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Stan SB - Let This Go [Taiko]

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Total Posts
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Topic Starter
Remus
This beatmap was submitted using in-game submission on 4 марта 2017 г. at 23:47:15

Artist: Stan SB
Title: Let This Go
Tags: breakcore dnb drum and bass marathon
BPM: 175
Filesize: 10808kb
Play Time: 06:57
Difficulties Available:
  1. Chance (4,8 stars, 2511 notes)
Download: Stan SB - Let This Go
Information: Scores/Beatmap Listing
---------------
:p
Eeveesenpai_4_u
Found on Modreq
i hope this mod will help you desu
it was a bit confusing because you tried to map on vocals so i tried that too desu

Marathon


01:03:200 (18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46) - wa i dont get it where you get the random doubles try this


03:28:542 - 03:36:600 - weird part... try to hear at the Background so your density would be ok...try to raise the density with the Music^^ desu

oh wow you said it would be your 1st map but im badly surprised i thought i would find more mistakes or something else nice^^
Topic Starter
Remus

Eeveesenpai_4_u wrote:

Found on Modreq
i hope this mod will help you desu
it was a bit confusing because you tried to map on vocals so i tried that too desu

Marathon


01:03:200 (18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46) - wa i dont get it where you get the random doubles try this well, i think it will be better, thanks


03:28:542 - 03:36:600 - weird part... try to hear at the Background so your density would be ok...try to raise the density with the Music^^ desu imo this moment (mixed vocal and music) looks not so bad, so if someone asked me about this part one more, i'll try to change

