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Alan Walker - Sing Me To Sleep

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Total Posts
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Topic Starter
Kantzm8
This beatmap was submitted using in-game submission on den 20 september 2016 at 17:36:17

Artist: Alan Walker
Title: Sing Me To Sleep
Tags: edm female vocal chill chillstep cut synthpop electro house Iselin Solheim MegaHits 2016 Die Dritte
BPM: 88
Filesize: 5887kb
Play Time: 01:33
Difficulties Available:
  1. Advanced (2,51 stars, 178 notes)
  2. Hard (3,21 stars, 213 notes)
  3. Impressionism (4,3 stars, 226 notes)
  4. Normal (1,98 stars, 150 notes)
Download: Alan Walker - Sing Me To Sleep
Information: Scores/Beatmap Listing
---------------
Artwork is 'Impressionism' by Hangmoon.
tatemae
ShitCherry mod here
2016-08-26 02:40 SherryCherry: 00:09:478 (5) - why ? :D Perhaps, you wanted to make something unusual, but it looks ugly
2016-08-26 02:40 SherryCherry: 00:17:660 (1) - same
2016-08-26 02:40 Kantzm8: yeah agree on both
2016-08-26 02:41 Kantzm8: tbh
2016-08-26 02:41 SherryCherry: 00:23:114 (1) - remove 1 sliderpoint
2016-08-26 02:42 Kantzm8: yep
2016-08-26 02:43 SherryCherry: 00:23:114 (1,2) - or make them identical...for aesthetically
2016-08-26 02:43 SherryCherry: Hm..this spacing
2016-08-26 02:43 SherryCherry: Not bad to play, but a bit boring imo
2016-08-26 02:44 SherryCherry: In a pattern the distance has to be identical, and between patterns a miscellaneous
2016-08-26 02:44 SherryCherry: 00:25:841 (1,2,3) - remove nc
2016-08-26 02:45 SherryCherry: 00:37:432 (2) - remove white sliderpoint
2016-08-26 02:45 SherryCherry: 00:46:296 (1) - oh..2007 sliders style
2016-08-26 02:46 Kantzm8: haha i actually lke that one
2016-08-26 02:46 Kantzm8: but the others you pointed out i will change
2016-08-26 02:46 SherryCherry: 00:50:387 (1) - is okay
2016-08-26 02:46 SherryCherry: 00:52:432 (2) - curve it less
2016-08-26 02:47 SherryCherry: 00:53:114 (1) +16°
2016-08-26 02:47 Kantzm8: yeah
2016-08-26 02:47 SherryCherry: +16°
2016-08-26 02:47 SherryCherry: 00:53:114 (1) - ^
2016-08-26 02:48 SherryCherry: 00:58:569 (1) ..-13° and blaket
2016-08-26 02:49 SherryCherry: 00:59:251 (2) - remove sliderpont or make good waveslider
2016-08-26 02:49 Kantzm8: yea
2016-08-26 02:50 SherryCherry: 00:59:932 (1) - pleasseeee
2016-08-26 02:50 SherryCherry: you can better>
2016-08-26 02:51 Kantzm8: lel
2016-08-26 02:51 SherryCherry: 01:11:523 (5) - nc
2016-08-26 02:51 Kantzm8: you havent even gotten to the crazy sliders part yet ^^
2016-08-26 02:51 SherryCherry: 01:14:251 (3) - same as above
2016-08-26 02:52 SherryCherry: 01:16:978 (4,3) - too close
2016-08-26 02:52 SherryCherry: 01:26:523 (4) - ....
2016-08-26 02:52 Kantzm8: :D
2016-08-26 02:53 SherryCherry: eh
2016-08-26 02:53 SherryCherry: ACTION is editing [https://osu.ppy.sh/b/1065693 Alan Walker - Sing Me To Sleep (Cut ver) [Hard]]
2016-08-26 02:53 SherryCherry: 00:10:160 (2,3,1,2,3,4) - too hard for noobs
2016-08-26 02:53 SherryCherry: unstacked pls
