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Hiiragi Yuka - Kimi no Shiranai Monogatari

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Topic Starter
allein
This map has been deleted on the request of its creator. It is no longer available.
Anxient
halcyon modding team

general
drain time: unless you intend to make a full set, please map everything. (drain time is on 4:44 rn)
combo colors: its on default isnt it? put some colors :c

starlight
00:01:492 - timing point is unsnapped.
*there are alot of unsnapped timing points. please seek and fix them

00:09:492 (3,4) - for aesthetic appeal, consider copying 00:09:492 (3) - and placing it here. just between (3) and (1) http://puu.sh/qSuDU/5ec40c01eb.jpg

00:11:673 (1,2,3,4,5,6) - this jump looks like a deformed star pattern. try to make it neater using the polygon circle tool (ctrl+shift+d)

00:13:855 (4,5,6) - please use the same DS. even then, i suggest you to make 00:14:219 (6) - further from 00:14:037 (5) - because it has a strong beat.
*did you use DS for this? if you didnt, you should really use it next time.

00:15:310 (4) - try copying 00:15:492 (5) - , doing ctr+h and placing it on the stacked triple

00:15:492 (5) - also, nudge this to the right so the DS looks more equal. http://puu.sh/qSuRk/492ffa6adf.jpg

00:16:764 - theres a clickable beat over here. it has emphasis, so please make use of that. consider using this rhythm http://puu.sh/qSuVr/6e6830910b.jpg

00:17:492 (1) - overmap. replace with 1/2 slider or hitcircle. http://puu.sh/qSuYU/600d70e523.jpg or http://puu.sh/qSuYa/a44f6f0e9c.jpg

00:18:764 - give this a bit of emphasis with the sliderend. theres a bit of bassline that could be used

00:21:673 (9) - overmap. make it a hitcircle instead.

00:23:128 (1) - i suggest give it more spacing. with what i saw so far, this is underwhelming. try this distance http://puu.sh/qSv53/303c75ca14.jpg

00:25:855 - and similar parts: i see that some parts has greater emphasis than others, but the DS is still about the same. please give these more spacing so that they get the emphasis said part deserves. example: http://puu.sh/qSvfl/407b761f3a.jpg

00:26:401 (2) - copy 00:26:764 (3) - , scale it to 1/2, and place it in 00:26:401 - 's former position. for aesthetics. http://puu.sh/qSvi7/b58f28e37f.jpg

00:29:128 - missing beat. pls map it.

00:30:582 - 00:42:219 - if youre not going to use these timing points, please remove them.

00:43:673 (1) - consider placing it in x492 y221 so it doesnt look as bad. http://puu.sh/qSvAT/38f6bfca35.jpg.

--im going to stop here for now. the issues in this map seem to repeat themselves, aesthetically, and playability-ily (lol thats a word?) the heavy problems with this map are:

*aesthetics
*emphasis issues
*unsnapped timing points

go ask around on #modhelp or people you know what these mean. additionally, if you have any questions regarding the mod, you can message me personally ingame or at forum PMs. good luck!
Haruto

Hello!


[General]
  1. The Image dimension of your current BG Exceeds the Rankable dimension. Current one is 1480x768
    Here's the Fixed one if you want to use it
    http://haruto.s-ul.eu/OnGIS92T
  2. All Greenlines are Unsnapped. Did you forgot to Move the Greenlines before doing some offset changes on the Red lines?
  3. Combo Colours aren't set. I Recommend you to set some colours for it. You might wanna try this one, They fit really nice with the BG
    [Colours]
    Combo1 : 88,141,92
    Combo2 : 128,202,208
    Combo3 : 145,173,204
    Combo4 : 106,108,176
  4. 01:24:401 (1) - 02:29:855 (1) - 02:34:946 (5) - 03:12:037 (1) - These Objects are offscreen even in Widescreen.

