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Masafumi Ogata - Collision Chaos "P" mix

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Topic Starter
Pereira006
This beatmap was submitted using in-game submission on 10 de novembro de 2016 at 12:48:26

Artist: Masafumi Ogata
Title: Collision Chaos "P" mix
Source: Sonic CD
Tags: ソニック・ザ・ヘッジホッグ The Hedgehog Sega Past Mega
BPM: 127,15
Filesize: 1201kb
Play Time: 01:04
Difficulties Available:
  1. Easy (1,54 stars, 71 notes)
  2. Hard (2,76 stars, 148 notes)
  3. Insane (3,41 stars, 212 notes)
  4. Normal (2,11 stars, 122 notes)
Download: Masafumi Ogata - Collision Chaos "P" mix
Information: Scores/Beatmap Listing
---------------
Easy -> done
Normal -> done
Hard -> done
Insane -> done

I wanna use old style 2010 or something, like Siriru, leorda etc.. so I did.

Song from Sonic CD, enjoy
DaxMasterix
FIRST. (Editing 4 mod)

You surely need to cut the .mp3 or map some more
Oh and Disable countdown

Easy:
  1. 00:00:132 (1) - You surely can extend this to 00:02:963 (1) - , is better IMO to feel in rythm. (Like in normal)
  2. 00:10:041 (4) - Maybe straight is better
  3. 00:19:951 (3) - I really don't like the overlap with 00:18:299 (5) - :c
  4. 00:34:107 (1,2) - blanket (?
  5. 01:00:533 (1,2,3,4) - You can do this
Normal:
  1. 00:27:029 (2,3,4) - Maybe like this would better
Hard:
  1. 00:25:141 (2,3) - Why not this
Insane:
  1. 00:45:904 (3,4) - Why not like this
  2. 01:04:190 (12) - You can add a object here and extend the stream
That's all, good luck with all :D
Topic Starter
Pereira006

DaxMasterix wrote:

FIRST. (Editing 4 mod)

You surely need to cut the .mp3 or map some more will do later
Oh and Disable countdown done

Easy:
  1. 00:00:132 (1) - You surely can extend this to 00:02:963 (1) - , is better IMO to feel in rythm. (Like in normal) ok
  2. 00:10:041 (4) - Maybe straight is better fix
  3. 00:19:951 (3) - I really don't like the overlap with 00:18:299 (5) - :c fix
  4. 00:34:107 (1,2) - blanket (? intentional
  5. 01:00:533 (1,2,3,4) - You can do this
fix

Normal:
  1. 00:27:029 (2,3,4) - Maybe like this would better
fix

Hard:
  1. 00:25:141 (2,3) - Why not this
intentional, i kindy like this part slider i don't think is bad

Insane:
  1. 00:45:904 (3,4) - Why not like thissame before
  2. 01:04:190 (12) - You can add a object here and extend the stream is you listen the song as 75% or 50% there no sound melody similiar before, just only beat, i did that try, just is not good sound to play. I prefer stay this.
That's all, good luck with all :D
Thank !
MoodyRPG
General
  1. ok
Easy
  1. 01:02:892 (5) - New combo
Normal
  1. Nothing wrong here
Hard
  1. HP: 5?
  2. 00:40:242 (2) - This looks not good under (3), you can move up (1) and (2), like this
Insane
  1. HP: 6?
Great mapset as always

Good luck Pereira :)
Topic Starter
Pereira006

MoodyRPG wrote:

General
  1. ok
Easy
  1. 01:02:892 (5) - New combo
fix

Normal
  1. Nothing wrong here
Hard
  1. HP: 5? b]fix[/b]
  2. 00:40:242 (2) - This looks not good under (3), you can move up (1) and (2), like this
b]fix[/b]

Insane
  1. HP: 6?
b]fix[/b]

Great mapset as always

Good luck Pereira :)
thank mod !
Monstrata
bubbleholder!
Lanturn
So the Japanese and US versions do use the same track for the past track.

This means we can use the track listing from the official soundtrack 20th anniversary thingy scan.



Artist: Masafumi Ogata / 尾形雅史

Title: Collision Chaos "P" mix

Source:
ソニック・ザ・ヘッジホッグCD - http://sonic.sega.jp/20th/history/ Official Japanese name.
Sonic CD - http://www.sega.com/games/sonic-cd%E2%84%A2 Official English name.
SONIC THE HEDGEHOG CD can also be used as it is on the Japanese cover of the game.
As such, in your Tags, you can safely remove all of the artists, and put "The Hedgehog" "Sega" "Past" "Mega" and what you didn't use in the source as needed.

