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WHITE-LIPS - Kouyou (Short ver.)

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rockmmer
lol 太棒啦~~~好期待rank哎 :)
Topic Starter
Shinki

JauiPlaY wrote:

hi~ :)
一些建议:

[General]
fine.

[Easy]
00:03:448(x) - 加个有whistle的note
00:06:258(x) - ^
00:15:719(x) - 去掉这个note?
00:20:565(1,2) - 把1折返3次,然后去掉2?
00:23:334(1) - 去掉所有折返,然后在00:24:027加个note?
01:19:410(x) - 加个note

[Summer]
这个难度名有点怪异...
00:09:027(1) - 去掉nc
00:09:258(2) - 去掉这个note
00:09:488(3) - nc
00:10:411(7,1) - 后面那个spinner应该在7那里开始...
00:17:565(9) - 去掉这个note
00:26:104(1,2) - 这两个调换一下正好合歌词...
00:27:719(4) - 我觉得用00:27:027(3)的对称体会好看得多...
00:32:565(5,1) - 后面那个spinner应该在5那里开始...
00:37:181(x) - 这里和后面的两根白线加note
00:38:796(2,3) - spacing
00:40:873(5,6) - ^
00:47:795(6) - nc
01:01:873(9,1,2,3) - !@#@$%&^spacing
剩下的combo最好也规范一下,建议5-9之间

[Hard]
01:19:871(1) - 起始于01:19:756
combo最好规范一下,建议5-9之间
awesome diff! :D
fix
Topic Starter
Shinki

fartownik wrote:

General:

- Add a space in the title between the word "Redleaf" and "(Short ver.)"
- Timing fix:
offset: 725 (+6)
time signature : 3/4
Delete all red sections apart from the first one. They're unneeded because the entire song should be made with 3/4 metronome.
Do it on all difficulties.


[Hard]

This is totally not a Hard. Rename to Insane.

HP Drain & Overall Difficulty +1/2 ticks?

00:43:642 (4) - Every different slider velocity must start with a new combo.
00:50:564 (3) - ^
01:19:871 (1) - Silent the spinner?


[Summer]

THIS is a Hard.

00:39:488 (3) - New combo (read up).
00:50:564 (3,1) - Spacing.
01:01:873 (9,1) - SPACING. If it's meant to be a anti-jump, you didn't do it very well. Fix.
01:03:026 - I miss a note here. Add one please.
01:12:719 (5) - New combo?
01:13:411 (8,1,2) - Spacing. Again.

Really weird spacing changes in some places. Please take care of it.


[Easy]

00:17:334 (5,1) - Please... no anti-jumps on easy. Fix spacing.


That's all I can find.
Good map, I really enjoyed these hitsounds.
fix
Beren
fartownik
Re-check


[Easy]

00:24:038 (2) - Spacing
01:00:961 (4,5) - ^


[Summer]

00:38:577 (1) - Delete new combo?
00:40:423 (2,3) - Spacing.
00:45:269 (2,3) - ^
00:51:269 (1) - Delete new combo.

and like i said on irc, make a normal
00:58:884 (5) - Add new combo.
01:09:038 (5,1) - Spacing.


[Insane]

Fine.
Tweelon
★~
Topic Starter
Shinki
TerisKey
:) star~~
HellDawn
:oops:
fartownik
Re-re-check

The proper name of this novel should be "Kitto, Sumiwataru Asairo Yori mo", write it as the source.

[Normal]

AR -1?

00:39:500 (4) - Add a new combo (different slider velocity)
00:40:654 (1,2) - Swap new combos
00:50:577 (3) - Add a new combo (different slider velocity)
00:54:269 (1,2) - Swap new combos (different slider velocity)
00:58:884 (4) - New combo.
01:05:807 (4,1) - Swap new combos (different slider velocity)

no kd
Topic Starter
Shinki

fartownik wrote:

Re-re-check

The proper name of this novel should be "Kitto, Sumiwataru Asairo Yori mo", write it as the source.

