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-12insomnia- - Gravity Blast [OsuMania]

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Nivrad00
grvaity blsat!!!!
mod
all
wft 180.033
00:01:065 - i see that the timing matches the voice here, but the start of it sample itself is such an abrupt sound that I think the first LN might feel more natural at 00:00:982 -
00:02:315 - to 00:31:643 - the LNs are all placed randomly and unevenly you can do better than that
01:55:710 - I think these are timed wrong. for example, doesn't the sound for 01:55:988 (115988|2) - start at least by 01:55:960 - ? some of the others seem late as well
01:56:960 - to 01:57:960 - BEEP BEEP MISSNAP ALERT! check consistency between difficulties, but I think it should all be 1/3 (including the note at 01:57:793 - in every diff but extra)

Normal
what's up with your lane distribution?? the first lane is so empty it looks like 5+1k but it's not actually used for a special purpose
02:19:623 - wtf the pitch here matches this pattern perfectly http://puu.sh/sVWau.jpg but you didn't use it??
02:32:287 (152287|3,152620|3) - are these necessary? I don't feel like they fit. but you also emphasized those beats on the other diffs too so maybe we're hearing the song differently :| . also notice how 02:32:176 (152176|2,152287|3,152509|2,152620|3,152843|2,152954|3,153176|2,153287|3) - looks like it's one coherent pattern, which is misleading because it covers two different sections and is inconsistent with 02:31:843 (151843|1) -

Hard
http://puu.sh/sVWEz.jpg I hereby dub this pattern "beehive." I don't like beehives very much (both in osu and irl) cus they tend to be rhythmically irregular for the individual hands and/or full of bees, but I'm only bringing it up cus you're a friend. (Don't change it, my opinions aren't very popular.) It looks pretty cool in any case 8-)
here's a suggestion, if you make 00:25:644 (25644|1,25727|2,25810|4,25894|3,25977|1,26060|2) - go outward and 00:26:144 (26144|3,26227|4) - go inward then you'll preserve the pitch-based structure of 00:25:977 (25977|1,26060|2,26144|3,26227|4) - by separating it into groups of two notes rather than sticking them together into a staircase.
00:30:976 - same
00:33:309 - do a jack like Normal (yes this is a command not a suggestion)
00:55:805 (55805|2,55805|5,55888|3,56055|4,56055|1,56138|2) - these gallops are inconsistent; the doubles are usually on the second beat (not the first)
01:00:387 - missing note?
01:00:971 (60971|2) - maybe move this to the right hand? to preserve the back-and-forth pattern and finish it with a strong chord. two notes on one hand feel stronger than one note on each hand
01:01:137 (61137|4,61220|3,61220|0) - also a thing I noticed, all of the two-beat sequences in this difficulties have double that are split up between hands. Why is that? It's cool as a thematic element but to me it seems less intuitive (I think it's because it plays like two separate patterns, one in each hand, though it's really just one thing in the music, while the other option (both notes of the double being on one hand, preceded by a single in the opposite hand) is more cohesive) and there are places in the music where it would be useful to have the emphasis from having a double with both notes on the same hand. At this point I've clearly gone too deep into theoretical expressive patterning (you can tell because of the nested parentheses) so I should probably stop
jk not stopping, another thing I noticed is that you avoid creating bars (doubles with notes on consecutive lanes), which I applaud because it's super aesthetic, but you didn't do it consistently (00:12:979 - 00:50:139 - 01:48:628 - 01:52:128 - 02:22:289 - 02:30:454 - 02:32:287 - 02:32:620 - 02:35:620 - ). You also tend to avoid [13] and [46] chords (the only non-bar one-handed doubles) but not as much. and more importantly, for 6K at this density, avoiding bars might actually limit your patterning in non-insignificant ways AND make your map feel overly homogeneous. Well, from my point of view, anyway. I might just be spewing garbage. It's related to the gallops because the option you kept taking for gallops is much more conducive to avoiding bars! I suggest using bars in a more purposeful manner (rather than just letting them slip through every now and then) to emphasize strong beats and create structure. It could be a way to make the section at 02:19:623 - look different from the sections before and after it, or to recognize the breakdowns at 01:00:971 - and 01:48:962 -, or to represent crashes etc
At this point I'm afraid I'm just telling you how I map instead of giving impartial suggestions so I really am going to stop
01:04:970 - to 01:06:303 - why go from a harder pattern to an easier pattern in this breakdown?
01:18:134 (78134|0,78301|1,78634|0,78801|1,79300|0,79467|1,79967|0,80134|1,80467|0,80634|1,80967|0,81133|1,81467|0,81633|1,82133|0,82300|1) - this is the 3* version of 16-note anchors
01:55:377 - missing note? except it was also missing on Normal so now I'm suspicious of my hearing :/ (specifically, on Normal 01:55:211 (115211|1,115294|2) - has a different rhythm from the stuff before it). To me it sounds like that missing note is the same tone and strength, just lower pitched