-------------------------

[General]
Your timing should technically start at 00:03:912 - to begin on the correct measure. While optional, this helps mods like Nightcore and certain pulses play on the strongest notes. Your current timing starts in the anacrusis of the song.


[Easy]
  1. 00:00:132 (1,1) - If you're going to use a smaller gap than recommended for this spinner to note, I suggest placing the first note more towards the middle. This will help new players who spin wildly and may have little time to react moving their mouse to the far corner of the screen instead of in the center.
  2. 00:15:709 (2,3) - I think some symmetry would work well here. (note you may have to adjust upcoming notes)
  3. 00:19:012 (1,2,3,4,5,6) - Try making 1,2,3 or 4,5,6 a mirror of eachother while still rising. The example below takes a flipped 4,5,6 and moves it to x204 y292
If I get more spare time, I'll mod the other diffs, for now, have the metadata at least.
CaffeAmericano
Hi Pereira,

Sorry I'm little late ;-;

General

  • 00:00:132 (1) - Spinner is not snapped. It’s off by 5ms

    00:34:107 - Timing line here is also not snapped, off by 5 ms
Insane

  • 00:07:923 (2,3) - This flow seems little too sharp. I think moving is up or down by little will smooth it out like 00:15:473 (2,3) -

    00:30:809 (3) - ^

    00:10:046 (2,3) - Sorry about pixel mod /w\ but how about moving these down a few pixels to avoid overlap at 00:09:338 (8,3) - .

    00:16:888 (8,1,2) - 00:31:989 (8,1,2,3) - I think these two parts should be more similar to each other. First of all, Distance at 00:16:888 (8,1) - 00:31:989 (8,1) - are dissimilar, and the flow is much sharper at 00:16:888 (8,1,2) -. I think it would be good to avoid big overlap at 00:16:888 (8,3) - . Maybe something like ( http://puu.sh/qQXwt/2999bb0e26.jpg) could work?

    00:31:635 (6) - ^

    00:33:640 (5,6,1) - I think making this angle very sharp could emphasize the change very well
Hard

  • 00:06:035 (1,2) - 00:05:327 (5,6) - 00:13:585 (1,2) - Blankets could be improved if you want
Normal

  • 00:08:159 (2,3,4) - Maybe it’s just my personal preference, but I think it looks better when it’s clearly straight line or more distintively zig-zag like ( http://puu.sh/qQXZJ/b93472f4b8.jpg )

    00:23:259 (2,3,4) - I think this would look better if 00:24:203 (4) - was raised up a little so it will look like 00:30:809 (2,3,4) -

    00:40:247 (5,6) - Consider making it less curved. This stands out because of its curve compared to 00:34:584 (2,3) - , 00:36:472 (5,6) - , 00:38:359 (2,3) - , 00:42:134 (2,3) - , etc
Easy

Other than these minor things, mapset already looks good to me. Good luck :D
Topic Starter
Pereira006

Lanturn wrote:

So the Japanese and US versions do use the same track for the past track.

This means we can use the track listing from the official soundtrack 20th anniversary thingy scan.



Artist: Masafumi Ogata / 尾形雅史

Title: Collision Chaos "P" mix

Source:
ソニック・ザ・ヘッジホッグCD - http://sonic.sega.jp/20th/history/ Official Japanese name.
Sonic CD - http://www.sega.com/games/sonic-cd%E2%84%A2 Official English name.
SONIC THE HEDGEHOG CD can also be used as it is on the Japanese cover of the game.
As such, in your Tags, you can safely remove all of the artists, and put "The Hedgehog" "Sega" "Past" "Mega" and what you didn't use in the source as needed.

-------------------------

[General]
Your timing should technically start at 00:03:912 - to begin on the correct measure. While optional, this helps mods like Nightcore and certain pulses play on the strongest notes. Your current timing starts in the anacrusis of the song.


[Easy]
  1. 00:00:132 (1,1) - If you're going to use a smaller gap than recommended for this spinner to note, I suggest placing the first note more towards the middle. This will help new players who spin wildly and may have little time to react moving their mouse to the far corner of the screen instead of in the center.
  2. 00:15:709 (2,3) - I think some symmetry would work well here. (note you may have to adjust upcoming notes)
  3. 00:19:012 (1,2,3,4,5,6) - Try making 1,2,3 or 4,5,6 a mirror of eachother while still rising. The example below takes a flipped 4,5,6 and moves it to x204 y292
If I get more spare time, I'll mod the other diffs, for now, have the metadata at least.
fix everthing expect timing, I believe the really beat is begin. I'm using audicity and flstudio said that, but then i got 2 people to use offset 130~ is better

