Crazy
Yep, I started on this about a week after the album was released and uploaded around a week before you~Net0 wrote:
No way you're also mapping this LOL
Not complaining tho, I just didn't knew about your map. If I did, it would have saved a lot of time tho in timing, tags, mp3 issues, etc. Great set, hopefully you will also try to move it foward o/Cryptic wrote:
Yep, I started on this about a week after the album was released and uploaded around a week before you~Net0 wrote:
No way you're also mapping this LOL
normal code: http://puu.sh/rapQj/38ed60e128.osuSpork Lover wrote:
Exote's Normal
00:11:000 (3,3) - I dislike the way that this overlap is made. Because of this, you could do a pattern like this? The reverse arrow is overlapping the sliderstart of the first slider (It's not unrankable because of the time between them.) The rotation of the sliders is based on parallel versions of 00:14:000 (1). (Basically pure copies). You can also give the first reverse slider a sharp curve or something idk xd. I guess you can think of something from this since I don't expect you to accept the whole thing lol xd (The next part is like this btw) - ah well since the stack isn't even noticable I'm not gonna change this, unless this actually gets unrankable by some reason, but curved 00:12:000 (1) like the next curved sexy slider, me likey curves:3
Apart from that overlap, everything seems good m8 - (yyy)Exote's Insane
00:11:000 (1,2,3,4) - I'd ctrl+G these individually because of the spacing being the sliderstarts. and then ctrl+G 2,3. I also moved 4 so it fits the spacing better. The reason why is because the spacing as it is now seems really cramped at the sliderstarts, so the circular flow you get from doing this is a lot more fun to play in my honest opinion ^^ It's even perfectly lined up with the next pattern. (I made 00:11:750 (4) - a mirror of 00:10:750 (4) - ) (https://osu.ppy.sh/ss/6088160) - leaving it like that, this is pretty fun to play too, I kind of enjoy it, otherwise wouldn't be like that :p I just like the anti-flow movement there, as much as I like smooth circular flow I like sharp flow as well, it's personal I guess. Also, made the circular flow here 00:23:000 (1,2,3) like the previous anti flow cuz man the anti flow is godly yo
solid stuff m8 ! thankiiies~
You should be able to get this mapset ranked somewhat fast, I think there'll be a bit of discussion regarding playability on a few things on the highest diffs, but overall I enjoyed this mapset and song. I wish you guys luck!!
Thank you so very much, I definitely wasn't expecting this! I'll update changes for now, but keep in mind I haven't applied my purple responses from your mod due to wanting to contemplate it some more.Spork Lover wrote:
Hi, felt like doing a mod 'cuz I'm not really too motivated to map atm (and I saw you post this map in a modding queue and was like "uuh nice, short song xd"General
Possibly off-screen objects (taken from modding assistant, so they might be insanely minor issues if even issues at all)
Extra: 00:22:500 (3) - Should be fine.
Extreme: 00:26:500 (3) - Fixed I believe.
Traumatized: 00:23:250 (2) - I'LL COME BACK TO THIS LATER ITS SO HARD TO FIX.
^ All of these have a liiittle over half of the sliderslide off the grid. Just felt like I'd mention them :p
Consider putting the metadata sources into the description during the modding process, might as well Should be fine not including it as its taken from the official site.
I checked hitsound delay, bg size and stuff, and everything seemed on fleek (Like my headbangs while listening to this song)Extra
00:13:750 (1) - Remove NC, is inconsistent with the other kicksliders like 00:11:750 (2) - this one. NC'd to emphasize the guitar's pitch stepping in the background and to also help indicate the back-forth pattern.
00:16:625 (1,2,3,4) - Idea for a pattern since I feel like it overlaps kinda weirdly. https://osu.ppy.sh/ss/6088224 (It would look similar to the first AND the third pattern that way (Keep in mind the note (4) is overlapping 00:16:000 (1) - . The other pattern's spacing is based off of this one, the base - so changing this one would make the others technically inconsistent.
00:21:500 (4) - NC for consistency. Yep.
00:25:750 (1) - I feel like it's consistent now with 00:13:750 (1) , but it's still odd that you NC this one, and not the 3 other kickslider jumps. I'd still consider removing it xd Read above.
00:28:000 (1) - Why is this not curved, when 00:29:000 (1) - has the sharp angle? :3 Personal preference, I think it flows better this way.
00:32:000 (1,1,1,1,1,1,1) - Fucking gorgeous, I love this. Thank you!
