Hi~ Soontm mod from my queue as requested!
At time of posting:
nice
As a generic copypaste note, if I mention anything such as overlaps, non-parallel sliders, or blankets, it's my policy to only point out those noticed during testplay (in other words: "it's not visible during gameplay" is a LIE of a response 🔥 ). PM me if there are any questions.
[General]
No video? D: I can try to help with preparing one if needed!
Renumi's Easy, Shogun's Normal, and wiki:Pika's Advanced should all use the same combo colours as insane or something. The first combo colour in these difficulties is waay too dark, and goes well below the RC reccomended minimum luminosity of 50.
[Renumi's Easy]
00:13:285 (2,1) - o.o increased spacing..? and the direction of 2 doesn't lead to (1) at all whatsoever. Idea, ctrl+>, then move around a bit until the spacing is fixed. Boom.
01:06:638 (1) - pretty sure the start of this slider is supposed to have a finish.
[Shogun's Normal]
Generally, I think some parts of your difficulty suffer from having too many 1/2s, at this spacing it gets rather clustered together and can make the map harder to read and follow.
00:08:614 (3) - I think this should be just a circle on the 00:08:794 - as here the sudden change to drums is quite unexpected. especially when the similar ones at 00:05:919 (5) - weren't mapped.
00:09:153 (1) - This combo, i think you're trying too hard to follow both the wind instrument and the drums, and as a result it makes the rhythm a bit dense and hard to follow for a beginner level :c. I personally suggest sticking to the wind
00:12:925 (2) - Is this starting on the deeper sound? it's relatively pretty hard to hear. Maybe delete this and make 00:12:027 (1) - a reverse slider? I think that could fit the song better.
00:15:261 (2,3,4) - I can't really tell what this is following.. It felt like the vocals, but in that case, 3 should've been at 00:16:159 - instead.
>00:21:189 (2,3,4) - ^ though in this case it's more obvious and (4) feels like it's too early.
00:17:416 (7) - Possibly change to a circle so there's a bit of a pause before the next combo?
>00:23:165 (7) - ^
00:19:392 (5,6,7) - This is the prime example of what I mentioned at the start. With the low sv and low spacing, having constant 1/2 sliders like this does not really work well. Consider this rhythm instead -> http://puu.sh/x6cx2/ed8ea715a4.jpg It follows the same instrument you do, while making things more spaced out and easier to follow.
00:24:602 (3,4,5) - Again, way too much 1/2 for the settings you're using. I honestly feel this results in this difficulty being harder to play than the advanced >_>;
Map is a lot better after this part, good job ^^b
00:55:861 (3,5) - stack is a bit off.
01:04:663 (2) - Doesn't really start on anything particularly obvious? Maybe have a circle at 01:04:843 - instead, and possibly stack it on (3)! o:
01:05:741 (4,5) - Again, muddling what you're following for this difficulty level by simply doing a bit too much at once. I think a 1/1 rhythm could work pretty well here..
01:21:010 (1,2,3,4) - HERE, the way you mapped it works really well cause it fits with the song reaching its climax. good \o/!
[wiki:Pika's Advanced]
00:08:793 (4) - this object is not properly parallel with the previous 3 :c
00:14:003 (3,1) - stack is off. just look at it
00:30:172 (4,1) - The way this is positioned is pretty weird since it makes (1) look closer to (4) than your typical spacing. I suggest adjusting it a bit such as by moving (1) down some.
[Agatsu's Hard]
00:19:752 (4,5) - Ctrl+g this rhythm so that you could have a clickable note at 00:20:111 where the high instrument that you were following at 00:19:483 (2,3) - returns.
00:58:735 - it feels really wrong here to have this as a slider end. For this combo, maybe this rhythm instead? http://puu.sh/x6dxr/f7a1d88157.jpg
[Shira's Light Insane]
00:54:064 (2,2) - stack is off... D:<
[Yamicchi's Insane]
01:25:862 (3,4,5) - ok so this is weird, (4,5) is stacked but they're not stacked under the tail of (3) due to how osu handles stacks involving sliders. You'll need to manually move (4,5) right and down a bit. like so
I checked insane as well but it was a solid fun diff and I had nothing to say. The others were beyond my ability to judge due to difficulty level.
good luck! ^^
At time of posting:
nice
As a generic copypaste note, if I mention anything such as overlaps, non-parallel sliders, or blankets, it's my policy to only point out those noticed during testplay (in other words: "it's not visible during gameplay" is a LIE of a response 🔥 ). PM me if there are any questions.
