Mayday - Flower

posted
Total Posts
15
Topic Starter
Rucker
This beatmap was submitted using in-game submission on 2016年10月17日 at 下午 12:04:52

Artist: Mayday
Title: Flower
Tags: 五月天 MAYDAY 花 音樂來自四方
BPM: 180.02
Filesize: 3350kb
Play Time: 02:45
Difficulties Available:
  1. Easy (1.64 stars, 137 notes)
  2. Extra (6.09 stars, 700 notes)
  3. Hard (3.33 stars, 413 notes)
  4. Insane (5.09 stars, 617 notes)
  5. Normal (2.23 stars, 262 notes)


Download: Mayday - Flower
Information: Scores/Beatmap Listing
---------------
五月天 - 花(音樂來自四方)

Done!

Timing by Flask
你會發現怎麼難度打越高看到的背景越模糊
因為你的智商越來越低了
Flask
[TimingPoints]
39,333.296300411065,4,2,0,100,1,0
29702,337.076300411066,4,2,0,100,1,0
32398,333.296300411065,4,2,0,100,1,0
33544,326.086956521739,4,2,0,100,1,0
34196,333.296300411065,4,2,0,100,1,0
36195,326.086956521739,4,2,0,100,1,0
36847,333.296300411065,4,2,0,100,1,0
39372,333.296300411065,4,2,0,100,1,0
49700,-200,4,2,0,40,0,0
51033,-200,4,2,0,50,0,0
51367,-200,4,2,0,60,0,0
51700,-200,4,2,0,70,0,0
52033,-200,4,2,0,80,0,0
52367,-100,4,2,0,90,0,0
91029,-200,4,2,0,40,0,0
92362,-200,4,2,0,50,0,0
92695,-200,4,2,0,60,0,0
93029,-200,4,2,0,70,0,0
93362,-200,4,2,0,80,0,0
93695,-100,4,2,0,90,0,0
117703,324.324324324324,4,2,0,100,1,0
120349,333.296300411065,4,2,0,100,1,0
126870,333.296300411065,4,2,0,100,1,0
137679,665.926748057714,4,2,0,5,1,0
141679,333.296300411065,4,2,0,100,1,0
156344,337.078651685393,4,2,0,100,1,0
159010,-100,4,2,0,100,0,0
159022,333.296300411065,4,2,0,100,1,0


我已經盡力了>_>
Topic Starter
Rucker

Flask wrote:

[TimingPoints]
39,333.296300411065,4,2,0,100,1,0
29702,337.076300411066,4,2,0,100,1,0
32398,333.296300411065,4,2,0,100,1,0
33544,326.086956521739,4,2,0,100,1,0
34196,333.296300411065,4,2,0,100,1,0
36195,326.086956521739,4,2,0,100,1,0
36847,333.296300411065,4,2,0,100,1,0
39372,333.296300411065,4,2,0,100,1,0
49700,-200,4,2,0,40,0,0
51033,-200,4,2,0,50,0,0
51367,-200,4,2,0,60,0,0
51700,-200,4,2,0,70,0,0
52033,-200,4,2,0,80,0,0
52367,-100,4,2,0,90,0,0
91029,-200,4,2,0,40,0,0
92362,-200,4,2,0,50,0,0
92695,-200,4,2,0,60,0,0
93029,-200,4,2,0,70,0,0
93362,-200,4,2,0,80,0,0
93695,-100,4,2,0,90,0,0
117703,324.324324324324,4,2,0,100,1,0
120349,333.296300411065,4,2,0,100,1,0
126870,333.296300411065,4,2,0,100,1,0
137679,665.926748057714,4,2,0,5,1,0
141679,333.296300411065,4,2,0,100,1,0
156344,337.078651685393,4,2,0,100,1,0
159010,-100,4,2,0,100,0,0
159022,333.296300411065,4,2,0,100,1,0


我已經盡力了>_>
好多了!
謝謝 :)
KittyAdventure
Mayday >3< (is the best =w=b)
XzCraftP
怎麼看不到背景:V
Koalazy
幾百年前說要摸結果都忘記了
[General]
  1. 不知道是不是因為我有載舊版的關係,你的bg flowers_texture703沒有用到,如果已經刪ㄌ就不用管這ㄍ
  2. 整體上如果有跟著一個主題下去擺的話看起來會比較有意思,現在這樣感覺只有連打的花樣比較明顯,其他滑條跟單點就沒啥梗
    extra的00:29:702 (1,2,3,4,5,1,2,3,4,5) - 這部份有排列也有照音樂加強跳點我覺得就很好

