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Utsu-P - TRAUMATIC

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Irreversible
Crazy
Net0
No way you're also mapping this LOL
Topic Starter
Cryptic

Net0 wrote:

No way you're also mapping this LOL
Yep, I started on this about a week after the album was released and uploaded around a week before you~
Net0

Cryptic wrote:

Net0 wrote:

No way you're also mapping this LOL
Yep, I started on this about a week after the album was released and uploaded around a week before you~
Not complaining tho, I just didn't knew about your map. If I did, it would have saved a lot of time tho in timing, tags, mp3 issues, etc. Great set, hopefully you will also try to move it foward o/
Spork Lover
Hi, felt like doing a mod 'cuz I'm not really too motivated to map atm (and I saw you post this map in a modding queue and was like "uuh nice, short song xd"

Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion

General


Anxieeeeeeeeeeeeeent, your diffs have the exact same statttttsssss >//< AR7 OD5 HP5 on advanced? xd

Possibly off-screen objects (taken from modding assistant, so they might be insanely minor issues if even issues at all)
Extra: 00:22:500 (3) -
Extreme: 00:26:500 (3) -
Traumatized: 00:23:250 (2) -
^ All of these have a liiittle over half of the sliderslide off the grid. Just felt like I'd mention them :p

Consider putting the metadata sources into the description during the modding process, might as well

I checked hitsound delay, bg size and stuff, and everything seemed on fleek (Like my headbangs while listening to this song)

Exote's Normal

00:11:000 (3,3) - I dislike the way that this overlap is made. Because of this, you could do a pattern like this? The reverse arrow is overlapping the sliderstart of the first slider (It's not unrankable because of the time between them.) The rotation of the sliders is based on parallel versions of 00:14:000 (1). (Basically pure copies). You can also give the first reverse slider a sharp curve or something idk xd. I guess you can think of something from this since I don't expect you to accept the whole thing lol xd (The next part is like this btw)

Apart from that overlap, everything seems good m8

Anxient's Advanced


00:27:250 - I feel like this slider end doesn't really do as much as the other parts and feels kinda awkward. An idea for a type of rhythm that would flow super well with the song, would be something like this?

cute

Anxient's Hard


00:24:500 (1) - I'd remove the NC on this one, since the similar pattern before this one didn't make use of this type of NC pattern.

veri cute tbh

Exote's Insane

00:11:000 (1,2,3,4) - I'd ctrl+G these individually because of the spacing being the sliderstarts. and then ctrl+G 2,3. I also moved 4 so it fits the spacing better. The reason why is because the spacing as it is now seems really cramped at the sliderstarts, so the circular flow you get from doing this is a lot more fun to play in my honest opinion ^^ It's even perfectly lined up with the next pattern. (I made 00:11:750 (4) - a mirror of 00:10:750 (4) - ) (https://osu.ppy.sh/ss/6088160)

solid stuff m8 !

Sharkie's Expert

00:09:500 (5,6,1) - I feel like this transition is a little odd because of the sliderstarts on 5,6 being so close, as well as the slider directions (mainly the directions because you're consistent with the "odd" spacing). You could do some small movements on 6 so it flows a little better. A place could be here, where it blankets the sharp curve on 00:09:125 (2) - and does the chaotic overlap that you use a lot in this map.
00:19:750 (4) - You could do an NC here for a lead-in if you want xd Might also help indicate that the next slider goes up in SV by 0.3x :^)

I love the chaotic style on this, nice job ^^

Extra

00:13:750 (1) - Remove NC, is inconsistent with the other kicksliders like 00:11:750 (2) - this one.
00:16:625 (1,2,3,4) - Idea for a pattern since I feel like it overlaps kinda weirdly. https://osu.ppy.sh/ss/6088224 (It would look similar to the first AND the third pattern that way (Keep in mind the note (4) is overlapping 00:16:000 (1) - .
00:21:500 (4) - NC for consistency.
00:25:750 (1) - I feel like it's consistent now with 00:13:750 (1) , but it's still odd that you NC this one, and not the 3 other kickslider jumps. I'd still consider removing it xd
00:28:000 (1) - Why is this not curved, when 00:29:000 (1) - has the sharp angle? :3
00:32:000 (1,1,1,1,1,1,1) - Fucking gorgeous, I love this.

That's a pretty sick CS2 diff, I like it

Extreme

00:17:000 (2) - I feel like this should turn in a different direction because it's stronger than 00:16:750 (2) -. Maybe something like this? (Feel free to interpret it like you want, 'cause you kiiinda do something similar to the turn thing I did at 00:17:625 (1,2,1,2) -)
00:29:750 (4,5,6) - No curve? :o It fits the slider shapes https://osu.ppy.sh/ss/6088271
00:33:250 (1) - I donno why I didn't like this slider, I did a random slider, feel free to ignore it :) (https://osu.ppy.sh/ss/6088300)

Such a mental map xd

TRAUMATIZED

00:15:375 (3) - Overlap this with the sliderend on 00:15:000 (1) - for (imo) better flow and a smoother transition to 00:15:500 (4,5,1) -
00:16:625 (1,2,1,2,1,2,1,2,1,2,1,2) - I feel like all of these are underdone by a slight margin. They look "nerfed" xd I'd suggest spacing them a fair bit more so it suits the difficulty a lot more (The type of people that try to pass this would expect a bit bigger jumps too)
00:29:750 (4,5,6) - Same kinda thing as the Extreme, so I assume it's consistent, but I'll mention it anyway just in case :)

also really solid tbh, but I think there'll be a few tiny spacing discussions about it at some point since a few things felt odd while playing it, but I couldn't judge it too well 'cause I can barely pass it xd

You should be able to get this mapset ranked somewhat fast, I think there'll be a bit of discussion regarding playability on a few things on the highest diffs, but overall I enjoyed this mapset and song. I wish you guys luck!! :)
Exote

Spork Lover wrote:

Exote's Normal

00:11:000 (3,3) - I dislike the way that this overlap is made. Because of this, you could do a pattern like this? The reverse arrow is overlapping the sliderstart of the first slider (It's not unrankable because of the time between them.) The rotation of the sliders is based on parallel versions of 00:14:000 (1). (Basically pure copies). You can also give the first reverse slider a sharp curve or something idk xd. I guess you can think of something from this since I don't expect you to accept the whole thing lol xd (The next part is like this btw) - ah well since the stack isn't even noticable I'm not gonna change this, unless this actually gets unrankable by some reason, but curved 00:12:000 (1) like the next curved sexy slider, me likey curves:3

Apart from that overlap, everything seems good m8 - (yyy)


Exote's Insane

00:11:000 (1,2,3,4) - I'd ctrl+G these individually because of the spacing being the sliderstarts. and then ctrl+G 2,3. I also moved 4 so it fits the spacing better. The reason why is because the spacing as it is now seems really cramped at the sliderstarts, so the circular flow you get from doing this is a lot more fun to play in my honest opinion ^^ It's even perfectly lined up with the next pattern. (I made 00:11:750 (4) - a mirror of 00:10:750 (4) - ) (https://osu.ppy.sh/ss/6088160) - leaving it like that, this is pretty fun to play too, I kind of enjoy it, otherwise wouldn't be like that :p I just like the anti-flow movement there, as much as I like smooth circular flow I like sharp flow as well, it's personal I guess. Also, made the circular flow here 00:23:000 (1,2,3) like the previous anti flow cuz man the anti flow is godly yo

solid stuff m8 ! thankiiies~

You should be able to get this mapset ranked somewhat fast, I think there'll be a bit of discussion regarding playability on a few things on the highest diffs, but overall I enjoyed this mapset and song. I wish you guys luck!! :)
normal code: http://puu.sh/rapQj/38ed60e128.osu
insane code: http://puu.sh/rapR0/9e9c1c01e8.osu
Topic Starter
Cryptic

Spork Lover wrote:

Hi, felt like doing a mod 'cuz I'm not really too motivated to map atm (and I saw you post this map in a modding queue and was like "uuh nice, short song xd"

General


Possibly off-screen objects (taken from modding assistant, so they might be insanely minor issues if even issues at all)
Extra: 00:22:500 (3) - Should be fine.
Extreme: 00:26:500 (3) - Fixed I believe.
Traumatized: 00:23:250 (2) - I'LL COME BACK TO THIS LATER ITS SO HARD TO FIX.
^ All of these have a liiittle over half of the sliderslide off the grid. Just felt like I'd mention them :p

Consider putting the metadata sources into the description during the modding process, might as well Should be fine not including it as its taken from the official site.

I checked hitsound delay, bg size and stuff, and everything seemed on fleek (Like my headbangs while listening to this song)

Extra

00:13:750 (1) - Remove NC, is inconsistent with the other kicksliders like 00:11:750 (2) - this one. NC'd to emphasize the guitar's pitch stepping in the background and to also help indicate the back-forth pattern.
00:16:625 (1,2,3,4) - Idea for a pattern since I feel like it overlaps kinda weirdly. https://osu.ppy.sh/ss/6088224 (It would look similar to the first AND the third pattern that way (Keep in mind the note (4) is overlapping 00:16:000 (1) - . The other pattern's spacing is based off of this one, the base - so changing this one would make the others technically inconsistent.
00:21:500 (4) - NC for consistency. Yep.
00:25:750 (1) - I feel like it's consistent now with 00:13:750 (1) , but it's still odd that you NC this one, and not the 3 other kickslider jumps. I'd still consider removing it xd Read above.
00:28:000 (1) - Why is this not curved, when 00:29:000 (1) - has the sharp angle? :3 Personal preference, I think it flows better this way.
00:32:000 (1,1,1,1,1,1,1) - Fucking gorgeous, I love this. Thank you!

