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Alan Walker - Sing Me To Sleep

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Shmiklak
hi from my sexy fucking stupid just queue.

[General]
  1. You should set combo colors as was said by sahuang
  2. Gap between normal and hard seems big. What about adding an Advanced diff?
  3. audio ends a bit fast. what about keeping same level volume here 01:33:500 - and start 10 seconds fading a bit later?

[Normal]
  1. If you want to keep SV change here 00:28:557 - you should try to make DS seem same as before, because it seems durring play as jumping and changing of DS what's not recomend.
  2. try to avoid overlaping with HP bar 00:32:648 (4,5)
    ah, I don't really love this diff. it could be better

[Hard]
  1. unsnapped slider-end 01:13:557 (1) -
  2. ctrl+g this 01:19:011 (1) - will be more interesting for playing
  3. 00:40:148 (2) - middle point on this slider is unused. not critic, but should be removed if you make perfect map.
  4. uh this seems so ugly 01:11:682 (5,6,1) - I know you can do it much sexier :^)
    well, hard seems better :3

[Impressionism]
  1. 01:18:841 (6) - is low beat, but it's placed farther from previous object then next STRONGEST beat placed from it. If u didn't understand me, just move this farther 01:19:011 (1) -
gl
Topic Starter
Kantzm8
Sauhang

sahuang wrote:

[General]
  1. Combo colors are not set.

[Normal]
  1. 00:40:148 (2,3) - 01:23:102 (1,2,3) - rip ds,make sure it's sticked to 0.9x
  2. 00:10:915 (3,4) - move 4 left a bit to make aesthetic pattern better
  3. 00:24:125 (3,4) - ds
    Well..this actually is supposed to be somewhere between Easy and Normal, so currently the gap between this and Hard is too big.

[Hard]
  1. 01:13:557 (1) - 01:14:920 (1) - 01:25:829 (1) - unsnap.
  2. 01:07:648 (4,5,6,1,2) - better make a better flow imo
  3. 01:18:329 (4,1) - blanket
  4. 01:21:739 (1) - curve it better

Insane is actually quite good,i like how you design the 1/3 notes and also the kiai. For the set,you need to improve Normal and Hard a bit,especially Normal cuz so many inconsistent ds. Also the gap has a problem,either make an advanced or simplify N to E and make a Normal.

Good luck :)

Thanks, fixed all and combo colors are coming soon :)!
Topic Starter
Kantzm8
Shmiklak

Shmiklak wrote:

hi from my sexy fucking stupid just queue.

[General]
  1. You should set combo colors as was said by sahuang
  2. Gap between normal and hard seems big. What about adding an Advanced diff?
  3. audio ends a bit fast. what about keeping same level volume here 01:33:500 - and start 10 seconds fading a bit later?
It is a cut done by me (hardly a music tech master lol). Ive found that the timing changes when i try to tinker it further and honestly i think it usable atm.

[Normal]
  1. If you want to keep SV change here 00:28:557 - you should try to make DS seem same as before, because it seems durring play as jumping and changing of DS what's not recomend.
  2. try to avoid overlaping with HP bar 00:32:648 (4,5)
    ah, I don't really love this diff. it could be better

[Hard]
  1. unsnapped slider-end 01:13:557 (1) -
  2. ctrl+g this 01:19:011 (1) - will be more interesting for playing Prefer it the way it is now, flows better i think-
  3. 00:40:148 (2) - middle point on this slider is unused. not critic, but should be removed if you make perfect map.
  4. uh this seems so ugly 01:11:682 (5,6,1) - I know you can do it much sexier :^)
    well, hard seems better :3

[Impressionism]
  1. 01:18:841 (6) - is low beat, but it's placed farther from previous object then next STRONGEST beat placed from it. If u didn't understand me, just move this farther 01:19:011 (1) -
gl

Thanks, fixed most, some comments in spoiler!
x incoming
[Hard]
  1. 00:45:602 (2) - You should overlay over the previous slider again, follow the pattern, it looks nice!
  2. 00:46:284 (1,2,3,4) - Then move these closer of course
  3. 01:00:489 (2) - Remove this circle, if you want to highlight the vocals use a slider instead but I don't think it would feel right
  4. 01:11:511 (4,5,6) - I think slider-circle-circle flows better here
  5. 01:26:511 (4,1) - Sliders are too cramped together compared to the following circles
Pretty song :)
Topic Starter
Kantzm8
Toehoe

Toehoe wrote:

[Hard]
  1. 00:45:602 (2) - You should overlay over the previous slider again, follow the pattern, it looks nice! Done
  2. 00:46:284 (1,2,3,4) - Then move these closer of course ^
  3. 01:00:489 (2) - Remove this circle, if you want to highlight the vocals use a slider instead but I don't think it would feel right Feel like that sounds off tbh.
  4. 01:11:511 (4,5,6) - I think slider-circle-circle flows better here Done
  5. 01:26:511 (4,1) - Sliders are too cramped together compared to the following circles Dont see that as a problem personally but if someone else remarks on it then it gets changed.
Pretty song :)
Thanks, comments in the spoiler!
diraimur
impressionism
-00:11:852 (4,1) - spacing is kinda too low for such strong sound imo
-00:33:670 (4,1) - slider ends almost touch eachother, i'd recommend you to increase spacing between slider ends a little bit
-00:32:648 (1,2,3,4) - youre missing 1/3 sounds there since you used 1/2 sliders, i recommend you to make first one a slider and rest 2/3 sliders, like this
-00:37:250 - 00:37:932 - you can add a notes here for vocals if you want, seems better to me
-there are sounds at 00:44:125 - 00:44:466 - and 00:44:807 - , i would recommend you to map them
-00:41:511 (2,1) - maybe increase the spacing a little bit so they arent too close to eachother, they almost touch
-00:43:557 (1,2,3,4,5,6,7,1) - i know you used low spacing at 00:44:807 (7,1) - because the pitch gets lower, but i recommend you to use same spacing on all these three doubles because you did same on 00:38:670 (2,3,4,5,6,1) - AND sound at 00:44:920 - is quite strong to be used such low spacing i m o
-01:13:557 (1,3) - i personally dont like this overlap so i wonder if you could do something else, tho i guess its ok if you want to keep it
-01:19:864 (4,1) - why this spacing, you did same on 01:14:239 (3,1) - but its 1/4 vs 1/2, i recommend you to change it to 1/4 so its consistent with 01:30:773 (3,1) -

hard
-00:22:420 (3,4) - is this spacing intended? you used consistent throughout that section but that one
-00:36:398 (3,1) - i wouldnt recommend you to decrease spacing here as i think 00:36:739 - is quite strong and you were using similar ds throughout the section
-01:08:784 (3,1) - they r too close tbh try to space them a little so they dont almost touch eachother

gl
Topic Starter
Kantzm8
diraimur

diraimur wrote:

impressionism
-00:11:852 (4,1) - spacing is kinda too low for such strong sound imo
-00:33:670 (4,1) - slider ends almost touch eachother, i'd recommend you to increase spacing between slider ends a little bit
-00:32:648 (1,2,3,4) - youre missing 1/3 sounds there since you used 1/2 sliders, i recommend you to make first one a slider and rest 2/3 sliders, like this
-00:37:250 - 00:37:932 - you can add a notes here for vocals if you want, seems better to me
-there are sounds at 00:44:125 - 00:44:466 - and 00:44:807 - , i would recommend you to map them I think theyre too weak and would be overcrowded by the hitsounds leaving players wondering what they are actually clicking to.
-00:41:511 (2,1) - maybe increase the spacing a little bit so they arent too close to eachother, they almost touch
-00:43:557 (1,2,3,4,5,6,7,1) - i know you used low spacing at 00:44:807 (7,1) - because the pitch gets lower, but i recommend you to use same spacing on all these three doubles because you did same on 00:38:670 (2,3,4,5,6,1) - AND sound at 00:44:920 - is quite strong to be used such low spacing i m o
-01:13:557 (1,3) - i personally dont like this overlap so i wonder if you could do something else, tho i guess its ok if you want to keep it
-01:19:864 (4,1) - why this spacing, you did same on 01:14:239 (3,1) - but its 1/4 vs 1/2, i recommend you to change it to 1/4 so its consistent with 01:30:773 (3,1) -

hard
-00:22:420 (3,4) - is this spacing intended? you used consistent throughout that section but that one
-00:36:398 (3,1) - i wouldnt recommend you to decrease spacing here as i think 00:36:739 - is quite strong and you were using similar ds throughout the section
-01:08:784 (3,1) - they r too close tbh try to space them a little so they dont almost touch eachother

gl
Thanks! Comments in the box on things i wont change as of right now
Lilyanna
Hi from my Queue

Normal:

00:23:784 (2,3,4) - what happen to spacing here
00:47:648 - click on insert break time idk
01:16:966 (4,1,2) - avoid this it doesnt look apealing touching the other end
01:23:784 (3,4) - blanket with the end
01:24:466 (4,5) - also this can be improved blanket i wont go nazi
01:27:875 (4) - maybe remove the red node it giving it wierd shape
01:32:989 (1) - remove nc not a downbeat and u nc every 2 downbeats
also avoid sv change since u dont have easy i would also say avoid stacked notes but its not so big deal and make sure u use consistent spacing.

