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Aqours - Kimi no Kokoro wa Kagayaiteru kai?

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Seto Kousuke
sdds viu <3

mod yay
2016-08-23 12:45 - Anna -: http://puu.sh/qLCwe/8ccfba7121.osz
2016-08-23 12:46 - Anna -: eu queria saber se o espaçamento dessa parte ta desproporcional ao mapa todo
2016-08-23 12:46 - Anna -: 00:13:729 (1) - até
2016-08-23 12:46 - Anna -: 00:23:619 (9) -
2016-08-23 12:47 - Anna -: e eu tbm não entendo mt de ritmo pra saber se essa parte "pede" uma espaçamento maior
2016-08-23 12:49 - Anna -: e se vc poder da sua opiniao sobre o mapa tbm vai ser de grande ajuda :3
2016-08-23 12:49 Seto Kousuke: claro, sempre que precisar, meu bem
2016-08-23 12:51 Seto Kousuke: nossa, vc melhorou d++++=
2016-08-23 12:53 Seto Kousuke: só espera eu terminar de comer
2016-08-23 12:53 Seto Kousuke: rapidinho
2016-08-23 12:53 Seto Kousuke: -q
2016-08-23 12:55 - Anna -: obrigado <3
2016-08-23 12:55 - Anna -: e espero sim
2016-08-23 13:00 Seto Kousuke: ok voltei
2016-08-23 13:01 Seto Kousuke: o espaçamento ta ok
2016-08-23 13:01 - Anna -: 00:34:498 (2) - eu tirei a linha verde sem querer, ignora isso :3
2016-08-23 13:01 Seto Kousuke: aehdedhoueda de boa -q
2016-08-23 13:01 Seto Kousuke: então
2016-08-23 13:01 Seto Kousuke: o espaçamento ta ok
2016-08-23 13:01 Seto Kousuke: o ritmo ta ok
2016-08-23 13:01 Seto Kousuke: tu soube identificar quando era pra por jump, quando era só pra manter, etc etc
2016-08-23 13:01 Seto Kousuke: ta shoow
2016-08-23 13:01 Seto Kousuke: só que a estética ainda ta bem sujinha
2016-08-23 13:02 Seto Kousuke: e tem alguns angulos que são bem ruins visualmente e também ruim de jogar
2016-08-23 13:02 Seto Kousuke: por exemplo
2016-08-23 13:02 Seto Kousuke: 00:13:729 (1,2,3) -
2016-08-23 13:02 Seto Kousuke: primeiro que ali tu poderia ter feito uma blanket entre o 1 e o 3
2016-08-23 13:02 Seto Kousuke: e sim, só aquele leve curvatura no outro lado faz diferença visual
2016-08-23 13:02 Seto Kousuke: aehouedahoudea
2016-08-23 13:02 Seto Kousuke: segundo, que esse angulo é meio ruim
2016-08-23 13:03 Seto Kousuke: por que do 2->3 é uma linha reta
2016-08-23 13:03 Seto Kousuke: e a direção do slider também é uma linha reta
2016-08-23 13:03 Seto Kousuke: isso causa uma ''mudança'' na velocidade do cursor do cara que não é confortável
2016-08-23 13:03 Seto Kousuke: então por exemplo, isso jogaria melhor das seguintes maneiras :
2016-08-23 13:03 Seto Kousuke: https://osu.ppy.sh/ss/5917928
2016-08-23 13:04 Seto Kousuke: ou
2016-08-23 13:04 Seto Kousuke: (pera q)
2016-08-23 13:04 Seto Kousuke: http://puu.sh/qLE8S/6f477383e3.jpg
2016-08-23 13:04 Seto Kousuke: tem sempre que se preocupar com os angulos que o jogador vai ter que fazer ao se mover
2016-08-23 13:04 Seto Kousuke: e a velocidade que tu vai obrigar ele a seguir
2016-08-23 13:05 Seto Kousuke: also
2016-08-23 13:05 Seto Kousuke: 00:14:388 (3) -
2016-08-23 13:05 Seto Kousuke: o tick vermelho é uma intensidade
2016-08-23 13:05 Seto Kousuke: se tu tivesse feito um slider 1/1 iniciando no tick vermelho (que termina a tail desse slider)
2016-08-23 13:05 Seto Kousuke: o ritmo iria ficar 10x mais fiel a música
2016-08-23 13:05 Seto Kousuke: ou seja, tu iria trocar esse slider ai por 1 single notee
2016-08-23 13:06 Seto Kousuke: e fazer um slider 1/1 no tick vermelho
2016-08-23 13:06 Seto Kousuke: mas enfim, seguindo em frente
2016-08-23 13:06 Seto Kousuke: 00:16:531 (2,3,4,5) -
2016-08-23 13:06 Seto Kousuke: o angulo do slider pro 2, é bem agressivo
2016-08-23 13:06 Seto Kousuke: e ainda vem uma sessão de jumps bem aberta
2016-08-23 13:07 Seto Kousuke: seria melhor tu aproximar mais o 2
2016-08-23 13:07 Seto Kousuke: mais la para o meio do mapa
2016-08-23 13:07 Seto Kousuke: isso iria fazer a mira do jogador se mover mais confortavelmente
2016-08-23 13:07 Seto Kousuke: 00:17:190 (6) - esse stack joga estranho, o flow seria bem melhor se ele viesse por baixo, mais ou menos assim
2016-08-23 13:07 Seto Kousuke: https://osu.ppy.sh/ss/5917963
2016-08-23 13:08 Seto Kousuke: tem um flow bem melhor e fica mais bonito visualmente
2016-08-23 13:08 Seto Kousuke: além de facilitar a leitura do jogador
2016-08-23 13:08 Seto Kousuke: 00:19:333 (3) - esse overlap ficou bem feio, sujou bastante o mapa
2016-08-23 13:08 - Anna -: pode ir falando, to checando tudo :3
2016-08-23 13:08 Seto Kousuke: oki :3
2016-08-23 13:08 Seto Kousuke: https://osu.ppy.sh/ss/5917964 tu poderia ter feito algo mais ou menos assim
2016-08-23 13:08 Seto Kousuke: embora eu não tenha curtido muito a pattern como um todo
2016-08-23 13:08 Seto Kousuke: mas assim ficaria bem melhor visualmente
2016-08-23 13:09 Seto Kousuke: 00:19:828 (5) -
2016-08-23 13:09 Seto Kousuke: se tu aplicar a mudança que eu acabei de falar
2016-08-23 13:09 Seto Kousuke: isso daqui ficaria muito bom se tu posicionar do lado do slider 3 lá
2016-08-23 13:09 Seto Kousuke: pra fazer uma blanket
2016-08-23 13:09 Seto Kousuke: eles 2 no caso 00:19:333 (3,5) -
2016-08-23 13:10 Seto Kousuke: 00:35:322 (5,6) - isso ficou bem estranho
2016-08-23 13:10 Seto Kousuke: se destaca demais do resto do mapa, simplesmente por ser estranho
2016-08-23 13:10 Seto Kousuke: adehoudeahuodea
2016-08-23 13:10 Seto Kousuke: 00:47:520 (9,1) - se fosse uma blanket
2016-08-23 13:10 Seto Kousuke: seria 10x mais bonito
2016-08-23 13:10 Seto Kousuke: uma leve mudança que ia ter um impacto gigante
2016-08-23 13:11 Seto Kousuke: https://osu.ppy.sh/ss/5917982 assim
2016-08-23 13:11 Seto Kousuke: 00:59:882 (1,2) - torto
2016-08-23 13:12 Seto Kousuke: 01:19:333 (1,2,3) - joga mal
2016-08-23 13:12 Seto Kousuke: sempre que tu for fazer kick slider
2016-08-23 13:12 Seto Kousuke: finge que é single tap
2016-08-23 13:12 Seto Kousuke: porque é assim que eles vão ser jogados
2016-08-23 13:12 Seto Kousuke: igual single tap
2016-08-23 13:12 Seto Kousuke: então tenta sempre fazer angulos bons e instintivos
2016-08-23 13:12 Seto Kousuke: https://osu.ppy.sh/ss/5918000 eu ainda não gostei muito dessa estrutura
2016-08-23 13:13 Seto Kousuke: mas assim joga 10x melhor
2016-08-23 13:13 Seto Kousuke: justamente porque eles tem um posicionamento que ''jogado como single tap'', é muito confortante
2016-08-23 13:13 Seto Kousuke: 01:23:124 (8,1) - afasta mais
2016-08-23 13:13 Seto Kousuke: da impressão que isso dai é um slider 3/4
2016-08-23 13:13 Seto Kousuke: com uma nota 1/4
2016-08-23 13:14 Seto Kousuke: 01:24:443 (6) - mesma coisa daquele slider láááá atras
2016-08-23 13:14 Seto Kousuke: bota ele mais pra baixo
2016-08-23 13:14 Seto Kousuke: e faz uma blanket com a curvatura dele
2016-08-23 13:14 Seto Kousuke: https://osu.ppy.sh/ss/5918012
2016-08-23 13:14 Seto Kousuke: colocar ele indo pra baixo, lá na esquerda/cima também daria certo
2016-08-23 13:14 Seto Kousuke: ai tu ajeita o resto das notas e tal
2016-08-23 13:15 Seto Kousuke: 01:38:289 (7,8) - mesma coisa
2016-08-23 13:15 Seto Kousuke: próximo demais
2016-08-23 13:15 Seto Kousuke: sempre que tu faz uma distancia dessas
2016-08-23 13:15 Seto Kousuke: é automaticamente lido como isso aqui 01:38:784 (8,9) -
2016-08-23 13:15 Seto Kousuke: um slider 3/4 com uma single note 1/4 logo em seguida
2016-08-23 13:15 Seto Kousuke: toma muito cuidado com essas distancias
2016-08-23 13:16 Seto Kousuke: 01:50:981 (7,8,9) - sempre dê NC nessas partes calmas e distantes
2016-08-23 13:16 Seto Kousuke: o hp come muito rapido em partes assim
2016-08-23 13:16 Seto Kousuke: e qualquer 100/50/miss mata o cara
2016-08-23 13:16 Seto Kousuke: então tu precisa usar o NC pra manter o jogador vivo
2016-08-23 13:16 Seto Kousuke: em no mod ja é complicado, mas de HR é 30x pior
2016-08-23 13:16 Seto Kousuke: o NC não é só pra padronizar o mapa musicalmente e fazer ficar bonito
2016-08-23 13:16 Seto Kousuke: é pra ajudar o jogador a ficar vivo
2016-08-23 13:17 Seto Kousuke: sempre que tu termina um combo tu ganha boost de vida
2016-08-23 13:17 Seto Kousuke: ou seja, se tu faz 3 notas sendo 1 (NC)
2016-08-23 13:17 Seto Kousuke: tu dá um boost de vida bem grande pro jogador
2016-08-23 13:17 Seto Kousuke: por isso em partes calmas assim tem que manejar muito bem os NC
2016-08-23 13:17 Seto Kousuke: also, o mapa inteiro ta com problema de NC
2016-08-23 13:17 Seto Kousuke: tenta pensar sempre assim
2016-08-23 13:17 Seto Kousuke: 01:52:300 (8) -
2016-08-23 13:17 Seto Kousuke: ta vendo o tick branco ?
2016-08-23 13:17 Seto Kousuke: ele é diferente
2016-08-23 13:17 Seto Kousuke: tem 2 tipos de tick brancos
2016-08-23 13:17 Seto Kousuke: o pequeno e o grande
2016-08-23 13:17 Seto Kousuke: o grande, 98% das vezes é a transição
2016-08-23 13:18 Seto Kousuke: 98% das vezes tu vai por um NC nele
2016-08-23 13:18 Seto Kousuke: os outros 2%
2016-08-23 13:18 Seto Kousuke: é caso a música realmente mude e seja necessário representar
2016-08-23 13:18 Seto Kousuke: ou tu tenha que usar NC pra ajudar na leitura
2016-08-23 13:18 Seto Kousuke: e acima de tudo, sempre que tu mudar a SV
2016-08-23 13:18 Seto Kousuke: tu tem que botar um NC na nota
2016-08-23 13:18 Seto Kousuke: que é pra visualmente mostrar que é diferente
2016-08-23 13:19 Seto Kousuke: also, se por um acaso tu não tiver como botar NC no tick branco grande
2016-08-23 13:19 - Anna -: o que é SV?
2016-08-23 13:19 Seto Kousuke: bota sempre no tick vermelho anterior ou seguinte
2016-08-23 13:19 Seto Kousuke: SV = Slider Velocity
2016-08-23 13:19 Seto Kousuke: sempre que tu mudar a slider velocity, tu precisa botar NC no slider
2016-08-23 13:20 Seto Kousuke: bom, é isso, eu não apontei erros do mapa pq eles se repetem varias vezes
2016-08-23 13:20 Seto Kousuke: então eu decidi só dar dicas, como eu sempre faço
2016-08-23 13:20 Seto Kousuke: ainda tem muuuuita coisa pra ajeitar no teu nivel atual de mapping
2016-08-23 13:20 Seto Kousuke: mas ja tá infinitamente melhor do que antigamente
2016-08-23 13:20 Seto Kousuke: teus mapas ja tão com uma cara bem melhor, estão bem mais jogaveis e fazem sentido
2016-08-23 13:21 Seto Kousuke: parabéns :3
igorsprite
boa sorte ;)
Nawolf-
A really shitty mod but i hope help u

Mod

Insane


- 00:10:762 (1,2,3,4,5,6,7) -
I know this is your symmetrical pattern, but these jumps as they should be different from my liking, Perhaps that they start close and expand for a sound theme.
- 00:09:609 (1,2) -
Why u did started a new combo here? i dont think it fills, that 1 - 2 do not fit as combo.
- 01:37:630 (5) -
^ same , its 1 - 2, 1 - 2 - 3 in my opinion.
- 00:11:915 (1) -
It has 3 hitsound and have to be with finish
and that are only 2, u should make a short slider and then another connecting the two sounds.
- 00:35:652 (5) -
Why leaving a small curve barely remarkable? Personally i make a more noticeable, how this.
- 00:39:690 (5)
There note is not here, remove.
- 01:16:696 (1,2,3,4,5,6,7) -
These jumps are unordered, you might do something like what you did here 00:10:762 (1,2,3,4,5,6,7) - , because is the same part of the song


Hard


Add hp to 6

- 00:40:267 (3) -
This slider feels very compressed to the nature of its form, which may simply use a slider with a smooth curve of those that you use a lot? like this.
01:52:959 (1) -
Please don't map a spinner here, here there's so much you could map.

Its rly good map, best of luck~ <3
igorsprite
Não tinha nada pra falar então coloquei esse gatinho

AiMod
arruma o aimod ai manow

Normal
Stack Leniency 6?
00:36:476 (1,5) - sobreposição
00:57:245 (4) - x:380 y:252?
00:22:465 (6) - NC
00:35:652 (3,1) - arruma o blanket
Hard
Stack Leniency 6?
00:11:751 (6,8,1) - stack errado
00:22:465 (1,2,3) - stack errado
00:29:882 (3,4) - arruma o blanket ai manow ta todo torto
00:38:948 (3,5) - sobreposição
00:42:904 (6,9) - sobreposição
00:44:223 (1,4) - sobreposição
00:48:179 (3,4,5) - stack errado
00:49:498 (3,1) - arruma o blanket
01:02:025 (7,1) - arruma o blanket
01:03:839 (5) - desconfortavel o hitsound
01:05:157 (4) - aqui tbm ta desconfortavel o hit sound
01:24:443 (1,3) - sobreposição
01:30:542 (3,4) - sobreposição
01:41:091 (2,3) - arruma o blanket
00:45:047 (2) - NC porque o Slider Velocity mudou
Insane
Stack Leniency 6?
00:02:190 (1,2) - arruma o blanket
00:14:718 (5) - NC
00:25:102 (5,3) - arruma o blanket
00:28:234 (2,4) - sobreposição
00:32:520 (3,1,4) - sobreposição
00:34:992 (2) - sobreposição
00:38:289 (6,3) - sobreposição
00:48:839 (1,3) - sobreposição
00:52:795 (8,2) - stack errado
01:03:839 (4) - desconfortavel o hitsound
01:05:157 (4) - desconfortavel o hitsound
01:09:443 (3,5) - sobreposição
01:12:245 (3,1,3) - sobreposição
01:15:212 (4,3) - stack errado
01:28:399 (6,7,1) - desconfortavel o hitsound
01:49:003 (3) - desconfortavel o hitsound
não precisa concordar com tudo, mas se vc descordar fala o porque ;)
Topic Starter
Liena

Nawolf- wrote:

A really shitty mod but i hope help u

Mod

Insane


- 00:10:762 (1,2,3,4,5,6,7) -
I know this is your symmetrical pattern, but these jumps as they should be different from my liking, Perhaps that they start close and expand for a sound theme.ty fix
- 00:09:609 (1,2) -
Why u did started a new combo here? i dont think it fills, that 1 - 2 do not fit as combo.fix
- 01:37:630 (5) -
^ same , its 1 - 2, 1 - 2 - 3 in my opinion.fix
- 00:11:915 (1) -
It has 3 hitsound and have to be with finish
and that are only 2, u should make a short slider and then another connecting the two sounds. maybe
- 00:35:652 (5) -
Why leaving a small curve barely remarkable? Personally i make a more noticeable, how this. fix
- 00:39:690 (5)
There note is not here, remove. ill leave
- 01:16:696 (1,2,3,4,5,6,7) -
These jumps are unordered, you might do something like what you did here 00:10:762 (1,2,3,4,5,6,7) - , because is the same part of the song ty


Hard


Add hp to 6

- 00:40:267 (3) -
This slider feels very compressed to the nature of its form, which may simply use a slider with a smooth curve of those that you use a lot? like this. fix
01:52:959 (1) -
Please don't map a spinner here, here there's so much you could map i prefer spinner, ill wait for more mods :3.