yes i wrote that much about a 3* diff what are you going to do about it
I didn't mod the higher diffs but I played them and they're fun :)

Ok good luck ranking grabity vrast! I really had a fun time playing rgavity lbast and I hope that graivyt balts gets ranked loved ranked in the future 8-) 8-) 8-)

EDIT: we did some fixes over pm
Topic Starter
Hydria
I literally forgot this mod existed today woops will cover it asap
Topic Starter
Hydria

Nivrad00 wrote:

grvaity blsat!!!! slabity gravt!!!!
mod
all
wft 180.033 if you set it to 180.001 it actually sounds out of sync at the end
00:01:065 - i see that the timing matches the voice here, but the start of it sample itself is such an abrupt sound that I think the first LN might feel more natural at 00:00:982 - sure
00:02:315 - to 00:31:643 - the LNs are all placed randomly and unevenly you can do better than that I wouldn't say they were placed randomly, they all follow the same sound, it's just their actual alignments could be changed which are now fixed
01:55:710 - I think these are timed wrong. for example, doesn't the sound for 01:55:988 (115988|2) - start at least by 01:55:960 - ? some of the others seem late as well I fixed what sounds right to me
01:56:960 - to 01:57:960 - BEEP BEEP MISSNAP ALERT! check consistency between difficulties, but I think it should all be 1/3 (including the note at 01:57:793 - in every diff but extra) ok yeah that's fair

Normal
what's up with your lane distribution?? the first lane is so empty it looks like 5+1k but it's not actually used for a special purpose I have a natural hatred towards the first lane
02:19:623 - wtf the pitch here matches this pattern perfectly http://puu.sh/sVWau.jpg but you didn't use it?? what's this PR thing?
02:32:287 (152287|3,152620|3) - are these necessary? I don't feel like they fit. but you also emphasized those beats on the other diffs too so maybe we're hearing the song differently :| . also notice how 02:32:176 (152176|2,152287|3,152509|2,152620|3,152843|2,152954|3,153176|2,153287|3) - looks like it's one coherent pattern, which is misleading because it covers two different sections and is inconsistent with 02:31:843 (151843|1) - you're right there is no notes there but it feels right to be there, either way I deleted them because lol ghost notes and re-arranged the pattern to be more fitting (fixed other diffs whilst I was at it

