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Shiena Nishizawa - The Asterisk War [OsuMania]

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KcHecKa
THIS SONG IS SO FUCKING LIT BOI
Topic Starter
arcwinolivirus

KcHecKa wrote:

THIS SONG IS SO FUCKING LIT BOI
Thank you so much for the support~! :)

Still waiting patiently for the BNs :oops:
Protastic101

arcwinolivirus wrote:

Still waiting patiently for the BNs :oops:
Hi

*boop*

General

  1. Ok, that soft-hitnormal is pretty much impossible to hear with the music/effect at 80/100. Please replace it with something more audible like this http://puu.sh/sm4VV.wav
  2. The 1/4 use in the Easies makes me kind of nervous since I don't really approve of using 1/4 in Easy, but the tempo is also pretty slow, so idk Discussed this with you and agreed to nerf the 1/4 usage ever so slightly.
  3. Just curious, what's the meaning of the last diff names (Maximum Genestella)?

Diffs


[4K Easy]00:42:140 (42140|3,42560|1,42979|2,43399|0,43818|3,44238|1,44657|2,45077|0) - I'd rather you begin the minijacks here rather than at 00:45:497 - cause the style of music doesn't really change so there's nothing to really warrant a change in pattern imo.
00:49:902 (49902|2) - I'd consider moving this to 3 instead since the hitsound is focused on the right speaker.
01:00:392 (60392|0,61231|1,62070|2) - These 3 LNs feel a little bland imo. Maybe try to end them where the snare hits at like 01:00:811 - 01:01:650 - 01:02:490 - , so it'd look like this https://osu.ppy.sh/ss/6607798
01:03:748 - I'd also just recommend a double here since it's the start of a new phrase, and also crash.
01:15:706 (75706|2,76021|1,76336|3) - Since this is the easy, I really would consider connecting these LNs together as the short space between them will probably catch a lot of players off guard.

[7K Easy]00:42:140 (42140|5,42560|1,42979|5,43399|1,43818|4,44238|2,44657|5,45077|3) - Same stuff I mentioned in 4K easy about stacking these.
00:49:483 (49483|3,49902|0) - I think it'd make more sense to players if you moved the first LN onto column 1, and the second LN into 7 (make sure to move the short note) since the hitsound goes left -> right.
01:00:392 (60392|0,61231|3,62070|6) - Same thing I mentioned about the LNs in 4k easy. it's better to make them 1/1 and use a short note at the end for the snare imo.
01:12:874 (72874|1,73084|3) - Shift this once to the right so that it's a mirror of 01:12:140 (72140|6,72560|4) -
01:13:399 (73399|4,73609|2) - if the above is accepted, then I'd make this [6][2] so it'd look like this https://osu.ppy.sh/ss/6609649

[4K Normal]00:45:287 - Doesn't really make sense to decrease the note density here when this is the big build up into the kiai. Therefore, I'd suggest adding notes on the white ticks like 00:45:706 - 00:46:126 - so that the chart actually remains about the same in intensity.
01:02:909 (62909|1,63224|2,63539|3) - Connecting these would be a bit easier to time and hit imo, since players of this level might not be expecting a 1/4 pause between each.
01:06:895 (66895|3,67000|0) - Since there's only 1/2 pause between the 1/4 minibursts here, I'd suggest making this notes [1][2] instead so that it's easier to read imo like this https://osu.ppy.sh/ss/6612392
01:09:623 (69623|2,69937|1,70252|0) - Again, connected LNs would probably be better imo, but I think that the 1/4 roll at 01:10:042 - would be more important to follow, so it'd look like this https://osu.ppy.sh/ss/6612400
01:22:350 (82350|1,82490|2,82630|0,82630|3,82769|2,82909|1) - Since this is a normal, I'd really suggest just making this all single notes as that double at 01:22:630 (82630|0,82630|3) - is more of a hard kind of pattern which might trip up a few players.

