PogChamp
I talked to him about it on discord last week and after I removed the diffs today, the agreement we had was he had to have them ready by today. So yeSinnoh wrote:
mbomb couldn't reply because his computer was broken
He could potentially finish the spread in another set since it only needs platter/salad to be rankable, next time i guess
Thanks Monster-ata!!11Monstrata wrote:
Sharkie's EXPERT
00:19:000 (1,2,3,4) - Make these even? The spacing change isn't necessary imo.
Done.
00:30:500 (3) - Ctrl+G flows better imo.
Done.
Exote's INSANE
osu file format v14
[General]
AudioFilename: 06 TRAUMATIC (feat. Hatsune Miku).MP3
AudioLeadIn: 0
PreviewTime: 7968
Countdown: 0
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Title:TRAUMATIC
TitleUnicode:TRAUMATIC
Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Cryptic
Version:Sharkie's EXPERT
Source:
Tags:MY SONG IS SHIT Post-Traumatic Stress Disorder P.T.S.D. PxTxSxD Reissue metalcore hatsune miku 初音ミク rock vocaloid Exote Anxient Sharkie UtsuP
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Will update after Exote responds and call you back~Monstrata wrote:
TRAUMATIZED
00:15:250 (2,3) - This just baits people into misclicking imo... I think it's better to space it out normally, since the rhythm here isn't that different from elsewhere. I honestly can't recall the original reasoning and at this point I agree with you, so I tried some stuff. Let me know if you have a better idea, I'm tentative about the way I changed it.
00:25:250 (3,1) - This placement just feels too close together, Like between the slider-end and circle., Moved circle.
00:27:250 (2,3) - I really don't recommend doing this right before cross screen jumps. You end up killing player momentum unnecessarily by forcing them to basically pause for 1/2 a beat. Yeah, I definitely agree that this stop here makes the next jumps really hard, it was originally intended to mimic the earlier section, so I made it mimic the changed earlier section.
00:31:833 (1,1) - There's potential for a stack patter here, I think you just need a better angle. Changed, too many people pointed it out.
00:32:000 (1,1,1,1,1,1,1) - Nice! Thanks!
EXTREME
00:23:500 (3,4,1,2,3,1,2) - A lot of patterns are just stacked under each other here, and it creates this cramped up feeling in the map. I would use more of the screen and not overuse similar locations so much here. I can't really find any alternative patterns with the same DS and the same flow changes as I have in other places. While I agree that this section feels more cramped than others, I also think thats its not particularly hard to read and that it doesn't feel anymore cramped than 00:09:000 (1,2,3) - or 00:26:000 (1,2,3) - . With that being said, if you have a good alternative that maintains a very similar DS and similar flow changes, I'm definitely willing to change it as long as it doesn't deter from the maps' structure.
EXTRA
00:08:500 (3,4) - This is the only time you use a partial overlap for like the next 12 seconds, so it doesn't realy fit your aesthetics. Yeaaaah, I don't know why I CTRL+J'd this before, fixed it though.
00:20:750 (4) - Repeat is still a bit hard to see. Have the slider be half overlapped instead of like 75%? That way half of the arrow can be seen, and not just the tip. Done.
demn they are cool boisLanturn wrote:
MY SONG IS SHIT is actually the name of the circle apparently lol.
https://msis.jimdo.com/
Sonnyc wrote:
Sharkie's Expert.
Overall, I do not consider this difficulty to be readied for a rank. The map lacks proper structures or technical skills to support the mapper's ideas on expressing the song.
To start with one of the beginning patterns: 00:08:000 (1,2,3,4) - the sliders has some similar angled shape, and the rhythms are 1/2 -> 1/4 reverse -> 1/2 -> 1/4 reverse. Concept so far was fine, but then not much skills were presented here to create some quality. Let me ask you some questions. 00:08:000 (1,2) - this is having a 1.26x, is this your base spacing?
Nah, didn't really have a base spacing in mid. Wanted this diff to be a in a way, a "Light Extra", where spacing isn't always exactly the same, even for small spacings.
00:08:250 (2,3) - You've used a jump here. In which part of the song do you wanted to express this jump concept? Is it used consistently? How did you decided the scale of this jump? 00:08:000 (1,3) - these are overlapping each other. Not directly unrankable indeed, but such placement or relationship between a shape that was intended to be similar was neither creating any extra quality.
A couple of inconsistencies are fine, that's part of style. Generally, the overlaps do create a shape and consistency throughout the map.
00:08:500 (3,4) - the concept of a 1/4 after a 1/2 slider repeated, but the placement concept has changed a lot. Why did the spacing increase to 1.38x while the one you were using at 00:08:000 (1,2) was only 1.26x? (2) was heading outside of the previous slider, but why is (4) heading towards the previous slider? Was there any musical difference to use such inconsistency? Such question goes on the whole map.
As stated earlier, in mapping Hard Insanes/Light Extras, they really should introduce the player to varying spacings as most Extras do, in addition, the playability is fine.
00:06:000 (1,1) - I pretty much feel the overlaps being really hard to indicate the covered one as a slider.
I disagree, its very easy to read and see the new slider.
00:15:000 (1,2,3,4,5,1) - 00:31:500 (3,4,1) - These mapping concepts you are using are not properly indicating the 1/3 rhythms. Since it is using slider leniency, it is playable. While these two were the distinctive 1/3 rhythms in this map, the way you mapped is just an ordinary slider with a spacing concept that is nothing much different from others. If there was no timeline providen, there is less way to tell this is 1/3 and it isn't good in quality.
That was done for the sake of difficulty, in addition, I wanted a different rhythm than what Cryptic had used in his diffs, so its not boring. I have asked many players about that pattern and it plays fine. Again, what I prefer doing in these difficulties is introducing concepts in Extras, but they're still not that hard to play. This makes it less awkward for when players learn more about the different techniques mappers use in mapping Extras.
Nah, didn't really have a base spacing in mid. Wanted this diff to be a in a way, a "Light Extra", where spacing isn't always exactly the same, even for small spacings.Okay, and guess that's why I've got the whole feeling of an inconsistency and whatever feeling of the diff being not ready yet.
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Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Cryptic
Version:Anxient's ADVANCED
Source:
Tags:MY SONG IS SHIT Post-Traumatic Stress Disorder P.T.S.D. PxTxSxD Reissue metalcore hatsune miku 初音ミク rock vocaloid Exote Anxient Sharkie UtsuP
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Combo2 : 128,64,64
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Updates applied, Sharkie remapped his diff as well.Sonnyc wrote:
General.
-- Why is "MY SONG IS SHIT" on the tags? It really feels some inappropriate contents to be inside the tags, and if it is related with the song officially, I'd like to get some reference regarding that. Unless, removing it would work safe. Lanturn had me covered, but its the circle/label name!
-- Dark concepted combo color along a dark BG wasn't really good enough to properly read the approach circles. Though it isn't really merging with the BG, I strongly recommend you to use an alternative for a fair gameplay. Brightened 'em up a bit.
-- Imo, the sound appears at least from 00:01:750, and the point where the spinner starts felt a lot questionable. Spinner placement sounds correct to me as is, and moving it wouldn't make much of a difference from a drain time perspective or from a playability perspective. The actual noise starts prior to the redline but the higher whirring noise starts at my spinner.
Exote's Normal.
Personally ar5 felt way too fast to get used at the lowest difficulty of a 240bpm song imo. Nerfed to 4.
Extreme.
00:11:250 (2,3) - 00:23:000 (1,2) - I hope the overlaps of each could be polished more. The overlaps between sliderends/sliderheads didn't really looked aesthetically pleasing, considering how you've successfully managed to do at 00:26:000 (1,2,3,4). The focus here is DS and relatively consistent movement. Maintaining a DS of 2.0 into a repeat of around 1.1 is the goal and I've executed it consistently. Aesthetics are not the primary concern and the overlaps are consistent as to where they appear (e.g: 00:11:000 (1,2,3) - are overlapped the approximate same distance, same for 00:23:000 (1,2) - there).