Hard
http://puu.sh/sVWEz.jpg I hereby dub this pattern "beehive." I don't like beehives very much (both in osu and irl) cus they tend to be rhythmically irregular for the individual hands and/or full of bees, but I'm only bringing it up cus you're a friend. (Don't change it, my opinions aren't very popular.) It looks pretty cool in any case 8-) tbf the sound there is pretty rugged so it kinda fits
here's a suggestion, if you make 00:25:644 (25644|1,25727|2,25810|4,25894|3,25977|1,26060|2) - go outward and 00:26:144 (26144|3,26227|4) - go inward then you'll preserve the pitch-based structure of 00:25:977 (25977|1,26060|2,26144|3,26227|4) - by separating it into groups of two notes rather than sticking them together into a staircase. that works
00:30:976 - same same tbh fam
00:33:309 - do a jack like Normal (yes this is a command not a suggestion) I mean pitchwise it's not perfect but it'll do
00:55:805 (55805|2,55805|5,55888|3,56055|4,56055|1,56138|2) - these gallops are inconsistent; the doubles are usually on the second beat (not the first) fixed
01:00:387 - missing note? woops, fixed patterning here as well
01:00:971 (60971|2) - maybe move this to the right hand? to preserve the back-and-forth pattern and finish it with a strong chord. two notes on one hand feel stronger than one note on each hand idk what it looked like before but whilst doing the previous suggestion I accidentally did this one
01:01:137 (61137|4,61220|3,61220|0) - also a thing I noticed, all of the what two-beat sequences in this difficulties have double that are split up between hands. Why is that? It's cool as a thematic element but to me it seems less intuitive (I think it's because it plays like two separate patterns, one in each hand, though it's really just one thing is in the music, while the other option (both notes of the double being on one hand, preceded by a single in the opposite hand) is more cohesive) and there are places in the music where it would be useful to have the emphasis from having a double with both notes on the same hand. At this point I've clearly gone this too deep into theoretical expressive patterning (you can tell because of the nested parentheses) so I should probably stop
jk not stopping, another thing I noticed is that you avoid creating bars (doubles with notes on consecutive lanes), which I applaud because it's super aesthetic, but you didn't do it wall consistently (00:12:979 - 00:50:139 - 01:48:628 - 01:52:128 - 02:22:289 - 02:30:454 - 02:32:287 - 02:32:620 - 02:35:620 - ). You also tend to avoid [13] and [46] chords (the only non-bar one-handed doubles) but not as much. and more importantly, for 6K at this density, avoiding bars might actually limit your patterning of in non-insignificant ways AND make your map feel overly homogeneous. Well, from my point of view, anyway. I might just be spewing garbage. It's related to the gallops because the option you kept taking for gallops is much more conducive to avoiding bars! text I suggest using bars in a more purposeful manner (rather than just letting them slip through every now and then) to emphasize strong beats and create structure. It could be a way to make the section at 02:19:623 - look different from the sections before and after it, or to recognize the ? breakdowns at 01:00:971 - and 01:48:962 -, or to represent crashes etc
At this point I'm afraid I'm just telling you how I map instead of giving impartial suggestions so I really am going to stop
fix
shit
up
got
it


01:04:970 - to 01:06:303 - why go from a harder pattern to an easier pattern in this breakdown? fixed
01:18:134 (78134|0,78301|1,78634|0,78801|1,79300|0,79467|1,79967|0,80134|1,80467|0,80634|1,80967|0,81133|1,81467|0,81633|1,82133|0,82300|1) - this is the 3* version of 16-note anchors hey wow consistancy but bad consistancy :(
01:55:377 - missing note? except it was also missing on Normal so now I'm suspicious of my hearing :/ (specifically, on Normal 01:55:211 (115211|1,115294|2) - has a different rhythm from the stuff before it). To me it sounds like that missing note is the same tone and strength, just lower pitched good point

yes i wrote that much about a 3* diff what are you going to do about it delay the mod response for 24 hours because I'm a lazy sack of shit
I didn't mod the higher diffs but I played them and they're fun :) imagine how long this mod would be if you had

Ok good luck ranking grabity vrast! I really had a fun time playing rgavity lbast and I hope that graivyt balts gets ranked loved ranked in the future 8-) 8-) 8-) I'm happy you enjoyed vragity balst and thanks for you mod it helped quite a lot :D
Crusts
hi hydria