[Extra]
  1. Ctrl+Shift+A有AiMod可以看你有一些東西沒有擺在線上
  2. 00:37:680 (1,2,3,4,5,6,7,8) - 我個人的話會乾脆整串連打都用花的形狀,你如果是結尾才要收一下00:38:680 (1,2,3,4,5) - 的話這邊的連打可以考慮彎一點,做成花的莖(?)的感覺
  3. 00:41:705 (1,2,3,4,5,6,1,2) - 這段跳點比較像你這首歌的主題跳點(像是空氣人曲子裡面的空氣人跳)貫徹整個曲子,所以我在想可以弄得漂亮一點,類似這樣,用系統的旋轉跟放大做一個排列
  4. 00:47:025 (1,2,3,4,5,6,1,2) - ^ 後面也是有類似旋律,可是可以跳比較遠02:25:678 (1,2,3,4,5,6,7,8,1,2) -
  5. 00:49:025 (5,6,7) - 這裡沒有三連打,如果要強調音的話可以放00:49:525 (9,10) - ,因為10的音最重最適合
  6. 00:52:358 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - 乾脆多做點梗比較好吧XD 這個曲子整體上滿平淡的,不像camellia那種音樂本身就是一種梗的,所以自己多抓住一點主題性的音節然後做點排列我覺得會比較有趣
  7. 01:07:523 (1,2,3,4,5,6) - 弄ㄍ正方形ㄇ
  8. 01:09:856 (2,4,5,6,7,8) - 疊起來感覺沒那麼優。我在想改成這樣,然後2 3跟9 10弄平行,間距跟9 10一樣大(2疊在8下面沒拍到)
  9. 01:35:020 (5) - NC
  10. 01:44:352 (1,2,3,1,2,3,1,2,3,4) - 這邊我不太確定你是隨音樂擺了這個沒想太多還是單純不想要跟前面的00:41:705 (1,2,3,4,5,6,1,2) - 一樣,我個人會比較傾向把那個跳點貫徹整首歌 :P
  11. 02:00:349 - 這邊跟前面那一段有變調,可以弄點別的擺法或是改加速等等的
  12. 02:05:681 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - 這連打也能弄點"花"樣
  13. 02:21:679 - 後面幾個都有調音量就第一顆沒有阿XD,把紅線的音量改10吧

[Insane]
  1. AiMod可以幫忙檢查一下有些沒在線上
  2. 我覺得02:35:677 (1,2,3,4) - 這樣的高音部分跟01:13:022 (1,2,3,4) - 低音部分的跳點距離需要反過來= =
  3. 整體就是Extra弱化版阿XDDDD

[Hard]
  1. AiMod
  2. 00:23:369 (2) - 擺在1 3中間比較和諧(視覺上),我覺得應該還是會有人挑滑條形狀
  3. 00:37:680 (1,2,3,4) - 用旋轉工具把每個的旋轉度數都弄一樣ㄇ
  4. 00:46:358 (8,9) - Hard難度感覺就是要跟flow然後會被挑這種突然的滑條重疊

[Normal]
  1. AiMod
  2. 01:23:687 (3,4) - 變0.89ds了
  3. 02:26:345 (3,4,5) - ds要一致

[Easy]
  1. AiMod
  2. 00:49:691 (6) - 這個還是跟一下ds的1.2吧x508y116感覺還行
  3. 02:39:040 (1) - 1.10x

98
Topic Starter
Rucker

Koalazy wrote:

[notice][General]
  • 新載的應該修好ㄌ

[Extra]
  1. 00:37:680 (1,2,3,4,5,6,7,8) - 我個人的話會乾脆整串連打都用花的形狀,你如果是結尾才要收一下00:38:680 (1,2,3,4,5) - 的話這邊的連打可以考慮彎一點,做成花的莖(?)的感覺
    這串挺前面的不想做太難所以放簡單一點的連打 最後用個五角花樣收尾而已
  2. 00:41:705 (1,2,3,4,5,6,1,2) - 這段跳點比較像你這首歌的主題跳點(像是空氣人曲子裡面的空氣人跳)貫徹整個曲子,所以我在想可以弄得漂亮一點,類似這樣,用系統的旋轉跟放大做一個排列
    換了一個交叉擺法
  3. 00:47:025 (1,2,3,4,5,6,1,2) - ^ 後面也是有類似旋律,可是可以跳比較遠02:25:678 (1,2,3,4,5,6,7,8,1,2) -
    換了擺法
  4. 00:49:025 (5,6,7) - 這裡沒有三連打,如果要強調音的話可以放00:49:525 (9,10) - ,因為10的音最重最適合
    換成紅線開始的三連 聽起來最順
  5. 00:52:358 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - 乾脆多做點梗比較好吧XD 這個曲子整體上滿平淡的,不像camellia那種音樂本身就是一種梗的,所以自己多抓住一點主題性的音節然後做點排列我覺得會比較有趣
    先暫時放三連接短滑條 等有靈感的時候再來擺看看
  6. 01:07:523 (1,2,3,4,5,6) - 弄ㄍ正方形ㄇ
    98
  7. 01:09:856 (2,4,5,6,7,8) - 疊起來感覺沒那麼優。我在想改成這樣,然後2 3跟9 10弄平行,間距跟9 10一樣大(2疊在8下面沒拍到)

    那附近都改了一下
  8. 01:35:020 (5) - NC
  9. 01:44:352 (1,2,3,1,2,3,1,2,3,4) - 這邊我不太確定你是隨音樂擺了這個沒想太多還是單純不想要跟前面的00:41:705 (1,2,3,4,5,6,1,2) - 一樣,我個人會比較傾向把那個跳點貫徹整首歌 :P
    換成2 2 2 2跳
  10. 02:00:349 - 這邊跟前面那一段有變調,可以弄點別的擺法或是改加速等等的
    這裡沒什麼想法 先把SV+到1.25
  11. 02:05:681 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - 這連打也能弄點"花"樣
    改成五角短滑條
  12. 02:21:679 - 後面幾個都有調音量就第一顆沒有阿XD,把紅線的音量改10吧
    XDD 修了

[Insane]
  1. AiMod可以幫忙檢查一下有些沒在線上
  2. 我覺得02:35:677 (1,2,3,4) - 這樣的高音部分跟01:13:022 (1,2,3,4) - 低音部分的跳點距離需要反過來= =
    好ㄌ
  3. 整體就是Extra弱化版阿XDDDD

[Hard]
  1. 00:23:369 (2) - 擺在1 3中間比較和諧(視覺上),我覺得應該還是會有人挑滑條形狀
    先放這樣看看
  2. 00:37:680 (1,2,3,4) - 用旋轉工具把每個的旋轉度數都弄一樣ㄇ
    98
  3. 00:46:358 (8,9) - Hard難度感覺就是要跟flow然後會被挑這種突然的滑條重疊
    修了一丁點 先這樣看看

[Normal]
  1. 01:23:687 (3,4) - 變0.89ds了
    稍微調了一點
  2. 02:26:345 (3,4,5) - ds要一致
    換了擺法

[Easy]
  1. 00:49:691 (6) - 這個還是跟一下ds的1.2吧x508y116感覺還行
thanks for mod!!
Imakuri
;) Greetings~
NM request from my queue~

[ General]
  1. I see that timing is really lewd and a lot of timing points are useless.
    First, please put the offset of the first timing point at 00:00:372- ; The timing is really better like this.
    Second, remove all the timing points which are (normally) here : http://puu.sh/rINYD/4b6dfc6b90.jpg
    Those points are useless af, cause this song is still at 180,02 BPM all long.
  2. Remove also the point at 01:47:014- ; again an useless point !
  3. 02:17:672 : Here, put 90,00 as BPM.
  4. Remove the other points, at the end, you'll have this : http://puu.sh/rIOgL/75a7c5a11a.png
  5. When you'll have fixed the timing points, edit the green points too, and move all the objects to the good thick ^^
  6. Rest is correct I think xd


[ Easy]
  1. I saw a lot of things to edit/change in this diff, so here is the mod for the diff :
  2. 00:33:554 (4,5) : I don't recommand to stack the circles in Easy diffs, cause it's the Easiest diff of the set, and begginers to the game won't be able to click with a slider incomming after the circle which is stacked. Please change it, i'll put all the stacks to fix on this mod.
  3. 00:36:201 (2,3) : ^
  4. 00;42;867 (3,4,5) : ^
  5. 00:47:700 (2) : I think you could try to do a blanket with the other objects incomming with the slider shape.
  6. 00:48:200 (3,4,5) : I don't recommand to stack the circles in Easy diffs, cause it's the Easiest diff of the set, and begginers to the game won't be able to click with a slider incomming after the circle which is stacked. Please change it, i'll put all the stacks to fix on this mod.
  7. 00:52:366 (2) : This overlap is awful with this slider ; 00:55:032- ; try to fix it please :c
  8. 00:56:032 (2) : Stack thing that I said
  9. 00:56:365 (3) try to stack the slider with the circle (6) of the same combo
  10. 00:57:365 (4) : Here is the same ^
  11. 00:58:698 (6) : Stack thing
  12. 01:00:032 (1) : ^
  13. 01:01:365 (3,4) : I think you seriously could do a blanket between those two sliders, It could be nice !
  14. 01:05:698 (1,2) : ^
  15. 01:09:031 (4,5) : ^
  16. 01:10:030 (1,2) : Stack thing again xd
  17. 01:12:697 (5) : ^
  18. 01:14:863 (8) : ^
  19. 01:17:530 (2) : ^ ~ I think I will stop to write it, I think you understood what I wanted to say, just do that for all the other stacks please xd
  20. 01:27:362 (2,3) : Try to blanket this please
  21. 01:47:680 (1,2) : ^
  22. For the rest, try to find other stuff like I said, or i'll never finish this mod lol xd ; maybe you should remap..