CaffeAmericano wrote:

Hi Pereira,

Sorry I'm little late ;-;

General

  • 00:00:132 (1) - Spinner is not snapped. It’s off by 5ms fix

    00:34:107 - Timing line here is also not snapped, off by 5 ms
fix

Insane

  • 00:07:923 (2,3) - This flow seems little too sharp. I think moving is up or down by little will smooth it out like 00:15:473 (2,3) - fix

    00:30:809 (3) - ^ fix

    00:10:046 (2,3) - Sorry about pixel mod /w\ but how about moving these down a few pixels to avoid overlap at 00:09:338 (8,3) - . fix

    00:16:888 (8,1,2) - 00:31:989 (8,1,2,3) - I think these two parts should be more similar to each other. First of all, Distance at 00:16:888 (8,1) - 00:31:989 (8,1) - are dissimilar, and the flow is much sharper at 00:16:888 (8,1,2) -. I think it would be good to avoid big overlap at 00:16:888 (8,3) - . Maybe something like ( http://puu.sh/qQXwt/2999bb0e26.jpg) could work? Fix my own, just change placement, but there no need be distance consistency, becuase this is level Insane, example that in 00:16:888 (8,1,2) distance spacing is 1.40, my normal spacing is 1.20x, when there happen number big than normal, is jump, then another 00:31:989 (8,1,2,3) - is 1.50x is just +10 when you test play they look same, I can pick I wanna number big to jump expect BIGGER jump like 3.00x, and I fix overlap

    00:31:635 (6) - ^ ?

    00:33:640 (5,6,1) - I think making this angle very sharp could emphasize the change very well fix
Hard

  • 00:06:035 (1,2) - 00:05:327 (5,6) - 00:13:585 (1,2) - Blankets could be improved if you want they still blanket but meh, fix
Normal

  • 00:08:159 (2,3,4) - Maybe it’s just my personal preference, but I think it looks better when it’s clearly straight line or more distintively zig-zag like ( http://puu.sh/qQXZJ/b93472f4b8.jpg ) fix

    00:23:259 (2,3,4) - I think this would look better if 00:24:203 (4) - was raised up a little so it will look like 00:30:809 (2,3,4) - fix

    00:40:247 (5,6) - Consider making it less curved. This stands out because of its curve compared to 00:34:584 (2,3) - , 00:36:472 (5,6) - , 00:38:359 (2,3) - , 00:42:134 (2,3) - , etc fix some curve
Easy

Other than these minor things, mapset already looks good to me. Good luck :D
Thank mod and star !
DeRandom Otaku
[General]
  1. Unicode Artist conflicts with easy difficulty
[Insane]
  1. AR 8.3 is kinda high , AR 8 will work better
  2. 00:05:563 (7) - It shouldnt end on the downbeat since the downbeat has a louder sound than 00:05:563 - so it should be clickable
  3. 00:09:338 (8) - Same here
  4. 00:09:810 (1,2) - Why does this has same spacing as 00:09:338 (8,1) - ? actually the spacing between 00:09:810 (1,2) - should be higher since there is a loud kick sound at 00:10:046 - which should be emphasized more than 00:09:810 (1) -
  5. 00:17:596 (2) - move it farther from 00:17:360 (1) - since 1.2x spacing is just too low because of the kick sound in the song
  6. 00:24:439 (8,1,2) - as i said before 00:24:910 (1,2) - These two should have atleast a little more spacing than the previous two notes for proper emphasis
  7. 00:50:156 (5,7) - http://puu.sh/qTKSD/93cba620e7.jpg enable stacking and check stacks like these , the tiny overlaps look really bad ~ same goes for 00:57:706 (5,7) -
  8. 01:04:313 (1) - Higher spacing for emphasis?
[Hard]
  1. 00:14:529 (3,4,5) - They dont make a proper triangle which looks kinda messy
  2. AR 6.5?
[Normal]
cool diff
[Easy]
  1. 00:10:046 - 00:17:596 - Song is same in both parts but the rhythm is alot more complex at 00:17:596 - . i think u should use the same rhythm in both parts for consistency
  2. 00:25:146 - 00:32:696 - same goes for these
  3. 00:49:212 - This is a pretty important beat since kiai starts here and there is a loud cymbal and kick sound . you should manage to make it clickable somehow ~ it will be alot better that way
  4. 00:53:931 (3,2) - Stack?
Nice map ~
my map https://osu.ppy.sh/s/497583
gl
Froskya
Hi!~ M4M from your queue!~ :)