Its rly good map, best of luck~ <3
EDIT: I havent changed some things, thanks for mod <33333

Igor Sprite wrote:

Não tinha nada pra falar então coloquei esse gatinho

AiMod
arruma o aimod ai manow

Normal
Stack Leniency 6?
00:36:476 (1,5) - sobreposição
00:57:245 (4) - x:380 y:252? fix
00:22:465 (6) - NC fix
00:35:652 (3,1) - arruma o blanketfix
Hard
Stack Leniency 6?
00:11:751 (6,8,1) - stack erradofix
00:22:465 (1,2,3) - stack erradofix
00:29:882 (3,4) - arruma o blanket ai manow ta todo torto fix
00:38:948 (3,5) - sobreposição
00:42:904 (6,9) - sobreposição
00:44:223 (1,4) - sobreposição
00:48:179 (3,4,5) - stack errado fix
00:49:498 (3,1) - arruma o blanket
01:02:025 (7,1) - arruma o blanket
01:03:839 (5) - desconfortavel o hitsound Não achei mais Ok
01:05:157 (4) - aqui tbm ta desconfortavel o hit sound ^
01:24:443 (1,3) - sobreposição
01:30:542 (3,4) - sobreposição
01:41:091 (2,3) - arruma o blanket fix
00:45:047 (2) - NC porque o Slider Velocity mudoufix
Insane
Stack Leniency 6?
00:02:190 (1,2) - arruma o blanket fix
00:14:718 (5) - NC
00:25:102 (5,3) - arruma o blanket fix
00:28:234 (2,4) - sobreposição
00:32:520 (3,1,4) - sobreposição
00:34:992 (2) - sobreposição
00:38:289 (6,3) - sobreposição
00:48:839 (1,3) - sobreposição
00:52:795 (8,2) - stack errado
01:03:839 (4) - desconfortavel o hitsound Mesma coisa da hard
01:05:157 (4) - desconfortavel o hitsound
01:09:443 (3,5) - sobreposição
01:12:245 (3,1,3) - sobreposição
01:15:212 (4,3) - stack errado
01:28:399 (6,7,1) - desconfortavel o hitsound :c
01:49:003 (3) - desconfortavel o hitsound
não precisa concordar com tudo, mas se vc descordar fala o porque ;)
Eu só não vi nenhum problema com as sobreposicoes na hard e insane, mas eu ajeitei na normal
Valeu pelo mod :3
Topic Starter
Liena
xd
Aisha
Good luck! Maybe u should look for mods soon, it's really good :P (ar9 dt players inc). Hope it gets ranked soon :P
Mekki
just need finish hitsounding
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57575
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 68124,77850,78179,78344
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Kimi no Kokoro wa Kagayaiteru kai?
TitleUnicode:君のこころは輝いてるかい?
Artist:Aqours
ArtistUnicode:アクア
Creator:- Anna -
Version:Mk's Easy
Source:Love Live Sunshine!!
Tags:ラブライブ!サンシャイン!! school idol project teaser pv Inami Anju 伊波杏樹 Aida Rikako 逢田梨香子 Suwa Nanaka 諏訪ななか Komiya Arisa 小宮有紗 Saito Shuka 斉藤朱夏 Kobayashi Aika 小林愛香 Takatsuki Kanako 高槻かなこ Suzuki Aina 鈴木愛奈 Furihata Ai 降幡 愛 Takami Chika 高海千歌 Sakurauchi Riko 桜内梨子 Matsuura Kanan 松浦果南 Kurosawa Dia 黒澤ダイヤ Watanabe You 渡辺 曜 Tsushima Yoshiko 津島善子 Kunikida Hanamaru 国木田花丸 Ohara Mari 小原鞠莉 Kurosawa Ruby 黒澤ルビィ
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.85
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg44.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2850,329.67032967033,4,2,1,70,1,0
12740,-100,4,2,1,70,0,0
45047,-100,4,2,1,70,0,0
45377,-100,4,2,1,70,0,0
48839,-100,4,2,1,70,0,0
55597,-100,4,2,1,50,0,0
57080,-100,4,1,1,70,0,0
57575,-100,4,2,1,70,0,0
58234,-100,4,2,1,70,0,1
79333,-100,4,2,1,70,0,0
100432,-100,4,2,1,70,0,0


[HitObjects]
46,17,2850,5,4,0:0:0:0:
209,108,3509,2,0,P|261:120|337:106,1,127.5,0|4,0:0|0:0,0:0:0:0:
503,268,4828,1,0,0:0:0:0:
423,316,5157,1,0,0:0:0:0:
338,356,5487,6,0,P|282:352|230:300,1,127.5,4|0,0:0|0:0,0:0:0:0:
252,213,6311,1,0,0:0:0:0:
177,156,6641,2,0,L|45:152,1,127.5,12|0,0:0|0:0,0:0:0:0:
50,58,7465,2,0,L|147:61,1,85
227,71,8124,6,0,P|270:123|272:148,1,85,4|8,0:0|0:0,0:0:0:0:
238,225,8784,1,2,0:0:0:0:
332,328,9278,2,0,P|393:329|462:240,1,170,4|0,0:0|0:0,0:0:0:0:
432,114,10432,1,8,0:0:0:0:
341,138,10762,6,0,P|308:145|253:137,1,85,4|0,0:0|0:0,0:0:0:0:
177,89,11421,2,0,P|128:74|53:90,1,127.5,8|4,0:0|0:0,0:0:0:0:
8,170,12245,2,0,L|13:225,1,42.5,0|4,0:0|0:0,0:0:0:0:
161,324,13069,1,8,0:0:0:0:
244,282,13399,6,0,P|286:275|334:284,1,85,4|8,0:0|0:0,0:0:0:0:
410,324,14058,1,2,0:0:0:0:
488,273,14388,2,0,B|478:227|443:205|443:205|464:118,1,170,8|8,0:0|0:0,0:0:0:0:
388,64,15377,2,0,L|366:149,1,85,2|8,0:0|0:0,0:0:0:0:
292,200,16036,5,2,0:0:0:0:
204,164,16366,1,8,0:0:0:0:
120,208,16696,2,0,B|108:292|108:292|128:348,1,127.5,2|4,0:0|0:0,0:0:0:0:
260,364,17685,2,0,L|320:356,1,42.5,0|4,0:0|0:0,0:0:0:0:
396,344,18179,1,0,0:0:0:0:
460,276,18509,6,0,P|444:212|464:148,1,127.5,4|8,0:0|0:0,0:0:0:0:
412,72,19333,2,0,L|320:80,1,85,0|8,0:0|0:0,0:0:0:0:
244,120,19992,2,0,L|104:104,1,127.5,0|8,0:0|0:0,0:0:0:0:
36,152,20817,1,0,0:0:0:0:
92,228,21146,6,0,P|32:248|-28:224,2,127.5,4|8|0,0:0|0:0|0:0,0:0:0:0:
156,156,22465,2,0,P|224:172|284:264,1,170,4|0,0:0|0:0,0:0:0:0:
316,336,23454,1,8,0:0:0:0:
432,260,23948,6,0,L|428:172,1,85,4|8,0:0|0:0,0:0:0:0:
380,92,24608,2,0,P|444:84|504:124,2,127.5,2|0|8,0:0|0:0|0:0,0:0:0:0:
292,124,25926,2,0,P|248:132|208:124,1,85,2|8,0:0|0:0,0:0:0:0:
116,104,26586,6,0,B|92:148|92:148|112:228,1,127.5,2|0,0:0|0:0,0:0:0:0:
144,312,27410,1,0,0:0:0:0:
236,328,27740,2,0,P|296:312|364:332,1,127.5,2|8,0:0|0:0,0:0:0:0:
440,284,28564,2,0,P|448:244|436:200,1,85,8|8,0:0|0:0,0:0:0:0:
364,144,29223,6,0,B|320:164|320:164|192:132,1,170,4|2,0:0|0:0,0:0:0:0:
68,180,30377,2,0,P|52:232|76:312,1,127.5,2|8,0:0|0:0,0:0:0:0:
152,344,31201,2,0,P|200:336|240:344,1,85,2|8,0:0|0:0,0:0:0:0:
320,300,31860,6,0,L|308:204,1,85,4|8,0:0|0:0,0:0:0:0:
276,128,32520,2,0,P|332:124|392:168,2,127.5,2|4|8,0:0|0:0|0:0,0:0:0:0:
192,164,33839,2,0,P|148:172|96:160,1,85,2|8,0:0|0:0,0:0:0:0:
20,136,34498,5,4,0:0:0:0:
92,308,35157,2,0,B|136:312|176:300|176:300|224:328,2,127.5,2|0|8,0:0|0:0|0:0,0:0:0:0:
12,256,36476,2,0,P|4:212|16:168,1,85,2|8,0:0|0:0,0:0:0:0:
92,124,37135,6,0,P|152:136|220:120,1,127.5,2|0,0:0|0:0,0:0:0:0:
300,76,37959,1,0,0:0:0:0:
384,120,38289,2,0,L|368:260,1,127.5,4|8,0:0|0:0,0:0:0:0:
288,292,39113,2,0,P|248:284|204:292,1,85,8|8,0:0|0:0,0:0:0:0:
128,236,39773,6,0,P|112:176|132:116,2,127.5,4|0|8,0:0|0:0|0:0,0:0:0:0:
184,312,41091,2,0,P|124:332|60:304,2,127.5,2|0|8,0:0|0:0|0:0,0:0:0:0:
268,268,42410,6,0,L|368:276,1,85,4|8,0:0|0:0,0:0:0:0:
384,188,43069,2,0,L|240:176,1,127.5,8|4,0:0|0:0,0:0:0:0:
164,164,43893,1,0,0:0:0:0:
91,222,44223,2,0,P|70:154|100:94,1,127.5,4|0,0:0|0:0,0:0:0:0:
172,56,45047,6,0,L|311:67,2,127.5,4|0|8,0:0|0:0|0:0,0:0:0:0:
91,103,46366,1,2,0:0:0:0:
142,180,46696,2,0,P|154:230|138:273,1,85,0|8,0:0|0:0,0:0:0:0:
82,330,47355,1,2,0:0:0:0:
169,364,47685,5,4,0:0:0:0:
298,309,48179,2,0,L|392:316,1,85,8|0,0:0|0:0,0:0:0:0:
461,263,48839,2,0,P|478:211|446:97,1,170,4|4,0:0|0:0,0:0:0:0:
333,24,49992,1,0,0:0:0:0:
241,45,50322,6,0,P|182:58|112:41,2,127.5,4|0|8,0:0|0:0|0:0,0:0:0:0:
333,24,51641,2,0,P|350:87|334:145,1,127.5,4|0,0:0|0:0,0:0:0:0:
256,200,52465,1,2,0:0:0:0:
196,272,52795,6,0,P|256:292|320:268,1,127.5,4|8,0:0|0:0,0:0:0:0:
384,208,53619,2,0,L|372:112,1,85,2|8,0:0|0:0,0:0:0:0:
324,44,54278,2,0,P|392:32|448:72,2,127.5,4|0|0,0:0|0:0|0:0,0:0:0:0:
244,92,55597,5,4,0:0:0:0:
72,164,56256,2,0,L|60:28,2,127.5,2|4|2,0:0|0:0|0:0,0:0:0:0:
84,256,57575,1,0,0:0:0:0:
256,180,58234,6,0,P|298:170|341:180,1,85,4|8,0:0|0:0,0:0:0:0:
408,240,58893,2,0,P|432:168|400:112,2,127.5,0|4|8,0:0|0:0|0:0,0:0:0:0:
340,304,60212,2,0,L|244:320,1,85,2|8,0:0|0:0,0:0:0:0:
164,300,60871,5,4,0:0:0:0:
104,228,61201,1,8,0:0:0:0:
52,148,61531,2,0,P|64:84|36:12,2,127.5,0|4|8,0:0|0:0|0:0,0:0:0:0:
104,228,62850,2,0,P|148:220|196:232,1,85,2|8,0:0|0:0,0:0:0:0:
272,268,63509,6,0,L|364:248,1,85,4|8,0:0|0:0,0:0:0:0:
440,292,64168,2,0,P|452:236|436:200,1,85,2|8,0:0|0:0,0:0:0:0:
384,140,64828,2,0,P|416:124|504:144,2,127.5,2|0|8,0:0|0:0|0:0,0:0:0:0:
296,172,66146,6,0,L|168:164,1,127.5,4|0,0:0|0:0,0:0:0:0:
76,156,66970,1,0,0:0:0:0:
40,240,67300,2,0,P|88:312|80:356,1,127.5,4|0,0:0|0:0,0:0:0:0:
256,276,68454,1,0,0:0:0:0:
336,328,68784,6,0,P|380:336|432:324,1,85
488,264,69443,2,0,L|480:136,2,127.5
395,249,70762,2,0,L|387:152,1,85
372,72,71421,6,0,P|303:88|270:149,1,127.5
245,221,72245,1,0,0:0:0:0:
155,248,72575,2,0,P|97:221|88:118,1,170
175,17,73729,1,0,0:0:0:0:
259,55,74058,6,0,P|302:62|344:55,1,85
429,89,74718,2,0,P|452:131|432:207,1,127.5
399,292,75542,1,0,0:0:0:0:
306,281,75871,2,0,L|161:294,1,127.5
92,255,76696,6,0,P|62:224|202:98,1,297.5
283,117,78179,2,0,L|339:112,1,42.5
450,252,79003,1,0,0:0:0:0:
383,318,79333,6,0,P|342:312|299:318,1,85
213,280,79992,2,0,P|160:296|90:277,2,127.5
285,220,81311,2,0,L|280:134,1,85
230,55,81970,5,0,0:0:0:0:
153,109,82300,2,0,B|111:129|70:119|70:119|58:157|82:175,1,127.5
92,251,83124,2,0,P|150:282|222:275,1,127.5
285,220,83948,2,0,P|322:207|372:211,1,85
453,247,84608,5,0,0:0:0:0:
484,159,84937,1,0,0:0:0:0:
453,70,85267,2,0,P|369:30|328:42,2,127.5
484,159,86586,2,0,L|479:246,1,85
435,326,87245,6,0,B|366:360|271:323|314:301|212:263|148:302,1,297.5
31,226,88893,1,0,0:0:0:0:
97,160,89223,2,0,P|107:117|92:70,1,85
175,27,89882,5,0,0:0:0:0:
256,72,90212,1,0,0:0:0:0:
338,27,90542,2,0,P|401:15|469:31,2,127.5
256,72,91860,2,0,P|213:79|168:71,1,85
85,107,92520,6,0,P|56:185|77:220,1,127.5
133,291,93344,1,0,0:0:0:0:
226,291,93674,2,0,B|269:275|269:275|356:291,1,127.5
435,254,94498,2,0,P|445:206|434:171,1,85
366,108,95157,6,0,P|284:128|199:105,1,170
116,70,96146,1,0,0:0:0:0:
53,140,96476,2,0,B|20:197|20:197|58:254,1,127.5
118,316,97300,1,0,0:0:0:0:
198,268,97630,6,0,P|278:245|369:269,1,170
446,302,98619,1,0,0:0:0:0:
256,192,99113,12,0,100432,0:0:0:0:
111,266,101586,6,0,L|99:124,1,127.5
57,55,102410,2,0,P|113:47|156:60,1,85
225,91,103069,6,0,P|271:105|349:89,1,127.5
424,36,103893,1,0,0:0:0:0:
467,118,104223,2,0,P|485:184|465:247,1,127.5
396,298,105047,2,0,L|305:287,1,85
230,241,105707,5,0,0:0:0:0:
143,276,106036,1,0,0:0:0:0:
85,202,106366,1,0,0:0:0:0:
175,94,106860,2,0,P|256:114|340:94,1,170
450,178,108014,1,0,0:0:0:0:
380,240,108344,6,0,B|337:256|329:303|329:303|299:263|259:267|259:267|212:342,1,255
126,305,109663,2,0,L|216:151,1,170
255,75,110652,1,0,0:0:0:0:
256,192,110981,12,4,114113,0:0:0:0:
AmigoDoChroome
oi

Easy

01:01:531 (3) - o flow corre mal aqui, eu tentei um ctrl + < x2 e gostei do resultado
01:11:421 (1) - blanket pls
01:19:992 (2) - x208 y332, veja o que acha.

Hard
Acho que hp 5 e ar 7,5 ficariam melhor

00:12:410 (8) - Distancia forçada
00:23:454 (5) - ^^
00:29:223 (1,2,3,4,1,2) - bem estranho, tente o seguinte: 00:30:707 (1) - apaga; 00:30:377 (4) - move para o proximo tick vermelho; 00:30:212 - a circle
00:38:948 (3,5) - stack
01:05:487 (1) - Ficaria estranho deixar ele stackado com o anterior, tente mover
01:16:366 (1) - Acho desnecessário
01:41:586 (1) - Distancia
01:54:278 - O spin pode começar aqui.

Insane
Od 7?
Eu gostei bastante da insane, mas você não segue um padrão com a distancia, e isso deixa o mapa muito aleatório, tente seguir um padrão e usar jumps em momentos fortes da musica.

00:05:157 (2) - tente usar a pattern do slider anterior (00:04:828 (1) - )
00:07:300 (3) - A musica é calma aqui, não vejo necessidade do jump
00:10:762 (1,2,3,4,5,6,7,1,1,2,3,4,5,6,1) - Gostei muito, parabéns
00:17:850 (3,4,5) - Nc?
00:21:146 (4) - tenta um ctrl + <
00:28:234 (2,3,4) - o flow fica estranho aqui, tente separar um pouco as notas
00:32:190 (2) - Pode aumentar a SV, eu colocaria um 1,20, 1,30, mas não se esquece que precisa ter um nc.
00:33:839 (4,5) - esse overlap tá estranho, tenta stackar com alguma coisa
00:36:311 (2) - Distancia forçada
00:36:311 (2,1) - Pattern estranha
00:45:542 (2) - Stack
00:54:278 (1,2,3,4,5) - Tente uma outra pattern de jump
01:09:443 (3,5) - stack
01:18:674 (3) - nc
01:28:399 (6,7,1) - me confundi, tenta stackar o triplet
01:50:981 (1) - Isso termina em 01:53:206 -

Boa sorte com o mapa!!!!!!
Topic Starter
Liena

AmigoDoChroome wrote:

oi

Hard
Acho que hp 5 e ar 7,5 ficariam melhor ar8 :C

00:12:410 (8) - Distancia forçada fix
00:23:454 (5) - ^^ fix
00:29:223 (1,2,3,4,1,2) - bem estranho, tente o seguinte: 00:30:707 (1) - apaga; 00:30:377 (4) - move para o proximo tick vermelho; 00:30:212 - a circle nice, thanks :3
00:38:948 (3,5) - stack ok
01:05:487 (1) - Ficaria estranho deixar ele stackado com o anterior, tente mover ok
01:16:366 (1) - Acho desnecessário eu vou deixar a triplete
01:41:586 (1) - Distancia fix
01:54:278 - O spin pode começar aqui. ill consider

Insane
Od 7?
Eu gostei bastante da insane, mas você não segue um padrão com a distancia, e isso deixa o mapa muito aleatório, tente seguir um padrão e usar jumps em momentos fortes da musica.