[7K Normal]00:19:378 (19378|5,19483|1,19588|4) - Imo, a roll would be cool too, and (at least for me) easier to hit. https://osu.ppy.sh/ss/6612415
00:26:825 (26825|1,27035|3,27245|5) - I can't understand the point of these LNs. Are they for the vocal? If they are, try to make it consistent with the 4K normal as you only use single notes there http://puu.sh/soaDT.jpg
01:22:350 (82350|5,82490|2,82630|5,82630|6,82769|1,82909|4) - Similar to what I mentioned in the 4K Normal, having these all as singles would be recommended for readability, cause you have to think about the target audience this diff is aimed towards. Maybe try a more straightforward roll like this? https://osu.ppy.sh/ss/6612428

[4K Hard]00:49:483 (49483|2,49902|1,50322|2) - Flip this so that the first LN is on the left and the second LN is on the right. I kind of wish you'd do that for all diffs since it's such an important lead into the kiai, that the repetition of those note placements adds to emphasize that.
01:16:336 (76336|1,76441|2,76546|3,76650|0,76860|1,76965|3,76965|2) - For all these notes, I think it's important that you also follow the synth too, like you did with 01:15:706 (75706|3,76021|3) - as that's probably what the player is expecting. So maybe something like this https://osu.ppy.sh/ss/6612456 I did remove a double from 01:16:965 - since I thought it felt a bit uncomfortable there, but idk
01:22:350 (82350|3,82490|1,82769|0,82909|2) - Kind of had a cool but stupid thought with these notes: why not try jacking them instead to show that they're a 1/3 as opposed to 1/4. I was thinking like this or something https://osu.ppy.sh/ss/6612466

[7K Hard]00:04:588 (4588|5,4588|2,4797|4,4797|1,5007|3,5007|0) - Seems pretty inconsistent for this to be the only place in the intro that uses double notes. Make them single instead?
00:21:056 (21056|4,21056|3,21161|1,21161|2,21266|6,21266|5,21371|1,21371|0,21581|5,21581|6) - I think it's fine if these notes were made into single notes since they only represent the tom drums which isn't as important as the kicks or snares. Also, you mapped them as singles at 01:02:909 -
00:23:049 (23049|0) - I can't understand why there's an LN here tbh. There isn't one in the 4K Hard, but that may be due to less columns. But yeah, LNs feel unnecessary since the bass guitar (which is what I assume it's for) blends into the background way too much.
00:27:664 - Why not add an LN here and end at 00:28:084 - for that guitar screech kind of sound?
00:54:727 (54727|2,54832|3) - Control J? A roll would look nice with 00:54:623 (54623|4,54937|1) - imo
01:13:818 (73818|4) - I'd consider moving this to 1 to avoid a 1/2 minijack with 01:13:609 (73609|4) -
01:10:462 (70462|0,72140|6) - Also am not understanding why there are LNs here when there aren't LNs anywhere else in this section for that bass guitar.

[4K Insane]00:49:483 (49483|4,49483|6,49902|2,49902|0) - Not sure how difficult this would be, but could you flip it so the first two LNs are on the left side cause left hitsound and vice versa? inb4 shot
01:22:210 (82210|3,82210|2,82350|3,82350|1,82490|2,82490|0) - and 01:22:630 (82630|0,82630|1,82769|2,82769|3,82909|3,82909|1) - Similar to how I mentioned using jacks in Hard, I'd also consider using a 1/3 jack like this https://osu.ppy.sh/ss/6612570 as it's easier to read.

[7K Insane]ok

[4K Maximum Genestella]00:40:881 (40881|3,40986|0,41196|3,41406|2) - I think it'd be better to make these short notes since they're pretty difficult to notice right away until 00:41:511 -
00:45:602 (45602|1,46021|3,46441|1,46860|1,47280|2) - These notes sound like ghost notes to me. You could try to justify it with the synth or guitar, but the guitar blends into one long sound for me, and the synth is so difficult to hear, it's not really worth mapping imo. I'd map this kind of the way you did 4K insane.
01:03:119 (63119|2,63119|1,63224|0,63224|3,63329|1,63329|2) - Since these are toms, I think they're better as single notes since doubles feel too emphasized for them.
01:22:210 (82210|3,82350|2,82490|1,82630|0,82769|1,82909|2) - The LNs are definitely not 1/3, and while I understand why you made them that way, they're still snapped incorrectly. Make them short notes or use a poly rhythm here.

