Hi! NM From my Queue.
I find this to be overall a really solid set. Main concerns is normal and some aesthetics.
Mostly me being picky about said aesthetic.
[Normal]
00:24:125 (3) - Move to the right a wee bit so that 1-2-3-4- follow a nicer curve?
http://puu.sh/r7268/f91abf0285.gif00:38:102 (4,1) -
This pattern is really crowded, consider revising, it can make it harder to play and read. Even something
like this could flow and look better.
00:50:375 (1) - I think the angle at the start of the slider here is too small, consider making it larger like the end of 00:46:284 (3) -
00:57:875 (4) - Consider making this a simple curve instead, or change its angle to have the slider move more to the left. It's overly close to the end of 2.
Screenshot for what I mean.01:03:329 (4) - Definitely change where the angle is, that the slider ends overlap when they didn't in previous similar shapes looks weird.
01:08:443 (5,6) - DS randomly decreased to .8 instead of .9 between these two notes.
01:19:693 (6,1) - These sliders are so tight they could be difficult to read. I say the concept is good, just make the angle that they turn at wider.
01:12:193 (1,2) - With the way you currently have the circle size, slider velocity, and ds in this normal, this pattern you begin to use during the kiai really ends up looking very busy and hard to read
especially considering that this normal is supposed to be the lowest difficulty in the set. Wait, why is the SV decreasing for the kiai?? I think this problem can be avoided quite easily by changing that back to 1.0..
The last thing a player expects during the most intense part of a song is for everything to slow down
I think this is the real reason why I found the kiai to be where your otherwise clean map suddenly becomes very busy.
Conclusion, without confusion: Kiai and after have a SV multiplier of .50 . It doesn't make much sense, and results in the kiai looking like a mess. Please, put the sv back at 1.0 in the f6 window and remap accordingly.
???
01:24:466 (4,1) - I hope this will get changed in the course of fixing the above as you should absolutely definitely change the kiai to not be .5 slider velocity, but am giving this as an example of how sometimes the patterns end up a bit too close together.
[Advanced]
00:09:125 (3) - Could look and play a bit better if it's above the center of 00:09:466 (1) - instead of to the left of it. As currently, 00:09:466 (1) - plays as a very harsh turn do to how you go into it from 00:09:125 (3) - .
00:12:193 (1,2) - This is suuper picky but maybe move 1 down just a bit so that it can lead into 2 thaat small amount better..
like so. I suggest small things like this because I think this map is pretty good, with mostly just little things like this needing polish
00:38:102 (1,2) - This! This is nice symmetry. I like it a lot!
00:42:875 (3) - This wave slider looks a bit sad. It's very close to being flat. Consider a lightning bolt pattern of the nodes to make it more wavey
00:53:102 (1) - Also a very sad looking wave, see above ^
00:46:284 (1,2,3) - Change a slight bit
like this for flow, since right now 1 to 2 goes down a lot, and then 2 to 3 awkwardly.. goes up slightly. This way, it'll go down and down, helping it to be played more naturally in a circular motion.
01:11:170 (3,1) - I'm not sure how to describe this besides it "looking better" so er,
gif01:15:602 (3) - The middle part with the red anchors looks a bit scrunched, consider making it more like 01:19:011 (1) -
01:16:625 (2) - This note feels awkward to click, consider 01:16:284 (1) - extending this to be a 1/1 slider instead. This would also be more consistent with how you mapped the song in the previous and several following combos.
01:25:829 (1) - It feels like this slider has more anchors than it needs to, and it stands out as it's quite different from other sliders you've used in the map so far, when something like this->
http://puu.sh/r75jV/72ba28e7aa.jpg could fit in better.
[Hard]
00:38:102 (1) - Consider making a nicer wave like mentioned in Advanced above. Having it so flat that it's nearly straight defeats the purpose of having it wave at all in the first place.
00:51:739 (1) - Now there's a nice wave! Nice!
01:21:057 (4) -
Could look better by having the wave go the other way, making a better point of the red anchor instead of the odd half curved outside it currently is. (basically, make it like how you did 00:09:466 (1) - in your Impressionism diff)
01:22:420 (2) - Distance between this note and the last one randomly drops to 1.0 instead of your normal 1.3? Is it meant to be an anti-jump..??
01:25:148 (2) - OH MAN I really like this slider. Good job. It's great. It looks a lot better than the last slider I pointed out on advanced, because it's larger and you have more to work with before it starts looking crowded. So this turned out good! Really nice
01:25:148 (2) - I suggest moving this down and to the right, it's slider body is currently very close to that of 01:26:511 (4) - 's and they are
nearly actually touching
Now they can breathe.[Impressionism]
00:46:284 (1) - This looks out of place with other sliders you'd done. Consider having a red anchor near the start of the slider and then a curve instead?
http://puu.sh/r762r/acaa1d3de5.jpg01:26:511 (4) - Err, what happened .. here? That lower right corner.. Not too pretty. Using a red anchor for it instead would.. look better.
And, that's it! I found that the set got more and more solid the higher up in difficulty I went, and the final diff was really fun to play
The only major problem I found was:
.5 slider velocity during the kiai in normal.
Fix that, I please.
Good luck!!!!!
EDIT:
I was the one that semi-summoned Ayyri. She agrees with me concerning normal's sv