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Shiron + Kofu x Morimori Atsushi to Teikyo de okuri shimasu

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Topic Starter
walao
This beatmap was submitted using in-game submission on Saturday, September 3, 2016 at 10:19:54 AM

Artist: Shiron + Kofu x Morimori Atsushi to Teikyo de okuri shimasu
Title: Demise Quartet
Source: SOUND VOLTEX III GRAVITY WARS
Tags: SDVX
BPM: 200
Filesize: 5666kb
Play Time: 01:56
Difficulties Available:
  1. ADVANCED - 4Key (3.11 stars, 1041 notes)
  2. EXHAUST - 4Key (4.59 stars, 1445 notes)
  3. NOVICE - 4Key (1.98 stars, 534 notes)
Download: Shiron + Kofu x Morimori Atsushi to Teikyo de okuri shimasu - Demise Quartet
Information: Scores/Beatmap Listing
---------------
pretty big selfmod on exh mainly 9/2

hello world
hitsounded like the SDVX difficulties

NOVICE: 100% done
ADVANCED: 100% done
EXHAUST: 100% done
Alternater's GRAVITY: Download here

Special Thanks
GDs:
Alternater

Modders:
Seraphin
Ilham
Axertje
Quick Draw
arcwinolivirus
Protastic101
Gekido-kun
Syadow-
DixonBlackwing
Critical_Star
Ilham
hello there, mod request by PM req

*what I point is my personal suggestion so feel free to reject

|1|2|3|4|
General
mp3's Bitrate 320kbps -> should be 192kbps new mp3
plz reduce BG size xD -> click

NOV
00:02:087 (2087|1,2237|2,2387|3) - try ctrl+H for hand balance
00:04:037 (4037|1) - make this LN and move to col1
00:04:187 (4187|0) - ^if apply move this to col3
00:06:437 (6437|3) - ^if apply make LN and move to col2
00:06:587 (6587|2) - ^col4
00:05:087 (5087|0,5237|1) - ctrl+H for hand balance also
00:07:187 (7187|0) - https://osu.ppy.sh/ss/5938943 for this part col4 is empty right? try to put a note on
00:08:987 (8987|3) - make this 2 notes, louder sound
00:09:437 - suggestion https://osu.ppy.sh/ss/5938971
00:11:687 (11687|0) - also pattern suggestion, move to col2
00:11:987 (11987|1) - ^move to col1
00:12:437 (12437|2) - ^move to col4
00:12:587 (12587|3) - ^col3
00:12:887 (12887|1) - ^col1
00:13:187 (13187|0) - ^col2
00:12:887 - add a note, kick sound
00:13:187 - ^
00:15:587 (15587|0) - following your pattern, this must be 2 noted
00:17:537 (17537|1,17687|2) - ctrl+H
00:18:137 - try this https://osu.ppy.sh/ss/5939164
00:20:387 - from this part to this 00:28:787 - I highly recommend to map only the crash sound with double notes
want to give a try? below
00:20:537 (20537|2,20687|3,20837|0,20987|3,21137|2,21287|1,21587|3,21737|2,21887|0,22037|1,22187|2,22337|3,22487|1,22637|0,22937|3,23087|2,23237|1,23387|0,23537|1,23687|2,23987|2,24137|0,24287|1,24437|2,24587|1,24887|3,25337|2,25487|3,25637|0,25787|1,25937|2,26087|3,26387|1,26537|0,26687|3,26837|2,26987|1,27287|1) - delete, then make undeleted note as double notes
00:27:137 - then here try this https://osu.ppy.sh/ss/5939220
00:44:387 (44387|3) - crash sound, add note
00:45:587 (45587|0) - ^
00:46:787 (46787|0) - ^
00:47:987 (47987|3) - ^
00:48:587 (48587|2) - ^
00:50:287 (50287|2) - wrong snapped it's 1/8 here 00:50:274 - listen carefully with 25% playback
00:50:887 (50887|1) - ^same
00:52:687 (52687|1) - ^this too
00:54:587 (54587|3,54587|1) - remove 1 note, not that loud
00:55:374 - I think here you should add red timing line, well I'm not timing expert but I feel a little bit uncomfort imo for this part until kiai you can poke me in game when I'm online and lets do irc :D
for kiai time, I think your pattern is unfocused for a novice diff, I suggest to focus on white strip..
01:52:187 (112187|2,112187|3,112187|1,112187|0) - make this 2 notes

ADV
22:37 walao: hihi :D
22:37 Ilham: hello :D
22:38 walao: are you free to irc mod xD
22:40 Ilham: ok I'll check adv first
22:41 walao: sure thing
22:42 Ilham: 00:03:137 (3137|0) - how about move to 4?
22:42 Ilham: 00:03:137 (3137|0,3437|0,3587|0) - since this jack is weird for me ._.
22:43 Ilham: 1/2/3/4
22:43 walao: hmm
22:43 walao: alright
22:43 walao: will move to 4
22:44 Ilham: 00:07:187 (7187|1,7487|2,7637|3,7637|2,7937|2,8237|1,8387|1,8987|3,8987|2) - here col1 is empty xD
22:44 walao: oh xd
22:44 walao: will move 00:07:187 (7187|1,7487|2) - over 1
22:45 Ilham: 00:10:187 - here's sound
22:46 walao: will move 00:10:487 (10487|1) - down and extend it
22:47 Ilham: I think the col1 will be better
22:47 Ilham: https://osu.ppy.sh/ss/5950135
22:48 walao: ooh
22:48 walao: ok
22:48 walao: i'll use that
22:49 Ilham: 00:11:012 (11012|1,11012|0,11237|1,11237|2,11387|2,11387|1,11687|0,11687|3) - if it was me, I will put 1 note for this kind of sound
22:50 Ilham: because there's no kick or another strong beat
22:50 Ilham: 00:11:987 (11987|1) - nah this should be 2 notes
22:51 walao: 00:11:012 (11012|0,11012|1,11237|1,11237|2) - i'll change these to singles
22:51 walao: 00:11:387 (11387|2,11387|1,11687|3,11687|0) - rather keep these as doubles since there's time between them
22:53 walao: 00:11:987 (11987|1) - oh right will change this to a double as well
22:55 Ilham: 00:27:512 (27512|2) - add a note on blue strip, stream already start there
22:56 walao: added
22:57 Ilham: 00:30:962 (30962|2) - move this note to white strip to represent kick
22:58 Ilham: there's not a audible sound there imo
22:59 Ilham: oh, are you suppose to ignore kick on dat part
22:59 walao: no audible sound on the blue strip?
22:59 walao: yeah haha
22:59 walao: just following the synth
23:02 Ilham: ahh, my laptop overheated xD
23:03 walao: oh god xD
23:03 Ilham: yeah, I think you should remove that blue strip I point
23:04 Ilham: 00:31:187 (31187|0) - you map kick here xD
23:05 walao: 00:31:187 (31187|0) - there's a quiet sound here along with the kick
23:05 walao: idk maybe i'm hearing wrong
23:06 walao: i will add a note on the white strip before the blue strip you pointed
23:06 walao: 00:33:362 (33362|3) - will add a note on the white strip here too for consistency
23:07 Ilham: emm, it's fine to focus on synth
23:13 walao: i'll focus on the synth
23:13 walao: rearrange here and there maybe
23:13 Ilham: well, skip then xD
23:14 Ilham: 00:37:337 (37337|3,37412|2,37487|1,37562|0,37637|1,37712|2,37787|3) - mind to rearrange this?
23:16 walao: will make it less boring xD
23:16 Ilham: aaa
23:17 Ilham: 00:41:987 (41987|0,41987|2) - why double?
23:17 Ilham: no crash there
23:18 walao: i'll remove the note on 1
23:21 Ilham: 01:03:737 (63737|3) - why not focus to synth and remove this?
23:22 walao: alright
23:22 walao: i'll change 1 to LN and rearrange the stream
23:23 Ilham: 01:26:387 (86387|1,86487|2,86587|1,86687|2,86787|1,86887|2,86987|1,86987|0,87087|3,87087|2,87187|0,87187|1,87287|2,87287|3,87387|0,87387|1,87487|3,87487|2,87587|1,87587|0) -
23:24 Ilham: whoah, I think the different amount of note dont suit the sound
23:25 walao: will change the doubles to singles
23:25 walao: and rearrange so it isn't 2/3/2/3
23:25 Ilham: 01:36:887 (96887|1) - make this LN
23:26 Ilham: 01:36:962 (96962|0,97037|2,97112|3) - remove
23:26 Ilham: 01:37:187 (97187|0,97187|1) - then make it triplets for consistency
23:27 walao: all done
23:27 Ilham: 01:39:287 (99287|1) - make double, same sound 01:39:887 (99887|2,99887|1) -
23:27 walao: alright
23:28 Ilham: wow 3rd kiai's endless LN xD
23:28 Ilham: maybe try some variety
23:28 walao: 01:52:187 (112187|1,112187|0,112187|3,112187|2) - these 4? x)
23:29 Ilham: 01:43:262 (103262|3,103412|1,103487|0,103562|3) - remove
23:29 Ilham: 01:43:187 (103187|2,103337|2) - double
23:29 Ilham: 34 21 should be nice
23:29 Ilham: for the double
23:30 walao: yeah
23:30 walao: doing that
23:30 Ilham: 01:45:587 (105587|2,105687|1,105787|2,105887|1,105987|2,106087|1,106187|3,106187|2,106287|0,106287|1,106387|2,106387|3,106487|1,106487|0,106587|2,106587|3,106687|0,106687|1,106787|2,106787|3) -
23:30 Ilham: dat different amount again xD
23:31 walao: yeah xD
23:31 walao: will change
23:32 Ilham: then the last
23:33 Ilham: 01:47:087 (107087|0,107687|0,108287|2,108887|2,109487|1,110087|2) - remove
23:33 Ilham: since all the 1/2 notes are kick
23:33 Ilham: double for that kind of sound xD
23:33 Ilham: hope you know what I mean
23:34 walao: yeah i gotcha xD
23:34 Ilham: and sorry I cant continue to EXH since almost midnight here xD
23:35 walao: ahh okay then :)
23:35 walao: thanks for the mod!
23:38 Ilham: will post the irc to the forum for a not-so-important purpose wwwwww

good luck with your map! /o/
Topic Starter
walao

Ilham wrote:

hello there, mod request by PM req

*what I point is my personal suggestion so feel free to reject

|1|2|3|4|
General
mp3's Bitrate 320kbps -> should be 192kbps new mp3 ty, fixed
plz reduce BG size xD -> click fixed as well

NOV
00:02:087 (2087|1,2237|2,2387|3) - try ctrl+H for hand balance keeping it as it is for pitch relevancy
00:04:037 (4037|1) - make this LN and move to col1 applied
00:04:187 (4187|0) - ^if apply move this to col3 applied
00:06:437 (6437|3) - ^if apply make LN and move to col2 made LN but didn't move
00:06:587 (6587|2) - ^col4 didn't move
00:05:087 (5087|0,5237|1) - ctrl+H for hand balance also kept for pitch relevancy
00:07:187 (7187|0) - https://osu.ppy.sh/ss/5938943 for this part col4 is empty right? try to put a note on applied
00:08:987 (8987|3) - make this 2 notes, louder sound applied
00:09:437 - suggestion https://osu.ppy.sh/ss/5938971 i like this a lot, applied
00:11:687 (11687|0) - also pattern suggestion, move to col2 applied
00:11:987 (11987|1) - ^move to col1 applied
00:12:437 (12437|2) - ^move to col4 applied
00:12:587 (12587|3) - ^col3 applied
00:12:887 (12887|1) - ^col1 applied
00:13:187 (13187|0) - ^col2 applied
00:12:887 - add a note, kick sound applied
00:13:187 - ^ applied
00:15:587 (15587|0) - following your pattern, this must be 2 noted applied
00:17:537 (17537|1,17687|2) - ctrl+H i think the stairs here are fine
00:18:137 - try this https://osu.ppy.sh/ss/5939164 like this as well, applied
00:20:387 - from this part to this 00:28:787 - I highly recommend to map only the crash sound with double notes made most of the crash sounds double notes
want to give a try? below
00:20:537 (20537|2,20687|3,20837|0,20987|3,21137|2,21287|1,21587|3,21737|2,21887|0,22037|1,22187|2,22337|3,22487|1,22637|0,22937|3,23087|2,23237|1,23387|0,23537|1,23687|2,23987|2,24137|0,24287|1,24437|2,24587|1,24887|3,25337|2,25487|3,25637|0,25787|1,25937|2,26087|3,26387|1,26537|0,26687|3,26837|2,26987|1,27287|1) - delete, then make undeleted note as double notes
00:27:137 - then here try this https://osu.ppy.sh/ss/5939220 applied
00:44:387 (44387|3) - crash sound, add note applied
00:45:587 (45587|0) - ^ applied
00:46:787 (46787|0) - ^ applied
00:47:987 (47987|3) - ^ applied
00:48:587 (48587|2) - ^ applied
00:50:287 (50287|2) - wrong snapped it's 1/8 here 00:50:274 - listen carefully with 25% playback it's definitely a 1/3, the whole section is
00:50:887 (50887|1) - ^same ^
00:52:687 (52687|1) - ^this too ^
00:54:587 (54587|3,54587|1) - remove 1 note, not that loud applied
00:55:374 - I think here you should add red timing line, well I'm not timing expert but I feel a little bit uncomfort imo for this part until kiai you can poke me in game when I'm online and lets do irc :D will look into changing the timing
for kiai time, I think your pattern is unfocused for a novice diff, I suggest to focus on white strip.. will work on the kiai!
01:52:187 (112187|2,112187|3,112187|1,112187|0) - make this 2 notes applied

sorry kinda busy right now, hope it helps /w\

good luck with your map! /o/
Thanks for the mod!
Axertje
Hey Walao! Here's my remarks on your novice, advanced & exhaust difficulty

I might've been a little annoying with some remarks but all in all I think this map is incredible as a whole and very well mapped, I'd love to see this ranked!