Col : 1|2|3|4|5|6

mod
Hard
00:01:648 (1648|3,1815|5) - you can make a LN jack here
00:51:972 - missing note ? there are other like this, is this intentional ?
01:57:182 - add note at 6 since i hear the same sound as this 01:57:294 (117294|3,117294|0) -
01:57:516 - ^
02:20:956 (140956|3,140956|4,141122|4,141122|5) - i think this shouldn't continue this since the sound was like back to normal then up again 02:19:623 (139623|4,139623|5,139789|4,139789|3,139956|3,139956|2,140123|1,140123|2,140289|1,140289|0,140456|1,140456|0,140623|2,140623|1,140789|2,140789|3) - maybe re-arrange ? sorry i don't have any idea how to re-arrange this part

not much... and sorry for my bad english
GL
Topic Starter
Hydria

Crusts wrote:

hi hydria

Col : 1|2|3|4|5|6

mod
Hard
00:01:648 (1648|3,1815|5) - you can make a LN jack here but these notes are two different pitches
00:51:972 - missing note ? there are other like this, is this intentional ? yes because the notes are following the main beat of the music
01:57:182 - add note at 6 since i hear the same sound as this 01:57:294 (117294|3,117294|0) -
01:57:516 - ^ sure
02:20:956 (140956|3,140956|4,141122|4,141122|5) - i think this shouldn't continue this since the sound was like back to normal then up again 02:19:623 (139623|4,139623|5,139789|4,139789|3,139956|3,139956|2,140123|1,140123|2,140289|1,140289|0,140456|1,140456|0,140623|2,140623|1,140789|2,140789|3) - maybe re-arrange ? sorry i don't have any idea how to re-arrange this part any other rearrangement of this pattern would leave the left hand too biased + the patterns fit fine

not much... and sorry for my bad english
GL
MrDorian
Heydria! I'm from RRM kueueueh!
Here's mod you requested in dah kueueh!
General or sth
I think that you should change offset to 986 (+2). It sounds to me a bit off.
Extra
00:28:976 (28976|0,29143|0,29310|0) - this hurts, because of ln on index finger
00:48:973 (48973|3,49973|1) - here is doublestairs, but 00:54:305 (54305|1,55305|3) - there are no doublestairs
01:16:301 (76301|0,76968|0) - in this sv section I think you should delete first two and last two green lines. click! There's no special "stop" of the sound (i don't know the name of effect, blame me :XX ). (01:26:966 (86966|1,87632|2) - do the same here, if accepted and remember to change last line to 1x -w-)
01:37:297 (97297|5,97297|3,97380|3,97380|5,97464|2,97464|0,97547|0,97547|2) - these aren't exact same sounds with 01:36:964 (96964|1,96964|5,96964|3,97047|3,97047|5,97131|2,97131|0,97214|0,97214|2) -, so I think you should change it (for instance 56 56 12 12)
02:08:291 (128291|2,128958|2) - same as in 1:16
02:48:951 (168951|3,170284|2) - this is missing a sv :CCC
Insane
01:38:214 (98214|5) - move to red line? :^DD
and take look at suggestions about svs from extra
Hard
02:34:620 - 02:39:119 - why is this gap so huge
02:38:369 (158369|4,168784|1) - OWO WHAT'S THIS
Normal
did you forget about 1 and 6 column? ;w;
That's all I could find i'm just lazy kudosfarmer dies
GL Hydria -w-
Topic Starter
Hydria

MrDorian wrote:

Heydria! I'm from RRM kueueueh!
Here's mod you requested in dah kueueh!
General or sth
I think that you should change offset to 986 (+2). It sounds to me a bit off. it's within 5ms it's fine
Extra
00:28:976 (28976|0,29143|0,29310|0) - this hurts, because of ln on index finger patterns here made to be less annoying overall
00:48:973 (48973|3,49973|1) - here is doublestairs, but 00:54:305 (54305|1,55305|3) - there are no doublestairs added/removed notes where appropriate
01:16:301 (76301|0,76968|0) - in this sv section I think you should delete first two and last two green lines. click! There's no special "stop" of the sound (i don't know the name of effect, blame me :XX ). (01:26:966 (86966|1,87632|2) - do the same here, if accepted and remember to change last line to 1x -w-) I tried it with the fewer green lines but it just feels like that section doesn't stand out anymore and that makes me sad :(
01:37:297 (97297|5,97297|3,97380|3,97380|5,97464|2,97464|0,97547|0,97547|2) - these aren't exact same sounds with 01:36:964 (96964|1,96964|5,96964|3,97047|3,97047|5,97131|2,97131|0,97214|0,97214|2) -, so I think you should change it (for instance 56 56 12 12) good idea
02:08:291 (128291|2,128958|2) - same as in 1:16
02:48:951 (168951|3,170284|2) - this is missing a sv :CCC quadratic SVs it is
Insane
01:38:214 (98214|5) - move to red line? :^DD oh wtf
and take look at suggestions about svs from extra see extra for same reasoning
Hard
02:34:620 - 02:39:119 - why is this gap so huge I have a natural hatred towards the first column (also fixed)
02:38:369 (158369|4,168784|1) - OWO WHAT'S THIS ???
Normal
did you forget about 1 and 6 column? ;w; yes
in fact
I went into the file and did a scan to see how often each column was used, reults here: http://puu.sh/tcGF3/6c525b8681.png

guess it makes a great intro for 4k players :^)
That's all I could find i'm just lazy kudosfarmer dies thanks for your help
GL Hydria -w- :)
Adiopulse
Adiopulse's Can't Do This Sh*t


insane
00:59:637 (59637|5,59721|5,59804|1,59887|1) these shouldnt be jacks

192 mp3 for rank btw
Garalulu
HI OWO

Team Symphony Mania Modding Queue


column
1|2|3|4|5|6

[Normal]
00:49:139 - 00:49:473 - This part should be same with 00:46:473 - 00:46:806
00:54:472 - 00:54:805 - ^

[Hard]
01:48:962 - 01:52:961 - that jump chart is too hard for hard actually xD you can use this structure at Insane I think. How about this?
02:19:623 - 02:22:289 - change this part with Insane (Insane is more ez wtf)
02:33:009 - It has sound owo

[Insane]
00:38:808 (38808|2) - It's triple jack only at this diff. I think double jack is fine to express feeling this.
02:32:954 (152954|1) - compared to Hard diff, Insane and Extra had not 1/6 snap like 02:33:009 . Also, It's not too long to put LN. You should double at 02:32:954 and put a note 02:33:009 like this.
02:34:287 (154287|3) - ^
02:35:620 (155620|3) - ^
02:36:953 (156953|3) - ^

[Extra]
00:03:481 (3481|3,3481|2,3564|3,3564|4) - I think one hand for jack, one hand for stream is good for balance. so move 00:03:564 (3564|4) - this to 2
00:11:480 - 00:12:313 - How about this? 55 22 jack, left hand 12 23 - right hand 5 45 6 and symmetry pattern. It maintain jack and make double stream like 12 45 23 45 23 56.
00:16:979 - 00:18:312 - How about this?
01:44:379 - missing note? it's same with 01:45:712 (105712|2,105712|3) .
02:32:954 (152954|2) - same reason with Insane.
02:34:287 (154287|3) - ^
02:35:620 (155620|0) - ^
02:36:953 (156953|3) - ^

catchy song and chart :33
oki Good luck!
Topic Starter
Hydria

Garalulu wrote:

HI OWO owo

Team Symphony Mania Modding Queue


column
1|2|3|4|5|6

[Normal]
00:49:139 - 00:49:473 - This part should be same with 00:46:473 - 00:46:806 the main sound shifts at this point to something that is on all 1/4 but for the sake of it being a normal diff, 1/2 should suffice
00:54:472 - 00:54:805 - ^ ^

[Hard]
01:48:962 - 01:52:961 - that jump chart is too hard for hard actually xD you can use this structure at Insane I think. How about this? I've been meaning to update this section for a while, I just didn't find anything good for it until now, thanks for the suggestion
02:19:623 - 02:22:289 - change this part with Insane (Insane is more ez wtf) apparently I didn't realise how hard this pattern was when I made it
02:33:009 - It has sound owo errr woops