Advanced:

00:15:943 (2,1,2,3,4) - fix the jumps with same spacing this 00:15:943 (2) - is little bit out of the circle like u did here 00:21:057 (2,3,1,2,3) -
00:20:375 (1,1) - avoid overlap
00:23:784 (2) - idk if its just me but this slider seem too low in the area maybe avoid that
00:44:239 (3,4) - if u change this to a 1/1 slider will be better imo like u did here 00:42:193 (1,2,3) -
01:09:125 (3,1,2,3) - this flow wierd to me maybe try this

I hope i helped, Good luck!
Topic Starter
Kantzm8
Lilyanna

Lilyanna wrote:

Hi from my Queue

Normal:

00:23:784 (2,3,4) - what happen to spacing here
00:47:648 - click on insert break time idk
01:16:966 (4,1,2) - avoid this it doesnt look apealing touching the other end You have to overlap 1/2 sliders on Normal because of low DS
01:23:784 (3,4) - blanket with the end
01:24:466 (4,5) - also this can be improved blanket i wont go nazi
01:27:875 (4) - maybe remove the red node it giving it wierd shape I like it how it is atm
01:32:989 (1) - remove nc not a downbeat and u nc every 2 downbeats
also avoid sv change since u dont have easy i would also say avoid stacked notes but its not so big deal and make sure u use consistent spacing.

Advanced:

00:15:943 (2,1,2,3,4) - fix the jumps with same spacing this 00:15:943 (2) - is little bit out of the circle like u did here 00:21:057 (2,3,1,2,3) -

00:20:375 (1,1) - avoid overlap
00:23:784 (2) - idk if its just me but this slider seem too low in the area maybe avoid that
00:44:239 (3,4) - if u change this to a 1/1 slider will be better imo like u did here 00:42:193 (1,2,3) - Disagree, it fits well with the vocals currently.
01:09:125 (3,1,2,3) - this flow wierd to me maybe try this Your example has too high DS


I hope i helped, Good luck!

Thanks! Comments in the box on things i wont change right now atleast!
Kodrik
Hello , From my Modding Queue .

You have to play more with the circles , the map zone.
Each time you change the posiition / add / Delete , remember to put the new combo where it was.

[Normal] Play More with the circles.

00:28:557 (1,2) - This overlap doesn't looks good on a Normal Diff , Try to move one circle.
00:34:693 (2) - Change this slider for two circles
00:38:102 (4,5) - Change the position of these notes (First slider, then circle)
00:39:466 (1,3) - Circles ! :) :lol: :) :lol:
00:52:420 (4) - Circles too, the all-slider rhythm is pretty bored.
00:53:784 (2,3,4) - Delete the first slider, then put a circle , move the second slider to 00:54:125 , and then move the last slider to 00:54:807 and add a circle here 00:55:489 . I think it fits better.
00:58:557 (3) - Change for two circles (Again bored rhythm , play more with the circles.
01:05:034 (3,1) - Change the position .
01:12:875 (3) - Change this for two circles.
01:16:284 (3) - same ^
01:27:193 (3) - ^^

[Advanced]

00:20:375 (1) - Curve this slider and then, delete this one 00:21:057 (2) , and use reverse slider.
00:25:829 (1,2) - Slider , follow vocals.
00:32:989 (2) - Circles.
00:51:398 (3,2,3,2,3,2,3) - Play with the Map zone, That makes the map more enjoyable, you're already using those ovearlapped circles on the Normal one. Will you do it on the Hard & insane too?
01:06:057 (2,1) - First circle, then slider , Vocals.
01:07:761 (5,1) - Change Position, vocals.
01:19:693 (2) - Circles.
01:25:148 (2) - Circles.
01:30:602 (2) - Circles.

[Hard]

00:21:057 (2,3) - Slider
00:23:784 (2,3) - Slider
00:27:875 (3,4) - Slider
00:37:250 - You need to put a circle here.
00:44:068 - ^
00:55:489 (3,1) - Change position
00:57:875 (2,1,2) - The circles , then the slider, Vocals.
01:06:398 (3,1) - Slider
01:12:193 - This kiai is so good, you play with the circles and the sliders so well!

[Impressionism]

00:32:989 (2,3,4,1) - I don't like this spacing pattern, it's up to you.
00:34:523 - Circle here
00:40:829 (1) - Circles
00:45:432 - Add a circle here
00:55:148 (2) - Delete this one, Then move this slider 00:55:829 (1) - to 00:55:489 , and in the two spaces that appears, put a circle 00:55:148 / 00:56:170 .
01:12:193 - Again, The Kiai is mapped so well, Cool.

That's all
I would give you a star, but i don't have kudos yet.
Good Luck!
Loving EDM Music 8-)
Topic Starter
Kantzm8
Kodrik

Kodrik wrote:

Hello , From my Modding Queue .

You have to play more with the circles , the map zone.
Each time you change the posiition / add / Delete , remember to put the new combo where it was.

[Normal] Play More with the circles.

00:28:557 (1,2) - This overlap doesn't looks good on a Normal Diff , Try to move one circle.
00:34:693 (2) - Change this slider for two circles
00:38:102 (4,5) - Change the position of these notes (First slider, then circle)
00:39:466 (1,3) - Circles ! :) :lol: :) :lol: I think sliders is fine here
00:52:420 (4) - Circles too, the all-slider rhythm is pretty bored.
00:53:784 (2,3,4) - Delete the first slider, then put a circle , move the second slider to 00:54:125 , and then move the last slider to 00:54:807 and add a circle here 00:55:489 . I think it fits better. Wont do this, slider are consistantly on downbeats throughout the map.
00:58:557 (3) - Change for two circles (Again bored rhythm , play more with the circles.
01:05:034 (3,1) - Change the position . No, doing slider on downbeats.
01:12:875 (3) - Change this for two circles. This fits better as a slider
01:16:284 (3) - same ^
01:27:193 (3) - ^^

[Advanced]

00:20:375 (1) - Curve this slider and then, delete this one 00:21:057 (2) , and use reverse slider. Dont think it really improves the map
00:25:829 (1,2) - Slider , follow vocals.
00:32:989 (2) - Circles. This slider pattern works better than circles would
00:51:398 (3,2,3,2,3,2,3) - Play with the Map zone, That makes the map more enjoyable, you're already using those ovearlapped circles on the Normal one. Will you do it on the Hard & insane too?
01:06:057 (2,1) - First circle, then slider , Vocals. Not really mapping vocals here, mapping the beat
01:07:761 (5,1) - Change Position, vocals. ^
01:19:693 (2) - Circles.
01:25:148 (2) - Circles.
01:30:602 (2) - Circles.

[Hard]

00:21:057 (2,3) - Slider
00:23:784 (2,3) - Slider
00:27:875 (3,4) - Slider
00:37:250 - You need to put a circle here. I think it would be weird to have the entire first part of the map done in 1/1 and 1/3 except for this and the next note
00:44:068 - ^ ^
00:55:489 (3,1) - Change position Mapping to the beat
00:57:875 (2,1,2) - The circles , then the slider, Vocals. Mapping to the beat
01:06:398 (3,1) - Slider Mapping to the beat
01:12:193 - This kiai is so good, you play with the circles and the sliders so well!

[Impressionism]

00:32:989 (2,3,4,1) - I don't like this spacing pattern, it's up to you.
00:34:523 - Circle here Not strong enough of a sound to break the 1/1 + 1/3 mold for.
00:40:829 (1) - Circles
00:45:432 - Add a circle here Same
00:55:148 (2) - Delete this one, Then move this slider 00:55:829 (1) - to 00:55:489 , and in the two spaces that appears, put a circle 00:55:148 / 00:56:170 . Again, mapping the beat not the vocals.
01:12:193 - Again, The Kiai is mapped so well, Cool.