oh wow you said it would be your 1st map but im badly surprised i thought i would find more mistakes or something else nice^^ imo this map is very bad D:
thanks for mod o/
Namki
IRC (in russian)
13:02 Namki: так
13:03 Namki: 00:22:057 - вот тут мне кажется, зашел бы финишер
13:03 Remus: Согласен
13:03 Remus: Фиксанул
13:03 Namki: 00:22:743 (2,3,4,5,6,7,8) - замечаешь, что ты юзал доны и каты, меняя их
13:03 Namki: 00:24:457 - а тут что
13:03 Namki: под музыку же заходит
13:03 Remus: Хм
13:04 Remus: Там просто вокал
13:04 Remus: Я решил его так выделить*
13:05 Namki: 00:55:915 (4) - это на синем тике глупо играется
13:06 Remus: А как сделать?
13:06 Namki: хм
13:06 Namki: да поставь на белый
13:06 Namki: 00:56:000 -
13:06 Remus: Окей
13:08 Namki: 00:58:657 (14) - ну вот тут то же самое
13:09 Remus: Да
13:09 Remus: Тоже фиксанул
13:09 Namki: ддкк паттерн 1/2 прикольно же
13:09 Namki: 01:01:315 (6) - а вот тут, чтобы не ломать весь паттерн, лучше поменять на дон
13:09 Namki: тут на вокал, я думаю, ты не смотрел очень
13:10 Remus: fixed
13:10 Remus: Да
13:10 Remus: Знаешь
13:10 Remus: Мне почти все говорили, что вокал лучше не мапать D:
13:10 Namki: ха
13:10 Namki: ну хз
13:10 Remus: Но я почему-то считая, что пропускать кучу битов это такое
13:10 Remus: Так что лучше замапал
13:10 Namki: 01:05:600 (46) - финишер, но в рк где-то говорилось, что после стримов нельзя финишер ставить
13:11 Namki: я так он там фитает хорошо
13:11 Remus: Да
13:11 Namki: а*
13:11 Remus: Я везде убрал его из-за рк
13:11 Remus: А так он был там
13:11 Namki: да, такое, вроде, только в иннер они можно делать
13:11 Remus: У меня было бы иннер, если бы я делал 1 или 3 в стримах :D
13:12 Remus: Но 2 или 4 играются лучше и плавнее, как я понял
13:13 Namki: 01:10:057 (34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,1) - овермапнуто как-то
13:13 Namki: 01:10:143 - тут звука нет, например
13:14 Remus: Окей, ща гляну, мб изменю сразу
13:14 Remus: А
13:14 Namki: там 1/4 странно звучит
13:14 Remus: Я понял почему я там сделал
13:14 Remus: 01:10:229 (35) -
13:14 Remus: Тут начинается такой вуууууууууууб
13:15 Namki: а, слышу
13:16 Remus: 01:43:057 (34) -
13:16 Remus: Такие я удалю
13:16 Remus: Спасибо
13:16 Remus: Там и правда нет звука
13:17 Namki: 01:11:772 (3) - не думаешь, что кат будет получше звучать
13:17 Remus: Да
13:17 Remus: Там высокий звук
13:17 Remus: Фиксанул
13:17 Namki: 01:16:915 (1,2,3) - ну тут такой же паттерн
13:18 Namki: хотя стой
13:19 Namki: во втором киае чередуешь паттерны
13:19 Remus: Тут наверное кдк
13:20 Namki: ну смотри, 01:16:915 (1,2,3) - этот ккк, 01:19:657 (26,27,28) - этот кдк, 01:22:572 (2,3) - ккк
13:20 Namki: 01:25:315 (24,25) - тогда тут свап
13:20 Namki: 01:33:543 (2,3) - эти катами
13:20 Namki: 01:39:200 (3) - кат
13:20 Namki: ну и так далее
13:21 Remus: 01:25:143 (23,24,25) -
13:21 Remus: Вот тут немного приглушение громкого звука
13:21 Remus: Поэтому дон поставил
13:21 Namki: ааг
13:21 Namki: ага
13:23 Namki: о, 01:47:086 (23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38) - прикольно выгляит
13:23 Namki: дит*
13:23 Remus: Угу
13:23 Remus: :)
13:24 Namki: 01:50:143 (2,3,4,5) - ну како-то только дон, а звуки меняются
13:25 Remus: кддд сделаю тогда уж
13:26 Namki: 02:09:000 (20) - слышу, что музка становится менее интенсивной
13:26 Namki: ыка*
13:26 Namki: дон туда, что ли
13:27 Remus: Так вот я думал на счет этого момента
13:27 Remus: Но тогда будет без ритма следующие паттерны дк дк дк
13:27 Remus: Точнее немного сломаю ритм
13:29 Namki: 02:40:371 (8,9,10,11,12,13,14,15) - сделай дкдкдкдк
13:29 Namki: 1/2 изменения идет
13:30 Remus: А я под фон мапнул тут
13:30 Remus: Турун
13:30 Remus: ту=д, ру=д, н=к
13:32 Namki: 03:29:228 (3) - этот поставил на тик, хотя вокал тут 03:29:142 -
13:32 Namki: 03:29:485 (4) - мапаешь под вокал
13:32 Namki: оооочень странно звучит
13:32 Remus: Вокал там начинается
13:32 Namki: и смысл в том, что тут 03:29:228 - начинается вокал
13:32 Remus: Но играется только с белым битом нормально
13:33 Namki: и лучше выделить этот момент
13:33 Namki: 03:29:228 (3,4) - надо, чтобы они были одинакового цвета
13:33 Remus: 4 сделаю катом
13:34 Namki: 03:34:028 (1,2,3,4,5,6,7) - опять сломанный паттерн из-за этого 03:34:885 -
13:35 Remus: Я тут фиксанул
13:35 Remus: Сенкс
good luck~!
Topic Starter
Remus

Namki wrote:

IRC (in russian)
13:02 Namki: так
13:03 Namki: 00:22:057 - вот тут мне кажется, зашел бы финишер
13:03 Remus: Согласен
13:03 Remus: Фиксанул
13:03 Namki: 00:22:743 (2,3,4,5,6,7,8) - замечаешь, что ты юзал доны и каты, меняя их
13:03 Namki: 00:24:457 - а тут что
13:03 Namki: под музыку же заходит
13:03 Remus: Хм
13:04 Remus: Там просто вокал
13:04 Remus: Я решил его так выделить*
13:05 Namki: 00:55:915 (4) - это на синем тике глупо играется
13:06 Remus: А как сделать?
13:06 Namki: хм
13:06 Namki: да поставь на белый
13:06 Namki: 00:56:000 -
13:06 Remus: Окей
13:08 Namki: 00:58:657 (14) - ну вот тут то же самое
13:09 Remus: Да
13:09 Remus: Тоже фиксанул
13:09 Namki: ддкк паттерн 1/2 прикольно же
13:09 Namki: 01:01:315 (6) - а вот тут, чтобы не ломать весь паттерн, лучше поменять на дон
13:09 Namki: тут на вокал, я думаю, ты не смотрел очень
13:10 Remus: fixed
13:10 Remus: Да
13:10 Remus: Знаешь
13:10 Remus: Мне почти все говорили, что вокал лучше не мапать D:
13:10 Namki: ха
13:10 Namki: ну хз
13:10 Remus: Но я почему-то считая, что пропускать кучу битов это такое
13:10 Remus: Так что лучше замапал
13:10 Namki: 01:05:600 (46) - финишер, но в рк где-то говорилось, что после стримов нельзя финишер ставить
13:11 Namki: я так он там фитает хорошо
13:11 Remus: Да
13:11 Namki: а*
13:11 Remus: Я везде убрал его из-за рк
13:11 Remus: А так он был там
13:11 Namki: да, такое, вроде, только в иннер они можно делать
13:11 Remus: У меня было бы иннер, если бы я делал 1 или 3 в стримах :D
13:12 Remus: Но 2 или 4 играются лучше и плавнее, как я понял
13:13 Namki: 01:10:057 (34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,1) - овермапнуто как-то
13:13 Namki: 01:10:143 - тут звука нет, например
13:14 Remus: Окей, ща гляну, мб изменю сразу
13:14 Remus: А
13:14 Namki: там 1/4 странно звучит
13:14 Remus: Я понял почему я там сделал
13:14 Remus: 01:10:229 (35) -
13:14 Remus: Тут начинается такой вуууууууууууб
13:15 Namki: а, слышу
13:16 Remus: 01:43:057 (34) -
13:16 Remus: Такие я удалю
13:16 Remus: Спасибо
13:16 Remus: Там и правда нет звука
13:17 Namki: 01:11:772 (3) - не думаешь, что кат будет получше звучать
13:17 Remus: Да
13:17 Remus: Там высокий звук
13:17 Remus: Фиксанул
13:17 Namki: 01:16:915 (1,2,3) - ну тут такой же паттерн
13:18 Namki: хотя стой
13:19 Namki: во втором киае чередуешь паттерны
13:19 Remus: Тут наверное кдк
13:20 Namki: ну смотри, 01:16:915 (1,2,3) - этот ккк, 01:19:657 (26,27,28) - этот кдк, 01:22:572 (2,3) - ккк
13:20 Namki: 01:25:315 (24,25) - тогда тут свап
13:20 Namki: 01:33:543 (2,3) - эти катами
13:20 Namki: 01:39:200 (3) - кат
13:20 Namki: ну и так далее
13:21 Remus: 01:25:143 (23,24,25) -
13:21 Remus: Вот тут немного приглушение громкого звука
13:21 Remus: Поэтому дон поставил
13:21 Namki: ааг
13:21 Namki: ага
13:23 Namki: о, 01:47:086 (23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38) - прикольно выгляит
13:23 Namki: дит*
13:23 Remus: Угу
13:23 Remus: :)
13:24 Namki: 01:50:143 (2,3,4,5) - ну како-то только дон, а звуки меняются
13:25 Remus: кддд сделаю тогда уж
13:26 Namki: 02:09:000 (20) - слышу, что музка становится менее интенсивной
13:26 Namki: ыка*
13:26 Namki: дон туда, что ли
13:27 Remus: Так вот я думал на счет этого момента
13:27 Remus: Но тогда будет без ритма следующие паттерны дк дк дк
13:27 Remus: Точнее немного сломаю ритм
13:29 Namki: 02:40:371 (8,9,10,11,12,13,14,15) - сделай дкдкдкдк
13:29 Namki: 1/2 изменения идет
13:30 Remus: А я под фон мапнул тут
13:30 Remus: Турун
13:30 Remus: ту=д, ру=д, н=к
13:32 Namki: 03:29:228 (3) - этот поставил на тик, хотя вокал тут 03:29:142 -
13:32 Namki: 03:29:485 (4) - мапаешь под вокал
13:32 Namki: оооочень странно звучит
13:32 Remus: Вокал там начинается
13:32 Namki: и смысл в том, что тут 03:29:228 - начинается вокал
13:32 Remus: Но играется только с белым битом нормально
13:33 Namki: и лучше выделить этот момент
13:33 Namki: 03:29:228 (3,4) - надо, чтобы они были одинакового цвета
13:33 Remus: 4 сделаю катом
13:34 Namki: 03:34:028 (1,2,3,4,5,6,7) - опять сломанный паттерн из-за этого 03:34:885 -
13:35 Remus: Я тут фиксанул
13:35 Remus: Сенкс
good luck~!
Спасибо!
Kazaze
Hello and thanks a lot again for the Mod on my map, here's yours:

Oni
00:22:057 (1) - don
00:29:600 (19) - Remove this one for a better flow
00:40:572 (42) - don
00:44:686 (3) and 00:45:200 (5) - katsu
00:45:372 (6) - Remove (to differenciate from 00:56:172 (5,6,7)
00:48:115 (14) - ^
01:21:200 (37,38,39,40,41,42,43,44,45,46,47,48,49) - The hitsounds doesn't seem fit here, try something like (kkddddkkdkdkd)
01:57:171 (15) - katsu and 01:57:342 (17) - don
02:09:000 (20) - don
03:14:828 (1) - Make this spinner end sooner, like here 03:16:200 for example
04:33:513 (37,39,41) - Works well without these in my opinion
05:29:742 (3) - Remove
05:30:600 (7) - ^
05:33:342 (16) - ^
05:38:142 (35) - ^
05:46:885 (8) - I think it sounds good too without this one

Good luck! ♥
Topic Starter
Remus

Kazaze wrote:

Hello and thanks a lot again for the Mod on my map, here's yours:

Oni
00:22:057 (1) - don Fixed
00:29:600 (19) - Remove this one for a better flow Looks like it is, fixed
00:40:572 (42) - don Fixed
00:44:686 (3) and 00:45:200 (5) - katsu Fixed
00:45:372 (6) - Remove (to differenciate from 00:56:172 (5,6,7) No need i think, much distance between them
00:48:115 (14) - ^ I just tried to make rhytm as you can see here, so i can't delete part of that. It will break some parts before and after
01:21:200 (37,38,39,40,41,42,43,44,45,46,47,48,49) - The hitsounds doesn't seem fit here, try something like (kkddddkkdkdkd) changed on kkddddkkddkkd
01:57:171 (15) - katsu and 01:57:342 (17) - don I did it for smoother play, so, no
02:09:000 (20) - don Fixed
03:14:828 (1) - Make this spinner end sooner, like here 03:16:200 for example Fixed on 03:16:371
04:33:513 (37,39,41) - Works well without these in my opinion I'll think about it
05:29:742 (3) - Remove It was for vocal, so i'll keep it here
05:30:600 (7) - ^ ^
05:33:342 (16) - ^ ^
05:38:142 (35) - ^ ^
05:46:885 (8) - I think it sounds good too without this one Oh, i'll think about it. Just don't want to break rhytm here.


Good luck! ♥ Thanks a lot!
And thanks for mod ofc :D
ZTH
Hi~ From M4M request. This map, in my opinion, needs more work. Mapping dnb isn't that easy, so let's get started with some suggestions.

General

  1. SV is bugged. Go to your osu notepad and change "SliderMultiplier:1.40352580376819" to "SliderMultiplier:1.4". (Make sure you check everytime.)
  2. This is just my opinion but the custom hitsounds don't go well along with the song. There is a guideline where it says "Custom hitsounds must be drum-related", which I would stick to it.