00:05:157 (2) - tente usar a pattern do slider anterior (00:04:828 (1) - )ok
00:07:300 (3) - A musica é calma aqui, não vejo necessidade do jumpfix
00:10:762 (1,2,3,4,5,6,7,1,1,2,3,4,5,6,1) - Gostei muito, parabéns Oh :3
00:17:850 (3,4,5) - Nc? ok
00:21:146 (4) - tenta um ctrl + < nice idea ficou melhor
00:28:234 (2,3,4) - o flow fica estranho aqui, tente separar um pouco as notas ok
00:32:190 (2) - Pode aumentar a SV, eu colocaria um 1,20, 1,30, mas não se esquece que precisa ter um nc. iok :3
00:33:839 (4,5) - esse overlap tá estranho, tenta stackar com alguma coisa não estaquei mas melhorei, tava estranho mesmo
00:36:311 (2) - Distancia forçada fix
00:36:311 (2,1) - Pattern estranha fix
00:45:542 (2) - Stack fix
00:54:278 (1,2,3,4,5) - Tente uma outra pattern de jump ok
01:09:443 (3,5) - stack
01:18:674 (3) - nc
01:28:399 (6,7,1) - me confundi, tenta stackar o tripletok
01:50:981 (1) - Isso termina em 01:53:206 - ok

Boa sorte com o mapa!!!!!!
Só vou esperar mais alguns mods pra ver se mudo pra OD7
obrigado pelo mod :3
Kotori-Chan
a mod for anna cutie :3 ♥

~Easy~

let this slider 00:03:509 (2) - end on 00:04:168 - strong vocal

why are there breaks :( 00:08:784 (2,3,4) - kinda breaks the flow D:

am sure you can blanket these better~ 01:10:762 (3,1) -

actually nice easy or i'm just too noob to mod easys still learning bit about them ;w;

~Normal~

make these two symmetrical like this http://puu.sh/r5uPV/38baf8d8a4.jpg

and make 00:09:278 (3) - a bit more curvy so that i better blankets with 00:08:124 (1) - :3

change all this 00:17:190 (4,5,6,1) - to something like that https://osu.ppy.sh/ss/6053256 looks alot more structured

little bit more curvy for better blanket 00:19:992 (3) -

00:24:608 (2,3,4) - would look better like this https://osu.ppy.sh/ss/6053266

fix blanket a little bit 00:34:168 (6,1) - ><

actually this normal got some nice patterns,but imo lacks a bit of structure and blankets,but overall it should be pretty fine :3

~Hard~

i dont really understand what this slider is doing there 00:12:904 (1) - its not supporting any music or rhythm ;w;
maybe replace it with that pattern :3 ? https://osu.ppy.sh/ss/6053300

01:19:003 (1) - same problem ^^^^ :(

symmetry pls 00:43:564 (8,9,1) - hhttps://osu.ppy.sh/ss/6053324

why tripple ;w; ? 01:14:223 (1,2,3) -

~Insane~

imo its better if you make the slider 00:08:124 (1) - curved like this https://osu.ppy.sh/ss/6053363 better blanket and also looks better~

same here 00:09:937 (4) - change to this https://osu.ppy.sh/ss/6053375

maybe try this :3 ? 00:33:839 (4,5) - https://osu.ppy.sh/ss/6053392

you can make the edge of 00:39:113 (3) - blanket with the end of 00:38:289 (6) -
oh and ctrl+g 00:39:113 (3) - plays ALOT better D:

uhhh wellll 00:48:179 (1,2,3,4,5) - totally overmapped imo :(
pls delete and try to follow the vocals better

and why not make a blanket like this https://osu.ppy.sh/ss/6053415 00:48:839 (1,2,3) -

well~ overall the map is really well mapped,cant find any rhytm issues,just lacks a little bit of structure and blankets but overall its really nice and fun to play >w< good luck with it anna cutie~ and hope mod was helpful ;w; <3
Topic Starter
Liena
Cute kotori's mod

Kotori-Chan wrote:

a mod for anna cutie :3 ♥

~Normal~

make these two symmetrical like this http://puu.sh/r5uPV/38baf8d8a4.jpg

and make 00:09:278 (3) - a bit more curvy so that i better blankets with 00:08:124 (1) - :3

change all this 00:17:190 (4,5,6,1) - to something like that https://osu.ppy.sh/ss/6053256 looks alot more structured

little bit more curvy for better blanket 00:19:992 (3) -

00:24:608 (2,3,4) - would look better like this https://osu.ppy.sh/ss/6053266

fix blanket a little bit 00:34:168 (6,1) - ><

actually this normal got some nice patterns,but imo lacks a bit of structure and blankets,but overall it should be pretty fine :3

~Hard~

i dont really understand what this slider is doing there 00:12:904 (1) - its not supporting any music or rhythm ;w;
maybe replace it with that pattern :3 ? https://osu.ppy.sh/ss/6053300

01:19:003 (1) - same problem ^^^^ :(

symmetry pls 00:43:564 (8,9,1) - hhttps://osu.ppy.sh/ss/6053324

why tripple ;w; ? 01:14:223 (1,2,3) -

~Insane~

imo its better if you make the slider 00:08:124 (1) - curved like this https://osu.ppy.sh/ss/6053363 better blanket and also looks better~

same here 00:09:937 (4) - change to this https://osu.ppy.sh/ss/6053375

maybe try this :3 ? 00:33:839 (4,5) - https://osu.ppy.sh/ss/6053392

you can make the edge of 00:39:113 (3) - blanket with the end of 00:38:289 (6) -
oh and ctrl+g 00:39:113 (3) - plays ALOT better D:

uhhh wellll 00:48:179 (1,2,3,4,5) - totally overmapped imo :(
pls delete and try to follow the vocals better

and why not make a blanket like this https://osu.ppy.sh/ss/6053415 00:48:839 (1,2,3) -

well~ overall the map is really well mapped,cant find any rhytm issues,just lacks a little bit of structure and blankets but overall its really nice and fun to play >w< good luck with it anna cutie~ and hope mod was helpful ;w; <3

all fixed on normal, hard( i really suck at it :C)
insane fix some


thanks for Mod <33
Mekki

AmigoDoChroome wrote:

oi

Easy

01:01:531 (3) - o flow corre mal aqui, eu tentei um ctrl + < x2 e gostei do resultado a intenão é ficar retinho asism
01:11:421 (1) - blanket pls nem é a intenção da pattern
01:19:992 (2) - x208 y332, veja o que acha. eu prefiro deixar assim mesmo

Kotori-Chan wrote:

a mod for anna cutie :3 ♥

~Easy~

let this slider 00:03:509 (2) - end on 00:04:168 - strong vocal actualyl the slider end is ending on the right spot.
why are there breaks :( 00:08:784 (2,3,4) - kinda breaks the flow D: for a better polarity with the song
am sre you can blanket these better~ 01:10:762 (3,1) - not the intention of the pattern

actually nice easy or i'm just too noob to mod easys still learning bit about them ;w;
thanks for modding, but no fixes for my diff.
Log Off Now
NM request from my queue

[General]

Uninherited timing point in Insane diff conflicts with all the others

[MkGuh's Easy]

Your easy's are always so good :D

00:12:245 (3) - I'm a little unsure on these being in an easy diff, they play well but they might be a bit confusing to noobs, you also miss a couple of places where these can be used aswell, I think they work well but I just don't know for an easy, your choice ofc
00:21:146 (1) - nazi blanket im sorry slider middle x38 y247 slider end x-28 y221
00:35:157 (2) - I would make the curve on this slider a bit more aggressive for a better look
01:54:113 - I know why there isn't a spinner here but I really wish there was, its such a nice chord and it really screams spinner to me

Literally picking at straws to mod this, really nice job

[Normal]

00:43:564 - Any reason why this part isn't mapped? Feels a little bit weird imo to leave it out (theres also a huge note on this so even if you don't map the full gap, at least map this note since the synth and a crash cymbal land on here
00:46:531 (5) - The rhythm here can be improved, try shortening the slider to become 1/1 then having a circle on the white tick, just adds a little bit more to this section.
01:08:454 (1) - The slider end of this should be clickable, its a really strong note and is also a downbeat, Consider a different rhythm, maybe just 2 circles instead of a slider?
01:37:135 (1) - I would move this spinner to here 01:39:113 - and map where the spinner is currently, just feels a bit weird having a spinner here. If you're struggling for a rhythm, maybe try something like this?
01:49:333 - I think this note should be mapped, you mapped the drum beat before it and there is definitely one here
01:49:663 (1) - I would start this spinner here 01:50:981 - since this is where the main chord progression starts and the vocal ends. If you're looking to fill in the gap between 01:49:003 (1) - and 01:50:981 - if you use the suggestion, just use a long slider like this. If you follow this suggestion remember to shorten it to fit the ending you had before. (although i wish you had a spinner on the last chord too, sounds too good to be missed :( )

[Hard]
00:19:333 (2,1) - Ugly overlap :( Try stacking 00:19:992 (1) - ontop of the slider end of 2, because this jump is also one of the biggest in this difficulty and i'm not quiet sure why considering whats in the music here compared to other places in the song
00:29:058 (6) - There isn't anything in the music here on this note, I would either turn 00:28:893 (5) - into a slider or just leave it blank, either way works
00:47:685 (7) - NC
00:59:882 (1,4) - Ugly overlap :( try moving 1 or 4 about to avoid this
01:08:784 (4) - NC (reasoning here is because its the start of a new stanza in the vocal)
01:16:366 (1) - Again a super weird spinner placement, seems really out of place starting here, especially when the only thing worth having a spinner for starts here 01:18:014 -
01:24:443 (1) - Rhythm here can be improved a little, try something like this. If you use this suggestion remember to NC 01:24:937 (5) - and remove it on 01:25:926 (1) -
01:53:042 (1) - Ok I like the spinner more here, although I would still prefer a slow slider instead just to give the spinner at the end an extra sense of emphasis
01:54:278 (1) - Make the ending here quieter (maybe 20/30% vol.?) and change the hitsound, the drum hitsound atm sounds really out of place :P

[]

Ok I ran out of time so I couldn't mod the insane, but I had a quick look and I would say just have a quick look at some of your aesthetics, eg 00:38:784 (2,3) - and 01:00:542 (4,1) - aren't perfectly parallel and it just looks a little untidy.

Hope this helped and gl!
Topic Starter
Liena

Log Off Now wrote:

NM request from my queue

[General]

Uninherited timing point in Insane diff conflicts with all the others

[Normal]

00:43:564 - Any reason why this part isn't mapped? Feels a little bit weird imo to leave it out (theres also a huge note on this so even if you don't map the full gap, at least map this note since the synth and a crash cymbal land on here
00:46:531 (5) - The rhythm here can be improved, try shortening the slider to become 1/1 then having a circle on the white tick, just adds a little bit more to this section.
01:08:454 (1) - The slider end of this should be clickable, its a really strong note and is also a downbeat, Consider a different rhythm, maybe just 2 circles instead of a slider?
01:37:135 (1) - I would move this spinner to here 01:39:113 - and map where the spinner is currently, just feels a bit weird having a spinner here. If you're struggling for a rhythm, maybe try something like this?
01:49:333 - I think this note should be mapped, you mapped the drum beat before it and there is definitely one here
01:49:663 (1) - I would start this spinner here 01:50:981 - since this is where the main chord progression starts and the vocal ends. If you're looking to fill in the gap between 01:49:003 (1) - and 01:50:981 - if you use the suggestion, just use a long slider like this. If you follow this suggestion remember to shorten it to fit the ending you had before. (although i wish you had a spinner on the last chord too, sounds too good to be missed :( )

[Hard]
00:19:333 (2,1) - Ugly overlap :( Try stacking 00:19:992 (1) - ontop of the slider end of 2, because this jump is also one of the biggest in this difficulty and i'm not quiet sure why considering whats in the music here compared to other places in the song
00:29:058 (6) - There isn't anything in the music here on this note, I would either turn 00:28:893 (5) - into a slider or just leave it blank, either way works
00:47:685 (7) - NC
00:59:882 (1,4) - Ugly overlap :( try moving 1 or 4 about to avoid this
01:08:784 (4) - NC (reasoning here is because its the start of a new stanza in the vocal)
01:16:366 (1) - Again a super weird spinner placement, seems really out of place starting here, especially when the only thing worth having a spinner for starts here 01:18:014 -
01:24:443 (1) - Rhythm here can be improved a little, try something like this. If you use this suggestion remember to NC 01:24:937 (5) - and remove it on 01:25:926 (1) -
01:53:042 (1) - Ok I like the spinner more here, although I would still prefer a slow slider instead just to give the spinner at the end an extra sense of emphasis
01:54:278 (1) - Make the ending here quieter (maybe 20/30% vol.?) and change the hitsound, the drum hitsound atm sounds really out of place :P

[]

Ok I ran out of time so I couldn't mod the insane, but I had a quick look and I would say just have a quick look at some of your aesthetics, eg 00:38:784 (2,3) - and 01:00:542 (4,1) - aren't perfectly parallel and it just looks a little untidy.