NOVICE
00:02:987 - There's an obvious sound here
00:05:387 - ^
00:07:787 - ^
I think placing a note on the above three is justified (even in this difficulty) since u used "jacks" like on 00:03:437 - , with equally short periods in between
00:24:735 - maybe 2 notes cause of the kick intensity
00:27:140 - ^
00:29:987 - I feel like from this point (until 00:39:587 - ) has a great variety each beat (melody-kicks-melody-kicks-melody) but maybe rethink where you want you melody pattern to end and where the kick part to start cause at 00:39:587 - feels empty although it makes sense since in the next moment you use 2 notes for the kick (just a thought for this section)
00:56:087 - maybe 2 notes here instead of 1 cause this small section of the song is more kick oriented
01:01:487 - ^
01:02:087 - ^
01:02:687 - ^
01:02:987 - Why slider here? just a regular kick, the second slider makes sense though
01:03:887 - maybe 2 notes here instead of 1 (kick)
01:04:487 - ^
01:05:087 - ^
01:11:987 - maybe 2 notes here instead of 1 (kick)
01:13:187 - ^
01:15:287 - ^
01:20:987 - ^
01:27:887 - ^
01:28:487 - ^
01:42:287 - ^
01:42:887 - ^
01:43:487 - ^
01:44:087 - ^
01:44:687 - ^
01:45:287 - ^

Other than these I do really like this difficulty since it's very creative & contains a lot of variety considering the relative easiness of the map, good job!

ADVANCED
00:11:225 - I would continue this slider through to the first consecutive white line (00:11:375 - ) cause the violin sound/string persists till then
00:13:625 - ^
00:15:500 - There's actually a kick sound on this line (3 kick 'burst')
00:33:575 - When playing at 25% speed I don't hear a new sound evolving here so it might be an unnecessary note but it does create flow in the gameplay on the other hand
00:40:175 - 00:40:775 - 00:41:375 - 00:42:575 - 00:43:175 - maybe 2 notes since its a different sound
01:05:075 - there's a sound here but no notes
01:09:275 - ^
01:09:800 - Would place note here like the above mini stairs
01:11:075 - The sound is actually here and not here 01:11:000 -
01:11:300 - There's a sound here
01:12:275 - The sound is actually here and not here 01:12:200 -
01:12:500 - There's a sound here
01:13:475 - The sound is actually here and not here 01:13:400 -
01:13:700 - There's a sound here
01:14:000 - ^
01:14:300 - ^
01:28:700 - I'd move the 3 notes below this line all 1/4 up
01:29:000 - There's a sound here
01:38:075 - Not really anything here but does add flow
01:38:600 - 01:38:750 - Guitar sound here but not here 01:38:675 -
Really well timed notes on the piano parts I must say!

EXHAUST
00:19:962 - 00:20:037 - There's a kick here, increase note density from 00:19:925 on
00:27:500 - The kickburst starts at 00:27:425 and thefore there should be notes here
00:31:175 - Would place more than 1 note on this line
00:32:075 - 00:33:275 - There's a kick here
00:33:575 - Would place more than 1 note on this line
00:34:475 - There's a kick here
00:36:050 - I would stop the slider at this point rather than at 00:36:125
00:38:675 - Make the 4 notes after this point less dense, since the kicks slow down a little
00:38:825 - And make them denser here, since they go faster (until 00:38:975 ofc)
00:39:125 - And denser here until where you originally 'stopped'
00:46:775 - 01:02:375 - 2 notes here maybe
01:02:675 - There's a kick here
01:02:975 - Maybe 2 notes here
01:05:075 - There's a kick here
01:05:375 - 01:08:075 - Maybe 2 notes here
01:14:525 -01:14:750 - Synth here
01:38:075 - Not really a sound here but acceptable for flow I guess
01:38:562 - Sound here & 01:38:787 but not 01:38:675
01:39:162 - Sound here & 01:39:350

I think this was incredibly well mapped and had a lot of variety!
Topic Starter
walao

Axertje wrote:

Hey Walao! Here's my remarks on your novice, advanced & exhaust difficulty

I might've been a little annoying with some remarks but all in all I think this map is incredible as a whole and very well mapped, I'd love to see this ranked!

NOVICE
00:02:987 - There's an obvious sound here i'm following only the piano in the beginning, so it'll stay as it is
00:05:387 - ^ ^
00:07:787 - ^ ^
I think placing a note on the above three is justified (even in this difficulty) since u used "jacks" like on 00:03:437 - , with equally short periods in between
00:24:735 - maybe 2 notes cause of the kick intensity applied
00:27:140 - ^ applied
00:29:987 - I feel like from this point (until 00:39:587 - ) has a great variety each beat (melody-kicks-melody-kicks-melody) but maybe rethink where you want you melody pattern to end and where the kick part to start cause at 00:39:587 - feels empty although it makes sense since in the next moment you use 2 notes for the kick (just a thought for this section) i think that this section is fine, mainly because the faster notes come in when the melody is on white/red lines, and the 2 note 1 note alternating comes in when the melody is more double/triple oriented
00:56:087 - maybe 2 notes here instead of 1 cause this small section of the song is more kick oriented applied for the transition between the piano part to the next
01:02:987 - Why slider here? just a regular kick, the second slider makes sense though applied

for the rest of the 2 note suggestions, i'm going to keep it as it is because of the 2 note 1 note alternating

Other than these I do really like this difficulty since it's very creative & contains a lot of variety considering the relative easiness of the map, good job!

ADVANCED
00:11:225 - I would continue this slider through to the first consecutive white line (00:11:375 - ) cause the violin sound/string persists till then rejected because the violins may sound like they persist, but they are actually playing a note on the red AND the white so i'll keep it as it is
00:13:625 - ^ ^
00:15:500 - There's actually a kick sound on this line (3 kick 'burst') rejected, the jacks here are consistent with the jacks in both Novice and Exhaust
00:33:575 - When playing at 25% speed I don't hear a new sound evolving here so it might be an unnecessary note but it does create flow in the gameplay on the other hand rejected, i honestly think that without the note here, the pause between the double before and this one plays badly
00:40:175 - 00:40:775 - 00:41:375 - 00:42:575 - 00:43:175 - maybe 2 notes since its a different sound i like this, changed to doubles in these areas
01:05:075 - there's a sound here but no notes rejected, there's a kick there but I'm following the synth for that section
01:09:275 - ^ ^
01:09:800 - Would place note here like the above mini stairs added, apparantly didn't notice the drum roll here when i originally mapped this

rejected all of these, these were all mapped according to the synth so the kicks were ignored
01:11:075 - The sound is actually here and not here 01:11:000 -
01:11:300 - There's a sound here
01:12:275 - The sound is actually here and not here 01:12:200 -
01:12:500 - There's a sound here
01:13:475 - The sound is actually here and not here 01:13:400 -
01:13:700 - There's a sound here
01:14:000 - ^
01:14:300 - ^

01:28:700 - I'd move the 3 notes below this line all 1/4 up applied, looking back at this stream, i don't know how i missed the drum on the blue or how i decided not to map on it xD
01:29:000 - There's a sound here followed the guitar here
01:38:075 - Not really anything here but does add flow mostly there to bridge the gap between the hands on second thought i'll remove these since there's no kick on them
01:38:600 - 01:38:750 - Guitar sound here but not here 01:38:675 - the map isn't following the guitar during this part
Really well timed notes on the piano parts I must say!

EXHAUST
00:19:962 - 00:20:037 - There's a kick here, increase note density from 00:19:925 on rejected, the 2 stair bursts afterwards are mapped for the piano gliss
00:27:500 - The kickburst starts at 00:27:425 and thefore there should be notes here good catch, applied
00:31:175 - Would place more than 1 note on this line rejected, i think the pattern here plays fine without another note
00:33:575 - Would place more than 1 note on this line ^
00:32:075 - 00:33:275 - There's a kick here rejected, mapping on synth
00:34:475 - There's a kick here ^
00:36:050 - I would stop the slider at this point rather than at 00:36:125 rejected, even though the sound ends on the blue tick, i think it leads into the next note better if it stays how it is
00:38:675 - Make the 4 notes after this point less dense, since the kicks slow down a little changed the second flight of stairs to 1/4ths
00:38:825 - And make them denser here, since they go faster (until 00:38:975 ofc) rejected, kept as it
00:39:125 - And denser here until where you originally 'stopped' rejected, kept as is
00:46:775 - 01:02:375 - 2 notes here maybe changed to doubles in both
01:02:675 - There's a kick here rejected, mapping on synth
01:05:075 - There's a kick here ^
01:02:975 - Maybe 2 notes here applied
01:05:375 - 01:08:075 - Maybe 2 notes here applied
01:14:525 -01:14:750 - Synth here added notes here
01:38:075 - Not really a sound here but acceptable for flow I guess same as advanced, to bridge the gap between the quads in this caseremoved these
01:38:562 - Sound here & 01:38:787 but not 01:38:675 not mapping on the guitar here
01:39:162 - Sound here & 01:39:350 ^

I think this was incredibly well mapped and had a lot of variety!
Thanks for the mod! :3
arcwinolivirus
"Arcwinolivirus' M4M-only contract"

A contract to be fulfilled as exchange of mod.


Song: Shiron + Kofu x Morimori Atsushi to Teikyo de okuri shimasu - Demise Quartet (walao)
Number of difficulties modded in my map: 5 - 4K Easy, 4K Normal, 4K Hard, 4K Insane, 4K Maximum Genestella


Note:
• First of all, I would want to apologize if I ever say something that will hurt your feelings as a mapper. Remember that I only want to give advices, suggestions, recommendations and sideas for some improvement in your map. Please do understand and thank you.

• do not be afraid to reject some parts of my mod. I am not perfect and I am not always right. But I do give my best to mod with sense. Also, I do not bite rawr.

• If I suggest to "remove or ctrl function moves" on certain note/s, dont forget and be sure to move the hitsound on the other note beside the suggested note.


[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• No problem!

Column:
_ _ _ _
4K - |1|2|3|4|

[NOVICE]
SPOILER
00:04:037 (4037|0,4187|2) - ctrl H, since different pitch than 00:03:437 (3437|0,3587|0) -

00:05:537 (5537|0,5687|1,5837|3,5987|2) - move to 4 | 3 | 2 | 1 respectively to form a stair pattern that will fit for its pitch.

00:07:637 (7637|3) - move to 3 to have hand balance and fits along with 00:07:487 (7487|2,7937|2) -

00:13:187 (13187|1,13787|3) - suggesting to remove this and map for 00:13:637 - , 00:13:787 - , 00:14:012 - and 00:14:237 - to be consistent with the notes you made at 00:11:012 (11012|0,11237|3,11387|3,11687|1) -

00:23:987 (23987|2,24137|0,24287|1) - move to 2 | 3 | 4 respectively to form a stair pattern that fits for that synthesizer's pitch.

00:42:737 (42737|1,42887|3,43037|2) - move one column to left for hand balance and clearer vision.

00:55:787 - suggesting https://osu.ppy.sh/ss/5942630
• doubles are changed to singles since ADVANCED did not double note that part.
• single note for the kick and the LN for the start of the fast sound.

00:57:437 - add note to 1, strong sound as 00:57:737 (57737|3,57737|2,57887|1,57887|0) -

00:58:637 - ^ to 4

00:59:837 - ^ to 1

01:07:487 (67487|2) - move to 4 to avoid 01:07:487 (67487|2,67787|2,68087|2) -

01:15:287 - add note to 4 strong sound as 01:14:612 (74612|3,74612|2,74837|0,74837|1,74987|3,74987|2) -

01:20:387 (80387|2,80387|1) - remove or change to single note as ADVANCE only has 1 note here.