[General]
No video? D: I can try to help with preparing one if needed!
Renumi's Easy, Shogun's Normal, and wiki:Pika's Advanced should all use the same combo colours as insane or something. The first combo colour in these difficulties is waay too dark, and goes well below the RC reccomended minimum luminosity of 50.
[Renumi's Easy]
00:13:285 (2,1) - o.o increased spacing..? and the direction of 2 doesn't lead to (1) at all whatsoever. Idea, ctrl+>, then move around a bit until the spacing is fixed. Boom.
01:06:638 (1) - pretty sure the start of this slider is supposed to have a finish.
[Shogun's Normal]
Generally, I think some parts of your difficulty suffer from having too many 1/2s, at this spacing it gets rather clustered together and can make the map harder to read and follow.
00:08:614 (3) - I think this should be just a circle on the 00:08:794 - as here the sudden change to drums is quite unexpected. especially when the similar ones at 00:05:919 (5) - weren't mapped.
00:09:153 (1) - This combo, i think you're trying too hard to follow both the wind instrument and the drums, and as a result it makes the rhythm a bit dense and hard to follow for a beginner level :c. I personally suggest sticking to the wind
00:12:925 (2) - Is this starting on the deeper sound? it's relatively pretty hard to hear. Maybe delete this and make 00:12:027 (1) - a reverse slider? I think that could fit the song better.
00:15:261 (2,3,4) - I can't really tell what this is following.. It felt like the vocals, but in that case, 3 should've been at 00:16:159 - instead.
>00:21:189 (2,3,4) - ^ though in this case it's more obvious and (4) feels like it's too early.
00:17:416 (7) - Possibly change to a circle so there's a bit of a pause before the next combo?
>00:23:165 (7) - ^
00:19:392 (5,6,7) - This is the prime example of what I mentioned at the start. With the low sv and low spacing, having constant 1/2 sliders like this does not really work well. Consider this rhythm instead -> http://puu.sh/x6cx2/ed8ea715a4.jpg It follows the same instrument you do, while making things more spaced out and easier to follow.
00:24:602 (3,4,5) - Again, way too much 1/2 for the settings you're using. I honestly feel this results in this difficulty being harder to play than the advanced >_>;
Map is a lot better after this part, good job ^^b
00:55:861 (3,5) - stack is a bit off.
01:04:663 (2) - Doesn't really start on anything particularly obvious? Maybe have a circle at 01:04:843 - instead, and possibly stack it on (3)! o:
01:05:741 (4,5) - Again, muddling what you're following for this difficulty level by simply doing a bit too much at once. I think a 1/1 rhythm could work pretty well here..
01:21:010 (1,2,3,4) - HERE, the way you mapped it works really well cause it fits with the song reaching its climax. good \o/!
[wiki:Pika's Advanced]
00:08:793 (4) - this object is not properly parallel with the previous 3 :c
00:14:003 (3,1) - stack is off. just look at it
00:30:172 (4,1) - The way this is positioned is pretty weird since it makes (1) look closer to (4) than your typical spacing. I suggest adjusting it a bit such as by moving (1) down some.
[Agatsu's Hard]
00:19:752 (4,5) - Ctrl+g this rhythm so that you could have a clickable note at 00:20:111 where the high instrument that you were following at 00:19:483 (2,3) - returns.
00:58:735 - it feels really wrong here to have this as a slider end. For this combo, maybe this rhythm instead? http://puu.sh/x6dxr/f7a1d88157.jpg
[Shira's Light Insane]
00:54:064 (2,2) - stack is off... D:<
[Yamicchi's Insane]
01:25:862 (3,4,5) - ok so this is weird, (4,5) is stacked but they're not stacked under the tail of (3) due to how osu handles stacks involving sliders. You'll need to manually move (4,5) right and down a bit. like so
I checked insane as well but it was a solid fun diff and I had nothing to say. The others were beyond my ability to judge due to difficulty level.
good luck! ^^