General

  1. I think you should add 1-2 more combo colour xd
    Combo4 : 255,255,128
    Combo5 : 0,0,245
  2. Artist unicode:
    Easy: 形雅史
    Normal: 尾形雅史
    Hard: 尾形雅史
    Insane: 尾形雅史

Easy

  1. 00:00:137 (1) - maybe cut it to 00:02:024 ?
  2. 00:05:799 (4) - x:392 y:44 (triangle will looks better)
  3. 00:04:383 (2,3) - spacing?
  4. 00:06:271 (5,6) - ^
  5. 00:09:102 (3) - x:156 y:92
  6. 00:10:046 (4) - make it looks like for better look
  7. 00:13:349 (3) - x:272 y:184
  8. 00:13:821 (4) - x:360 y:100
  9. 00:14:293 (5) - make it similar 00:15:709 (2)
  10. 00:54:403 (4) - x:188 y:208
  11. 01:01:953 (4) - x:232 y:72

Normal

  1. 00:06:271 (6) - make it similar 00:05:091 (4)
  2. 00:12:641 (4) - x:320 y:256
  3. 00:14:293 (7) - x:124 y:124
  4. 00:22:079 (8) - x:336 y:252
  5. 00:27:742 (4) - x:192 y:236

Hard

  1. 00:09:102 (6) - make it similar 00:08:159 (2) and Ctrl + J
  2. 00:16:652 (6) - make it similar 00:15:709 (2)
  3. 00:24:203 (6) - ^ 00:23:259 (2)
  4. 00:16:181 (3) - x:52 y:76
  5. 00:15:709 (2) - x:184 y:156
  6. 00:16:416 (4,5,6) - x:8 y:160
  7. 00:24:910 (1) - x:232 y:352
  8. 00:33:876 (6,2) - looks not beautiful
  9. 00:43:550 (1,3) - make overlap here
  10. 00:53:931 (4) - x:260 y:200
  11. 00:55:583 (3) - x:312 y:284
  12. 00:57:234 (2) - x:220 y:280
  13. 00:57:470 (3) - x:272 y:188
  14. 00:59:358 (3) - x:180 y:228
  15. 01:03:369 (4) - x:112 y:36
  16. 01:04:313 (1) - x:140 y:128
  17. 01:00:538 (1,5) - try to overlap it

Insane

  1. 00:03:912 (1,2,3) - that triangle can looks better
  2. 00:07:923 (2,4) - x:128 y:276
  3. 00:11:934 (3) - x:12 y:140
  4. 00:12:877 (6) - x:316 y:32
  5. 00:17:596 (2) - x:252 y:68
  6. 00:24:439 (8) - x:284 y:24
  7. 00:25:854 (3) - x:444 y:88
  8. 00:27:742 (5) - x:196 y:288
  9. 00:28:921 (2) - x:232 y:328
  10. 00:29:629 (4) - x:100 y:248
  11. 00:29:865 (5) - x:24 y:172
  12. 00:37:179 (4) - x:260 y:308
  13. 00:40:011 (2) - x:220 y:36
  14. 00:16:888 (8) - slider's end to x:280 y:240
  15. 00:29:157 (3) - ^ x:200 y:224
  16. 00:31:989 (8) - make it looks like that
  17. 00:32:932 (3) - make it similar 00:31:989 (8)

Good Luck!~ :)
I hope it'll help you!
Rank it :3
My map:
https://osu.ppy.sh/s/455482
squirrelpascals
Hi!!1!one!

I'm not too familiar with 2010 style as much as i am 2008, so I'll try to mod more fundamentally

01:04:785 - Fade out here and make the mp3 smaller

Insane
• 00:09:338 (8) - try x68 173 (blankets, and its still 1.2ds)

• 00:16:416 (5,6,7,8) - blanket here?

• 00:17:124 - Important beat, make it clickable?

• 00:19:012 (1,2,3) - space the triangle part out more? Like this https://osu.ppy.sh/ss/6001773 so it plays a little bit better and thers exaggeration at 00:19:012 -

• 00:19:720 (4,7) - Make these two the same slider, except use ctrl+> twice for one of them. Like you did at 00:42:134 (3) - 00:42:134 (3,4) -

• 00:24:674 - another important beat

• 00:36:000 (1) - remove hit-finish

• 00:43:786 (2) - space evenly

• 00:50:510 (6,7,3) - 00:51:572 (3,6,7,8,9) - remove the overlap on 3 for both of these

Hard
• 00:18:304 (3,4,5) - This is optional, but you can always make this a repeat slider too to go better with 00:17:596 (2) - and separate this part of the music more from 00:19:012 (1,2) -

• 00:32:225 - make this clickable?