01:29:987 - add note to 1 or 3 since strong sound cymbals.

01:50:987 (110987|3,110987|0) - reduce length to 01:51:487 - since the sound ends there.


[ADVANCED]
SPOILER
00:02:987 - add note? there's a sound here.

00:04:787 (4787|0) - move to 4? too focus on left sude.

00:19:937 (19937|1,20012|2) - move one column to left to avoid 00:19:637 (19637|1,19787|1,19937|1) -

00:34:712 (34712|2,34787|3) - swap columns for comfortable pattern.

00:43:487 (43487|3) - move to 2 so it can along with the pitch.

00:47:887 (47887|0,47987|3) - move to 2 and 3 respectively since pitch change.

00:50:287 (50287|2,50387|1,50487|2,50587|1,50687|2) - ctrl H to avoid 00:50:087 (50087|2,50287|2,50487|2,50687|2) -

00:58:037 - add note, kick sound.

00:59:237 - ^

01:02:687 (62687|0) - move to 3 just like 01:01:637 (61637|0,61712|1,61787|2) -

01:02:987 (62987|3) - move to 2 for comfortability

01:07:487 (67487|0,67637|1,67787|2,67787|3) - move 2 | 3 | [1|2] respectively for more comfortable pattern.

01:10:337 (70337|1) - move to 4

01:41:387 (101387|2,101462|1,101537|2,101612|1,101687|2,101762|1,101837|2,101912|1) - you might want to rearrange this into stair patterns since there is a continuous piano flow.


[EXHAUST]
SPOILER
00:02:387 (2387|2) - move to 1 for hand comfortability

00:02:837 (2837|2) - ^ to 1

00:05:087 (5087|0) - ^ to 4

00:05:987 (5987|2) - ^ to 2

00:09:437 (9437|1,9512|0,9587|1) - move to 3 | 2 | 1 respectively for better pattern that comes along with the notes after it.

00:11:387 (11387|2,11387|0,11387|3,11687|1,11687|0,11687|3) - reduce to doubles as there is no strong sound to make it triple

00:13:412 (13412|2,13412|1,13412|0,13637|2,13637|0,13637|1,13787|1,13787|3,13787|0,14012|0,14012|2,14012|3,14237|1,14237|3,14237|2) - ^

00:14:387 (14387|0,14387|3,14387|1,14612|0,14612|1,14612|2,14837|3,14837|0,14837|2,14987|1,14987|3,14987|0,15212|2,15212|3,15212|1,15437|1,15437|0,15437|3) - the usage of triples here are acceptable due to its impact strong sound.

00:24:587 (24587|1,24737|1,24887|3,25037|3,25187|3) - rearrange, they are quite feels off to play

00:33:587 (33587|1) - move to 4

00:44:237 (44237|0,44312|1,44387|3) - move to 3 | 4 | 2 respectively

00:51:387 (51387|2,51487|1) - change to double for consistancy since there is no redusage of sounds here, still the same as 00:50:887 (50887|0,50887|1,50987|2,50987|3,51087|1,51087|0,51187|2,51187|3,51287|0,51287|1) -

00:53:187 (53187|2,53287|1) - ^

01:00:887 - http://puu.sh/qPoje/af30711bde.png for more comfortable execution

01:03:737 (63737|2,63887|2,64037|2,64187|2,64337|2) - rearrange to avoid this

01:21:587 (81587|1,81587|2) - move to 1 | 4

01:22:637 (82637|3) - move to 1

01:23:837 (83837|0) - ^ to 2

01:28:487 (88487|2,88637|0) - swap column, avoid this 01:28:412 (88412|2,88487|2) -

01:49:637 (109637|2,109712|1) - doubles?


[Overall]
awesome song choice, that is one of epic song especially the last part!

Thank you so much for the contract, Good luck and until next time~

Please vote here as feedback for my M4M modding performance: t/372334

~ END OF CONTRACT ~
Topic Starter
walao

arcwinolivirus wrote:

"Arcwinolivirus' M4M-only contract"

A contract to be fulfilled as exchange of mod.


Song: Shiron + Kofu x Morimori Atsushi to Teikyo de okuri shimasu - Demise Quartet (walao)
Number of difficulties modded in my map: 5 - 4K Easy, 4K Normal, 4K Hard, 4K Insane, 4K Maximum Genestella


Note:
• First of all, I would want to apologize if I ever say something that will hurt your feelings as a mapper. Remember that I only want to give advices, suggestions, recommendations and sideas for some improvement in your map. Please do understand and thank you.

• do not be afraid to reject some parts of my mod. I am not perfect and I am not always right. But I do give my best to mod with sense. Also, I do not bite rawr.

• If I suggest to "remove or ctrl function moves" on certain note/s, dont forget and be sure to move the hitsound on the other note beside the suggested note.


[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• No problem!

Column:
_ _ _ _
4K - |1|2|3|4|

[NOVICE]
SPOILER
00:04:037 (4037|0,4187|2) - ctrl H, since different pitch than 00:03:437 (3437|0,3587|0) - applied

00:05:537 (5537|0,5687|1,5837|3,5987|2) - move to 4 | 3 | 2 | 1 respectively to form a stair pattern that will fit for its pitch. applied

00:07:637 (7637|3) - move to 3 to have hand balance and fits along with 00:07:487 (7487|2,7937|2) - going to keep it as it is for pitch relevancy

00:13:187 (13187|1,13787|3) - suggesting to remove this and map for 00:13:637 - , 00:13:787 - , 00:14:012 - and 00:14:237 - to be consistent with the notes you made at 00:11:012 (11012|0,11237|3,11387|3,11687|1) - changed for consistency

00:23:987 (23987|2,24137|0,24287|1) - move to 2 | 3 | 4 respectively to form a stair pattern that fits for that synthesizer's pitch. applied

00:42:737 (42737|1,42887|3,43037|2) - move one column to left for hand balance and clearer vision. applied

00:55:787 - suggesting https://osu.ppy.sh/ss/5942630 applied
• doubles are changed to singles since ADVANCED did not double note that part.
• single note for the kick and the LN for the start of the fast sound.

00:57:437 - add note to 1, strong sound as 00:57:737 (57737|3,57737|2,57887|1,57887|0) - applied

00:58:637 - ^ to 4 applied

00:59:837 - ^ to 1 applied

01:07:487 (67487|2) - move to 4 to avoid 01:07:487 (67487|2,67787|2,68087|2) - applied

01:15:287 - add note to 4 strong sound as 01:14:612 (74612|3,74612|2,74837|0,74837|1,74987|3,74987|2) - applied

01:20:387 (80387|2,80387|1) - remove or change to single note as ADVANCE only has 1 note here. changed to a single note

01:29:987 - add note to 1 or 3 since strong sound cymbals. applied

01:50:987 (110987|3,110987|0) - reduce length to 01:51:487 - since the sound ends there. applied


[ADVANCED]
SPOILER
00:02:987 - add note? there's a sound here. only following the piano during the beginning, so i'll leave this unchanged

00:04:787 (4787|0) - move to 4? too focus on left sude. applied

00:19:937 (19937|1,20012|2) - move one column to left to avoid 00:19:637 (19637|1,19787|1,19937|1) - applied

00:34:712 (34712|2,34787|3) - swap columns for comfortable pattern. applied

00:43:487 (43487|3) - move to 2 so it can along with the pitch. applied

00:47:887 (47887|0,47987|3) - move to 2 and 3 respectively since pitch change. applied

00:50:287 (50287|2,50387|1,50487|2,50587|1,50687|2) - ctrl H to avoid 00:50:087 (50087|2,50287|2,50487|2,50687|2) - applied

00:58:037 - add note, kick sound. applied

00:59:237 - ^ applied

01:02:687 (62687|0) - move to 3 just like 01:01:637 (61637|0,61712|1,61787|2) - applied

01:02:987 (62987|3) - move to 2 for comfortability applied

01:07:487 (67487|0,67637|1,67787|2,67787|3) - move 2 | 3 | [1|2] respectively for more comfortable pattern. applied

01:10:337 (70337|1) - move to 4 applied

01:41:387 (101387|2,101462|1,101537|2,101612|1,101687|2,101762|1,101837|2,101912|1) - you might want to rearrange this into stair patterns since there is a continuous piano flow. rearranged


[EXHAUST]
SPOILER
00:02:387 (2387|2) - move to 1 for hand comfortability applied

00:02:837 (2837|2) - ^ to 1 applied

00:05:087 (5087|0) - ^ to 4 kept for pitch relevancy

00:05:987 (5987|2) - ^ to 2 applied

00:09:437 (9437|1,9512|0,9587|1) - move to 3 | 2 | 1 respectively for better pattern that comes along with the notes after it. applied

00:11:387 (11387|2,11387|0,11387|3,11687|1,11687|0,11687|3) - reduce to doubles as there is no strong sound to make it triple applied

00:13:412 (13412|2,13412|1,13412|0,13637|2,13637|0,13637|1,13787|1,13787|3,13787|0,14012|0,14012|2,14012|3,14237|1,14237|3,14237|2) - ^ applied

00:14:387 (14387|0,14387|3,14387|1,14612|0,14612|1,14612|2,14837|3,14837|0,14837|2,14987|1,14987|3,14987|0,15212|2,15212|3,15212|1,15437|1,15437|0,15437|3) - the usage of triples here are acceptable due to its impact strong sound.

00:24:587 (24587|1,24737|1,24887|3,25037|3,25187|3) - rearrange, they are quite feels off to play rearranged

00:33:587 (33587|1) - move to 4 applied

00:44:237 (44237|0,44312|1,44387|3) - move to 3 | 4 | 2 respectively applied

00:51:387 (51387|2,51487|1) - change to double for consistancy since there is no redusage of sounds here, still the same as 00:50:887 (50887|0,50887|1,50987|2,50987|3,51087|1,51087|0,51187|2,51187|3,51287|0,51287|1) - change the first note to a double, kept the second as a single for an easier move between the two patterns

00:53:187 (53187|2,53287|1) - ^ ^

01:00:887 - http://puu.sh/qPoje/af30711bde.png for more comfortable execution applied

01:03:737 (63737|2,63887|2,64037|2,64187|2,64337|2) - rearrange to avoid this rearranged

01:21:587 (81587|1,81587|2) - move to 1 | 4 applied

01:22:637 (82637|3) - move to 1 changed the pattern a bit

01:23:837 (83837|0) - ^ to 2 applied

01:28:487 (88487|2,88637|0) - swap column, avoid this 01:28:412 (88412|2,88487|2) - applied

01:49:637 (109637|2,109712|1) - doubles? same as before


[Overall]
awesome song choice, that is one of epic song especially the last part!

Thank you so much for the contract, Good luck and until next time~

Please vote here as feedback for my M4M modding performance: t/372334

~ END OF CONTRACT ~
Thank you so much for the mod!
Protastic101
Hello, just doing a quick check over the diffs, don't expect anything big

yey
[General]
  1. Do check me on this, but I believe the offset may actually be -25. Check with someone else just to make sure.
  2. In order for this set to be rankable, you must have a difficulty under 2*. Another thing to note is that the difficulty gap from Novice -> Advanced is rather large, and I'd highly recommend bridging the gap with ~2.6* diff.
  3. I would suggest increasing HP of Advanced to ~7.5 due to higher note density
  4. For the OD of GRAVITY, due to the note density and stuff, I'd recommend OD ~8.6 or so. HP is best at ~9 to avoid mash passing.
[NOVICE]00:04:037 (4037|2) - Due to the high bpm of this song, and this being your lowest difficulty, I would probably avoid using 1/2 LNs as they're really quick and difficult to time for a player at this level. Using a single note to represent the short minitrill works just fine.
00:10:787 (10787|1,11012|0,11237|3,11387|3,11687|1) - And other similar notes. Why not use turn these into LNs for the violin, since the violin is a really smooth and long sound, whereas these short notes feel like it should be staccato.
00:11:987 (11987|0) - Also, this LN should end at 00:12:212 and a new one started since you mapped the 3/4 violin at 00:11:012 (11012|0)
00:14:387 (14387|0,14387|1,14612|1,14612|0,14837|1,14837|0) and 00:14:987 (14987|3,14987|2,15212|3,15212|2,15437|2,15437|3) - Due to the irregular rhythm of these jacks, I'd advise against them since at this level, players expect jacks = equally distanced since it's easier to read. Also, the pitches of each note aren't the same which is more of a nitpick thing. My suggestion is to move some of the doubles to different columns so that players will see them and think irregular timing, so something like this
00:18:887 (18887|0) - Make this an LN to represent the 1/8 drum at 00:19:037 like you did using the LNs at 00:18:137 (18137|1,18587|2)
00:20:087 - Consider adding another LN here to represent the piano gliss and end at 00:20:387
00:20:387 - Since you need to reduce this diff to <2*, removing the notes on the white ticks here would be a good way to go about doing it since only the red ticks are more accented, like 00:21:737 - 00:22:037 - 00:22:337 - 00:22:637 - as they audibly descend in pitch.
00:25:037 - I would also consider adding another note here in {3} for the crash/kick sound like at 00:25:187 (25187|1,25187|0)
00:27:437 - From here, rather than use 1/2 notes which fit in too well for this section to be for this 1/4 drum roll, you could use an LN to represent it and end at 00:28:637
00:37:937 (37937|2) - This note sounds really short, so I think short note might be better, but the violin is also on this but using 1/2. I guess whatever works best for you.
00:57:137 - 00:58:337 - 00:59:537 - Why not use 1/1 LNs like you did at 00:18:137 (18137|1,18587|2) for the 1/8 drum bursts here?
01:05:387 (65387|2) - The synth only really kicks in at 01:05:687 since at 01:05:387 , the notes are mainly more separated and different.
01:13:187 (73187|2,73487|3,73487|0) - Control J this so that the double note is on 01:13:187 where there's a crash.
01:11:387 (71387|0,71387|1,71687|2,71687|3) - Seeing as you used a double for the crash sound at 01:11:087 (71087|3,71087|2) , I would recommend making these notes into single notes as they're only kicks, and kicks normally have a lower amount of notes in a chord than crashes do. In order to keep the difficulty up in this section since it's a kiai, you could add 1/2 notes at places like 01:11:837 - 01:12:437 - 01:13:037 - where the piano or synth play.
01:32:387 - Add another note here since this is the beginning to a new section and there's a crash of sorts here too.