That's a pretty sick CS2 diff, I like it Its my first, glad it turned out well.

Extreme

00:17:000 (2) - I feel like this should turn in a different direction because it's stronger than 00:16:750 (2) -. Maybe something like this? (Feel free to interpret it like you want, 'cause you kiiinda do something similar to the turn thing I did at 00:17:625 (1,2,1,2) -) Using spacing changes to emphasize the different in intensity.
00:29:750 (4,5,6) - No curve? :o It fits the slider shapes https://osu.ppy.sh/ss/6088271 That'd hurt the flow a bit and not everything needs to be blanketed.
00:33:250 (1) - I donno why I didn't like this slider, I did a random slider, feel free to ignore it :) (https://osu.ppy.sh/ss/6088300) Changing this slider kind of ruins the jagged feeling I want to emphasize at the end, also it RIPs spacing.

Such a mental map xd Thanks~

TRAUMATIZED

00:15:375 (3) - Overlap this with the sliderend on 00:15:000 (1) - for (imo) better flow and a smoother transition to 00:15:500 (4,5,1) - Maybe. The current spacing is consistent here, and its also helping emphasize the next sound even more, but I see the reasoning with flow.
00:16:625 (1,2,1,2,1,2,1,2,1,2,1,2) - I feel like all of these are underdone by a slight margin. They look "nerfed" xd I'd suggest spacing them a fair bit more so it suits the difficulty a lot more (The type of people that try to pass this would expect a bit bigger jumps too) Agreed, But not changing anything quite yet. I want to fiddle around with this.
00:29:750 (4,5,6) - Same kinda thing as the Extreme, so I assume it's consistent, but I'll mention it anyway just in case :) Definitely prefer it like this.

also really solid tbh, but I think there'll be a few tiny spacing discussions about it at some point since a few things felt odd while playing it, but I couldn't judge it too well 'cause I can barely pass it xd Yeah, for sure!

You should be able to get this mapset ranked somewhat fast, I think there'll be a bit of discussion regarding playability on a few things on the highest diffs, but overall I enjoyed this mapset and song. I wish you guys luck!! :)
Thank you so very much, I definitely wasn't expecting this! I'll update changes for now, but keep in mind I haven't applied my purple responses from your mod due to wanting to contemplate it some more.
Sharkie

Spork Lover wrote:

Sharkie's Expert

00:09:500 (5,6,1) - I feel like this transition is a little odd because of the sliderstarts on 5,6 being so close, as well as the slider directions (mainly the directions because you're consistent with the "odd" spacing). You could do some small movements on 6 so it flows a little better. A place could be here, where it blankets the sharp curve on 00:09:125 (2) - and does the chaotic overlap that you use a lot in this map.

I disagree, I used a more emphatic spacing and strange direction because of the increased pitch that is played by the bass. CIt has a contrast since 00:09:500 (5,6) - is an increase in pitch, whereas 00:11:500 (3,4) - is a decrease in pitch.

00:19:750 (4) - You could do an NC here for a lead-in if you want xd Might also help indicate that the next slider goes up in SV by 0.3x :^)

I disagree, the NC for 00:20:000 (1) - is enough.

I love the chaotic style on this, nice job ^^
Thank you very much. <3
Anxient

Spork Lover wrote:

Anxieeeeeeeeeeeeeent, your diffs have the exact same statttttsssss >//< AR7 OD5 HP5 on advanced? xd - oki

Anxient's Advanced


00:27:250 - I feel like this slider end doesn't really do as much as the other parts and feels kinda awkward. An idea for a type of rhythm that would flow super well with the song, would be something like this? - used a longer slider

cute

Anxient's Hard


00:24:500 (1) - I'd remove the NC on this one, since the similar pattern before this one didn't make use of this type of NC pattern. - nc'd ;3

veri cute tbh
hard
osu file format v14

[General]
AudioFilename: 06 TRAUMATIC (feat. Hatsune Miku).MP3
AudioLeadIn: 0
PreviewTime: 7968
Countdown: 0
SampleSet: None
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:TRAUMATIC
TitleUnicode:TRAUMATIC
Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Cryptic
Version:Anxient's HARD
Source:
Tags:MY SONG IS SHIT Post-Traumatic Stress Disorder P.T.S.D. PxTxSxD Reissue metalcore hastune miku 初音ミク rock vocaloid Exote Anxient Sharkie
BeatmapID:1063028
BeatmapSetID:499478

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Title:TRAUMATIC
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Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Cryptic
Version:Anxient's ADVANCED
Source:
Tags:MY SONG IS SHIT Post-Traumatic Stress Disorder P.T.S.D. PxTxSxD Reissue metalcore hastune miku 初音ミク rock vocaloid Exote Anxient Sharkie
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Topic Starter
Cryptic
Updated. Also finished applying Spork's mod on the Traumatized diff, including the offscreen slider.
Spork Lover
Just gonna point out that the stat changes and applied changes in the map from the hard and advanced aren't updated xd
Also, here's a random pass of the hardest diff if that helps anyone xd https://osu.ppy.sh/ss/6099242
Topic Starter
Cryptic

Spork Lover wrote:

Just gonna point out that the stat changes and applied changes in the map from the hard and advanced aren't updated xd
Also, here's a random pass of the hardest diff if that helps anyone xd https://osu.ppy.sh/ss/6099242
I'll fix it later today when I get back. I definitely updated it so I may have messed up copy/pasting the code.
Kaifin
consider adding a diff between insane gd and hard? seems like a massive jump, if that insane kept going it'd be 5+ stars for sure

