Nao Tomori wrote:omg why didu kds that seless thing up there /?
Nao Tomori wrote:omg why didu kds that seless thing up there /?
Renumi wrote:im super garbage at modding why would you ask me personally i'm literal trash Might as well find someone my level yknow
nice bpm im 9 years old happy birthday mom
the preview point is unsnapped but should be fine gg?
i love your mapping style so much omg ily
bpm sounds a bit off; offset 2,788 worked for me still off for me ono
00:16:707 (1,3) - this overlap is prty ugly can you make something prettier It doesn;t even show up at the same time in the editor?
00:20:185 (3,1) - not even blanketing this with this wtf are you doing Sorry?00:27:141 (3,1,2,3,1) - i love this i love u
00:41:054 (2) - move to 362|80 for perfect blanket please just looks like some placement yo fixed
00:37:576 (1,1) - why not stack these for cuter aesthetics (moving 00:42:793 (3) - obviously enough)' no stacks in earlier diffs.
00:42:793 (3) - there's no other placement in the song that follows a straight line like this, it's always at some diagonal distance from each other please reconsider (if you did this ignore the one above lmao) Makes a triangle tho00:53:228 (2,4) - begginers can't read this !!11!1111!!!1!!!!!!!!!! actually they can!!!11!!also moving these 00:44:533 (1,2) - and everything else to fit ds
01:05:402 (1) - i love how this slider does the thing when the song does the thing mE TOO
01:15:837 (1,2) - nice blanket nerd thank you father christmas
00:02:794 (1,2,3,1,2) - i'd move all these more closer to the center for better visual and consisntency No one's gonna see its "at the center" in game so I think we're good here.00:09:750 (1,2) - flow here is a bit weird for newer players but should be fine00:28:880 (2,3) - i also love this I also love u
00:30:620 (3) - shouldn't this be nc'ed? Its a combo of one but I mean I guesssssss
00:59:315 (2) - why not have a straight slider down to avoid overlapping the big circle because u cant even see it in the editor so
01:19:315 (1) - ik it's there for aethetics but why not rotate to a spicy 10 degrees? 01:19:315 (1,2) - because this cooks the flow better at a solid 365.
00:38:880 (2,3) - why does this have a stack compared to the other ones before it that didn't I thought it looked nicer
00:58:446 (3) - nc? fixed.
00:54:967 (1,2,3,4) - this is all so good just for u
01:03:228 (3) - lands on a strum that should be clickable, don't you think? Theres no strum on the landing lel
01:24:533 (4) - nc for emphasis? no ty
[a formal introductory]
00:02:794 (1,2,3,4,5,6,7,8,9,10) - this combo is pretty long imo, consider splitting it up (same for the other combos that reach or 9 [ik it's intentional but come on dude]) I really think its okay. Consistently changing combos every other measure wont kill anybody
00:27:141 (3) - nc no ty keeping consistent.
00:30:620 (1,2,3,4,5) - jesu S tha's good <3e33 might wanna change ur pants
i haven't modded anything in like a month which explains the pretty shite mod i cant mod properly holy moly good suggestions tho
check over for blankets (im gya for your mapping style i swer) gl with the rank okie doke. Im gay for u i swer
ezek wrote:la polka esta mocha :v
- Have you thought about silencing the slider tracks or is it fine for you like that? Okie doke.
- Lowering the volume on the last spinner on each diff would be nice~ Good idea.
[7:59 P.M. (Beginner)]
I know it's a beginner diff, but I think it would benefit from some 1/1 repeat sliders, which bring more variety to the map + it doesn't make it any harder for beginners, so you should find good spots to place some~ I'm going to disagree with this. Beginner means fresh into the game. I want to stick to extremely simple circle slider patterns to break them into the game a bit. I really wanted to make an entry level map.
[8:00 P.M. (Easy)]
- 00:48:011 (1,2) - It could be a perfect stack~ lowkey was hoping no one would catch that ouo; fixed.
[8:15 P.M. (Normal)]
- 00:07:576 - There's nothing in this tail, but I see what you're doing with the slider, so what about lowering the volume of the tail so the sound feedback isn't that loud on this place where there's no actual beat? ok
- 00:21:054 (2,3,4) - I'm not a fan of the way these notes flow~ It's a zig zag
- 00:23:663 (5) - Did you just made a jump here? ._. and seems you also forgot nc oops oops
Sometimes you do nc every downbeat and sometimes each second @_@ please have a careful check on that in both Normal & Advanced ~ Also seems like you use more nc on second downbeat on Advanced than Normal, which is awkward since Advanced is the highest diff ._. u right fixed lol
You may call me back when you're done, but please have that carefully checked first, oki? oki.
go back into ur mole hole
Nao Tomori wrote:nice speedrank xdxdxdxdxd
Thank you for your mod. I don't see the mp3 as a big issue but if someone is willing to help with that Ill be glad to replace.
-- SliderBorder isn't set, while there is a custom hitcircleoverlay skin being used. I always forget that mb
-- 01:23:663 - Is it only me who feels there is a weird increase of volume inside the mp3? Considering the overall quality of the mp3 being quite fine enough, this was really annoying to happen. I have no idea how to adjust that.
I strongly doubt if this difficulty is really in need. Every rhythms are in a 2/1 gap, which didn't really feel to be reflecting this song nicely enough. It just felt way too simplified to be a part of this map. Besides, the existing easy is beginner friendly enough. No need for an additional beginner diff which is just easy for the sake of being easy. I will disagree here. I want there to be an aentry level diffiuclty because this song is slow enough for it to be mapped without it being under mapped. It still captures the main rhythm and slider shapes like 00:02:794 (1) - and 01:05:402 (1) - help compliment the rhythm. Additionally, I think Osu! needs a lot more quality noob friendly material. I would've loved to have something like this when I just started out.
00:07:141 (2) - If you look at the pattern usage, you were expressing 00:06:272 (1,2,3) as the same as 00:02:794 (1,2,3). However if you compare this part of the song with 00:03:663 (2), the instrument in the song is slightly weaker. Using the same pattern while the music being different wasn't good in properly reflecting the song. Structure issue. Also considering that you have left 00:14:098 - 00:19:315 - 00:26:272 empty, which was really similar in sound with 00:07:141, removing this object would make much sense. I don't understand what I'm supposed to change. Easy is very limited as to what you can map and how you do it, and I think I did a fine job. Can you please elaborate further?
00:06:707 (2) - Questionable rhythm selection along the song. This was the only slider that the end being muted, but considering there were several similar sections like this in the song, just expressing here that way felt to be inconsistent a lot. It's just for variety. Other sections the same sound were mapped different ways, and this just happened to be the only one that called for a timing point. It's not like this is the only other way I mapped this sound.
since the general consensus sounds like the beginner isnt needed, Ill move it to description instead.
Doyak wrote:I took a brief look at this map as Sonnyc showed me, and the main problem with the Beginner diff I think is that it has too little rhythm variety to show the song's changes. The 1/3rd beats are indeed most important beats, but that doesn't mean these beats show any kind of properties that this specific music has. Literally 90% of other songs out there can also be represented only with 1/3rd beats, or even with the 1st beats only, if you only prioritize the most important ones with such a low intensity, but that doesn't mean the map represents how the song really sounds like. There are rhythm patterns that this specific music only has, and I think you could try to represent them more while keeping this intensity. If not, then maybe this diff is just too easy to represent this music at least to a certain point.
No need to wait w
Nao Tomori wrote:http://puu.sh/tThYF/aabd76932f.jpg me irl tbh
i dont need to wait 24 hrs after dq if thats what u think lo