[7K Maximum Ganestella]00:31:650 (31650|4,31650|1,31755|5,31755|2) - These notes are quieter than the kicks which you mapped using doubles, O i'd highly recommend reducing these to singles and arranging the pattern to look kind of like this https://osu.ppy.sh/ss/6612687
01:22:210 (82210|6,82350|5,82490|4,82630|0,82769|1,82909|2) - Same thing I mentioned in 4K about the LNs being snapped incorrectly.
01:17:175 (77175|3,78853|6,80532|0,82210|3) - One last thing I wanna mention are the measure long LNs. I get that they're for the guitar, but they've also been playing during the first kiai and other parts similar to that, but wasn't mapped. The fact that these LNs constrict you to 6 lanes means the note density is much higher and crowds the columns more, leading to more ministacks like 01:18:224 (78224|5,78434|5,78644|5) - or 01:17:909 (77909|1,78119|1,78329|1) - for example. Idk, I just think it'd be best to remove the measure long LNs.
Awaiting your response
Topic Starter
arcwinolivirus

Protastic101 wrote:

arcwinolivirus wrote:

Still waiting patiently for the BNs :oops:
Hi

*boop*

General

  1. Ok, that soft-hitnormal is pretty much impossible to hear with the music/effect at 80/100. Please replace it with something more audible like this http://puu.sh/sm4VV.wav I am using the same hitsound as https://osu.ppy.sh/s/302693 and it is pretty much acceptable. The only thing is not acceptable is 0% volume as it says in the ranking criteria "Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable."
  2. The 1/4 use in the Easies makes me kind of nervous since I don't really approve of using 1/4 in Easy, but the tempo is also pretty slow, so idk Discussed this with you and agreed to nerf the 1/4 usage ever so slightly. yap o/
  3. Just curious, what's the meaning of the last diff names (Maximum Genestella)? genestella is a special power terminology in the anime.

Diffs


[4K Easy]
00:42:140 (42140|3,42560|1,42979|2,43399|0,43818|3,44238|1,44657|2,45077|0) - I'd rather you begin the minijacks here rather than at 00:45:497 - cause the style of music doesn't really change so there's nothing to really warrant a change in pattern imo. ok!

00:49:902 (49902|2) - I'd consider moving this to 3 instead since the hitsound is focused on the right speaker. ok!

01:00:392 (60392|0,61231|1,62070|2) - These 3 LNs feel a little bland imo. Maybe try to end them where the snare hits at like 01:00:811 - 01:01:650 -
01:02:490 - , so it'd look like this https://osu.ppy.sh/ss/6607798 ok!

01:03:748 - I'd also just recommend a double here since it's the start of a new phrase, and also crash. I decided not to add any doubles in my Easy difficulty.

01:15:706 (75706|2,76021|1,76336|3) - Since this is the easy, I really would consider connecting these LNs together as the short space between them will probably catch a lot of players off guard. keeping as its the right length of those long guitar sound. Connecting them are quite awkward with the sound.

[7K Easy]
00:42:140 (42140|5,42560|1,42979|5,43399|1,43818|4,44238|2,44657|5,45077|3) - Same stuff I mentioned in 4K easy about stacking these. ok!

00:49:483 (49483|3,49902|0) - I think it'd make more sense to players if you moved the first LN onto column 1, and the second LN into 7 (make sure to move the short note) since the hitsound goes left -> right. ok!

01:00:392 (60392|0,61231|3,62070|6) - Same thing I mentioned about the LNs in 4k easy. it's better to make them 1/1 and use a short note at the end for the snare imo. ok!

01:12:874 (72874|1,73084|3) - Shift this once to the right so that it's a mirror of 01:12:140 (72140|6,72560|4) - rearranged on a different pattern instead.