you could use lower cs and have it introduce 1/2 in a more alternatey way

just my 2 cent


the extreme is a good 1


irc about top diff
13:41 Kaifin: helo
13:42 Kaifin: im not sure if theres anything i can say about your traumatic set bc its such a weird set
13:42 Kaifin: im not sure how im supposed to go about modding 30s LOL
13:42 Cryptic: oh?
13:42 Cryptic: dude idk
13:42 Kaifin: i like your cs 2 tho
13:42 Cryptic: you use your imagination
13:42 Cryptic: :>
13:42 Cryptic: Yay
13:42 Cryptic: first try at cs 2
13:42 Cryptic: i was worried
13:43 Cryptic: any input and kds is appreciated tbh
13:43 Cryptic: I don't know many BNs who'd touch it without like a bajillion mods
13:43 Kaifin: i will say the insane/hard gap seems high
13:44 Kaifin: lots of decently spaced 1/2
13:44 Kaifin: was expecting a more lax diff like a more "alternate" looking difficulty
13:44 Cryptic: for the insane?
13:45 Kaifin: yea
13:45 Kaifin: its real understarred like if that kept going a minute like that
13:45 Cryptic: point it out in your mod then?
13:45 Kaifin: it would be a 5 star map
13:45 Cryptic: diffspread mods are kind of nice as well
13:45 Cryptic: yea
13:45 *Cryptic glances at the top diff*
13:45 Kaifin: where as the other diffs are pretty based in their difficulty level
13:45 Kaifin: the top diff is pretty mm
13:45 Kaifin: meme
13:45 Cryptic: not really
13:45 Cryptic: its a serious map
13:46 *Kaifin is editing [https://osu.ppy.sh/b/1065893 Utsu-P - TRAUMATIC [TRAUMATIZED]]
13:46 Kaifin: 00:13:750 (1,2,3) -
13:46 Kaifin: i know
13:46 Kaifin: serious maps can be meme
13:46 Cryptic: I mean
13:46 Cryptic: technically
13:46 Cryptic: those aren't insanely hard to hit
13:46 Cryptic: once you consider the momentum
13:46 Cryptic: and the fact that they're linear
13:47 Cryptic: #OsuneedsMoreSpacedTriples
13:47 Kaifin: ima levl with you because i can play it
13:47 Cryptic: ok
13:47 Kaifin: its by far the hardest part of the whole map
13:47 Kaifin: 00:09:750 (4,5,6) -
13:47 Kaifin: this spacing is g
13:47 Cryptic: How would you propose changing it?
13:48 Kaifin: well first i'd consider just
13:48 Kaifin: why are you doing it? i see that the triples are expanding
13:48 Kaifin: but i dont understand why based on the music
13:48 Cryptic: Well, the triples aren't really expanding
13:48 Cryptic: They're spaced smaller or larger based ont he guitar pitch in the background
13:48 Kaifin: 00:08:750 (3,4,5) -
13:48 Kaifin: 00:09:750 (4,5,6) -
13:48 Cryptic: yeah
13:48 Cryptic: The first one has a lower pitch than the second
13:48 Kaifin: then the next triple you see is
13:48 Kaifin: 00:13:750 (1,2,3) -
13:49 Kaifin: thats why it comes off as expanding
13:49 Cryptic: 00:13:750 (1,2,3) - These were partially an aesthetic choice and partially a choice on intensity
13:49 Cryptic: This is pretty much, vocally, the most intense part of the song
13:49 Cryptic: So I wanted to emphasize that with a pattern that was more difficult in terms of aim and precision
13:49 Kaifin: i think 00:09:750 (4,5,6) - is the best use of spaced triple in the map tho
13:49 Kaifin: i like the flow
13:49 Kaifin: 00:09:500 (3,4,5,6) -
13:49 Kaifin: here
13:50 Kaifin: 00:10:750 (3,4,4,5) -
13:50 Kaifin: woops
13:50 Cryptic: 00:21:500 (3,4,5,6) -
13:50 Cryptic: I think it works just as well there
13:50 Kaifin: 00:10:750 (3,4) - why is your interpretation of the sound changing here?
13:50 Kaifin: is ther like something im missing
13:51 Cryptic: Its not really changing
13:51 Cryptic: its
13:51 Cryptic: triple triple then kick kick
13:51 Cryptic: like
13:51 Cryptic: its an AA BB formatting
13:51 Cryptic: then again on the second part
13:51 Cryptic: AA BB
13:51 Cryptic: its just for variation
13:51 Cryptic: but its consistent
13:51 Kaifin: ye
13:51 Kaifin: just was wondering if there was something i wasnt hearing thats all
13:52 Cryptic: Nah not particularly
13:52 Cryptic: I didn't want this to be all triples
13:52 Cryptic: because that would just get really redundant
13:52 Cryptic: in the Extreme diff I use an ABAB type format
13:52 Cryptic: and in the Extra i use like an AAAA format
13:52 Cryptic: so i figured that the top diff could be AABB
13:52 Kaifin: 00:18:875 (1) - 00:19:000 (2) -
13:52 Cryptic: They're all different interpretations, essentially
13:52 Kaifin: have you considered switching these ncs so that its eaiser to read the 1/1
13:52 Kaifin: that way the 1/1 is all ncs
13:53 Cryptic: Its the same way
13:53 Cryptic: for the others though
13:53 Kaifin: ye
13:53 Kaifin: you could change the others though :O
13:53 Cryptic: true
13:53 Cryptic: oh
13:53 Cryptic: I like that
13:53 Cryptic: yeah
13:53 Cryptic: I'll do that
13:53 Kaifin: its not really ugly for it to be 1234 for the other ones bc of the overlap too
13:53 Cryptic: so its 1,2,3 1, 1,2,3 1,
13:53 Kaifin: ye
13:54 Cryptic: yeah
13:54 Cryptic: I like that actually
13:54 Cryptic: it makes more sense too
13:54 Kaifin: 00:20:500 (1,2,3,4,5) -
13:54 Kaifin: this flow, from 2 to 345 i found really uncomfortable
13:54 Cryptic: yeah
13:54 Cryptic: I figured that part would be rough
13:54 Kaifin: if you shifted 2 back and 345 a little
13:54 Cryptic: Just because it was rough to figure out placements there keeping my consistency
13:55 Kaifin: it flows a lot better with the same angle
13:55 Kaifin: taking screenshot
13:55 Cryptic: uh, oaky
13:55 Cryptic: good
13:55 Kaifin: it overlaps good with the sliders toio
13:55 Kaifin: http://puu.sh/rcq2s/1f619052dd.jpg
13:56 Kaifin: http://puu.sh/rcq4p/638a95024b.jpg
13:56 Kaifin: heres one with the slider in it
13:56 Cryptic: ahh its slightly not perfectly linear
13:56 Cryptic: dying inside
13:56 Cryptic: yeah, let me adjust it a bit
13:56 Kaifin: ye feel free
13:56 Kaifin: did it in 2 seconds lol
13:57 Cryptic: okay changed it
13:57 Cryptic: yeah
13:57 Cryptic: it looks better now
13:57 Cryptic: idk why the 2 was in that corner to begin with
13:57 Kaifin: 00:11:875 (5,1) -
13:57 Kaifin: not really sure how i feel about this flow
13:57 Kaifin: 00:11:875 (5,1,2) - this transition just plays really awkward
13:58 Cryptic: This is what I did btw:
13:58 Cryptic: https://puu.sh/rcqf6/ace4bae261.png
13:58 Kaifin: but i hav a SOLUTIon
13:58 Kaifin: nice
13:58 Kaifin: looks g
13:58 Cryptic: That transition is kind of meant as a flow-break
13:58 Kaifin: ok my solution still flow breaks
13:58 Cryptic: to show the transition between musical sections
13:58 Cryptic: I do it a lot in the Extreme
13:58 Cryptic: Okay, I'm game
13:58 Kaifin: but it does it in less of an uncomfy way
13:59 Kaifin: screenshot loading
13:59 Kaifin: http://puu.sh/rcqj6/78bac69e48.jpg
13:59 Kaifin: 1 of 2
13:59 Kaifin: wait for 2
13:59 Kaifin: to see how it fits into structu
13:59 Kaifin: http://puu.sh/rcqk5/eaded8e183.jpg\
13:59 Kaifin: you can make it a perfect line lolz
13:59 Kaifin: so you still hav the line thing going on
13:59 Cryptic: hmm
13:59 Kaifin: then it gives the first 123 some distinction
14:00 Cryptic: But that would ruin the consistency
14:00 Kaifin: bc the vocals dont start repeating until the second instance
14:00 Cryptic: is my only problem
14:00 Cryptic: but I do like it
14:00 Cryptic: hmmm
14:00 Cryptic: Yeah
14:00 Kaifin: i'd argue the consistency doesnt matter until 00:12:500 -
14:00 Cryptic: I like this
14:00 Cryptic: its easy to revert anyway
14:00 Kaifin: alright nice
14:00 Cryptic: 00:13:750 (1,2,3) - any ideas for this?
14:01 Kaifin: ok so like as a player i can explain how this kind of stuff feels so it makes more sense
14:01 Kaifin: its not like intense
14:01 Kaifin: to play these kinds of patterns
14:01 Cryptic: 00:23:750 (4,5,1,2,3) - also, how would you propose changing this to make it consistent?
14:02 Kaifin: that second option already is consistent
14:02 Kaifin: 00:23:750 (4,5,3) -
14:02 Kaifin: makes the same triangle thingy
14:02 Kaifin: besides its a different sound with different emphasis required
14:02 Cryptic: true
14:02 Kaifin: ok but back to spaced triple
14:02 Kaifin: its not as much intense
14:03 Kaifin: like 00:08:750 (3,4,5) -
14:03 Kaifin: this spacing is intense
14:03 Kaifin: 00:09:750 (4,5,6) -
14:03 Kaifin: this is still intense but starts to get surgical(?)
14:03 Kaifin: i cant think of the right word
14:03 Kaifin: basically it feels so constraining to play
14:03 Cryptic: precise
14:03 Kaifin: yea, precise in a very awkward way
14:03 Kaifin: it kills the flow
14:03 Kaifin: its near impossible to flow into/out of spaced triples like that
14:04 Kaifin: (as a player)
14:04 Cryptic: okay
14:04 Kaifin: so when they get that spaced it honestly kills the intensity for the player rather than enhancing it
14:04 Cryptic: Because they have to spend more time paying attention to consistent and precise aim?
14:04 Kaifin: it doesnt give a feeling that feels like the song
14:05 Kaifin: like if you wanted to give difficulty and difficult flow off a triple
14:05 Kaifin: the better way of doing it imo would not to be increasing the spacing but giving it a hard angle
14:05 Cryptic: so like
14:05 Cryptic: what about
14:05 Cryptic: https://puu.sh/rcqLb/40f4c180aa.png
14:05 Cryptic: just that
14:05 Cryptic: so the spacing from earlier
14:05 Cryptic: 1.0 ds
14:06 Kaifin: maybe, im not sure
14:07 Kaifin: it just depends how you wanna go about fixin it
14:07 Cryptic: hmm
14:07 Cryptic: Well the issue is the next few parts are designed around this spacing
14:07 Cryptic: so it really becomes a problem on how to modify this while staying true to the next parts
14:08 Cryptic: I mean I could always do kick + circle but that almost just seems lackluster
14:09 Kaifin: if it was me the flow i would do is
14:09 Kaifin: something like this
14:09 Cryptic: OH
14:09 Kaifin: but im not sure if you could with the sturcutr
14:09 Cryptic: I HAVE AN IDEA
14:09 Kaifin: oh?
14:09 Kaifin: http://puu.sh/rcqYX/f174e219ad.jpg
14:09 Cryptic: Oh?
14:09 Cryptic: Show me
14:09 Cryptic: yeah
14:09 Cryptic: thats what I was about to do
14:09 Cryptic: :p
14:09 Kaifin: yeah its better to have
14:09 Kaifin: a sharp turn with highish spacing
14:09 Cryptic: so should I use the 1.0 DS?
14:10 Kaifin: then just increasing the spacing and keeping the flow friendly
14:10 Kaifin: the screenshot is 1.0 ds
14:10 Cryptic: or 1.25 DS, something thats a bit above hte previous
14:10 Cryptic: due to vocal itnensity
14:10 Cryptic: I thikn I'm gonna go with 1.25
14:10 Cryptic: since I do want it to be harder than previous
14:10 Kaifin: whichever you feel is right
14:10 Cryptic: so it'll be a .20 DS nerf, but an easier angle
14:10 Kaifin: it is harder than the previous already
14:10 Kaifin: bc of the flow
14:11 Kaifin: 00:25:750 (1,2,3) -
14:11 Cryptic: yeah
14:11 Cryptic: I fixed that
14:11 Cryptic: gonna apply changes in other section
14:11 Cryptic: RIP my 7.0 SR tho
14:11 Kaifin: as for this one
14:11 Cryptic: that triples hella inflated it
14:11 Kaifin: i'd change the flow to like
14:11 Kaifin: actually have this move around and b exciting
14:12 Cryptic: why?
14:12 Kaifin: like you could put it somehwere like here
14:12 Cryptic: Its musically the same as the other part
14:12 Kaifin: bc rn its stagnant
14:12 Kaifin: move around = just not being boring flow
14:12 Kaifin: sry bad wording
14:12 Kaifin: http://puu.sh/rcra2/679167eb9b.jpg
14:12 Kaifin: like you could do something liek this
14:12 Kaifin: this is 1.0 spacing so it'll be bigger in yours
14:12 Cryptic: it'd mess up the patterning for the next part though, sadly.
14:12 Cryptic: nah
14:12 Cryptic: I settled on 1.0
14:12 Kaifin: 3 is stacked on 00:26:250 (2) - sliderend
14:12 Kaifin: o ok
14:12 Cryptic: 1.25 was a bit too clunky
14:13 Kaifin: how does it mess up your patterning?
14:13 Kaifin: it doesnt overlap with anything
14:13 Cryptic: thats why
14:13 Cryptic: 00:13:750 (1,2,3,1) -
14:13 Cryptic: 00:25:750 (1,2,3,1) -
14:13 Cryptic: current aesthetics and spacing arne't quite the same
14:13 Cryptic: but are a significant callback to the previous section
14:14 Kaifin: i guess yea i see what you mean
14:14 Kaifin: i think that 00:26:000 (1) -
14:14 Cryptic: so
14:14 Cryptic: the placement will stay the same
14:14 Cryptic: but with nerfed spacing probably
14:14 Kaifin: is more distinctly seperate than 00:14:000 (1) -
14:14 Kaifin: bc the screaming is kinda slurred into 00:13:750 (1,2,3,1) -
14:14 Cryptic: Musically or visually?
14:14 Kaifin: here
14:14 Kaifin: but its not 00:25:750 (1,2,3,1) -
14:14 Kaifin: musically
14:14 Kaifin: its like a sharp cut into the new note
14:15 Kaifin: not a slur like the first one
14:15 Kaifin: which is why no overlap :O
14:15 Cryptic: Oh
14:15 Cryptic: Wait
14:15 Kaifin: but if you want to keep the same for patterning
14:15 Cryptic: they're not even the same lyrics in a sense
14:15 Kaifin: thats ok
14:15 Cryptic: true
14:15 Cryptic: Hmm
14:15 Cryptic: alright
14:15 Cryptic: I'll fiddle with it then
14:15 Cryptic: 00:28:000 (1) -
14:15 Cryptic: the buildup section here
14:15 Cryptic: should I increase the DS on the triples?
14:15 Cryptic: or leave them where they are now?
14:15 Kaifin: i dont see why they arent increasing
14:15 Kaifin: like the others
14:15 Kaifin: so yes
14:15 Cryptic: Design flaw tbh
14:16 Cryptic: 1.0?
14:16 Kaifin: that way your map has a clear concept throughout too
14:16 Kaifin: bc its all
14:16 Kaifin: expanding triples
14:16 Cryptic: or just starting at .75
14:16 Kaifin: LOL
14:16 Cryptic: and the increasing from there?
14:16 Kaifin: either or
14:16 Kaifin: whichever you think is right
14:16 Cryptic: okay
14:16 Cryptic: I'll change it up
14:16 Cryptic: that part is fairly versatile
14:16 Kaifin: i didnt really get why
14:17 Cryptic: did you have no problems with the Extreme?
14:17 Kaifin: theyre different types of triples
14:17 Kaifin: like 2 have the same curve
14:17 Cryptic: Yeah
14:17 Kaifin: and then ones a line
14:17 Cryptic: That was my bad
14:17 Kaifin: o ok
14:17 Cryptic: oh
14:17 Cryptic: you mean like
14:17 Kaifin: i thought there was a reason
14:17 Cryptic: you mean in the buildup?
14:17 Kaifin: yea
14:17 Cryptic: Thats just whatever, the buildup isn't particularly harsh so I did it based on flow and intensity building
14:17 Cryptic: thats all
14:17 Kaifin: ah
14:18 Kaifin: okay
14:18 Cryptic: I do it for hte last diff
14:18 Cryptic: where I add curved triples and stuff
14:18 Cryptic: *last section
Toy
From my discord modding queue you decided to create