00:27:750 (1) - Do you think the nc is necessary? It made the slider of 00:27:500 (1) single comboed, which made some inconsistent feeling apart 00:27:000 (1,2). Also since the drum beat is pretty much consistent since 00:27:625, removing the nc of the circle would work better. I don't think it would hinder playability. Agreed, un-NC'd. I believe the original reason was to better indicate the spatial changes.
Yes, I did that intentionally. The reason I mapped 1/4 in some cases was because generally, I follow percussion. However, starting at 00:12:000 - and ending 00:15:500 - The vocals became much more prominent in my interpretation and would be generally easier to follow from a players' perspective. In addition, both sections of 00:12:000 - 00:15:500 - and 00:24:000 - 00:27:250 - are the same. You can see in this section, 00:28:000 - 00:31:500 - that I mapped the 1/4 because there are no more 1/2 vocals, just a held screaming note. In my interpretation, the percussion, lead guitar, and bass guitar have become more prominent.Lasse wrote:
got asked to give my opinion on sharkie's remapped diff
definitely seems better than the old one, only thing I couldn't quite get is how you decided when to map 1/4 repeats and when 1/2 sliders cause in some cases it seems like both were mapped to the same rhythms in the song?
BOUYAAA wrote:
Sharkie revive american idiot ty :
00:09:125 (2) - slider feels a little random like i get that you're following guitar chords and all but you miss sounds that you map almost everywhere else like ma boy the kick 00:09:250 - I found it more important to follow the snare + guitar rather than the bass drum + guitar.
00:10:000 (1) - instances where you mix on beat and offbeat sliders to emphasise vocals for 1 beat feels super random like in the same measure you go back to your usual offbeat snare mapping. 00:10:375 (3) - here for example you switch back to having a click on snare when vocals are on the sliderend. Idk if what i'm trying to say is clear but basically you switch between vocals and snares for seemingly random reasons so it plays awkward. 00:22:000 (1) - e
Some rhythm variation isn't random, especially when I use the same rhythm for the same section twice. Rhythms too consistent within itself, especially for such difficulty is boring.
00:16:000 (1) - are these nc necessary the single ones look a bit weird. I'd have paired either 4 by pattern or 4 per measure
I just copied Cryptic's NCing pattern.
00:35:000 - revive american idiot
Soon tm
Hobbes2 wrote:
sharkie -
cryp asked me to take a look but I don't think there's anything wrong with this one. Looks great to me, reading your replies to Lasse and Bouya everything looks justifiable. Good work.
One thing I'll say is 00:06:000 (1,1) - would be super nice if you could stack these like you did with 00:04:000 (1,1), would be much nicer on the player. not really required but i recommend doing so.
Hmm, I disagree. I believe the intro plays fine and is very readable for all players of such difficulty.
EDIT - actually quick question, I get for here 00:28:000 (1,2,3,4,1,2,3,4) - you mapped the 1/4 again because the vocals turn off, wouldnt it make sense to make the rhythm similar to 00:08:000 (1,2,3) - this part where the red ticks are clicked?
The lead guitar and rhythm guitar rhythm is very different, for both phrases, mapped accordingly.
Monstrata wrote:
Sharkie's EXPERT
00:12:000 (1,2,3,4,5,6,1,2,3,4,5,6) - If you're following vocals, then shouldn't you be emphasizing notes like 00:12:125 - 00:12:625 - 00:13:125 - with sliders instead? It feels like the slider rhythm is 1/2 a beat too late. There's a polarity shift here at 00:12:000 (1,2) - if you're looking at vocals. Instead of 1 2 3, it becomes 1 2 > 1 2 3 | 1 2 3 | 1 2 3 // The polarity shifts back on 00:13:875 - so this would fit better as a circle.
Remapped.
00:24:125 (2,3,4,5,6,1,2,3,4,5,6) - The same idea applies here^
Remapped.
00:21:000 (1,2,3,4,5,6) - Not really sure what rhythm you're following here xd. The 1/1 slider seems kinda odd too.
Same as the beginning pharse, 00:09:000 (1,2) - following snare here.