01:13:399 (73399|4,73609|2) - if the above is accepted, then I'd make this [6][2] so it'd look like this https://osu.ppy.sh/ss/6609649 ^

[4K Normal]
00:45:287 - Doesn't really make sense to decrease the note density here when this is the big build up into the kiai. Therefore, I'd suggest adding notes on the white ticks like 00:45:706 - 00:46:126 - so that the chart actually remains about the same in intensity. the notes for white ticks are done in Hard difficulties. Adding notes on white ticks will make the part the same as Hard's

01:02:909 (62909|1,63224|2,63539|3) - Connecting these would be a bit easier to time and hit imo, since players of this level might not be expecting a 1/4 pause between each. same reason as Easy's

01:06:895 (66895|3,67000|0) - Since there's only 1/2 pause between the 1/4 minibursts here, I'd suggest making this notes [1][2] instead so that it's easier to read imo like this https://osu.ppy.sh/ss/6612392 Keeping as it gives more emphasis on the snare triplet sounds. Having right and left hands work like you are on a drum.

01:09:623 (69623|2,69937|1,70252|0) - Again, connected LNs would probably be better imo, but I think that the 1/4 roll at 01:10:042 - would be more important to follow, so it'd look like this https://osu.ppy.sh/ss/6612400 did something similar to the image you suggested.


01:22:350 (82350|1,82490|2,82630|0,82630|3,82769|2,82909|1) - Since this is a normal, I'd really suggest just making this all single notes as that double at 01:22:630 (82630|0,82630|3) - is more of a hard kind of pattern which might trip up a few players. keeping as this is only 1/3, if its 1/4th I would make it single. Also the finishing part of song.

[7K Normal]
00:19:378 (19378|5,19483|1,19588|4) - Imo, a roll would be cool too, and (at least for me) easier to hit. https://osu.ppy.sh/ss/6612415 ok!

00:26:825 (26825|1,27035|3,27245|5) - I can't understand the point of these LNs. Are they for the vocal? If they are, try to make it consistent with the 4K normal as you only use single notes there http://puu.sh/soaDT.jpg keeping as to be quite different for the 4K. Variation.

01:22:350 (82350|5,82490|2,82630|5,82630|6,82769|1,82909|4) - Similar to what I mentioned in the 4K Normal, having these all as singles would be recommended for readability, cause you have to think about the target audience this diff is aimed towards. Maybe try a more straightforward roll like this? https://osu.ppy.sh/ss/6612428 keeping, same reason as previous. Also doubles gives more emphasis to the snares.

[4K Hard]
00:49:483 (49483|2,49902|1,50322|2) - Flip this so that the first LN is on the left and the second LN is on the right. I kind of wish you'd do that for all diffs since it's such an important lead into the kiai, that the repetition of those note placements adds to emphasize that. ok! actually done with all diffs

01:16:336 (76336|1,76441|2,76546|3,76650|0,76860|1,76965|3,76965|2) - For all these notes, I think it's important that you also follow the synth too, like you did with 01:15:706 (75706|3,76021|3) - as that's probably what the player is expecting. So maybe something like this https://osu.ppy.sh/ss/6612456 I did remove a double from 01:16:965 - since I thought it felt a bit uncomfortable there, but idk keeping as the long sounds you selected are actually guitar long sounds. I decided not to add long note for the synth at this part as it seems percussion is more consistent here which flows very well in the current pattern.

01:22:350 (82350|3,82490|1,82769|0,82909|2) - Kind of had a cool but stupid thought with these notes: why not try jacking them instead to show that they're a 1/3 as opposed to 1/4. I was thinking like this or something https://osu.ppy.sh/ss/6612466 keeping. Not really a fan of jacks ;;(though I like jacks, wait what)

[7K Hard]
00:04:588 (4588|5,4588|2,4797|4,4797|1,5007|3,5007|0) - Seems pretty inconsistent for this to be the only place in the intro that uses double notes. Make them single instead? keeping, guitar emphasis + it is along with the synth-like bg melody.

00:21:056 (21056|4,21056|3,21161|1,21161|2,21266|6,21266|5,21371|1,21371|0,21581|5,21581|6) - I think it's fine if these notes were made into single notes since they only represent the tom drums which isn't as important as the kicks or snares. Also, you mapped them as singles at 01:02:909 - the reason why they are doubles is that, the toms are along with the synthesizer. This gives power/emphasis for those kind of sounds. The notes you selected are not along with the continuous synth sounds.