00:12:000 (1,2,3,4,1,2,3,4,1,2,3,4,1) - overuse of back and forths is boring
00:13:750 (1,2,3) - this is huge
00:15:750 (1,2,3,1) - your spacing here for the 1/3 is like super wacky and unintuitive
00:24:500 (1,2,3,1,2,3,1,2,1,2,3) - more back and forth/huge triple nonsense
00:27:250 (2,3) - u hav fuckn triples larger than this gap why are these notes so close together
00:31:750 (1,2,3,1) - again super unintuitive introduction to 1/3
Topic Starter
Cryptic
Updated. RIP SR on the top diff, but its definitely for the better. Also, I think the changes should be properly applied now, the map was uploading from the wrong folder for whatever reason so I just dropped the old diffs in the new folder.

@Anxient, @Exote, Make sure your diffs are correct as they may have been fucked in that process. Hopefully not, though.

EDIT: Stealth Toy post while I was typing this out, I'll respond to it shortly.

[Toy] wrote:

From my discord modding queue you decided to create Thank you very much for checking it <3

00:12:000 (1,2,3,4,1,2,3,4,1,2,3,4,1) - overuse of back and forths is boring I really do think they fit, musically speaking, I explained it a bit in IRC.
00:13:750 (1,2,3) - this is huge Nerfed w/ Kaifin's mod
00:15:750 (1,2,3,1) - your spacing here for the 1/3 is like super wacky and unintuitive I can definitely see how that could be the case, but musically speaking these are the only 1/3rds in the entire map. If a good enough change is proposed I'm definitely willing to change these, though, as they've been on my sketch-radar since I made the map.
00:24:500 (1,2,3,1,2,3,1,2,1,2,3) - more back and forth/huge triple nonsense :c
00:27:250 (2,3) - u hav fuckn triples larger than this gap why are these notes so close together Explained this a bit in chat with you as well, but the low spacing here is meant to emphasize the sound on the 4, I did this earlier in the map as well.
00:31:750 (1,2,3,1) - again super unintuitive introduction to 1/3 ^
Logs
16:50 Cryptic: Re/dl
16:50 Cryptic: I think like, everything you mentioned was just changed w/ Kaifin's mod
16:50 Cryptic: Except for the 1/3rd rhyth
16:50 Cryptic: *rhyhtm
16:51 [Toy]: not everything
16:51 [Toy]: the only thing i see changed is the triple size
16:51 [Toy]: 00:27:250 (2,3) -
16:51 [Toy]: these are super close compared to all other 1/4 or whatever theyrre called
16:52 [Toy]: back and forths are subjective
16:52 [Toy]: but i find them kinda boring when overused
16:52 Cryptic: The 1/4ths were nerfed pretty heavily, so these aren't really easy to confuse anymore. The purpose behind that part was kind of to have a sharp flow change to emphasize the 00:27:500 (4) - even more than a normal jump
16:52 Cryptic: Also, the back and forths are definitely a bit boring, but fit the song pretty heavily due to the composition of the piece, and I think that since its such a short song they're fine.
16:53 Cryptic: Also, I should have lead with this, but thank you very much for checking the map
16:53 [Toy]: yeah sure
Ayyri
hi dad
Wishkey
Yow! From my queue

General

Might add 'UtsuP' to tags, more easy to search and some ranked map also don't have the '-' thingy in the name

Just a bit for the lowest 3 diffs, 00:01:500 (1) - could you do something with the end here like maybe mute it/lower volume/other sample setting/... thats a really audible end when there isn't really anything there, just sounded a bit off currently, 20% volume like the upper diffs would do the trick

normal
  1. only minor stuff really
  2. 00:30:000 (3) - the only slider that felt a bit out of place to me, no angles on it for the skipping stuff and theres that unique sound that starts in the song at 00:30:375 (3) - aswell that the others don't have so a bit weird to make this one the circular one
  3. 00:33:500 (1) - could place this with more of an angle for a bit more impact since it just being an extension of the flow of 00:33:000 (3) - is a bit meh for that drop imo
  4. nice diff, seems ready