That's a pretty sick CS2 diff, I like it Its my first, glad it turned out well.Extreme
00:17:000 (2) - I feel like this should turn in a different direction because it's stronger than 00:16:750 (2) -. Maybe something like this? (Feel free to interpret it like you want, 'cause you kiiinda do something similar to the turn thing I did at 00:17:625 (1,2,1,2) -) Using spacing changes to emphasize the different in intensity.
00:29:750 (4,5,6) - No curve? It fits the slider shapes https://osu.ppy.sh/ss/6088271 That'd hurt the flow a bit and not everything needs to be blanketed.
00:33:250 (1) - I donno why I didn't like this slider, I did a random slider, feel free to ignore it (https://osu.ppy.sh/ss/6088300) Changing this slider kind of ruins the jagged feeling I want to emphasize at the end, also it RIPs spacing.
Such a mental map xd Thanks~TRAUMATIZED
00:15:375 (3) - Overlap this with the sliderend on 00:15:000 (1) - for (imo) better flow and a smoother transition to 00:15:500 (4,5,1) - Maybe. The current spacing is consistent here, and its also helping emphasize the next sound even more, but I see the reasoning with flow.
00:16:625 (1,2,1,2,1,2,1,2,1,2,1,2) - I feel like all of these are underdone by a slight margin. They look "nerfed" xd I'd suggest spacing them a fair bit more so it suits the difficulty a lot more (The type of people that try to pass this would expect a bit bigger jumps too) Agreed, But not changing anything quite yet. I want to fiddle around with this.
00:29:750 (4,5,6) - Same kinda thing as the Extreme, so I assume it's consistent, but I'll mention it anyway just in case Definitely prefer it like this.
also really solid tbh, but I think there'll be a few tiny spacing discussions about it at some point since a few things felt odd while playing it, but I couldn't judge it too well 'cause I can barely pass it xd Yeah, for sure!
You should be able to get this mapset ranked somewhat fast, I think there'll be a bit of discussion regarding playability on a few things on the highest diffs, but overall I enjoyed this mapset and song. I wish you guys luck!!
Spork Lover wrote:
Sharkie's Expert
00:09:500 (5,6,1) - I feel like this transition is a little odd because of the sliderstarts on 5,6 being so close, as well as the slider directions (mainly the directions because you're consistent with the "odd" spacing). You could do some small movements on 6 so it flows a little better. A place could be here, where it blankets the sharp curve on 00:09:125 (2) - and does the chaotic overlap that you use a lot in this map.
I disagree, I used a more emphatic spacing and strange direction because of the increased pitch that is played by the bass. CIt has a contrast since 00:09:500 (5,6) - is an increase in pitch, whereas 00:11:500 (3,4) - is a decrease in pitch.
00:19:750 (4) - You could do an NC here for a lead-in if you want xd Might also help indicate that the next slider goes up in SV by 0.3x :^)
I disagree, the NC for 00:20:000 (1) - is enough.
I love the chaotic style on this, nice job ^^
Thank you very much. <3
Spork Lover wrote:
Anxieeeeeeeeeeeeeent, your diffs have the exact same statttttsssss >//< AR7 OD5 HP5 on advanced? xd - okiAnxient's Advanced
00:27:250 - I feel like this slider end doesn't really do as much as the other parts and feels kinda awkward. An idea for a type of rhythm that would flow super well with the song, would be something like this? - used a longer slider
cuteAnxient's Hard
00:24:500 (1) - I'd remove the NC on this one, since the similar pattern before this one didn't make use of this type of NC pattern. - nc'd ;3
veri cute tbh
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I'll fix it later today when I get back. I definitely updated it so I may have messed up copy/pasting the code.Spork Lover wrote:
Just gonna point out that the stat changes and applied changes in the map from the hard and advanced aren't updated xd
Also, here's a random pass of the hardest diff if that helps anyone xd https://osu.ppy.sh/ss/6099242
[Toy] wrote:
From my discord modding queue you decided to create Thank you very much for checking it <3
00:12:000 (1,2,3,4,1,2,3,4,1,2,3,4,1) - overuse of back and forths is boring I really do think they fit, musically speaking, I explained it a bit in IRC.
00:13:750 (1,2,3) - this is huge Nerfed w/ Kaifin's mod
00:15:750 (1,2,3,1) - your spacing here for the 1/3 is like super wacky and unintuitive I can definitely see how that could be the case, but musically speaking these are the only 1/3rds in the entire map. If a good enough change is proposed I'm definitely willing to change these, though, as they've been on my sketch-radar since I made the map.