00:23:049 (23049|0) - I can't understand why there's an LN here tbh. There isn't one in the 4K Hard, but that may be due to less columns. But yeah, LNs feel unnecessary since the bass guitar (which is what I assume it's for) blends into the background way too much. Its the high pitch guitar sounds. I can hear it clearly. I could even have add long note at 00:23:469 - and 00:25:147 - because its the same 1/1 long guitar sound but decided not to.

00:27:664 - Why not add an LN here and end at 00:28:084 - for that guitar screech kind of sound? ok!

00:54:727 (54727|2,54832|3) - Control J? A roll would look nice with 00:54:623 (54623|4,54937|1) - imo ok!

01:13:818 (73818|4) - I'd consider moving this to 1 to avoid a 1/2 minijack with 01:13:609 (73609|4) - moved to 6 instead

01:10:462 (70462|0,72140|6) - Also am not understanding why there are LNs here when there aren't LNs anywhere else in this section for that bass guitar. it is to emphasize the sudden power of the bass guitar.

[4K Insane]
00:49:483 (49483|4,49483|6,49902|2,49902|0) - Not sure how difficult this would be, but could you flip it so the first two LNs are on the left side cause left hitsound and vice versa? inb4 shot ok!

01:22:210 (82210|3,82210|2,82350|3,82350|1,82490|2,82490|0) - and 01:22:630 (82630|0,82630|1,82769|2,82769|3,82909|3,82909|1) - Similar to how I mentioned using jacks in Hard, I'd also consider using a 1/3 jack like this https://osu.ppy.sh/ss/6612570 as it's easier to read. keeping same reason as before and the change of patterns fits along with the bass' pitch (which is changing)

[7K Insane]ok thanks!

[4K Maximum Genestella]
00:40:881 (40881|3,40986|0,41196|3,41406|2) - I think it'd be better to make these short notes since they're pretty difficult to notice right away until 00:41:511 - keeping, they are pretty much the same sound and I feel its quite awkward if they are on different kind of notes.

00:45:602 (45602|1,46021|3,46441|1,46860|1,47280|2) - These notes sound like ghost notes to me. You could try to justify it with the synth or guitar, but the guitar blends into one long sound for me, and the synth is so difficult to hear, it's not really worth mapping imo. I'd map this kind of the way you did 4K insane. removed some of the 1/4th, some 1/4ths are actually clear on sounds like 00:45:602 - , 00:46:860 - , 00:47:280 - listen at 25% playback rate.

01:03:119 (63119|2,63119|1,63224|0,63224|3,63329|1,63329|2) - Since these are toms, I think they're better as single notes since doubles feel too emphasized for them. keeping as it just feels right to me. I would actually do a jumptrill on that but decided not to since I want to emphasize for the synth as well (that's why 01:03:224 - is double)

01:22:210 (82210|3,82350|2,82490|1,82630|0,82769|1,82909|2) - The LNs are definitely not 1/3, and while I understand why you made them that way, they're still snapped incorrectly. Make them short notes or use a poly rhythm here. keeping as the bass guitar sounds are actually long sound if listened carefully, and here it fits along with the intense of that synth as well.

[7K Maximum Ganestella]
00:31:650 (31650|4,31650|1,31755|5,31755|2) - These notes are quieter than the kicks which you mapped using doubles, O i'd highly recommend reducing these to singles and arranging the pattern to look kind of like this https://osu.ppy.sh/ss/6612687 keeping. These are more like low-toms, the first two are high toms and I made the toms' sound = doubles.

01:22:210 (82210|6,82350|5,82490|4,82630|0,82769|1,82909|2) - Same thing I mentioned in 4K about the LNs being snapped incorrectly. same reason, bass long sound

