Thanks for your mod.
Bubblun wrote:Requested I mod this.
HydroCannon's diffs don't have the custom circle colors. Please make sure all diffs have consistent colors. fixed
The new criteria allows you to use a 1920x1200 bg if you can find a higher resolution of this one.
Check aimod for unsnapped notes.
00:11:666 (3) - Nc for consistency ok
00:15:579 (1,2) - The coloring here isn't interesting as the notes don't look grouped. Put the nc on 2 instead. ok
Overall the diff has some rhythm issues. Parts like 00:36:122 (3) - and 00:37:426 (4) - Are mapped to weak sounds. You want to prioritize / bring out the stronger sounds so the player can better understand your rhythm. I'd go through this diff and make sure your rhythm is justified. fixed
01:12:644 - 01:56:992 - During the kiai, you don't always map this strong beat. Its understandable during the rest of the song, but during the kiai your note density should be higher. fixed
00:09:057 (1,2,3,4) - This is an issue that was prominent in Hydro's diffs. Flipping the direction of this square pattern will make a huge difference in playability. fixed
00:17:861 (4,5) - Improper emphasis. 4 is supposed to be a 1/2 slider. fixed
00:23:242 (9,1) - This sudden change in speed and angle is awkward to play. I'd ctrl+g 1 and space it out more. no, it has a good flow and it's easy to play for other players
00:30:742 (4,5) - ctrl+g here plays better and is more readable. ok
01:29:274 (5) - There's an important beat on the red tick. Place hit circles at 01:29:437 - and 01:29:600 - for rhythm variation. Since they're of importance, claps would make them stand out. shortened slider and added circle
I'd go through each kiai and see if you see any repetition as these issues really hinder the map's quality.
Gl on the set.
Remove kudos please (accidentally gave kudosu for both posts by Bubblun)