2016-08-26 02:54 SherryCherry: maybe starpatter is better
2016-08-26 02:54 SherryCherry: 00:12:205 (1) - ohhhhh my eyes
2016-08-26 02:54 SherryCherry: it is your first map?
2016-08-26 02:54 Kantzm8: ...
2016-08-26 02:54 Kantzm8: no but thanks
2016-08-26 02:55 Kantzm8: i always make whacky sliders at first and then edit out the ones that dont work, keep the ones that do
2016-08-26 02:56 SherryCherry: 00:25:841 (1) - same as earlier
2016-08-26 02:56 SherryCherry: 00:32:660 (1,2,3,4) - unrank
2016-08-26 02:56 SherryCherry: read rules
2016-08-26 02:56 SherryCherry: unstacked pls
2016-08-26 02:57 SherryCherry: 01:05:387 (1) .
2016-08-26 02:58 SherryCherry: 01:11:523 (4) - nc
2016-08-26 02:59 SherryCherry: 01:09:478 (1,2,3,4,5,6,7,8,1,2,3) - i think, you can better, ugly pattern
2016-08-26 02:59 SherryCherry: 01:21:751 (1) - wavslider google pls
2016-08-26 03:00 SherryCherry: waveslider*
2016-08-26 03:00 SherryCherry: 01:21:069 (4) - weird
2016-08-26 03:00 SherryCherry: 01:23:796 (4,1) - nice
2016-08-26 03:00 SherryCherry: 01:26:523 (4,4) - stack?
2016-08-26 03:01 SherryCherry: 01:29:251 (5) - http://puu.sh/qOrfE/49b227c9e4.png
2016-08-26 03:01 Kantzm8: yeah
2016-08-26 03:02 SherryCherry: ACTION is editing [https://osu.ppy.sh/b/1065736 Alan Walker - Sing Me To Sleep (Cut ver) [Normal]]
2016-08-26 03:02 SherryCherry: 00:12:205 (1) - same as above
2016-08-26 03:02 Kantzm8: warning: normal maps are not my speciality lol
2016-08-26 03:03 SherryCherry: 00:10:841 (3,4) - hmmm, this look ugly
2016-08-26 03:03 SherryCherry: maybe 180*
2016-08-26 03:03 Kantzm8: i should make those symmetrical or something
2016-08-26 03:04 SherryCherry: 00:11:523 (4,1) - too hard
2016-08-26 03:04 SherryCherry: and spacing
2016-08-26 03:04 Kantzm8: what is too hard about that?
2016-08-26 03:05 SherryCherry: this hard for read
2016-08-26 03:05 SherryCherry: for noob player
2016-08-26 03:05 SherryCherry: and spacing
2016-08-26 03:05 Kantzm8: 00:12:205 (1) - you mean this slider?
2016-08-26 03:05 SherryCherry: yes
2016-08-26 03:05 Kantzm8: and what spacing do you mean? its all 0,9
2016-08-26 03:05 SherryCherry: you have different spacing
2016-08-26 03:06 SherryCherry: RULES
2016-08-26 03:06 Kantzm8: where?
2016-08-26 03:06 Kantzm8: i know the rules, i am just telling you
2016-08-26 03:06 Kantzm8: this entire map is 0,9
2016-08-26 03:07 SherryCherry: 00:10:501 (2,3) - random stack
2016-08-26 03:07 SherryCherry: in easy diffs the distance has to be constant
2016-08-26 03:07 Kantzm8: it is
2016-08-26 03:08 Kantzm8: and 00:10:501 (2,3) - isnt even stacked
2016-08-26 03:08 Kantzm8: are we on the same map
2016-08-26 03:08 SherryCherry: okay
2016-08-26 03:08 SherryCherry: 00:24:137 (3,4) - blanket?
2016-08-26 03:08 Kantzm8: yeah for sure
2016-08-26 03:10 SherryCherry: uhh
2016-08-26 03:10 SherryCherry: That's all
2016-08-26 03:10 SherryCherry: but
2016-08-26 03:11 SherryCherry: I think, it is interesting to a game, but looks not really beautifully
2016-08-26 03:11 Kantzm8: yeah i need to work on aesthetics, especially the sliders
2016-08-26 03:11 SherryCherry: ^^^^^
Topic Starter
Kantzm8