That's all
I would give you a star, but i don't have kudos yet.
Good Luck! Thanks ^^
Loving EDM Music 8-)
Thanks! Comments in the spoilerbox
_DT3
Well, idk why you would want this, but from my lazy queue hehe

[General]
  • lazyboy007 wrote:

    The song is not a 176 bpm map, but an 88 bpm map, but that's not very important here
  1. It actually is a lot important, if the BPM is not set correctly, a lot of things would change. While they aren't really much (Beats in Nightcore, SV changes...), that still count as unrankable, so set the BPM to 88 and adjust accordingly
  2. If I am not mistaken, you didn't set custom combo colors. It would fit the song really good if you would set them
  3. Just something about the spread, I think adding an Easy diff would be more appropriate because of the rather high difficulty level for a normal difficulty. I'd also think that normal could use a little bit more 1/2 in the parts where there is no 1/2 included :D
  4. What about setting the preview point here? 01:11:426 - It would include the small drumroll build-up before the kiai

[Normal]
  1. Just saying, I actually liked this diff a lot, we should do a mapset together one day ;)
  2. I think that SV/DS switching isn't really allowed because that could confuse newer players a bit, especially that switch 00:27:875 (5,1,2,3) - here. The DS increases a lot and a newbie could get confused easily. I highly recommend fixing that issue due to the reason mentioned
  3. 00:13:216 (3,4) - Was this meant to be a blanket? Nazi but if yes, fix it please
  4. 00:16:966 (5,6) - What about a 1/1 slider instead? By what you have right now, you are making 00:14:920 (1,2,3) - and 00:16:284 (4,5,6) - look like they are the same in the music and thus have same intensity etc. But it's feels like 00:16:966 (5,6,1) - have a smoother transition than 00:15:602 (2,3,4) - if you ask me and should be represented in the same way gameplay-wise
  5. 00:20:375 (1,2,3,4) - Here it looks like 00:20:375 (1) - is different from 00:21:057 (2,3,4) - because it plays different, but it's not different and shouldn't play different either, try making them play in a way the music would 'group' them together
  6. 00:23:102 (1,2,3) - Just a small thing but you've aligned other patterns like this in a circular and clean way, but here the alignment could be better. Also, small but noticable DS error 00:24:125 (3,4) -
  7. 00:34:011 (1,2,3,4) - One or two of these sliders could be curved up or sth like that because when I look at it, it feels too edgy to me
  8. 00:38:102 (4,5) - What about Ctrl + G with the rhythm here? It feels weird having the slider as an offbeat slider here, where as the vocals (the stronger note) should be emphasized better instead of a normal hitcircle, i.e a slider
  9. 00:47:307 (5,1) - Well, idk if this is good or not because this is only a 9/1 gap, but try inserting a break here, it would emphasise the vocals more
  10. 00:52:932 - 00:58:386 - 01:03:841 - As mentioned above, the parts without 1/2 could use some more 1/2 because it's a bit monotonous without it. Here for example would be a good spot to add a hitcircle because the song suggests it (vocals) and it's the part pretty much directly before the kiai
  11. 01:07:420 (3,1,2,3) - While these sliders may cause for a fitting diff spike, it still looks off visually looking at the fact that you didn't make this flow over that good/didn't make it symmetrical in comparison to the rest
  12. 01:09:466 (1,1) - A break this small could cause a beginner to miss the note after the spinner
  13. 01:14:920 (1,2) - This also would be a good place to use 1/2 looking at how the music uses 1/2 and it's in the kiai, consider doing this in other similar parts in the music
  14. 01:16:966 (4,1,2) - Try to avoid smaller overlaps in normal, either stack them (not possible here), make the overlap more obvious (doesn't look good here) or remove the overlap completely. The overlap looks better avoided here, so please do
  15. 01:28:557 (1,2) - What about curving the sliders? They are the last of these patterns in the song and it gives for a nice touch

For now that's it cause it's from my lazy queue. I'll probably mod more in the future though since I like the map.
GL!

Edit: Forgot to add some points, so please read through again
Topic Starter
Kantzm8
DT3

_DT3 wrote:

Well, idk why you would want this, but from my lazy queue hehe

[General]
  • lazyboy007 wrote:

    The song is not a 176 bpm map, but an 88 bpm map, but that's not very important here
  1. It actually is a lot important, if the BPM is not set correctly, a lot of things would change. While they aren't really much (Beats in Nightcore, SV changes...), that still count as unrankable, so set the BPM to 88 and adjust accordingly I changed it now so its 88 before the drop and 176 afterwards, that makes the most sense right? Or maybe im stupid.
  2. If I am not mistaken, you didn't set custom combo colors. It would fit the song really good if you would set them Yeah got that one coming up
  3. Just something about the spread, I think adding an Easy diff would be more appropriate because of the rather high difficulty level for a normal difficulty. I'd also think that normal could use a little bit more 1/2 in the parts where there is no 1/2 included :D Possibly, ill see
  4. What about setting the preview point here? 01:11:426 - It would include the small drumroll build-up before the kiai


[Normal]
  1. Just saying, I actually liked this diff a lot, we should do a mapset together one day ;) Sure thang ^^
  2. I think that SV/DS switching isn't really allowed because that could confuse newer players a bit, especially that switch 00:27:875 (5,1,2,3) - here. The DS increases a lot and a newbie could get confused easily. I highly recommend fixing that issue due to the reason mentioned Yeah. Ive already toned it down before but now i just got rid of it entirely. What this also means is that i stuck with the DS that i had after that point which means i had to remap the first 28 or something seconds so... the mods you made about that part wont be answered since its different now, sorry.
  3. 00:13:216 (3,4) - Was this meant to be a blanket? Nazi but if yes, fix it please
  4. 00:16:966 (5,6) - What about a 1/1 slider instead? By what you have right now, you are making 00:14:920 (1,2,3) - and 00:16:284 (4,5,6) - look like they are the same in the music and thus have same intensity etc. But it's feels like 00:16:966 (5,6,1) - have a smoother transition than 00:15:602 (2,3,4) - if you ask me and should be represented in the same way gameplay-wise
  5. 00:20:375 (1,2,3,4) - Here it looks like 00:20:375 (1) - is different from 00:21:057 (2,3,4) - because it plays different, but it's not different and shouldn't play different either, try making them play in a way the music would 'group' them together
  6. 00:23:102 (1,2,3) - Just a small thing but you've aligned other patterns like this in a circular and clean way, but here the alignment could be better. Also, small but noticable DS error 00:24:125 (3,4) -
  7. 00:34:011 (1,2,3,4) - One or two of these sliders could be curved up or sth like that because when I look at it, it feels too edgy to me Like most aesthetics things, i will change if someone else remarks it aswell.
  8. 00:38:102 (4,5) - What about Ctrl + G with the rhythm here? It feels weird having the slider as an offbeat slider here, where as the vocals (the stronger note) should be emphasized better instead of a normal hitcircle, i.e a slider
  9. 00:47:307 (5,1) - Well, idk if this is good or not because this is only a 9/1 gap, but try inserting a break here, it would emphasise the vocals more
  10. 00:52:932 - 00:58:386 - 01:03:841 - As mentioned above, the parts without 1/2 could use some more 1/2 because it's a bit monotonous without it. Here for example would be a good spot to add a hitcircle because the song suggests it (vocals) and it's the part pretty much directly before the kiai Thing is, its not actually 1/2 but 1/3 which i dont want to introduce to a 1,98 star map.
  11. 01:07:420 (3,1,2,3) - While these sliders may cause for a fitting diff spike, it still looks off visually looking at the fact that you didn't make this flow over that good/didn't make it symmetrical in comparison to the rest
  12. 01:09:466 (1,1) - A break this small could cause a beginner to miss the note after the spinner Possibly, a BN earlier told me to set it here though so i dont know exactly what to think. Its hard to put yourself in the shoes of someone struggling on a normal lol
  13. 01:14:920 (1,2) - This also would be a good place to use 1/2 looking at how the music uses 1/2 and it's in the kiai, consider doing this in other similar parts in the music
  14. 01:16:966 (4,1,2) - Try to avoid smaller overlaps in normal, either stack them (not possible here), make the overlap more obvious (doesn't look good here) or remove the overlap completely. The overlap looks better avoided here, so please do
  15. 01:28:557 (1,2) - What about curving the sliders? They are the last of these patterns in the song and it gives for a nice touch

For now that's it cause it's from my lazy queue. I'll probably mod more in the future though since I like the map.
GL!