[Advanced]00:01:787 - 00:02:987 - 00:04:787 - and etc. I feel like these places should be where the notes are doubles since the current doubles like 00:05:237 (5237|1,5237|2) are in places where the bell sound is a single note and not a chord.
00:13:412 (13412|0,13412|1,13637|1,13637|2,13787|3,13787|1,14012|2,14012|0) - I think LNs would fit better here since the violin is still the same intensity as before, yet they're chorded with the same number of notes as 00:14:387 (14387|3,14387|2) which is much more heavily accented.
00:25:487 (25487|3,25637|2,25787|3) - I'd consider moving this one column to the left so it's spread more evenly on both hands. If accepted, you could move 00:25:337 (25337|2) to 4 instead and switch 00:25:937 (25937|0,26087|3) columns around since the first note is higher pitched than the second.
00:26:537 (26537|3,26537|0,26837|0,26837|2) - Rather than use only short notes, you could turn one note in each of these chords to a 1/2 LN or something.
00:27:662 (27662|1) - Remove this, this is a ghost note since the burst pauses for a second there.
00:37:937 (37937|3,37937|0) - I think it'd be better to switch the notes around, as in these two notes are short notes, but 00:38:237 (38237|1,38237|2) are LNs and end at 00:38:537
00:46:187 (46187|0,46287|3,46387|0,46487|3,46587|0,46687|3) - Play wise, this trill is fine, but the music doesn't have alternating notes to really justify it. My suggestion would be to arrange the notes more like this since the pitch is constantly shifting
00:53:987 - 00:55:187 - Adding another note here to make a double for the crash is probably fine since the rhythm here is 1/3 and they're spread pretty far apart.
01:20:387 (80387|2,80537|3) - Consider making these 1/2 Lns for the guitar like the LNs at 01:20:087 (80087|0,80237|1)
01:29:987 (89987|2) - I would highly suggest swapping this out to a different column due to the shield at 01:32:487 (92487|2) , and the 01:30:662 (90662|0,90887|1,91112|0,91337|1,91562|0,91787|1,92012|0,92237|1) trill with the strange rhythm. For the trill, I'd try to move some of the notes to the other hand.
01:52:187 (112187|1,112187|0,112187|2,112187|3) - For these 4 LNs, you could try doing something a little fancier with the ends like this http://puu.sh/qR8uj.jpg

[Gravity]So first thing I have to say is that I apologize in advance if I say anything to hurt your feelings. I'm only aiming to improve the map, but suggestions are only suggestions and you can reject with a good enough reason. Anyways, that being said, I'ma start, not with an actual mod but more like comments.

  1. This difficulty is a little overmapped imo. I say that because of notes like 01:12:924 (72924|1,72962|2,72999|3,73074|1,73149|3) which are mapped to nothing; the only sound they have is the background synth, but that's just a straight LN, which means all those 1/8 notes are unnecessary.
[*]There's also this 01:17:787 (77787|2,77787|0) which should really just be a single note due to the lack of kick here.
[*]01:19:337 (79337|2,79337|3,79374|1,79374|0,79412|3,79412|2,79449|1,79449|0,79487|2,79487|3) - Jumptrills for 1/8 is honestly something that's never seen due to how difficult it is to hit and execute. The reason why single notes are used is because there's a lower note density and it's spread out over four fingers instead of two, allowing more time to hit the next note.
[*]01:22:412 (82412|2,82562|2,82712|2,82862|2,83012|2,83162|2,83312|2,83462|2) - This isn't overmapping, but this anchor needs to go. It's way too uncomfortable to repeatedly jack 3 over and over again for 5 beats. Rearrange some notes to move these into different columns. anchors of 2 - 3 notes are manageable, but try not to go above 4 consecutive anchors in one stream.
[*]01:24:437 (84437|2,84437|0,84437|3,84587|3,84587|1,84587|2,84737|1,84737|0,84737|3) - You also have these triple 1/2 bursts that aren't justified in the music by a crash or snare of some sort. It's just guitar there, so the layering should be reduced to at least a double only for the guitar and kick. Also, try to remain consistent in how you map sounds. If you use 2 notes for a kick, use 2 notes for all the kicks within a certain section for example.
[*]01:25:187 (85187|2,85187|3) - Crashes like this also tend to get ignored when you layer instruments inconsistently. Most of the time, people will use the highest chord they have in their map for crashes since they signify the beginning and end of a section.

I could look through more of the map, but I'm too lazy, and that's just the main stuff I noticed around the end of the map.
If you have any questions, just say so in the mod response and I'll clarify or whatever. Good luck~
Gekido
Hello doing my part of the m4m via post instead of pm after all.

First of all, feel free to reject my mod if you think it's not worth applying. This is solely my opinion and I'm not very experienced in modding (yet).

Also the Gravity GD is not there? I doubt I could mod it anyway :?

General
Many like them, many dislike them, but maybe add a few SVs here and there? I actually don't know if this is the kind of song that's good for SVs. Just a thought.

Novice
00:12:212 - Maybe add a note in col 4 here?
00:14:837 (14837|0,14837|1) - Move this chord to 2 + 3. I'm not 100% positive if that's appropriate for this diff but it fits better imo.
00:25:037 - Make a chord here and move this note 00:24:887 (24887|2) - to col 2 to avoid jacking.
00:27:437 - Add a note in col 1
01:41:987 - to 01:45:587 - I would use jacks like this: http://puu.sh/qR9NG/187a30c490.jpg Just to get some more variety.
01:50:987 (110987|0,110987|3) - Extend those LNs to 01:51:587 -

Advanced
00:27:137 (27137|1,27287|1) - You might wanna get rid of this jack.
00:27:437 (27437|0,27587|0) - This one too.
00:30:587 (30587|1,30737|1) - No need for a jack here.
00:34:787 (34787|2,34937|2) - Remove jack... SO MANY JACKS ;A;
00:37:787 - Hmm, add a note in col 1 here?
00:41:987 (41987|2,41987|0) - Why is this chord here? I think you can remove that one.
00:56:387 (56387|0,56537|0) - Another jack you can remove.
01:19:487 (79487|0,79637|0) - I don't think this jack fits.This http://puu.sh/qRaVA/fbb8b1d33a.jpg might fit better.
01:21:587 (81587|0,81737|0) - Slowly getting the impression you like jacks ;w;
01:49:187 - to 01:50:087 - This section sounds like it could use sum sweet jacks yo. Try this: http://puu.sh/qRb6z/091f6eda93.jpg or maybe this: http://puu.sh/qRblN/8305e10eed.jpg

Exhaust
I can't tell too much about this one since I'm not too familiar with any difficulties of 4* or above, sowwy.
Also I'll leave the jacks alone since the maps is so dense that it's virtually unavoidable at times.

00:27:437 (27437|0,27437|2,27437|3,27437|1) - Change into a 3 note chord.
00:28:787 (28787|0,28787|2,28787|1,28787|3) - Same.
00:39:587 (39587|3,39587|1,39587|0,39587|2) - Not loud enough for a 4 note chord imo, change to 3 note chord.
01:56:687 - I don't know about you but I like to end LNs that are on the end of the song like this http://puu.sh/qRc2g/6dabb58d16.jpg You can try that if you think it fits.

I hope my mod helped to improve your map a little bit despite being way shorter than your mod on my map :) I also hope all the links work and are in the right spot :o

Oh, and I thought I could do a Basic GD but I'll let you know if I decided to make one in pm~
Topic Starter
walao

Protastic101 wrote:

Hello, just doing a quick check over the diffs, don't expect anything big

yey
[General]
  1. Do check me on this, but I believe the offset may actually be -25. Check with someone else just to make sure. I think you're correct, changed, and will check again with a friend
  2. In order for this set to be rankable, you must have a difficulty under 2*. Another thing to note is that the difficulty gap from Novice -> Advanced is rather large, and I'd highly recommend bridging the gap with ~2.6* diff. NOVICE is now lower than 2*, so I think this is alright
  3. I would suggest increasing HP of Advanced to ~7.5 due to higher note density increased.
[NOVICE]00:04:037 (4037|2) - Due to the high bpm of this song, and this being your lowest difficulty, I would probably avoid using 1/2 LNs as they're really quick and difficult to time for a player at this level. Using a single note to represent the short minitrill works just fine. I'll keep this in mind, changed all the 1/2 LNs to singles
00:10:787 (10787|1,11012|0,11237|3,11387|3,11687|1) - And other similar notes. Why not use turn these into LNs for the violin, since the violin is a really smooth and long sound, whereas these short notes feel like it should be staccato. changed these to LNs
00:11:987 (11987|0) - Also, this LN should end at 00:12:212 and a new one started since you mapped the 3/4 violin at 00:11:012 (11012|0) fixed
00:14:387 (14387|0,14387|1,14612|1,14612|0,14837|1,14837|0) and 00:14:987 (14987|3,14987|2,15212|3,15212|2,15437|2,15437|3) - Due to the irregular rhythm of these jacks, I'd advise against them since at this level, players expect jacks = equally distanced since it's easier to read. Also, the pitches of each note aren't the same which is more of a nitpick thing. My suggestion is to move some of the doubles to different columns so that players will see them and think irregular timing, so something like this changed
00:18:887 (18887|0) - Make this an LN to represent the 1/8 drum at 00:19:037 like you did using the LNs at 00:18:137 (18137|1,18587|2) changed
00:20:087 - Consider adding another LN here to represent the piano gliss and end at 00:20:387 added
00:20:387 - Since you need to reduce this diff to <2*, removing the notes on the white ticks here would be a good way to go about doing it since only the red ticks are more accented, like 00:21:737 - 00:22:037 - 00:22:337 - 00:22:637 - as they audibly descend in pitch. removed most of the notes on whites here
00:25:037 - I would also consider adding another note here in {3} for the crash/kick sound like at 00:25:187 (25187|1,25187|0) added
00:27:437 - From here, rather than use 1/2 notes which fit in too well for this section to be for this 1/4 drum roll, you could use an LN to represent it and end at 00:28:637 added a LN
00:37:937 (37937|2) - This note sounds really short, so I think short note might be better, but the violin is also on this but using 1/2. I guess whatever works best for you. changed to a note
00:57:137 - 00:58:337 - 00:59:537 - Why not use 1/1 LNs like you did at 00:18:137 (18137|1,18587|2) for the 1/8 drum bursts here? changed to LNs
01:05:387 (65387|2) - The synth only really kicks in at 01:05:687 since at 01:05:387 , the notes are mainly more separated and different. changed the LN to a note
01:13:187 (73187|2,73487|3,73487|0) - Control J this so that the double note is on 01:13:187 where there's a crash. applied
01:11:387 (71387|0,71387|1,71687|2,71687|3) - Seeing as you used a double for the crash sound at 01:11:087 (71087|3,71087|2) , I would recommend making these notes into single notes as they're only kicks, and kicks normally have a lower amount of notes in a chord than crashes do. In order to keep the difficulty up in this section since it's a kiai, you could add 1/2 notes at places like 01:11:837 - 01:12:437 - 01:13:037 - where the piano or synth play. changed the section a bit
01:32:387 - Add another note here since this is the beginning to a new section and there's a crash of sorts here too. added