[Insane]
00:38:808 (38808|2) - It's triple jack only at this diff. I think double jack is fine to express feeling this. the triple jack was unintentional
02:32:954 (152954|1) - compared to Hard diff, Insane and Extra had not 1/6 snap like 02:33:009 . Also, It's not too long to put LN. You should double at 02:32:954 and put a note 02:33:009 like this. I see what you mean now, would be a good change imo
02:34:287 (154287|3) - ^
02:35:620 (155620|3) - ^
02:36:953 (156953|3) - ^

[Extra]
00:03:481 (3481|3,3481|2,3564|3,3564|4) - I think one hand for jack, one hand for stream is good for balance. so move 00:03:564 (3564|4) - this to 2 that's fine with me
00:11:480 - 00:12:313 - How about this? 55 22 jack, left hand 12 23 - right hand 5 45 6 and symmetry pattern. It maintain jack and make double stream like 12 45 23 45 23 56. that works
00:16:979 - 00:18:312 - How about this? that's also fine
01:44:379 - missing note? it's same with 01:45:712 (105712|2,105712|3) . for some reason there were 3 notes on the red line which means one note accidentally changed time position
02:32:954 (152954|2) - same reason with Insane. same response as insane
02:34:287 (154287|3) - ^
02:35:620 (155620|0) - ^
02:36:953 (156953|3) - ^

catchy song and chart :33 thanks <3
oki Good luck!
Soul Evans
Soul's Modding
1 / 2 / 3 / 4

General


  1. BPM: Okay
  2. Offset: Okay
  3. AiMod:Letterboxing is not allowed in mania mode, and your mp3 is higher than 192kbps which isn't rankable
  4. Tags: You should probably add tags
  5. BG: Was thinking maybe you could pixilate the BG to make it more suitable for the song, imo this could be done with photoshop
  6. Kiai: from 00:44:973 - to 00:55:638 - add kiai and from 01:06:303 - to 01:27:632 - too don't forget 01:58:293 - to 02:18:956 - (break) and from 02:22:289 - 02:31:621 - anyways that's how i see it about the kiai part, this defenitley has one
  7. Metadata: Okay
  8. Folder’s problem: None
  9. Hitsound: Okay
  10. Timing: Okay
  11. Other: Okay
    [Extra]
  12. 00:08:897 (8897|2,8980|1) - I'd reverse that honestly
  13. 00:11:896 (11896|5,11979|4) - same thing above, i feel like having two chords for the jack is really annoying especially with the SVs
  14. 00:15:895 (15895|5) - Move this to 3 and move 00:15:979 (15979|2) - to 6, it plays better now
  15. 00:17:312 (17312|3,17395|3) - Idk man, i kinda want to advise you to move it to column 5 to make it less tedious on the index finger also move 00:17:562 (17562|4) - to 4 so it wont get in the way
  16. 00:17:645 - Shouldn't this be a jack too?
  17. from 00:21:144 - to 00:22:311 - I feel like you densed the right hand a bit more than the left, consider balancing it a bit
  18. 00:23:311 (23311|2,23394|2) - Maybe move this to column 6
  19. 00:40:974 (40974|1,40974|0,41057|2,41057|1,41141|4,41141|5,41224|3,41224|4,41307|2,41307|0,41391|0,41391|1,41474|3,41474|5,41557|5,41557|4) - you know these are almost impossible to hit compared to the other jacks for the same section, consider changing it to be like the others so that it wont be the wierd thing in jack section
  20. 00:50:556 (50556|5,50639|4,50722|5,50806|4) - Not really fond of this, maybe change it?
  21. 00:56:138 (56138|2) - err maybe move this to 5 for consistent jack-patterning ish
  22. 02:06:792 (126792|5,126875|4,126958|5,127042|2,127042|4,127125|3) - kinda hard to hit
Yeah that's about what i could find, good luck!
Topic Starter
Hydria

Soul Evans wrote:

Soul's Modding
1 / 2 / 3 / 4

General


  1. BPM: Okay
  2. Offset: Okay
  3. AiMod:Letterboxing is not allowed in mania mode, and your mp3 is higher than 192kbps which isn't rankable fixed letterboxing, will deal with mp3 after mod since audacity likes to add a 50ms delay iirc
  4. Tags: You should probably add tags done
  5. BG: Was thinking maybe you could pixilate the BG to make it more suitable for the song, imo this could be done with photoshop done
  6. Kiai: from 00:44:973 - to 00:55:638 - add kiai and from 01:06:303 - to 01:27:632 - too don't forget 01:58:293 - to 02:18:956 - (break) and from 02:22:289 - 02:31:621 - anyways that's how i see it about the kiai part, this defenitley has one added some kiais as seen fit
  7. Metadata: Okay
  8. Folder’s problem: None
  9. Hitsound: Okay
  10. Timing: Okay
  11. Other: Okay
will finish actual mod tomorrow
Topic Starter
Hydria

Soul Evans wrote:

Soul's Modding
1 / 2 / 3 / 4

General



  • [Extra]
  1. 00:08:897 (8897|2,8980|1) - I'd reverse that honestly doesn't really make any difference but okay
  2. 00:11:896 (11896|5,11979|4) - same thing above, i feel like having two chords for the jack is really annoying especially with the SVs changed it around a bit to avoid having another 1/2 note above 00:11:646 (11646|4,11730|4) -
  3. 00:15:895 (15895|5) - Move this to 3 and move 00:15:979 (15979|2) - to 6, it plays better now but muh 2-handed chords (changed)
  4. 00:17:312 (17312|3,17395|3) - Idk man, i kinda want to advise you to move it to column 5 to make it less tedious on the index finger also move 00:17:562 (17562|4) - to 4 so it wont get in the way sure
  5. 00:17:645 - Shouldn't this be a jack too? no because the stuff at 00:12:313 - aren't jacks either
  6. from 00:21:144 - to 00:22:311 - I feel like you densed the right hand a bit more than the left, consider balancing it a bit "solved" the "balancing issue"
  7. 00:23:311 (23311|2,23394|2) - Maybe move this to column 6 rearranged this slightly
  8. 00:40:974 (40974|1,40974|0,41057|2,41057|1,41141|4,41141|5,41224|3,41224|4,41307|2,41307|0,41391|0,41391|1,41474|3,41474|5,41557|5,41557|4) - you know these are almost impossible to hit compared to the other jacks for the same section, consider changing it to be like the others so that it wont be the wierd thing in jack section people can't handle difficulty spikes smh
  9. 00:50:556 (50556|5,50639|4,50722|5,50806|4) - Not really fond of this, maybe change it? removed that trill and added more
  10. 00:56:138 (56138|2) - err maybe move this to 5 for consistent jack-patterning ish changed this slightly
  11. 02:06:792 (126792|5,126875|4,126958|5,127042|2,127042|4,127125|3) - kinda hard to hit changed
Yeah that's about what i could find, good luck! thanks
Litharrale
NM
no guarantee of quality
1|2|3|4|5|6
Get a higher res BG
>but all the cool kids do this resolution!
That's just what they tell you
1920x1200 and 1920x1080 is whats in these days so GET TO IT

also 320kbps is unrankable

[Normal]
00:09:313 - man this 1 column is empty for a pretty long time (is that intentional?)
00:14:979 - here as well
00:24:977 (24977|4,25144|4,25310|1,25477|1,25644|3,25810|3) - I just wanna say that even though none of these are the same pitch, it still plays well so dont change it
00:40:974 - what is this? 5k?
00:50:722 (50722|3) - all examples of this feel like overmapping
01:00:137 - this whole section is legitimately 4k
01:54:544 (114544|3,114711|2,114877|3,115044|2,115211|3) - remap. mapped the same as the previous section but not at all similar in the music
01:56:183 (116183|3,116405|2) - feels off in a normal diff
Raveille
im doing this to make sure I dont get -1 kudosu plz help me senpai