Edit: Forgot to add some points, so please read through again

Thanks a lot! Comments in the box! No comment = fix
Ashton
Hello nm request from my que

Normal

-easies and normals must have consistant timing all the time, please resnap all your notes, I checked aiomd and it's hell

00:06:739 (1,2,3) - blanket 2 and 3 for aestheticaly reasons

00:12:193 (1) - make this the same as 00:13:557 (4) - this or vice versa

00:13:557 (4) - less curve on this please, as it is now it looks a little weird giving your map a very unpleasing to look at, which is unwanted in such a flowy beautiful map like yours

00:21:057 (2,3,4) - inconsistant spacing

00:30:602 (6) - curve more

01:15:602 (3,4) - weird look + flow + inconsistant spacing

01:27:875 (5) - end of this slider can be very difficult to read and mess up quite a few players

other than that, nice diff


Advanced/Hard

00:13:557 (1,2,3) - 1 and 3 aren't perfectly stacked, please fix

00:25:829 (1,2,3,4) - make this a perfect square, or at least move 1 down slightly

00:48:841 - add a break here like you did in Easy

01:12:193 (1,2) - I think less curve on these would be great

01:19:011 (1) - this could be more aesthecially pleasing

01:20:716 (2,3) - blanket

01:32:648 (1,2,3) - hoenstly think this should be a spinner (this goes for all diffs)


because this is a nm, I think I should only mod some of the map


honestly I really disagree with the patterns, if you wan't me to mod the last two difficulties pm me in game but for now i'll just leave it at that!
Blitzfrog
Hey :)


Advanced
Nothing to Change here

Hard
00:26:511 (2,3,1,2,3,4) - Shape here needs a bit of fixing to make it look better
00:32:648 (1) - Here I would shorten the slider and put one extra note after it because it seemed awkward and kinda hard to read due to sudden change in style
for example

00:46:284 (1,2,3,4) - These notes seemed a bit out of place and quite sudden/weird, I would either change it from 00:43:557 (1) to 1 slider 2 hit circles and just change those 4 notes and continue with the slider pattern

Impressionism
00:47:648 - Would put one more note there to finish the stanza off (there is also a beat there, hear-able in the music)
00:10:829 (1,2,3,4) - Would look better and feels better if random, follows the tick of the music(sort of random "pondering" feel)
00:43:898 (2) - Kinda sad that you ignored the flute here, nothing major
00:53:784 (2,3,4,5) - Imo it would feel better to have the 4 higher than the 3 so that there is this "spring" feeling, nothing major
01:17:136 (5) - Here you should replace that with notes as the ticks in the background is very strong and also so that...(next line)
01:17:648 (1) - This! can be turned into a slider as it is such a strong beat this also allows variation
Would shorten the sliders on:
01:29:920 (1) & 01:30:773 (3)
To add in one extra circle there for a better flow

01:32:648 (1,2,3) - Hit sound is a bit loud and sticks out a bit

Hope I was able to help :D :D :D
Luel Roseline
Hi there! From my queue.
Here's light mod.

[Impress]
00:12:319 (5) - NC here
01:26:511 (4,1) - Like this?
01:27:108 - Volume 5%
01:27:193 - Vloume 80%

01:30:772 (3,1) - Same as 01:26:511 (4,1)
01:31:198 - Volume 5%
01:31:284 - Volume 80%
01:33:159 (2,3) -Change to slider
Topic Starter
Kantzm8
Whirl

Whirl wrote:

Hello nm request from my que

Normal

-easies and normals must have consistant timing all the time, please resnap all your notes, I checked aiomd and it's hell lol yeah messed up when changing SV

00:06:739 (1,2,3) - blanket 2 and 3 for aestheticaly reasons I think a blanket here is clunky

00:12:193 (1) - make this the same as 00:13:557 (4) - this or vice versa

00:13:557 (4) - less curve on this please, as it is now it looks a little weird giving your map a very unpleasing to look at, which is unwanted in such a flowy beautiful map like yours

00:21:057 (2,3,4) - inconsistant spacing

00:30:602 (6) - curve more

01:15:602 (3,4) - weird look + flow + inconsistant spacing

01:27:875 (5) - end of this slider can be very difficult to read and mess up quite a few players

other than that, nice diff


Advanced/Hard

00:13:557 (1,2,3) - 1 and 3 aren't perfectly stacked, please fix

00:25:829 (1,2,3,4) - make this a perfect square, or at least move 1 down slightly

00:48:841 - add a break here like you did in Easy

01:12:193 (1,2) - I think less curve on these would be great

01:19:011 (1) - this could be more aesthecially pleasing

01:20:716 (2,3) - blanket I cant really incorporate a blanket here and make it visually appealing

01:32:648 (1,2,3) - hoenstly think this should be a spinner (this goes for all diffs)


because this is a nm, I think I should only mod some of the map


honestly I really disagree with the patterns, if you wan't me to mod the last two difficulties pm me in game but for now i'll just leave it at that!

Thanks! Comments in the box
Topic Starter
Kantzm8
Blitzfrog

Blitzfrog wrote:

Hey :)


00:26:511 (2,3,1,2,3,4) - Shape here needs a bit of fixing to make it look better
00:32:648 (1) - Here I would shorten the slider and put one extra note after it because it seemed awkward and kinda hard to read due to sudden change in style
for example

00:46:284 (1,2,3,4) - These notes seemed a bit out of place and quite sudden/weird, I would either change it from 00:43:557 (1) to 1 slider 2 hit circles and just change those 4 notes and continue with the slider pattern

00:47:648 - Would put one more note there to finish the stanza off (there is also a beat there, hear-able in the music) I wouldnt call it a beat as much as it is the current draging sound ending. I think putting a note to it sounds kinda off
00:10:829 (1,2,3,4) - Would look better and feels better if random, follows the tick of the music(sort of random "pondering" feel)
00:43:898 (2) - Kinda sad that you ignored the flute here, nothing major I think its too quiet
00:53:784 (2,3,4,5) - Imo it would feel better to have the 4 higher than the 3 so that there is this "spring" feeling, nothing major Not sure wht you mean here :S
01:17:136 (5) - Here you should replace that with notes as the ticks in the background is very strong and also so that...(next line) I actually disagree with the strongness of the sounds here, dont think the first part har stronger sounds really
01:17:648 (1) - This! can be turned into a slider as it is such a strong beat this also allows variation
Would shorten the sliders on:
01:29:920 (1) & 01:30:773 (3) Agree with the first one but disagree with the 2nd one, i think that one flows well as it is
To add in one extra circle there for a better flow

01:32:648 (1,2,3) - Hit sound is a bit loud and sticks out a bit

Hope I was able to help :D :D :D

Thanks! I put comments in the spoiler on stuff i wont change right now atleast.
Topic Starter
Kantzm8
SAVERY

S A V E R Y wrote:

Hi there! From my queue.
Here's light mod.

[Impress]
00:12:319 (5) - NC here
01:26:511 (4,1) - Like this? Think the current one works just as well.

01:27:108 - Volume 5%
01:27:193 - Vloume 80%

01:30:772 (3,1) - Same as 01:26:511 (4,1)
01:31:198 - Volume 5%
01:31:284 - Volume 80%
01:33:159 (2,3) -Change to slider

Thanks! Changed almost all.
Anri17
saw your map at #modreq. fun to play, but there are some parts that bother me

00:47:648 - i think you should add a break in Hard and Insane. you added one in Normal and Advanced.

Normal
00:21:739 (3,4) - the spacing between these 2 sliders horizontally looks a little weird to me.
00:59:239 (4,1) - make this a blanket.

Advanced
00:30:261 (2,3) - this blanked looks some pixels off to me.

Hard
00:57:193 (1,2) - this blanked looks some pixels off to me.
01:16:795 (3,4) - more these a tad bit closer to the 3 01:16:625 (2,3,4) - distance snapped properly

Impressionism
01:05:261 (5,1) - make this a blanket.
00:32:989 (2,3,4) - i think it could be a blanket. i might be wrong though.
Topic Starter
Kantzm8
alma

alma199912 wrote:

saw your map at #modreq. fun to play, but there are some parts that bother me

00:47:648 - i think you should add a break in Hard and Insane. you added one in Normal and Advanced.

00:21:739 (3,4) - the spacing between these 2 sliders horizontally looks a little weird to me.
00:59:239 (4,1) - make this a blanket.

00:30:261 (2,3) - this blanked looks some pixels off to me.

00:57:193 (1,2) - this blanked looks some pixels off to me.
01:16:795 (3,4) - more these a tad bit closer to the 3 01:16:625 (2,3,4) - distance snapped properly

01:05:261 (5,1) - make this a blanket.
00:32:989 (2,3,4) - i think it could be a blanket. i might be wrong though

Thanks! Changed all except last suggestion, think a blanket messes up the DS there.
Plaudible
sorry just dropping by for some quick suggestions~

the way the end fades out is really bad since you mapped it out. I strongly suggest editing the audio to fade out later or something, or at least don't map it as long or something ;_; playing a part of a song where the audio is already fading never plays well.

Also, the hitsounding in the kiais feel a bit.. half done, since you only put a hitsound on the downbeats. The second clap deserves on too D:

no kds
William K
Hi, from my queue.