SherryCherry wrote:

ShitCherry mod here
2016-08-26 02:40 SherryCherry: 00:09:478 (5) - why ? :D Perhaps, you wanted to make something unusual, but it looks ugly
2016-08-26 02:40 SherryCherry: 00:17:660 (1) - same
2016-08-26 02:40 Kantzm8: yeah agree on both
2016-08-26 02:41 Kantzm8: tbh
2016-08-26 02:41 SherryCherry: 00:23:114 (1) - remove 1 sliderpoint
2016-08-26 02:42 Kantzm8: yep
2016-08-26 02:43 SherryCherry: 00:23:114 (1,2) - or make them identical...for aesthetically
2016-08-26 02:43 SherryCherry: Hm..this spacing
2016-08-26 02:43 SherryCherry: Not bad to play, but a bit boring imo
2016-08-26 02:44 SherryCherry: In a pattern the distance has to be identical, and between patterns a miscellaneous
2016-08-26 02:44 SherryCherry: 00:25:841 (1,2,3) - remove nc
2016-08-26 02:45 SherryCherry: 00:37:432 (2) - remove white sliderpoint
2016-08-26 02:45 SherryCherry: 00:46:296 (1) - oh..2007 sliders style
2016-08-26 02:46 Kantzm8: haha i actually lke that one
2016-08-26 02:46 Kantzm8: but the others you pointed out i will change
2016-08-26 02:46 SherryCherry: 00:50:387 (1) - is okay
2016-08-26 02:46 SherryCherry: 00:52:432 (2) - curve it less
2016-08-26 02:47 SherryCherry: 00:53:114 (1) +16°
2016-08-26 02:47 Kantzm8: yeah
2016-08-26 02:47 SherryCherry: +16°
2016-08-26 02:47 SherryCherry: 00:53:114 (1) - ^
2016-08-26 02:48 SherryCherry: 00:58:569 (1) ..-13° and blaket
2016-08-26 02:49 SherryCherry: 00:59:251 (2) - remove sliderpont or make good waveslider
2016-08-26 02:49 Kantzm8: yea
2016-08-26 02:50 SherryCherry: 00:59:932 (1) - pleasseeee
2016-08-26 02:50 SherryCherry: you can better>
2016-08-26 02:51 Kantzm8: lel
2016-08-26 02:51 SherryCherry: 01:11:523 (5) - nc
2016-08-26 02:51 Kantzm8: you havent even gotten to the crazy sliders part yet ^^
2016-08-26 02:51 SherryCherry: 01:14:251 (3) - same as above
2016-08-26 02:52 SherryCherry: 01:16:978 (4,3) - too close
2016-08-26 02:52 SherryCherry: 01:26:523 (4) - ....
2016-08-26 02:52 Kantzm8: :D
2016-08-26 02:53 SherryCherry: eh
2016-08-26 02:53 SherryCherry: ACTION is editing [https://osu.ppy.sh/b/1065693 Alan Walker - Sing Me To Sleep (Cut ver) [Hard]]
2016-08-26 02:53 SherryCherry: 00:10:160 (2,3,1,2,3,4) - too hard for noobs
2016-08-26 02:53 SherryCherry: unstacked pls
2016-08-26 02:54 SherryCherry: maybe starpatter is better
2016-08-26 02:54 SherryCherry: 00:12:205 (1) - ohhhhh my eyes
2016-08-26 02:54 SherryCherry: it is your first map?
2016-08-26 02:54 Kantzm8: ...
2016-08-26 02:54 Kantzm8: no but thanks
2016-08-26 02:55 Kantzm8: i always make whacky sliders at first and then edit out the ones that dont work, keep the ones that do
2016-08-26 02:56 SherryCherry: 00:25:841 (1) - same as earlier
2016-08-26 02:56 SherryCherry: 00:32:660 (1,2,3,4) - unrank
2016-08-26 02:56 SherryCherry: read rules
2016-08-26 02:56 SherryCherry: unstacked pls
2016-08-26 02:57 SherryCherry: 01:05:387 (1) .
2016-08-26 02:58 SherryCherry: 01:11:523 (4) - nc
2016-08-26 02:59 SherryCherry: 01:09:478 (1,2,3,4,5,6,7,8,1,2,3) - i think, you can better, ugly pattern
2016-08-26 02:59 SherryCherry: 01:21:751 (1) - wavslider google pls
2016-08-26 03:00 SherryCherry: waveslider*
2016-08-26 03:00 SherryCherry: 01:21:069 (4) - weird
2016-08-26 03:00 SherryCherry: 01:23:796 (4,1) - nice
2016-08-26 03:00 SherryCherry: 01:26:523 (4,4) - stack?
2016-08-26 03:01 SherryCherry: 01:29:251 (5) - http://puu.sh/qOrfE/49b227c9e4.png
2016-08-26 03:01 Kantzm8: yeah
2016-08-26 03:02 SherryCherry: ACTION is editing [https://osu.ppy.sh/b/1065736 Alan Walker - Sing Me To Sleep (Cut ver) [Normal]]
2016-08-26 03:02 SherryCherry: 00:12:205 (1) - same as above
2016-08-26 03:02 Kantzm8: warning: normal maps are not my speciality lol
2016-08-26 03:03 SherryCherry: 00:10:841 (3,4) - hmmm, this look ugly
2016-08-26 03:03 SherryCherry: maybe 180*
2016-08-26 03:03 Kantzm8: i should make those symmetrical or something
2016-08-26 03:04 SherryCherry: 00:11:523 (4,1) - too hard
2016-08-26 03:04 SherryCherry: and spacing
2016-08-26 03:04 Kantzm8: what is too hard about that?
2016-08-26 03:05 SherryCherry: this hard for read
2016-08-26 03:05 SherryCherry: for noob player
2016-08-26 03:05 SherryCherry: and spacing
2016-08-26 03:05 Kantzm8: 00:12:205 (1) - you mean this slider?
2016-08-26 03:05 SherryCherry: yes
2016-08-26 03:05 Kantzm8: and what spacing do you mean? its all 0,9
2016-08-26 03:05 SherryCherry: you have different spacing
2016-08-26 03:06 SherryCherry: RULES
2016-08-26 03:06 Kantzm8: where?
2016-08-26 03:06 Kantzm8: i know the rules, i am just telling you
2016-08-26 03:06 Kantzm8: this entire map is 0,9
2016-08-26 03:07 SherryCherry: 00:10:501 (2,3) - random stack
2016-08-26 03:07 SherryCherry: in easy diffs the distance has to be constant
2016-08-26 03:07 Kantzm8: it is
2016-08-26 03:08 Kantzm8: and 00:10:501 (2,3) - isnt even stacked
2016-08-26 03:08 Kantzm8: are we on the same map
2016-08-26 03:08 SherryCherry: okay
2016-08-26 03:08 SherryCherry: 00:24:137 (3,4) - blanket?
2016-08-26 03:08 Kantzm8: yeah for sure
2016-08-26 03:10 SherryCherry: uhh
2016-08-26 03:10 SherryCherry: That's all
2016-08-26 03:10 SherryCherry: but
2016-08-26 03:11 SherryCherry: I think, it is interesting to a game, but looks not really beautifully
2016-08-26 03:11 Kantzm8: yeah i need to work on aesthetics, especially the sliders
2016-08-26 03:11 SherryCherry: ^^^^^
Thanks man!
7ambda
Insert kiai time at 01:12:205 (1) and end it at 01:31:296 (1).