[Starlight]
  1. 00:05:492 (1,2,3) - Pretty minor thing but. I find the way from (1)>(2) didnt look that straight. 00:05:673 (2,3) - Try Placing these 2 objects to 147|166 and see if they look Straight enough to you.
  2. 00:07:128 (6,1) - Not going to do some Emphasize here? the vocal is pretty strong imo.
  3. 00:09:855 (4,1) - I think the jump from (4)>(1) Should be a bit Bigger than the current one imo. Cuz the cymbal sound is strong enough to me.
  4. 00:10:764 (4,5) - Umm, why sudden big jump here? You should do something like smallest>smaller>small>big>bigger>biggest jump here imo as the Current Song part sounded like that.
  5. 00:17:492 (1) - Honestly, the way you put kickslider here is not fit at all. And i dont even hear any sound in 00:17:582 - . My suggestion would be changing 00:17:492 (1) - into a big jump (for emphasize too ofc) and start the stream at 00:17:673 -.
  6. 00:18:946 (1) - Where's the emphasize for this part. Pretty strong downbeat here.
  7. 00:21:673 (9) - Pretty same thing as 00:17:492 (1) -.
  8. 00:22:219 (3,4) - Emphasize for cymbal?
  9. 00:44:764 (6,1) - Emphasize?
  10. 00:45:492 (2,3,4,5,6,7) - The way you arrange this jumps doesn't play that good to me. Even when you are in 00:46:219 (6,7) - . 00:46:401 (7,1) - The part here didn't play really good and the cursor movement isn't giving an emphasize as well. You might want to try Jumps like this. The random jumps i've Arranged plays better.
  11. 00:53:492 (5,1) - There should be a bigger Jump from (5)>(1) here as the cymbal in 00:53:855 - is really strong. Like, you did a bigger jump in 00:54:582 (5,6) - but you didnt do it in the downbeat.
  12. 01:01:037 - Not going to map the drum here? I find it will be a lot consistent if you map this beat since you already mapped the same sound on 01:01:764 - .
  13. 01:01:492 (2) - Are you copying from 01:01:128 (1) - ? or not? If not. I Do recommend you to Copy it so the shape will look better and same as 01:01:128 (1) -
  14. 01:04:037 (1) - I Dont think the NC here is necessary .-. Also, could you make the spacing from 01:04:037 (1,1) - a lot far than the current one? so the players can easily notice the 1/1 gap there.
  15. 01:13:401 (3) - Kinda overmap here imo. I Dont heare any Sound here, strings, cymbal or anything :/
  16. 01:20:673 (3) - Kicksliders that starts at 1/4 are very annoying to play. I do Suggest you to change the slider into a doubles instead so 01:20:582 - this part plays with triplets instead.
  17. 01:24:946 (2,3) - Same thing^
  18. 01:25:855 (1,2) - Pretttty nazi but. The stack is a bit off xd Also, NC on 01:26:401 (2) - seems unnecessary.
  19. 01:28:582 (1,3) - Swap NC? so the NC will start at Downbeat instead
  20. 01:38:037 (2,3) - Same thing as 01:20:673 (3) -
  21. 02:03:310 (5,1) - Cymbal is Strong here. Really. I Do recommend you to put a jump here So there'll be a emphasize feedback for the players.
  22. 02:13:492 (2,1,2) - Honestly, this is very weird to play. Overlaps and the doubles didn't match the part here. I do recommend you to not overlap them so the 3/4 gap can be easily noticed by the players.
  23. 02:21:673 (2,3) - same 01:20:673 (3) -
  24. 02:24:582 (2,3) - ^ (won't point out the same stuff if there is another stuff like this..)
  25. 02:39:128 (1) - NC seems unnecessary and is the "Stackish Overlap" here is intentional? i bet its not. Please Stack them normally
  26. 02:42:037 (1) - ^
  27. 03:03:855 (2) - ^ (also applies to NC)
  28. 04:41:127 (5,6,1) - Stack here seems unreadable. Seriously. Please normally stack these 04:41:400 (6,1) - two.

    That should be all. Generally, Map seems fine, the only 3 thing that is unrankable is those unsnapped lines, bg dimensions and offscreen objects. Structure of the map didn't structured well but thats okay, you can improve a lot by practing! and, I love the outro more than the intro to be honest :P Oh and, i didnt point out Blankets cuz you know what to do.
[]
Good Luck!
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