[Impressionism]

  1. 00:09:466 (1) - Making this more curvy would be better. It'll be more flowy.
  2. 00:10:489 (2) - How about emphasizing this to 1 since it feels stronger than number 2.
  3. 00:16:625 (2) - Stacking this would confuse players, consider semi-stacking here, it would help lowering the spacing for the note. The sound there doesn't feel as high as 00:15:943 (2) - .
  4. 00:27:193 (1) - How about emphasizing this note with increasing the spacing since there's another instrument.
  5. 00:27:875 (3,4,1) - How about making 00:28:557 (1) - more far rather than making them the same to emphasize number 1. Number 1 is way more intense than number 4.
  6. 00:33:329 (3) - I suggest making this nearer to number 2 rather than making it nearer to number 4 since number 4's vocals is way higher than the one in number 3.
  7. 00:43:557 (1,2,3,4,1) - The star could be done better.
  8. 00:47:648 - How about starting the break here to fit the music? https://osu.ppy.sh/ss/6036769
  9. 00:58:557 (1) - This blanket's off.
  10. 01:33:159 - 5% Hitsound is almost in audible, how about making it 10% sound or 15%?
Good I love the kiai XD Btw, I recommend adding a hit-clap hitsound for 01:06:739 - . It would be better rather than making them empty. Good luck.
Topic Starter
Kantzm8
William K

William K wrote:

Hi, from my queue.

[Impressionism]

  1. 00:09:466 (1) - Making this more curvy would be better. It'll be more flowy.
  2. 00:10:489 (2) - How about emphasizing this to 1 since it feels stronger than number 2. Im keeping the NC structure that i have in place
  3. 00:16:625 (2) - Stacking this would confuse players, consider semi-stacking here, it would help lowering the spacing for the note. The sound there doesn't feel as high as 00:15:943 (2) - .
  4. 00:27:193 (1) - How about emphasizing this note with increasing the spacing since there's another instrument. You sure that is another instrument entirely?
  5. 00:27:875 (3,4,1) - How about making 00:28:557 (1) - more far rather than making them the same to emphasize number 1. Number 1 is way more intense than number 4.
  6. 00:33:329 (3) - I suggest making this nearer to number 2 rather than making it nearer to number 4 since number 4's vocals is way higher than the one in number 3. Problem here is that 3 and 4 are 1/3 sliders while 2 is a 1/2 so you kinda have to spcace it like this.
  7. 00:43:557 (1,2,3,4,1) - The star could be done better.
  8. 00:47:648 - How about starting the break here to fit the music? https://osu.ppy.sh/ss/6036769
  9. 00:58:557 (1) - This blanket's off.
  10. 01:33:159 - 5% Hitsound is almost in audible, how about making it 10% sound or 15%?
Good I love the kiai XD Btw, I recommend adding a hit-clap hitsound for 01:06:739 - . It would be better rather than making them empty. Good luck.

Thanks! comments in the box

@Plaudible. Thanks for input. Ill try both your suggestions with.
Froskya
Hi!~ NM from my queue!~ :)

General

  1. Add combo colours
  2. Difficulties end time is not consistent:
    01:33:329 - Normal
    01:33:500 - Advanced
    01:33:500 - Hard
    01:33:670 - Impressionism

Normal

  1. 00:25:148 (5) - make it similar 00:24:466 (4)
  2. 00:30:602 (6) - ^ 00:29:239 (3)
  3. 00:43:557 (3) - this slider can looks better
  4. 01:02:648 (1,2) - ^
  5. 00:46:284 (3) - ^
  6. 00:50:375 (1,1) - ^
  7. 01:13:557 (4) - ^
  8. 01:19:693 (6,1,2) - ^
  9. 01:29:920 (4,5,1) - ^
  10. 00:57:193 (1) - delete NC
  11. 00:59:920 (1) - ^
  12. 01:02:648 (1,1,1) - ^
  13. 00:56:511 (2,1,2) - this pattern can looks better
  14. 01:14:920 (1,2,3,4,5) - ^
  15. 00:58:557 (3) - NC
  16. 01:11:852 - delete this inhetired timing point
  17. 01:16:284 (4) - drum sampleset?
  18. 01:27:875 (5) - delete red curve

Hard

  1. 00:16:284 (1,2,3) - this pattern can looks better
  2. 01:26:511 (4,1) - ^
  3. 00:17:648 - whistle?
  4. 00:39:466 (1) - this slider can looks better
  5. 01:09:466 (1,2,3,4,5,6,1,2,3,4,5,6) - this pattern can looks better
  6. 01:29:239 (4) - delete drum sampleset at slider velocity and 01:29:750
  7. 01:31:284 - drum sampleset?
  8. 01:33:159 (3,4) - change it to slider

Good Luck!~ :)
Topic Starter
Kantzm8
Revialink

Revialink wrote:

Hi!~ NM from my queue!~ :)

General

  1. Add combo colours
  2. Difficulties end time is not consistent:
    01:33:329 - Normal
    01:33:500 - Advanced
    01:33:500 - Hard
    01:33:670 - Impressionism

Normal

  1. 00:25:148 (5) - make it similar 00:24:466 (4)
  2. 00:30:602 (6) - ^ 00:29:239 (3)
  3. 00:43:557 (3) - this slider can looks better
  4. 01:02:648 (1,2) - ^
  5. 00:46:284 (3) - ^
  6. 00:50:375 (1,1) - ^
  7. 01:13:557 (4) - ^
  8. 01:19:693 (6,1,2) - ^
  9. 01:29:920 (4,5,1) - ^
  10. 00:57:193 (1) - delete NC
  11. 00:59:920 (1) - ^
  12. 01:02:648 (1,1,1) - ^
  13. 00:56:511 (2,1,2) - this pattern can looks better
  14. 01:14:920 (1,2,3,4,5) - ^
  15. 00:58:557 (3) - NC
  16. 01:11:852 - delete this inhetired timing point
  17. 01:16:284 (4) - drum sampleset?
  18. 01:27:875 (5) - delete red curve

Hard

  1. 00:16:284 (1,2,3) - this pattern can looks better
  2. 01:26:511 (4,1) - ^
  3. 00:17:648 - whistle?
  4. 00:39:466 (1) - this slider can looks better
  5. 01:09:466 (1,2,3,4,5,6,1,2,3,4,5,6) - this pattern can looks better
  6. 01:29:239 (4) - delete drum sampleset at slider velocity and 01:29:750
  7. 01:31:284 - drum sampleset?
  8. 01:33:159 (3,4) - change it to slider

Good Luck!~ :)

Thanks! If its okay, i wont repond to each suggestion individually since there were quite a lot. I changed all the NC and hitsound errors that you pointed out. I will however keep most of the sliders that you pointed out as they are atm since i think its a bit boring to only use slider with 1 white node.
Naxess
From stalking queues

General


  1. 01:09:466 - There are two timing sections at this time, and one of them uses different volume settings than the other.

    You'll notice 60% instead of 30% and their sampleset is also different. Consider unifying these settings, as it's currently unrankable.

    Ranking Criteria - Timing wrote:

    An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed).

    This applies to all difficulties.

  2. There's barely any visual difference between the first two combo colors. It might be intentional, but I'd still recommend you at least show some difference, for example by using colors like this.

    Standard Ranking Criteria - General wrote:

    Also, do not use the same color twice consecutively. Using the same combo colors in a row or using only one combo color makes it impossible for the player to notice and read when a combo starts or ends.


  3. Your tags are very brief, let me suggest some additions.

    1. Iselin Solheim (the name of the vocalist)
    2. MegaHits 2016 Die Dritte (the album the song comes from, according to google)
    3. electro house
    4. synthpop
    5. chillstep
      (genres from wikipedia: https://en.wikipedia.org/wiki/Sing_Me_to_Sleep )
    6. cut (this is not the full version of the song, and as such a 'cut' tag would be appropriate)
  4. Your background is 1078x741, but the recommended size is 1366x768. It's not necessary to change, but the game will scale up your BG to fit it's dimensions either way, no matter if it becomes bad quality or not.
    I found the original image and scaled it correctly for you.

  5. You might want to recheck your hitsounding. Firstly, I don't really see how you're using your whistles (they sound basically the same as the hitnormal?), and secondly there are a lot of inconsistencies with these whistles, which can easily be spotted in the beginning of the last difficulty.

Normal


  1. 00:06:739 (1,2,3) - Many of your sliders have a variable curve. Basically they're not curved consistently, and it doesn't really look good imo. Especially when things like (1) could be blanketing (2) if it was just curved a bit less, for example.
    ^ 00:11:511 (4,1) - Here's another example, seen a bit more clearly in this case. Varying your curves are fine, as long as it's relatively consistent.
    ^ 00:13:216 (3,4) - Speaking of curves, some of your blankets could also be improved in the process.
    What I'm trying to say is: It doesn't look very professional, and it could, in my opinion, improve the aesthetics.