[ Hard]
  1. This diff was really cool, I didn't see too much errors ^^
  2. 00:47:192 (2) : Try to avoid this overlap with 00:46:358-
  3. 01:03:690 : ^
  4. 01:08:356 (5) : Try to do a better curved shape for the slider
  5. For me, rest is good


[ Extra]
  1. Like you requested Extra in my mod, and I'm not able to mod it, sorry, so I did easy to replace the mod of the Extra ^^'


Good luck with rank~
Imakuri~
Chibi Maruko
Hi. From my modding queue
oh, new mapper heh

[insane]
  1. Check AiMod bcs those are many problems about objects didn't snap at tick mayb
  2. 00:39:705 (2) - Pls change blanket to normal slider
  3. 00:44:359 (7) - NC and remove NC at note with white tick
  4. 01:06:023 (2) - Blanket slider
  5. 01:52:680 (2) - ^
  6. 02:17:672 (1) - Unrankable at extra. Pls change slider such as Z or S wave or wub slider to rank your map
  7. 02:24:678 (3) - Blanket slider
  8. 02:34:844 (6) - NC here

[Extra]
  1. Check AiMod bcs those are many problems about objects didn't snap at tick mayb
  2. 00:26:036 (3) - Move circle to x:400 y:120
  3. 00:27:369 (2) - http://i.imgur.com/66IiK9M.png
  4. 01:24:021 (1) - Remove NC and move NC to note with red tick
  5. 01:40:852 (4,5,6,7,8) - These stream seems bad overlap. Pls fix
  6. 01:58:838 (6) - NC
  7. 02:42:355 (1) - Remove NC and move NC to note with big white tick bcs it's important NC at big white tick
  8. 02:45:679 (9) - NC
Topic Starter
Rucker

Imakuri wrote:

[ General]
  1. I see that timing is really lewd and a lot of timing points are useless.
    First, please put the offset of the first timing point at 00:00:372- ; The timing is really better like this.
    Done!
    Second, remove all the timing points which are (normally) here : http://puu.sh/rINYD/4b6dfc6b90.jpg
    Those points are useless af, cause this song is still at 180,02 BPM all long.
    i dont delete those timing point because them will sound weird (the drumer make this song unstable xd)
  2. Remove also the point at 01:47:014- ; again an useless point !
    Done!
  3. 02:17:672 : Here, put 90,00 as BPM.
    Done!

    [ Easy]

    • fixed all stacks problem.
    1. 00:52:366 (2) : This overlap is awful with this slider ; 00:55:032- ; try to fix it please :c
      changed some sliders place.


    [ Hard]
    1. 00:47:192 (2) : Try to avoid this overlap with 00:46:358-
      fixed.
    2. 01:08:356 (5) : Try to do a better curved shape for the slider
      fixed.
thanks for mod!! ^^
Topic Starter
Rucker

Chibi Maruko wrote:

[insane]
  1. 00:39:705 (2) - Pls change blanket to normal slider
    Done
  2. 00:44:359 (7) - NC and remove NC at note with white tick
    Done
  3. 01:06:023 (2) - Blanket slider
    Done
  4. 01:52:680 (2) - ^
    no c:
  5. 02:17:672 (1) - Unrankable at extra. Pls change slider such as Z or S wave or wub slider to rank your map
    will try other shapes c:
  6. 02:24:678 (3) - Blanket slider
    no but i changed the previous slider to normal slider
  7. 02:34:844 (6) - NC here
    Done

[Extra]
  1. 00:26:036 (3) - Move circle to x:400 y:120
    moved it to x:400 y:112
  2. 00:27:369 (2) - http://i.imgur.com/66IiK9M.png
    Done
  3. 01:24:021 (1) - Remove NC and move NC to note with red tick
    Done
  4. 01:40:852 (4,5,6,7,8) - These stream seems bad overlap. Pls fix
    Fixed
  5. 01:58:838 (6) - NC
    Done
  6. 02:42:355 (1) - Remove NC and move NC to note with big white tick bcs it's important NC at big white tick
    Done
  7. 02:45:679 (9) - NC
    Done
Thanks for mod!! :)
Enon
大人
3rd eyes
:D................
Lea
Happy mapper happy map good map
BanchoBot
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