[Normal]

AR -1?

00:39:500 (4) - Add a new combo (different slider velocity)
00:40:654 (1,2) - Swap new combos
00:50:577 (3) - Add a new combo (different slider velocity)
00:54:269 (1,2) - Swap new combos (different slider velocity)
00:58:884 (4) - New combo.
01:05:807 (4,1) - Swap new combos (different slider velocity)

no kd
fix(really thx for your mod,reheckandre-reheck :D)
pekos
:)
fartownik
Bubble
slymaster
nice map :)
jericho2442
you have a silenced sliderslide and slidertick, this is Not allowed. You can have one silenced, but not both

Easy
00:27:500 (4) - timing on this note is odd and does not really follow the song good, i advise a timing like this


01:00:269 (3,4,5) - broken spacing, all have the same timing but different spacing, you need to move (4,5) more apart
01:16:192 (1,2,3,4) - smaller spacing here feels like an small anti jump pattern, we really advise to not do such spacing changes in a easy
00:38:577 (1,2) - due to the song having no proper beat at this point, i would advise to unstack this note so it is easier to read
00:48:269 (3,4) - same
01:12:731 (4) - i would suggest a new combo here to split the vocal lines up

Normal
00:53:346 (3,4) - i would suggest unstacking these notes, that way it makes the timing of the pattern easier to read and also makes the slider after easier to read

Summer
01:13:192 (3,4) - this jump played bad, i would really advise to give this the same spacing as the two notes before it

Insane
00:51:961 (1,2,3,4,5,6,1) - im really really not sure about the spacing in this combo, the way the first part does a stack then 1/2 movement, then at (5,6,1) it does the same size movement but at 1/1 timing, its extremely confusing and i found it very annoying when playing, i do advise to have a fiddle with this part and try to space it out abit better.
01:12:731 (1,2,3) - this plays really bad, the spacing is all the same even though the timing is completely different, it does not feel like a antijump or z-spacing, you need to make the spacing here make sense
Evil_Victorica
326老湿的图,star :D
tutuhaha
star~~~~~~~~~
Shiki
Let's go!

:P 看来只有hitsound能处理下了

[Easy]
00:15:961 (3,4) - 我建议把(3)尾部的whistle加到(4)上去
00:22:654 (4) - 尾部whistle
00:23:346 (1) - 去掉whistle
00:27:731 (4,5) - (4)的开头和(5)都加上whistle?
00:33:500 (3) - 最后一个whistle
00:38:115 (4) - whistle漏掉了??
00:43:654 (1) - new combo?

[Normal]
00:02:577 (3) - 尾部whistle
00:03:500 (5) - whistle
00:05:346 (4) - 尾部whistle
00:06:038 (5) - ^
00:20:115 (4) - whistle?
00:20:577 (1,2,3,4) - 不要把(1)(2)(3)都堆到(4)的头上来, 三个以上的堆叠我感觉不太好, 把它们分开?
00:25:423 (1) - 后移1/2拍, 然后减一repeat, ctrl+r, 记得要重新弄hitsound
00:42:731 (5) - new combo?
00:48:269 (5) - 去掉头上的whistle, 改到尾巴那里

[Summer]
前面那一段我觉得有点奇怪,明明都是whistle为主,突然插入一段clap的,然后后面又是whistle为主 ;_;
00:46:423 (1) - 头部的whistle可以去掉了
我觉得这个音效有点乱,找不到什么规律 ;_;

[Insane]
00:12:500 (2) - 这里你有两个选择,一个是头部改clap,另一个是把下面三个弄了
SPOILER
00:15:038 (1) - 尾巴whistle?
00:18:038 (2) - 头部whistle?
00:20:807 (2) - 头部whistle?
00:22:654 (4) - whistle
00:34:884 (2) - 像这样??
00:46:077 (4) - 去掉whistle
01:09:038 (9) - 如果jump就不要静音, 这个声音很小
最后那里clap有点乱 D:

/me hugs 326
_Kiva
some suggestions spacing and hitsounds in ['Summer] mod via irc.
00:57:961 (1,2,3,4,1) - SPACING
01:16:884 (3) - CLAP
good luck
Topic Starter
Shinki

jericho2442 wrote:

you have a silenced sliderslide and slidertick, this is Not allowed. You can have one silenced, but not both

Easy
00:27:500 (4) - timing on this note is odd and does not really follow the song good, i advise a timing like this


01:00:269 (3,4,5) - broken spacing, all have the same timing but different spacing, you need to move (4,5) more apart
01:16:192 (1,2,3,4) - smaller spacing here feels like an small anti jump pattern, we really advise to not do such spacing changes in a easy
00:38:577 (1,2) - due to the song having no proper beat at this point, i would advise to unstack this note so it is easier to read
00:48:269 (3,4) - same
01:12:731 (4) - i would suggest a new combo here to split the vocal lines up

Normal
00:53:346 (3,4) - i would suggest unstacking these notes, that way it makes the timing of the pattern easier to read and also makes the slider after easier to read

Summer
01:13:192 (3,4) - this jump played bad, i would really advise to give this the same spacing as the two notes before it

Insane
00:51:961 (1,2,3,4,5,6,1) - im really really not sure about the spacing in this combo, the way the first part does a stack then 1/2 movement, then at (5,6,1) it does the same size movement but at 1/1 timing, its extremely confusing and i found it very annoying when playing, i do advise to have a fiddle with this part and try to space it out abit better.
01:12:731 (1,2,3) - this plays really bad, the spacing is all the same even though the timing is completely different, it does not feel like a antijump or z-spacing, you need to make the spacing here make sense
fix X)
Topic Starter
Shinki

Shiki wrote:

Let's go!

:P 看来只有hitsound能处理下了

[Easy]
00:15:961 (3,4) - 我建议把(3)尾部的whistle加到(4)上去
00:22:654 (4) - 尾部whistle
00:23:346 (1) - 去掉whistle
00:27:731 (4,5) - (4)的开头和(5)都加上whistle?
00:33:500 (3) - 最后一个whistle
00:38:115 (4) - whistle漏掉了??
00:43:654 (1) - new combo?

[Normal]
00:02:577 (3) - 尾部whistle
00:03:500 (5) - whistle
00:05:346 (4) - 尾部whistle
00:06:038 (5) - ^
00:20:115 (4) - whistle?
00:20:577 (1,2,3,4) - 不要把(1)(2)(3)都堆到(4)的头上来, 三个以上的堆叠我感觉不太好, 把它们分开?
00:25:423 (1) - 后移1/2拍, 然后减一repeat, ctrl+r, 记得要重新弄hitsound
00:42:731 (5) - new combo?
00:48:269 (5) - 去掉头上的whistle, 改到尾巴那里

[Summer]
前面那一段我觉得有点奇怪,明明都是whistle为主,突然插入一段clap的,然后后面又是whistle为主 ;_;
00:46:423 (1) - 头部的whistle可以去掉了
我觉得这个音效有点乱,找不到什么规律 ;_;

[Insane]
00:12:500 (2) - 这里你有两个选择,一个是头部改clap,另一个是把下面三个弄了
SPOILER
00:15:038 (1) - 尾巴whistle?
00:18:038 (2) - 头部whistle?
00:20:807 (2) - 头部whistle?
00:22:654 (4) - whistle
00:34:884 (2) - 像这样??
SPOILER
[attachment=0:86951]29.jpg[/attachment:86951]
00:46:077 (4) - 去掉whistle
01:09:038 (9) - 如果jump就不要静音, 这个声音很小
最后那里clap有点乱 D:

/me hugs 326
fix
/me hugs shikiXD
Topic Starter
Shinki

_Kiva wrote:

some suggestions spacing and hitsounds in ['Summer] mod via irc.
00:57:961 (1,2,3,4,1) - SPACING
01:16:884 (3) - CLAP
good luck
fix X)
Shiro
As per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. "game" is too generic of a tag imo. Remove it ?
Easy
  1. The difficulty settings are way too high for an Easy.
  2. I honestly found this to be... extremely weird. I was first surprised by the hitsounds, then the map itself felt weird (but I can't really explain why since I don't know it myself ><). And there are way too many 1/2 beats to my taste :(
  3. 00:12:269 (1) - This slider appears too soon after the spinner. Remember new players spin slowly, and need some time to readjust their aim. It is also way too far from the center of the screen so soon after the spinner.
  4. 00:20:577 (1,2) - I tend to think stacks are too confusing for Easy diffs, because they make rhythms unclear and harder to read.
  5. 00:24:961 (4) - For notes stacked under sliders, add to the stacking issues the fact that due to the stacking, it often looks bad :/
  6. 00:28:423 (5,1) - Extremely confusing jumps. It makes the timing look like 2/1 while it is 1/1.
  7. 00:45:038 (6) - Kick sliders are confusing because the number of repeats can't really be guessed, and generally in Easy diffs, the slider speed is so low that the cursor hides the repeat arrow.
  8. 01:18:269 (4) - Same, except this time the repeat arrow is also hidden by the hitburst.
Normal
  1. I think tick rate 2 sounds better (and it would be more consistent with the other diffs)
  2. This is way to difficult for a Normal for various reasons. Renaming it to Hard is the easiest way to go. Assuming you did rename to Hard:
  3. 00:20:577 (1,2,3,4) - These anti-jumps are too unexpected and confusing, even for a Hard.
Summer
  1. If this is the guest diff, name it "MisakaMikoto's Summer" at least. I still don't see why this has a custom name when all the over diffs have a regular one.
  2. Sweet Hard =o just a few things:
  3. 00:22:654 (1,2) - Weird jump. Why did you use a jump here ? o.o
  4. 00:37:654 (1,2,3) - These notes sound weird. Mapping to silence is difficult, I know, so I think it'd be better to just leave this part noteless ?
  5. 00:45:038 (1,2,3) - Same.
  6. 01:04:423 (3,4) - Confusing placement: it looks like (3) has actually 2 repeats and makes the rhythm after (3) confusing.
Insane
  1. I find this not to fit the song at all. The AR seems too high to me, and the 1/4 and jumps don't fit imo... The diff is fine and plays well though.
Topic Starter
Shinki

Odaril wrote:

As per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. "game" is too generic of a tag imo. Remove it ?
hmm...It seems ..there is no 'game' in the tagbut if you mean the message's, ive change into 'EmotionAVG/ADV'

Easy
  1. The difficulty settings are way too high for an Easy.
  2. I honestly found this to be... extremely weird. I was first surprised by the hitsounds, then the map itself felt weird (but I can't really explain why since I don't know it myself ><). And there are way too many 1/2 beats to my taste :(
    1.weird hitsound D: maybe use the standard better but i prefer this one XD
    2.about the 1/2 ive change some of it
    delete00:15:731 (2) -
    delete00:21:500 (2) - and00:20:577 (1) - finish at 00:21:500
    delete00:26:807 (2) -
  3. 00:12:269 (1) - This slider appears too soon after the spinner. Remember new players spin slowly, and need some time to readjust their aim. It is also way too far from the center of the screen so soon after the spinner.
    delete00:12:269 (1) -and add a note 00:12:500 (1) -
  4. 00:20:577 (1,2) - I tend to think stacks are too confusing for Easy diffs, because they make rhythms unclear and harder to read.
  5. 00:24:961 (4) - For notes stacked under sliders, add to the stacking issues the fact that due to the stacking, it often looks bad :/
    00:24:961 (4) - fix
  6. 00:28:423 (5,1) - Extremely confusing jumps. It makes the timing look like 2/1 while it is 1/1.
    00:28:423 (5) -delete 00:27:731 (4) -finish at 00:28:423
  7. 00:45:038 (6) - Kick sliders are confusing because the number of repeats can't really be guessed, and generally in Easy diffs, the slider speed is so low that the cursor hides the repeat arrow.
    change into a slider
  8. 01:18:269 (4) - Same, except this time the repeat arrow is also hidden by the hitburst.
after fix the errors before this one the comboburst doesnt hidden the repeat>< adjust spacing
I think the difficulty settings that is no need to change, so sorry :(