Oni

  1. 00:45:372 (6) - Rather forced and awkward note. Delete this so that the notes in these area focus only on vocals.
  2. 00:48:115 (15) - Same reason as above.
  3. 00:51:886 (31,32) - Ctrl + g. Seems to match the pitch better.
  4. 00:58:915 (15) - Really minor but I prefer deleting this because there are no accompanying sounds to map to.
  5. 00:56:343 (6) - Same reason as 00:45:372 (6).
  6. 00:58:915 (15,16) - I would delete 00:59:086 (16) and change 00:58:915 (15) to k. These notes emphasize more on vocals and their pitch respectively.
  7. 01:02:172 (12,13) - Ctrl + g for consistency (as seen 01:00:629 (2,3)). Since this produces too many d k d k patterns, maybe change 01:02:857 (16) to d?
  8. 01:08:857 (26,27) - Ctrl + g. Second note has a snare along with a higher pitch so d k works better.
  9. 01:11:086 (45,46,47,48) - Ctrl + g so that it goes ddddkkddkkddkkk. Makes the kat usage more consistent as you are following the bass drum everytime.
  10. 01:12:286 (8) - Change it to k to match the snare.
  11. 01:19:486 (24,25) - Delete 01:19:572 (25) and change 01:19:486 to k to carry the snare rhythm.
  12. 01:20:515 (33) - There is a loud snare here, which is much better with k.
  13. 01:23:429 (9,10,11,12) - Ctrl + g. ddkkd just doesn't feel right when looking through the past patterns.
  14. 01:29:172 (11,12) - Change to d for smoother flow. (Or you can change it to ddkkd, just not ddkkk.)
  15. 01:29:600 (14) - Change to k. Same thing.
  16. 01:31:486 (29,30) - Ctrl + g to focus on the drums. (Ehhh. Quite don't understand your mapping style. Focusing on drums would make this map much better and consistent tho. There are several parts later in this map that I won't specifically mention, so use this example to further aid you.)
  17. 01:32:857 (40,41,42) - Instead of k d k, try d k d to match the vocal pitch.
  18. 01:38:686 (53) - d is much better to match the bass drum.
  19. 01:47:086 to 01:49:829 - Patterns a bit boring. Let's make it more fun. First, ctrl + g 01:48:457 (34,35) and change 01:49:486 (41) to k.
  20. 01:53:057 (22) - Why is this a finisher?
  21. 01:49:829 to 02:09:000 - Not really satisfied how you mapped here. I am trying to find your mapping style but since your note usage is quite random, I can't really figure it out. Personally, I would try the patterns like the image link here (white bar at 01:51:942): http://puu.sh/qTmWR/a78973139d.jpg. These patterns focus more on the drums and are more consistent throughout the map. Try to stick to a particular instrument when using don/kat notes, because you want to achieve some consistency here.
  22. After this point, I won't point out minor suggestions. Since this map has same chorus/verse later on, you might want to apply the same things as above.
  23. 02:17:571 to 02:22:371 - What's with the sudden change on note density? It gives bad transition to the players and to the song. Since these patterns are much harder than the rest of the map, which makes the map really inconsistent, either reduce the notes here, or add more notes in the other area of the map.
  24. 03:16:714 - Ending the slider here seems to be the better option. Maybe try something like this: http://puu.sh/qTnLR/9ef9cbd7b0.jpg
  25. 03:28:542 to 03:33:685 - Really awkward to play here (Mapping vocals tend to be awkward for most songs). I would just use 1/2 notes to have the simple rhythm. For example, try like this (white bar at 03:30:085): http://puu.sh/qTo32/fd53b07ccd.jpg.

Since you are quite new to mapping Taiko, I will point you some major tips on mapping. The major problem in this map is randomness. Some of the patterns are a bit random and this greatly loses quality. Try to achieve some consistency by following some particular instruments (like the snare), so that when people play your map, they can understand your mapping rhythm and style.

Also, make your note density more consistent throughout the song. One verse is full of streams, while other verse is just some 1/4 patterns. This huge difficulty jump makes weaker players fail just because of one verse, and you don't want to achieve that.

If you use those two tips, then your map is good to go.

GL~
Topic Starter
Remus

ZTH wrote:

Hi~ From M4M request. This map, in my opinion, needs more work. Mapping dnb isn't that easy, so let's get started with some suggestions.

General

  1. SV is bugged. Go to your osu notepad and change "SliderMultiplier:1.40352580376819" to "SliderMultiplier:1.4". (Make sure you check everytime.) Oh, i see. Ok, i'll always check this before uploading.
  2. This is just my opinion but the custom hitsounds don't go well along with the song. There is a guideline where it says "Custom hitsounds must be drum-related", which I would stick to it.
Maybe i'll change finisher sound, but another are good, imo.


Before i start :
Everything, that i didn't answear - fixed.