01:17:175 (77175|3,78853|6,80532|0,82210|3) - One last thing I wanna mention are the measure long LNs. I get that they're for the guitar, but they've also been playing during the first kiai and other parts similar to that, but wasn't mapped. The fact that these LNs constrict you to 6 lanes means the note density is much higher and crowds the columns more, leading to more ministacks like 01:18:224 (78224|5,78434|5,78644|5) - or 01:17:909 (77909|1,78119|1,78329|1) - for example. Idk, I just think it'd be best to remove the measure long LNs. Keeping. Yes they are for the guitar and yes I didn't added them for the 1st kiai. The reason is that I want to emphasize them at the ending part, making part harder and for variation compared to the first kiai. I call this bridge-difficulty where a map gets hard as it goes until the end. Many o2jam charts did this and some ranked beatmaps as well like https://osu.ppy.sh/s/96178 and https://osu.ppy.sh/s/147745
Awaiting your response pm'd you >w<)b
Protastic101
recheck wee

Hitsounds


[7K Easy]00:32:909 (32909|4) - Need whistle

[7K Normal]00:45:706 (45706|5) - Remove Cymbal light
00:50:322 (50322|0) - Replace with normal hitwhistle

[4K Hard]00:50:322 (50322|2) - Replace with normal hitwhistle (current one you're using is the panned right ver)

[7K Hard]00:50:322 (50322|6) - same as the last diffs, just make this the normal hitwhistle

[4K Insane]00:50:322 (50322|0) - Same as the other diffs

[7K Insane]00:50:322 (50322|4) - fam y

[4K Maximum Genestella]00:50:322 (50322|0) - ._.

[7K Maximum Genestella]00:50:322 (50322|4) - I ded
Ok, fix those HS and then I'll bubble
Topic Starter
arcwinolivirus

Protastic101 wrote:

recheck wee

Hitsounds


[7K Easy]00:32:909 (32909|4) - Need whistle

[7K Normal]00:45:706 (45706|5) - Remove Cymbal light
00:50:322 (50322|0) - Replace with normal hitwhistle

[4K Hard]00:50:322 (50322|2) - Replace with normal hitwhistle (current one you're using is the panned right ver)

[7K Hard]00:50:322 (50322|6) - same as the last diffs, just make this the normal hitwhistle

[4K Insane]00:50:322 (50322|0) - Same as the other diffs

[7K Insane]00:50:322 (50322|4) - fam y

[4K Maximum Genestella]00:50:322 (50322|0) - ._.

[7K Maximum Genestella]00:50:322 (50322|4) - I ded
Ok, fix those HS and then I'll bubble
All fixed and double checked all HS on every difficulty :oops:
Ayachi-
dmca incoming
Topic Starter
arcwinolivirus

Ayachi- wrote:

dmca incoming
hopefully not :v but kinda expecting that after rank lol.
Protastic101
Have a bubble then
Topic Starter
arcwinolivirus

Protastic101 wrote:

Have a bubble then
Thank you so much, ETastic, you are the true ET :oops:
Akasha-
Isn't this song is restricted by DMCA?

placeholder anyway
Topic Starter
arcwinolivirus

Kuo Kyoka wrote:

Isn't this song is restricted by DMCA?

placeholder anyway
No. Only the 1st OP is restricted.
[ A v a l o n ]
I'm really really sorry arcwin, i didn't come to your map for long period of time due to my stressful irl qwq
i'll let Kuo Kyoka handle this map for now, since i've so many list to do with my other BN request too
Topic Starter
arcwinolivirus

[ A v a l o n ] wrote:

I'm really really sorry arcwin, i didn't come to your map for long period of time due to my stressful irl qwq
i'll let Kuo Kyoka handle this map for now, since i've so many list to do with my other BN request too
Whoa whoa its fine Sir Avalon, I understand @w@
You've done alot to help me and I very much appreciate your post here in my map. Take it easy and goodluck o/
Kawawa
Hello, Arcwin!
I had a very fun when modding this chart(patterns are too interesting)
I really like those solid map, thought It already nice!

[General]
※ Unnecessary Green Section.

For example :: 4K Easy

00:08:364 It must be used as like "Hitsound Volume, Kind of sample, SV, Kiai Start / End"
but It did not used for anything, seems mistake when bubble check.
so It will be calculated as unnecessary option, check it once again carefully. some difficulties were issues.

[4K Normal]
01:10:042 (70042|0) - It looks expressed a electric guitar or something(drum of bundle),
but I prefer to make it like 7K Normal rhythm. consider it once again.

