 and you'll notice its not good at some points.
Are you saying that after trying it out in the editor? A change in BPM that big will move the last objects by almost an entire beat. The current BPM is fine as it is, it's just that a lot of the instruments are a little off 'cause it's recorded in studio. This is especially noticeable in the piano solo, but there isn't much to really do about that.
http://www.mediafire.com/file/mhmfn3b26 ... est%5D.osu
https://osu.ppy.sh/ss/8197613

Excuse the couple misses, I'm human :<

I readjusted on that test version all the timming points to match the slider speed, since changing the bpm makes everything messy, I also used the resnap function in the editor so all circles should be placed where they should really be.

I had this same issue with my map, firstly thinking it was 150bpm and then it was 149.86. The difference is very very minimal but it does make a tiny difference, just try yourself on that test I sent you and you'll see.
Topic Starter
melon boy

pingal1ty wrote:

Fuccho wrote:

Are you saying that after trying it out in the editor? A change in BPM that big will move the last objects by almost an entire beat. The current BPM is fine as it is, it's just that a lot of the instruments are a little off 'cause it's recorded in studio. This is especially noticeable in the piano solo, but there isn't much to really do about that.
http://www.mediafire.com/file/mhmfn3b26 ... est%5D.osu
https://osu.ppy.sh/ss/8197613

Excuse the couple misses, I'm human :<

I readjusted on that test version all the timming points to match the slider speed, since changing the bpm makes everything messy, I also used the resnap function in the editor so all circles should be placed where they should really be.

I had this same issue with my map, firstly thinking it was 150bpm and then it was 149.86. The difference is very very minimal but it does make a tiny difference, just try yourself on that test I sent you and you'll see.
03:10:256 - Go into your test diff, listen to this, and tell me that is on beat.
03:15:292 - Then it just shifts everything over 1/6 of a beat and is just as messy until the end where it gets about right again.

I'm telling you, 121 BPM is the right one, enough BNs and experienced mappers have been through to check already. If anything is wrong, it's mininal and, as you said, can only be felt with very high OD, which this map doesn't have.
pingal1ty
03:10:256 - Go into your test diff, listen to this, and tell me that is on beat.
03:15:292 - Then it just shifts everything over 1/6 of a beat and is just as messy until the end where it gets about right again.

I'm telling you, 121 BPM is the right one, enough BNs and experienced mappers have been through to check already. If anything is wrong, it's mininal and, as you said, can only be felt with very high OD, which this map doesn't have.
I mean.... I told you the bpm is wrong and I took the time to change few stuff to make it work, and proof it to you, don't expect to be a perfect work, its just a concept proof, 121.14 is more accurated than just 121, and if something is off just go and fix it
Topic Starter
melon boy

pingal1ty wrote:

03:10:256 - Go into your test diff, listen to this, and tell me that is on beat.
03:15:292 - Then it just shifts everything over 1/6 of a beat and is just as messy until the end where it gets about right again.

I'm telling you, 121 BPM is the right one, enough BNs and experienced mappers have been through to check already. If anything is wrong, it's mininal and, as you said, can only be felt with very high OD, which this map doesn't have.
I mean.... I told you the bpm is wrong and I took the time to change few stuff to make it work, and proof it to you, don't expect to be a perfect work, its just a concept proof, 121.14 is more accurated than just 121, and if something is off just go and fix it
What I'm trying to explain is that a change of as much as 0,14 BPM on a song this long is never going to be correct when the timing already is as accurate as is it.
You're either going to end up with objects near the end being an entire beat off rhythm or you're gonna end up with what happened in your test difficulty where this can be found various places: 03:15:209 - Image & 04:26:284 - Image
You've just randomly moved the objects over a tick to compensate for the wrong timing. I'll say it again, 121 BPM is the right BPM.

Hope this makes it a bit clearer.
pingal1ty
You're either going to end up with objects near the end being an entire beat off rhythm or you're gonna end up with what happened in your test difficulty where this can be found various places: 03:15:209 - Image & 04:26:284 - Image
You've just randomly moved the objects over a tick to compensate for the wrong timing. I'll say it again, 121 BPM is the right BPM.

Hope this makes it a bit clearer.
I haven't moved anything, I just used the built-in editor option to "resnap all notes".
Topic Starter
melon boy

pingal1ty wrote:

You're either going to end up with objects near the end being an entire beat off rhythm or you're gonna end up with what happened in your test difficulty where this can be found various places: 03:15:209 - Image & 04:26:284 - Image
You've just randomly moved the objects over a tick to compensate for the wrong timing. I'll say it again, 121 BPM is the right BPM.

Hope this makes it a bit clearer.
I haven't moved anything, I just used the built-in editor option to "resnap all notes".
Do you not see what's wrong with the notes from your test diff in the images I posted? There's no way 121,14 is viable in any way.

I won't make any change to the BPM 'cause it isn't wrong.
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