|1|2|3|4|5|6|

also be gentle me first time doing 6K Tw T

Hard
00:23:644 (23644|1) - swap this with 00:23:644 (23644|0) - , follows the whole LN at column 1 thing
00:28:976 (28976|1,29310|0) - swap these 2
00:44:973 - so from this part on, I realize you don't map the (idk what its called so) smashing drum sound at every other white line (e.g. 00:45:307 - , 00:46:640 - )
idk if this is intentional but it feels weird that you don't map this sound
01:03:637 - I think this part here, you can make use of columns 1 and 6 cause the sound starts to expand
01:37:630 - I think this may be more comfier: boop
02:36:842 - this part feels awkward. Watashi o kurikku

owo rank this dosanjosd
Topic Starter
Hydria

Litharrale wrote:

NM
no guarantee of quality
1|2|3|4|5|6
Get a higher res BG but all the cool kids do this resolution!
>but all the cool kids do this resolution!
That's just what they tell you oh.
1920x1200 and 1920x1080 is whats in these days so GET TO IT lazy orz provide bg plz

also 320kbps is unrankable I'll sort it out for the BNs

[Normal]
00:09:313 - man this 1 column is empty for a pretty long time (is that intentional?) tbf there weren't really any good notes to move to 1 so I moved or something
00:14:979 - here as well see that's easier
00:24:977 (24977|4,25144|4,25310|1,25477|1,25644|3,25810|3) - I just wanna say that even though none of these are the same pitch, it still plays well so dont change it i wasn't planning to
00:40:974 - what is this? 5k? I JUST HATE THE FIRST COLUMN OK ;w;
00:50:722 (50722|3) - all examples of this feel like overmapping fixed
01:00:137 - this whole section is legitimately 4k I'VE FIXED IT ALL
01:54:544 (114544|3,114711|2,114877|3,115044|2,115211|3) - remap. mapped the same as the previous section but not at all similar in the music done
01:56:183 (116183|3,116405|2) - feels off in a normal diff whatever was there was changed

Raveille wrote:

im doing this to make sure I dont get -1 kudosu plz help me senpai

|1|2|3|4|5|6|

also be gentle me first time doing 6K Tw T

Hard
00:23:644 (23644|1) - swap this with 00:23:644 (23644|0) - , follows the whole LN at column 1 thing okay
00:28:976 (28976|1,29310|0) - swap these 2 okay x2
00:44:973 - so from this part on, I realize you don't map the (idk what its called so) smashing drum sound at every other white line (e.g. 00:45:307 - , 00:46:640 - )
idk if this is intentional but it feels weird that you don't map this sound it's main melody focusing, which just happens to not lie on the white lines but I've had someone else complain about it so notes down they go
01:03:637 - I think this part here, you can make use of columns 1 and 6 cause the sound starts to expand good idea
01:37:630 - I think this may be more comfier: boop I can accept that
02:36:842 - this part feels awkward. Watashi o kurikku fixed

owo rank this dosanjosdsdogjsag
honne
Hey man, your map looks really awesome but idk if its my place to put this here~

Try saving the page as an .mp3 or put it at the end of the filename when you download it :| .

Also some Kiai times start a few ms off in your Insane and Extra.

This map found me by highlighting my name when it was revived from le graveyard
Topic Starter
Hydria

-BlastTheKidd- wrote:

Hey man, your map looks really awesome but idk if its my place to put this here~

Try saving the page as an .mp3 or put it at the end of the filename when you download it :| .

Also some Kiai times start a few ms off in your Insane and Extra.

This map found me by highlighting my name when it was revived from le graveyard
thanks man, I'll place it in during the next mod
Asherz007
Oh boy. Thanks Google :P


Marked for mod. Probably within the next 24 hours if my motivation is high enough and I'm not tired... or when the map is not graveyarded.
[-obee58-]
6 keys!!!!
wow this is different from autoconverts lol
BanchoBot
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