[Advanced]00:01:787 - 00:02:987 - 00:04:787 - and etc. I feel like these places should be where the notes are doubles since the current doubles like 00:05:237 (5237|1,5237|2) are in places where the bell sound is a single note and not a chord. changed in both Advanced and Exhaust
00:13:412 (13412|0,13412|1,13637|1,13637|2,13787|3,13787|1,14012|2,14012|0) - I think LNs would fit better here since the violin is still the same intensity as before, yet they're chorded with the same number of notes as 00:14:387 (14387|3,14387|2) which is much more heavily accented. changed some things here
00:25:487 (25487|3,25637|2,25787|3) - I'd consider moving this one column to the left so it's spread more evenly on both hands. If accepted, you could move 00:25:337 (25337|2) to 4 instead and switch 00:25:937 (25937|0,26087|3) columns around since the first note is higher pitched than the second. applied both
00:26:537 (26537|3,26537|0,26837|0,26837|2) - Rather than use only short notes, you could turn one note in each of these chords to a 1/2 LN or something. applied
00:27:662 (27662|1) - Remove this, this is a ghost note since the burst pauses for a second there. removed
00:37:937 (37937|3,37937|0) - I think it'd be better to switch the notes around, as in these two notes are short notes, but 00:38:237 (38237|1,38237|2) are LNs and end at 00:38:537 applied
00:46:187 (46187|0,46287|3,46387|0,46487|3,46587|0,46687|3) - Play wise, this trill is fine, but the music doesn't have alternating notes to really justify it. My suggestion would be to arrange the notes more like this since the pitch is constantly shifting changed
00:53:987 - 00:55:187 - Adding another note here to make a double for the crash is probably fine since the rhythm here is 1/3 and they're spread pretty far apart. applied
01:20:387 (80387|2,80537|3) - Consider making these 1/2 Lns for the guitar like the LNs at 01:20:087 (80087|0,80237|1) just changed the 1st note to a LN, kept the other one as a note for the triple
01:29:987 (89987|2) - I would highly suggest swapping this out to a different column due to the shield at 01:32:487 (92487|2) , and the 01:30:662 (90662|0,90887|1,91112|0,91337|1,91562|0,91787|1,92012|0,92237|1) trill with the strange rhythm. For the trill, I'd try to move some of the notes to the other hand. applied both
01:52:187 (112187|1,112187|0,112187|2,112187|3) - For these 4 LNs, you could try doing something a little fancier with the ends like this http://puu.sh/qR8uj.jpg i don't see any reason to change these, so i'll keep it as it is


If you have any questions, just say so in the mod response and I'll clarify or whatever. Good luck~
Question, now that NOVICE is <2*, is that fine? Or will I still need to make a BASIC?

Gekido-kun wrote:

Hello doing my part of the m4m via post instead of pm after all.

First of all, feel free to reject my mod if you think it's not worth applying. This is solely my opinion and I'm not very experienced in modding (yet).

Also the Gravity GD is not there? I doubt I could mod it anyway :?

General
Many like them, many dislike them, but maybe add a few SVs here and there? I actually don't know if this is the kind of song that's good for SVs. Just a thought. rejected, i honestly don't think this is an SV kind of song xD

Novice
00:12:212 - Maybe add a note in col 4 here? added a LN to be consistent with 00:10:775 (10775|1,11000|0)
00:14:837 (14837|0,14837|1) - Move this chord to 2 + 3. I'm not 100% positive if that's appropriate for this diff but it fits better imo. changed the jacks in protastic's mod
00:25:037 - Make a chord here and move this note 00:24:887 (24887|2) - to col 2 to avoid jacking. added in protastic's
00:27:437 - Add a note in col 1 same as above
01:41:987 - to 01:45:587 - I would use jacks like this: http://puu.sh/qR9NG/187a30c490.jpg Just to get some more variety. i rearranged the notes a bit, still no jacks however
01:50:987 (110987|0,110987|3) - Extend those LNs to 01:51:587 - the reason they end short is because the last note of the music ends on there as well, not on the white, but i did shorten it to a 1/3rd to be consistent with the other diffs

Advanced
00:27:137 (27137|1,27287|1) - You might wanna get rid of this jack. okokokok
00:27:437 (27437|0,27587|0) - This one too. applied
00:30:587 (30587|1,30737|1) - No need for a jack here. applied
00:34:787 (34787|2,34937|2) - Remove jack... SO MANY JACKS ;A; this one is fine however
00:37:787 - Hmm, add a note in col 1 here? added
00:41:987 (41987|2,41987|0) - Why is this chord here? I think you can remove that one. applied
00:56:387 (56387|0,56537|0) - Another jack you can remove. rejected, this one plays fine
01:19:487 (79487|0,79637|0) - I don't think this jack fits.This http://puu.sh/qRaVA/fbb8b1d33a.jpg might fit better. no jack to be seen
01:21:587 (81587|0,81737|0) - Slowly getting the impression you like jacks ;w; moved this one
01:49:187 - to 01:50:087 - This section sounds like it could use sum sweet jacks yo. Try this: http://puu.sh/qRb6z/091f6eda93.jpg or maybe this: http://puu.sh/qRblN/8305e10eed.jpg rejected, i think the ending plays fine as it is, no need for any jacks xD

Exhaust
I can't tell too much about this one since I'm not too familiar with any difficulties of 4* or above, sowwy.
Also I'll leave the jacks alone since the maps is so dense that it's virtually unavoidable at times.

00:27:437 (27437|0,27437|2,27437|3,27437|1) - Change into a 3 note chord. plays fine as a quad
00:28:787 (28787|0,28787|2,28787|1,28787|3) - Same. same
00:39:587 (39587|3,39587|1,39587|0,39587|2) - Not loud enough for a 4 note chord imo, change to 3 note chord. changed
01:56:687 - I don't know about you but I like to end LNs that are on the end of the song like this http://puu.sh/qRc2g/6dabb58d16.jpg You can try that if you think it fits. same reason with protastic's mod, I just don't think the sliders ending earlier fits that map

I hope my mod helped to improve your map a little bit despite being way shorter than your mod on my map :) I also hope all the links work and are in the right spot :o

Oh, and I thought I could do a Basic GD but I'll let you know if I decided to make one in pm~
Thank you both for the helpful mods! :3
Alter-

Protastic101 wrote:

Hello, just doing a quick check over the diffs, don't expect anything big

yey
[General]
  1. Do check me on this, but I believe the offset may actually be -25. Check with someone else just to make sure.
  2. In order for this set to be rankable, you must have a difficulty under 2*. Another thing to note is that the difficulty gap from Novice -> Advanced is rather large, and I'd highly recommend bridging the gap with ~2.6* diff.
  3. I would suggest increasing HP of Advanced to ~7.5 due to higher note density
  4. For the OD of GRAVITY, due to the note density and stuff, I'd recommend OD ~8.6 or so. HP is best at ~9 to avoid mash passing.
[NOVICE]00:04:037 (4037|2) - Due to the high bpm of this song, and this being your lowest difficulty, I would probably avoid using 1/2 LNs as they're really quick and difficult to time for a player at this level. Using a single note to represent the short minitrill works just fine.
00:10:787 (10787|1,11012|0,11237|3,11387|3,11687|1) - And other similar notes. Why not use turn these into LNs for the violin, since the violin is a really smooth and long sound, whereas these short notes feel like it should be staccato.
00:11:987 (11987|0) - Also, this LN should end at 00:12:212 and a new one started since you mapped the 3/4 violin at 00:11:012 (11012|0)
00:14:387 (14387|0,14387|1,14612|1,14612|0,14837|1,14837|0) and 00:14:987 (14987|3,14987|2,15212|3,15212|2,15437|2,15437|3) - Due to the irregular rhythm of these jacks, I'd advise against them since at this level, players expect jacks = equally distanced since it's easier to read. Also, the pitches of each note aren't the same which is more of a nitpick thing. My suggestion is to move some of the doubles to different columns so that players will see them and think irregular timing, so something like this
00:18:887 (18887|0) - Make this an LN to represent the 1/8 drum at 00:19:037 like you did using the LNs at 00:18:137 (18137|1,18587|2)
00:20:087 - Consider adding another LN here to represent the piano gliss and end at 00:20:387
00:20:387 - Since you need to reduce this diff to <2*, removing the notes on the white ticks here would be a good way to go about doing it since only the red ticks are more accented, like 00:21:737 - 00:22:037 - 00:22:337 - 00:22:637 - as they audibly descend in pitch.
00:25:037 - I would also consider adding another note here in {3} for the crash/kick sound like at 00:25:187 (25187|1,25187|0)
00:27:437 - From here, rather than use 1/2 notes which fit in too well for this section to be for this 1/4 drum roll, you could use an LN to represent it and end at 00:28:637
00:37:937 (37937|2) - This note sounds really short, so I think short note might be better, but the violin is also on this but using 1/2. I guess whatever works best for you.
00:57:137 - 00:58:337 - 00:59:537 - Why not use 1/1 LNs like you did at 00:18:137 (18137|1,18587|2) for the 1/8 drum bursts here?
01:05:387 (65387|2) - The synth only really kicks in at 01:05:687 since at 01:05:387 , the notes are mainly more separated and different.
01:13:187 (73187|2,73487|3,73487|0) - Control J this so that the double note is on 01:13:187 where there's a crash.
01:11:387 (71387|0,71387|1,71687|2,71687|3) - Seeing as you used a double for the crash sound at 01:11:087 (71087|3,71087|2) , I would recommend making these notes into single notes as they're only kicks, and kicks normally have a lower amount of notes in a chord than crashes do. In order to keep the difficulty up in this section since it's a kiai, you could add 1/2 notes at places like 01:11:837 - 01:12:437 - 01:13:037 - where the piano or synth play.
01:32:387 - Add another note here since this is the beginning to a new section and there's a crash of sorts here too.

[Advanced]00:01:787 - 00:02:987 - 00:04:787 - and etc. I feel like these places should be where the notes are doubles since the current doubles like 00:05:237 (5237|1,5237|2) are in places where the bell sound is a single note and not a chord.
00:13:412 (13412|0,13412|1,13637|1,13637|2,13787|3,13787|1,14012|2,14012|0) - I think LNs would fit better here since the violin is still the same intensity as before, yet they're chorded with the same number of notes as 00:14:387 (14387|3,14387|2) which is much more heavily accented.
00:25:487 (25487|3,25637|2,25787|3) - I'd consider moving this one column to the left so it's spread more evenly on both hands. If accepted, you could move 00:25:337 (25337|2) to 4 instead and switch 00:25:937 (25937|0,26087|3) columns around since the first note is higher pitched than the second.
00:26:537 (26537|3,26537|0,26837|0,26837|2) - Rather than use only short notes, you could turn one note in each of these chords to a 1/2 LN or something.
00:27:662 (27662|1) - Remove this, this is a ghost note since the burst pauses for a second there.
00:37:937 (37937|3,37937|0) - I think it'd be better to switch the notes around, as in these two notes are short notes, but 00:38:237 (38237|1,38237|2) are LNs and end at 00:38:537
00:46:187 (46187|0,46287|3,46387|0,46487|3,46587|0,46687|3) - Play wise, this trill is fine, but the music doesn't have alternating notes to really justify it. My suggestion would be to arrange the notes more like this since the pitch is constantly shifting
00:53:987 - 00:55:187 - Adding another note here to make a double for the crash is probably fine since the rhythm here is 1/3 and they're spread pretty far apart.
01:20:387 (80387|2,80537|3) - Consider making these 1/2 Lns for the guitar like the LNs at 01:20:087 (80087|0,80237|1)
01:29:987 (89987|2) - I would highly suggest swapping this out to a different column due to the shield at 01:32:487 (92487|2) , and the 01:30:662 (90662|0,90887|1,91112|0,91337|1,91562|0,91787|1,92012|0,92237|1) trill with the strange rhythm. For the trill, I'd try to move some of the notes to the other hand.
01:52:187 (112187|1,112187|0,112187|2,112187|3) - For these 4 LNs, you could try doing something a little fancier with the ends like this http://puu.sh/qR8uj.jpg

[Gravity]So first thing I have to say is that I apologize in advance if I say anything to hurt your feelings. I'm only aiming to improve the map, but suggestions are only suggestions and you can reject with a good enough reason. Anyways, that being said, I'ma start, not with an actual mod but more like comments.