Normal
  1. I think tick rate 2 sounds better (and it would be more consistent with the other diffs)
    sounds great XD
  2. This is way to difficult for a Normal for various reasons. Renaming it to Hard is the easiest way to go. Assuming you did rename to Hard:
    i wonder normal ;_; so sorry orz
  3. 00:20:577 (1,2,3,4) - These anti-jumps are too unexpected and confusing, even for a Hard.
:roll: fix too (i think it's hard to read this part


Summer
  1. If this is the guest diff, name it "MisakaMikoto's Summer" at least. I still don't see why this has a custom name when all the over diffs have a regular one.
    The creator agree the name of this diff called 'summer', I think it's find XD (why isnt it called fall or autumn D:)
  2. Sweet Hard =o just a few things:
  3. 00:22:654 (1,2) - Weird jump. Why did you use a jump here ? o.o
    fix
  4. 00:37:654 (1,2,3) - These notes sound weird. Mapping to silence is difficult, I know, so I think it'd be better to just leave this part noteless ?
    00:35:346 (1,2,3,4,5,6,7) - add'6',and '7'turn intorepeat
  5. 00:45:038 (1,2,3) - Same.
    00:45:038 (1,2,3) - delete
  6. 01:04:423 (3,4) - Confusing placement: it looks like (3) has actually 2 repeats and makes the rhythm after (3) confusing.
fix
all fuix by myself he is lazy !(╯‵□′)╯︵┻━┻

Insane
  1. I find this not to fit the song at all. The AR seems too high to me, and the 1/4 and jumps don't fit imo... The diff is fine and plays well though.
AR6 I think it's find :oops: maybe more jump will made it closer to insane
hez
326 :) /
Minty Gum
This definitely needs to be ranked. Star! :]
rui
:)
Selee
....一直没发现啊

很喜欢这首呢 ww
Selee
[General]

  • Title: Use "Kouyou" instead because original name is 紅葉 and I remember someone said use romaji instead of translation if there's no official English translation. Also there's no need to have "Short Ver." because it's the full opening animation

    (Use viewtopic.php?f=25&t=33919 to change title)

    Tags: Add "Red Leaf" (Translation) "Propeller" (Producer)

    For hitsounds...hitnormal/hitclap don't fit well imo...sounds a little noisy...(Copy paste?)

    http://puu.sh/3qVB
[Easy]

Still think the setting/slider velocity is kinda tough for easy level players...AR & OD -1 ?

  • 00:30:269 (3,1) - Spacing...move 1 to here?
    00:38:577 (1,2) - hmm...I really don't like stack like this in Easy...kinda hard to read due to low AR...move 2 ?
    01:00:269 (3,4) - Spacing.
[Hard]

Rename it to Normal? It isn't that hard...

  • 00:25:423 (X) - Add a note here?
[Summer]

  • 00:39:500 (1) - Remove new combo?
    00:46:423 (1) - ^
[Insane]

  • 01:08:115 (X) - Personally I'd add a note here and arrange like this...
    01:14:115 (5,1) - Increase spacing for a little for the jump?
    01:09:615 (T) - Add kiai and add a line at 01:09:731 to disable kiai
    01:09:903 (T) - move this to 01:09:961
Nice~

Edit:...sorry for the double post..
fanzhen0019
o.o/
Rukario
General:
- From what I know Anime openings/endings have to be called TV Size and not Short Ver.

