forum

Four Year Strong - Wasting Time (Eternal Summer)

posted
Total Posts
8
Topic Starter
HanzeR
This beatmap was submitted using in-game submission on Sunday, August 28, 2016 at 11:37:33 AM

Artist: Four Year Strong
Title: Wasting Time (Eternal Summer)
BPM: 248
Filesize: 3881kb
Play Time: 03:12
Difficulties Available:
  1. Flannel Is The Color Of My Energy (6.43 stars, 726 notes)
Download: Four Year Strong - Wasting Time (Eternal Summer)
Information: Scores/Beatmap Listing
---------------
Since your heads in the clouds
The best advice I've found is don't look down
chainpullz
Some thought on the first slow section since it just doesn't quite have as much impact as it probably should.

To save having to post a bunch of pictures this might give you a decent idea of what I had in mind
osu file format v14

[General]
AudioFilename: IJ6vMkWEv8Cw.128 (1).mp3
AudioLeadIn: 0
PreviewTime: 96151
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 80667,127940,135681,182258
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Wasting Time (Eternal Summer)
TitleUnicode:Wasting Time (Eternal Summer)
Artist:Four Year Strong
ArtistUnicode:Four Year Strong
Creator:HanzeR
Version:Slow_Section_1
Source:
Tags:
BeatmapID:0
BeatmapSetID:499493

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9.5
SliderMultiplier:1.92
SliderTickRate:2

[Events]
//Background and Video events
0,0,"growenup.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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01:49:212 (2,3) - This feels like it could have a bit more impact. Right now you go from a more tense hold slider into a huge release of tension with a small jump. Moving 3 into a blanket with 01:49:692 (1) - would help imo.

01:50:652 (3,4,1) - The difference between 3->4 and 4->1 seems a bit too exaggerated. Stacking 3 on the other side of 01:51:372 (2) - still gives you a strong emphasis on the 4->1 without making it feel overdone imo.

01:52:092 (1) - Ctrl-G here would improve the emphasis imo by adding a bit of a flow break but it also causes the jump that comes after it to feel a bit larger than needed. Basically I moved some stuff around in the above diff to get some more structure synergy with 01:53:052 (1,2) - going on while also making the next jump slightly smaller.

01:54:012 (3,4) - Same thing with the first jump it just feels like you let go of too much of the tension here. 01:53:052 (1) - Sticking it in a blanket with this slider would both increase the spacing without sacrificing structure.

01:57:852 (3) - Another massive release in tension similar to before. 01:58:332 (5) - blanketing it on this slider seems to work well imo for both structure/tension purposes.

01:59:772 (3,4) - Similar to the Ctrl+G fix I think going in a direction away from the upcoming big jump helps emphasize the jump a bit more. Instead of going up left with this stack I would go up right with it.

I definitely think the section I highlighted could be improved and you might have better ideas for how to accomplish it, just wanted to provide some ideas instead of only pointing out the issues. Hope it helps.

I really like this song and how you've mapped the rest of it so far. It's honestly a breath of fresh air when everything else these days is mostly anime hexagrids+miraizu jump or rlc wub maps. I also think the sliders in the 2nd slow section do a great job of matching the tension variations in that section.
Topic Starter
HanzeR

chainpullz wrote:

Some thought on the first slow section since it just doesn't quite have as much impact as it probably should.

To save having to post a bunch of pictures this might give you a decent idea of what I had in mind
osu file format v14

[General]
AudioFilename: IJ6vMkWEv8Cw.128 (1).mp3
AudioLeadIn: 0
PreviewTime: 96151
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 80667,127940,135681,182258
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Wasting Time (Eternal Summer)
TitleUnicode:Wasting Time (Eternal Summer)
Artist:Four Year Strong
ArtistUnicode:Four Year Strong
Creator:HanzeR
Version:Slow_Section_1
Source:
Tags:
BeatmapID:0
BeatmapSetID:499493

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9.5
SliderMultiplier:1.92
SliderTickRate:2

[Events]
//Background and Video events
0,0,"growenup.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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01:49:212 (2,3) - This feels like it could have a bit more impact. Right now you go from a more tense hold slider into a huge release of tension with a small jump. Moving 3 into a blanket with 01:49:692 (1) - would help imo.

01:50:652 (3,4,1) - The difference between 3->4 and 4->1 seems a bit too exaggerated. Stacking 3 on the other side of 01:51:372 (2) - still gives you a strong emphasis on the 4->1 without making it feel overdone imo.

01:52:092 (1) - Ctrl-G here would improve the emphasis imo by adding a bit of a flow break but it also causes the jump that comes after it to feel a bit larger than needed. Basically I moved some stuff around in the above diff to get some more structure synergy with 01:53:052 (1,2) - going on while also making the next jump slightly smaller.

01:54:012 (3,4) - Same thing with the first jump it just feels like you let go of too much of the tension here. 01:53:052 (1) - Sticking it in a blanket with this slider would both increase the spacing without sacrificing structure.

01:57:852 (3) - Another massive release in tension similar to before. 01:58:332 (5) - blanketing it on this slider seems to work well imo for both structure/tension purposes.

01:59:772 (3,4) - Similar to the Ctrl+G fix I think going in a direction away from the upcoming big jump helps emphasize the jump a bit more. Instead of going up left with this stack I would go up right with it.

I definitely think the section I highlighted could be improved and you might have better ideas for how to accomplish it, just wanted to provide some ideas instead of only pointing out the issues. Hope it helps.

I really like this song and how you've mapped the rest of it so far. It's honestly a breath of fresh air when everything else these days is mostly anime hexagrids+miraizu jump or rlc wub maps. I also think the sliders in the 2nd slow section do a great job of matching the tension variations in that section.
awesome suggestions, i remapped this entire section to make it feel more intense and ill keep these in mind as im doing it
chainpullz
Ooh, this remap is pretty cool too. Seems a bit more coherent with the rest of the map now.
Spaghetti
when the patterning is just right
Topic Starter
HanzeR
Kappa
Lama Poluna
it's perfect
Softwarm
Referencing 2 different songs with the diff name and description... what an interesting choice. Awesome map.

(Also, I found out that I really like punk today.)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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