DT3
_DT3 wrote:
Well, idk why you would want this, but from my lazy queue hehe[General]
lazyboy007 wrote:
The song is not a 176 bpm map, but an 88 bpm map, but that's not very important here
- It actually is a lot important, if the BPM is not set correctly, a lot of things would change. While they aren't really much (Beats in Nightcore, SV changes...), that still count as unrankable, so set the BPM to 88 and adjust accordingly I changed it now so its 88 before the drop and 176 afterwards, that makes the most sense right? Or maybe im stupid.
- If I am not mistaken, you didn't set custom combo colors. It would fit the song really good if you would set them Yeah got that one coming up
- Just something about the spread, I think adding an Easy diff would be more appropriate because of the rather high difficulty level for a normal difficulty. I'd also think that normal could use a little bit more 1/2 in the parts where there is no 1/2 included Possibly, ill see
- What about setting the preview point here? 01:11:426 - It would include the small drumroll build-up before the kiai
[Normal]
- Just saying, I actually liked this diff a lot, we should do a mapset together one day Sure thang ^^
- I think that SV/DS switching isn't really allowed because that could confuse newer players a bit, especially that switch 00:27:875 (5,1,2,3) - here. The DS increases a lot and a newbie could get confused easily. I highly recommend fixing that issue due to the reason mentioned Yeah. Ive already toned it down before but now i just got rid of it entirely. What this also means is that i stuck with the DS that i had after that point which means i had to remap the first 28 or something seconds so... the mods you made about that part wont be answered since its different now, sorry.
- 00:13:216 (3,4) - Was this meant to be a blanket? Nazi but if yes, fix it please
- 00:16:966 (5,6) - What about a 1/1 slider instead? By what you have right now, you are making 00:14:920 (1,2,3) - and 00:16:284 (4,5,6) - look like they are the same in the music and thus have same intensity etc. But it's feels like 00:16:966 (5,6,1) - have a smoother transition than 00:15:602 (2,3,4) - if you ask me and should be represented in the same way gameplay-wise
- 00:20:375 (1,2,3,4) - Here it looks like 00:20:375 (1) - is different from 00:21:057 (2,3,4) - because it plays different, but it's not different and shouldn't play different either, try making them play in a way the music would 'group' them together
- 00:23:102 (1,2,3) - Just a small thing but you've aligned other patterns like this in a circular and clean way, but here the alignment could be better. Also, small but noticable DS error 00:24:125 (3,4) -
- 00:34:011 (1,2,3,4) - One or two of these sliders could be curved up or sth like that because when I look at it, it feels too edgy to me Like most aesthetics things, i will change if someone else remarks it aswell.
- 00:38:102 (4,5) - What about Ctrl + G with the rhythm here? It feels weird having the slider as an offbeat slider here, where as the vocals (the stronger note) should be emphasized better instead of a normal hitcircle, i.e a slider
- 00:47:307 (5,1) - Well, idk if this is good or not because this is only a 9/1 gap, but try inserting a break here, it would emphasise the vocals more
- 00:52:932 - 00:58:386 - 01:03:841 - As mentioned above, the parts without 1/2 could use some more 1/2 because it's a bit monotonous without it. Here for example would be a good spot to add a hitcircle because the song suggests it (vocals) and it's the part pretty much directly before the kiai Thing is, its not actually 1/2 but 1/3 which i dont want to introduce to a 1,98 star map.
- 01:07:420 (3,1,2,3) - While these sliders may cause for a fitting diff spike, it still looks off visually looking at the fact that you didn't make this flow over that good/didn't make it symmetrical in comparison to the rest
- 01:09:466 (1,1) - A break this small could cause a beginner to miss the note after the spinner Possibly, a BN earlier told me to set it here though so i dont know exactly what to think. Its hard to put yourself in the shoes of someone struggling on a normal lol
- 01:14:920 (1,2) - This also would be a good place to use 1/2 looking at how the music uses 1/2 and it's in the kiai, consider doing this in other similar parts in the music
- 01:16:966 (4,1,2) - Try to avoid smaller overlaps in normal, either stack them (not possible here), make the overlap more obvious (doesn't look good here) or remove the overlap completely. The overlap looks better avoided here, so please do
- 01:28:557 (1,2) - What about curving the sliders? They are the last of these patterns in the song and it gives for a nice touch
For now that's it cause it's from my lazy queue. I'll probably mod more in the future though since I like the map.
GL!
Edit: Forgot to add some points, so please read through again
Thanks a lot! Comments in the box! No comment = fix