Oni

  1. 00:45:372 (6) - Rather forced and awkward note. Delete this so that the notes in these area focus only on vocals.
  2. 00:48:115 (15) - Same reason as above.
  3. 00:51:886 (31,32) - Ctrl + g. Seems to match the pitch better.
  4. 00:58:915 (15) - Really minor but I prefer deleting this because there are no accompanying sounds to map to.
  5. 00:56:343 (6) - Same reason as 00:45:372 (6).
  6. 00:58:915 (15,16) - I would delete 00:59:086 (16) and change 00:58:915 (15) to k. These notes emphasize more on vocals and their pitch respectively.
  7. 01:02:172 (12,13) - Ctrl + g for consistency (as seen 01:00:629 (2,3)). Since this produces too many d k d k patterns, maybe change 01:02:857 (16) to d?
  8. 01:08:857 (26,27) - Ctrl + g. Second note has a snare along with a higher pitch so d k works better.
  9. 01:11:086 (45,46,47,48) - Ctrl + g so that it goes ddddkkddkkddkkk. Makes the kat usage more consistent as you are following the bass drum everytime.
  10. 01:12:286 (8) - Change it to k to match the snare.
  11. 01:19:486 (24,25) - Delete 01:19:572 (25) and change 01:19:486 to k to carry the snare rhythm.
  12. 01:20:515 (33) - There is a loud snare here, which is much better with k.
  13. 01:23:429 (9,10,11,12) - Ctrl + g. ddkkd just doesn't feel right when looking through the past patterns.
  14. 01:29:172 (11,12) - Change to d for smoother flow. (Or you can change it to ddkkd, just not ddkkk.)
  15. 01:29:600 (14) - Change to k. Same thing.
  16. 01:31:486 (29,30) - Ctrl + g to focus on the drums. (Ehhh. Quite don't understand your mapping style. Focusing on drums would make this map much better and consistent tho. There are several parts later in this map that I won't specifically mention, so use this example to further aid you.)
  17. 01:32:857 (40,41,42) - Instead of k d k, try d k d to match the vocal pitch.
  18. 01:38:686 (53) - d is much better to match the bass drum.
  19. 01:47:086 to 01:49:829 - Patterns a bit boring. Let's make it more fun. First, ctrl + g 01:48:457 (34,35) and change 01:49:486 (41) to k.
  20. 01:53:057 (22) - Why is this a finisher?
  21. 01:49:829 to 02:09:000 - Not really satisfied how you mapped here. I am trying to find your mapping style but since your note usage is quite random, I can't really figure it out. Personally, I would try the patterns like the image link here (white bar at 01:51:942): http://puu.sh/qTmWR/a78973139d.jpg. These patterns focus more on the drums and are more consistent throughout the map. Try to stick to a particular instrument when using don/kat notes, because you want to achieve some consistency here. Got it, i just remake this part then
  22. After this point, I won't point out minor suggestions. Since this map has same chorus/verse later on, you might want to apply the same things as above.
  23. 02:17:571 to 02:22:371 - What's with the sudden change on note density? It gives bad transition to the players and to the song. Since these patterns are much harder than the rest of the map, which makes the map really inconsistent, either reduce the notes here, or add more notes in the other area of the map.
  24. 03:16:714 - Ending the slider here seems to be the better option. Maybe try something like this: http://puu.sh/qTnLR/9ef9cbd7b0.jpg
  25. 03:28:542 to 03:33:685 - Really awkward to play here (Mapping vocals tend to be awkward for most songs). I would just use 1/2 notes to have the simple rhythm. For example, try like this (white bar at 03:30:085): http://puu.sh/qTo32/fd53b07ccd.jpg.

Since you are quite new to mapping Taiko, I will point you some major tips on mapping. The major problem in this map is randomness. Some of the patterns are a bit random and this greatly loses quality. Try to achieve some consistency by following some particular instruments (like the snare), so that when people play your map, they can understand your mapping rhythm and style.

Also, make your note density more consistent throughout the song. One verse is full of streams, while other verse is just some 1/4 patterns. This huge difficulty jump makes weaker players fail just because of one verse, and you don't want to achieve that.

If you use those two tips, then your map is good to go.

Well, just few words : all of your mod was usefull, i'll rethink most parts of song due to your recommendations. Thanks a lot !

GL~
[Nemesis]
m4m <3
00:24:800 (8) - don sounds better
00:46:229 - I feel there should be a note, not sure if don or katsu, though (try out don)
01:04:486 (33) - don? owo
03:28:542 - to 03:34:028 - should be a bit quieter than 03:34:028 - , try to reduce the volume
That's all I could really find (it's not like I'm lazy or something)
I really love it! Keep up the good work :3
BanchoBot
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