  2. 00:20:034 (5,1) - 00:22:420 (4,1) - It feels a bit random that some things are blanketed, but other times not. For instance, note how 00:13:216 (3,4) - 00:14:579 (6,1) - 00:15:943 (3,4) - 00:17:307 (6,1) - 00:18:329 (2,3) - are all attempted blankets, but at 00:20:034 (5,1) - , which is in the same stanza (lyrics segment) as 00:18:329 (2,3) - , it seems like it's intentionally ignored for no reason.
I'd recommend you take a look at this page for reference to some slider aesthetics: Making common sliders neat: A Guide.

Advanced


  1. 01:12:190 - Timing sections should always be snapped to the BPM in order to follow the song correctly and avoid possible issues. Problem is, there's already another timing section where this would be snapped, so instead I suggest you to simply remove this one, as it does nothing at the moment.

  2. 01:11:511 (4) - This might be difficult to read since it's neither short nor long, and as such the player will have to quickly judge whether or not the slider will end after said repeat. In easier difficulties, it's most common to have a single repeat on sliders like these, and as such it could cause problems when players are expecting that.

    At the very least, NC it so it's easier differentiated from other notes. The song is transitioning and these are different sounds from the others in this measure, and thus an NC would be justified.
    In case you didn't know, NC means "New Combo".

  3. 01:27:875 (5) - Consider moving the red point in this slider slightly further back, as it's currently ending at almost the exact same time as it turns.

Hard


  1. 00:33:216 (3,4,5,6,7) - Speaking of these patterns, I believe them to be acceptable, as they are possible to singletap relatively accurately (or at least for me), but perhaps you should lower the OD in order to take these into account properly, because I'm sure it would be quite difficult for a hard player to tap these without getting 100s frequently with the current OD.
    In my opinion OD 6 or even OD 5 would be fine.

    These types of patterns would fit more for an insane difficulty though, so perhaps you should bridge that concept by making these 1/6 sliders (or, even better, like you did in Impressionism at 00:32:989 - ) instead.
    This way the player will know after playing hard that there will be notes snapped to 1/6 for the last difficulty, instead having it be so sudden in hard.

  2. 00:43:898 - Here's inconsistency with the way these sounds were mapped previously. Refer to 00:38:443 - 00:32:989 - . I don't think a bunch of 1/2 sliders would really reflect the song properly here.

  3. 01:10:659 (1) - This repeat is very out of flow from the curve of 01:10:148 (4,5,6) - , and as such it would be easy to miss at this note density. Consider moving it up like this, for example.

Impressionism


  1. 00:32:989 (2,3,4) - 00:38:670 (2,3,4,5,6) - The way these are mapped is inconsistent, even though they are essentially the same sounds. It also doesn't curve well with hard, since it has a more difficult pattern for the first instance, but an easier pattern compared to the second. Consider keeping consistency with how you map specific sounds in a song. What sounds the same should hold a similar intensity in order to reflect the song's elements properly, unless the song suggests a different note density (for example in calm parts vs in kiai, etc).

  2. 00:32:989 (2) - Consider snapping this slider end to 1/6 like 00:33:329 (3) - .
    But, in my opinion, this pattern would fit better in hard, and hard's pattern would fit better here, so swapping them would be the obvious solution.

  3. 00:38:670 (2,3,4,5) - I don't think spacing these so much is necessary. I think even just stacking them would fit better to the song, flow-wise.
    Stacking them would work especially well if you changed these patterns in hard to have sliders instead, as it would give an additional sense of difference between the two difficulties.
    ^ 00:51:284 (3,4,5,1) - It gets especially awkward with the spacing because the flow breaks after each of them, which destroys the momentum and causes the following two circles to feel very forced in terms of flow, because of their spacing.

  4. 01:12:704 (3) - I'd suggest you move this to (210;216), as I believe it to be quite difficult to read, being under the previous slider like it is at the moment.
    It would be quite anti-climactic if the player didn't know where to go 2 notes into the kiai and missed lol, so as a mapper you'd want to avoid this possibility as much as possible by making it more readable.

Good luck!
Topic Starter
Kantzm8
Naxess

Naxess wrote:

From stalking queues

General


  1. 01:09:466 - There are two timing sections at this time, and one of them uses different volume settings than the other.

    You'll notice 60% instead of 30% and their sampleset is also different. Consider unifying these settings, as it's currently unrankable.

    Ranking Criteria - Timing wrote:

    An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed).

    This applies to all difficulties. Timing points och ett part hitsounds blev lite konstiga efter att jag ändrade BPM på mappen så tack för att du poängterade den.

  2. There's barely any visual difference between the first two combo colors. It might be intentional, but I'd still recommend you at least show some difference, for example by using colors like this.

    Standard Ranking Criteria - General wrote:

    Also, do not use the same color twice consecutively. Using the same combo colors in a row or using only one combo color makes it impossible for the player to notice and read when a combo starts or ends.
    Jag tog inspiration av gråa combo colors som sedan blev färgade när låten blev mer intensiv ifrån Monstratas Ame, Kimi o Tsurete map, han hade dock kanske lite mer variation mellan sina gråa så får nog ändra det.

  3. Your tags are very brief, let me suggest some additions.

    1. Iselin Solheim (the name of the vocalist)
    2. MegaHits 2016 Die Dritte (the album the song comes from, according to google)
    3. electro house
    4. synthpop
    5. chillstep
      (genres from wikipedia: https://en.wikipedia.org/wiki/Sing_Me_to_Sleep )
    6. cut (this is not the full version of the song, and as such a 'cut' tag would be appropriate)
    Lägger till dessa, har alltid varit lat med tags o sånt.

  4. Your background is 1078x741, but the recommended size is 1366x768. It's not necessary to change, but the game will scale up your BG to fit it's dimensions either way, no matter if it becomes bad quality or not.
    I found the original image and scaled it correctly for you. Fixade bilden, tack!

  5. You might want to recheck your hitsounding. Firstly, I don't really see how you're using your whistles (they sound basically the same as the hitnormal?), and secondly there are a lot of inconsistencies with these whistles, which can easily be spotted in the beginning of the last difficulty.
Mening var att ha whistlen på varje Downbeat men som du sa så hade jag missat ett par. Jag tycker nog ända att det är tillräcklig skillnad mellan hitnormal och whistlen här.

Normal


  1. 00:06:739 (1,2,3) - Many of your sliders have a variable curve. Basically they're not curved consistently, and it doesn't really look good imo. Especially when things like (1) could be blanketing (2) if it was just curved a bit less, for example.
    ^ 00:11:511 (4,1) - Here's another example, seen a bit more clearly in this case. Varying your curves are fine, as long as it's relatively consistent. Här var meningen att 00:10:829 (3,4) - skulle vara som ett 'par' och är därför ctrl c + ctrl v. Jag skulle dock kunna ändra (1) så den passar in.
    ^ 00:13:216 (3,4) - Speaking of curves, some of your blankets could also be improved in the process.
    What I'm trying to say is: It doesn't look very professional, and it could, in my opinion, improve the aesthetics.

  2. 00:20:034 (5,1) - 00:22:420 (4,1) - It feels a bit random that some things are blanketed, but other times not. For instance, note how 00:13:216 (3,4) - 00:14:579 (6,1) - 00:15:943 (3,4) - 00:17:307 (6,1) - 00:18:329 (2,3) - are all attempted blankets, but at 00:20:034 (5,1) - , which is in the same stanza (lyrics segment) as 00:18:329 (2,3) - , it seems like it's intentionally ignored for no reason.
I'd recommend you take a look at this page for reference to some slider aesthetics: Making common sliders neat: A Guide.

Advanced


  1. 01:12:190 - Timing sections should always be snapped to the BPM in order to follow the song correctly and avoid possible issues. Problem is, there's already another timing section where this would be snapped, so instead I suggest you to simply remove this one, as it does nothing at the moment.

  2. 01:11:511 (4) - This might be difficult to read since it's neither short nor long, and as such the player will have to quickly judge whether or not the slider will end after said repeat. In easier difficulties, it's most common to have a single repeat on sliders like these, and as such it could cause problems when players are expecting that.

    At the very least, NC it so it's easier differentiated from other notes. The song is transitioning and these are different sounds from the others in this measure, and thus an NC would be justified.
    In case you didn't know, NC means "New Combo". Jag la till NC. Och ja jag vet vad NC är... ^^

  3. 01:27:875 (5) - Consider moving the red point in this slider slightly further back, as it's currently ending at almost the exact same time as it turns.