Normal
  1. 00:11:523 (4) - Would look better if moved to x:500 y:112.
  2. 00:16:296 (4) - Blanket
  3. 00:55:160 (4) - ^
  4. 01:25:160 (4) - ^
  5. 00:19:023 (3) - Move one pixel left.
  6. 01:07:432 (5) - Can you have this be symmetric with 01:08:114 (1)?
  7. 01:27:887 (4) - Keep a constant DS like the rest of the combo. I don't like how this is so close to (3).
  8. 00:58:569 (5) - NC
  9. 00:59:932 (1) - ^
  10. 01:00:614 (5) - ^
  11. 01:33:001 (1) - ^
Hard
  1. 00:30:614 (3) - Use slider ring of (2) to fix the blanket.
  2. 00:35:387 (1) - NC
  3. 00:36:069 (2) - ^
  4. 00:44:932 (1) - ^
  5. 00:36:751 (1) - Blanket
  6. 01:00:501 (2) - Why is this on a purple tick when the vocals start on a red tick?
  7. 01:01:182 (4) - Delete this since the vocals start on an onbeat. There's nothing in the music that indicates the vocals start on a purple tick.
  8. 01:10:671 (7,8,1) - Spacing not equidistant between 01:10:501 (6) and 01:11:012 (2).
  9. 01:11:864 (6,1,2) - SV is too sudden.
  10. 01:19:023 (1) - Blanket
  11. 01:26:523 (4) - Awkward flow angle.
  12. 01:29:080 (4) - Should be more consistently spaced with (1,2,3).
  13. 01:31:978 (4) - Rotate -65 degrees.
  14. 01:32:660 (1) - Make this a slider instead so it's less rhythmically confusing. 01:32:660 (1) has a hold sound, so a regular note wouldn't work as good.
Impressionism

Too lazy to check NCs on this.
  1. 00:58:569 (1) - Use the slider ring of 00:57:887 (2) to fix the blanket.
  2. 01:26:523 (4) - Awkward sharp down turn from (3).
Topic Starter
Kantzm8
Firetar

F1r3tar wrote:

Insert kiai time at 01:12:205 (1) and end it at 01:31:296 (1). Lol forgot this

Normal
  1. 00:11:523 (4) - Would look better if moved to x:500 y:112.
  2. 00:16:296 (4) - Blanket
  3. 00:55:160 (4) - ^
  4. 01:25:160 (4) - ^
  5. 00:19:023 (3) - Move one pixel left.
  6. 01:07:432 (5) - Can you have this be symmetric with 01:08:114 (1)?
  7. 01:27:887 (4) - Keep a constant DS like the rest of the combo. I don't like how this is so close to (3). They are the same DS
  8. 00:58:569 (5) - NC
  9. 00:59:932 (1) - ^ This note already is a (1)?
  10. 01:00:614 (5) - ^
  11. 01:33:001 (1) - ^
Hard
  1. 00:30:614 (3) - Use slider ring of (2) to fix the blanket.
  2. 00:35:387 (1) - NC This already is NC
  3. 00:36:069 (2) - ^
  4. 00:44:932 (1) - ^ This already is NC
  5. 00:36:751 (1) - Blanket
  6. 01:00:501 (2) - Why is this on a purple tick when the vocals start on a red tick? There is a rhythm sound there, not a vocal one.
  7. 01:01:182 (4) - Delete this since the vocals start on an onbeat. There's nothing in the music that indicates the vocals start on a purple tick. Same
  8. 01:10:671 (7,8,1) - Spacing not equidistant between 01:10:501 (6) and 01:11:012 (2).
  9. 01:11:864 (6,1,2) - SV is too sudden. Disagree, surely most people would see a SV change coming here
  10. 01:19:023 (1) - Blanket
  11. 01:26:523 (4) - Awkward flow angle.
  12. 01:29:080 (4) - Should be more consistently spaced with (1,2,3).
  13. 01:31:978 (4) - Rotate -65 degrees.
  14. 01:32:660 (1) - Make this a slider instead so it's less rhythmically confusing. 01:32:660 (1) has a hold sound, so a regular note wouldn't work as good.
Impressionism

Too lazy to check NCs on this.
  1. 00:58:569 (1) - Use the slider ring of 00:57:887 (2) to fix the blanket.
  2. 01:26:523 (4) - Awkward sharp down turn from (3).

Thanks, comments in the spoiler. Things without comment=changed.
Spork Lover
Sup, from my queue :)

Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion

General

Find a background that's either 1366x768 or 1280x720, since the size you're using isn't really preferable :)

Fancy audio bitrate lol xd It's in the range so it's totally fine.

Did you write in "cut ver"? 'cause if it's not part of the OFFICIAL website/an official source this song is from, you have to keep it to it's original title only. (I didn't look into this so correct me with an official source if it's fine) (https://gyazo.com/76c4c34989b41095584a12968f3bfaed)

https://gyazo.com/350408da987c39f3633ec59b9814a50e About the first 28 seconds of the song. Add some hitsounds in all diffs.

Normal

Generally, the SV changes that you do are really excessive for a normal. Keep in mind that this is the easiest diff, and that it's supposed to appeal to new players. Even though you're right that a 0.3x SV change could work, it doesn't work for a normal

00:36:751 (5) - From here to 00:47:660 the NC patterns start to get inconsistent. You're skipping 2/1's, and then you NC on the 2/4 downbeats in the song. This note should be NC'ed, and 00:38:114 (1) - shouldn't. (00:39:478 (4,3) - NC those too etc etc.) This applies to pretty much the entire diff after that timestamp, it's fine beforehand. Do an NC rework to those :3 (Basically, switch a lot of NC's xd)

For rhythmic structure, 00:12:205 (1) - is inconsistent with stuff like 00:06:751 (1,2) - . It's fine to make it different, if it's following the same audible beats, but in this case it doesn't look intentional. Be aware of this, and look into it for your map, there's quite a few of these :)

00:32:660 (4,5) - I'd advise stacking this like you did for the previous ones

00:56:523 (2,2) - Pretty ugly overlap imo xd

01:02:660 (1) - Weird shape, if you want it to look nice, you can do a mirror of 01:03:341 (2) -

01:13:569 (3) - Same thing applies to this.