Hope this helped and gl!
thanks for mod :3
Trynna
irc shit sutff
2016-09-11 22:07 - Anna -: ei, me ajuda rapidinho ?
2016-09-11 22:07 Trynna: opa claro
2016-09-11 22:08 Trynna: wassup
2016-09-11 22:10 - Anna -: ACTION is editing [https://osu.ppy.sh/b/1072742 Aqours - Kimi no Kokoro wa Kagayaiteru kai? [Insane lul]]
2016-09-11 22:10 - Anna -: eu queria saber se o space disso ta ok
2016-09-11 22:10 - Anna -: é pq varias vezes eu mudei a ds
2016-09-11 22:10 - Anna -: i suck at it :c
2016-09-11 22:10 Trynna: uh lumme see
2016-09-11 22:10 Trynna: lemme* eita
2016-09-11 22:11 Trynna: hm ta beeeeem estranho
2016-09-11 22:12 Trynna: você não seguiu muito aquele padrão de nota forte spacing maior e nota fraca menor
2016-09-11 22:12 Trynna: eu posso dar alguns exemplos se quiser
2016-09-11 22:12 Trynna: w8
2016-09-11 22:12 - Anna -: realmente
2016-09-11 22:12 Trynna: 00:02:190 (1,2) - e 00:03:509 (3,4) -
2016-09-11 22:13 Trynna: 00:02:850 (2) - aqui você colocou bastaaaaante impacto
2016-09-11 22:13 Trynna: 00:04:003 (4) - aqui quase nada
2016-09-11 22:13 Trynna: :c
2016-09-11 22:14 Trynna: hm vejamos o que posso fazer quanto a isso
2016-09-11 22:14 Trynna: pra ser sincero o restante do mapa eu creio que da pra dar fix
2016-09-11 22:14 Trynna: mas é esse começo que ta me incomodando um pouco
2016-09-11 22:14 Trynna: parece muito hm
2016-09-11 22:14 Trynna: não sei explicar em palavras muito bem
2016-09-11 22:15 Trynna: 00:02:190 (1,2) - isso aqui ta estranhão pra um começo idk
2016-09-11 22:15 - Anna -: pois é
2016-09-11 22:16 - Anna -: isso ta ai
2016-09-11 22:16 - Anna -: desde quando eu mapeei pela 1 vez essa musica
2016-09-11 22:16 - Anna -: eu nem liguei tanto assim
2016-09-11 22:16 - Anna -: mas vou tentar fazer algo intuitivo
2016-09-11 22:17 Trynna: eu to realmente tentando fazer algo aqui
2016-09-11 22:17 Trynna: pra te dar algum tipo de dica
2016-09-11 22:17 Trynna: mas eu também to perdido em como fazer isso
2016-09-11 22:18 - Anna -: não precisa, eu penso em algo :p
2016-09-11 22:18 Trynna: como eu sou doente, eu colocaria algo aqui
2016-09-11 22:18 Trynna: 00:02:684 -
2016-09-11 22:18 - Anna -: eu só queria mais dicas com o snap
2016-09-11 22:18 - Anna -: ds**
2016-09-11 22:18 - Anna -: tipo
2016-09-11 22:18 - Anna -: o kiai todo ta mais espaçado que o mapa todo
2016-09-11 22:19 Trynna: o kiai me parece estar bom até
2016-09-11 22:19 - Anna -: eu deveria diminuir a ds ou deixar assim mesmo?
2016-09-11 22:21 - Anna -: sure, tem tipo algo muito estranho no mapa?
2016-09-11 22:21 Trynna: as coisas que só de bater o olho você percebe
2016-09-11 22:21 Trynna: os blankets estão bem errados em alguns momentos
2016-09-11 22:21 Trynna: não sei se todos assim porque não olhei com muita profundidade ainda
2016-09-11 22:22 Trynna: 00:14:388 (4) -
2016-09-11 22:22 Trynna: essa nota parece muito perto do slider aqui 00:13:729 (2) -
2016-09-11 22:22 Trynna: quase fazendo um overlap
2016-09-11 22:23 Trynna: creio que você pode fazer algo assim
2016-09-11 22:23 Trynna: http://osu.ppy.sh/ss/6074700
2016-09-11 22:23 Trynna: porque 00:14:553 (1) - ainda vai ter impacto maior
2016-09-11 22:23 Trynna: e aqui 00:14:388 (4) - especificamente não é tão forte quanto 00:13:729 (2,3) -
2016-09-11 22:24 Trynna: 00:10:432 (5) - o flow desse slider também me parece duvidoso
2016-09-11 22:25 Trynna: 00:20:981 (3) - creio que fica mais interessante se você deixar no meio desse slider 00:21:806 (3) - e não stackado
2016-09-11 22:26 Trynna: mas essa última é mais opinião própria
2016-09-11 22:26 Trynna: parece que o movimento mais largo fica melhor nessa parte
2016-09-11 22:26 Trynna: idk
2016-09-11 22:27 - Anna -: certo certo
2016-09-11 22:27 - Anna -: 00:10:432 (5) -
2016-09-11 22:27 - Anna -: eu me pergunto pq esse slider ta ai mesmo
2016-09-11 22:27 - Anna -: acho que passou despercebido
2016-09-11 22:27 - Anna -: SUAHSUHhuas
2016-09-11 22:27 - Anna -: 00:14:553 (1) - vou ajeitar
2016-09-11 22:27 Trynna: oh btw
2016-09-11 22:27 Trynna: 00:10:762 (1,6) -
2016-09-11 22:28 Trynna: https://osu.ppy.sh/ss/6074726 algo desse tipo ficaria melhor
2016-09-11 22:28 Trynna: maneirar em jumps, mesmo sendo um insane
2016-09-11 22:28 Trynna: é meio estranho
2016-09-11 22:28 Trynna: deixar muito colado etc
2016-09-11 22:28 Trynna: eu vejo liberdade pra aumentar um pouquinho mais
2016-09-11 22:29 - Anna -: 00:53:948 (3,4,1,2,3,1,2) -
2016-09-11 22:29 - Anna -: 01:17:025 (2,3,4,5,6) -
2016-09-11 22:29 - Anna -: eu manerei nesses jumps tho
2016-09-11 22:29 Trynna: eu vejo
2016-09-11 22:29 - Anna -: eu só tava esperando alguém mod comentar isso
2016-09-11 22:29 Trynna: principalmente aqui 01:17:850 (1) -
2016-09-11 22:29 - Anna -: algum*
2016-09-11 22:29 Trynna: é a nota mais forte
2016-09-11 22:30 Trynna: e você deixou menor que o jump anterior
2016-09-11 22:30 Trynna: btw 00:54:113 (4) - parece estranho quando junto de 00:53:619 (2,3,4) -
2016-09-11 22:31 Trynna: 00:53:948 (3,4,1,2,3,1,2) - eu faria uma espécie de ""remake""
2016-09-11 22:31 Trynna: since n vai mudar muito
2016-09-11 22:31 Trynna: a próxima nota aparece depois de bastante tempo
2016-09-11 22:31 Trynna: então nem precisa mudar o restante do mapa pra adaptar
2016-09-11 22:31 Trynna: 00:56:091 - eu realmente sinto que uma nota devia estar aqui
2016-09-11 22:32 Trynna: eu to estranhando MUITO isso aqui 00:57:575 (1,2,3,4,5,6) -
2016-09-11 22:32 Trynna: de verdade
2016-09-11 22:33 Trynna: não sei te dizer o motivo, provavelmente por causa da primeira nota da stream ser muito espaçada em relação ao slider
2016-09-11 22:33 Trynna: ou por ser pouco espaçada
2016-09-11 22:33 Trynna: aaa
2016-09-11 22:33 Trynna: pera
2016-09-11 22:33 Trynna: ah
2016-09-11 22:33 Trynna: entendi pq
2016-09-11 22:33 Trynna: 00:57:574 (1) -
2016-09-11 22:33 Trynna: puxa pro tick azul
2016-09-11 22:34 - Anna -: acho que dois kick slider ficaria bem ai
2016-09-11 22:34 - Anna -: 00:57:904 (3) -
2016-09-11 22:34 Trynna: 01:03:839 (4) - deixar aqui overlap parece bem melhor pra um insane na minha opinião
2016-09-11 22:34 - Anna -: e a stream começando aqui
2016-09-11 22:35 Trynna: dois kick sliders ficariam bem weird tbh
2016-09-11 22:36 Trynna: 01:08:289 (4,5,6,7,8,9,1) - aqui você podia fazer um blanket em 01:07:959 (2) - :o
2016-09-11 22:36 Trynna: usando ctrl shift f
2016-09-11 22:37 Trynna: aqui 01:13:729 (3,4) - o flow ta muito reto ta estranho de jogar
2016-09-11 22:39 - Anna -: 9sure
2016-09-11 22:39 Trynna: 01:25:761 (3,1,2,3,4,5,6) -
2016-09-11 22:39 Trynna: tenho minhas dúvidas quanto a isso
2016-09-11 22:39 Trynna: 01:26:256 (3,4) - aqui você deixou muito grande
2016-09-11 22:40 Trynna: e depois a nota que devia ter impacto ficou com menos
2016-09-11 22:40 Trynna: 01:26:586 (5) -
2016-09-11 22:40 Trynna: 01:26:421 (4,5,6) - isso aqui também ficou meio ?
2016-09-11 22:40 Trynna: o mesmo acontece aqui
2016-09-11 22:40 Trynna: 01:33:674 (1) -
2016-09-11 22:41 Trynna: nota que devia ter um grande impacto ficou com ele ofuscado
2016-09-11 22:42 - Anna -: verdade..
2016-09-11 22:42 - Anna -: vou ajeitar
2016-09-11 22:42 - Anna -: se quiser kd
2016-09-11 22:42 Trynna: 01:39:773 (1,1,2,3,1) - eu trabalharia um pouco mais nos sliders aqui
2016-09-11 22:43 Trynna: 01:44:058 (5) - se você deixar no alto, fica um efeito circular legal
2016-09-11 22:43 Trynna: http://osu.ppy.sh/ss/6074799
2016-09-11 22:43 Trynna: 01:46:696 (4) - o final do slider parece muito clicável
2016-09-11 22:44 Trynna: eu colocaria 01:46:695 - circle 01:46:860 - slider até 01:47:190 - e circle 01:47:355 -
2016-09-11 22:44 Trynna: 01:48:838 - talvez um sliderzinho aqui idk
2016-09-11 22:45 Trynna: eu achei o primeiro spinner também meio non sense
2016-09-11 22:45 - Anna -: SAUHASUHAS
2016-09-11 22:45 Trynna: ele começa num tick azul
2016-09-11 22:45 Trynna: wat
2016-09-11 22:45 - Anna -: ele realmente começa no azul ;c
2016-09-11 22:45 Trynna: não po :c
2016-09-11 22:45 - Anna -: bom
2016-09-11 22:46 - Anna -: pelo menos é o que eu achava
2016-09-11 22:46 - Anna -: kkkk
2016-09-11 22:46 Trynna: uh esqueci de falar
2016-09-11 22:46 Trynna: 00:54:773 (1) -
2016-09-11 22:46 Trynna: impacto maior
2016-09-11 22:47 Trynna: mas olha, o mapa em si não ta ruim não
2016-09-11 22:47 Trynna: eu gostei lo

;p
Topic Starter
Liena

Trynna wrote:

irc shit sutff
2016-09-11 22:07 - Anna -: ei, me ajuda rapidinho ?
2016-09-11 22:07 Trynna: opa claro
2016-09-11 22:08 Trynna: wassup
2016-09-11 22:10 - Anna -: ACTION is editing [https://osu.ppy.sh/b/1072742 Aqours - Kimi no Kokoro wa Kagayaiteru kai? [Insane lul]]
2016-09-11 22:10 - Anna -: eu queria saber se o space disso ta ok
2016-09-11 22:10 - Anna -: é pq varias vezes eu mudei a ds
2016-09-11 22:10 - Anna -: i suck at it :c
2016-09-11 22:10 Trynna: uh lumme see
2016-09-11 22:10 Trynna: lemme* eita
2016-09-11 22:11 Trynna: hm ta beeeeem estranho
2016-09-11 22:12 Trynna: você não seguiu muito aquele padrão de nota forte spacing maior e nota fraca menor
2016-09-11 22:12 Trynna: eu posso dar alguns exemplos se quiser
2016-09-11 22:12 Trynna: w8
2016-09-11 22:12 - Anna -: realmente
2016-09-11 22:12 Trynna: 00:02:190 (1,2) - e 00:03:509 (3,4) -
2016-09-11 22:13 Trynna: 00:02:850 (2) - aqui você colocou bastaaaaante impacto
2016-09-11 22:13 Trynna: 00:04:003 (4) - aqui quase nada
2016-09-11 22:13 Trynna: :c
2016-09-11 22:14 Trynna: hm vejamos o que posso fazer quanto a isso
2016-09-11 22:14 Trynna: pra ser sincero o restante do mapa eu creio que da pra dar fix
2016-09-11 22:14 Trynna: mas é esse começo que ta me incomodando um pouco
2016-09-11 22:14 Trynna: parece muito hm
2016-09-11 22:14 Trynna: não sei explicar em palavras muito bem
2016-09-11 22:15 Trynna: 00:02:190 (1,2) - isso aqui ta estranhão pra um começo idk
2016-09-11 22:15 - Anna -: pois é
2016-09-11 22:16 - Anna -: isso ta ai
2016-09-11 22:16 - Anna -: desde quando eu mapeei pela 1 vez essa musica
2016-09-11 22:16 - Anna -: eu nem liguei tanto assim
2016-09-11 22:16 - Anna -: mas vou tentar fazer algo intuitivo
2016-09-11 22:17 Trynna: eu to realmente tentando fazer algo aqui
2016-09-11 22:17 Trynna: pra te dar algum tipo de dica
2016-09-11 22:17 Trynna: mas eu também to perdido em como fazer isso
2016-09-11 22:18 - Anna -: não precisa, eu penso em algo :p
2016-09-11 22:18 Trynna: como eu sou doente, eu colocaria algo aqui
2016-09-11 22:18 Trynna: 00:02:684 -
2016-09-11 22:18 - Anna -: eu só queria mais dicas com o snap
2016-09-11 22:18 - Anna -: ds**
2016-09-11 22:18 - Anna -: tipo
2016-09-11 22:18 - Anna -: o kiai todo ta mais espaçado que o mapa todo
2016-09-11 22:19 Trynna: o kiai me parece estar bom até
2016-09-11 22:19 - Anna -: eu deveria diminuir a ds ou deixar assim mesmo?
2016-09-11 22:21 - Anna -: sure, tem tipo algo muito estranho no mapa?
2016-09-11 22:21 Trynna: as coisas que só de bater o olho você percebe
2016-09-11 22:21 Trynna: os blankets estão bem errados em alguns momentos
2016-09-11 22:21 Trynna: não sei se todos assim porque não olhei com muita profundidade ainda
2016-09-11 22:22 Trynna: 00:14:388 (4) -
2016-09-11 22:22 Trynna: essa nota parece muito perto do slider aqui 00:13:729 (2) -
2016-09-11 22:22 Trynna: quase fazendo um overlap
2016-09-11 22:23 Trynna: creio que você pode fazer algo assim
2016-09-11 22:23 Trynna: http://osu.ppy.sh/ss/6074700
2016-09-11 22:23 Trynna: porque 00:14:553 (1) - ainda vai ter impacto maior
2016-09-11 22:23 Trynna: e aqui 00:14:388 (4) - especificamente não é tão forte quanto 00:13:729 (2,3) -
2016-09-11 22:24 Trynna: 00:10:432 (5) - o flow desse slider também me parece duvidoso
2016-09-11 22:25 Trynna: 00:20:981 (3) - creio que fica mais interessante se você deixar no meio desse slider 00:21:806 (3) - e não stackado
2016-09-11 22:26 Trynna: mas essa última é mais opinião própria
2016-09-11 22:26 Trynna: parece que o movimento mais largo fica melhor nessa parte
2016-09-11 22:26 Trynna: idk
2016-09-11 22:27 - Anna -: certo certo
2016-09-11 22:27 - Anna -: 00:10:432 (5) -
2016-09-11 22:27 - Anna -: eu me pergunto pq esse slider ta ai mesmo
2016-09-11 22:27 - Anna -: acho que passou despercebido
2016-09-11 22:27 - Anna -: SUAHSUHhuas
2016-09-11 22:27 - Anna -: 00:14:553 (1) - vou ajeitar
2016-09-11 22:27 Trynna: oh btw
2016-09-11 22:27 Trynna: 00:10:762 (1,6) -
2016-09-11 22:28 Trynna: https://osu.ppy.sh/ss/6074726 algo desse tipo ficaria melhor
2016-09-11 22:28 Trynna: maneirar em jumps, mesmo sendo um insane
2016-09-11 22:28 Trynna: é meio estranho
2016-09-11 22:28 Trynna: deixar muito colado etc
2016-09-11 22:28 Trynna: eu vejo liberdade pra aumentar um pouquinho mais
2016-09-11 22:29 - Anna -: 00:53:948 (3,4,1,2,3,1,2) -
2016-09-11 22:29 - Anna -: 01:17:025 (2,3,4,5,6) -
2016-09-11 22:29 - Anna -: eu manerei nesses jumps tho
2016-09-11 22:29 Trynna: eu vejo
2016-09-11 22:29 - Anna -: eu só tava esperando alguém mod comentar isso
2016-09-11 22:29 Trynna: principalmente aqui 01:17:850 (1) -
2016-09-11 22:29 - Anna -: algum*
2016-09-11 22:29 Trynna: é a nota mais forte
2016-09-11 22:30 Trynna: e você deixou menor que o jump anterior
2016-09-11 22:30 Trynna: btw 00:54:113 (4) - parece estranho quando junto de 00:53:619 (2,3,4) -
2016-09-11 22:31 Trynna: 00:53:948 (3,4,1,2,3,1,2) - eu faria uma espécie de ""remake""
2016-09-11 22:31 Trynna: since n vai mudar muito
2016-09-11 22:31 Trynna: a próxima nota aparece depois de bastante tempo
2016-09-11 22:31 Trynna: então nem precisa mudar o restante do mapa pra adaptar
2016-09-11 22:31 Trynna: 00:56:091 - eu realmente sinto que uma nota devia estar aqui
2016-09-11 22:32 Trynna: eu to estranhando MUITO isso aqui 00:57:575 (1,2,3,4,5,6) -
2016-09-11 22:32 Trynna: de verdade
2016-09-11 22:33 Trynna: não sei te dizer o motivo, provavelmente por causa da primeira nota da stream ser muito espaçada em relação ao slider
2016-09-11 22:33 Trynna: ou por ser pouco espaçada
2016-09-11 22:33 Trynna: aaa
2016-09-11 22:33 Trynna: pera
2016-09-11 22:33 Trynna: ah
2016-09-11 22:33 Trynna: entendi pq
2016-09-11 22:33 Trynna: 00:57:574 (1) -
2016-09-11 22:33 Trynna: puxa pro tick azul
2016-09-11 22:34 - Anna -: acho que dois kick slider ficaria bem ai
2016-09-11 22:34 - Anna -: 00:57:904 (3) -
2016-09-11 22:34 Trynna: 01:03:839 (4) - deixar aqui overlap parece bem melhor pra um insane na minha opinião
2016-09-11 22:34 - Anna -: e a stream começando aqui
2016-09-11 22:35 Trynna: dois kick sliders ficariam bem weird tbh
2016-09-11 22:36 Trynna: 01:08:289 (4,5,6,7,8,9,1) - aqui você podia fazer um blanket em 01:07:959 (2) - :o
2016-09-11 22:36 Trynna: usando ctrl shift f
2016-09-11 22:37 Trynna: aqui 01:13:729 (3,4) - o flow ta muito reto ta estranho de jogar
2016-09-11 22:39 - Anna -: 9sure
2016-09-11 22:39 Trynna: 01:25:761 (3,1,2,3,4,5,6) -
2016-09-11 22:39 Trynna: tenho minhas dúvidas quanto a isso
2016-09-11 22:39 Trynna: 01:26:256 (3,4) - aqui você deixou muito grande
2016-09-11 22:40 Trynna: e depois a nota que devia ter impacto ficou com menos
2016-09-11 22:40 Trynna: 01:26:586 (5) -
2016-09-11 22:40 Trynna: 01:26:421 (4,5,6) - isso aqui também ficou meio ?
2016-09-11 22:40 Trynna: o mesmo acontece aqui
2016-09-11 22:40 Trynna: 01:33:674 (1) -
2016-09-11 22:41 Trynna: nota que devia ter um grande impacto ficou com ele ofuscado
2016-09-11 22:42 - Anna -: verdade..
2016-09-11 22:42 - Anna -: vou ajeitar
2016-09-11 22:42 - Anna -: se quiser kd
2016-09-11 22:42 Trynna: 01:39:773 (1,1,2,3,1) - eu trabalharia um pouco mais nos sliders aqui
2016-09-11 22:43 Trynna: 01:44:058 (5) - se você deixar no alto, fica um efeito circular legal
2016-09-11 22:43 Trynna: http://osu.ppy.sh/ss/6074799
2016-09-11 22:43 Trynna: 01:46:696 (4) - o final do slider parece muito clicável
2016-09-11 22:44 Trynna: eu colocaria 01:46:695 - circle 01:46:860 - slider até 01:47:190 - e circle 01:47:355 -
2016-09-11 22:44 Trynna: 01:48:838 - talvez um sliderzinho aqui idk
2016-09-11 22:45 Trynna: eu achei o primeiro spinner também meio non sense
2016-09-11 22:45 - Anna -: SAUHASUHAS
2016-09-11 22:45 Trynna: ele começa num tick azul
2016-09-11 22:45 Trynna: wat
2016-09-11 22:45 - Anna -: ele realmente começa no azul ;c
2016-09-11 22:45 Trynna: não po :c
2016-09-11 22:45 - Anna -: bom
2016-09-11 22:46 - Anna -: pelo menos é o que eu achava
2016-09-11 22:46 - Anna -: kkkk
2016-09-11 22:46 Trynna: uh esqueci de falar
2016-09-11 22:46 Trynna: 00:54:773 (1) -
2016-09-11 22:46 Trynna: impacto maior
2016-09-11 22:47 Trynna: mas olha, o mapa em si não ta ruim não
2016-09-11 22:47 Trynna: eu gostei lo

;p

help me a lot
Silky
maybe you could add some red line like Pentori's map in this song's end
01:50:981 - 89 bpm
01:51:010 - 90 bpm
01:52:343 - 84 bpm
01:53:057 - 55 bpm
01:54:147 - 51 bpm
Topic Starter
Liena

Kanau wrote:

maybe you could add some red line like Pentori's map in this song's end
01:50:981 - 89 bpm
01:51:010 - 90 bpm
01:52:343 - 84 bpm
01:53:057 - 55 bpm
01:54:147 - 51 bpm
okie
Seto Kousuke
Fixed map due to the timing changes o/