Advanced

  1. 00:12:000 (1) - why not start the circle + slider rythm here, this rythm transition 00:12:000 (1,2,3) - felt a bit off mainly because of this gap 00:12:375 - when the music stays the same, its better here imo 00:24:000 (1) - since your still playing something on the note
  2. 00:16:000 (6) - could NC this like you did in your hard diff
  3. 00:27:125 (3) - 1/1 slider + circle seems better here, only 3/2 slider in this diff and makes it a bit weird to ignore the other red tick in the slider when you've never done that before
  4. 00:30:125 (2,3,4,5) - the single 1/2 felt a bit out of place with the rest imo, maybe something more of the line of this rythm so you have all the drums aswell?
  5. 00:12:000 (1) -,00:20:000 (1) - you got some green lines you can remove like these and at the end
Hard
  1. 00:10:500 (3,4) - unstack like 00:08:500 (3,4) - ? or stack the others aswell might be easier
  2. 00:19:000 (1) - 1 return less and a cirlce sounds a bit better here imo, since the first 3 are building up to the last one in the music, can delete that muted green line btw
  3. 00:27:750 (4) - maybe 2 circles or something instead for some intensity change for the loud drums?something to distuingish that from the prev sliders would be nice imo
  4. 00:30:000 (5,1,2,3,4,5,6,1) - check NC here, if you wanted to signe out that 1/4 return here, you might aswell do it in the hard diff aswell
  5. 00:33:500 (4) - NC like in advanced?
Insane
  1. 00:10:750 (4) - could control+g for a better follow from 00:10:500 (3) - like the rest of these returns
  2. 00:14:250 (2,4) - could make this the same overlap like 00:14:000 (1,3) - , it also help a bit with 00:14:750 (4,1) - flowing a bit smoother
  3. You can remove the same green lines like mentioned in hard
Expert
  1. 00:01:500 (1) - can extend this if you want like the other insane+ diffs still has that build up
  2. 00:06:000 (2) - NC would fit here, new segment and and all and so it fits with your overal NC pattern
  3. 00:08:250 (2) -,00:20:250 (2) - 00:11:250 (2) - I think this is because of hitsound copier but, some of these have a middle whisle and some dont so double check them if it isnt intentional
  4. 00:11:000 (1,3) - could overlap a bit more, just the borders is a bit weird compared to all the other overlaps
  5. 00:13:750 (6) - this is something that I kinda missed in the next half of the map, you indicated the skipping drums in the sliders but kinda abondend it for 00:23:750 (4,6) - these dunno if its intentional
  6. 00:31:500 (3,4) - 1/3 comes a bit out of nowhere , would make the end of 3 clickable here for the lead in to the 1/3, could consider NCing it aswell if you want
Extra
  1. 00:13:750 (1,2) - 00:21:750 (2,3) - since its mainly for the pitch it seems, shouldn't these be NC'd aswell/changed to more similar patterns?
  2. 00:16:625 (1,2,3,4,1,2,3,4,1,2,3,4) - wouldn't it make more sense to stack 2-3 instead of 1-2 since these have the same pitch?
  3. 00:22:500 (3) - middle knick goes a bit offscreen while playing
  4. 00:26:500 (1) - sliderheadborder ^
  5. 00:30:250 (2) - head again (changed cs afterwards?)
Extreme
  1. 00:25:250 (3) - could change the posistion a bit for some equal visual spacing for 00:25:000 (1,2,2) - if you want
  2. 00:26:500 (3) - ayy tiny bit offscreen with the border, could just 00:26:250 (2,3) - up until it stacks
  3. 00:29:500 (3,6) - blanket bit off but w/e really, you could maybe rotate 00:29:750 (4,5,6) - by like 5° to fix up if you want to fix it but will prob mess up the next (6) so dunno just mentionen it incase some something might change in the future when modding
  4. 00:32:250 (1) - minor stuff but decrease visual distance between these 00:32:250 (1,1) - a bit so its the same as all the next, looks nicer since its the same intruments still

Traumatized
  1. 00:14:500 (1,2) - was a pretty huge compared to some others, would consider nerfing it a bit by placing 00:14:250 (2,2) - somewhere closer to (1) if possible
  2. 00:15:625 (5) - this is a really unique sound compared to everything else in the combo, right now it kinda feels stuck, maybe try to do something more with it if your gonna map it now since you ignored it your other diffs. I wouldn't add a clap on it too tho since its nothing like the other claps
  3. 00:27:625 (1,2,3) - would increase DS a bit to make them stand out, you really emphasized these in your extreme diff aswell for being the loudest drums so why not here aswell
  4. 00:31:750 (1,2,3) - could be mistaken for 1/4 since you've been building up the spacing for these but dunno how to make it more clearer without chaning a lot tbh, if everything else fails you could consider NCing these to notify of some weird rythm, same for 00:15:750 (1,2,3) -
Thats about it, GL with the sets guys! :D
Seems about ready to me
Exote

Wishkey wrote:

Yow! From my queue

Might add 'UtsuP' to tags, more easy to search and some ranked map also don't have the '-' thingy in the name - when you search a map with a such title (utsu-p) it automatically removes the "-", leaving the search word as "utsup" only, amiright?

normal
  1. only minor stuff really
  2. 00:30:000 (3) - the only slider that felt a bit out of place to me, no angles on it for the skipping stuff and theres that unique sound that starts in the song at 00:30:375 (3) - aswell that the others don't have so a bit weird to make this one the circular one - I never wanted to make each slidershape follow the intensity there, just all of them being different works for me
  3. 00:33:500 (1) - could place this with more of an angle for a bit more impact since it just being an extension of the flow of 00:33:000 (3) - is a bit meh for that drop imo - alright moved it upwards
  4. nice diff, seems ready
Insane
  1. 00:10:750 (4) - could control+g for a better follow from 00:10:500 (3) - like the rest of these returns - omg YES AWESOME applied thanks
  2. 00:14:250 (2,4) - could make this the same overlap like 00:14:000 (1,3) - , it also help a bit with 00:14:750 (4,1) - flowing a bit smoother - nah it's pretty much fine, the overlaps are pretty much consistent
  3. You can remove the same green lines like mentioned in hard - ok removed a couple of green lines

Thats about it, GL with the sets guys! :D
Seems about ready to me
thaaaanks for the mod

normal: http://puu.sh/rej3Z/a2efe68f6a.osu
insane: http://puu.sh/rej4u/4314ceaec8.osu
Wishkey

Exote wrote:

Yow! From my queue

Might add 'UtsuP' to tags, more easy to search and some ranked map also don't have the '-' thingy in the name - when you search a map with a such title (utsu-p) it automatically removes the "-", leaving the search word as "utsup" only, amiright?
Yep on site its fine, but like searching 'utsup traumatic' in-game doesnt show this map unfortunatly :/ You kinda have to search Utsu-P or UtsuP specifically if you don't know the title anymore and you might end up redownloading or completely forgetting the map just because it doesnt show up when you search for 'UtsuP' songs so this might make it a bit easier to find it imo
Exote
oh, that's a valid point. yeah I'd also add UtsuP to tags then
Yauxo
I dont have my layout anymore rip

[Anxent's Normal]
■ 00:11:250 (4,5) - Really disliking the stack. I feel like Circles shouldnt be underneath Sliderends in Normal diffs like that since it's really easy to just not notice the Circle at all if youre new. This is also the only time a Stack has been mapped like that, so if you take consistency into account ... yeah no :c
■ 00:23:875 (5) - This one shouldnt be there imo. There is no sound in the song that'd support this one (as far as I understand, you like to use that weird vocalline as a reason for the faster sections -> The vocals start later on) and it also speeds up the pace of the song while it doesnt need to; 00:24:000 (1) - makes you slow down anyway.
■ 00:24:000 (1) - Talking about that, why not map it like 00:12:000 (1,2,3) - ? Feels better to me.
■ 00:28:500 (2,1) - Finishes on Sliderends - and what's with the rhythm in that section, noooooo D: Try something like this instead to keep all the downbeats (and also normal beats in this case) where they belong.

[Anxient's Hard]
■ 00:20:500 (3,4) - Why not have it like 00:22:000 (1,2,3,4) - to avoid the (to me) awkward stacks and to keep consistency? (As the other patterns after this also follow the same placement pattern)
■ 00:29:000 (1,2) - Stack these? Same reason.

■ In other words, why do you map the first combo of a repeating pattern different than the rest?

[Sharkie's Expert]
■ 00:18:875 (4,1,2) - I for one really dislike speedups and slowdowns on a simple curve like this since they are very easy to miss if you dont pay attention or are just not used to these kinds of movements. How about doing something that makes 00:18:625 (2,3,4) - more loke 00:16:625 (2,3,4,1,2,3,4,1) - , as in jumping back and forth? Something like this, to give a basic example of what I mean.

[Extra]
■ 00:08:750 (4) - Untouchify (move 00:08:500 (3) - )
■ 00:16:000 (1) - Remove NC for readability (it's easy to confuse the combos here since if you dont pay too much attention to the Approachcircles. You usually want to go 1 -> 2 anyway). The object after it is NC'd anyway
■ 00:32:500 (1,1) - Transmission isnt as smooth as it could be or as the others are, but I dont know if there's any 'clean' way to fix this.

[Extreme]
■ 00:33:250 (2) - Maaaaybe have this be something that goes inwards towards the playfield middle so that the CW movement continues? More fancy or just as simple as the example ... examples. Im sure that's a word.

I honestly dont have any kind of experience with high SV, cant really give any unbiased or reasonable opinions on the higher ones D:
Topic Starter
Cryptic
I'll respond to all mods later today or tomorrow as I'm still somewhat sick and can't really concentrate well enough to properly respond.
Zyl
GD

...Just do it!