Hard


  1. 00:33:216 (3,4,5,6,7) - Speaking of these patterns, I believe them to be acceptable, as they are possible to singletap relatively accurately (or at least for me), but perhaps you should lower the OD in order to take these into account properly, because I'm sure it would be quite difficult for a hard player to tap these without getting 100s frequently with the current OD.
    In my opinion OD 6 or even OD 5 would be fine. Jag kommer behålla ODn som den är nu men kommer dock tagga ner på 1/3 i Hard

    These types of patterns would fit more for an insane difficulty though, so perhaps you should bridge that concept by making these 1/6 sliders (or, even better, like you did in Impressionism at 00:32:989 - ) instead.
    This way the player will know after playing hard that there will be notes snapped to 1/6 for the last difficulty, instead having it be so sudden in hard.

  2. 00:43:898 - Here's inconsistency with the way these sounds were mapped previously. Refer to 00:38:443 - 00:32:989 - . I don't think a bunch of 1/2 sliders would really reflect the song properly here. Jag ser inte detta som ett problem. Låten är väldigt enformig i början och denna sektion erbjuder lite variation.

  3. 01:10:659 (1) - This repeat is very out of flow from the curve of 01:10:148 (4,5,6) - , and as such it would be easy to miss at this note density. Consider moving it up like this, for example.

Impressionism


  1. 00:32:989 (2,3,4) - 00:38:670 (2,3,4,5,6) - The way these are mapped is inconsistent, even though they are essentially the same sounds. It also doesn't curve well with hard, since it has a more difficult pattern for the first instance, but an easier pattern compared to the second. Consider keeping consistency with how you map specific sounds in a song. What sounds the same should hold a similar intensity in order to reflect the song's elements properly, unless the song suggests a different note density (for example in calm parts vs in kiai, etc). Här har jag fuckat upp lite, har ändrat både Hard och Insane pga tidigare mods så nu har det blivit så att hard har en svårare sektion här än Insane. Kommer fixa.

  2. 00:32:989 (2) - Consider snapping this slider end to 1/6 like 00:33:329 (3) - .
    But, in my opinion, this pattern would fit better in hard, and hard's pattern would fit better here, so swapping them would be the obvious solution.

  3. 00:38:670 (2,3,4,5) - I don't think spacing these so much is necessary. I think even just stacking them would fit better to the song, flow-wise.
    Stacking them would work especially well if you changed these patterns in hard to have sliders instead, as it would give an additional sense of difference between the two difficulties. Jag tycker det är en jävla go känsla att spela med den lilla spacingen där så kommer behålla den. Fixade dock till flowet lite i kanten.
    ^ 00:51:284 (3,4,5,1) - It gets especially awkward with the spacing because the flow breaks after each of them, which destroys the momentum and causes the following two circles to feel very forced in terms of flow, because of their spacing.

  4. 01:12:704 (3) - I'd suggest you move this to (210;216), as I believe it to be quite difficult to read, being under the previous slider like it is at the moment.
    It would be quite anti-climactic if the player didn't know where to go 2 notes into the kiai and missed lol, so as a mapper you'd want to avoid this possibility as much as possible by making it more readable.

Good luck!

Man tackar man tackar! Hoppas det är lugnt och jag skriver på svenska, tycker det är enklare så. Om det är något jag inte kommenterar så fixar jag det. Sedan så fixar jag även en del av det som jag kommenterar men då har jag något att tillägga.
Aniviuh
I'm trying to mod this map, but for what ever reason osu keeps giving me an error and I can't open the song.
I'll get back to this.
[MTF] Wolfette
Are you currently accepting gd or no?
Topic Starter
Kantzm8
No sorry, the spread is complete :S
MisterDinner
nm
hej, um.... i forgot all of my swedish...

[Hard]
00:33:329 (2,3,1) - this doesnt look nice
01:08:443 (2) - this shouldnt be any further than the previous note
01:09:125 (4,1) - ^
01:13:557 (1) - make this blanket better
01:27:193 (1) - adjust this so its straighter and fits nicer

good.

[Impressionism]
00:32:989 (2) - snap end to 1/3 and wrap it and make it mimic the placement of 00:33:670 (4) -

i think thats it.
Topic Starter
Kantzm8
MisterDinner

MisterDinner wrote:

nm
hej, um.... i forgot all of my swedish... Hej!

[Hard]
00:33:329 (2,3,1) - this doesnt look nice Fix
01:08:443 (2) - this shouldnt be any further than the previous note Fix
01:09:125 (4,1) - ^ fix
01:13:557 (1) - make this blanket better is this even a blanket?
01:27:193 (1) - adjust this so its straighter and fits nicer fix

good.

[Impressionism]
00:32:989 (2) - snap end to 1/3 and wrap it and make it mimic the placement of 00:33:670 (4) - fix

i think thats it.

Thank you, comments in spoiler!
Noffy
Hi! NM From my Queue.
I find this to be overall a really solid set. Main concerns is normal and some aesthetics.
Mostly me being picky about said aesthetic.


[Normal]
00:24:125 (3) - Move to the right a wee bit so that 1-2-3-4- follow a nicer curve? http://puu.sh/r7268/f91abf0285.gif
00:38:102 (4,1) - This pattern is really crowded, consider revising, it can make it harder to play and read. Even something like this could flow and look better.
00:50:375 (1) - I think the angle at the start of the slider here is too small, consider making it larger like the end of 00:46:284 (3) -
00:57:875 (4) - Consider making this a simple curve instead, or change its angle to have the slider move more to the left. It's overly close to the end of 2. Screenshot for what I mean.
01:03:329 (4) - Definitely change where the angle is, that the slider ends overlap when they didn't in previous similar shapes looks weird.
01:08:443 (5,6) - DS randomly decreased to .8 instead of .9 between these two notes.
01:19:693 (6,1) - These sliders are so tight they could be difficult to read. I say the concept is good, just make the angle that they turn at wider.

01:12:193 (1,2) - With the way you currently have the circle size, slider velocity, and ds in this normal, this pattern you begin to use during the kiai really ends up looking very busy and hard to read especially considering that this normal is supposed to be the lowest difficulty in the set. Wait, why is the SV decreasing for the kiai?? I think this problem can be avoided quite easily by changing that back to 1.0..
The last thing a player expects during the most intense part of a song is for everything to slow down :( I think this is the real reason why I found the kiai to be where your otherwise clean map suddenly becomes very busy.


Conclusion, without confusion: Kiai and after have a SV multiplier of .50 . It doesn't make much sense, and results in the kiai looking like a mess. Please, put the sv back at 1.0 in the f6 window and remap accordingly.
???

01:24:466 (4,1) - I hope this will get changed in the course of fixing the above as you should absolutely definitely change the kiai to not be .5 slider velocity, but am giving this as an example of how sometimes the patterns end up a bit too close together.

[Advanced]
00:09:125 (3) - Could look and play a bit better if it's above the center of 00:09:466 (1) - instead of to the left of it. As currently, 00:09:466 (1) - plays as a very harsh turn do to how you go into it from 00:09:125 (3) - .
00:12:193 (1,2) - This is suuper picky but maybe move 1 down just a bit so that it can lead into 2 thaat small amount better.. like so. I suggest small things like this because I think this map is pretty good, with mostly just little things like this needing polish :D
00:38:102 (1,2) - This! This is nice symmetry. I like it a lot!
00:42:875 (3) - This wave slider looks a bit sad. It's very close to being flat. Consider a lightning bolt pattern of the nodes to make it more wavey
00:53:102 (1) - Also a very sad looking wave, see above ^
00:46:284 (1,2,3) - Change a slight bit like this for flow, since right now 1 to 2 goes down a lot, and then 2 to 3 awkwardly.. goes up slightly. This way, it'll go down and down, helping it to be played more naturally in a circular motion.
01:11:170 (3,1) - I'm not sure how to describe this besides it "looking better" so er, gif
01:15:602 (3) - The middle part with the red anchors looks a bit scrunched, consider making it more like 01:19:011 (1) -
01:16:625 (2) - This note feels awkward to click, consider 01:16:284 (1) - extending this to be a 1/1 slider instead. This would also be more consistent with how you mapped the song in the previous and several following combos.
01:25:829 (1) - It feels like this slider has more anchors than it needs to, and it stands out as it's quite different from other sliders you've used in the map so far, when something like this-> http://puu.sh/r75jV/72ba28e7aa.jpg could fit in better.