• 00:55:347 (2,3,1) - Fix these overlaps

This is a good diff

Normal
• 00:05:799 (5) - 00:09:574 (5) - Imo for the whole map, I think you should use nc every 4 beats instead of 8 because that would give a better combo length

• 00:04:383 (2,3) - ctrl+g gives you a better rhythm. Same for the rest, like 00:06:271 (6,7) - , you would need to move all of the objects of course.

• 00:41:662 (1) - remove hit finish

• 00:43:550 (4) - space this evenly from 2 and 3. x283 y169

• 00:50:864 - 00:52:752 - You can put notes here if you want to. It's a normal so you might not need to, but you still can.

• 01:02:897 (6,7) - x344 y164. These spacing things are a small difference yes but it can still make a

Easy
• 00:09:102 (3) - Make this a ctrl+g, ctrl+h version of 2

• 00:15:709 (2) - Make this 2 circles, because theres good beats on 00:15:709 - and 00:16:181 -

• 00:30:809 (2) - Same as above^

• 00:42:134 (1) - x264 y104 for blanket

• 00:50:156 (2,3) - This is very picky, but I think this would be good as ctrl+g because a circle would go better on the strong beat at 00:51:100 - and the slider at 00:50:156 - could represent the decrease in pitch until then

• 00:53:931 (3,4) - Same^ and for the rest of the song too :p

• 01:01:953 (4) - tilt it down like this to flow better with the square maybe? https://osu.ppy.sh/ss/6002028 you can blanket 1 if you want

Good luck!! :)
Topic Starter
Pereira006

DeRandom Otaku wrote:

[General]
  1. Unicode Artist conflicts with easy difficulty fix
[Insane]
  1. AR 8.3 is kinda high , AR 8 will work better AR 8.3 look better
  2. 00:05:563 (7) - It shouldnt end on the downbeat since the downbeat has a louder sound than 00:05:563 - so it should be clickable Idon't follow downbeat, upbeat, etc.. Follow my main melody/instrument because that (7) if you listen of begin, the melody is mos better than downbeat, also the play look very well, stay
  3. 00:09:338 (8) - Same here same
  4. 00:09:810 (1,2) - Why does this has same spacing as 00:09:338 (8,1) - ? actually the spacing between 00:09:810 (1,2) - should be higher since there is a loud kick sound at 00:10:046 - which should be emphasized more than 00:09:810 (1) - ya
  5. 00:17:596 (2) - move it farther from 00:17:360 (1) - since 1.2x spacing is just too low because of the kick sound in the song [b]no, because 1 and 2 there no strong instruments, just normal then after object slider start high instrument this why i make jump. I prefer this way[/b]
  6. 00:24:439 (8,1,2) - as i said before 00:24:910 (1,2) - These two should have atleast a little more spacing than the previous two notes for proper emphasis ya
  7. 00:50:156 (5,7) - http://puu.sh/qTKSD/93cba620e7.jpg enable stacking and check stacks like these , the tiny overlaps look really bad ~ same goes for 00:57:706 (5,7) - the overlap doesn't look bad for me
  8. 01:04:313 (1) - Higher spacing for emphasis? no
[Hard]
  1. 00:14:529 (3,4,5) - They dont make a proper triangle which looks kinda messy ok
  2. AR 6.5? no
[Normal]
cool diff
[Easy]
  1. 00:10:046 - 00:17:596 - Song is same in both parts but the rhythm is alot more complex at 00:17:596 - . i think u should use the same rhythm in both parts for consistency the instruments is different, compare begin and last, the begin look there 2 instruments strong and end there 4 they really look better
  2. 00:25:146 - 00:32:696 - same goes for these no
  3. 00:49:212 - This is a pretty important beat since kiai starts here and there is a loud cymbal and kick sound . you should manage to make it clickable somehow ~ it will be alot better that way hmmm maybe, fix
  4. 00:53:931 (3,2) - Stack? ok
Nice map ~
my map https://osu.ppy.sh/s/497583
gl
Thank mod !

Hi!~ M4M from your queue!~ :)

General

  1. I think you should add 1-2 more combo colour xd
    Combo4 : 255,255,128
    Combo5 : 0,0,245

    nah, i think is enough for me
  2. Artist unicode:
    Easy: 形雅史
    Normal: 尾形雅史
    Hard: 尾形雅史
    Insane: 尾形雅史 ya

Easy

  1. 00:00:137 (1) - maybe cut it to 00:02:024 ?
  2. 00:05:799 (4) - x:392 y:44 (triangle will looks better)
  3. 00:04:383 (2,3) - spacing?
  4. 00:06:271 (5,6) - ^
  5. 00:09:102 (3) - x:156 y:92
  6. 00:10:046 (4) - make it looks like for better look
  7. 00:13:349 (3) - x:272 y:184
  8. 00:13:821 (4) - x:360 y:100
  9. 00:14:293 (5) - make it similar 00:15:709 (2)
  10. 00:54:403 (4) - x:188 y:208
  11. 01:01:953 (4) - x:232 y:72