Zyl's EASY

1,02*


Code
osu file format v14

[General]
AudioFilename: 06 TRAUMATIC (feat. Hatsune Miku).MP3
AudioLeadIn: 0
PreviewTime: 7968
Countdown: 0
SampleSet: None
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1.7

[Metadata]
Title:TRAUMATIC
TitleUnicode:TRAUMATIC
Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Cryptic
Version:Zyl's EASY
Source:
Tags:MY SONG IS SHIT Post-Traumatic Stress Disorder P.T.S.D. PxTxSxD Reissue metalcore hastune miku 初音ミク rock vocaloid Exote Anxient Sharkie
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:1
SliderMultiplier:0.400000005960464
SliderTickRate:1

[Events]
//Background and Video events
0,0,"wicked_soul___hatsune_miku_by_getsurin-d6prv3j.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
4000,250,4,3,3,60,1,0


[Colours]
Combo1 : 128,0,0
Combo2 : 128,64,64

[HitObjects]
256,192,1500,12,0,3000,0:0:0:0:
256,192,4000,5,6,0:0:0:0:
272,176,6000,5,6,0:0:0:0:
433,249,8000,6,0,B|363:284|363:284|272:287,1,160.000002384186,6|2,0:0|0:0,0:0:0:0:
193,275,9500,1,2,0:0:0:0:
126,216,10000,2,0,P|101:151|208:45,1,240.000003576279,2|2,0:0|0:0,0:0:0:0:
304,87,12000,6,0,L|313:252,2,160.000002384186,2|2|2,0:0|0:0|0:0,0:0:0:0:
221,55,14500,1,2,0:0:0:0:
139,87,15000,6,0,P|81:145|102:213,1,160.000002384186,2|4,0:0|0:0,0:0:0:0:
263,279,17000,5,4,0:0:0:0:
336,118,18000,5,4,0:0:0:0:
443,257,19000,6,0,L|351:262,1,80.0000011920928,4|4,0:0|0:0,0:0:0:0:
276,278,20000,2,0,B|151:293|151:293|26:259,1,240.000003576278,6|4,0:0|0:0,0:0:0:0:
30,175,22000,6,0,P|37:104|186:78,1,240.000003576278,4|4,0:0|0:0,0:0:0:0:
261,107,24000,6,0,L|353:104,2,80.0000011920928,2|2|2,0:0|0:0|0:0,0:0:0:0:
216,183,25500,2,0,L|136:185,2,80.0000011920928,2|2|2,0:0|0:0|0:0,0:0:0:0:
262,257,27000,5,2,0:0:0:0:
344,225,27500,2,0,L|361:61,1,160.000002384186,2|2,0:0|0:0,0:0:0:0:
275,42,29000,6,0,P|201:29|108:64,1,160.000002384186,6|6,0:0|0:0,0:0:0:0:
101,140,30500,1,2,0:0:0:0:
150,212,31000,6,0,L|236:215,1,80.0000011920928,6|2,0:0|0:0,0:0:0:0:
312,184,32000,2,0,P|365:114|339:38,1,160.000002384186,6|6,0:0|0:0,0:0:0:0:
279,103,33500,1,8,0:0:0:0:

Just' add it

I'll mod this later
Topic Starter
Cryptic

Zyl wrote:

-cut-
Thank you very much for the GD but the point of this set was that my friends would each do 2 things and I would do three, adding another diff kind of ruins that. I hope you understand ;;
KuroNeko1509
Hi~ NM from the queue
This mapset looks reallyyy good, and mapper so good lol its like too perfect :')
Good Luck with ranking this~



[TRAUMATIZED]
  1. 00:15:833 (2,3,1) - I think they are spaced a little too far from each other and it makes it really hard to click on those notes. So is here 00:31:833 (2,3) -
Other than that this map is so good that it gives me chills omg <3 :') gj gj !

Also, why is the CS so big, i feel like Extra has cs thats too low, maybe make it a little higher to like a 3 or even 3.5?

[Sharkie's Expert]
  1. 00:14:375 (3,5,1,3) - I think your overlaps arent too consistent through out the map, like sometimes they overlap 1/2 or 3/4, where as sometimes its even less than that, so I think you should just go over and move some notes a lilttle so they will look more consistent
Topic Starter
Cryptic

Wishkey wrote:

Yow! From my queue

General

Might add 'UtsuP' to tags, more easy to search and some ranked map also don't have the '-' thingy in the name Yeah good idea - I'll add it to diffs as people reply to their mods.

Just a bit for the lowest 3 diffs, 00:01:500 (1) - could you do something with the end here like maybe mute it/lower volume/other sample setting/... thats a really audible end when there isn't really anything there, just sounded a bit off currently, 20% volume like the upper diffs would do the trick IMO it should be fine. Its only noticeable in the editor, but it'll be drowned out by the actual spinner-score in-game.

Extra
  1. 00:13:750 (1,2) - 00:21:750 (2,3) - since its mainly for the pitch it seems, shouldn't these be NC'd aswell/changed to more similar patterns? The NC is more for the difference in flow in those two parts. I don't really want to change it since its consistent if you look at the map overall.
  2. 00:16:625 (1,2,3,4,1,2,3,4,1,2,3,4) - wouldn't it make more sense to stack 2-3 instead of 1-2 since these have the same pitch? Well, the first 3 sounds actually have the same pitch. Having it as 1>2,3>4 Rather than 1,2>3>4 would feel significantly clunkier due to the fact that you have to stop in the center of it. The current design is trying to emphasize the consistent pitch while easing you into the 4 jump.
  3. 00:22:500 (3) - middle knick goes a bit offscreen while playing I want to die.
  4. 00:26:500 (1) - sliderheadborder ^ I still want to die.
  5. 00:30:250 (2) - head again (changed cs afterwards?)Still want to die, and no, I made it with this CS. CS 2 is just really stupid to work with.
Extreme
  1. 00:25:250 (3) - could change the posistion a bit for some equal visual spacing for 00:25:000 (1,2,2) - if you want I prefer the current positioning as it provides a consistent DS to the other part of the map with the same sound and it also forms a nice linear path with 00:24:750 (3,4,5) - in the future.
  2. 00:26:500 (3) - ayy tiny bit offscreen with the border, could just 00:26:250 (2,3) - up until it stacks I thought I fixed this. :< (RIP perfect spacing)
  3. 00:29:500 (3,6) - blanket bit off but w/e really, you could maybe rotate 00:29:750 (4,5,6) - by like 5° to fix up if you want to fix it but will prob mess up the next (6) so dunno just mentionen it incase some something might change in the future when modding Intentional and making it a proper blanket kind of trashes the flow.
  4. 00:32:250 (1) - minor stuff but decrease visual distance between these 00:32:250 (1,1) - a bit so its the same as all the next, looks nicer since its the same intruments still The first three have the same spacing between them and the second three do, so this should be fine unchanged.

Traumatized
  1. 00:14:500 (1,2) - was a pretty huge compared to some others, would consider nerfing it a bit by placing 00:14:250 (2,2) - somewhere closer to (1) if possible I think its fine to be honest, as its the climax of the "itai" part. I use nearly identical spacing for the same sound later in the song as well, but I can definitely change it if needed in the future.
  2. 00:15:625 (5) - this is a really unique sound compared to everything else in the combo, right now it kinda feels stuck, maybe try to do something more with it if your gonna map it now since you ignored it your other diffs. I wouldn't add a clap on it too tho since its nothing like the other claps Working on a change for these + the 1/3rds.
  3. 00:27:625 (1,2,3) - would increase DS a bit to make them stand out, you really emphasized these in your extreme diff aswell for being the loudest drums so why not here aswell Buffed.
  4. 00:31:750 (1,2,3) - could be mistaken for 1/4 since you've been building up the spacing for these but dunno how to make it more clearer without chaning a lot tbh, if everything else fails you could consider NCing these to notify of some weird rythm, same for 00:15:750 (1,2,3) - Working on a change.
Thats about it, GL with the sets guys! :D Thank you~ <3
Seems about ready to me

Wivaiien wrote:

I dont have my layout anymore rip

[Extra]
■ 00:08:750 (4) - Untouchify (move 00:08:500 (3) - ) It kind of messes with the flow and the spacing patterns and touching is fine IMO.
■ 00:16:000 (1) - Remove NC for readability (it's easy to confuse the combos here since if you dont pay too much attention to the Approachcircles. You usually want to go 1 -> 2 anyway). The object after it is NC'd anyway Alright.
■ 00:32:500 (1,1) - Transmission isnt as smooth as it could be or as the others are, but I dont know if there's any 'clean' way to fix this. Reworked the entire section.

[Extreme]
■ 00:33:250 (2) - Maaaaybe have this be something that goes inwards towards the playfield middle so that the CW movement continues? More fancy or just as simple as the example ... examples. Im sure that's a word. I like my current baby here too much because the opposing flow feels nice to finish the song strong.

I honestly dont have any kind of experience with high SV, cant really give any unbiased or reasonable opinions on the higher ones D:

KuroNeko1509 wrote:

Hi~ NM from the queue
This mapset looks reallyyy good, and mapper so good lol its like too perfect :')
Good Luck with ranking this~


[TRAUMATIZED]
  1. 00:15:833 (2,3,1) - I think they are spaced a little too far from each other and it makes it really hard to click on those notes. So is here 00:31:833 (2,3) - Yeah, working on a change for this.
Other than that this map is so good that it gives me chills omg <3 :') gj gj !

Also, why is the CS so big, i feel like Extra has cs thats too low, maybe make it a little higher to like a 3 or even 3.5? CS has a natural progression in the "Extras" from 2>3>4 so I think its perfect since they all play a bit differently as well!
Will be editing this as I go along - Thank you for all the mods thus far! <3

Updated. My diffs have been completely updated (minus the changes to the stacked 1/2+1/3rd part) and Exote's updates for Wishkey's mod has also been applied.
@GDers: Please add UtsuP to the end of your tags when applying your changes.
Jonarwhal
no kd
from q

[General]
disable widescreen
it's lowercase "utsu-P" in this ranked map
make your tags more consistent, and remove "utsu-p" from the tags

I can't find anything else though ;_;
take a star
Anxient

Wivaiien wrote:

I dont have my layout anymore rip

[Anxent's Normal]
■ 00:11:250 (4,5) - Really disliking the stack. I feel like Circles shouldnt be underneath Sliderends in Normal diffs like that since it's really easy to just not notice the Circle at all if youre new. This is also the only time a Stack has been mapped like that, so if you take consistency into account ... yeah no :c - ok dadd
■ 00:23:875 (5) - This one shouldnt be there imo. There is no sound in the song that'd support this one (as far as I understand, you like to use that weird vocalline as a reason for the faster sections -> The vocals start later on) and it also speeds up the pace of the song while it doesnt need to; 00:24:000 (1) - makes you slow down anyway. - objection! this is staying lol coz that drum hit realy annoys me for some reason
■ 00:24:000 (1) - Talking about that, why not map it like 00:12:000 (1,2,3) - ? Feels better to me. - unless im deaf, that part of the song doesnt use the same beat as the other part you mentioned ;c
■ 00:28:500 (2,1) - Finishes on Sliderends - and what's with the rhythm in that section, noooooo D: Try something like this instead to keep all the downbeats (and also normal beats in this case) where they belong. - my brain hurts.