Also remade 2 patterns quickly o/

update
osu file format v14

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[Metadata]
Title:Kimi no Kokoro wa Kagayaiteru kai?
TitleUnicode:君のこころは輝いてるかい?
Artist:Aqours
ArtistUnicode:アクア
Creator:Liena
Version:Seto's Insane
Source:Love Live Sunshine!!
Tags:Seto Kousuke MkGuh ラブライブ!サンシャイン!! school idol project teaser pv Inami Anju 伊波杏樹 Aida Rikako 逢田梨香子 Suwa Nanaka 諏訪ななか Komiya Arisa 小宮有紗 Saito Shuka 斉藤朱夏 Kobayashi Aika 小林愛香 Takatsuki Kanako 高槻かなこ Suzuki Aina 鈴木愛奈 Furihata Ai 降幡 愛 Takami Chika 高海千歌 Sakurauchi Riko 桜内梨子 Matsuura Kanan 松浦果南 Kurosawa Dia 黒澤ダイヤ Watanabe You 渡辺 曜 Tsushima Yoshiko 津島善子 Kunikida Hanamaru 国木田花丸 Ohara Mari 小原鞠莉 Kurosawa Ruby 黒澤ルビィ
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352,353,58893,2,0,P|400:324|413:271,1,86.2500016450882,2|0,0:0|0:0,0:0:0:0:
296,153,59223,1,8,0:0:0:0:
416,117,59388,6,0,B|392:84|392:84|364:216,1,172.500003290176,2|2,0:0|0:0,0:0:0:0:
487,157,59882,2,0,P|498:119|476:62,1,86.2500016450882,10|0,0:0|0:0,0:0:0:0:
314,47,60212,2,0,L|400:89,1,86.2500016450882,2|0,0:0|0:0,0:0:0:0:
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124,243,60871,6,0,P|130:170|39:100,1,172.500003290176,2|8,0:0|0:0,0:0:0:0:
31,202,61366,1,2,0:0:0:0:
142,327,61531,2,0,P|182:307|204:264,1,86.2500016450882,2|2,0:0|0:0,0:0:0:0:
234,146,61860,1,8,0:0:0:0:
299,284,62025,6,0,B|327:325|327:325|319:184,1,172.500003290176,2|2,0:0|0:0,0:0:0:0:
226,64,62520,2,0,P|219:115|239:151,1,86.2500016450882,8|0,0:0|0:0,0:0:0:0:
389,109,62849,5,4,0:0:0:0:
421,304,63179,1,4,0:0:0:0:
202,304,63509,5,2,0:0:0:0:
303,238,63673,1,2,0:0:0:0:
320,263,63756,1,2,0:0:0:0:
327,293,63838,2,0,P|328:336|302:385,1,86.2500016450882,8|0,0:0|0:0,0:0:0:0:
150,354,64168,2,0,P|170:322|220:300,1,75,2|0,0:0|0:0,0:0:0:0:
397,358,64498,2,0,L|424:274,1,75,8|0,0:0|0:0,0:0:0:0:
447,160,64827,5,2,0:0:0:0:
328,184,64991,1,2,0:0:0:0:
334,214,65074,1,2,0:0:0:0:
350,240,65157,2,0,P|379:271|432:288,1,75,8|0,0:0|0:0,0:0:0:0:
369,95,65487,2,0,P|331:83|284:91,1,75,2|0,0:0|0:0,0:0:0:0:
199,191,65816,1,8,0:0:0:0:
203,88,65981,1,2,0:0:0:0:
328,184,66146,5,8,0:0:0:0:
349,18,66311,1,2,0:0:0:0:
186,91,66476,1,8,0:0:0:0:
353,98,66641,5,2,0:0:0:0:
254,13,66805,1,8,0:0:0:0:
199,191,66970,1,2,0:0:0:0:
328,184,67135,1,8,0:0:0:0:
186,91,67300,1,4,0:0:0:0:
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315,200,67959,2,0,L|232:186,1,75,2|8,0:0|0:0,0:0:0:0:
373,301,68289,1,2,0:0:0:0:
419,163,68454,1,8,0:0:0:0:
406,138,68536,1,2,0:0:0:0:
386,118,68618,1,8,0:0:0:0:
360,106,68701,1,8,0:0:0:0:
332,104,68783,6,0,L|246:101,1,75,4|0,0:0|0:0,0:0:0:0:
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240,22,69443,2,0,P|199:39|181:70,1,75,2|0,0:0|0:0,0:0:0:0:
319,187,69772,1,8,0:0:0:0:
393,110,69937,6,0,P|308:80|241:116,1,150,2|2,0:0|0:0,0:0:0:0:
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247,322,70761,2,0,P|299:351|339:349,1,75,2|0,0:0|0:0,0:0:0:0:
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357,13,72410,1,2,0:0:0:0:
261,39,72574,2,0,P|229:88|270:192,1,150,8|2,0:0|0:0,0:0:0:0:
345,218,73069,1,2,0:0:0:0:
407,147,73234,6,0,P|397:198|442:298,1,150,8|0,0:0|0:0,0:0:0:0:
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211,375,74058,1,2,0:0:0:0:
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219,191,75047,1,8,0:0:0:0:
295,255,75212,6,0,P|322:189|277:107,2,150,4|8|8,0:0|0:0|0:0,0:0:0:0:
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202,348,76366,2,0,P|193:292|205:262,1,75,8|0,0:0|0:0,0:0:0:0:
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423,167,77025,2,0,L|342:176,1,75,8|0,0:0|0:0,0:0:0:0:
462,89,77355,2,0,L|381:98,1,75,8|0,0:0|0:0,0:0:0:0:
497,14,77684,5,2,0:0:0:0:
329,20,77849,1,8,0:0:0:0:
329,20,78179,5,2,0:0:0:0:
497,14,78344,1,8,0:0:0:0:
216,88,78838,6,0,L|249:115,1,37.5
255,123,79003,6,0,P|209:105|130:135,1,112.5,8|0,0:0|0:0,0:0:0:0:
127,150,79333,6,0,P|149:205|143:246,1,75,4|0,0:0|0:0,0:0:0:0:
0,229,79662,2,0,P|55:207|96:213,1,75,8|0,0:0|0:0,0:0:0:0:
192,299,79992,2,0,L|281:300,1,75,2|0,0:0|0:0,0:0:0:0:
357,207,80322,1,8,0:0:0:0:
419,287,80487,6,0,P|450:227|410:131,1,150,2|2,0:0|0:0,0:0:0:0:
302,62,80981,2,0,P|313:106|344:132,1,75,8|0,0:0|0:0,0:0:0:0:
465,64,81311,2,0,P|415:58|382:74,1,75,2|0,0:0|0:0,0:0:0:0:
357,207,81640,1,8,0:0:0:0:
357,207,81970,6,0,B|316:195|283:208|283:208|243:220|201:203,2,150,2|8|2,0:0|0:0|0:0,0:0:0:0:
238,128,82794,2,0,P|190:124|163:135,1,75,2|8,0:0|0:0,0:0:0:0:
130,279,83124,6,0,P|166:305|285:283,1,150,4|0,0:0|0:0,0:0:0:0:
357,207,83618,2,0,P|348:242|361:295,1,75,8|0,0:0|0:0,0:0:0:0:
462,350,83948,2,0,P|471:315|458:262,1,75,8|0,0:0|0:0,0:0:0:0:
398,128,84278,2,0,L|301:128,1,75,8|0,0:0|0:0,0:0:0:0:
252,204,84607,6,0,P|267:136|220:59,1,150,4|8,0:0|0:0,0:0:0:0:
133,42,85102,1,2,0:0:0:0:
55,112,85267,2,0,P|121:154|195:139,1,150,2|8,0:0|0:0,0:0:0:0:
331,101,85761,6,0,B|307:133|307:133|341:246,1,150,2|2,0:0|0:0,0:0:0:0:
462,143,86256,2,0,B|422:134|422:134|369:169,1,75,8|0,0:0|0:0,0:0:0:0:
438,301,86585,2,0,L|439:221,1,75,8|0,0:0|0:0,0:0:0:0:
352,350,86915,1,8,0:0:0:0:
352,350,87245,6,0,B|309:346|309:346|255:362|255:362|201:348,2,150,2|8|2,0:0|0:0|0:0,0:0:0:0:
244,266,88069,2,0,L|164:248,1,75,2|8,0:0|0:0,0:0:0:0:
66,288,88399,6,0,P|137:245|143:166,1,150,4|0,0:0|0:0,0:0:0:0:
62,48,88893,2,0,P|70:100|105:128,1,75,8|0,0:0|0:0,0:0:0:0:
148,183,89223,2,0,P|200:175|228:140,1,75,8|0,0:0|0:0,0:0:0:0:
278,18,89552,2,0,P|258:48|257:86,1,75,8|0,0:0|0:0,0:0:0:0:
392,246,89882,6,0,P|374:190|279:166,1,150,4|8,0:0|0:0,0:0:0:0:
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254,87,91036,6,0,P|215:153|259:235,1,150,2|2,0:0|0:0,0:0:0:0:
364,172,91531,2,0,P|306:157|278:169,1,75,8|0,0:0|0:0,0:0:0:0:
390,252,91860,2,0,P|425:230|443:190,1,75,8|0,0:0|0:0,0:0:0:0:
428,62,92190,1,8,0:0:0:0:
428,62,92520,6,0,B|319:64|319:64|277:89,2,150,2|8|2,0:0|0:0|0:0,0:0:0:0:
492,184,93344,1,2,0:0:0:0:
352,160,93509,1,8,0:0:0:0:
376,308,93673,6,0,L|428:156,1,150,4|2,0:0|0:0,0:0:0:0:
296,244,94168,2,0,L|256:344,1,75,8|0,0:0|0:0,0:0:0:0:
136,256,94498,1,8,0:0:0:0:
217,211,94662,1,2,0:0:0:0:
184,347,94827,1,8,0:0:0:0:
65,326,94992,6,0,P|41:264|73:179,1,150,4|0,0:0|0:0,0:0:0:0:
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359,184,95816,1,2,0:0:0:0:
337,89,95981,1,2,0:0:0:0:
268,198,96146,2,0,L|268:288,1,75,8|0,0:0|0:0,0:0:0:0:
360,333,96476,6,0,L|358:151,1,150,4|0,0:0|0:0,0:0:0:0:
456,265,96970,1,8,0:0:0:0:
456,265,97300,1,8,0:0:0:0:
360,333,97629,6,0,P|308:317|220:354,1,150,4|2,0:0|0:0,0:0:0:0:
84,352,98124,2,0,L|19:288,1,75,8|0,0:0|0:0,0:0:0:0:
215,109,98618,2,0,L|214:199,1,75,2|8,0:0|0:0,0:0:0:0:
348,183,99113,1,4,0:0:0:0:
256,192,99195,12,0,100432,0:0:0:0:
58,97,101585,6,0,P|112:73|284:114,1,225.000008583069,2|2,0:0|0:0,0:0:0:0:
328,229,102574,2,0,L|277:279,1,56.2500021457673,2|2,0:0|0:0,0:0:0:0:
36,310,103069,6,0,B|73:244|154:263|154:263|221:308|298:286|332:221,1,337.500012874604,2|0,0:0|0:0,0:0:0:0:
192,108,104223,6,0,P|198:173|251:215,1,112.500004291535,2|0,0:0|0:0,0:0:0:0:
328,128,104717,2,0,L|253:135,1,56.2500021457673,2|2,0:0|0:0,0:0:0:0:
427,29,105212,5,2,0:0:0:0:
462,128,105377,1,2,0:0:0:0:
331,27,105541,1,2,0:0:0:0:
364,175,105706,6,0,B|397:150|420:188|377:236|311:228|269:171|292:119|320:77|406:67|468:134,1,337.500012874604,2|0,0:0|0:0,0:0:0:0:
388,278,106860,6,0,P|280:254|252:93,1,281.250010728836,2|0,0:0|0:0,0:0:0:0:
246,103,108344,6,0,B|200:97|200:97|171:117|171:117|123:120|123:120|95:142|95:142|159:187|158:248|112:307,1,337.500012874604,2|0,0:0|0:0,0:0:0:0:
122,291,109662,2,0,L|368:284,1,225.000008583069,2|0,0:0|0:0,0:0:0:0:
391,81,111010,6,0,P|354:184|436:280,1,223.125004255772,2|0,0:0|0:0,0:0:0:0:
413,270,112343,6,0,P|340:283|331:339,1,112.5,2|0,0:0|0:0,0:0:0:0:
327,311,113057,6,0,P|276:280|208:304,1,112.5,2|0,0:0|0:0,0:0:0:0:
226,289,114147,6,0,B|175:282|126:201|131:160|158:135|140:112|140:112|127:88|96:79|62:91|74:137|107:134,1,318.750006079674,4|0,0:0|0:0,0:0:0:0:
[Goku]
Oi gata, rs, passa o face.

Seto's Insane
00:04:662 (2) - não seria melhor colocar uma nota no tick branco depois dessa nota? Na minha opinião seria melhor nem colocar essa nota sem colocar uma no tick branco, já que claramente são duas batidas.

00:36:970 (5) - eu removeria essa nota, assim segue melhor a batida de fundo e a voz, mas é só preferência minha mesmo.

01:54:147 (1) - não entendi por que esse slider acaba muito antes do final da música (que seria em 01:58:852).

Adorei o mapa, achei muito divertido de jogar, principalmente o kiai, as patterns dos jumps são bem divertidas, também adoro como você (seto) segue a guitarra no começo do mapa, sim eu adoro guitar flow xd, de resto o mapa é bem divertido como eu já disse anteriormente. Bom trabalho.


Desculpe, mas eu não sei mapear/moddar easy/normal/hard :(, espero que meu pequeno mod ajude em algo.

Boa sorte!


EDIT: Adicione ao source isso: ラブライブ!サンシャイン!! e Love Live! Sunshine!! às tags.
Topic Starter
Liena
EDIT: Tanto faz ^
Kuron-kun

General

  • Isso que eu vou falar agora pode não ser muito certo, principalmente porque não to muito por dentro de como são os padrões de Easy e Normal hoje em dia, mas vamos lá;
  1. O Easy parece usar um ritmo um pouco complicado demais para um Easy - vários 1/2, algumas paradas entre eles, etc, assim como sua Star Rating de 1,77. O mesmo se aplicaria pro Normal que tem 2,22, usa bastante 1/2 e tem um SV particularmente alto. Minha sugestão seria que você mudasse o nome do Easy pra Normal e o Normal pra Advanced, já que, imagino eu, a menor diff como um Normal ainda é ranqueável.

  2. Não há motivo algum de ter aquele timing de 89 BPM no final, já que literalmente, em menos de 1 segundo, tem outro de 90 BPM do lado dele. Você pode ou deletar o de 89 BPM sem medo.

Mk's Easy

00:48:179 (2) - Posicionar esse slider no tick vermelho, mesmo que siga a ênfase da música, pode quebrar um pouco do flow, já que sempre que você usou sliders em tick vermelho eles nunca deram uma parada tão repentina ou um espaçamento um pouco grande, além de que ticks vermelhos são relativamente difíceis de acompanhar. Eu recomendaria algo assim. Ou pode fazer diferente, mas nesse mesmo estilo, para que fique consistente.

00:57:904 - Não acho tão legal deixar ele vazio, mesmo que seja um Easy, pois você segue principalmente o vocal em toda a música, e deixar passar essa parte seria bem chatinho, ainda mais por ser uma parte pré-kiai.

01:01:531 (3) - Mesmo que pareça um motivo bem besta - e talvez até um pouco nazi -, dar um Ctrl + H nesse slider melhoraria bastante a transição entre as notas anteriores e ele, já que seguiria o mesmo flow pra esquerda. Tudo pelos novatos!!!

01:21:970 - Daqui pra frente não tem hitsound nenhum :(

Normal

00:13:399 (4,1) - Não faz muito sentido você começar o New Combo no (1) e não no (4), pois o (4), além de ter uma ênfase muito maior que o (1), é um tick branco grande e onde começa uma nova sessão da música. O mesmo acontece aqui 00:20:816 (1,2) - , basta trocar os New Combos.

01:02:520 (2,3) - Esse break que você deu entre o (2) e o (3) não ficou nada legal, porque se você considerar as notas stackadas que você fez anteriormente, eram todas 1/2. Isso pode confundir muito, ainda mais porque o ritmo anterior é um slider que termina em 1/2, que provavelmente indicaria que iria continuar em 1/2. Você poderia fazer isso, mas é só uma sugestão, pode fazer da forma que quiser, contanto que separa os dois.

01:05:487 (1,2) - O mesmo se aplica aqui, só que inversamente, já que você usou o mesmo spacing que usa em 1/2, inclusive um pouco menor, e manteve um ritmo 1/1. Fazendo isso, você consegue resolver o problema e reestruturar as próximas notas sem quebrar o flow.

01:38:124 (6) - Seria legal adicionar um New Combo aqui, pra manter o padrão de um NC depois de tick branco grande.

Hard

00:45:047 (1,2) - Seria bom afastar um pouquinho essas duas notas uma da outra, já que o restante da sessão tem notas 1/2 muito mais separadas que essas.

00:54:113 - Fica bem vazio sem uma nota aqui, ainda mais considerando que tem uma parte do vocal. Não se preocupe em deixar um jump, pois mesmo sendo hard, você pode colocar uns jumps "grandes".

Seto's Insane

  1. Por algum motivo tem um timing lá no final que não tá consistente com o resto dos mapas, mas acredito que se der fix no que eu mencionel no 'General', vai resolver :3/
Literalmente não achei mais nada além disso. Parabéns, você ganhou meu coração ♥ ~

Akitoshi's Insane

00:26:585 (1) - I just feel that a Ctrl + G here would improve the flow a lot between (5) and (1) and (1) and (2). Would also improve the flow between (2) and (3) because the transition would be a lot more intuitive.