[4K Insane]
00:56:616 - ~ 00:57:455 - It looks too repeated. feels was bad this part only.
If you can try it various patterns on the main timing section, It will be better to feel than now.
Feedback:: http://puu.sh/v8PuG/40310c8d1d.jpg

[7K Insane]
00:22:105 - 00:23:783 - 00:25:462 - I think It missed a note?
compared with 00:28:818 - 00:30:497 - 00:32:175 -
And you can remove a note here 00:33:329 -
consider them once again, they're all up to you!

[4K Maximum Genestella]
00:34:955 (34955|0) - Maybe It can be calculated as ghost note.
Because 1/8 FX sounds are started from 00:35:007 - obviously.
I recommend you to remove it. 7K too.

[7K Maximum Genestella]
00:34:955 (34955|0) - Same reason with 4K Mapset.

00:48:119 (48119|0) - Remove this one.
Actually your mapset is too solid, I mean consitency with 4K.
so I did not see this note at 4K Maximum diff.
If Is not that your intention, you can remove it or Add it 4K too.

Tell me when you done! :)
Topic Starter
arcwinolivirus

Kawawa wrote:

Hello, Arcwin!
I had a very fun when modding this chart(patterns are too interesting) Thank you!
I really like those solid map, thought It already nice! thanks, this is because of the help of those helpful modders out there :oops:

[General]
※ Unnecessary Green Section.

For example :: 4K Easy

00:08:364 It must be used as like "Hitsound Volume, Kind of sample, SV, Kiai Start / End"
but It did not used for anything, seems mistake when bubble check.
so It will be calculated as unnecessary option, check it once again carefully. some difficulties were issues. deleted all of those unnecessary points in Easy and Normal.

[4K Normal]
01:10:042 (70042|0) - It looks expressed a electric guitar or something(drum of bundle),
but I prefer to make it like 7K Normal rhythm. consider it once again. ok!

[4K Insane]
00:56:616 - ~ 00:57:455 - It looks too repeated. feels was bad this part only.
If you can try it various patterns on the main timing section, It will be better to feel than now.
Feedback:: http://puu.sh/v8PuG/40310c8d1d.jpg ok! applied the suggested screenshot

[7K Insane]
00:22:105 - 00:23:783 - 00:25:462 - I think It missed a note?
compared with 00:28:818 - 00:30:497 - 00:32:175 - ok! added note.
And you can remove a note here 00:33:329 - ok! even at the hardest difficulty its a single note.
consider them once again, they're all up to you!

[4K Maximum Genestella]
00:34:955 (34955|0) - Maybe It can be calculated as ghost note.
Because 1/8 FX sounds are started from 00:35:007 - obviously.
I recommend you to remove it. 7K too. the FX sounds that can be heard started at 00:34:902 - which is quite low volume until it can be heard clearly at 00:35:007 - . I quad triple check this with 25% playback rate and I can still hear the FX at 00:34:955 - (atleast on my headset uwu)

[7K Maximum Genestella]
00:34:955 (34955|0) - Same reason with 4K Mapset.

00:48:119 (48119|0) - Remove this one. ok!
Actually your mapset is too solid, I mean consitency with 4K.
so I did not see this note at 4K Maximum diff.
If Is not that your intention, you can remove it or Add it 4K too. removed it instead o u o)b

Also I removed the "2" on the metadata:Source as based on the recently ranked of the same map: https://osu.ppy.sh/s/440397

Tell me when you done! :) pm'd you for notification, Sir :)
Thank you so much for BN Check, Sir Kawawa! Much appreciated :oops:
17th mod for qualification applied and... UPDATED!
Kawawa
Alright, Congratz!!
Topic Starter
arcwinolivirus

Kawawa wrote:

Alright, Congratz!!
After 4 months of being idle in bubble state and now.. its qualified... Thank you so much Sir Kawawa! :oops:
Garalulu
Finally! congratz arcwin >w<
Cra Dow

arcwinolivirus wrote:

Kuo Kyoka wrote:

Isn't this song is restricted by DMCA?

placeholder anyway
No. Only the 1st OP is restricted.
Oh that is cool only the 1st heh. 8-)
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