[Anxient's Hard]
■ 00:20:500 (3,4) - Why not have it like 00:22:000 (1,2,3,4) - to avoid the (to me) awkward stacks and to keep consistency? (As the other patterns after this also follow the same placement pattern) - i feel like the intro to the 2nd section should be more interesting. seems boring if you use the other pattern for a intro imo
■ 00:29:000 (1,2) - Stack these? Same reason. - k

■ In other words, why do you map the first combo of a repeating pattern different than the rest? - i forgot :p
hard
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adv
osu file format v14

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Topic Starter
Cryptic

Jonawaga wrote:

no kd
from q

[General]
disable widescreen Will do when applying next updates.
it's lowercase "utsu-P" in this ranked map That ranked map is wrong. Official Website. Official Album Site.
make your tags more consistent, and remove "utsu-p" from the tags Did you mean UtsuP? That is in the tags to help people find it if they forget the dash. It hasn't been applied to all diffs as not all GDers have responded to the last wave of mods, but it'll be in all of them soon.

I can't find anything else though ;_;
take a star Thank you <3
Other Update: Fixed??? 1/3rds on upper diff with some of the jump patterning before them.
Anxient

Wishkey wrote:


Advanced

  1. 00:12:000 (1) - why not start the circle + slider rythm here, this rythm transition 00:12:000 (1,2,3) - felt a bit off mainly because of this gap 00:12:375 - when the music stays the same, its better here imo 00:24:000 (1) - since your still playing something on the note
  2. 00:16:000 (6) - could NC this like you did in your hard diff - ok
  3. 00:27:125 (3) - 1/1 slider + circle seems better here, only 3/2 slider in this diff and makes it a bit weird to ignore the other red tick in the slider when you've never done that before - i tried
  4. 00:30:125 (2,3,4,5) - the single 1/2 felt a bit out of place with the rest imo, maybe something more of the line of this rythm so you have all the drums aswell?
    - seems fine to me yo
  5. 00:12:000 (1) -,00:20:000 (1) - you got some green lines you can remove like these and at the end - oops
Hard
  1. 00:10:500 (3,4) - unstack like 00:08:500 (3,4) - ? or stack the others aswell might be easier - i think its fine as is.
  2. 00:19:000 (1) - 1 return less and a cirlce sounds a bit better here imo, since the first 3 are building up to the last one in the music, can delete that muted green line btw - added hitcircle
  3. 00:27:750 (4) - maybe 2 circles or something instead for some intensity change for the loud drums?something to distuingish that from the prev sliders would be nice imo - okk stacks it is
  4. 00:30:000 (5,1,2,3,4,5,6,1) - check NC here, if you wanted to signe out that 1/4 return here, you might aswell do it in the hard diff aswell
  5. 00:33:500 (4) - NC like in advanced? - ok
loladv
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lolhard
osu file format v14

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Creator:Cryptic
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Source:
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493,312,26500,2,0,L|496:212,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
496,213,26875,1,8,0:0:0:0:
439,136,27000,6,0,L|390:134,1,50,2|8,0:0|0:0,0:0:0:0:
306,180,27250,2,0,L|257:182,1,50,2|8,0:0|0:0,0:0:0:0:
161,158,27500,2,0,P|157:182|164:207,1,50,2|8,0:0|0:0,0:0:0:0:
228,90,27750,1,8,0:0:0:0:
228,90,27875,1,8,0:0:0:0:
137,61,28000,6,0,L|37:58,2,99.9999999999999,6|2|2,0:0|0:0|0:0,0:0:0:0:
228,90,28625,1,8,0:0:0:0:
313,48,28750,2,0,L|362:49,1,50,2|8,0:0|0:0,0:0:0:0:
458,54,29000,5,6,0:0:0:0:
458,54,29125,2,0,L|455:154,1,99.9999999999999,8|8,0:0|0:0,0:0:0:0:
451,249,29500,2,0,L|351:246,1,99.9999999999999,8|8,0:0|0:0,0:0:0:0:
280,310,29875,1,8,0:0:0:0:
188,311,30000,1,6,0:0:0:0:
188,311,30125,6,0,L|88:308,1,99.9999999999999,8|8,0:0|0:0,0:0:0:0:
25,235,30500,2,0,L|28:135,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
27,135,30875,1,8,0:0:0:0:
101,72,31000,1,6,0:0:0:0:
101,72,31125,2,0,L|201:75,1,99.9999999999999,8|8,0:0|0:0,0:0:0:0:
296,80,31500,1,2,0:0:0:0:
485,93,31750,6,0,L|484:118,3,25,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
482,143,32000,6,0,L|479:243,1,99.9999999999999,6|6,0:0|0:0,0:0:0:0:
359,364,32500,2,0,L|356:264,1,99.9999999999999,6|6,0:0|0:0,0:0:0:0:
236,143,33000,2,0,L|233:243,1,99.9999999999999,6|6,0:0|0:0,0:0:0:0:
106,357,33500,5,8,0:0:0:0:
Battle

y

[Normal]
00:14:000 (1,2,3,4) - lol this pattern is not exactly the most exciting thing compared to all the other stuff in this map, I suppose it's fine to just leave this straight and jagged since the map is really short, but I feel like you can do more with this
00:19:500 (5) - ever-so-slightly off lol
00:23:000 (3,1) - It would be nicer if you found a way to make this flow a bit more smoothly, it's pretty sharp considering you're making beginners turn right after they just went left

[Advanced]

lo
00:07:000 (1) - imo you have two options, not have this slider or make it quieter. the thing in the bg (i think that's the sound amps make lmao I haven't played guitar in 4ever) isn't very loud at all, the slider just doesn't seem to fit at the volume it's at right now
00:11:750 (5) - mm I'm not rly liking that this is stacked when 00:09:750 (5) - has movement, call it variety but the song is just rly short so having like a bunch of variety makes everything look inconsistent lo (take note, this isn't saying that the map isn't consistent cuz I haven't even looked thru it all lol)
00:21:750 (5,6,1) - mm u could make this flow a bit smoother, if you're looking at it from like, a beginner's view this map is full of 1/4 in 120 bpm. Having ppl do triples in a slightly awkward angle could cause some obvious discomfort for ppl trying to learn this game
00:31:750 (2,1) - uhhh, this is an advanced ik, but introducing 1/4 here right at the very end does NOT seem like a good idea at all, ESPECIALLY when it's ending on a blue tick :(((

[Hard]
00:07:000 (1) - v O L um
00:10:375 (2,3,4) - mm having the stack here for 4 seems pretty confusing imo, the movement stops suddenly, so it can make players stumble
00:19:000 (1) - hmm not really sure about the second repeat here, if looking at it technically, the hard player who is currently playing ar8 (which is about 750 ms of reaction time or sth lol sure approach rate plays a part in this but let's stick with ar for now) would have to be able to read the second repeat it 250 ms, exactly 500 ms faster than what they are used to soooo yeah
00:30:000 (5,1) - 00:31:000 (4,5) - where did u ncs go on downbeats :/\/\/

[Insane]
00:03:875 - mute slider end pls, it's awk sounding
00:15:500 (3,1) - I feel like this would be fairly easy to misread, considering all your stacks up to this point have indicated 1/2
00:27:500 (3,4,5,1) - mm I feel like this pattern seems a little out of line with the rest of the jumps, back and forth tend to give slightly more emphasis due to the sharp amount of turns players have to make. Considering this is 240 bpm, I would slightly nerf these

lo i suk at focusing on modding at this point so im done z
Exote
@Battle

Normal

00:14:000 (1,2,3,4) - lol this pattern is not exactly the most exciting thing compared to all the other stuff in this map, I suppose it's fine to just leave this straight and jagged since the map is really short, but I feel like you can do more with this - eeh leaving this cuz I'm pretty much satisfied with it
00:19:500 (5) - ever-so-slightly off lol - how come
00:23:000 (3,1) - It would be nicer if you found a way to make this flow a bit more smoothly, it's pretty sharp considering you're making beginners turn right after they just went left - oh well I think it's not really that sharp, they have a tiny bit time to recover

Fixed everything on Insane, except for the sliderend mute (sharkie pls)

Insane: http://puu.sh/rm139/f5f737962a.osu

thankzz
Battle
also it's ever-so-slightly off cuz lmao that blanket
:ok_hand:
CodeS
Hey, from my Q, sorry it took so long!
Small mod just for some stuff I feel could be improved!