00:24:500 (1,2,3,1,2,3,1,2,1,2,3) - more back and forth/huge triple nonsense :c
00:27:250 (2,3) - u hav fuckn triples larger than this gap why are these notes so close together Explained this a bit in chat with you as well, but the low spacing here is meant to emphasize the sound on the 4, I did this earlier in the map as well.
00:31:750 (1,2,3,1) - again super unintuitive introduction to 1/3 ^
16:50 Cryptic: Re/dl
16:50 Cryptic: I think like, everything you mentioned was just changed w/ Kaifin's mod
16:50 Cryptic: Except for the 1/3rd rhyth
16:50 Cryptic: *rhyhtm
16:51 [Toy]: not everything
16:51 [Toy]: the only thing i see changed is the triple size
16:51 [Toy]: 00:27:250 (2,3) -
16:51 [Toy]: these are super close compared to all other 1/4 or whatever theyrre called
16:52 [Toy]: back and forths are subjective
16:52 [Toy]: but i find them kinda boring when overused
16:52 Cryptic: The 1/4ths were nerfed pretty heavily, so these aren't really easy to confuse anymore. The purpose behind that part was kind of to have a sharp flow change to emphasize the 00:27:500 (4) - even more than a normal jump
16:52 Cryptic: Also, the back and forths are definitely a bit boring, but fit the song pretty heavily due to the composition of the piece, and I think that since its such a short song they're fine.
16:53 Cryptic: Also, I should have lead with this, but thank you very much for checking the map
16:53 [Toy]: yeah sure
thaaaanks for the modWishkey wrote:
Yow! From my queue
Might add 'UtsuP' to tags, more easy to search and some ranked map also don't have the '-' thingy in the name - when you search a map with a such title (utsu-p) it automatically removes the "-", leaving the search word as "utsup" only, amiright?
normalInsane
- only minor stuff really
- 00:30:000 (3) - the only slider that felt a bit out of place to me, no angles on it for the skipping stuff and theres that unique sound that starts in the song at 00:30:375 (3) - aswell that the others don't have so a bit weird to make this one the circular one - I never wanted to make each slidershape follow the intensity there, just all of them being different works for me
- 00:33:500 (1) - could place this with more of an angle for a bit more impact since it just being an extension of the flow of 00:33:000 (3) - is a bit meh for that drop imo - alright moved it upwards
- nice diff, seems ready
- 00:10:750 (4) - could control+g for a better follow from 00:10:500 (3) - like the rest of these returns - omg YES AWESOME applied thanks
- 00:14:250 (2,4) - could make this the same overlap like 00:14:000 (1,3) - , it also help a bit with 00:14:750 (4,1) - flowing a bit smoother - nah it's pretty much fine, the overlaps are pretty much consistent
- You can remove the same green lines like mentioned in hard - ok removed a couple of green lines
Thats about it, GL with the sets guys!
Seems about ready to me
Yep on site its fine, but like searching 'utsup traumatic' in-game doesnt show this map unfortunatly :/ You kinda have to search Utsu-P or UtsuP specifically if you don't know the title anymore and you might end up redownloading or completely forgetting the map just because it doesnt show up when you search for 'UtsuP' songs so this might make it a bit easier to find it imoExote wrote:
Yow! From my queue
Might add 'UtsuP' to tags, more easy to search and some ranked map also don't have the '-' thingy in the name - when you search a map with a such title (utsu-p) it automatically removes the "-", leaving the search word as "utsup" only, amiright?
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Thank you very much for the GD but the point of this set was that my friends would each do 2 things and I would do three, adding another diff kind of ruins that. I hope you understand ;;Zyl wrote:
-cut-
Wishkey wrote:
Yow! From my queue
General
Might add 'UtsuP' to tags, more easy to search and some ranked map also don't have the '-' thingy in the name Yeah good idea - I'll add it to diffs as people reply to their mods.
Just a bit for the lowest 3 diffs, 00:01:500 (1) - could you do something with the end here like maybe mute it/lower volume/other sample setting/... thats a really audible end when there isn't really anything there, just sounded a bit off currently, 20% volume like the upper diffs would do the trick IMO it should be fine. Its only noticeable in the editor, but it'll be drowned out by the actual spinner-score in-game.
ExtraExtreme
- 00:13:750 (1,2) - 00:21:750 (2,3) - since its mainly for the pitch it seems, shouldn't these be NC'd aswell/changed to more similar patterns? The NC is more for the difference in flow in those two parts. I don't really want to change it since its consistent if you look at the map overall.