01:21:069 (2) - etc etc xd

I think I will add too many more suggestions to this diff since the SV usage is a thing that has to be fixed, and this will change the diff around a lot :)

Hard


Here we have the same kinds of problems with consistency. 00:12:205 (1) and 00:06:751 (1,2,3,4,1) - are very different, but the music is the exact same.

00:33:341 (3,4) - Don't do perfect overlaps on a hard diff.

00:40:160 (2,3,4) - Why is 4 not like the others? :)
01:07:660 (4,5,6,1) - All of the double patterns are actually structured pretty nicely with the patterns you've been doing in the build-up, and they fit the music, so well done there ^^
01:09:478 (1,2,4,5,6,2) - These 1/2 spacings are very drastic

01:12:205 (1,2,1) - I don't think you'll get 1/4 ending sliders like those ranked (Change it to red tick endings for every slider that plays like this)

01:27:887 (4,5) - Watch out for odd overlaps like those and 01:26:523 (4,4) -


Insane

Consistency thing in the intro applies here too.

00:32:660 (1,2,3,4) - You could've done a really nice circle aesthetic here, but rekt it xd (Do a copy-paste of a slider and rotate it 90 degrees like you did, but make the circle symmetrical.

Same thing about 1/4 sliders in chorus also applies :)

Hope I could help a bit xd
Topic Starter
Kantzm8
SL

General

Find a background that's either 1366x768 or 1280x720, since the size you're using isn't really preferable :)

Fancy audio bitrate lol xd It's in the range so it's totally fine.

Did you write in "cut ver"? 'cause if it's not part of the OFFICIAL website/an official source this song is from, you have to keep it to it's original title only. (I didn't look into this so correct me with an official source if it's fine) (https://gyazo.com/76c4c34989b41095584a12968f3bfaed)

https://gyazo.com/350408da987c39f3633ec59b9814a50e About the first 28 seconds of the song. Add some hitsounds in all diffs.

Normal

Generally, the SV changes that you do are really excessive for a normal. Keep in mind that this is the easiest diff, and that it's supposed to appeal to new players. Even though you're right that a 0.3x SV change could work, it doesn't work for a normal

00:36:751 (5) - From here to 00:47:660 the NC patterns start to get inconsistent. You're skipping 2/1's, and then you NC on the 2/4 downbeats in the song. This note should be NC'ed, and 00:38:114 (1) - shouldn't. (00:39:478 (4,3) - NC those too etc etc.) This applies to pretty much the entire diff after that timestamp, it's fine beforehand. Do an NC rework to those :3 (Basically, switch a lot of NC's xd)

For rhythmic structure, 00:12:205 (1) - is inconsistent with stuff like 00:06:751 (1,2) - . It's fine to make it different, if it's following the same audible beats, but in this case it doesn't look intentional. Be aware of this, and look into it for your map, there's quite a few of these :)

00:32:660 (4,5) - I'd advise stacking this like you did for the previous ones

00:56:523 (2,2) - Pretty ugly overlap imo xd

01:02:660 (1) - Weird shape, if you want it to look nice, you can do a mirror of 01:03:341 (2) -

01:13:569 (3) - Same thing applies to this.

01:21:069 (2) - etc etc xd

I think I will add too many more suggestions to this diff since the SV usage is a thing that has to be fixed, and this will change the diff around a lot :)

Hard


Here we have the same kinds of problems with consistency. 00:12:205 (1) and 00:06:751 (1,2,3,4,1) - are very different, but the music is the exact same.

00:33:341 (3,4) - Don't do perfect overlaps on a hard diff.

00:40:160 (2,3,4) - Why is 4 not like the others? :)
01:07:660 (4,5,6,1) - All of the double patterns are actually structured pretty nicely with the patterns you've been doing in the build-up, and they fit the music, so well done there ^^
01:09:478 (1,2,4,5,6,2) - These 1/2 spacings are very drastic

01:12:205 (1,2,1) - I don't think you'll get 1/4 ending sliders like those ranked (Change it to red tick endings for every slider that plays like this)

01:27:887 (4,5) - Watch out for odd overlaps like those and 01:26:523 (4,4) -


Insane

Consistency thing in the intro applies here too.

00:32:660 (1,2,3,4) - You could've done a really nice circle aesthetic here, but rekt it xd (Do a copy-paste of a slider and rotate it 90 degrees like you did, but make the circle symmetrical.

Same thing about 1/4 sliders in chorus also applies :)

Hope I could help a bit xd[/quote]

Thanks! The inconsistencies in the intro was intentional in all diffs to create some variety for the player. Will change all else i think
-Latias-
From my modding Queue !

Impressionism
Somethings I noticed before the actual notes
- Change the ar to either 9 or 9.1 as its not that hard as a difficulty and anything above 9.2 is usually for harder maps.
- Also, its strange for the cs to be 4.4. It doesn't hurt the map, but I find it better if you use cs 4
-Another thing, there is no tags or source which if there isn't then leave it blank but if there is. Please fill it in

00:07:262 add a note here on top of 00:07:432
00:11:182 move 2 closer to 6 to make it more even with 00:10:841(1,3)
00:11:864(4) more to the right to make a better blanket
00:17:489 add a note here on top of slider 1
00:21:410(2,3,4,5) 3 and 5 aren't nearly as spaced out as 2 and 4
00:30:273(2,3,1) even spacing for these 3 sliders pls
00:31:978(3) this should be curved instead of straight
00:47:489 there could be a slider here. if you intend to this, make a new timing section (ctrl+shift+p) and set slider velocity to really low like 0.5 And then make another timing section at 00:49:876 and reset back to 1
00:59:932(1) cut this slider in half, then add note on 01:00:273
01:05:273(2,1) make 2 more in to a blanket
01:10:160(5) move more to the right and up to follow the pattern
01:10:330(6) move more down
01:11:864(7)move to the right

Hope this mod helps ! :D
Topic Starter
Kantzm8
Captainlatias

captainlatias wrote:

From my modding Queue !

[box=Impressionism]Somethings I noticed before the actual notes
- Change the ar to either 9 or 9.1 as its not that hard as a difficulty and anything above 9.2 is usually for harder maps. Will do, when i started out mapping this i thought i would make it higher diff tbh
- Also, its strange for the cs to be 4.4. It doesn't hurt the map, but I find it better if you use cs 4
-Another thing, there is no tags or source which if there isn't then leave it blank but if there is. Please fill it in Yeah, need to do that

00:07:262 add a note here on top of 00:07:432 You suggest putting 1/2 notes during the first part of the song a couple of times. Thing is , that entire section is mapped basically in 1/1 and i think deviating from that slightly sounds out of place
00:11:182 move 2 closer to 6 to make it more even with 00:10:841(1,3) Fix
00:11:864(4) more to the right to make a better blanket
00:17:489 add a note here on top of slider 1
00:21:410(2,3,4,5) 3 and 5 aren't nearly as spaced out as 2 and 4 Fix
00:30:273(2,3,1) even spacing for these 3 sliders pls Fix
00:31:978(3) this should be curved instead of straight Disagree, those sliders come 3 by 3 and so i did 3 curved, 3 straight and so on.
00:47:489 there could be a slider here. if you intend to this, make a new timing section (ctrl+shift+p) and set slider velocity to really low like 0.5 And then make another timing section at 00:49:876 and reset back to 1 Yeah, thinking about making some slider art here
00:59:932(1) cut this slider in half, then add note on 01:00:273
01:05:273(2,1) make 2 more in to a blanket Not honestly sure which notes you mean here
01:10:160(5) move more to the right and up to follow the pattern I changed all these
01:10:330(6) move more down
01:11:864(7)move to the right
Thanks a lot, some comments in the spoilerbox!
Fanteer
Hey

M4M

Impressionism

01:12:887 (4,5) - same sound,but 1 slider, 2 reverse slider
01:23:796 (4,5) - ^
01:29:251 (4,5) - ^ same moments are made in different ways
01:14:932 (1,2,3,1,2,3,4) - Again, different combinations of the same moments 01:31:296
(1,2,3,4,5) -
00:09:478 (5) - Nc (must be 4 white tick on 1 combo)
00:13:569 (3) - NC
00:19:023 (3) - NC
00:21:751 (3) - NC
in terms of mapping all is well

Hard

Off WidescreenSupport ( timing > Design )
Set HP 5.5-6
00:13:569 (3) - NC
00:36:751 (1,2) - very bad look 2 same slider
00:40:160 (2,3) - ^
00:44:932 (1,2) - ^
00:40:841 (3) - NC
01:09:819 (3,4) - very big jump for hard
01:12:205 (1,2,1,2,3,4) - The same problem with patterns and that in Insane
01:13:569 (1,2,3,4,1,2) - I will not have to talk about it

Normal

Off WidescreenSupport ( timing > Design )
AR
01:09:478 (3,4,5,6,1,2) - it is difficult for Normal
01:13:569 (3,1,5,1,2,1,3,4,1) - need do Simple Sliders
01:33:001 (1) - why you change SV to 1.7 ? + abrupt change SV can not use on Normal

Nice map :)
Topic Starter
Kantzm8
Fanteer

Fanteer wrote:

Hey

M4M

Impressionism

01:12:887 (4,5) - same sound,but 1 slider, 2 reverse slider
01:23:796 (4,5) - ^
01:29:251 (4,5) - ^ same moments are made in different ways
01:14:932 (1,2,3,1,2,3,4) - Again, different combinations of the same moments 01:31:296
(1,2,3,4,5) - I dont want the map to be repetetive so i did map them differently.
00:09:478 (5) - Nc (must be 4 white tick on 1 combo) Fixed all these
00:13:569 (3) - NC
00:19:023 (3) - NC
00:21:751 (3) - NC
in terms of mapping all is well

Hard

Off WidescreenSupport ( timing > Design ) Fix
Set HP 5.5-6 Fix
00:13:569 (3) - NC Fixed all these
00:36:751 (1,2) - very bad look 2 same slider Changed slider no.2 here
00:40:160 (2,3) - ^ Disagree
00:44:932 (1,2) - ^ Disagree
00:40:841 (3) - NC Fix
01:09:819 (3,4) - very big jump for hard Changed
01:12:205 (1,2,1,2,3,4) - The same problem with patterns and that in Insane Again, i dont think its a problem
01:13:569 (1,2,3,4,1,2) - I will not have to talk about it

