starlight00:01:492 - timing point is unsnapped.
*there are alot of unsnapped timing points. please seek and fix them
00:09:492 (3,4) - for aesthetic appeal, consider copying 00:09:492 (3) - and placing it here. just between (3) and (1)
http://puu.sh/qSuDU/5ec40c01eb.jpg00:11:673 (1,2,3,4,5,6) - this jump looks like a deformed star pattern. try to make it neater using the polygon circle tool (ctrl+shift+d)
00:13:855 (4,5,6) - please use the same DS. even then, i suggest you to make 00:14:219 (6) - further from 00:14:037 (5) - because it has a strong beat.
*did you use DS for this? if you didnt, you should really use it next time.
00:15:310 (4) - try copying 00:15:492 (5) - , doing ctr+h and placing it on the stacked triple
00:15:492 (5) - also, nudge this to the right so the DS looks more equal.
http://puu.sh/qSuRk/492ffa6adf.jpg00:16:764 - theres a clickable beat over here. it has emphasis, so please make use of that. consider using this rhythm
http://puu.sh/qSuVr/6e6830910b.jpg00:17:492 (1) - overmap. replace with 1/2 slider or hitcircle.
http://puu.sh/qSuYU/600d70e523.jpg or
http://puu.sh/qSuYa/a44f6f0e9c.jpg00:18:764 - give this a bit of emphasis with the sliderend. theres a bit of bassline that could be used
00:21:673 (9) - overmap. make it a hitcircle instead.
00:23:128 (1) - i suggest give it more spacing. with what i saw so far, this is underwhelming. try this distance
http://puu.sh/qSv53/303c75ca14.jpg00:25:855 - and similar parts: i see that some parts has greater emphasis than others, but the DS is still about the same. please give these more spacing so that they get the emphasis said part deserves. example:
http://puu.sh/qSvfl/407b761f3a.jpg00:26:401 (2) - copy 00:26:764 (3) - , scale it to 1/2, and place it in 00:26:401 - 's former position. for aesthetics.
http://puu.sh/qSvi7/b58f28e37f.jpg00:29:128 - missing beat. pls map it.
00:30:582 - 00:42:219 - if youre not going to use these timing points, please remove them.
00:43:673 (1) - consider placing it in x492 y221 so it doesnt look as bad.
http://puu.sh/qSvAT/38f6bfca35.jpg.
--im going to stop here for now. the issues in this map seem to repeat themselves, aesthetically, and playability-ily (lol thats a word?) the heavy problems with this map are:
*aesthetics
*emphasis issues
*unsnapped timing points
go ask around on #modhelp or people you know what these mean. additionally, if you have any questions regarding the mod, you can message me personally ingame or at forum PMs. good luck!