Boa sorte com o mapa. (◡‿◡✿)
Topic Starter
Liena

Kuron-kun wrote:

General

  • Isso que eu vou falar agora pode não ser muito certo, principalmente porque não to muito por dentro de como são os padrões de Easy e Normal hoje em dia, mas vamos lá;
  1. O Easy parece usar um ritmo um pouco complicado demais para um Easy - vários 1/2, algumas paradas entre eles, etc, assim como sua Star Rating de 1,77. O mesmo se aplicaria pro Normal que tem 2,22, usa bastante 1/2 e tem um SV particularmente alto. Minha sugestão seria que você mudasse o nome do Easy pra Normal e o Normal pra Advanced, já que, imagino eu, a menor diff como um Normal ainda é ranqueável. vou falar com o guh

  2. Não há motivo algum de ter aquele timing de 89 BPM no final, já que literalmente, em menos de 1 segundo, tem outro de 90 BPM do lado dele. Você pode ou deletar o de 89 BPM sem medo.
essas linhas de timing são de outro mod ^ nem tinha percebido já que não me dou bem com timing, vou remover


Normal

00:13:399 (4,1) - Não faz muito sentido você começar o New Combo no (1) e não no (4), pois o (4), além de ter uma ênfase muito maior que o (1), é um tick branco grande e onde começa uma nova sessão da música. O mesmo acontece aqui 00:20:816 (1,2) - , basta trocar os New Combos. fix

01:02:520 (2,3) - Esse break que você deu entre o (2) e o (3) não ficou nada legal, porque se você considerar as notas stackadas que você fez anteriormente, eram todas 1/2. Isso pode confundir muito, ainda mais porque o ritmo anterior é um slider que termina em 1/2, que provavelmente indicaria que iria continuar em 1/2. Você poderia fazer isso, mas é só uma sugestão, pode fazer da forma que quiser, contanto que separa os dois. eu vou deixar assim por enquanto pra não quebrar a pattern, mas se mais alguém mencionar eu troco :3

01:05:487 (1,2) - O mesmo se aplica aqui, só que inversamente, já que você usou o mesmo spacing que usa em 1/2, inclusive um pouco menor, e manteve um ritmo 1/1. Fazendo isso, você consegue resolver o problema e reestruturar as próximas notas sem quebrar o flow. eu deixei isso passar em branco nem tinha percebido hsauhsuash fix

01:38:124 (6) - Seria legal adicionar um New Combo aqui, pra manter o padrão de um NC depois de tick branco grande. fix

Hard

00:45:047 (1,2) - Seria bom afastar um pouquinho essas duas notas uma da outra, já que o restante da sessão tem notas 1/2 muito mais separadas que essas. fix

00:54:113 - Fica bem vazio sem uma nota aqui, ainda mais considerando que tem uma parte do vocal. Não se preocupe em deixar um jump, pois mesmo sendo hard, você pode colocar uns jumps "grandes". hmm, vou considerar só esperar algum outro mod :3

Boa sorte com o mapa. (◡‿◡✿)
obrigado <3
Akitoshi
anti-flow trick on 00:26:256 (5,1) - makes more emphasis on vocals so I keep for now, thanks for looking my diff! :D
Seto Kousuke
Agree
Disagree
Comment


[Goku] wrote:

Seto's Insane
00:04:662 (2) - não seria melhor colocar uma nota no tick branco depois dessa nota? Na minha opinião seria melhor nem colocar essa nota sem colocar uma no tick branco, já que claramente são duas batidas. - nope, eu to representando a percursão :3

00:36:970 (5) - eu removeria essa nota, assim segue melhor a batida de fundo e a voz, mas é só preferência minha mesmo. - agradeço a ideia, mas vou deixar assim mesmo >3<

01:54:147 (1) - não entendi por que esse slider acaba muito antes do final da música (que seria em 01:58:852). - porque ele ta seguindo aqueles barulhinhos fofinhos que me lembram estrelinhas!! :D ahuahuahua fica fofinho, e ai quando ele termina tem um ''pananan'' fininho :3

Adorei o mapa, achei muito divertido de jogar, principalmente o kiai, as patterns dos jumps são bem divertidas, também adoro como você (seto) segue a guitarra no começo do mapa, sim eu adoro guitar flow xd, de resto o mapa é bem divertido como eu já disse anteriormente. Bom trabalho. - valeu :3
Kuron's mod

Kuron-kun wrote:


  • Seto's Insane

  1. Por algum motivo tem um timing lá no final que não tá consistente com o resto dos mapas, mas acredito que se der fix no que eu mencionel no 'General', vai resolver :3/ - ok, vou deixar com a Liena
Literalmente não achei mais nada além disso. Parabéns, você ganhou meu coração ♥ ~ - fofo <3

Brigadinho fofos <3 Also, I self mod 1 or 2 minor things, here you go Li


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TitleUnicode:君のこころは輝いてるかい?
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Version:Seto's Insane
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Izzywing
placeholder for mod
Cellina

Seto's Insane

  1. 00:16:531 (3,4,1) - those overlaps looks really messy
  2. 00:28:893 (4) - this will definitely confuse players, and even I did.
  3. 00:29:882 (1,2) - rhythm should be ctrl g'ed, because there are strong sounds on 00:29:882 - and 00:30:047 - , but not on 00:30:212 - .
  4. 00:37:959 (4,1) - put more DS, otherwise players will confuse about rhythms.
  5. 00:42:492 (1) - really? there are lots of strong sounds, and are you going to cover them as a spinner?
  6. 00:52:877 (1) - same as above, and you even did worse on this part, because you actually put 8 circles at once on 00:55:596 - .
  7. 01:11:091 (4,1) - overlap looks really bad imo.
  8. 01:16:695 (1,2,3) - you can put more circles cuz on 01:15:212 (1,2,3) - this part, you only used sliders, so you can put more circles for emphasis.
  9. 01:38:124 (2,3) - replace them as circles.
Seto Kousuke
Disagree
Agree
Comment


Cellina's mod

Cellina wrote:

Seto's Insane

  1. 00:16:531 (3,4,1) - those overlaps looks really messy - no they don't
  2. 00:28:893 (4) - this will definitely confuse players, and even I did. - okay
  3. 00:29:882 (1,2) - rhythm should be ctrl g'ed, because there are strong sounds on 00:29:882 - and 00:30:047 - , but not on 00:30:212 - . - I don't see your point, it's fine lols~ even the 1/1 slider fits the transition
  4. 00:37:959 (4,1) - put more DS, otherwise players will confuse about rhythms. - about to time to learn no? 00:31:531 (7,1) - 00:19:662 (5,1) - If the player is actually playing a rythm game and listening to the music it's easy to understand...will keep an eye tho
  5. 00:42:492 (1) - really? there are lots of strong sounds, and are you going to cover them as a spinner? - ok, my bad ahahhaha, even I don't know why I did this. I will add notes here
  6. 00:52:877 (1) - same as above, and you even did worse on this part, because you actually put 8 circles at once on 00:55:596 - . If you stop to listen to the song and understand my structure so far....you'll notice how there are no girl prolonging vocals on the second example, will keep it
  7. 01:11:091 (4,1) - overlap looks really bad imo. - it's not ''really bad'', it's ''useless'' since it's an accident, different things. moved slider 4 few milimiters away
  8. 01:16:695 (1,2,3) - you can put more circles cuz on 01:15:212 (1,2,3) - this part, you only used sliders, so you can put more circles for emphasis. - nah, it's cool
  9. 01:38:124 (2,3) - replace them as circles. - will be frustrating for acc, will keep it

thank you very much dear <3


Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57575
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 17520,23948,30212,31860,45047,70514,97959
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Kimi no Kokoro wa Kagayaiterukai?
TitleUnicode:君のこころは輝いてるかい?
Artist:Aqours
ArtistUnicode:アクア
Creator:Liena
Version:Seto's Insane
Source:Love Live Sunshine!!
Tags:Akitoshi Seto Kousuke MkGuh ラブライブ!サンシャイン!! school idol project teaser pv Inami Anju 伊波杏樹 Aida Rikako 逢田梨香子 Suwa Nanaka 諏訪ななか Komiya Arisa 小宮有紗 Saito Shuka 斉藤朱夏 Kobayashi Aika 小林愛香 Takatsuki Kanako 高槻かなこ Suzuki Aina 鈴木愛奈 Furihata Ai 降幡 愛 Takami Chika 高海千歌 Sakurauchi Riko 桜内梨子 Matsuura Kanan 松浦果南 Kurosawa Dia 黒澤ダイヤ Watanabe You 渡辺 曜 Tsushima Yoshiko 津島善子 Kunikida Hanamaru 国木田花丸 Ohara Mari 小原鞠莉 Kurosawa Ruby 黒澤ルビィ
BeatmapID:1079444
BeatmapSetID:499749

[Difficulty]
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CircleSize:4
OverallDifficulty:7
ApproachRate:9
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SliderTickRate:1

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192,299,79992,2,0,L|281:300,1,75,2|0,0:0|0:0,0:0:0:0:
357,207,80322,1,8,0:0:0:0:
419,287,80487,6,0,P|450:227|410:131,1,150,2|2,0:0|0:0,0:0:0:0:
302,62,80981,2,0,P|313:106|344:132,1,75,8|0,0:0|0:0,0:0:0:0:
465,64,81311,2,0,P|415:58|382:74,1,75,2|0,0:0|0:0,0:0:0:0:
357,207,81640,1,8,0:0:0:0:
357,207,81970,6,0,B|316:195|283:208|283:208|243:220|201:203,2,150,2|8|2,0:0|0:0|0:0,0:0:0:0:
238,128,82794,2,0,P|190:124|163:135,1,75,2|8,0:0|0:0,0:0:0:0:
130,279,83124,6,0,P|166:305|285:283,1,150,4|0,0:0|0:0,0:0:0:0:
357,207,83618,2,0,P|348:242|361:295,1,75,8|0,0:0|0:0,0:0:0:0:
462,350,83948,2,0,P|471:315|458:262,1,75,8|0,0:0|0:0,0:0:0:0:
398,128,84278,2,0,L|301:128,1,75,8|0,0:0|0:0,0:0:0:0:
252,204,84607,6,0,P|267:136|220:59,1,150,4|8,0:0|0:0,0:0:0:0:
133,42,85102,1,2,0:0:0:0:
55,112,85267,2,0,P|121:154|195:139,1,150,2|8,0:0|0:0,0:0:0:0:
331,101,85761,6,0,B|307:133|307:133|341:246,1,150,2|2,0:0|0:0,0:0:0:0:
462,143,86256,2,0,B|422:134|422:134|369:169,1,75,8|0,0:0|0:0,0:0:0:0:
438,301,86585,2,0,L|439:221,1,75,8|0,0:0|0:0,0:0:0:0:
352,350,86915,1,8,0:0:0:0:
352,350,87245,6,0,B|309:346|309:346|255:362|255:362|201:348,2,150,2|8|2,0:0|0:0|0:0,0:0:0:0:
244,266,88069,2,0,L|164:248,1,75,2|8,0:0|0:0,0:0:0:0:
66,288,88399,6,0,P|137:245|143:166,1,150,4|0,0:0|0:0,0:0:0:0:
62,48,88893,2,0,P|70:100|105:128,1,75,8|0,0:0|0:0,0:0:0:0:
148,183,89223,2,0,P|200:175|228:140,1,75,8|0,0:0|0:0,0:0:0:0:
278,18,89552,2,0,P|258:48|257:86,1,75,8|0,0:0|0:0,0:0:0:0:
392,246,89882,6,0,P|374:190|279:166,1,150,4|8,0:0|0:0,0:0:0:0:
214,359,90541,2,0,L|330:220,1,150,2|8,0:0|0:0,0:0:0:0:
254,87,91036,6,0,P|215:153|259:235,1,150,2|2,0:0|0:0,0:0:0:0:
364,172,91531,2,0,P|306:157|278:169,1,75,8|0,0:0|0:0,0:0:0:0:
390,252,91860,2,0,P|425:230|443:190,1,75,8|0,0:0|0:0,0:0:0:0:
428,62,92190,1,8,0:0:0:0:
428,62,92520,6,0,B|319:64|319:64|277:89,2,150,2|8|2,0:0|0:0|0:0,0:0:0:0:
492,184,93344,1,2,0:0:0:0:
352,160,93509,1,8,0:0:0:0:
376,308,93673,6,0,L|428:156,1,150,4|2,0:0|0:0,0:0:0:0:
296,244,94168,2,0,L|256:344,1,75,8|0,0:0|0:0,0:0:0:0:
136,256,94498,1,8,0:0:0:0:
217,211,94662,1,2,0:0:0:0:
184,347,94827,1,8,0:0:0:0:
65,326,94992,6,0,P|41:264|73:179,1,150,4|0,0:0|0:0,0:0:0:0:
175,109,95487,2,0,L|265:108,1,75,8|0,0:0|0:0,0:0:0:0:
359,184,95816,1,2,0:0:0:0:
337,89,95981,1,2,0:0:0:0:
268,198,96146,2,0,L|268:288,1,75,8|0,0:0|0:0,0:0:0:0:
360,333,96476,6,0,L|358:151,1,150,4|0,0:0|0:0,0:0:0:0:
456,265,96970,1,8,0:0:0:0:
456,265,97300,1,8,0:0:0:0:
360,333,97629,6,0,P|308:317|220:354,1,150,4|2,0:0|0:0,0:0:0:0:
84,352,98124,2,0,L|19:288,1,75,8|0,0:0|0:0,0:0:0:0:
215,109,98618,2,0,L|214:199,1,75,2|8,0:0|0:0,0:0:0:0:
348,183,99113,1,4,0:0:0:0:
256,192,99195,12,0,100432,0:0:0:0:
58,97,101585,6,0,P|112:73|284:114,1,225.000008583069,2|2,0:0|0:0,0:0:0:0:
328,229,102574,2,0,L|277:279,1,56.2500021457673,2|2,0:0|0:0,0:0:0:0:
36,310,103069,6,0,B|73:244|154:263|154:263|221:308|298:286|332:221,1,337.500012874604,2|0,0:0|0:0,0:0:0:0:
192,108,104223,6,0,P|198:173|251:215,1,112.500004291535,2|0,0:0|0:0,0:0:0:0:
328,128,104717,2,0,L|253:135,1,56.2500021457673,2|2,0:0|0:0,0:0:0:0:
427,29,105212,5,2,0:0:0:0:
462,128,105377,1,2,0:0:0:0:
331,27,105541,1,2,0:0:0:0:
364,175,105706,6,0,B|397:150|420:188|377:236|311:228|269:171|292:119|320:77|406:67|468:134,1,337.500012874604,2|0,0:0|0:0,0:0:0:0:
388,278,106860,6,0,P|280:254|252:93,1,281.250010728836,2|0,0:0|0:0,0:0:0:0:
246,103,108344,6,0,B|200:97|200:97|171:117|171:117|123:120|123:120|95:142|95:142|159:187|158:248|112:307,1,337.500012874604,2|0,0:0|0:0,0:0:0:0:
122,291,109662,2,0,L|368:284,1,225.000008583069,2|0,0:0|0:0,0:0:0:0:
391,81,111010,6,0,P|354:184|436:280,1,223.125004255772,2|0,0:0|0:0,0:0:0:0:
413,270,112343,6,0,P|340:283|331:339,1,112.5,2|0,0:0|0:0,0:0:0:0:
327,311,113057,6,0,P|276:280|208:304,1,112.5,2|0,0:0|0:0,0:0:0:0:
226,289,114147,6,0,B|172:280|126:201|131:160|158:135|140:112|140:112|127:88|96:79|62:91|74:137|107:134,1,329.37500628233,4|0,0:0|0:0,0:0:0:0:
Stjpa
[General]
  1. You definitely gotta do something about the hitsounds in all diffs. Due the music being really loud itself and very energic the hitnormals aren't audible at all, and even your custom hitsounds aren't as loud as they are supposed to be.
  2. Your own difficulties don't end on the same time, which should be done unless the specific part is completely unmappable, which isn't the case here.
[Easy]
  1. No combo colours?
  2. 00:04:828 (3,4) - I wonder if a 1/1 slider would be a more appriopriate because both circles have a drum on the previous 1/2 that will confuse beginners when playing the map for the first time as they are not sure what exactly these objects are following.
  3. 00:23:454 (3) - Well it's not really possible for this diff to make the perfect finish here, but a 1/2 slider definitely fits the melody way better than a circle.
  4. 00:46:366 (2,3,4,1) - Because of the circles this part is more intense than the other ones around even though the music is a little calmer.
  5. 01:04:828 (3) - There's literally nothing on the repeat that is audible enough to be suitable for beginners. There's a strong sound on the white tick before and the vocals are on the white tick after.
  6. 01:27:245 (1) - I wonder why you don't map this at least a bit similar to 01:21:970 (1,2,3,4) ? It's not like that slider doesn't have stronger guitar sounds in the middle of the slider.
  7. 01:48:344 (1) - Are you sure that there aren't any other neat slidershapes to use? Everything in your diff was really smooth and then something egdy like this appears, pretty weird imo.
  8. 01:50:981 (1) - The red line is there for a reason. -_ -
[Normal]
  1. 00:09:773 (4,5) - The vocals on the circle are easily as strong as 00:07:135 (2) - so I don't really see a reason to stack them. Movement is the emphasis of lower diffs. So I won't mention any other stacks as I don't know if you have your own scheme behind those, if not then you can fix all the other ones I guess. :p
  2. 00:14:553 (1) - This NC is really confusing considering that you don't have one for example 00:17:190 (4) - here.
  3. 00:14:553 (1,2) - Flow here is pretty questionable, the way you put the sliders would prefer something like this or anything similar.
  4. 00:17:025 (3) - Since the diff itself is really dense I'd like to have this circle deleted as even lower density (or let's call it break) can give a cooler emphasis for a specific instrument. If you delete this circle you have something similar to 00:15:377 (3,1) and it even plays smoother. Just my personal opinion, having this diff easier would be way better. And you can use that at a lot of points as you have some really long snakes at some points.
  5. 00:16:036 (1,2,3,4,5) - Imo this would be a better understandable and better looking flow. I rarely suggest some flow things but this really calls for it. Your have some more little flow issues, so by now I'll stop mentioning them as you will most likely see them yourself in case you know what kind of patterns I mean.
  6. 00:19:992 (3,5) - Placing (3) a little bit higher and then making a proper blanket with (5) with a little curve would give the whole pattern a better feeling.
  7. 00:35:652 (3) - That shape looks really random, so maybe using the red anchor a bit differently would be cool.
  8. 01:02:520 (2,3) - Having two different kind of stacks in a Normal diff is a no-go. They just learned that stacks exist in this difficulty level and then givimg them variation for that is really tough.
  9. 01:26:586 (5,6,1) - Having a slightly zigzag flow is always better looking than just something straight.
  10. 01:44:718 (2,3) - Why do you have a custom stack here? o_o
  11. 01:51:064 (1) - Really weird that this spinner isn't placed on the red tick when the strong sound actually appears there. Having none of the both spinners there is counter-intuitive.
[Hard]
  1. The map isn't dense enough to justify AR8, so maybe lower it to 7.5 or even 7.
  2. One major flaw I see in this diff that you aren't mapping that much with DS. In a Hard difficulty you have to map a lot with DS and can just do a few jumps here and there, but even they have to be really consistent and have a proper flow because else players in this difficulty level will struggle way harder than they should be. So I won't point out everything out, just take care that you emphasize the most important and audible sounds with a few jumps with a really good flow. After all it would be better to message me ingame for an IRC check in case you are willing to change things. (oh and you also placed the spinners differently here than in Normal, you might wanna fix that)
[Seto]
  1. 00:05:487 (1,1) - I don't see a reason at all to stack them, you didn't do it 00:02:849 (1,1) - here and the sounds are really similar. And also the first (1) has a terrible shape -_ -
  2. 00:07:300 (3) - Why don't you have an emphasis for vocals here when you have 00:09:278 (1) - it here though?
  3. 00:11:421 (5,6,1) - It's really counter-intuitive to have smaller spacing when the song clearly provides a build-up here.
  4. 00:19:003 (2,3,4) - Flow looks pretty odd here, maybe try something like this? Gives a better emphasis on (5) because the flow is a little more acute.
  5. 00:32:849 (1) - What's the reason for making this slider look completely odd? Doesn't fit into the maps concept at all.
  6. 00:48:179 (2,3) - A build-up begins here but for some reason you decrease the spacing, especially on (3) that has a really neat sound on it.
  7. 00:48:838 (1) - Music literally explodes here but you have less spacing here than 00:47:025 (1,2,1) - for example?
  8. 00:49:992 (4,1) - Well you should decide how you wanna NC it. They have a different NC scheme as 00:51:311 (1,2) :p
  9. 00:52:877 (1) - It makes literally zero sense that you are mapping a really strong build-up with a spinner when it's perfect for jumps. Sure there are long vocals, but the drums are way more outstanding in the music than the vocals. And in combination with 00:55:596 (1,2,3,4,5,6,7,8) - it just feels really weird because they aren't supposed to have such hard jumps when you didn't have anything on the previous build-up part.
  10. 01:00:212 (3,4,1) - Pretty much in the whole diff you tried to emphasize things with an acute angle so everything plays smooth, but here you have two sliders that are copy-pasted with a different degree for no reason and then a 1/1 slider that doesn't only flow bad with the previous ones but also shows in the whole other direction that makes it really uncomfortable to play.
  11. 01:04:168 (5,6) - The music here is the same as 01:02:849 (1,2) - but you mapped it differently? Such gaps are good for emphasis but lose its meaning when you break the consistency of it.
  12. 01:07:300 (5,1) - Rhythm here feels pretty counter-intuitive because of having a break here that is supposed to emphasize the second syllable of that word but not even having a custom stack that supports it.
  13. 01:24:607 (1,2,3) - Should have the same rhythm or at least similar spacing to 01:19:662 (2,3,4) - because it's the same musicpart after all.
  14. 01:28:893 (2,3,4) - Vocals already start on (3) so only having an emphasis on (4) that is equally strong compared with (3) doesn't feel right.
  15. 01:45:706 (1) - Not meaning it as an insult, but this slider looks as crippled as a dead hedgehog. xD
  16. 01:54:147 (1) - When listening to 25% it's definitely hearable that the sliderend is placed on nothing. I can clearly her something before and after it. But since that sound after the sliderend is stronger I'd recommend to place it there.
[Akibabe]
  1. 00:12:739 (1,2) - 01:18:673 (1,2) - Even tho they are close together you should really avoid having two objects being closer than 1/4 together, the new ranking criteria has this rule for a reason (and yes I know it's not official yet, I'm just giving proof that it's not a good thing).
  2. 00:48:673 (7,1) - Kinda similar to Seto's diff. Since the music gets a lot louder you should have stronger emphasis on (1) here, right now it has lower spacing than usual 1/1 in this part which is pretty weird.
  3. 01:50:981 (1) - As in Easy, there are red lines for new timing for a good reason. -_ -
Overall the set needs quite some polishing, but considering you didn't get any really good mods yet it's understandable I guess. Good luck!
KuroNeko1509
Hello~ NM from the queue