Normal

Off WidescreenSupport ( timing > Design ) Fix
AR
01:09:478 (3,4,5,6,1,2) - it is difficult for Normal It is indeed but it is also the most intense part of the song
01:13:569 (3,1,5,1,2,1,3,4,1) - need do Simple Sliders I think most of these slider are fairly easy to read but i will tweak some
01:33:001 (1) - why you change SV to 1.7 ? + abrupt change SV can not use on Normal Silly mistake, fix

Nice map :) Thanks :D
Thanks! Comments in box.
Yamicchi
From queue
[General]

  • I've been complained about the bpm, and this mapset is kinda same to that time, it should be 88bpm instead of 176, but just ask someone who knows well about it
    I'd like to have some combo colours and a hamburger please!
    Add some tags in~
    A diff between 2.2-2.5~2.6* SR should be added in the mapset, the gap between Normal and Hard is too big
[Normal]

  • 00:06:751 (1) - fix the blanket
    00:59:251 (4,5) - why do you choose to place 2 circles instead of slider? Kinda confused because the music didn't go high enough to place 2 circles
    01:08:114 (1) - this could be change into 2 circles, because the rhythm starts to go up
    01:09:478 (3,4,5,6,1,2,3) - holy sh too much for a normal, please change it to a spinner or some kind
[Hard]

  • 00:06:751 (1,3,4) - Idk why did you choose them to be 1/2 sliders? I mean there are literally no sound on the red tick, which could be judged as overmapped
    00:32:660 (1,2,3,4) - try this. I don't use 1/6 because it's Hard diff but if you want, just do the same but with 1/6 sliders
    or
    00:43:569 (1,2) - you have some missing beats, so why not the same pattern ^ ?
    01:19:023 (1) - this slider is kinda weird lol why not blanket it with the last slider too?
    01:33:512 (4) - 1/2 slider would fit better imo
[Impressionism]

  • 00:06:751 (1,3,4) - same thing in Hard
    00:32:660 (1,2,3,4) - same thing
    00:43:569 (1,2,3,4) - same thing in Hard
    I can feel like this is a 2nd hard diff with bigger, more ridiculous spacing, so uh, no offense but you should do something special to this last diff.
Good luck, love the song anyway
Topic Starter
Kantzm8
Yamicchi

Yamicchi wrote:

From queue
[General]

  • I've been complained about the bpm, and this mapset is kinda same to that time, it should be 88bpm instead of 176, but just ask someone who knows well about it
    I'd like to have some combo colours and a hamburger please! That is coming up
    Add some tags in~ ^
    A diff between 2.2-2.5~2.6* SR should be added in the mapset, the gap between Normal and Hard is too big Yeah *Sigh*, might nerf the current normal down to easy and make a proper normal.
[Normal]

  • 00:06:751 (1) - fix the blanket fix
    00:59:251 (4,5) - why do you choose to place 2 circles instead of slider? Kinda confused because the music didn't go high enough to place 2 circles I think its a case of both working but ill try your suggestion
    01:08:114 (1) - this could be change into 2 circles, because the rhythm starts to go up Fair
    01:09:478 (3,4,5,6,1,2,3) - holy sh too much for a normal, please change it to a spinner or some kind Yeah i guess
[Hard]

  • 00:06:751 (1,3,4) - Idk why did you choose them to be 1/2 sliders? I mean there are literally no sound on the red tick, which could be judged as overmapped I'll change it in both diffs
    00:32:660 (1,2,3,4) - try this. I don't use 1/6 because it's Hard diff but if you want, just do the same but with 1/6 sliders Changed
    or
    00:43:569 (1,2) - you have some missing beats, so why not the same pattern ^ ? I think the white ticks are heavily puncuated here so i went with this
    01:19:023 (1) - this slider is kinda weird lol why not blanket it with the last slider too? Changed
    01:33:512 (4) - 1/2 slider would fit better imo Prefer the current single note
[Impressionism]

  • 00:06:751 (1,3,4) - same thing in Hard Changed the same as in hard
    00:32:660 (1,2,3,4) - same thing
    00:43:569 (1,2,3,4) - same thing in Hard
    I can feel like this is a 2nd hard diff with bigger, more ridiculous spacing, so uh, no offense but you should do something special to this last diff. To a certain extent, however the bridge is more intense here and the chorus has lots of 1/4 sliders which are not in the Hard.
Good luck, love the song anyway Thanks! :)

Thanks a lot! Comments in the box
baysman
Normal
01:12:546 (2) - Change to circle
01:18:001 (2) - ^
01:23:455 (2) - ^
01:28:910 (2) - ^


Hard
01:09:478 (1,2,3,4,5,6,1,2,3,4,5,6) - I think it's fast pattern for this diff


Impressionism
00:38:682 (2,3,4,5) - Change to sliders
00:51:296 (3,4) - ^
00:54:023 (3,4) - ^
00:54:023 (3,4) - ^
01:02:205 (3,4) - ^
01:04:932 (3,4) - ^
01:30:614 (2) - Circle


I hope my mod will be useful, good luck with the map.
Topic Starter
Kantzm8

baysman wrote:

Normal
01:12:546 (2) - Change to circle
01:18:001 (2) - ^
01:23:455 (2) - ^
01:28:910 (2) - ^


Hard
01:09:478 (1,2,3,4,5,6,1,2,3,4,5,6) - I think it's fast pattern for this diff


Impressionism
00:38:682 (2,3,4,5) - Change to sliders
00:51:296 (3,4) - ^
00:54:023 (3,4) - ^
00:54:023 (3,4) - ^
01:02:205 (3,4) - ^
01:04:932 (3,4) - ^
01:30:614 (2) - Circle