  1. This difficulty is a little overmapped imo. I say that because of notes like 01:12:924 (72924|1,72962|2,72999|3,73074|1,73149|3) which are mapped to nothing; the only sound they have is the background synth, but that's just a straight LN, which means all those 1/8 notes are unnecessary.
[*]There's also this 01:17:787 (77787|2,77787|0) which should really just be a single note due to the lack of kick here.
[*]01:19:337 (79337|2,79337|3,79374|1,79374|0,79412|3,79412|2,79449|1,79449|0,79487|2,79487|3) - Jumptrills for 1/8 is honestly something that's never seen due to how difficult it is to hit and execute. The reason why single notes are used is because there's a lower note density and it's spread out over four fingers instead of two, allowing more time to hit the next note.
[*]01:22:412 (82412|2,82562|2,82712|2,82862|2,83012|2,83162|2,83312|2,83462|2) - This isn't overmapping, but this anchor needs to go. It's way too uncomfortable to repeatedly jack 3 over and over again for 5 beats. Rearrange some notes to move these into different columns. anchors of 2 - 3 notes are manageable, but try not to go above 4 consecutive anchors in one stream.
[*]01:24:437 (84437|2,84437|0,84437|3,84587|3,84587|1,84587|2,84737|1,84737|0,84737|3) - You also have these triple 1/2 bursts that aren't justified in the music by a crash or snare of some sort. It's just guitar there, so the layering should be reduced to at least a double only for the guitar and kick. Also, try to remain consistent in how you map sounds. If you use 2 notes for a kick, use 2 notes for all the kicks within a certain section for example.
[*]01:25:187 (85187|2,85187|3) - Crashes like this also tend to get ignored when you layer instruments inconsistently. Most of the time, people will use the highest chord they have in their map for crashes since they signify the beginning and end of a section.

I could look through more of the map, but I'm too lazy, and that's just the main stuff I noticed around the end of the map.
If you have any questions, just say so in the mod response and I'll clarify or whatever. Good luck~
Hihi, thanks for the mod, I appreciate it. Some of your suggestions I didn't use, some I did, but your mod/comments gave me some ideas, so thanks for that. I don't like to create beef with people, so I'll just tell you I didn't use some of your suggestions, wont say which ones. Again, thanks for the mod. Also, I realized this map is a bit overmapped in some parts, however, I feel that is what adds spice to the difficulty. There are obviously some strange patterns a majority of people don't find admirable. But that sucks for them, I don't like creating maps that are super generic to every other map out there. The part highlighted is just me talking, not any beef towards you or anything. Thanks for the mod, this will surely improve the map.
Protastic101

Alternator wrote:

I don't like to create beef with people, so I'll just tell you I didn't use some of your suggestions, wont say which ones
Denying suggestions =/= beef. The point of modding is to give suggestions and point out improvements. Naturally, people will give suggestions that may not ring with you, and it's perfectly fine to deny them after giving a proper reason. You don't need to accept every single suggestion someone gives you, and modders understand that. What is going to irk people is if you don't properly respond to a mod and just say, "I accepted some suggestions." I'm assuming this is your first time receiving a mod, so for future reference, whenever you get a mod, quote the modder in question, and reply whether it's a simple, "Ok, cool, did that" or a reject like, "I tried the pattern you gave me, but it feels a little difficult to execute, so I'll stick with my current pattern for now." I'm not angry or anything, and I never will be from seeing a rejected mod, because that's the entire point. Modders know that not every suggestion will be accepted, and no modder is going to take out the pitch forks and come after you if you deny something. Ultimately, it's up to the mapper to choose what they want to do with their map. Modders are just there to give you another perspective.
tl;dr - Actually reply to a mod saying what you did and didn't do; we won't come after you for a denied suggestion if you give a good reason for denying it.

Edit: One last thing I forgot to mention, there are other ways to making a map unique besides placing notes everywhere to make the map as difficult as possible. LNs, SV usage, what instruments you follow, hitsounds, even storyboarding, etc., those all add to make a difficulty really stand out. I'm going to stand my ground and say your difficulty is pretty inconsistent, and a little messy, but it's ok for one of your first maps. If you want to find me in game, I can go into more detail about your diff, but right now, it looks like most people's first few Mania maps which is fine. You'll improve as you go along.

walao wrote:

Question, now that NOVICE is <2*, is that fine? Or will I still need to make a BASIC?
No, you don't need to make a BASIC unless you want since NOVICE fits under the <2* rc rule now.
Raveille
Passing by for a bit to give several comments. (This is for Alternater, not walao :3)

If you deny several suggestions, do tell the modder what it is because modding is a long learning process, when they help you, you help them back. It's like a gift exchange. It gives the modder ideas on what to look out for and how he/she can be a better modder. Blatantly not giving reasons why you don't want to explain why you rejected several suggestions basically blocks a road for the modder.

Sure, you may not know this modder as well, but the modder gave some constructive feedback and treated you like a friend. I don't see why this is a problem, many modders I encounter or at least those that help mod my map are really friendly, eventually they were able to join our modding queue Discord and they are really kind. Don't approach everyone thinking they are here for drama or beef, like I always say, treat everyone as your friend until they trigger you. :)

Lastly, eventually you may encounter suggestions that you will not like. Do explain it to the modder kindly, we all live in a socialable world, so we should treat others how they treat us back. This way we can become better mappers and others can become better modders. Everyone benefits.

That's all. No kds cause I didn't really give anything else :b Good luck anyways.
Syadow-
hi walao from Ly0 and Sya MANiA QUEUE
Feel free to Reject
[ADV]
00:02:825 (2825|2) - move to 4 cuz same with 00:02:675 (2675|3) -
00:02:975 (2975|3) - move to 3 same with 00:01:775 (1775|0,1775|2) -
00:11:975 - maybe add note for loud sound
00:12:425 (12425|2,12425|3,12575|3,12575|2) - 1 note enough
00:19:400 (19400|2) - move to 2 same pitch
if u acc ^ 00:19:625 (19625|1,19775|1) - move to col 3 for balance
00:44:375 - why u use 1 note but 00:43:775 - 2 note ? i know that different, i think more fun with double xD
00:44:975 - ^
00:46:775 - ^
01:00:575 (60575|1,60575|2) - 1 note enough
01:04:175 - add note same reason above
01:04:775 - ^
01:12:875 - ^
01:13:175 (73175|0,73175|2,73175|3) - why triple ?
01:52:175 (112175|1,112175|0,112175|2,112175|3) - why 4 notes ? 2 enough
[EXH]
00:02:675 (2675|3,2675|2,2825|0,2825|1) - why different with 00:02:075 (2075|1,2225|2) - since there same sound! check again for consistency
00:03:425 (3425|0,3575|1,3575|0) - same again ! use double
00:11:975 - double or triple ? 00:14:375 - triple here check again
00:25:325 (25325|2,25475|3,25625|2,25775|3,26075|3) - unbalance plz re arrange
00:27:275 (27275|1,27425|1,27425|0,27500|3,27500|2,27575|1,27575|0,27650|2,27650|3,27725|1,27725|0,27800|2,27800|3,27875|0,27875|1,27950|3,27950|2,28025|0,28025|1,28100|3,28100|2,28175|1,28175|0,28250|3,28250|2,28325|0,28325|1,28400|2,28400|3,28475|1,28475|0,28550|3,28550|2,28625|1,28625|0) - overmap ?? think again about this
00:28:775 (28775|0,28775|3,28775|2,28775|1) - why 4 note ? no cymbal here 2 enough
check again walao , i get confused with u're pattern
try to map with playback rate 75/50 %
Nice Map Good Luck uwu
Topic Starter
walao

Syadow- wrote:

hi walao from Ly0 and Sya MANiA QUEUE
Feel free to Reject
[ADV]
00:02:825 (2825|2) - move to 4 cuz same with 00:02:675 (2675|3) - rejected, these two notes are not the same
00:02:975 (2975|3) - move to 3 same with 00:01:775 (1775|0,1775|2) - will consider rearranging the beginning, keeping it how it is for now
00:11:975 - maybe add note for loud sound added
00:12:425 (12425|2,12425|3,12575|3,12575|2) - 1 note enough changed some of the LNs to notes for consistency
00:19:400 (19400|2) - move to 2 same pitch applied
if u acc ^ 00:19:625 (19625|1,19775|1) - move to col 3 for balance applied
00:44:375 - why u use 1 note but 00:43:775 - 2 note ? i know that different, i think more fun with double xD added a note for how loud it is
00:44:975 - ^ ^
00:46:775 - ^ ^
01:00:575 (60575|1,60575|2) - 1 note enough changed
01:04:175 - add note same reason above added
01:04:775 - ^ ^
01:12:875 - ^ ^
01:13:175 (73175|0,73175|2,73175|3) - why triple ? changed to double for consistency
01:52:175 (112175|1,112175|0,112175|2,112175|3) - why 4 notes ? 2 enough changed to 2

[EXH]
00:02:675 (2675|3,2675|2,2825|0,2825|1) - why different with 00:02:075 (2075|1,2225|2) - since there same sound! check again for consistency you're right, changed
00:03:425 (3425|0,3575|1,3575|0) - same again ! use double rejected, there's 2 notes playing on 00:03:575 so I mapped it with 2 notes
00:11:975 - double or triple ? 00:14:375 - triple here check again rejected, there's a triple on 00:14:375 because it is much louder than anywhere before
00:25:325 (25325|2,25475|3,25625|2,25775|3,26075|3) - unbalance plz re arrange rearranged
00:27:275 (27275|1,27425|1,27425|0,27500|3,27500|2,27575|1,27575|0,27650|2,27650|3,27725|1,27725|0,27800|2,27800|3,27875|0,27875|1,27950|3,27950|2,28025|0,28025|1,28100|3,28100|2,28175|1,28175|0,28250|3,28250|2,28325|0,28325|1,28400|2,28400|3,28475|1,28475|0,28550|3,28550|2,28625|1,28625|0) - overmap ?? think again about this changed a bit so it isn't just jumptrills
00:28:775 (28775|0,28775|3,28775|2,28775|1) - why 4 note ? no cymbal here 2 enough changed to 3 notes instead to be consistent with the notes ahead
check again walao , i get confused with u're pattern
try to map with playback rate 75/50 %
Nice Map Good Luck uwu
Thanks a lot for the mod :3
Maxus
Hi Walao
m4m req via PM

NOVICE
  • 00:01:775 - why you map this? you consistently didn't map the second piano sound at 00:02:975 - 00:05:375 -
    00:04:025 - this part you break your PR consistency and balance a bit, try this? http://puu.sh/qWesS/72c71b4fe6.png , follow PR better.
    00:07:175 (7175|0,7475|2) - switch column to resemble PR better.
    00:08:975 (8975|2,8975|3) - this one also awkward, you didn't mapped this second piano at 00:02:975 - 00:05:375 - ,and suddenly you map double note here, i'm aware you might think it's weird to skip the obvious sound there, but generally lower difficulty can skip some of big sound if it leads them to consistency of what they truly want to follow.
    00:11:225 - i think the ln should start here.. i know there's a small second synth sound at 00:11:375 - , but do you really want to follow second sound that's barely audible here.. it almost got me at first place.. here's my suggestion: http://puu.sh/qWfkJ/a8f2136b47.png
    00:14:000 (14000|0) - move to col 2 to avoid stack at col 1.
    00:17:525 - this is roll 1/8 sound, it's better if you use LN to emphasize it instead of normal notes, try: http://puu.sh/qWfHP/6b4155b942.png
    00:22:775 - this pattern doesn't flow well, the alternation felts weird here, you can try: http://puu.sh/qWg9b/8b887791a5.png .
    00:27:125 (27125|0,27425|0,27725|1) - the shield doesn't good here, it doesn't play well.. , try: http://puu.sh/qWgCH/2a23c390a7.png
    00:29:375 (29375|3,29675|1) - switch the column here, the double at 00:29:375 (29375|2,29375|3,29675|1,29675|0) - have different pr with 00:28:775 (28775|3,28775|2,29075|1,29075|0) - , doesn't fit if you try to make them at same column
    00:30:425 (30425|1) - to col 3 pls xd
    00:32:975 (32975|2,33275|1) - also ctrl+g here.
    00:37:325 (37325|2,37475|0,37625|1,37775|3) - i suggest to delete these, and make a LN here too, this would give the emphasize the roll sound needed.. the ordinary notes doesn't really fit in when the main instrument present already different.
    00:38:675 - you can add one more LN to cover another rising main synth sound.
    00:46:775 (46775|0,46775|1,47375|1,47975|0) - this is uncomfortable ... also unbalanced bcause the notes mostly at left hand , you can try: http://puu.sh/qWhAD/215eb3d83c.png (starting from 00:45:575 - )
    00:53:975 (53975|2) - move this to 4 better i think to mirror 00:55:175 -
    00:56:525 (56525|2,56825|2) - if you want to follow main melody, these notes aren't needed .. i suggest delete them and move 00:56:975 (56975|1) - to col 3.
    00:57:425 - you miss note for crash sound.
    00:58:175 - the way these notes interpret the instruments are weird, i get it that ln want to follow burst , but maybe you can try follow the synth for LN, like this? : move 00:58:325 (58325|2) - to 00:58:175 - , and move 00:58:175 (58175|3) - to 00:58:475 - , you can apply it to similar parts as well..
    01:00:725 - add LN here, and delete note at 01:00:875 (60875|2) -
    01:06:275 (66275|2,66875|3,67475|3,68075|1) - delete them... this adds an unnecessary diff spike to normal when it's supposed to be rythmically simple.. it's better if you make 1 note+1LN only for crash sound, 1 note+1LN on kick sound causes crash to lose the emphasizeness , apply this at similar part as well, it will decrease the normal SR here so it won't be that near with star 2 limitation.
    01:08:825 - http://puu.sh/qWiH7/e6f054520d.png
    01:11:675 (71675|3,71825|2,71975|1) - if you apply above, ctrl+G this.
    01:18:275 (78275|1,78875|1) - why suddenly all double here? better delete these.
    01:31:175 - extra LN for rising sound i think
    01:49:175 - no LN for roll sound?