[Akitoshi's Insane]

  1. 00:06:640 (1,2) - I think you should change this part a bit, so you see she says " ta yooo" and some vocal before that, well that vocal really ends over here 00:06:970 - and then the "ta" sound is right here 00:07:135 - and the sound is pretty big too, so you can just ignore it~ make slider 1 shorter until the time ive shown and place a note on "ta" sound. http://puu.sh/rqcMx/a26db3be1c.jpg

  2. 00:09:278 (1) - similar point as in here ^ ; ku- ta- chi- wa; ku ends here 00:09:443 - and so should the slider, then goes the ta 00:09:607 - and the rest is fine ; I think to follow the vocal better you have 2 options ; 1- ta and chi will be notes -> http://puu.sh/rqd0p/fa7ed9706d.jpg; or another option would be making "ku" slider into a reverse slider -> http://puu.sh/rqd2E/7e65189146.jpg Either one works \:D/

  3. 00:11:585 (6) - stacking error, move it a bit down to fit the slider better

  4. 00:11:915 (1,2) - both end and beginning of this slider have large sound to them, I think making them into separate jumps would be better because it will follow music better and also look better aesthetically.

  5. 00:12:739 (1) - hmmm, although i do hear the tiny sound youve used to make this slider, I feel like vocal sound is much stronger and you should follow that instead + you've been following it all this time; id suggest deleting this reverse slider thingy and replace it with a slider that starts here 00:12:739 - and ends over here 00:12:987 - ;; also if you want you could add a note over here 00:12:574 - but i dont think its that necessary

  6. 01:09:772 (4) - Dont you think this note is a bit too low? :?

  7. 01:26:585 (4,1) - fix this overlap, its sort of unusual to the overlaps ive seen already in your map.

  8. 01:34:992 (1) - ehh i think this angle is a bit unnatural, make it just a little less sharp, you wont lose anything it wont harm the flow but instead will make it smoother~

  9. 01:43:069 (1,1) - Can you fix this sliders so that the player will know which direction he is going with this slider, because you made the end curve so much inside of the slider it makes it look like its going in a different direction than it was planned to be. Judging from own experience I always slider break on thse sliders because unsure which way they are going lol :o :? :?



    Also try to stay consistent with overlaps I noticed some of them are overlapped more than the other ones, I suggest going over the map and checking for the inconsistency :3
Topic Starter
Liena

Stjpa wrote:

[General]
  1. You definitely gotta do something about the hitsounds in all diffs. Due the music being really loud itself and very energic the hitnormals aren't audible at all, and even your custom hitsounds aren't as loud as they are supposed to be.
  2. Your own difficulties don't end on the same time, which should be done unless the specific part is completely unmappable, which isn't the case here.
[Normal]
  1. 00:09:773 (4,5) - The vocals on the circle are easily as strong as 00:07:135 (2) - so I don't really see a reason to stack them. Movement is the emphasis of lower diffs. So I won't mention any other stacks as I don't know if you have your own scheme behind those, if not then you can fix all the other ones I guess. :p
  2. 00:14:553 (1) - This NC is really confusing considering that you don't have one for example 00:17:190 (4) - here.
  3. 00:14:553 (1,2) - Flow here is pretty questionable, the way you put the sliders would prefer something like this or anything similar.
  4. 00:17:025 (3) - Since the diff itself is really dense I'd like to have this circle deleted as even lower density (or let's call it break) can give a cooler emphasis for a specific instrument. If you delete this circle you have something similar to 00:15:377 (3,1) and it even plays smoother. Just my personal opinion, having this diff easier would be way better. And you can use that at a lot of points as you have some really long snakes at some points.
  5. 00:16:036 (1,2,3,4,5) - Imo this would be a better understandable and better looking flow. I rarely suggest some flow things but this really calls for it. Your have some more little flow issues, so by now I'll stop mentioning them as you will most likely see them yourself in case you know what kind of patterns I mean.
  6. 00:19:992 (3,5) - Placing (3) a little bit higher and then making a proper blanket with (5) with a little curve would give the whole pattern a better feeling.
  7. 00:35:652 (3) - That shape looks really random, so maybe using the red anchor a bit differently would be cool.
  8. 01:02:520 (2,3) - Having two different kind of stacks in a Normal diff is a no-go. They just learned that stacks exist in this difficulty level and then givimg them variation for that is really tough.
  9. 01:26:586 (5,6,1) - Having a slightly zigzag flow is always better looking than just something straight.
  10. 01:44:718 (2,3) - Why do you have a custom stack here? o_o
  11. 01:51:064 (1) - Really weird that this spinner isn't placed on the red tick when the strong sound actually appears there. Having none of the both spinners there is counter-intuitive.
[Hard]
  1. The map isn't dense enough to justify AR8, so maybe lower it to 7.5 or even 7.
  2. One major flaw I see in this diff that you aren't mapping that much with DS. In a Hard difficulty you have to map a lot with DS and can just do a few jumps here and there, but even they have to be really consistent and have a proper flow because else players in this difficulty level will struggle way harder than they should be. So I won't point out everything out, just take care that you emphasize the most important and audible sounds with a few jumps with a really good flow. After all it would be better to message me ingame for an IRC check in case you are willing to change things. (oh and you also placed the spinners differently here than in Normal, you might wanna fix that)
Ok, i fix all in normal
i remapped hard, now it is fine ̶u̶p̶d̶a̶t̶e̶ ̶s̶o̶o̶n̶
about general i fix the spinners and ill look for some hitsound mod

thank you for mod ><
Akitoshi

Stjpa wrote:

[Akibabe]
  1. 00:12:739 (1,2) - 01:18:673 (1,2) - Even tho they are close together you should really avoid having two objects being closer than 1/4 together, the new ranking criteria has this rule for a reason (and yes I know it's not official yet, I'm just giving proof that it's not a good thing). well okay, I removed one reverse for avoid them (?)
  2. 00:48:673 (7,1) - Kinda similar to Seto's diff. Since the music gets a lot louder you should have stronger emphasis on (1) here, right now it has lower spacing than usual 1/1 in this part which is pretty weird. Increased a bit, I considered to made it lower than usual before for the recovery on 00:48:344 (3,4,5,6,7) -
  3. 01:50:981 (1) - As in Easy, there are red lines for new timing for a good reason. -_ - oops

KuroNeko1509 wrote:

Hello~ NM from the queue



[Akitoshi's Insane]

  1. 00:06:640 (1,2) - I think you should change this part a bit, so you see she says " ta yooo" and some vocal before that, well that vocal really ends over here 00:06:970 - and then the "ta" sound is right here 00:07:135 - and the sound is pretty big too, so you can just ignore it~ make slider 1 shorter until the time ive shown and place a note on "ta" sound. http://puu.sh/rqcMx/a26db3be1c.jpg nah Solid ends suits here since song is still calm

  2. 00:09:278 (1) - similar point as in here ^ ; ku- ta- chi- wa; ku ends here 00:09:443 - and so should the slider, then goes the ta 00:09:607 - and the rest is fine ; I think to follow the vocal better you have 2 options ; 1- ta and chi will be notes -> http://puu.sh/rqd0p/fa7ed9706d.jpg; or another option would be making "ku" slider into a reverse slider -> http://puu.sh/rqd2E/7e65189146.jpg Either one works \:D/ ^

  3. 00:11:585 (6) - stacking error, move it a bit down to fit the slider better stacked on the red node of 00:11:915 (1) -

  4. 00:11:915 (1,2) - both end and beginning of this slider have large sound to them, I think making them into separate jumps would be better because it will follow music better and also look better aesthetically. I hate to put 3/4 tbh so I keep this. I believe this isn't really a serious problem if I ended 00:12:245 - as slidertail.

  5. 00:12:739 (1) - hmmm, although i do hear the tiny sound youve used to make this slider, I feel like vocal sound is much stronger and you should follow that instead + you've been following it all this time; id suggest deleting this reverse slider thingy and replace it with a slider that starts here 00:12:739 - and ends over here 00:12:987 - ;; also if you want you could add a note over here 00:12:574 - but i dont think its that necessary 1/8 fits here for instruments and for the next clap emphasis ;3

  6. 01:09:772 (4) - Dont you think this note is a bit too low? :? as I know the usual limit of y area is 384, and my note there is 381 so it's safe.

  7. 01:26:585 (4,1) - fix this overlap, its sort of unusual to the overlaps ive seen already in your map. this 01:27:245 (1) - is obviously visible that where this heading to. So I think I can keep them (and I stacked 01:27:245 (1) - to 01:25:761 (1) - so ye)

  8. 01:34:992 (1) - ehh i think this angle is a bit unnatural, make it just a little less sharp, you wont lose anything it wont harm the flow but instead will make it smoother~ sorry dude this I love to use this kind of slider kek

  9. 01:43:069 (1,1) - Can you fix this sliders so that the player will know which direction he is going with this slider, because you made the end curve so much inside of the slider it makes it look like its going in a different direction than it was planned to be. Judging from own experience I always slider break on thse sliders because unsure which way they are going lol :o :? :? ok



    Also try to stay consistent with overlaps I noticed some of them are overlapped more than the other ones, I suggest going over the map and checking for the inconsistency :3 Those overlaps aren't affect the confusion for hitting objects!1!1!!1
thanks guys

ccc
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57575
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:Kimi no Kokoro wa Kagayaiterukai?
TitleUnicode:君のこころは輝いてるかい?
Artist:Aqours
ArtistUnicode:アクア
Creator:Liena
Version:Akitoshi's Insane
Source:Love Live Sunshine!!
Tags:Akitoshi Seto Kousuke MkGuh ラブライブ!サンシャイン!! school idol project teaser pv Inami Anju 伊波杏樹 Aida Rikako 逢田梨香子 Suwa Nanaka 諏訪ななか Komiya Arisa 小宮有紗 Saito Shuka 斉藤朱夏 Kobayashi Aika 小林愛香 Takatsuki Kanako 高槻かなこ Suzuki Aina 鈴木愛奈 Furihata Ai 降幡 愛 Takami Chika 高海千歌 Sakurauchi Riko 桜内梨子 Matsuura Kanan 松浦果南 Kurosawa Dia 黒澤ダイヤ Watanabe You 渡辺 曜 Tsushima Yoshiko 津島善子 Kunikida Hanamaru 国木田花丸 Ohara Mari 小原鞠莉 Kurosawa Ruby 黒澤ルビィ
BeatmapID:1089076
BeatmapSetID:499749

[Difficulty]
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CircleSize:4
OverallDifficulty:8
ApproachRate:9.2
SliderMultiplier:1.6
SliderTickRate:1

[Events]
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//Storyboard Layer 2 (Pass)
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256,192,114147,12,0,118852,0:0:0:0:
Seto Kousuke
Agree
Disagree
Comment


stefaninho

Stjpa wrote:

[General]