I hope my mod will be useful, good luck with the map.
Thanks for the mod! I'd like some more explanation though on why i should change the Normal & Insane stuff. Both of them follow the music currently and are appropriate for their difficulties. The Hard one, im considering nerfing further.
baysman

Kantzm8 wrote:

Thanks for the mod! I'd like some more explanation though on why i should change the Normal & Insane stuff. Both of them follow the music currently and are appropriate for their difficulties. The Hard one, im considering nerfing further.
Cuz I think in Normal those sliders hard to this diff , same thin with Impressionism

But the map is generally cool 8-)
Topic Starter
Kantzm8

baysman wrote:

Kantzm8 wrote:

Thanks for the mod! I'd like some more explanation though on why i should change the Normal & Insane stuff. Both of them follow the music currently and are appropriate for their difficulties. The Hard one, im considering nerfing further.
Cuz I think in Normal those sliders hard to this diff , same thin with Impressionism

But the map is generally cool 8-)
Having some 1/2 sliders is common for Normal, it is what sets is apart from easy a lot of the time. I also dont think 1/3 notes are too hard for an Insane. Thanks for the compliments and the stars ^^
BounceBabe
Thanks for the mod request but before I mod this and make a hell of a long post, I'd like to tell you that your KIAI time in the hardest difficulty is way too overmapped for it to suit this calm and melodic song. Considering the artist's music genre, the highest difficulty should be a Hard. There are some mentionable rhythmical issues that need to be addressed in particular. For example these patterns: 01:13:398 (5,1) - rhythmically it doesn't match the song, nor plays or flows good. The spacing is way too much for this song as well. You really should reduce it for it to match the song, especially in the KIAI time, it's way too much.

Additionally, the offset seems a bit off. You might get it checked by someone who can ensure you the right timing settings.

Send me a message once you've fixed your spread up.
lazygirl
Hey from modding queue for NM!

Ok, first off, timing is not quite right. The song is not a 176 bpm map, but an 88 bpm map, but that's not very important here. Mainly, your offset should be 6,739. Your current offset is late by more than 10ms.

Also, get yourself an mp3 without that fade-out at the end, or make the fade-out happen later. This is obnoxious as you've mapped it.

Normal:

I'd suggest changing up the start. On notes like 00:12:205 (1) - there should be a note in the middle, whereas on notes like 00:14:932 (1,2) - these should be 1 slider. Also, some slight blanketting fixes are necessary, won't point them all out, but f.ex. 00:06:751 (1,2) - 00:18:341 (2,3) - or 00:24:137 (3,4) - .

There's also some alignment issues as in f.ex. 00:36:069 (4,1) - being the clearest in my eyes. A lot of the curved sliders + single hitcircle are also not well aligned.
00:47:660 - Here you should add a note.

The drop is correctly mapped. Too many angle sliders and horizontal/vertical 90° movements, but it's ok ^^

Hard:

Beginning, same as in the Normal diff. Some long sliders should be short and vice-versa, but blanketting is good.

In the later part you're missing some ternary rhythms like 00:33:341 (2,3) - here. I don't think mapping doubles in 1/3 is troublesome at all (like here 00:38:682 (2,3,4,5,6) - dunno why you didn't do all like this)

00:47:660 - add a note here

Now the drop is not good on this diff, SV goes way too high way too quickly for the difficulty level, and this makes it very weird for a Hard. I'd remap it with slower sliders and small jumps.

Insane:

Now I do agree with BounceBabe that this diff is way overmapped on the Insane diff, but that doesn't mean (in my humble opinion) that an insane wouldn't fit. You should abuse 01:09:478 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1) - to do your bigger jumps and also use the ternary doubles from earlier to add difficulty (as mentionned in the Hard, they're not hard to play, but with some spacing they'd make it more spicy).

Hope you can get this mapset fixed, I really like the music :p Good luck!
Satellite
old request.

[General]
  1. Normal diff Inherit (green) timing line is unsnapped : 01:12:205 -
  2. Hard diff AR-1 AR8 is too big.
[Normal]
  1. When there is not Easy diff, you should make AR 4.5.
  2. 00:28:569 (1) - add finish ? on following back melody.
  3. 00:32:660 (4,5) - should let you do stack. on ur pattern. for ex :00:28:569 (1,2) - and 00:31:296 (1,2) - set. 00:29:932 (4,5) - and 00:32:660 (4,5) -
  4. 00:39:478 (1) - same as 00:28:569 (1) - points sugguestion.
  5. 00:47:319 (5) - I think that whistle is necessary for this place.
  6. 00:57:205 (1) - ~ 01:08:796 (3) - i think you should do changed new combo pattern.
    before : 00:50:387 (1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3) - 
    after : 00:50:387 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3) -
  7. 01:09:478 (1,1) - Too soon after a spinner. It definitely doesn't give players enough recovery. it's unrankable so spinner end should be changed 01:11:523 - here.
  8. 01:13:569 (4) - hard to read. on lowest difficulty. so changed another pattern better.
[Impressionism]
  1. 00:50:387 (1,2,3,4,5,1) - I was worried about flow. so try this pattern?
  2. 01:14:251 (3) - more better rhythm. same points : 01:15:614 (3) - 01:16:978 (4) - 01:19:705 (3) - 01:21:069 (4) - 01:22:432 (4) - 01:26:523 (4) -
overall : Normal -> Hard diff spread too large. So it is necessary to make diff newly midmost imo. Good Luck!
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