Normal

00:06:000 (2) - NC? I mean, the distance in the timeline after 00:04:000 (1) - is actually big enough for one and also the follow point doesn't make much sense being in the same spot as the last note.(same suggestion for the other diffs)
00:13:750 (4) - Wouldn't make more sense for this note to NOT be here? I mean, if we compared to what you did on 00:09:750 - and 00:11:750 -

00:18:000 (3) - You have the entire playfield yet you decided to put this note in one of the most obnoxious places for both hand movement with pencil AND Mouse and also OUT OF GRID in a normal?... just... why? I just can't understand this position where you could put it in a better place like x:380 y:348 for example, keeping the DS still at constant.

00:33:500 (1) - move to X:464 y:36

Advance:


00:07:000 (1) - If you're follow the uplifting, wound't make more sense for this slider to end 00:07:750 - ?
00:12:500 (2,3,4,5,6,7) - The density of this diff compared to the normal is actually kinda high, just saiyan
00:08:500 (2,3) - Don't you feel this stop is kinda abrupt? especially when you're setting a movement flow with 00:08:000 (1) - and you keep the player moving thro the rest of the song, dunno, it just feel kinda weird to have the slider set up a "LET'S MOVE" just to suddenly stop the player in a stack.
00:15:750 - New combo
00:20:500 (2,3) - same as 00:08:500
00:27:125 (3) - Try this? http://i.imgur.com/oNF7VPx.png
00:33:500 (1) - Why the jump tho? While I get it, is the ending, yay! but in terms of music, there's exactly nothing happening here to make you go with a jump, especially when is bigger than any other DS in the map.


Hard

00:15:875 (4,1) - This feels like it should be a jump, not 4 stacked with the slider tail, seeing as the beats here are kinda stronger.

00:19:000 (1) - Instead of this being a double reverse arrow which feels weird , shouldn't be better if this was a note 00:19:750 -

INSANE:

00:08:000 (1,2) - This overlap feels weird especially for the follow you're using and the suddeny change of direction, try this? http://i.imgur.com/33unOKR.png

00:14:250 (2) - CTR G

00:32:000 (1,2,3,4,5,6,1) - Yeah, jumps! but somehow.. this feels... underwhelming for this ending? I mean, the hard had a more intense ending, not a big deal, just something that bothered me.

I can't play the other diff so I won't mod more but yeah, that's it, hope it helps you at least a bit!
Also sorry if a timeline copypaste doesn't fit >.<!
Good luck!
Exote
@Katyusha

Normal

00:06:000 (2) - NC? I mean, the distan :o ce in the timeline after 00:04:000 (1) - is actually big enough for one and also the follow point doesn't make much sense being in the same spot as the last note.(same suggestion for the other diffs) - whatever the rest say, since we're going for consistency with this part
00:13:750 (4) - Wouldn't make more sense for this note to NOT be here? I mean, if we compared to what you did on 00:09:750 - and 00:11:750 - no? removing the circle works as well, but I'm kinda emphasizing the intensity of vocals (she sings without break in those parts, but you don't have a vocal to put circles on 00:09:750 - )
00:18:000 (3) - You have the entire playfield yet you decided to put this note in one of the most obnoxious places for both hand movement with pencil AND Mouse and also OUT OF GRID in a normal?... just... why? I just can't understand this position where you could put it in a better place like x:380 y:348 for example, keeping the DS still at constant. - since when getting out of grid in easier diffs is problematic? like it's not really that much, but w/e changed
00:33:500 (1) - move to X:464 y:36 - ok

Insane

00:08:000 (1,2) - This overlap feels weird especially for the follow you're using and the suddeny change of direction, try this? http://i.imgur.com/33unOKR.png - all of my maps are weird tbh, but seriously I made it like that just because I like sudden changes of directions, besides that is not hard at all?
00:14:250 (2) - CTR G - ow shit again AWESOME, I also ctrl g'd the kickslider for obv reasons, nice catch
00:32:000 (1,2,3,4,5,6,1) - Yeah, jumps! but somehow.. this feels... underwhelming for this ending? I mean, the hard had a more intense ending, not a big deal, just something that bothered me. - uuum this was like twice as small before... I think it fits good, no need for bigger jumps or more intense stuff

normal: http://puu.sh/roPyo/f1a40dfa9e.osu
insane: http://puu.sh/roQ4d/15ed7c371d.osu - CRYPTIC BBY USE THIS CODE NOT THE PREVIOUS ONE OK

thnks
Louis Cyphre
[General]
- There are some tag conflicts as AImod says : link
- Preview point isn't snapped properly. Have you done this on purpose?
- I suggest to use more colors, especially the set of orange colors would fit really great.
- offset seems early by about 6-8 ms
- what the difference between Hard and Advanced?


[TRAUMATIZED]

00:15:750 (1,2,3,4) - due to high bpm tempo and such DS, it's almost impossible to read 1/3 here
00:24:500 (1) - due to high bpm this note can be read as slider, since it appears with slider almost in the same time: https://osu.ppy.sh/ss/6215071
00:24:000 (1,3) - ^ etc

[EXTREME]

00:15:750 (1,2,3,1) - as i said above in previous difficulty
00:28:500 (3) - this slider overlaps with hp bar
00:08:625 (2) - this circle overlaps with hp bar

[EXTRA]

00:08:750 (4) - i highly suggest to avoid overlapping with previous slider.
00:17:625 (1,2,3,4) - em... keep the spacing consistent.
00:29:000 (1) - this slider is almost hidden by 00:28:500 (3) -
00:32:000 (1,1,1,1,1,1,1) - i highly suggest to use wider constructions so that nothing like this happens: http://osu.ppy.sh/ss/6215243

[Sharkie's EXPERT]

00:30:750 (4) - this slider overlaps with hp bar

[Exote's INSANE]

00:31:000 (1) - this is almost hidden
00:33:500 (1) - i suggest to go away from hexagon pattern and place is somewhere away from hexagon construction. (for example put it in the middle of hexagon shape)

[Anxient's HARD]
00:01:500 (1) - why spinner ends here?

[Anxient's ADVANCED]
00:01:500 (1) - ^

[Exote's NORMAL]
00:01:500 (1) - ^ in this case i suggest just to delete it.
-Visceral-


[General]
  1. All of your GDs have a tick rate of 1 while yours have a tick rate of 2. Not sure if it's intended but I figured I'd point it out just in case.
  2. Disable Widescreen Support in all diffs since there is no storyboard.
  3. Consider adding kiai time to the end of the GDs as well.
  4. HP in Sharkie's EXPERT should be higher than the HP in Exote's INSANE for spread purposes; higher difficulties should have higher HP drain than the diff before it in my opinion.
[TRAUMATIZED]
  1. 00:01:500 (1) - Silence the end of this spinner since there's no sound at 00:03:937 and consider making it not as loud with gradually rising volume.
  2. 00:07:000 (1) - Not sure what this slider is mapped to since the guitar sound starts at around 00:05:000
  3. 00:15:750 (1,2,3,4) - I get what you were trying to do here but this plays really poorly. A straight line with fairly big spacing would work wonders.
  4. 00:19:750 (1,1) - Vary the shapes here since there's a pretty big change in slider velocity. Having them the same shape and angle isn't good for representing SV changes.
  5. 00:23:500 (3,4) - 1.13x spacing feels rather low and really ruins the flow of the big spacing. Space these two objects out more.
  6. 00:33:000 - Changing the direction of the rotational flow to counter-clockwise would be better here as opposed to 00:33:250 since the circular slider falls on a powerful downbeat.
[EXTREME]
  1. 00:08:000 (1,2) - I don't like the fact that you used two totally different slider shapes to represent the same sound in the song. Generally, with similar songs, you want to use sliders that appear visually similar to one another for a more aesthetically pleasing structure, and these two are about polar opposites.
  2. 00:15:750 (1,2,3,1) - This curve can be more rounded. It looks lopsided currently.
[EXTRA]
  1. All clear.
[Sharkie's EXPERT]
  1. 00:26:000 (1) - Try doing Ctrl + G on this slider. Since it falls on a downbeat, it'd be nice to have a change in the direction of flow.
[Exote's INSANE]
  1. All clear.
[Anxient's HARD]
  1. 00:20:375 (2,3) - These two circles represent two totally different percussion sounds, so I feel they shouldn't be stacked so each percussion hit has its own movement.
[Anxient's ADVANCED]
  1. All clear.
[Exote's NORMAL]
  1. All clear.
Sorry I'm late
Ayyri
Hey, just checking in to say that there is some blanket pattern somewhere that everyone is saying to blanket, but it actually wasn't intended to be a blanket. So, good job!

CALL ME WHEN YOU NEED ME CRYPTIC.
Exote
@Louis Cyphre

About the spinner, if Cryptic agrees ya sure will remove

Insane:

00:31:000 (1) - this is almost hidden - hm maybe, but personally it's pretty much fine to me, if more people complain about that I'll have to change (right now it's no threat)
00:33:500 (1) - i suggest to go away from hexagon pattern and place is somewhere away from hexagon construction. (for example put it in the middle of hexagon shape) - putting it in the middle would have less emphasis on this strong beat, tho currently it's evenly spaced out, I don't see a problem with that

oh well I guess no changes, ty anyway!


naaah fixed everything on the Insane ty

insane: http://puu.sh/rtUsH/8eda9f01a0.osu
Topic Starter
Cryptic
Updated 00:22:750 (3) - to be CTRL+G and moved down to the previous 3's head's location via EphemeralFetish's suggestion.

Please do not mod this map until all GDers have responded. I'm still waiting for Anxient and Sharkie to respond and I will not be responding until they have done so.
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