[Seto]
  1. 00:05:487 (1,1) - I don't see a reason at all to stack them, you didn't do it 00:02:849 (1,1) - here and the sounds are really similar. And also the first (1) has a terrible shape - 00:02:849 (1) - this is the first 1 ? lol it's a common curved slider. Also, their timeline distance is 1/2, different from 00:02:849 (1,1) - that was actually following vocals, not overall sounds~ if you don't see a reason then buy some glasses
  2. 00:07:300 (3) - Why don't you have an emphasis for vocals here when you have 00:09:278 (1) - it here though? - because none of both were for vocals, if you lsiten, i'm following drums, percussions, etc....only on the second case it have higher distance for obvious reasons
  3. 00:11:421 (5,6,1) - It's really counter-intuitive to have smaller spacing when the song clearly provides a build-up here. - Increased distance from 00:11:750 (6,1) -
  4. 00:19:003 (2,3,4) - Flow looks pretty odd here, maybe try something like this? Gives a better emphasis on (5) because the flow is a little more acute. - Accute angles hurts players aim on most cases(King for a day best example as an extreme) and I don't like forced stuff without reasons, my way isn't odd, it actually plays and feel very aim-friendlier than your example.
  5. 00:32:849 (1) - What's the reason for making this slider look completely odd? Doesn't fit into the maps concept at all. - It actually fits, but i won't explain it since it got mentioned again, so I changed it to 1 single note + a slider 1/1 so no one points this out anymore :D
  6. 00:48:179 (2,3) - A build-up begins here but for some reason you decrease the spacing, especially on (3) that has a really neat sound on it. - I did increase for 2 tho. but Ok, adapted to a normal way
  7. 00:48:838 (1) - Music literally explodes here but you have less spacing here than 00:47:025 (1,2,1) - for example? - Spacing is good, also, the SV change helps it, BUT, the distance is higher now because of the previous fix
  8. 00:49:992 (4,1) - Well you should decide how you wanna NC it. They have a different NC scheme as 00:51:311 (1,2) :p - fixed i guess?
  9. 00:52:877 (1) - It makes literally zero sense that you are mapping a really strong build-up with a spinner when it's perfect for jumps. Sure there are long vocals, but the drums are way more outstanding in the music than the vocals. And in combination with 00:55:596 (1,2,3,4,5,6,7,8) - it just feels really weird because they aren't supposed to have such hard jumps when you didn't have anything on the previous build-up part. - No, the drums are not ''way more outstanding in the music''for many different musical reasons...both are important on their own way...this is just your Osu! Generic PP Jumps radar speaking~, spinner is fine and it plays fine with the music. Also, it makes literally zero sense that you would map a really good strong and emotional vocal, full of jumps when you could put a beautifull spinner to make a good friendly 4.17 star map.
  10. 01:00:212 (3,4,1) - Pretty much in the whole diff you tried to emphasize things with an acute angle so everything plays smooth, but here you have two sliders that are copy-pasted with a different degree for no reason and then a 1/1 slider that doesn't only flow bad with the previous ones but also shows in the whole other direction that makes it really uncomfortable to play. - ''for no reason'' huh, what is your ''reason'' ?. Ctrl+G on the 1/1 slider, fits your logic now
  11. 01:04:168 (5,6) - The music here is the same as 01:02:849 (1,2) - but you mapped it differently? Such gaps are good for emphasis but lose its meaning when you break the consistency of it. - Listen to the song, it's not the same thing
  12. 01:07:300 (5,1) - Rhythm here feels pretty counter-intuitive because of having a break here that is supposed to emphasize the second syllable of that word but not even having a custom stack that supports it. - Ok, let's go back to the music school....SO...01:07:300 (5) - is the transition, it's a strong sound and it's prolonged until 01:07:629 - Based on my structure and rythm choice so far, I have 2 options: 1st - Make a 1/1 slider on 01:07:300 (5) - (do it yourself, you'll see how I'm right.) OR make this single note and replace the ''middle of the 1/1 slider'' with a higher spacing to make the player move to a different place, and I've chosen that, by placing 01:07:629 (1) - down there...it's stupid saying that it should have a ''stack'' (?) to support it...what gives reason to notes is your rythm choice, distances and movements (a.k.a. Structure), because they're connected to the song, not your visuals...visuals help and make everything better, but they're not the rule~. It's fine as it is
  13. 01:24:607 (1,2,3) - Should have the same rhythm or at least similar spacing to 01:19:662 (2,3,4) - because it's the same musicpart after all. - They player just got out of the kiai full of constant clicking, I could make both things the same? yes, it would make sense and would be ok. But I didn't want to, like this I slowly teach the player how the rythm has changed, it only happens once (now), so it's not wrong to slowly change the rythm to teach the player by basics~ Also, if you stop to look at how the rythms during the entire section are, you'll notice how you're required less clicks every transition, you still play ''the same intensity'', but slowly getting weaker on clicks, it does not only make a friendlier ending for players with choke issues but still plays nice and right, because it's not wrong ^^ Just because it's the same sound does not mean it should be ''the same''. Both are right
  14. 01:28:893 (2,3,4) - Vocals already start on (3) so only having an emphasis on (4) that is equally strong compared with (3) doesn't feel right. - of course it doesn't feel right, you're not feeling the song, you're just trying to compare vocals with this xD there are claps and strong sounds at 01:28:893 (2,4) - That's why they have higher DS, entire map is structured like this on many parts, I focus the song, not the vocals...the vocals start on 3 ? yes. Just because there are vocals it means it's stronger than everything else? no.But to fit your logic I increase spacing from 01:28:893 (2,3) - so now it's correct on everyone's eye
  15. 01:45:706 (1) - Not meaning it as an insult, but this slider looks as crippled as a dead hedgehog. xD - I totally agree, it makes me cringe everytime I look at it PAKDEOPDEAEAD
  16. 01:54:147 (1) - When listening to 25% it's definitely hearable that the sliderend is placed on nothing. I can clearly her something before and after it. But since that sound after the sliderend is stronger I'd recommend to place it there. - Yeah, I was trying to do that, but always ended like, few ms late or early....i placed it's ending on a 1/8 divisor, it's okay now (omg finally someone who understood my intention with this slider lol)

Not everything you see will fit your ''reason'', so you shouldn't say other peoples map doesn't have ''reason'' or ''logic'' on a specific pattern, It does not only sound agressive but makes you look like you're placing yourself on a Godlike Chair. One good tip is to actually listen to the song and try to understand their choices :P Moding is about helping the improvement...not about judging~


Thank you very much for the mod, it was helpfull.

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57575
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 17520,23948,30212,31860,45047,70514,97959
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Kimi no Kokoro wa Kagayaiterukai?
TitleUnicode:君のこころは輝いてるかい?
Artist:Aqours
ArtistUnicode:アクア
Creator:Liena
Version:Seto's Insane
Source:Love Live Sunshine!!
Tags:Akitoshi Seto Kousuke MkGuh ラブライブ!サンシャイン!! school idol project teaser pv Inami Anju 伊波杏樹 Aida Rikako 逢田梨香子 Suwa Nanaka 諏訪ななか Komiya Arisa 小宮有紗 Saito Shuka 斉藤朱夏 Kobayashi Aika 小林愛香 Takatsuki Kanako 高槻かなこ Suzuki Aina 鈴木愛奈 Furihata Ai 降幡 愛 Takami Chika 高海千歌 Sakurauchi Riko 桜内梨子 Matsuura Kanan 松浦果南 Kurosawa Dia 黒澤ダイヤ Watanabe You 渡辺 曜 Tsushima Yoshiko 津島善子 Kunikida Hanamaru 国木田花丸 Ohara Mari 小原鞠莉 Kurosawa Ruby 黒澤ルビィ
BeatmapID:1079444
BeatmapSetID:499749

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kai.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 255,128,0
Combo3 : 128,0,64
Combo4 : 192,192,192
Combo5 : 255,255,128

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Stjpa
That's just how I mod, I heard it more often but I dunno how to word it differently. :<

By no means I mean it as aggressive as it sounds or anything, so dw.
Topic Starter
Liena
please guys

mkguh has busy i guess
then he will fix the mods soon
Ataraxia

Liena wrote:

please guys

mkguh has busy i guess
then he will fix the mods soon
ta assistindo Strange Things aquele machao

vi que voltou, se ainda quizer aquele mod la :3
Topic Starter
Liena

Ataraxia wrote:

ta assistindo Strange Things aquele machao

vi que voltou, se ainda quizer aquele mod la :3
lmao

mod é bem vindo 3:
Mekki
Log Off Now

Log Off Now wrote:

NM request from my queue

[MkGuh's Easy]

Your easy's are always so good :D great ;3

00:12:245 (3) - I'm a little unsure on these being in an easy diff, they play well but they might be a bit confusing to noobs, you also miss a couple of places where these can be used aswell, I think they work well but I just don't know for an easy, your choice ofc there is no other good rhythm choice that would not ignore this strong guitar so it is not a problem.
00:35:157 (2) - I would make the curve on this slider a bit more aggressive for a better look it already looks fine.
01:54:113 - I know why there isn't a spinner here but I really wish there was, its such a nice chord and it really screams spinner to me I prefer doing it consistent with other diffs :(

Literally picking at straws to mod this, really nice job

Kuron-kun

Kuron-Kun wrote:

Mk's Easy

00:57:904 - Não acho tão legal deixar ele vazio, mesmo que seja um Easy, pois você segue principalmente o vocal em toda a música, e deixar passar essa parte seria bem chatinho, ainda mais por ser uma parte pré-kiai. Mas assim dá enfase no kiai.

Stjpá

Stjpa wrote:

[Easy]
  1. 01:27:245 (1) - I wonder why you don't map this at least a bit similar to 01:21:970 (1,2,3,4) ? It's not like that slider doesn't have stronger guitar sounds in the middle of the slider. I dont think I need to keep the same rhythm for those parts.
  2. 01:48:344 (1) - Are you sure that there aren't any other neat slidershapes to use? Everything in your diff was really smooth and then something egdy like this appears, pretty weird imo. Sounds cute for me.

Not replied = fixed

Update
osu file format v14

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[Metadata]
Title:Kimi no Kokoro wa Kagayaiterukai?
TitleUnicode:君のこころは輝いてるかい?
Artist:Aqours
ArtistUnicode:アクア
Creator:Liena
Version:Mk's Easy
Source:Love Live Sunshine!!
Tags:Akitoshi Seto Kousuke MkGuh ラブライブ!サンシャイン!! school idol project teaser pv Inami Anju 伊波杏樹 Aida Rikako 逢田梨香子 Suwa Nanaka 諏訪ななか Komiya Arisa 小宮有紗 Saito Shuka 斉藤朱夏 Kobayashi Aika 小林愛香 Takatsuki Kanako 高槻かなこ Suzuki Aina 鈴木愛奈 Furihata Ai 降幡 愛 Takami Chika 高海千歌 Sakurauchi Riko 桜内梨子 Matsuura Kanan 松浦果南 Kurosawa Dia 黒澤ダイヤ Watanabe You 渡辺 曜 Tsushima Yoshiko 津島善子 Kunikida Hanamaru 国木田花丸 Ohara Mari 小原鞠莉 Kurosawa Ruby 黒澤ルビィ
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92,308,35157,2,0,B|136:312|176:300|176:300|224:328,2,127.5,2|0|8,0:0|0:0|0:0,0:0:0:0:
12,256,36476,2,0,P|4:212|16:168,1,85,2|8,0:0|0:0,0:0:0:0:
92,124,37135,6,0,P|152:136|220:120,1,127.5,2|0,0:0|0:0,0:0:0:0:
300,76,37959,1,0,0:0:0:0:
384,120,38289,2,0,L|368:260,1,127.5,0|8,0:0|0:0,0:0:0:0:
288,292,39113,2,0,P|248:284|204:292,1,85,12|12,0:0|0:0,0:0:0:0:
128,236,39773,6,0,P|112:176|132:116,2,127.5,6|0|0,0:0|0:0|0:0,0:0:0:0:
184,312,41091,2,0,P|124:332|60:304,2,127.5,2|0|8,0:0|0:0|0:0,0:0:0:0:
268,268,42410,6,0,L|368:276,1,85,6|8,0:0|0:0,0:0:0:0:
384,188,43069,2,0,L|240:176,1,127.5,0|6,0:0|0:0,0:0:0:0:
164,164,43893,1,8,0:0:0:0:
91,222,44223,2,0,P|70:154|100:94,1,127.5,6|0,0:0|0:0,0:0:0:0:
172,56,45047,6,0,L|311:67,2,127.5,6|2|8,0:0|0:0|0:0,0:0:0:0:
90,104,46366,2,0,B|116:152|108:200|75:237|75:237|88:268,1,170,0|8,0:0|0:0,0:0:0:0:
124,348,47355,1,0,0:0:0:0:
216,364,47684,6,0,B|346:352,1,127.5,2|0,0:0|0:0,0:0:0:0:
436,336,48509,1,2,0:0:0:0:
484,256,48839,2,0,P|501:204|469:90,1,170,6|6,0:0|0:0,0:0:0:0:
352,28,49992,1,8,0:0:0:0:
260,52,50322,6,0,P|201:65|131:48,2,127.5,2|0|8,0:0|0:0|0:0,0:0:0:0:
352,28,51641,2,0,P|369:91|353:149,1,127.5,2|0,0:0|0:0,0:0:0:0:
272,196,52465,1,2,0:0:0:0:
212,268,52795,6,0,P|272:288|336:264,1,127.5,6|8,0:0|0:0,0:0:0:0:
392,196,53619,2,0,L|380:100,1,85,8|8,0:0|0:0,0:0:0:0:
332,32,54278,2,0,P|400:20|460:60,2,127.5,8|8|0,0:0|0:0|0:0,0:0:0:0:
252,80,55597,5,6,0:0:0:0:
84,160,56256,2,0,L|72:24,2,127.5,8|6|8,0:0|0:0|0:0,0:0:0:0:
96,252,57575,1,2,0:0:0:0:
268,176,58234,6,0,P|310:166|353:176,1,85,6|8,0:0|0:0,0:0:0:0:
420,236,58893,2,0,P|440:168|412:108,2,127.5,2|0|8,0:0|0:0|0:0,0:0:0:0:
344,292,60212,2,0,L|248:308,1,85,2|8,0:0|0:0,0:0:0:0:
168,300,60871,5,2,0:0:0:0:
104,232,61201,1,8,0:0:0:0:
40,164,61531,2,0,P|28:100|56:28,2,127.5,2|6|8,0:0|0:0|0:0,0:0:0:0:
104,232,62850,2,0,P|148:224|196:236,1,85,2|8,0:0|0:0,0:0:0:0:
276,264,63509,6,0,L|368:244,1,85,6|8,0:0|0:0,0:0:0:0:
444,288,64168,2,0,P|456:240|444:200,1,85,2|8,0:0|0:0,0:0:0:0:
408,120,64828,2,0,L|504:100,2,85,2|8|2,0:0|0:0|0:0,0:0:0:0:
316,140,65816,1,0,0:0:0:0:
240,88,66146,6,0,L|112:80,1,127.5,6|6,0:0|0:0,0:0:0:0:
68,160,66970,1,4,0:0:0:0:
24,244,67300,2,0,P|72:316|64:360,1,127.5,6|8,0:0|0:0,0:0:0:0:
236,272,68454,1,8,0:0:0:0:
316,320,68784,6,0,P|360:328|412:316,1,85,6|8,0:0|0:0,0:0:0:0:
472,260,69443,2,0,L|464:132,2,127.5,2|4|8,0:0|0:0|0:0,0:0:0:0:
380,248,70762,2,0,L|372:151,1,85,2|8,0:0|0:0,0:0:0:0:
360,72,71421,6,0,P|291:88|258:149,1,127.5,6|0,0:0|0:0,0:0:0:0:
232,220,72245,1,0,0:0:0:0:
144,252,72575,2,0,P|86:225|77:122,1,170,6|6,0:0|0:0,0:0:0:0:
168,24,73729,1,8,0:0:0:0:
256,56,74058,6,0,P|299:63|341:56,1,85,6|8,0:0|0:0,0:0:0:0:
428,92,74718,2,0,P|451:134|431:210,1,127.5,2|6,0:0|0:0,0:0:0:0:
388,292,75542,1,0,0:0:0:0:
296,284,75871,2,0,L|151:297,1,127.5,6|8,0:0|0:0,0:0:0:0:
84,252,76696,6,0,P|54:221|194:95,1,297.5,6|12,0:0|0:0,0:0:0:0:
276,116,78179,2,0,L|332:111,1,42.5,8|8,0:0|0:0,0:0:0:0:
448,248,79003,1,12,0:0:0:0:
384,316,79333,6,0,P|343:310|300:316,1,85,6|8,0:0|0:0,0:0:0:0:
212,280,79992,2,0,P|159:296|89:277,2,127.5,2|0|8,0:0|0:0|0:0,0:0:0:0:
285,220,81311,2,0,L|280:134,1,85,2|8,0:0|0:0,0:0:0:0:
230,55,81970,5,2,0:0:0:0:
153,109,82300,2,0,B|111:129|70:119|70:119|58:157|82:175,1,127.5,8|0,0:0|0:0,0:0:0:0:
92,251,83124,2,0,P|150:282|222:275,1,127.5,6|8,0:0|0:0,0:0:0:0:
284,220,83948,2,0,P|321:207|371:211,1,85,2|8,0:0|0:0,0:0:0:0:
452,244,84608,5,6,0:0:0:0:
488,156,84937,1,8,0:0:0:0:
456,68,85267,2,0,P|372:28|331:40,2,127.5,2|6|8,0:0|0:0|0:0,0:0:0:0:
488,156,86586,2,0,L|483:243,1,85,2|8,0:0|0:0,0:0:0:0:
436,324,87245,6,0,B|367:358|272:321|315:299|213:261|149:300,1,297.5,2|6,0:0|0:0,0:0:0:0:
32,228,88893,1,8,0:0:0:0:
97,160,89223,2,0,P|107:117|92:70,1,85,2|8,0:0|0:0,0:0:0:0:
175,27,89882,5,6,0:0:0:0:
256,72,90212,1,8,0:0:0:0:
338,27,90542,2,0,P|401:15|469:31,2,127.5,2|0|8,0:0|0:0|0:0,0:0:0:0:
256,72,91860,2,0,P|213:79|168:71,1,85,2|8,0:0|0:0,0:0:0:0:
85,107,92520,6,0,P|56:185|77:220,1,127.5,2|0,0:0|0:0,0:0:0:0:
133,291,93344,1,0,0:0:0:0:
226,291,93674,2,0,B|269:275|269:275|356:291,1,127.5,6|8,0:0|0:0,0:0:0:0:
435,254,94498,2,0,P|445:206|434:171,1,85,8|8,0:0|0:0,0:0:0:0:
366,108,95157,6,0,P|284:128|199:105,1,170,0|2,0:0|0:0,0:0:0:0:
116,70,96146,1,8,0:0:0:0:
53,140,96476,2,0,B|20:197|20:197|58:254,1,127.5,6|6,0:0|0:0,0:0:0:0:
118,316,97300,1,6,0:0:0:0:
198,268,97630,6,0,P|278:245|369:269,1,170,6|4,0:0|0:0,0:0:0:0:
446,302,98619,1,2,0:0:0:0:
256,192,99113,12,6,100432,0:0:0:0:
111,266,101586,6,0,L|99:124,1,127.5,6|0,0:0|0:0,0:0:0:0:
57,55,102410,2,0,P|113:47|156:60,1,85,0|0,0:0|0:0,0:0:0:0:
225,91,103069,6,0,P|271:105|349:89,1,127.5,6|0,0:0|0:0,0:0:0:0:
424,36,103893,1,0,0:0:0:0:
467,118,104223,2,0,P|485:184|465:247,1,127.5,6|8,0:0|3:0,0:0:0:0:
396,298,105047,2,0,L|305:287,1,85,0|2,0:0|0:0,0:0:0:0:
230,241,105707,5,6,0:0:0:0:
143,276,106036,1,0,0:0:0:0:
85,202,106366,1,0,0:0:0:0:
175,94,106860,2,0,P|256:114|340:94,1,170,6|0,0:0|0:0,0:0:0:0:
450,178,108014,1,0,0:0:0:0:
380,240,108344,6,0,B|337:256|329:303|329:303|299:263|259:267|259:267|212:342,1,255,6|0,0:0|0:0,0:0:0:0:
124,310,109663,2,0,L|218:156,1,170,6|0,0:0|0:0,0:0:0:0:
263,86,110652,1,0,0:0:0:0:
256,192,111010,12,0,114147,0:0:0:0:
Syph
hi from queue

[Seto]

00:04:827 - try this to follow vocal? https://sy.phic.al/i/nthcxxs.png
00:55:102 (1) - 1/1 slider sounds a lot better imo
00:57:080 (1,2) - you could give this some spacing instead of just stacking
01:38:289 - having this sound on a sliderend is kinda ehhhhh imo
01:38:783 - ^

[Akitoshi]

teach me mapping
what happened to your combo colors
ar9 should be fine tho ):

sry that's all lol
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