[Hard]
00:38:102 (1) - Consider making a nicer wave like mentioned in Advanced above. Having it so flat that it's nearly straight defeats the purpose of having it wave at all in the first place.
00:51:739 (1) - Now there's a nice wave! Nice!
01:21:057 (4) - Could look better by having the wave go the other way, making a better point of the red anchor instead of the odd half curved outside it currently is. (basically, make it like how you did 00:09:466 (1) - in your Impressionism diff)
01:22:420 (2) - Distance between this note and the last one randomly drops to 1.0 instead of your normal 1.3? Is it meant to be an anti-jump..??
01:25:148 (2) - OH MAN I really like this slider. Good job. It's great. It looks a lot better than the last slider I pointed out on advanced, because it's larger and you have more to work with before it starts looking crowded. So this turned out good! Really nice :)
01:25:148 (2) - I suggest moving this down and to the right, it's slider body is currently very close to that of 01:26:511 (4) - 's and they are nearly actually touching :o Now they can breathe.

[Impressionism]
00:46:284 (1) - This looks out of place with other sliders you'd done. Consider having a red anchor near the start of the slider and then a curve instead? http://puu.sh/r762r/acaa1d3de5.jpg
01:26:511 (4) - Err, what happened .. here? That lower right corner.. Not too pretty. Using a red anchor for it instead would.. look better.



And, that's it! I found that the set got more and more solid the higher up in difficulty I went, and the final diff was really fun to play :)
The only major problem I found was:
.5 slider velocity during the kiai in normal.
Fix that, I please.

Good luck!!!!!

EDIT:
I was the one that semi-summoned Ayyri. She agrees with me concerning normal's sv 8-)
Ayyri

Noffy wrote:

The only major problem I found was:
.5 slider velocity during the kiai in normal.
Fix that, I please.
Please do.

EDIT:

Noffy summoned me. Hello there! 8-)
Topic Starter
Kantzm8
Noffy

Noffy wrote:

Hi! NM From my Queue.
I find this to be overall a really solid set. Main concerns is normal and some aesthetics.
Mostly me being picky about said aesthetic.


[Normal]
00:24:125 (3) - Move to the right a wee bit so that 1-2-3-4- follow a nicer curve? http://puu.sh/r7268/f91abf0285.gif
00:38:102 (4,1) - This pattern is really crowded, consider revising, it can make it harder to play and read. Even something like this could flow and look better.
00:50:375 (1) - I think the angle at the start of the slider here is too small, consider making it larger like the end of 00:46:284 (3) -
00:57:875 (4) - Consider making this a simple curve instead, or change its angle to have the slider move more to the left. It's overly close to the end of 2. Screenshot for what I mean.
01:03:329 (4) - Definitely change where the angle is, that the slider ends overlap when they didn't in previous similar shapes looks weird.
01:08:443 (5,6) - DS randomly decreased to .8 instead of .9 between these two notes.
01:19:693 (6,1) - These sliders are so tight they could be difficult to read. I say the concept is good, just make the angle that they turn at wider.

01:12:193 (1,2) - With the way you currently have the circle size, slider velocity, and ds in this normal, this pattern you begin to use during the kiai really ends up looking very busy and hard to read especially considering that this normal is supposed to be the lowest difficulty in the set. Wait, why is the SV decreasing for the kiai?? I think this problem can be avoided quite easily by changing that back to 1.0..
The last thing a player expects during the most intense part of a song is for everything to slow down :( I think this is the real reason why I found the kiai to be where your otherwise clean map suddenly becomes very busy.


Conclusion, without confusion: Kiai and after have a SV multiplier of .50 . It doesn't make much sense, and results in the kiai looking like a mess. Please, put the sv back at 1.0 in the f6 window and remap accordingly.
???

01:24:466 (4,1) - I hope this will get changed in the course of fixing the above as you should absolutely definitely change the kiai to not be .5 slider velocity, but am giving this as an example of how sometimes the patterns end up a bit too close together.

[Advanced]
00:09:125 (3) - Could look and play a bit better if it's above the center of 00:09:466 (1) - instead of to the left of it. As currently, 00:09:466 (1) - plays as a very harsh turn do to how you go into it from 00:09:125 (3) - .
00:12:193 (1,2) - This is suuper picky but maybe move 1 down just a bit so that it can lead into 2 thaat small amount better.. like so. I suggest small things like this because I think this map is pretty good, with mostly just little things like this needing polish :D
00:38:102 (1,2) - This! This is nice symmetry. I like it a lot!
00:42:875 (3) - This wave slider looks a bit sad. It's very close to being flat. Consider a lightning bolt pattern of the nodes to make it more wavey
00:53:102 (1) - Also a very sad looking wave, see above ^
00:46:284 (1,2,3) - Change a slight bit like this for flow, since right now 1 to 2 goes down a lot, and then 2 to 3 awkwardly.. goes up slightly. This way, it'll go down and down, helping it to be played more naturally in a circular motion.
01:11:170 (3,1) - I'm not sure how to describe this besides it "looking better" so er, gif
01:15:602 (3) - The middle part with the red anchors looks a bit scrunched, consider making it more like 01:19:011 (1) -
01:16:625 (2) - This note feels awkward to click, consider 01:16:284 (1) - extending this to be a 1/1 slider instead. This would also be more consistent with how you mapped the song in the previous and several following combos.
01:25:829 (1) - It feels like this slider has more anchors than it needs to, and it stands out as it's quite different from other sliders you've used in the map so far, when something like this-> http://puu.sh/r75jV/72ba28e7aa.jpg could fit in better.

[Hard]
00:38:102 (1) - Consider making a nicer wave like mentioned in Advanced above. Having it so flat that it's nearly straight defeats the purpose of having it wave at all in the first place.
00:51:739 (1) - Now there's a nice wave! Nice!
01:21:057 (4) - Could look better by having the wave go the other way, making a better point of the red anchor instead of the odd half curved outside it currently is. (basically, make it like how you did 00:09:466 (1) - in your Impressionism diff)
01:22:420 (2) - Distance between this note and the last one randomly drops to 1.0 instead of your normal 1.3? Is it meant to be an anti-jump..??
01:25:148 (2) - OH MAN I really like this slider. Good job. It's great. It looks a lot better than the last slider I pointed out on advanced, because it's larger and you have more to work with before it starts looking crowded. So this turned out good! Really nice :)
01:25:148 (2) - I suggest moving this down and to the right, it's slider body is currently very close to that of 01:26:511 (4) - 's and they are nearly actually touching :o Now they can breathe.

[Impressionism]
00:46:284 (1) - This looks out of place with other sliders you'd done. Consider having a red anchor near the start of the slider and then a curve instead? http://puu.sh/r762r/acaa1d3de5.jpg
01:26:511 (4) - Err, what happened .. here? That lower right corner.. Not too pretty. Using a red anchor for it instead would.. look better.



And, that's it! I found that the set got more and more solid the higher up in difficulty I went, and the final diff was really fun to play :)
The only major problem I found was:
.5 slider velocity during the kiai in normal.
Fix that, I please.

Good luck!!!!!

EDIT:
I was the one that semi-summoned Ayyri. She agrees with me concerning normal's sv 8-)

Thanks a lot! I changed most of the aesthetics and some weirds DS misses.T he DS halfs on kiai because the BPM doubles which leads to sliders that dont actually change SV since 0,5*2=1.

Ayyri wrote:

Noffy wrote:

The only major problem I found was:
.5 slider velocity during the kiai in normal.
Fix that, I please.
Please do.

EDIT:

Noffy summoned me. Hello there! 8-)
Hellu. As i said, the SV doesnt actually change, it is 0,5 to counteract that the BPM doubles.
Noffy

Kantzm8 wrote:

Hellu. As i said, the SV doesnt actually change, it is 0,5 to counteract that the BPM doubles.
Oh, I see! That makes some sense...

But, the SV didn't change to .5 when the bpm doubled, but instead some 10 seconds later. So at that point, the player is already getting used to the higher speed, just for it to go down.



ignore the badly edited image the timing points were so far apart they weren't visible in a single scroll

If you want to keep the lowered SV so that the bpm change doesn't hurt the player too much, I think it would be better if you did it like you did in advanced, where the sv goes to .6 at the same time the bpm doubles. This way, the sliders speed up a little so as to compliment the song, but not so much as to be overwhelming.
Topic Starter
Kantzm8
It wont be a problem that there is a delay between the BPM doubling and the SV changing since there are no sliders during that time, only a spinner. I used to have it the way that you describe with slightly higher SV during kiai but lots of people told me that the easiest diff of the set should have consistant SV.
Ayyri
Imo, the SV changes are still rather odd tbh. (Especially for a Normal.)

But if you still don't agree, that's fine.

Good luck with your map nevertheless.
Topic Starter
Kantzm8
Wouldnt it be odd if i didnt half the SV so that it equals out? Or do you mean that its weird that they are spaced apart like 10 secs?
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