ADVANCED
  • 00:02:225 (2225|2,2375|3,2675|3,2825|2,2975|3) - i hope you can rearrange this, cause this stack and flow makes me feel uneasy..
    00:07:175 (7175|0,7475|0) - they aren't the same pitch, recommend to not jack them.
    00:08:225 (8225|0,8375|1) - jack them instead, as they are at the same pitch
    00:11:375 - same like normal
    00:12:125 (12125|0) - the LN should start at 00:12:200 - if still following violin
    00:14:825 (14825|1,14825|0,14975|0,14975|1) - don't know why put it as a jack despite the pr differences here, same goes for 00:15:425 (15425|3,15425|2,15575|2,15575|3) -
    00:20:825 (20825|2,20975|3) - to col 4 and 2 respectively for pr
    00:21:725 (21725|0,21875|3) - Ctrl+G this so you can mirror the pattern with 00:22:775 (22775|3,22775|0,22925|1,23075|0) - , seems intuitively more fit.
    00:25:325 (25325|3,25475|2) - Ctrl+G this, and then move 00:25:625 (25625|1,25775|2,25925|3) - to the left 1x.
    00:27:650 - don't skip this, although the drum a bit weaker but it is still a chain of drum sound there.
    00:35:525 - try this instead: http://puu.sh/qWpN5/cf8d27f15b.png
    00:37:475 (37475|0,37550|3) - Ctrl+G here
    00:39:575 - no need for triple here.
    00:52:675 (52675|3) - move to col 3
    00:58:625 (58625|2) - move to col 5 so it would match with high pr here
    01:02:750 - miss a note for main melody here
    01:04:025 (64025|1,64100|0) - Ctrl+G to accentuate the pitch that ascending higher.
    01:09:575 (69575|0,70775|1,71000|0,71000|1,71225|1) - this kind of pattern ( and maybe others if there's one) often not working while being playtested, the jack just doesn't fit here.. move 01:11:000 (71000|1) - to 4 i guess.
    01:16:625 (76625|0,76775|2) - make these double, the section feels awkward without it.
    01:17:675 (77675|2,77775|3) - Ctrl+G for PR too.
    01:20:000 - add note here , bcause you also add 1/4 note for other burst sound like 01:19:700 - 01:19:400 -
    01:20:675 - also add here for crash.
    01:25:175 - ^
    01:35:375 - why suddenly change the pattern here? i can understand at 01:34:775 - because there's bell that accentuate the transition between section, but there isn't any here. i suggest to keep the pattern consistency with 01:34:875 (94875|1,94975|2,95075|0,95175|2,95275|1,95375|3) -
    01:37:775 - 01:38:975 - delete one note so the crash sound can be emphasized, the one that you did at 01:39:875 - and 01:40:475 - already correct.
    01:39:275 (99275|3,99275|2,99425|3,99500|2,99575|3) - please don't D:
    01:49:175 - from here, i suggest to start adding 1/4 stream to accentuate the burst sound here.
    01:52:175 - add one more LN for the ending.

EXHAUST

  • 00:05:956 - well since it's hardest diff adding 1/16 grace notes alright here.
    00:09:650 - usually i would guest that this is 1/6 ascending sound for the bg sound there, but maybe you can ask some clarification here. covering with LN seems the safest way.
    00:10:175 - add one more for piano.
    00:11:375 - 00:12:050 - i suggest delete one here, the double there makes it confusing on what you want to follow.
    00:15:725 - i suggest to make double every 1/2 beat instead of making a chain of stream here. the stream seems following really small melody sound, but idk.. it doesn't seem complement the song well.
    00:18:312 (18312|2,18350|1,18387|0,18762|1,18800|2,18837|3) - i'm pretty sure there isn't burst sound here anymore..
    00:20:075 - i'm pretty sure the piano isn't 1/8 .. it's usually either 1/6 or 1/12. or try ask others for this too.
    00:23:975 (23975|3) - doesn't fit to be jack here, pr doesn't support for it.
    00:27:425 - not starting the jumptrill from here? the constant 1/4 loud drum starting from here.
    00:34:550 (34550|0,34625|1,34700|2) - Ctrl+H this.
    00:37:925 (37925|3,37925|0) - this isn't the same long synth sound as 00:38:225 (38225|1,38225|2) - , turn them into ordinary notes.
    00:38:825 - not 1/8 burst?
    00:38:975 (38975|3,39050|2,39125|1,39200|0) - try 1-4-1-4 pattern, the sound warrants for trill here.
    00:46:275 - 00:46:675 - 00:46:975 - these one doesn't have 1/3 hithat sound that you follow for double, better delete one note each.
    00:48:375 (48375|1) - move to 4 for balance purposes.
    00:55:175 - add one for crash
    01:16:700 - idk why this is double.. this makes the crash at 01:16:625 (76625|2,76625|3,76775|3,76775|2) - feels really awkward to hit.
    01:17:475 - 01:17:675 - not double? they all have the same 1/3 crash jumptrill sound here.
    01:28:700 - add for 1/4 sound
    01:29:675 - until 01:29:975 - make it 1/4 jumptrill instead.
    01:36:575 - i can be sure it's 1/6 burst, not 1/8 ..
    01:41:525 (101525|3,101525|2,101600|0,101600|1,101675|3,101675|2) - make burst instead of jumptrill here. the sound obviously not jumptrill sound..
    01:48:125 (108125|3) - move to 3 to avoid anchor at 01:47:675 (107675|3,107825|3,107975|3) -
I'm sorry for being a bit blunt, but there's many inconsistency and weird pattern choices i found here, maybe you could use some self mod here / seeing other map to determine the rythm choices.
Anyway, good luck for your map :D
Critical_Star
Hi walao
m4m as we agreed~

col 1 2 3 4

NOVICE
00:11:225 (11225|3,11375|2) - it should be like http://puu.sh/qXeX3/bc8efb0093.jpg if u are catching the long sound here.
00:27:425 (27425|0) - i think is not really suitable to use a LN to cover the 1/4 kick roll here since it has a break at 00:27:650 - would prefer to focus only 00:27:425 (27425|2,27725|1,28025|2,28325|3,28625|1) - for simplicity
00:35:825 (35825|2) - seems u catch the sound here wrong, it should be 1/2 long if u try listen again , example http://puu.sh/qXf6M/5bb716bf49.jpg
00:36:275 (36275|0,36425|1,36575|2,36725|3,36875|1,37025|2,37175|3) - how about http://puu.sh/qXfaq/7ad5289443.png ? instead repeating ascending stair pattern here.
01:13:775 (73775|2,73775|1,74075|3,74075|0,74375|1) - u can actually map the 1/2 sound here which it fit the sound better.
01:15:575 (75575|1,75875|3,76175|0,76475|2) - hmm? there isn't any obvious long sound here, i find is pretty odd to hit this while i tesplayed here, u can try some other alternative sound here example http://puu.sh/qXfo8/e0ffff6aa6.png
01:16:775 (76775|1,76775|0,77075|1,77075|2) - and so on till here too like my suggestion above ^
01:39:275 (99275|0,99275|3) - is pretty odd to use double hold here to empyhasize these kick rolls, just add a note 01:39:275 - and 01:39:425 - could work nicely, but up to your choice

ADVANCED
00:11:375 (11375|0) - same things like in novice the LN shoud start at 00:11:225 -
00:18:425 - 00:18:875 - could use double note for crash here, it won't really make hard for advanced diff
00:26:225 (26225|3,26525|1,26825|2,27125|0) - this long note should be 1/2 long.
00:35:825 (35825|1) - like in novice suggestion
00:56:525 (56525|0,56600|1,56675|2,56825|3,56900|2,56975|1,57125|0,57200|1,57275|2,57425|0,57425|3) - CTRL+H would be much comfortable for the beginning part
01:20:675 - could use double note for crash here too
01:32:375 (92375|3,92475|2,92575|1,92675|0,92775|1,92875|2,92975|3,93075|2,93175|1,93275|0,93375|1,93475|2,93575|3,93675|2,93775|1,93875|0,93975|1,94075|2,94175|3,94275|2,94375|1,94475|0,94575|1,94675|2,94775|3) - maybe try to variate the pattern here? repeating 4-3-2-1-2-3-4 kinda boring here
01:36:875 (96875|1) - i would have prefer to continue 1/3 stream here instead LN
01:39:425 (99425|3) - move to 2 would be much comfortable to play for advanced diff

EXHAUST
00:08:375 (8375|1) - move to 1? it has a same pitch with 00:08:225 (8225|0) -
00:17:375 - 00:17:675 - actually u can use double note for crash and goes with 1/4 stream here, i think this is pretty common for hard diff pattern layering
00:27:425 (27425|0,27500|1,27575|3,27650|2,27725|1,27800|0,27875|2,27950|3,28025|1,28100|2,28175|0,28175|1,28250|3,28250|2,28325|0,28325|1,28400|3,28400|2,28475|1,28475|0,28550|3,28550|2,28625|0,28625|1) - these basically have the same sound till the end, and the note usage is different from each other time to time which is pretty inconsistent
how about 00:27:425 - http://puu.sh/qXg8s/c94236ddb3.jpg? double = the main sync sound here, u can try something like this.
00:30:725 (30725|3,30725|0,30800|1,30800|2,30950|3,30950|0,31025|2,31025|1) - hmm, actually is fine but i would prefer something different time by time since the sound is different from each time, try 00:30:950 (30950|0,31025|2) - CTRL+G to variate the pattern here
00:31:250 (31250|2) - here should be double note too since u mapped this sound double like 00:31:325 (31325|0,31325|1,31475|0,31475|2,31550|1,31550|3,31700|2,31700|0,31775|1,31775|3,31925|3,31925|0,32000|1,32000|2) -
00:35:825 (35825|0) - like before in novice suggestion
00:46:175 (46175|1,46175|0,46275|3,46275|2,46375|1,46375|0,46475|3,46475|2,46575|0,46575|1,46675|2,46675|3,46775|1,46775|0) - kinda overdone here , 00:46:275 (46275|2,46275|3,46675|2,46675|3) - u should reduce into a single note since is the same sound like other 1/3 here

probarly u should recheck again for those inconsistent part :o
good luck~ >:(
Topic Starter
walao

DixonBlackwing wrote:

Hi Walao
m4m req via PM

NOVICE
  • 00:01:775 - why you map this? you consistently didn't map the second piano sound at 00:02:975 - 00:05:375 -
    00:04:025 - this part you break your PR consistency and balance a bit, try this? http://puu.sh/qWesS/72c71b4fe6.png , follow PR better.
    00:07:175 (7175|0,7475|2) - switch column to resemble PR better.
    00:08:975 (8975|2,8975|3) - this one also awkward, you didn't mapped this second piano at 00:02:975 - 00:05:375 - ,and suddenly you map double note here, i'm aware you might think it's weird to skip the obvious sound there, but generally lower difficulty can skip some of big sound if it leads them to consistency of what they truly want to follow.
    00:11:225 - i think the ln should start here.. i know there's a small second synth sound at 00:11:375 - , but do you really want to follow second sound that's barely audible here.. it almost got me at first place.. here's my suggestion: http://puu.sh/qWfkJ/a8f2136b47.png
    00:14:000 (14000|0) - move to col 2 to avoid stack at col 1.
    00:17:525 - this is roll 1/8 sound, it's better if you use LN to emphasize it instead of normal notes, try: http://puu.sh/qWfHP/6b4155b942.png
    00:22:775 - this pattern doesn't flow well, the alternation felts weird here, you can try: http://puu.sh/qWg9b/8b887791a5.png .
    00:27:125 (27125|0,27425|0,27725|1) - the shield doesn't good here, it doesn't play well.. , try: http://puu.sh/qWgCH/2a23c390a7.png
    00:29:375 (29375|3,29675|1) - switch the column here, the double at 00:29:375 (29375|2,29375|3,29675|1,29675|0) - have different pr with 00:28:775 (28775|3,28775|2,29075|1,29075|0) - , doesn't fit if you try to make them at same column
    00:30:425 (30425|1) - to col 3 pls xd
    00:32:975 (32975|2,33275|1) - also ctrl+g here.
    00:37:325 (37325|2,37475|0,37625|1,37775|3) - i suggest to delete these, and make a LN here too, this would give the emphasize the roll sound needed.. the ordinary notes doesn't really fit in when the main instrument present already different.
    00:38:675 - you can add one more LN to cover another rising main synth sound.
    00:46:775 (46775|0,46775|1,47375|1,47975|0) - this is uncomfortable ... also unbalanced bcause the notes mostly at left hand , you can try: http://puu.sh/qWhAD/215eb3d83c.png (starting from 00:45:575 - )
    00:53:975 (53975|2) - move this to 4 better i think to mirror 00:55:175 -
    00:56:525 (56525|2,56825|2) - if you want to follow main melody, these notes aren't needed .. i suggest delete them and move 00:56:975 (56975|1) - to col 3.
    00:57:425 - you miss note for crash sound.
    00:58:175 - the way these notes interpret the instruments are weird, i get it that ln want to follow burst , but maybe you can try follow the synth for LN, like this? : move 00:58:325 (58325|2) - to 00:58:175 - , and move 00:58:175 (58175|3) - to 00:58:475 - , you can apply it to similar parts as well..
    01:00:725 - add LN here, and delete note at 01:00:875 (60875|2) -
    01:06:275 (66275|2,66875|3,67475|3,68075|1) - delete them... this adds an unnecessary diff spike to normal when it's supposed to be rythmically simple.. it's better if you make 1 note+1LN only for crash sound, 1 note+1LN on kick sound causes crash to lose the emphasizeness , apply this at similar part as well, it will decrease the normal SR here so it won't be that near with star 2 limitation.
    01:08:825 - http://puu.sh/qWiH7/e6f054520d.png
    01:11:675 (71675|3,71825|2,71975|1) - if you apply above, ctrl+G this.
    01:18:275 (78275|1,78875|1) - why suddenly all double here? better delete these.
    01:31:175 - extra LN for rising sound i think
    01:49:175 - no LN for roll sound?

ADVANCED
  • 00:02:225 (2225|2,2375|3,2675|3,2825|2,2975|3) - i hope you can rearrange this, cause this stack and flow makes me feel uneasy..
    00:07:175 (7175|0,7475|0) - they aren't the same pitch, recommend to not jack them.
    00:08:225 (8225|0,8375|1) - jack them instead, as they are at the same pitch
    00:11:375 - same like normal
    00:12:125 (12125|0) - the LN should start at 00:12:200 - if still following violin
    00:14:825 (14825|1,14825|0,14975|0,14975|1) - don't know why put it as a jack despite the pr differences here, same goes for 00:15:425 (15425|3,15425|2,15575|2,15575|3) -
    00:20:825 (20825|2,20975|3) - to col 4 and 2 respectively for pr
    00:21:725 (21725|0,21875|3) - Ctrl+G this so you can mirror the pattern with 00:22:775 (22775|3,22775|0,22925|1,23075|0) - , seems intuitively more fit.
    00:25:325 (25325|3,25475|2) - Ctrl+G this, and then move 00:25:625 (25625|1,25775|2,25925|3) - to the left 1x.
    00:27:650 - don't skip this, although the drum a bit weaker but it is still a chain of drum sound there.
    00:35:525 - try this instead: http://puu.sh/qWpN5/cf8d27f15b.png
    00:37:475 (37475|0,37550|3) - Ctrl+G here
    00:39:575 - no need for triple here.
    00:52:675 (52675|3) - move to col 3
    00:58:625 (58625|2) - move to col 5 so it would match with high pr here
    01:02:750 - miss a note for main melody here
    01:04:025 (64025|1,64100|0) - Ctrl+G to accentuate the pitch that ascending higher.
    01:09:575 (69575|0,70775|1,71000|0,71000|1,71225|1) - this kind of pattern ( and maybe others if there's one) often not working while being playtested, the jack just doesn't fit here.. move 01:11:000 (71000|1) - to 4 i guess.
    01:16:625 (76625|0,76775|2) - make these double, the section feels awkward without it.
    01:17:675 (77675|2,77775|3) - Ctrl+G for PR too.
    01:20:000 - add note here , bcause you also add 1/4 note for other burst sound like 01:19:700 - 01:19:400 -
    01:20:675 - also add here for crash.
    01:25:175 - ^
    01:35:375 - why suddenly change the pattern here? i can understand at 01:34:775 - because there's bell that accentuate the transition between section, but there isn't any here. i suggest to keep the pattern consistency with 01:34:875 (94875|1,94975|2,95075|0,95175|2,95275|1,95375|3) -
    01:37:775 - 01:38:975 - delete one note so the crash sound can be emphasized, the one that you did at 01:39:875 - and 01:40:475 - already correct.
    01:39:275 (99275|3,99275|2,99425|3,99500|2,99575|3) - please don't D:
    01:49:175 - from here, i suggest to start adding 1/4 stream to accentuate the burst sound here.
    01:52:175 - add one more LN for the ending.

EXHAUST

  • 00:05:956 - well since it's hardest diff adding 1/16 grace notes alright here.
    00:09:650 - usually i would guest that this is 1/6 ascending sound for the bg sound there, but maybe you can ask some clarification here. covering with LN seems the safest way.
    00:10:175 - add one more for piano.
    00:11:375 - 00:12:050 - i suggest delete one here, the double there makes it confusing on what you want to follow.
    00:15:725 - i suggest to make double every 1/2 beat instead of making a chain of stream here. the stream seems following really small melody sound, but idk.. it doesn't seem complement the song well.
    00:18:312 (18312|2,18350|1,18387|0,18762|1,18800|2,18837|3) - i'm pretty sure there isn't burst sound here anymore..
    00:20:075 - i'm pretty sure the piano isn't 1/8 .. it's usually either 1/6 or 1/12. or try ask others for this too.
    00:23:975 (23975|3) - doesn't fit to be jack here, pr doesn't support for it.
    00:27:425 - not starting the jumptrill from here? the constant 1/4 loud drum starting from here.
    00:34:550 (34550|0,34625|1,34700|2) - Ctrl+H this.
    00:37:925 (37925|3,37925|0) - this isn't the same long synth sound as 00:38:225 (38225|1,38225|2) - , turn them into ordinary notes.
    00:38:825 - not 1/8 burst?
    00:38:975 (38975|3,39050|2,39125|1,39200|0) - try 1-4-1-4 pattern, the sound warrants for trill here.
    00:46:275 - 00:46:675 - 00:46:975 - these one doesn't have 1/3 hithat sound that you follow for double, better delete one note each.
    00:48:375 (48375|1) - move to 4 for balance purposes.
    00:55:175 - add one for crash
    01:16:700 - idk why this is double.. this makes the crash at 01:16:625 (76625|2,76625|3,76775|3,76775|2) - feels really awkward to hit.
    01:17:475 - 01:17:675 - not double? they all have the same 1/3 crash jumptrill sound here.
    01:28:700 - add for 1/4 sound
    01:29:675 - until 01:29:975 - make it 1/4 jumptrill instead.
    01:36:575 - i can be sure it's 1/6 burst, not 1/8 ..
    01:41:525 (101525|3,101525|2,101600|0,101600|1,101675|3,101675|2) - make burst instead of jumptrill here. the sound obviously not jumptrill sound..
    01:48:125 (108125|3) - move to 3 to avoid anchor at 01:47:675 (107675|3,107825|3,107975|3) -
I'm sorry for being a bit blunt, but there's many inconsistency and weird pattern choices i found here, maybe you could use some self mod here / seeing other map to determine the rythm choices.
Anyway, good luck for your map :D

Critical_Star wrote:

Hi walao
m4m as we agreed~

col 1 2 3 4

NOVICE
00:11:225 (11225|3,11375|2) - it should be like http://puu.sh/qXeX3/bc8efb0093.jpg if u are catching the long sound here.
00:27:425 (27425|0) - i think is not really suitable to use a LN to cover the 1/4 kick roll here since it has a break at 00:27:650 - would prefer to focus only 00:27:425 (27425|2,27725|1,28025|2,28325|3,28625|1) - for simplicity
00:35:825 (35825|2) - seems u catch the sound here wrong, it should be 1/2 long if u try listen again , example http://puu.sh/qXf6M/5bb716bf49.jpg
00:36:275 (36275|0,36425|1,36575|2,36725|3,36875|1,37025|2,37175|3) - how about http://puu.sh/qXfaq/7ad5289443.png ? instead repeating ascending stair pattern here.
01:13:775 (73775|2,73775|1,74075|3,74075|0,74375|1) - u can actually map the 1/2 sound here which it fit the sound better.
01:15:575 (75575|1,75875|3,76175|0,76475|2) - hmm? there isn't any obvious long sound here, i find is pretty odd to hit this while i tesplayed here, u can try some other alternative sound here example http://puu.sh/qXfo8/e0ffff6aa6.png
01:16:775 (76775|1,76775|0,77075|1,77075|2) - and so on till here too like my suggestion above ^
01:39:275 (99275|0,99275|3) - is pretty odd to use double hold here to empyhasize these kick rolls, just add a note 01:39:275 - and 01:39:425 - could work nicely, but up to your choice

ADVANCED
00:11:375 (11375|0) - same things like in novice the LN shoud start at 00:11:225 -
00:18:425 - 00:18:875 - could use double note for crash here, it won't really make hard for advanced diff
00:26:225 (26225|3,26525|1,26825|2,27125|0) - this long note should be 1/2 long.
00:35:825 (35825|1) - like in novice suggestion
00:56:525 (56525|0,56600|1,56675|2,56825|3,56900|2,56975|1,57125|0,57200|1,57275|2,57425|0,57425|3) - CTRL+H would be much comfortable for the beginning part
01:20:675 - could use double note for crash here too
01:32:375 (92375|3,92475|2,92575|1,92675|0,92775|1,92875|2,92975|3,93075|2,93175|1,93275|0,93375|1,93475|2,93575|3,93675|2,93775|1,93875|0,93975|1,94075|2,94175|3,94275|2,94375|1,94475|0,94575|1,94675|2,94775|3) - maybe try to variate the pattern here? repeating 4-3-2-1-2-3-4 kinda boring here
01:36:875 (96875|1) - i would have prefer to continue 1/3 stream here instead LN
01:39:425 (99425|3) - move to 2 would be much comfortable to play for advanced diff

EXHAUST
00:08:375 (8375|1) - move to 1? it has a same pitch with 00:08:225 (8225|0) -
00:17:375 - 00:17:675 - actually u can use double note for crash and goes with 1/4 stream here, i think this is pretty common for hard diff pattern layering
00:27:425 (27425|0,27500|1,27575|3,27650|2,27725|1,27800|0,27875|2,27950|3,28025|1,28100|2,28175|0,28175|1,28250|3,28250|2,28325|0,28325|1,28400|3,28400|2,28475|1,28475|0,28550|3,28550|2,28625|0,28625|1) - these basically have the same sound till the end, and the note usage is different from each other time to time which is pretty inconsistent
how about 00:27:425 - http://puu.sh/qXg8s/c94236ddb3.jpg? double = the main sync sound here, u can try something like this.
00:30:725 (30725|3,30725|0,30800|1,30800|2,30950|3,30950|0,31025|2,31025|1) - hmm, actually is fine but i would prefer something different time by time since the sound is different from each time, try 00:30:950 (30950|0,31025|2) - CTRL+G to variate the pattern here
00:31:250 (31250|2) - here should be double note too since u mapped this sound double like 00:31:325 (31325|0,31325|1,31475|0,31475|2,31550|1,31550|3,31700|2,31700|0,31775|1,31775|3,31925|3,31925|0,32000|1,32000|2) -
00:35:825 (35825|0) - like before in novice suggestion
00:46:175 (46175|1,46175|0,46275|3,46275|2,46375|1,46375|0,46475|3,46475|2,46575|0,46575|1,46675|2,46675|3,46775|1,46775|0) - kinda overdone here , 00:46:275 (46275|2,46275|3,46675|2,46675|3) - u should reduce into a single note since is the same sound like other 1/3 here

probarly u should recheck again for those inconsistent part :o
good luck~ >:(
Thank you both for the very detailed and helpful mods! Did multiple checks across difficulties, hopefully there are less weird things now :x
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