Easy:
00:20:577 (1) - Short sliders with more than one repeat are confusing for new players to read.
00:38:577 (1) - ^
00:58:884 (1,2,3) - Please widen this spacing more, so the spacing in the combo is consistent.
01:18:269 (4) - Again, short sliders with more than one repeat.

Normal:
00:25:423 (1,2) - A jump like this in a normal is a bit too much imo

Summer:
01:02:807 (3,4,5) - Move all the notes 2 grids to the left so the spacing is right.
Topic Starter
Shinki

Rukarioman wrote:

General:
- From what I know Anime openings/endings have to be called TV Size and not Short Ver.

Easy:
00:20:577 (1) - Short sliders with more than one repeat are confusing for new players to read.
00:38:577 (1) - ^
00:58:884 (1,2,3) - Please widen this spacing more, so the spacing in the combo is consistent.
01:18:269 (4) - Again, short sliders with more than one repeat.

Normal:
00:25:423 (1,2) - A jump like this in a normal is a bit too much imo

Summer:
01:02:807 (3,4,5) - Move all the notes 2 grids to the left so the spacing is right.
fix><
Rukario
Bubbled~
Sakura
[Timing]
Timing really feels kind of odd, i'd suggest you double check it with someone, it does feel odd when playing, but i havent been able to tell with the metronome since it either is changing BPM or offsets.

[Insane]
00:10:538 (1) - What's the point of using a finish if your hitsound volume is low enough to not be heard? i'd recommend you increase the hitsound volume here.
00:22:884 (5,1) - Bad anti-jump, it's pretty hard to know that the slider is coming 1/1 after (5) specially because the slider is about 30% the distance from the last note which was a 1/2, also (1)'s track is hidden by a hitburst
00:27:500 (1) - This is breaking the flow here, the stack is making me think this note goes at least 1/2 from the previous note rather than 1/1.
00:28:654 (6,1) - Another Bad Anti-Jump, distance is being reduced, but timeline's the same... spacing error =/ i recommend you put this at least at jump distance from the previous note so the player can predit what's coming with more ease.
00:33:961 (4,1,2) - Bad Anti-jump again, I recommend you make a jump towards (4) so the player can see that (4,1,2) are going to have a different spacing, also you can put the NC on (4) instead than (1).
00:38:115 - If this section is slower/less intensity why is the spacing higher? (and SV went down too lol).
00:54:269 (1,2,3) - Music hasnt changed but spacing is jumping?

[Summer]
Why is this the only diff with a custom name?
00:22:192 (5,1) - Same comment as 00:27:500 (1) on [Insane]
00:52:192 (5) - Hard to see the approach circle well enough to know when to hit the note since the note is stacked so u cant see the note if not for the approach circle.

[Normal]
00:12:269 (1) - Cant see approach circle well http://puu.sh/3ArU Since it's blending with the spinner's circle, i'd recommend putting the note elsewhere or using a color that contrasts with the spinner circle.
00:51:961 (2) - Ugly overlap with the HP bar.

[Easy]
00:12:500 (1) - There's no rythmical way to tell when to hit this note, i'd recommend either you remove it, or move it to the main beat (white ticks).
00:57:500 (4) - Cant see the circle nor the approach circle it's blending with the video in the background, i'd say colorhax? (or unstack it, there's no reason to stack notes at the end of sliders on an Easy anyways).
01:05:807 (4,1,2) - No Anti-Jumps on an Easy please, increase the distance between (4) and (1)
01:07:192 (2,1) - Once again no anti-jumps on an Easy

Edit: Fixed Bubble pop icon (and fixed again)
Neptunus
A lil in game suggestions and mod , mainly about the anti jumps , most of them are quite okey now and a quite few many remains but they are accetpable for an INSANE 8-)
NatsumeRin
The current timing is fine, i'll say -2 but it can't be feeling "odd"

no kud.
Air_kannabi
star! nice map!
I think the timing is no problem
DJPop
No timing problem for me.