- 00:16:625 (1,2,3,4,1,2,3,4,1,2,3,4) - wouldn't it make more sense to stack 2-3 instead of 1-2 since these have the same pitch? Well, the first 3 sounds actually have the same pitch. Having it as 1>2,3>4 Rather than 1,2>3>4 would feel significantly clunkier due to the fact that you have to stop in the center of it. The current design is trying to emphasize the consistent pitch while easing you into the 4 jump.
- 00:22:500 (3) - middle knick goes a bit offscreen while playing I want to die.
- 00:26:500 (1) - sliderheadborder ^ I still want to die.
- 00:30:250 (2) - head again (changed cs afterwards?)Still want to die, and no, I made it with this CS. CS 2 is just really stupid to work with.
- 00:25:250 (3) - could change the posistion a bit for some equal visual spacing for 00:25:000 (1,2,2) - if you want I prefer the current positioning as it provides a consistent DS to the other part of the map with the same sound and it also forms a nice linear path with 00:24:750 (3,4,5) - in the future.
- 00:26:500 (3) - ayy tiny bit offscreen with the border, could just 00:26:250 (2,3) - up until it stacks I thought I fixed this. :< (RIP perfect spacing)
- 00:29:500 (3,6) - blanket bit off but w/e really, you could maybe rotate 00:29:750 (4,5,6) - by like 5° to fix up if you want to fix it but will prob mess up the next (6) so dunno just mentionen it incase some something might change in the future when modding Intentional and making it a proper blanket kind of trashes the flow.
- 00:32:250 (1) - minor stuff but decrease visual distance between these 00:32:250 (1,1) - a bit so its the same as all the next, looks nicer since its the same intruments still The first three have the same spacing between them and the second three do, so this should be fine unchanged.
TraumatizedThats about it, GL with the sets guys! Thank you~ <3
- 00:14:500 (1,2) - was a pretty huge compared to some others, would consider nerfing it a bit by placing 00:14:250 (2,2) - somewhere closer to (1) if possible I think its fine to be honest, as its the climax of the "itai" part. I use nearly identical spacing for the same sound later in the song as well, but I can definitely change it if needed in the future.
- 00:15:625 (5) - this is a really unique sound compared to everything else in the combo, right now it kinda feels stuck, maybe try to do something more with it if your gonna map it now since you ignored it your other diffs. I wouldn't add a clap on it too tho since its nothing like the other claps Working on a change for these + the 1/3rds.
- 00:27:625 (1,2,3) - would increase DS a bit to make them stand out, you really emphasized these in your extreme diff aswell for being the loudest drums so why not here aswell Buffed.
- 00:31:750 (1,2,3) - could be mistaken for 1/4 since you've been building up the spacing for these but dunno how to make it more clearer without chaning a lot tbh, if everything else fails you could consider NCing these to notify of some weird rythm, same for 00:15:750 (1,2,3) - Working on a change.
Seems about ready to me
Wivaiien wrote:
I dont have my layout anymore rip[Extra]
■ 00:08:750 (4) - Untouchify (move 00:08:500 (3) - ) It kind of messes with the flow and the spacing patterns and touching is fine IMO.
■ 00:16:000 (1) - Remove NC for readability (it's easy to confuse the combos here since if you dont pay too much attention to the Approachcircles. You usually want to go 1 -> 2 anyway). The object after it is NC'd anyway Alright.
■ 00:32:500 (1,1) - Transmission isnt as smooth as it could be or as the others are, but I dont know if there's any 'clean' way to fix this. Reworked the entire section.[Extreme]
■ 00:33:250 (2) - Maaaaybe have this be something that goes inwards towards the playfield middle so that the CW movement continues? More fancy or just as simple as the example ... examples. Im sure that's a word. I like my current baby here too much because the opposing flow feels nice to finish the song strong.
I honestly dont have any kind of experience with high SV, cant really give any unbiased or reasonable opinions on the higher ones D:
KuroNeko1509 wrote:
Hi~ NM from the queue
This mapset looks reallyyy good, and mapper so good lol its like too perfect :')
Good Luck with ranking this~
[TRAUMATIZED]Other than that this map is so good that it gives me chills omg <3 :') gj gj !
- 00:15:833 (2,3,1) - I think they are spaced a little too far from each other and it makes it really hard to click on those notes. So is here 00:31:833 (2,3) - Yeah, working on a change for this.
Also, why is the CS so big, i feel like Extra has cs thats too low, maybe make it a little higher to like a 3 or even 3.5? CS has a natural progression in the "Extras" from 2>3>4 so I think its perfect since they all play a bit differently as well!