Normal

  1. 00:06:271 (6) - make it similar 00:05:091 (4)
  2. 00:12:641 (4) - x:320 y:256
  3. 00:14:293 (7) - x:124 y:124
  4. 00:22:079 (8) - x:336 y:252
  5. 00:27:742 (4) - x:192 y:236

Hard

  1. 00:09:102 (6) - make it similar 00:08:159 (2) and Ctrl + J
  2. 00:16:652 (6) - make it similar 00:15:709 (2)
  3. 00:24:203 (6) - ^ 00:23:259 (2)
  4. 00:16:181 (3) - x:52 y:76
  5. 00:15:709 (2) - x:184 y:156
  6. 00:16:416 (4,5,6) - x:8 y:160
  7. 00:24:910 (1) - x:232 y:352
  8. 00:33:876 (6,2) - looks not beautiful
  9. 00:43:550 (1,3) - make overlap here
  10. 00:53:931 (4) - x:260 y:200
  11. 00:55:583 (3) - x:312 y:284
  12. 00:57:234 (2) - x:220 y:280
  13. 00:57:470 (3) - x:272 y:188
  14. 00:59:358 (3) - x:180 y:228
  15. 01:03:369 (4) - x:112 y:36
  16. 01:04:313 (1) - x:140 y:128
  17. 01:00:538 (1,5) - try to overlap it

Insane

  1. 00:03:912 (1,2,3) - that triangle can looks better
  2. 00:07:923 (2,4) - x:128 y:276
  3. 00:11:934 (3) - x:12 y:140
  4. 00:12:877 (6) - x:316 y:32
  5. 00:17:596 (2) - x:252 y:68
  6. 00:24:439 (8) - x:284 y:24
  7. 00:25:854 (3) - x:444 y:88
  8. 00:27:742 (5) - x:196 y:288
  9. 00:28:921 (2) - x:232 y:328
  10. 00:29:629 (4) - x:100 y:248
  11. 00:29:865 (5) - x:24 y:172
  12. 00:37:179 (4) - x:260 y:308
  13. 00:40:011 (2) - x:220 y:36
  14. 00:16:888 (8) - slider's end to x:280 y:240
  15. 00:29:157 (3) - ^ x:200 y:224
  16. 00:31:989 (8) - make it looks like that
  17. 00:32:932 (3) - make it similar 00:31:989 (8)

Good Luck!~ :)
I hope it'll help you!
Rank it :3
My map:
https://osu.ppy.sh/s/455482


there lott X lol, anyway fix some place of X, fix some overlaps and some design but I didn't fix of spinner, thank mod!

squirrelpascals wrote:

Hi!!1!one!

I'm not too familiar with 2010 style as much as i am 2008, so I'll try to mod more fundamentally

01:04:785 - Fade out here and make the mp3 smaller will do later lol

Insane
• 00:09:338 (8) - try x68 173 (blankets, and its still 1.2ds) ok

• 00:16:416 (5,6,7,8) - blanket here? ok

• 00:17:124 - Important beat, make it clickable? still clickable, follow main instrument, got testplay, they can SS first try lol

• 00:19:012 (1,2,3) - space the triangle part out more? Like this https://osu.ppy.sh/ss/6001773 so it plays a little bit better and thers exaggeration at 00:19:012 - no

• 00:19:720 (4,7) - Make these two the same slider, except use ctrl+> twice for one of them. Like you did at 00:42:134 (3) - 00:42:134 (3,4) - ya

• 00:24:674 - another important beat no

• 00:36:000 (1) - remove hit-finish no

• 00:43:786 (2) - space evenly no

• 00:50:510 (6,7,3) - 00:51:572 (3,6,7,8,9) - remove the overlap on 3 for both of these the overlap don't look bad and is level insane

Hard
• 00:18:304 (3,4,5) - This is optional, but you can always make this a repeat slider too to go better with 00:17:596 (2) - and separate this part of the music more from 00:19:012 (1,2) - fix my own rhythm

• 00:32:225 - make this clickable? no

• 00:55:347 (2,3,1) - Fix these overlaps ok

This is a good diff

Normal
• 00:05:799 (5) - 00:09:574 (5) - Imo for the whole map, I think you should use nc every 4 beats instead of 8 because that would give a better combo length I prefer this 8 way, I kindy like they because is normal Level

• 00:04:383 (2,3) - ctrl+g gives you a better rhythm. Same for the rest, like 00:06:271 (6,7) - , you would need to move all of the objects of course. i think my rhythm is better because thhose slider is follow melody and note is follow hitt-instrument, they pretty fit IMO

• 00:41:662 (1) - remove hit finish no

• 00:43:550 (4) - space this evenly from 2 and 3. x283 y169 hmm ok

• 00:50:864 - 00:52:752 - You can put notes here if you want to. It's a normal so you might not need to, but you still can.nah, stay, way abuse, is low bpm but still, wanna make good spread hard and easy

• 01:02:897 (6,7) - x344 y164. These spacing things are a small difference yes but it can still make a ok

Easy
• 00:09:102 (3) - Make this a ctrl+g, ctrl+h version of 2 trying

• 00:15:709 (2) - Make this 2 circles, because theres good beats on 00:15:709 - and 00:16:181 - no

• 00:30:809 (2) - Same as above^ no

• 00:42:134 (1) - x264 y104 for blanket ok

• 00:50:156 (2,3) - This is very picky, but I think this would be good as ctrl+g because a circle would go better on the strong beat at 00:51:100 - and the slider at 00:50:156 - could represent the decrease in pitch until then I don't follow beats but when i do CTRL+G look they fit fllow instruments, lol ho well fix but not follow beat

• 00:53:931 (3,4) - Same^ and for the rest of the song too :p

• 01:01:953 (4) - tilt it down like this to flow better with the square maybe? https://osu.ppy.sh/ss/6002028 you can blanket 1 if you want maybe

Good luck!! :)
thank mod !
Monstrata
Sonikku Za Hejjihoggu!!
Monstrata
Did an irc mod. Looks good, Bubbled! To next BN: Normal uses some 1/4 rhythms (3/4 slider into circle) just make sure to check and give an opinion on them. I think they can work here since it's relatively low bpm, and the map is spaced so that 1/2 objects don't overlap, so the 3/4 spacing won't be as confusing.

irc
21:20 Monstrata: 00:09:102 (7,8) - is spacing supposed to be inconsistent here or something
21:21 Pereira006: 00:09:102 (7,8) - make increassing 1.50x
21:22 Monstrata: ah ok
21:22 Pereira006: just similiar consistency 1.50x other pattern
21:22 Monstrata: 00:36:000 (1) - Whistle instead of Finish? consistenxy with 00:43:550 (1) -
21:22 Pereira006: ups yeah
21:23 Pereira006: fix other diff's too
21:24 Monstrata: uh
21:24 Monstrata: you're using less than 80% of your mp3
21:24 Monstrata: so you need to cut it
21:24 Pereira006: lol
21:24 Pereira006: so boringh cut
21:24 Pereira006: okay
21:24 Monstrata: like do a fade out
21:24 Pereira006: i know right
21:24 Pereira006: fade is boring hell well
21:24 Pereira006: *ho well
21:25 Monstrata: u know how to do it? or should i cut lol
21:25 Pereira006: i know how
21:25 Monstrata: okok
21:25 Monstrata: i'll check other diffs
21:26 Monstrata: Hard - 00:26:798 (2,3) - Blanket kinda off
21:26 Monstrata: 00:31:753 (6,1) - ^
21:27 Monstrata: 00:36:000 (1) - head, whistle, etc... other diffs too i guess, if you copied hitsounds
21:27 Pereira006: GOOD EYE HUH ?
21:27 Pereira006: hitsound yeah yeah
21:27 Monstrata: 00:37:179 (3,1) - Blanket? :D
21:27 Monstrata: 00:39:775 (1,2) - ^
21:28 Pereira006: what godlike eye
21:28 Pereira006: done
21:28 Monstrata: 00:55:819 (4) - I think angle it like : http://puu.sh/qZez1.jpg
21:28 Monstrata: will flow better
21:28 Pereira006: sure, done
21:29 Monstrata: 00:59:594 (4) - flow from 3>4 not so good. maybe angle like : http://puu.sh/qZeAr.jpg so its better from 3>4 and 4>5 is good too
21:29 Pereira006: fix
21:30 Monstrata: Normal - 00:23:259 (2,3) - definitely not nazi, but blanket is slightly off. move the tail like in 1 pixel :D
21:30 Monstrata: I think for Normal... 00:50:156 (3,4) - better not to use 3/4 rhythms xP
21:31 Monstrata: hm i can ask for more opinions tho if you want to keep.
21:31 Monstrata: hmm
21:31 Monstrata: hmmmhmhmhmhmm actually it might be okay cuz its low bpm
21:33 Pereira006: (checking other my maps ranks)
21:33 Pereira006: ok there no rank 3/4 in my maps FFF
21:33 Pereira006: well don' know
21:33 Pereira006: maybe delete note and slider end extended ?
21:34 Monstrata: mmm that could work... or we can try nominating as is
21:34 Monstrata: and see if people disagree with it etc...
21:34 Monstrata: if you want to risk a dq
21:34 Pereira006: wait second
21:35 Monstrata: Easy - 00:51:100 (4,5) - This rhythm makes me sad ;c
21:35 *Pereira006 is editing [https://osu.ppy.sh/b/962260 Jay Park - Joah [WORSTversible's Normal]]
21:35 Pereira006: there rank 3/4 in normal
21:35 Monstrata: 00:52:044 - Is ignored... but then again song's rhythm is so repetitive
21:35 Monstrata: oh
21:35 Pereira006: but low bpm 84
21:36 Pereira006: that 4.5 in easy
21:36 Pereira006: well Slider of 5 to follow tons instruments stream
21:36 Pereira006: i think they fit for me lol
21:36 Pereira006: but yeah is ignore beat
21:36 Pereira006: just because my style (follow main instrument) lfmao
21:36 Monstrata: is there any way to make 00:51:572 (5) - 1/1 repeat slider instead? so at least 00:52:044 - is mapped somehow?
21:37 Pereira006: or maybe slider repeat is work
21:37 Pereira006: ?
21:37 Monstrata: yea
21:37 Monstrata: i think slider repeat will work better
21:37 Pereira006: sure
21:37 Monstrata: still same rhythm i guess, but now the white tick is mapped
21:37 Monstrata: might require a bit of a remap tho xP
21:37 Pereira006: GG
21:37 Pereira006: surronder at 20
21:38 Monstrata: any reason why Hard's AR is 6.3? and Insane is 8.3? xD
21:38 Pereira006: just little help read
21:38 Monstrata: okay
21:38 Pereira006: because hard and insane have SV change speed
21:38 Monstrata: ah
21:39 Monstrata: okay i guess thats all, did you get metadata checked?
21:39 Monstrata: anyways yea fix, and replace mp3, and then i can bubble i think
21:39 Pereira006: there lanturn proof
21:39 Monstrata: ok
21:39 Pereira006: me and him we did discussion in irc
21:48 Pereira006: done, and everthing
21:48 Pereira006: redwonload
21:48 Pereira006: and see offset is correct ot is later because mp3 change
21:55 Monstrata: k offset prettty off
21:55 Monstrata: im getting 82%
21:55 Monstrata: lol
21:55 Pereira006: lol
21:56 Pereira006: hate fade out
21:58 Monstrata: http://puu.sh/qZfTt.jpg
21:58 Monstrata: offset 176
22:01 Pereira006: nice
22:02 Pereira006: fix
22:02 Pereira006: and update
22:05 Monstrata: okay looks good
Topic Starter
Pereira006
thank CANDADADADADADADADADADADADADADA
ZekeyHache
Hello nice person~
Nice old style~

Monstrata wrote:

To next BN: Normal uses some 1/4 rhythms (3/4 slider into circle) just make sure to check and give an opinion on them. I think they can work here since it's relatively low bpm, and the map is spaced so that 1/2 objects don't overlap, so the 3/4 spacing won't be as confusing.
Yee, I'm fine with that too

Insane
  1. 00:17:635 (2) - This note deserves a jump since the beat is very strong here. Also, considering that you did it with 00:17:871 (3) - it would make sense~
  2. 00:32:735 (2) - Same here~
Nothing else to complain about~
Topic Starter
Pereira006

ezek wrote:

Hello nice person~
Nice old style~

Monstrata wrote:

To next BN: Normal uses some 1/4 rhythms (3/4 slider into circle) just make sure to check and give an opinion on them. I think they can work here since it's relatively low bpm, and the map is spaced so that 1/2 objects don't overlap, so the 3/4 spacing won't be as confusing.
Yee, I'm fine with that too

Insane
  1. 00:17:635 (2) - This note deserves a jump since the beat is very strong here. Also, considering that you did it with 00:17:871 (3) - it would make sense~ hmm sure, fix, add jump
  2. 00:32:735 (2) - Same here~ done
Nothing else to complain about~
thank !
ZekeyHache
Looks good for me now~ Now I have to wait 24 hours after the bubble was placed so let's count~ 1...2...3...4...5.......... 2 months! That's mathematically more than 24 hours, so...

~Qualified~
MoodyRPG
Congrats !
DaxMasterix
Congratulations! :DD
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