Just some opinions...

~Easy~
00:32:577 (2) - should be ended on the next red tick

~Normal~
Slider is too fast for Normal diff.

~Summer~
Fine.

~Insane~
00:34:423 (2,3) - delete, they're not matched the song
Shiki
:3

[Easy]
00:30:269 (3,1) - 这两个稍微拉开点 新手容易误判成00:29:807 (2,3)这样.
01:00:731 (4) - 头部的whistle去掉
01:14:807 (3) - 复制(1) 然后ctrl+h ctrl+j 这样会好看些.

[Normal]
00:01:192 (1,2) - 改成这样我感觉会好些
00:25:423 (1) - 尽量避免出现这种多次repeat(>1)的短slider接其他东西. 因为AR比较低 判断它什么时候结束对于新手来说比较难. 我建议把它别的
01:00:731 (1) - ^
01:11:807 (1) - 去掉最后的那个clap吧

[Summer]
00:06:731 (1,2,3,4,5,1,2,3,4,5) - 这两个正方形都歪了
00:12:961 (4) - 我觉得和(5)叠起来更好一些.
00:21:731 (3,4,5,1,2) - 这几个可以往右移几格 离那个slider太近了
00:30:038 (3) - 关掉grid修一下spacing, 有一点不同.
00:32:115 (3,4,5) - 往左上移一点会美观些
00:47:577 (2,3,4,5,6,7) - 这几个看起来随意了些 试着摆个形状之类的.
01:11:807 (1,2,3,4,5) - 这五个排得不好看 重新排一下吧

[Insane]
00:13:423 (4,5) - 把它们摆在(3)的后面 像这样玩起来会流畅些
00:46:423 (1,2) - 因为前面都是跳 所以这个很容易也被当成跳. 把new combo放在(2)上吧
01:16:192 (7) - 往下一格 这样就不会和01:16:423 (1) 的结尾重叠

> < 赶紧rank呀 等了万年了

Cirno
;_; 路过骗kd
maybe try this for tick sounds?
好图所以只能胡乱nazi一下orz 纯建议

[Easy]
00:15:038 (1) - 初见莫名被坑orz
00:31:192 (1) - Easy弄anti jump真的合适吗o.o
others fine

[Normal]
00:31:654 - 这里空出来我感觉对新手其实更难打的...看你了
00:32:346 - ^
00:40:654 (2) - 新手向的图还是多考虑下vocal可能合适点 移到00:40:423 - ?
01:05:577 - 这里加个note和下一个统一下 可能对新手更友善 (我觉得听起来也更好
01:19:654 - 或许加个note更好..?

[Summer]
00:10:654 (1) - 提早1/4开始?
00:37:192 (7) - 这张图不涉及overlap 这样挡了一点的reverse不大好看 我觉得可以改为和00:38:807 (2) - 平行
00:55:884 (5) - 这个note好像凭空冒出来的...delete或者move to 00:56:115 (spinner晚1/4开始) ?
01:13:423 (2) - 这个...HP条小心再被戳一次啊

[Insane]
00:01:423 (2,3) - 感觉这两个+whistle更好听点..?
00:06:038 (3) - 这个三角歪了点 玩的时候还是挺明显的..向右移一格半左右..
00:25:654 (4,5) - 我觉得降到35%左右听起来会舒服些..?
00:30:038 (4,5) - ^
01:03:038 (1) - 这个slider尾是不是去掉clap更好o.o?
01:11:346 (4,5) - (4)上+clap然后(5)不加..?
01:18:500 (3,4) - 目前这两个note来看的趋势是在微弱逆时针旋转, 虽然是跳不过看起来挤了. 考虑改为顺时针?...或者至少修成平行也好.

Nice map. 祝快rank ;_;
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