Wivaiien wrote:
I dont have my layout anymore rip[Anxent's Normal]
■ 00:11:250 (4,5) - Really disliking the stack. I feel like Circles shouldnt be underneath Sliderends in Normal diffs like that since it's really easy to just not notice the Circle at all if youre new. This is also the only time a Stack has been mapped like that, so if you take consistency into account ... yeah no :c - ok dadd
■ 00:23:875 (5) - This one shouldnt be there imo. There is no sound in the song that'd support this one (as far as I understand, you like to use that weird vocalline as a reason for the faster sections -> The vocals start later on) and it also speeds up the pace of the song while it doesnt need to; 00:24:000 (1) - makes you slow down anyway. - objection! this is staying lol coz that drum hit realy annoys me for some reason
■ 00:24:000 (1) - Talking about that, why not map it like 00:12:000 (1,2,3) - ? Feels better to me. - unless im deaf, that part of the song doesnt use the same beat as the other part you mentioned ;c
■ 00:28:500 (2,1) - Finishes on Sliderends - and what's with the rhythm in that section, noooooo D: Try something like this instead to keep all the downbeats (and also normal beats in this case) where they belong. - my brain hurts.[Anxient's Hard]
■ 00:20:500 (3,4) - Why not have it like 00:22:000 (1,2,3,4) - to avoid the (to me) awkward stacks and to keep consistency? (As the other patterns after this also follow the same placement pattern) - i feel like the intro to the 2nd section should be more interesting. seems boring if you use the other pattern for a intro imo
■ 00:29:000 (1,2) - Stack these? Same reason. - k
■ In other words, why do you map the first combo of a repeating pattern different than the rest? - i forgot :p
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Other Update: Fixed??? 1/3rds on upper diff with some of the jump patterning before them.Jonawaga wrote:
no kd
from q
[General]
disable widescreen Will do when applying next updates.
it's lowercase "utsu-P" in this ranked map That ranked map is wrong. Official Website. Official Album Site.
make your tags more consistent, and remove "utsu-p" from the tags Did you mean UtsuP? That is in the tags to help people find it if they forget the dash. It hasn't been applied to all diffs as not all GDers have responded to the last wave of mods, but it'll be in all of them soon.
I can't find anything else though ;_;
take a star Thank you <3
Wishkey wrote:
AdvancedHard
- 00:12:000 (1) - why not start the circle + slider rythm here, this rythm transition 00:12:000 (1,2,3) - felt a bit off mainly because of this gap 00:12:375 - when the music stays the same, its better here imo 00:24:000 (1) - since your still playing something on the note
- 00:16:000 (6) - could NC this like you did in your hard diff - ok
- 00:27:125 (3) - 1/1 slider + circle seems better here, only 3/2 slider in this diff and makes it a bit weird to ignore the other red tick in the slider when you've never done that before - i tried
- 00:30:125 (2,3,4,5) - the single 1/2 felt a bit out of place with the rest imo, maybe something more of the line of this rythm so you have all the drums aswell?
- 00:12:000 (1) -,00:20:000 (1) - you got some green lines you can remove like these and at the end - oops
- 00:10:500 (3,4) - unstack like 00:08:500 (3,4) - ? or stack the others aswell might be easier - i think its fine as is.
- 00:19:000 (1) - 1 return less and a cirlce sounds a bit better here imo, since the first 3 are building up to the last one in the music, can delete that muted green line btw - added hitcircle
- 00:27:750 (4) - maybe 2 circles or something instead for some intensity change for the loud drums?something to distuingish that from the prev sliders would be nice imo - okk stacks it is
- 00:30:000 (5,1,2,3,4,5,6,1) - check NC here, if you wanted to signe out that 1/4 return here, you might aswell do it in the hard diff aswell
- 00:33:500 (4) - NC like in advanced? - ok
osu file format v14
[General]
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osu file format v14
[General]
AudioFilename: 06 TRAUMATIC (feat. Hatsune Miku).MP3
AudioLeadIn: 0
PreviewTime: 7968
Countdown: 0
SampleSet: None
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4
[Metadata]
Title:TRAUMATIC
TitleUnicode:TRAUMATIC
Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Cryptic
Version:Anxient's HARD
Source:
Tags:MY SONG IS SHIT Post-Traumatic Stress Disorder P.T.S.D. PxTxSxD Reissue metalcore hastune miku 初音ミク rock vocaloid Exote Anxient Sharkie
BeatmapID:1063028
BeatmapSetID:499478
[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:0.999999999999999
SliderTickRate:1
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:ok_hand: